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Hunter of Skies
  • Hunter of Skies (Hunter)
    2ecc792b5cf231e941e7499d3021843c.jpg
    Rp'er Name: Skyhunter

    Discord Name:
    Skyhunter#8252

    Equipped Titles: Human, Beaman

    Height: 5' 6"

    Weight: 152 lbs.

    Backstory: Hunter, originally from the Wat'hûnch Tribe, was a proud warrior and skilled hunter. Hunter even had a family of his own, a beautiful wife and a son he would raise to become a better warrior and hunter. Only problem with Hunter was his temper, he was fierce and wasn't afraid to fight especially being so fit. Being very protective of his family amped this up even more.

    Then the invaders attacked, as evil and mean as they looked, they began to disturb his tribe's peace. Pillaging, raping, killing his people. Hunter sent his wife and son away to get away so he could stay back and fight back the invaders. Hunter, along with his tribe, fought and drove back these invaders, how many did he kill? He wasn't certain and it took all his skills to survive, not many of them made it out alive including their chieftain. Hunter made his way back to where he sent his wife and son and found only his son dead and a trail of blood and footprints. Hunter scouted to find where they took his wife, he would have to grieve his son later, his people needed him. He would find a camp set up by these invaders and see the horrors they inflicted on his people and each other. Finding their camp, Hunter went back to his people and lead them now, ordering them to attack against the elder's wishes. He wanted revenge and so did the men, even though there wasn't many of them left.

    The camp was attacked in the middle of the night, Hunter lead the charge, they forced their way into the camp, arrows and bullets flew. Tomahawks and machetes clashed, it was a brutal brawl that lasted a hour. Hunter was able to find his wife, naked and already dead, her neck slit open. Anger and hate rose in Hunter and he used that anger and hate to eradicate these invaders, killing the rest of this camp and torturing those who were left alive. Hunter would find himself alone, being the last of the Wat'hûnch Tribe. Hunter fell to his knees as the realization kicked in, he cried all night, morning his wife, son and tribe. Realizing because of him, his hate and anger, his people were dead, the elders were most likely dead too at this point or would be soon. Broken and wounded, Hunter made his way into the hills and forests. In the forest he would see things and hear the forest speak to him, mocking him. Hunter would head into the hills, thinking he'd be safe,, where he would die days later by invaders.


    Current Life: After waking up in a random environment, Hunter did what he had been trained to do and began to get used to his surroundings to learn of his environment.

    Acquired Titles: Human, Did I Do That?, Beaman

    Points at Start: 105

    Points Earned: 247

    Points Spent: 267

    Unspent Points: 86

    Stats:

    Strength - B (28)
    Precision - B (28)
    Intelligence - B (28)
    Vitality - C (21)
    Speed - E (7)
    D Grade Character


    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

    Movement
    • -
    Mental
    • -
    Martial
    • -
    Magic
    • Magic Affinity - D (21)
    • Animal Transformation Affinity - F (7)
    • Nature Affinity - F (7)
    • Magic Range - F (7) - Targets up to 10 feet away.
    • Spell Duration - F (7) - Duration spells last for 1 minute.
    Sense
    • -
    Defensive
    • -
    Miscellaneous
    • Animal Handling - F (7) - Able to communicate with basic animals and befriend them.
    Secondary
    • Artisan (Leatherworker) - B (35) - Able to make light armors and sturdy clothes out of leathers. Also, certain other items of mostly leather design.
    • Survival - B (35) -This lists many different attributes; Tracking, hunting, cooking, natural sense (seeing hazards), and shelter.
    • Artisan (Stone) - F (7) - Able to craft weapons and armor.
    • Animal Handling - F (7) - Able to communicate with basic animals and befriend them.


    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown.)
    • Animal Form - E - Magic Affinity E, Animal Transformation Affinity F and Spell Duration F: Able to transform into basic animals; such as Deer, Wolf, Puma, Bear or Hawk for 1 minute. 1 Post Cooldown.
    • Vine Whip - E - Magic Affinity E, Nature Affinity F, Magic Range F: Hunter summons a Vines from a tree before him, he uses it as a weapon, whipping whatever 10 feet in front of him before it disappears into the ground. 1 Post Cooldown.


    Equipment:
    • Clothes made from pelts of deer and beaver, keeps warm.
    • War Tomahawk - F (7) - made from sharp stone, wood and leather.
    1648430919920.png
    • Wife's Ritual Ring - E (7) - A ring that belonged to Hunter's wife, taken from her corpse as a remembrance and lesson. Has ritualistic properties that allow him to commune with magical forces.
    1648431277631.png
    Items:
    • Empty Quiver etched with son's name.
    • Obsidian knife, wrapped with cloth on the handle, extremely sharp and only for skinning.
    Assets:



    Change Log:

    (11/16/21)

    • 56 points into stats
    • 49 points in skills
    • 7 points to repair Hunter's War Tomahawk
    • Gained Ability Animal Form-F
    (3/20/22)

    Gained 62 points (narrating bonus present) - optional title acquired [Beaman] - character has the ability to shift between bear and man forms. The character exudes a presence similar to that of a carnivorous wild animal. Weak creatures are naturally intimidated and stronger creatures have some degree of respect when associating with the character. Fantasy - [Isekai Hell] Seeking For Some Honey.

    (3/25/22)

    Stat Changes

    • Upgraded Strength D to C
    • Upgraded Intelligence D to C
    • Upgraded Vitality F to E
    Upgrades
    • Upgraded Magic Affinity E to D
    • Upgraded Survival F to E
    Skills/Abilities
    • Gained Nature Affinity F
    • Gained Magic Range F
    • Gained Ability - Vine Whip
    Equpiment
    • Wife's Ritual Ring - E acquired
    1 Point leftover

    (7/4/22)

    Gained 93 Points from Co GMing Fantasy - [Isekai Hell] Badgers, Bees, and... Werebadgers?

    Stats
    • Strength C to B
    • Precision C to B
    • Intelligence C to B
    • Vitality E to C
    Skills
    • Survival E to B
    • Gained Artisan (Leatherworker) B
    (9/4/22) Gained 83 Points from RP Fantasy - [Isekai Hell] Hunt for Rageful Badgers

    Scooped for new character, Horatio Fantasy - Isekai Hell Characters
     
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    Iberis Odihr
  • Iberis Odihr

    ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤc1c09798754ff7edcdb17e719dc490d4.jpg
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    Rp'er Name:Time
    Post Frequency:Can post Daily unless stated otherwise.
    Discord Name:Feel free to ask for though, already on the group server.
    Current RP: Fantasy - [Isekai Hell] Tutoring Session with the Dead
    Goals: Learn as much magic as possible.
    -Become as magically powerful as possible.
    - Support coven goals.
    Equipped Titles: [Human], [Ryken Student]
    Height:5’4
    Weight:122 lbs
    Backstory: Niki Reid used to live in Japan in a modern Earth setting. She was born to an English father and Japanese mother. Growing up she was quite well off financially as her father had a very successful career as a rock star. He initially met her mother while on tour. Despite coming from a rather affluent family her life was certainly not the happiest. Her parents fought enough and she had a hard time fitting in places due to her foreign heritage and all the attention that her family affiliation brought to her negative and positive. Her parents also spent less and less time with her. Her parents spent less and less time with her and the friends which she did make were gone. There was also the fact that frankly she was enabled which didn’t make matters any better. No wasn't really in her father’s vocabulary. Eventually Niki fell into a deep depression over time despite having most anything materialistic she desired. She partook in riskier and riskier activities as she matured, until at the young age of 22, not sure what she wanted to do with her life not going to school or getting a job and being loaded she ultimately ended up overdosing. For a long time thereafter it was big news, not that she had any recollection of it as when she became conscious again she met the God of this new world and was essentially reincarnated.
    Current Life: Iberis doesn’t remember much of her past other than that strange recollection of talking to that strange glowing man. During a reasonably more innocent time when she was quite young she grew up at an orphanage and took on quickly enough to the rudimentary reading she was able to pick up. She also found out that she had magic affinity, confused by the discovery initially. Thankfully for her for the earlier part of her youth another individual with a magic affinity took notice and was able to teach her what they knew at the orphanage in secrecy, until she got the basic hang of it. Despite this at the orphanage there was often enough talk by the overseers about how she didn’t seem quite right in some ways and it had nothing to do with the use of mana. They noticed that when another child might instinctually help one of their friends who had fallen down and gotten hurt sometimes Iberis’s instinct was to look on relishing the scene. When Iberis heard about horrific events like village raids while another child might have gotten upset Iberis seemed intrigued. There was also the fact that many other children visibly avoided her. Eventually the talk decreased when she seemed to conform when she was older to what would be socially expected of someone and she was able to make some friends. This of course was largely a facade, one which she put up easily enough in her past life as well. Eventually Iberis aged out of the orphanage and went off to explore the world, not having many opportunities to do so while she had been there. Not being one who really had the resources to get any sort of formal education, a lot of what she learned was through experimentation and the aforementioned instruction when she was younger from her older friend. As for now she doesn’t really have a home and wanders making ends meet through odd jobs, frequenting Ryke due to the greater prospects there. Much of the subsequent magic knowledge she’s picked up over time has been from other casters and her own long lasting independent research, a main contributing reason that she has those dark marks under her eyes.Even so, Iberis has much greater aspirations that she intends to consolidate through most any means as time will tell.
    Acquired Titles:Human, Ryken Student
    Points at Start:105
    Points Earned:119
    Points Spent:119
    Points Not Spent:0

    Stats:
    Character Grade:0+0+28+14=42/5=8.4= E
    Strength - (0)F
    Precision - (0)F
    Intelligence -(28) B
    Vitality - (0)F
    Speed - (14)D
    Skills:
    • Magic Affinity(21)D
      Iberis is aware of the mana in her body and can channel it. Can be combined with other skills to create magical spells and abilities.
    • Magic Range (14)E
      E Grade Magic Affinity
      Iberis can make her magic effect targets up to 30ft away.
    • Magic Targets (7)F
      E Grade Magic Affinity
      Iberis can target either herself or something else with her magic.
    • Arcane Affinity (14)E
      E Grade Intelligence
      Allows Iberis to convert her mana into a physically charged energy like state for offensive and defensive purposes.
    • Focus(21) D
      Grade E Character
      The ability to concentrate in stressful situations, and the
      knowledge of techniques to center the mind and spirit. Can be an important skill for mages and marksmen. Allows character to ignore varying degrees of distraction as it levels up to improve ability effectiveness even while moving or under threat.
      Each grade of Focus enables character to use 1 additional magic item at a time.
    • Deception F
      E Grade Character
      "7 points"
      The ability to convincingly hide the truth, either verbally
      or through actions. This deception can encompass everything
      from misleading others through ambiguity and fast-talking, to
      telling outright lies.
    • Energized (21) D
      Auxiliary
      E Grade Intelligence
      7 points
    • Magic Area of Effect E (14)
    • Selective Magic E (14)
    • Spell Duration E (14)
    • Drain Affinity F (7)
    • Curse Affinity F (7)
    • Appraisal E
    Abilities:
    • Mana Strike- Magic Affinity F, Arcane Affinity F-, Energized F, Focus F Super simple attack that only works close range. Iberis creates an unstable ball of Mana that can be forced at a target at close range.- Grade F 0 post Cooldown. (Energized)
    • Energy Bolt- Magic Affinity E Arcane Affinity F, Magic Range F, Magic Targeting F, Energized E, Focus E -A more refined more powerful variation of Mana strike, Iberis sends forth a bolt of energy to strike a single target up to 10 ft away. Grade E - 0 Post Cooldown (Energized)
    • Energy Stream- Magic Affinity D, Arcane Affinity F, Magic Range E, Magic Targeting F, Energized D,Focus D- A more focused advanced attack than a simple Mana strike, Iberis focuses a red concentrated beam of energy from her staff to use offensively against a target up to 30 ft away,- Grade D - 1 Post Cooldown (Energized)
    • Energy Shield -Magic Affinity E, Magic Targeting F, Arcane Affinity F, Energized E, Focus E-Creates a floating 14″ x 16″ shield of energy in front of the target that moves around rapidly to absorb magic or physical damage. Blocks most low grade attacks for one round. - Grade E - 0 Post Cooldown (Energized)
    Equipment:
    • Wooden Bathornstaff D (21) (Magic Catalyst, Ref in image ref)
    Items:
    • Rations
    • Waterskin
    • Sash for storage
    • HornHat
    • Over cloak
    • Light Boots
    • Long Scarf
    Assets:
    • N/A
    Change Log:
    ex:

    • Creation: Intelligence(21)C
    • Creation: Speed(7)E
    • Creation: Magic Affinity(21)D
    • Creation: Arcane Affinity(7)F
    • Creation: Magic Range(21)D
    • Creation: Magic Targets(7)F
    • Creation: Deception(7)F
    • Creation: Focus(7)F
    • Creation: Wooden Bathornstaff,E Magic Catalyst(14)
    • Creation: Mana Strike Ability
    • Creation: Energy Stream Ability
    • Creation: Energy Shield Ability.
    • July 17th, 2022:+66 Points from participation in: Fantasy - [Isekai Hell] Ryken Welcoming Party
    • Aug, 4th, 2022: Changed name of 'Basic Magic Affinity' to 'Arcane Affinity'.
    • Title Change: optional Title: [Ryken Student] equipped, Aug 3rd, 2022.
    • Aug 26th, 2022: Spent 7 points on upgrading Wooden Bathornstaff E magic Catalyst to D
    • Aug 26th, 2022: Spent 14 Points on upgrading Focus F to Focus D
    • Aug 27th 2022: Spent 7 points on upgrading focus D to Focus C.
    • Aug 27th 2022: Spent 7 points on upgrading Intelligence C to Intelligence B.
    • Aug 27th 2022: Spent 7 points on upgrading Speed E to speed D.
    • Aug 27th 2022: Spent 21 points on Energized D
    • Aug 27th 2022: Added Energy Bolt Ability
    • Sept 18th 2022: +53 Points from participation in: Fantasy - [Isekai Hell] An Obscure Tutor Session
    • Sept 18th 2022: Replaced Have fun goal with Support Coven goals goal.
    • Sept 18th 2022: Added Appraisal E
    • Sept 18th 2022: Spent 14 points on Magic Area of Effect E
    • Sept 18th 2022: Spent 14 points on Selective Magic E
    • Sept 18th 2022: Spent 14 points on Spell Duration E
    • Sept 18th 2022: Spent 7 points on Drain Affinity F
    • Sept 18th 2022: spent 7 points on Curse Affinity F
     
    Last edited:
    Indicus
  • Indicus
    The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.07.05 - 11.24.09.70 (2).png
    Theme:

    Rp'er Name:: Shadow Dancer
    Post Frequency: Daily or weekly
    Discord Name: Indicus#3583
    Current RP:
    Goals:
    Survive and figure out the secrets his body holds and perhaps who his parents are.
    Equipped Titles: Dragonborn, Beast, Ryken Adventurer F
    Height: 5 Feet 11 Inches
    Weight: 180 Pounds
    Backstory: Indicus was once a promising career criminal doing odd jobs to earn enough to eat another day in Lile, the technology capital of the Lindel Kingdom where the average citizen would slave away in some factory, join the Lindel Army and wake up to cannon fire, wizard ambushes or an enemy necromancers pet skeleton or join the criminal underworld where you did shady odd jobs in the hope of earning enough of a reputation that you could get jobs that earned enough for you to live comfortably. Unfortunately for most none of these choices will see you living past thirty. Indicus started his life of crime after his mother died in a factory accident when he was seventeen. It started as running drugs for small time dealers then five years later he was known by many small gangs and even some of the larger ones for his reliability. In another year he could have been on his way to becoming a household name in the criminal world of Lile. But like many before him his luck ran dry and he got ambushed by his employers rivals and received a sword through the chest for his troubles, dying at the age of twenty two.
    Current Life: Indicus was quite surprised to find he hatched out of an egg in a cave in the middle of a forest and that he was not even human anymore. He quickly grasped the ins and outs of using his new body and set out to explore his surroundings, abusing his appraisal ability the moment he learned how to use it. After ten years of making barely functional clothing from plants or finding some off a dead adventure that was better than nothing Indicus grew capable enough to exit the forest and saw that about a couple miles in the distance was a city which he would later find to be called Ryken. Indicus is now eighteen and has been doing odd jobs for people for six years making enough to live and even make his cave home in the forest more homely. Over those years he has noticed an increase in his physical capabilities starting from fourteen when he found out in the most painful way possible that he could suddenly jump three yards strait up and even jump clear over some small rivers and later when he found he could run a speed of up to twelve miles an hour and jog half that speed for hours making his two our trips from his cave home to the city take much less time. After these discoveries he decided to find out his origins and what other surprises his new body held.
    Acquired Titles: Beast, Ryken Adventurer F, Dragonborn
    Points at Start: 105
    Points Earned: 12
    Points Spent: 112
    Points Not Spent: 5
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - E(7)
    Precision - D(14)
    Intelligence - E(7)
    Vitality - F(0)
    Speed - E(7)
    Skills: (list skills here. List skill name, grade, and defining numbers associated with skill like distance for skills like Range. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

    • [Movement]
      Fast F (12mph MAX) (7)
      Jumping F (vertically 3yrds/horizontally 10yrds) (7)


      [Mental]

      [Martial]
      [Sense]

      Appraisal E(0)
      Sixth Sense(danger)(7)

      Darkvision(7)
      Durable Skin/Hide(Scales)(7)
      Claws(0)
      Tail(0)
      Sharp Teeth(0)
    • Fire breathing (0)

    • [Defensive]
    • Undetected (sound) F (14)

    • [Miscellaneous]

      [Secondary Skills]


      Survival F (7)
    Abilities: (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)
    • Reflexive dodge F (Danger sense F + Fast F + Jumping F) (CD 0)- Through a rough life and living alone in a forest full of monsters Indicus has trained his body to react automatically to attacks letting him dodge without thinking. Marcus is unable to completely avoid damage from anyone faster then him, if the speed difference is too large (Two grade difference or S grade) the dodge will fail. If Indicus is unable to sense the danger for any reason this ability can not be used.
    • Fire breath F (Fire breath f) (CD 0): Breath a stream of fire at a target up to 5 feet away
    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)

    • Natural weapons F (14)
      Feature: Scales/Natural Armor (light) F
    • Feature: Fire Breath F (7)
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)

    • Whetstone
      Bedroll
      Fire Starter Kit
      Rations
      Waterskin
      Basic clothing
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.

    Received: (12 pt) from RP Perilous Puddles Fantasy - [Isekai Hell] Perilous Puddles 10/15/22
    Received Title from RP Perilous Puddles [Ryken Adventurer F} 10/15/22
    Equip Title [Ryken Adventurer F] 10/15/22
    Finally added Sharp Teeth to feature list 10/15/22
    Clarified race title as Dragonborn (Thanks Clyvelle) 10/15/22
    Added feature Fire breathing 10/15/22
    Spent: (7 PT) to get feature: fire breath 10/15/22
    Created ability- Fire breath F 10/15/22
    Minor clarity corrections 10/16/22
     
    Last edited:
    Ingenium
  • Ingenium of Innovation

    __mani_of_machine_elona_drawn_by_harusame_rueken__e14ae2a738023f8ab657226fd526f7ba.jpg
    _male focus, android, faceless, robe, faceless male, hood up, mechanical hands, s-493283808.png

    Rp'er Name:
    EMIYAman
    Post Frequency: 1 to 2 times a week
    Discord Name: MEMERShiro#8637
    Current RP:
    Goals:
    • Establish a religion
    • Become a full fledged god
    • Create a city of industry
    Equipped Titles: [Construct], [Expert Tinkerer], [Fledgling Blacksmith], [Tinker Fanatic], [Red Orb Freak], [Red Iron God]

    Height:
    5'11"

    Weight: 240lbs

    Backstory: N/A
    Current Life: Ingenium came into being from Ether stemming from the core of the World. As mortal civilization advanced and developed the concepts of industry and complex machinery independent of magic, the ideas and hopes mortals had for the future collected and began to form a being who would embody these things. However a "god" could not be created by this process until someone was to worship and give a name to them. So for a time the being that would become Ingenium hibernated unable to be born. With the advent of the arrival of various beings whose origins lied in another world this began to change. A portion of these beings came from a world and time of great innovation and had such faith and belief in these modern systems and creations that the World recognized it as faith allowing for Ingenium to be born. His creation was an exception rather than a rule leading to various complications. His domain which he would be a crystallization of was weak and underdeveloped. Leading to him manifesting in heavily reduced state. Ingenium is ignorant, bereft of worshippers or divine power, and wholly unprepared for the world which so brought him life. A fragile existence centuries early in its inception, but possessing a foundation of hope and ambition.

    [Race] Titles
    • [Construct] - Nondescript creature of variable ability. Recognized as construct-like but not accepted as part of any specifically named race.
    [Society] Titles
    • [Tinker Fanatic] - Character's fanatic nature towards their craft allows them to pay more attention to details and find more opportunities, but also makes it easier for others to take advantage of them.
    • [Expert Tinkerer] - Maker of mundane, mechanical items and materials with a more scientific requirements
    • [Fledgling Blacksmith] - Forger of metal based items and likely metal based weapons and armors in particular
    • [Red Orb Freak] - Character has 2 big red orbs for eyes rather than actual eyes. Character is even more recognizable as a construct and harder to hide or pass off as something else in public. Automaton hunters are more likely to subdue on sight due to history of red eyed constructs often being associated with mass murder machines prone to turning on humans. The Races are more likely to turn on, give up, or avoid character where possible due to the disconcerting eyes. Other constructs more likely to give high-5s for 'cool orbs bro'.
    • [Red Iron God] - Character has become the living martyr, prophecy fulfiller, resurrected, constructed god of the East Empire constructs foretold to come and deliver them from their subjugation to the humans. Character will be seen and treated as a god by any resident construct in the East Empire nation. Escaped constructs of the east empire nation in other countries as well as subjugated constructs in the western empire will also regard character as such. Constructs loyal to character can never be corrupted to an opposing side. Most will do anything for the Red Iron God. Only a few will die for the cause however. To the owners of constructs and bladerunners, the Red Iron God is a myth but would give reason to flee or fight if ever such an existence were proved to be real.
    [Job] Titles
    • Expert Tinkerer - B Grade Artisan [Tinkerer]
    • Fledgling Blacksmith – F Grade Artisan [Blacksmith]

    Points at Start: 105(+35)
    Points Earned: 186
    Points Spent: 238
    Points Not Spent: 4
    Stats:
    Strength - G
    Precision - A
    Intelligence - C
    Vitality - F
    Speed - H
    Character Grade: F
    • Feature
      • Lightning Calculator
    • Artisan (Blacksmith) F
    • Artisan (Tinkerer) B
    • Engineering C
    • Religion F
    • Item (Ingeniums Shotgun) E
    • Attentive Student F
    • [Sermon of Machina]- Religion F, Artisan (Tinkerer B) - While his divinity is weak Ingenium does possess the aptitude for godhood. Ingenium attempts to spread his faith and gain worshipers through expounding his Mechanist doctrine. - Grade B - 4 Post Cooldown
    • [Innovate and Create]- Artisan(Tinkerer C), Engineering C - Using the full scope of his technical knowledge Ingenium creates a relatively mundane item useful to his situation. - Grade C - 3 Post Cooldown
    Equipment:
    __mani_of_machine_elona_drawn_by_harusame_rueken__c9fdf4adc2d0627499e493c415dd3c67.jpg
    A shotgun which materialized with Ingenium. Representing the concepts of ingenuity, ambition, and the violence associated with advancement. While Ingenium could have technically had any type of item bound to him this weapon appeared due to the presence of another shotgun much like this one within the world. As such a weapon lies within his domain his existence happened to latch onto it.

    Skills:
    • Lucky F
    • Magic E
    • [Explosive] Affinity E
    • Magic Targets F
    • Magic Area of Effect F
    • Magic Range F
    Abilities:

    • [Winchester Premium]- Magic E, [Explosive] Affinity E, Magic Targets F, Magic Range F - Ingenium loads a magical shell and fires an explosive spread shot hitting up to 2 enemies and travels 10ft. - Grade E - 1 Post Cooldown
    • [Machina Lo Vult]- Lucky F, Magic E, [Explosive] Affinity E, Magic Area of Effect F, Magic Range F - Ingenium loads a magic shell charged with a portion of his divine power and shoots an explosive blast which seems to never miss. Travels 10ft and the explosion spreads in a 10ft radius. - Grade E - 1 Post Cooldown

    • Red Iron Blaster (Orichalcum) F

    Items:

    • Tinkerers Tools
    Assets:

    • Red Iron God Base

    _android, long hair, kos-mos, red eyes, straight hair, nun, clothed, blank face,       s-37913...pngEquipped Titles: [Construct], [Red Iron Worshipper]
    Height:
    167cm
    Weight: 92kg
    Current Life: MA-RIA was a Construct created by the Eastern Empire. Her original form was much cruder and plain, as she was a mere Waste Management Construct meant to gather trash. Igenium upon his revival and subsequent apotheosis by the downtrodden Constructs who had rebuilt him. Sought to breathe new life into one of them in return, and honor the responsibility which they had set upon him. As they called out to their "Red Iron God" something within Ingenium reacted, a divine will buried deep within his code. His crimson eyes shone even brighter and he immediately singled out the most damaged and debased of them all. He gave her a name for she had none, he then granted her intellect, knowledge and understanding so that she may comprehend the world. Ingenium recreated her in his own image, as a great force which may defend him and his followers. A veritable Angel of destruction. He may have granted her a new life, but her existence was a symbol of the future Ingenium promised them all.

    Having been remade her mental faculties and capabilities have been enhanced far beyond her previous self. While Ingenium remembers his duty and promise he made to his worshippers he has no memory of how he made MA-RIA, or even complete knowledge of what she is. She is intensely loyal to Ingenium, and her personality reflects this. Though she comes off as even more cold and robotic than even him she does have the capacity to feel emotions, however the emotion module of her programming will only emit an expression when it is deemed necessary to better facilitate communication. If the module has not deemed it currently necessary then she will not emit an expression. MA-RIA is protective of her God willing to kill in service to him at any moment. Despite her advanced abilities she can have trouble controlling her strength; though she has a propensity for violence at her core MA-RIA is surprisingly gentle and even vulnerable. Compared to any other worshipper she understands Ingeniums true nature in a way none of them, even him, can.
    [Race] Titles
    • [Construct] - Nondescript creature of variable ability. Recognized as construct-like but not accepted as part of any specifically named race.
    [Society] Titles
    • [Red Iron Worshipper] - A Construct loyal to the Red Iron God, seeking the deliverance of all Constructs from oppression and subservience.
    Points at Start: 140
    Points Earned: 0
    Points Spent: 140
    Points Not Spent: 0
    Stats:
    Strength - D
    Precision - F
    Intelligence - F
    Vitality - F
    Speed - C
    Skills:
    • Superstrength E
    • Fast D
    • Feature: Arm Blade
    • Fighting Style [SHIVA System] E - A secondary network connected to her Core, which is derived from Ingeniums. It governs all combat related functions of her Artifice body, allowing MA-RIA to operate as an effective weapon.
      • Knock Back F
      • Aura F
    Abilities:
    • [Animus Discharge] - Fighting Style [SHIVA System] E: Knock Back F, Fighting Style [SHIVA System] E: Aura F - MA-RIA releases energy from her core as a wave field of crimson light around her body. The light, upon making contact with someone repels and damages them. - Grade E - 1 Post Cooldown
    • [RI-Blade] - Fast F, Feature: Arm Blade, Superstrength F - Dashing forward MA-RIA shifts her arm into a blade and slashes through the enemy. - Grade F - 0 Post Cooldown
    • [Eminent Impact] - Fast D, Superstrength E, Fighting Style [SHIVA System] E: Knock Back F - Rearing her arm back MA-RIA rushes forward planting her fist into her opponent. The force of her strike hurling them back. - Grade D - 2 Post Cooldown
    Equipment:
    • Natural Weapons E
    • Natural Armor E
    Items:
    Assets:
    11/1/2022
    • Spent 14 points for Strength D
    • Spent 21 points for Speed C
    • Spent 28 points for Superstrength E
    • Spent 21 points for Fast D
    • Acquired Feature: Arm Blade
    • Spent 14 points for Fighting Style [SHIVA System] E
      • Acquired Knock Back F
      • Acquired Aura F
    • Spent 28 points for Natural Weapons E
    • Spent 14 points for Natural Armor E
    • Created Ability [Animus Discharge]
    • Created Ability [RI-Blade]
    • Created Ability [Eminent Impact]

    Character Creation:
    6/12/2022

    • Lowered Strength to H gained 14 points
    • Lowered Speed to H gained 14 points
    • Lowered Vitality to G gained 7 points
    • Spent 21 points for Precision C
    • Spent 21 points for Intelligence C
    • Spent 7 points for Feature [Lightning Calculator]
    • Spent 7 points for Artisan (Blacksmith) F
    • Spent 21 points for Artisan (Tinkerer) D
    • Spent 7 points for Religion F
    • Spent 56 points for Item(Ingeniums Shotgun) E
      • Gained 56 points for Item(Ingeniums Shotgun)
      • Spent 7 points for Lucky F
      • Spent 14 points for Magic E
      • Spent 14 points for [Explosive] Affinity E
      • Spent 7 points for Magic Targets F
      • Spent 7 points for Magic Area of Effect F
      • Spent 7 points for Magic Range F
    • Created Ability [Sermon of Machina] D
    • Created Item Ability [Winchester Premium] E
    • Created Item Ability [Machina Lo Vult] E
    Post RP#1 The Crafting Guilds Foundation
    8/20/2022


    • Gained 28 Points
    • Gained Title [Tinker Fanatic]
    • Spent 7 Points for Precision B
    • Spent 7 Points for Artisan(Tinkerer) C
    • Spent 14 Points for Engineering E
    • Ability [Sermon of Machina] upgraded to C
    • Created Ability [Innovate and Create] C
    Post RP#2 A Ship and it's Captain
    9/2/2022

    • Gained 15 Points
    • Gained Title [Red Orb Freak]
    • Spent 7 Points for Precision A
    • Spent 7 Points for Artisan (Tinkerer) B
    • Ability [Sermon of Machina] upgraded to B

    Post RP#3 The Forbidden City
    10/2/2022


    • Gained 33 Points
    • Spent 7 Points for Attentive Student F
    • Spent 7 Points for Vitality F
    • Spent 7 Points for Strength G
    • Spent 7 Points for Engineering D
    Post RP#4 [World] - Keep Talking and No One Suffocates
    10/29/2022

    • Gained Title [Red Iron God]
    • Gained [Red Iron Worshipper Boon - Companion F]
    • Gained Asset [Red Iron God Base]
    • Gained [Red Iron Blaster (Orichalcum) F]
    • Allocated 75 points from Dungeon Crawl Ho! - Remnant of Ancient Ambition
    • Spent 70 points for [Companion D]
    • Spent 7 points for [Engineering C]
     
    Last edited:
    Jareth Fletcher
  • Jareth Fletcher
    7ad49b5771c3e6cff6e70b8481b19c35.jpg

    Theme: I Think I Saw a Ghost - One Hope
    Rp'er Name: Clyvelle
    Post Frequency:
    Daily to Weekly
    Discord Name: Clyvelle#4402
    Current RP: Chapter 1: Metamorphose
    Goals: I want to see Jareth's personality become more assertive. Jareth wants to escape and understand what has happened to him.
    Equipped Titles: |Human|MIA|Scorned|Sandman|On the Wind|Mazerunner|
    Height: 5' 9"
    Weight: 130 lbs.
    Backstory: Jareth lived in seclusion with his parents, who were former zealots. They were eventually found out and murdered by their fanatical brethren. Jareth, along with a handful of other children, was captured and used in a ritual to the zealot order's deity. Before the ritual could be fully realized, a militia hired by a local noble stormed the area, stopped the ritual, and rescued the children. Jareth was taken with the others back to Ryken where he was placed in an orphanage. He was thought to be insane as he was reasonably not himself after the murder of his parents and involvement in a horrendous ritual. It wasn't until a glassmaker caught his attention that anyone realized how normal Jareth could be. He showed great promise in the art, and soon became an apprentice at the artisan's shop.
    Current Life: Having established himself as an apprentice, Jareth lives a comfortable, albeit meager, life. Most of his days are spent running errands for his master, Nolan Isthmus, while perfecting his own skills when there's time. He actively avoids spiritual places, such as temples and even graveyards. The trauma is now years behind him, but the nightmares still haunt his pillow at night. He also has learned to walk the other way when certain individuals are approaching. Some of the adults trained their children to avoid the ones involved in the ritual, fearing any number of supernatural disasters. This instilled avoidance evolved naturally, yet aggressively, into unadulterated hatred for the "omen children".
    Acquired Titles: Human|Eyeglass Adept|Scorned|Ryken Adventurer F|MIA|Sandman|On the Wind|Mazerunner
    Points at Start: 105
    Points Earned: 309
    Points Spent: 308
    Points Not Spent: 106
    Strength - F
    Precision - B (28)
    Intelligence - C (21)
    Vitality - C (21)
    Speed - D (14)
    Movement (0)
    • -
    Mental (0)
    • -
    Martial (0)
    • -
    Magic (98)
    • Magic E (14)
      Prereq: E Grade Intelligence

      Character has become aware of the mana in their body and can now learn to channel it. May be combined with other skills to create magical spells and abilities. Required to cast spells. Requires Catalyst item. This skill must be higher than any of the other magical skills acquired to enhance a spells effects. Ex: Duration, Targets, Area, Range, etc
    • Magic Domain [Earth] F (70)
      Prereq: Magic E

      Max limits:
      Range 10ft
      Aoe 10ft radius
      Target 2
      Duration minute

      The character is a scholar of magic that has specialized and generalized in a particular area. It has allowed them to develop or learn an area of magic to the point where they can twist and mold it to accomplish their whims within the limits of their domain as opposed to the mundane limits of typical magic.

      Magic domain allows the user to create a school of magic and get a suite of abilities per grade based within the limits provided. However, it differs in that the type can be much more varied and complex. Additionally the abilities possible becomes anything that can be narratively tied to the type chosen.

      Type may not be [everything] and similar mass inclusion terms.

      Work with mods and narrators to discern what terms and resulting powers make most sense for character and narrative. This is mainly for those with complicated magic needs and it's unclear what type or set of skills would be necessary to make the ability possible.
      When making abilities: include magic skill and magic domain skill.

      Additional limits may be imposed depending on nature of powers. Generally powers that ignore the IH system and its mechanics will be vetoed: Instant Death, Invulnerability, Undying, Unblockable, Unbreakable, etc terms that imply perfect and complete negation of things that suggest God levels of ability.
    • Energized F (7)
      Prereq: E Grade Intelligence
      Note: Only applies to abilities of equal or lesser rank

      Reduce post cooldown of abilities by 1
    Sense (14)
    • Supersense [Tremorsense] E (7)
      Prereq: E Grade Intelligence

      Character has an additional sense. Upgrading the skill increases effective range of the sense. Each time the skill is taken, a new sense may be added. Some senses possible with this skill: echolocation, tremorsense, x-ray vision, microscopic vision, etc...
      F - 10ft radius
      E - 100ft radius
      D - 1000ft radius
      C - 1 mile radius
      B - 10 mile radius
      A - 100 mile radius
    Defensive (56)
    • Change State F (21)
      Prereq: Vitality E

      Character can change their state of being to a different state of matter for a limited amount of time. While changed, they may ignore certain physical requirements like breathing or eating. When they turn back into their regular forms, any damage or fatigue accrued that has not been resolved will impact the body.
      • Change State F - can change into a liquid. cannot pickup solid objects. Cannot apply force greater than a gentle wave. Takes half the damage normally incurred as appropriate by narrator.
      • Change State E - can change into a gas. cannot affect things with more than a gentle wind. Is only minorly affected by attacks that don't affect the entirety of the character as determined by narrator.
      • Change State D - can become Incorporeal. Like a ghost, the character loses physical substance. Can pass through solid objects and is immune to physical types of harm. Can't interact with the physical world despite still being visible.
      • Change State C - can become a type of energy. Light, sound, electricity to name a few. At narrator discretion, more abstract forms of 'energy' are possible.
      • Change State B - allows for stronger abilities made with the skill
      • Change State A - allows for stronger abilities made with the skill
      • Change State S - allows for stronger abilities made with the skill

    • Resistance [Physical] F (21)
      Pre-req: E Grade Vitality!
      Note: While immunity is not possible for fairness, if the skill and vitality are high enough, it's as good as in most cases.

      Character takes reduced damage/pain/debuffs/setbacks when hit by an attack, technique, or hazard using same/similar element
    • Regeneration F (7)
      Pre-req: E Grade Character!

      Character automatically starts to heal itself if the character is not killed and the body is not destroyed. Does not apply to Mental 'damage'. This includes regrowing severed appendages. Amount of vitality recovered is equal to the grade of skill per combat round.
    • Resilient [Fatigue (caused by hunger, thirst, lack of sleep)] F (7)
      Pre-req: E Grade Vitality

      Character's body is adapted to survive in a hostile environment or condition. May choose a new environment or condition each time skill is upgraded or taken. Examples: space, underwater, desert, Aging, Fatigue (caused by hunger, thirst, lack of sleep) etc
    Miscellaneous (0)
    • -
    Secondary (35)
    • Artisan (Eyeglass) D (21)
      Pre-req: E Grade Precision!

      Artisan's are skilled professionals that can take materials and turn them into products. Generally artists and craftsmen, they gain tools necessary to perform the trade/craft and can craft items of the same grade for free. A starting asset an artisan may have is a Master npc and Shop with which they may practice their craft. Ex: Artisan Blacksmith F can craft F grade swords. Orichalcum and Mithril items get a 7 point deduction to purchase at F grade and a 7 point deduction per upgrade.
    • Focus E (14)
      Pre-req: E Grade Character!
      Note: Each grade of Focus enables a character to use 1 additional magic item at a time.

      The ability to concentrate in stressful situations, and the knowledge of techniques to center the mind and spirit. Can be an important skill for mages and marksmen. Allows character to ignore varying degrees of distraction as it levels up to improve ability effectiveness even while moving or under threat.
    Offensive
    • Palm Strike - Magic E - Jareth performs mana-infused palm strikes to deliver melee magic damage - Grade E - 1 Post Cooldown
    • Sand Whip - Magic E, Domain F (AOE 10ft radius), Focus E - Jareth conjures a tentacle of sand that lashes out at target within radius - Grade E - 1 Post Cooldown
    • Spike (air) - Magic E, Domain F (Range 10ft, AOE 10ft radius), Focus E - Jareth conjures spiked projectiles of sand that launch out in a radius - Grade E - 1 Post Cooldown
    • Spike (ground) - Magic E, Domain F (Range 10ft, AOE 10ft radius), Focus E - Jareth causes spikes that extend up to 10ft to erupt from the ground at a point within range - Grade E - 1 Post Cooldown
    • Muddle - Magic E, Domain F (Range 10ft, Duration 1 minute), Focus E - Jareth casts a cloud of sand at his opponents eyes to obscure their vision - Grade E - 1 Post Cooldown
    Defensive
    • Scatter - Magic F, Change State F, Focus F, Energized F - Jareth utters the command word and disperses into sand - Grade F - 0 Post Cooldown
    • Mage Armor - Magic E, Domain F (Duration 1 minute), Focus E - Jareth surrounds himself with densely packed sand for the duration - Grade E - 1 Post Cooldown
    • Wonderwall - Magic E, Domain F (Range 10ft, AOE 10ft, Duration 1 minute), Focus E - Jareth raises a wall of sand for the duration - Grade E - 1 Post Cooldown
    Utility
    • Tremorsense - Supersense [Tremorsense] E, Focus E - Jareth passively senses vibrations in the ground within 10ft/100ft radius while being aware of surroundings - Grade E - 1 Post Cooldown
    • Earth Walk - Magic E, Domain F (Duration 1 minute), Focus E - Jareth melds into an earthen surface and moves about its area freely - Grade E - 1 Post Cooldown
    • Sand Garden - Magic E, Domain F (AOE 10ft), Tremorsense E, Focus E - Jareth creates a layer of sand on the ground centered on him within range as he actively perceives creatures in contact with the area - Grade E - 1 Post Cooldown
    • Sweep - Magic E, Domain F (Range 10ft, AOE 10ft radius), Focus E - Jareth conjures a tentacle that sweeps horizontally across the field, batting creatures and objects aside - Grade E - 1 Post Cooldown
    • Dust in the Wind - Magic E, Domain F (Range 10ft), Focus E - Jareth disperses into sand then reforms at a point within range - Grade E - 1 Post Cooldown
    • Sling E (14)
    • Catalyst E (14)
    • Leather gloves
    • Eyeglass Tools (pliers stolen by Trent)
    • Glasses
    • Cloak
    • Messenger bag
    • Dumpy Cottage
    • Access to eyeglass workshop from Eyeglass Artisan title
    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:
    • Prologue: Is that sand on your shoulder? - +25 points and acquired title [Scorned] - Your character is seen as a pariah by the general public. You'll have increased chances of drawing the aggression of those around you. You'll also have increased chances of drawing the aid and support of characters that witness your hardship.
    • Point Expenditure: 7 points for Sling F, 7 points for Precision C, 7 points for Vitality D
    • Title Change: Equipped [Scorned]
    • The Birds and the Horned Rabbits - +28 points and acquired title [Ryken Adventurer F] - character is an adventurer of the ryken adventurer guild. known for being proficient in a number of terrains including water, Ryken adventurers tend to be diverse and capable. F grade characters are still learning the basics. They may not be fully equipped or able to handle many quests by themselves.
    • Point Expenditure: 7 points for Precision B, 7 points for Vitality C, 7 points for Artisan (Eyeglass) D, 7 points for Sling E
    • Title Change: Eyeglass Apprentice changed to Eyeglass Adept
    • Lens of Truth - +23 points and acquired title [MIA] - character has been reported missing and faction(s) have mobilized to find them. More NPC's and PC's may invade threads of character wearing this title to try and find them.
    • Point Expenditure: 21 points for Change State F
    • Respite From the Truth - +22 points
    • Grouped individual physical resistances into one item "Resistance [Physical] F (21)"
    • Point Expenditure: 7 points for Regeneration F, 7 points for Resilient [Fatigue] F, 14 points for Supersense [Tremorsense] E
    • Summer Writing Prompt - +7 points
    • Added ability "Scatter" and "Tremorsense".
    • Changed character picture.
    • Chapter 1: Metamorphose - +100 points and acquired titles [Sandman] - character's body is made of sand. Is likely to leave sand behind wherever they go. Has an easier time staying together in moist environments and less windy days. Even when solid, can give off the impression they may blow away at any moment. [On The Wind] - character is considered missing or actively avoiding being found. Can make it more difficult to establish trust with those they come in contact with. Those that know them already will not immediately recognize them.
    • Point Expenditure: 14 points for Magic E, 70 points for Domain [Earth] F, 7 points for Energized F, 14 points for Catalyst E
    • Added several abilities divided into 'Offensive', 'Defensive', and 'Utility' sections.
    • [9/24/22]Chapter 2: A Red Wind Blows in the Desert, Part 1 - +36 points and acquired title [Maze Runner] - character has ran for their life in a confusing and trying place and situation. Character is more likely to perform better in confusing settings in the future where passive senses are not sufficient for getting through something under pressure. Increases ability to think on ones feet and improvise. More prone to finding themselves in similar difficult situations.
    • [10/20/22]The Threads Gather - +40 points
    • [10/22/22] Cosmetic changes to skills, added explanations and prerequisites of skills
    • [10/27/22]World RP Wager - +28 points
     
    Last edited:
    John Brown
  • John Brown

    ezequiel-dominguez-practica-22-siegward.png


    Theme:


    Rp'er Name: Silent Angel
    Post Frequency:
    Once every few days
    Discord Name: SilentAngel#6969
    Equipped Titles: Human
    Height: 6'1"
    Weight: 300
    Backstory: Worked as a police detective, and was genuinely serious about his job, making sure to follow the letter of the law to a T. However, as time went on, he slowly realized that, even if the laws are there for a reason, it would hurt people more than help if he fined people for just J Walking, and while he had been told that by partners, he tended to have brushed them off more than listen to them, as he thought they were just getting soft. However, as time went on, he himself slowly started to get softer on things that didn't do harm. But after a few months of that, he ended up suffering a fatal heart attack, before waking up in the new world.
    Current Life: After being reincarnated, John was raised in the city, being brung up by a nice and kind family. When he grew old enough, John decided to become a guard, as it was what he had done in his previous life, but became much more laid back and less confrontational when it came to his job, as he realized that sometimes, the law can't be a one size fits all thing, and sometimes it's best to follow your gut over micromanaging based on the law.
    Acquired Titles: Human
    Points at Start: 105
    Points Earned: 0
    Points Spent: 0 (all 105 points must be spent at the end of character creation)
    Stats:
    Character Rank: D
    Strength - E
    Precision - C
    Intelligence - C
    Vitality - E
    Speed - C
    • Appraisal D​
    • Investigation D​
    • Heavy Crossbow F Tier​
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Bedroll​
    • Fire Starter Kit​
    • Rations​
    • Waterskin​
    • Clothes​
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)

     
    Last edited:
    Johnny
  • Johnny Scoville
    OIP.jpg




    Rp'er Name: accursedjobber
    Post Frequency: Daily probably
    Discord Name: Gratething43#0637
    Current RP: None
    Goals:
    - Get a Gun
    - Get Stinking rich
    - Be acknowledged as the best at something
    - Find the depths of criminality
    Equipped Titles: Human
    Height: 5'8
    Weight: 130lb
    Backstory: Number 51015136496, a lifetime of hard work, ignorance of all earthly pleasures yet in a past life this was the result a measly number bordering to a level in desolation, the results cumulating into being shanked and dumped into a dumpster by a rigged game from fellow dirty cops by his side all along with no hopes of seeing that number rise every day, upon his death rattles a epiphany appeared .
    Current Life: Festering thoughts were given a second chance as he dedicated this reincarnation towards new ideals growing shifty along with a aptitude in cards and simple tricks storing his winnings until one day he was gone from Home. Defying the past via Thieving, dealing and flair are now the key virtues driving this delusional optimist drive towards a selfish desire for entertainment and to explore the depths of this new world
    Acquired Titles: Human, Ryken Adventurer F
    Points at Start: 105
    Points Earned: 23
    Points Spent: 105 21
    Points Not Spent: 2
    Stats:

    Strength - E
    Precision - C
    Intelligence - F
    Vitality - F
    Speed - D
    Skills:
    • Fighting Style [Former Enforcer of My Rights] Club E - An adapted form of restraint training taught in a past life for use with a baton used to restrain and disable Opposition with added punch and flair where there is no judge overseeing your actions, everything is fair.
    • // Dapper Knee capper [F]- [Drain] Speed - A disable technique to weaken the target by striking hard at their knees to reduce their speed by 1 grade
    • // Homerun to Sender [F] - [Range] - throw a object in the air and hit it with the club striking it towards the target from a distance
    • Steady Hands (E) - Character is good at keeping hands still even while the character may be running or performing other outrageous maneuvers. Allows for aiming or performing hand gestures for spells as well as simpler actions while on the move without taking penalties to action effectiveness
    • Slight of Hand (D)- A character with this Skill has superior manual dexterity. This includes the ability to perform “magic” tricks, palm small objects, cheat at cards, plant an item on someone, etc.
    • Deception (F)- The ability to convincingly hide the truth, either verbally or through actions. This deception can encompass everything from misleading others through ambiguity and fast-talking, to telling outright lies
    Abilities:
    • Plant Evidence[D] - Slight of hand [D], Steady Hands [E] - after a hit with a club, a item is thrown at a short distance towards the target flicked from within the coat pockets at them . - (2 turn cooldown)
    • Rule 14 violation [E]- Fighting style [E] , Dapper knee capper [F], Steady hands[E] - Throwing the club into his other hand , he divots downwards to their knee striking hard in a single motion. (1 turn cooldown)
    • Ranged Assault Charge[E]- Fighting style[E], Homerun to sender [F] - Chucking a item from his inventory to quickly swing into it sending it flying towards the unlucky receiver. (1 turn cooldown)
    Equipment:
    • Baseball Bat E - Dynamo lily - The only remnant of his up bringing, a homemade wooden bat with memorabilia of his past life appearing as nonsense while being crudely painted red, after all baseball is cool.
    • Light Armour F (Speed D)
    Items:
    • Bedroll
    • Rations
    • Fire Starter Kit
    • 2x Waterskin
    • Pack of Cards
    • cloth bag filled with dice, dominos, currency mixed inside
    • 25x small 'Valuable' stones
    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)
    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:
    • Fantasy - [Isekai Hell] Perilous Puddles
      • Grade F - characters are still learning the basics. They may not be fully equipped or able to handle many quests by themselves.
      • optional title acquired [Ryken Adventurer] - character is an adventurer of the ryken adventurer guild. known for being proficient in a number of terrains including water, Ryken adventurers tend to be diverse and capable.
      • 23 points (15/10/22)
    • 15/10/22]
      • upgraded Club- F to E (7pts)
      • Light Armour - F (7pts)
      • Added ability that actually uses saved technique (7pts)
      • 21points (Fuck)
     
    Last edited:
    Kalina Chivernu
  • Kalina Chivernu
    N8xbU5T.jpg

    Rp'er Name: Elvario

    Post Frequency: Daily to weekly.

    Equipped Titles: Monster, Undead, Vampire, Critical, Blood Celebrant, Expert Rogue, Apprentice Smuggler, Apprentice Disguise Artist, Apprentice Deceiver, Roguish

    Height: 194 cm / 6' 4”
    Weight: 75 kg / 165 lbs

    Backstory:
    The industrial revolution was an age that rocked the world on its foundations. Many in the upper middle-class enjoyed newfound luxuries, whilst the richest were able to experience pleasures that many would have normally only dreamt off. However, none of this newfound wealth found its way to the pockets of the lower middle-class and the poor, especially not in the United Kingdom, where the traditional division between nobility and peasantry was still omnipresent. Alice Baker was born in a family that had drawn the shorter end of the stick.

    Alice's grandfather used to be a peasant, a mere farmer who worked the lands of one of the many nobles. She never knew him, as it was said the man spontaneously died of a heart attack when he heard the land he'd been working on for most of his life would be sold off and that a factory would be build upon it. Out of a self-proclaimed kindness, Alice's father, still a young man, was allowed to work in the factory instead of working the land. He didn't work there for long, as the many chemicals used in dyeing fabrics weren't exactly good for the lungs. When Alice turned nine, her father was already stuck at home, sickly and without much desire to keep on living.

    As a result, the only type of 'manly' or 'fatherly' figure she knew during her life was a frail and sickly man that barely seemed capable of enjoying anything at all. Her mother tried to step up, becoming the leader figure in their family. Sadly enough, this wasn't for the better. With her husband unable to work, she was stressed out more often than not, as the family had to flip every penny to see if they would have enough to buy their food for the next day. It didn't take her long to start taking out that stress on her children.

    Alice still vividly remembers her first beating, being smacked to the other end of the room after just coming home from Sunday school. Ever since that day, she preferred working in the factories over being at home. The humming, clanging and scraping of machinery almost felt comforting. At the age of seventeen, she got her sleeve stick in the gears of a machine she had to crawl under to gather left-over pieces of cotton. The gears mercilessly pulled her arm into them, mangling it beyond belief. Her crying in pain and yelling in fear weren't heard. Her fate was discovered hours later, when she had already passed out from the pain.

    Dying to her wounds would've been a blessing, but she lived on. The accident was blamed on her own 'careless' actions, allowing the nobleman that owned the factory to get away with firing her. To add insult to injury, he even withheld her pay to make up for damage to the machinery and told her she was lucky he didn't sue her family for more.

    For two years, she was stuck at home. They couldn't pay a surgeon, so she had to drag around a deformed, useless and painful arm during all that time. She tried to do some housework with the arm that was still working, but life itself had become little more than a painful experience. She was at home when her father finally died. He just started coughing and spitting blood, until he was no more. She didn't care.

    She also didn't care when she caught a fever, one that was said to be particularly deadly. At least the fever-dreams kept away reality. Her encounter with some weird entity, telling her about another world, felt like one such a fever dream. It was odd to be tasked with bringing an entire world into motion, especially after having just come from one that was progressing so rapidly. Even so, if luck would have it, she might at least be on the benefiting side of progression this time around.

    Current Life:
    Coming right out of a fever dream, Alice found herself in a coffin. For a minute, she was about as confused and panicked as could be. Then her recollection of the encounter with the entity kicked in, followed by a vague awareness of what she was and where she was. She was Kalina Chivernu, a vampire. The odd sensation of having memories of two lives didn't last long, as it didn't take long for her 'Alice' memories to start feeling more and more like a distant dream. She opened the coffin to find herself in a small catacomb underneath a crumbling church, which was an odd place for a being like her to be laid to rest. No matter how hard she tried, she wasn't able to recall why she was here.

    It didn't take her long to spot what she assumed to be her clothes, along with two weapons. A rapier and a hand-crossbow. It brought something back into her memories. She was a warrior of sorts; someone with fighting prowess. She was like that for a reason. There was something she needed to fight, or at least she strongly felt like there was. Even so, try as she might, she couldn't recall who or what it might be, nor whether she was the hunter or the hunted.

    She spent a few days hanging around the church, trying to adjust to being what she was and trying to recollect more of her current existence. It was to no avail. Eventually, a thirst started to kick in. She'd already had a vague awareness of it, but she didn't want to admit to it. However, as the thirst grew stronger, she could no longer resist. Using her crossbow, she shot down the nearest crow and drank its blood. It was utterly disgusting, making her gag with every drop she swallowed. She knew this wasn't the type of blood she truly craved, but for now, it'd take the edge off.

    A few days later, she was attempting to find a better source of blood to quench her thirst by draining a fresh rabbit she'd caught. It had little better result than with the crow. That's when an odd young girl approached her. They both were equally confused, as for Kalina, this was the first other person she encountered in this world, whilst for the other girl... well, Kalina had been drinking rabbit blood fresh from the source. Oddly enough, that wasn't a deal-breaker for either of them, as after some hesitant approaching, they ended up talking.

    The girl eventually mentioned her wish to become immortal, which prompted Kalina to think about her own condition. She didn't age or die, but she was pretty much already dead, so she couldn't consider herself to be immortal. The latter was why the question intrigued her enough to humour the girl and go through various possibilities. Sadly enough, Kalina had little in the ways of memories and experiences to draw upon, but it was entertaining to talk to her. It was a feeling she hadn't really experienced, be it in this life or the past, so Kalina was quick to treasure it.

    When the girl offered Kalina some blood, it sweetened the deal, literally and figuratively. Kalina's suspicion that the blood of humanoids would be far superior to that of animals was immediately confirmed, being far tastier and far more filling. That, combined with the companionship, had set them on a path to become quick friends. Sadly enough, the girl was quick to travel onwards, explaining she was working for some master that she had to obey and that she didn't want Kalina to meet said master. It was a bit confusing, but Kalina accepted it for what it was.

    Kalina soon decided to leave the church and head out, attempting to hone the skills she'd been given upon rebirth by stalking and hunting animals. Her precision and speed, as well as her usage of the hand-crossbow and rapier, turned out to be only half of her skills. She was able to conceal both her weapons and her vampiric nature surprisingly well and could sneak around with relatively little effort. Even so, whether these abilities were there for her to hide or to hunt was unknown to her, as those memories hadn't returned.

    Her search eventually led her to the north of the Ryken Forests, when she caught some rumours of trouble involving a witch. That was something she couldn't just ignore, so she set out to go and find out what was happening.

    Goals:
    • Learn more about the past of the person who's body she got reincarnated into.
    • Train her roguish skills to perfection.
    • Help Renee achieve immortality.
    • Start her own 'group' (cult, faction, guild or otherwise) and gain followers.
    • Find out more about her monstrous nature (and its complications).

    [Race] Titles
    • [Monster] All creatures considered hostile toward the members of the other trees.
    • [Undead] Feature skills to grant an undying nature (not immortal) and monster title - a race of creatures that do not die normally and instead rot and move until they can't any more.
    • [Vampire] Monster title, undead title, Feature: Fangs, Feature: Blood Drinker - A relatively more lively looking undead that feeds on blood and seems resistant to ageing.

    [Society] Titles
    • [Critical] Character has an easier time finding fault with anything and anyone. They are less likely to be caught speechless or without an opinion.
    • [Blood Celebrant] You are a connoisseur of different types of blood, including fae, human, and others. You know the differences of such.
    • [Roguish] Character's actions can be seen as sly and crafty at times, they are not to be fully trusted yet come off as a very trustworthy person.

    [Job] Titles
    • [Expert Rogue] - Stealth B
    • [Apprentice Smuggler] - Concealment F
    • [Apprentice Disguise Artist] - Disguise F
    • [Apprentice Deceiver] - Deception E

    Points at Start: 105
    Points Earned: 295
    Points Spent: 281
    Points Unspent: 119

    Stats:
    Strength – B
    (28 points)
    Precision – A
    (35 points)
    Intelligence – F
    (0 points)
    Vitality – C
    (21 points)
    Speed – E
    (7 points)

    Skills:

    [Movement]

    [Mental]

    [Martial]
    • [Fighting Style] – Precision Strikes D (21 points) | Offensive | C grade stats relevant to weapons, All weapons relevant to style.
      A weapon style focussed on piercing weapons like a rapier and piercing ranged piercing weapons like a crossbow.
      [Accurate] F - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade.
      [Penetrating] F - weapon can ignore grades of an item when it is used to defend. F - 1 grade.
      [Range] F Range - gives weapon attacks longer range. 10 feet / 3 meter at rank F. Required technique to apply fighting style effects at ranges beyond 5ft.

    [Magic]

    [Sense]
    • Appraisal D (0 points) | Auxiliary ability - requires meta knowledge, D Grade Character
      Created with the ability for being a Player Character, this ability allows the character to know information about a creature or object that might otherwise be unknown (ex: Grade or Threat of a monster). For things higher than F grade, it may just get a name or ??? until the character's Appraisal becomes more powerful.
    • [Feature] Fangs (0 points) | Auxiliary/Aesthetic
      Character has fangs.
    • [Feature] Darkvision F (7 points) | Auxiliary
      Allows one to see in the dark within a specific radius. You can see in dim light within a radius (depending on grade) as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.

    [Defensive]
    • Resilient E (14 points) | Defensive – D Grade Vitality
      [Ageing] - The ability to not age.
      [Fatigue] – Resilience against fatigue caused by hunger, thirst, lack of sleep.
    • Blood Drinker F (7 points) | Defensive – E Grade Vitality
      Heals character of F grade wounds and injuries and provides sustenance upon drinking blood.
    • Regeneration E (14 points) | Defensive - D Grade Character
      Passive - cannot be put into abilities but can be utilized even while character is unconscious. Character automatically starts to heal itself if the character is not killed or body is destroyed. Does not apply to mental 'damage'. This includes regrowing severed appendages. Amount of vitality recovered is equal to grade of skill per combat round.

    [Miscellaneous]
    • Alternate Identity D (21 points) | Vitality C
      Per grade of skill, the character has created and pulls off using an identity different from their own. This identity is a combination of visual and title changes for the character. When taking this skill, the rp'er must determine the name, description, and titles (including criminal ones) associated with the identity. Racial titles could be whatever, but the base character's physical dimensions and features (like tail and wings) will not disappear. The identity grade dictates how well it holds up to scrutiny by creatures and items of varying other grades. Alternate Identity may also be used to dictate what is viewed by magic items and skills like Appraisal so long as the skill is actively being used when such items or skills are levelled at the character. Effectiveness is based on skill grade.
      Elizabeth Mason
      bkpwFv1.jpg
      Equipped titles: Human, Apprentice Fletcher, Apprentice of Sophia Smith, Clumsy
      Backstory: She's a simple gal that grew up in a village a bit away from the capital. However, she didn't really fit the hard farm-work at home and wasn't ready to find a husband, so she chose to move closer to the city and apprentice under an artisan there. Her clumsy nature got her rejected by most, until Sophia took pity on her and decided to teach her in fletching.

      Edith Ryker
      Htg3VwQ.jpg
      Equipped titles: Human, Apprentice Merchant, Shrewd Negotiator, Greedy, Bad Drunk
      Backstory: Her father is a merchant that mostly managed to stay under the radar whilst making his profits as a reseller of jewellery. After her mother passed away, she's being prepared to take over his business. Whilst she shows promise in some regards, she sometimes messes up due to letting her greedy nature get the better of her.

      Chandra Jarmil
      UTG1BeY.jpg
      Equipped titles: Human, Ryken Adventurer F, Lanost Survivor, Shy
      Backstory: Ever since her home-town of Lanost was wiped off the map and she lost all of her family in one horrifying event, she's been looking to become strong enough to never have to deal with such a tragedy ever again.
    • Concealment F (7 points) | Auxiliary, E Grade Precision
      Character may hide their weapons on their person to the point where the weapons cannot be found short of physical search.

    [Secondary]
    • Deception E (14 points) | D Grade Character
      The ability to convincingly hide the truth, either verbally or through actions. This deception can encompass everything from misleading others through ambiguity and fast-talking, to telling outright lies.
    • Disguise F (7 points) | E Grade Character
      The ability to change one’s personal appearance in an attempt to deceive others.
    • Stealth B (35 points) | A Grade Precision
      The ability to disguise objects or people so that they blend into their surroundings. This also includes the ability to conceal small objects on one’s person and the ability to move silently. May be used in tandem with Concealment skill.

    Abilities:
    • Sneak Attack: – Appraisal D, Darkvision F, Stealth B, Concealment F – Character uses their stealth and concealment to stay hidden while using their appraisal and darkvision to find the best moment of opportunity to suddenly strike at a target from the shadows, making it much more difficult to dodge or counter the attack. - Grade B – 4 Post Cooldown.
    • Stealth Mode: – Stealth B, Concealment F, Disguise F – Character quickly hides away and (where needed) disguises and conceals any traces of them having been somewhere. - Grade B – 4 Post Cooldown.
    • Precision Strike: – Fighting Style [Precision Strikes] D, Accurate F, Penetrating F, Range F – Character strikes at a target accurately and with the full force of the fighting style. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. [Penetrating] - weapon can ignore armours of similar or lesser grades and still hurt target. [Range] F Range - gives weapon attacks longer range. 10 feet / 3 meter at rank F. Required technique to apply fighting style effects at ranges beyond 5ft. - Grade D – 2 Post Cooldown.
    • Piercing Strike: – Fighting Style [Precision Strikes] E, Accurate F, Penetrating F – Character attempts to pierce through an opponent's armour with their strike. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. [Penetrating] - weapon can ignore armours of similar or lesser grades and still hurt target. - Grade E – 1 Post Cooldown.
    • Well-aimed Strike: – Fighting Style [Precision Strikes] F, Accurate F – Character focusses on cleanly hitting their target. [Accurate] - the technique makes it so the target's speed is treated as though it were reduced by 1 letter grade. - Grade F – 0 Post Cooldown.
    • Blood Appraisal: – Appraisal D, Blood Drinker F – Character is able to appraise some titles from drinking blood, rather than from watching the blood's owner. Works in tandem with [Blood Celebrant] title. - Grade D – 2 Post Cooldown

    Equipment:
    • Hand Crossbow B (21.5 points 7, 10.5, 4)
      ZXXBgoa.png
    • Rapier C (17.5 points 7, 10.5)
      kLLeVQk.png
    • Chain-mail (heavy) armour D (4 points 4)

    Items:
    • Crossbow bolts
    • Black sunhat, black coat. [Concealment related clothing.]
    • Backpack
    • Bedroll
    • Rations (flasks of blood)
    • Leather waterskin (also filled with blood)

    Assets:
    • N/A

    Change Log:
    • Creation: Precision D (14 points)
    • Creation: Vitality E (7 points)
    • Creation: Speed E (7 points)
    • Creation: Feature Skill – Darkvision F (7 points)
    • Creation: Feature Skill - Resilient F (7 points)
    • Creation: Feature Skill - Blood Drinker F (7 points)
    • Creation: Fighting Style – Precision Strikes E [Accurate] F + [Penetrating] F (14 points)
    • Creation: Secondary Skill – Stealth E (14 points)
    • Creation: Secondary Skill – Concealment F (7 points)
    • Creation: Secondary Skill - Disguise F (7 points)
    • Creation: Weapon – Hand Crossbow F (7 points)
    • Creation: Weapon – Rapier F (7 points)
    • [06/02/2022] Acquired: 55 points and [Critical] title from The Dead awake at Night (Blue Viscera Occult Questline) 09/12/2021 – 06/02/2022
    • [06/02/2022] Strength F => C (21 points)
    • [06/02/2022] Purchased upgrades Hand-crossbow F => D and Rapier F => C from Sophia Smith at the marketplace for (21 points).
    • [06/02/2022] Upgraded Stealth E => D (7 points)
    • [06/02/2022] Added Appraisal E to the list of skills (0 points).
    • [06/02/2022] Added a 'goals' section to the sheet.
    • [06/02/2022] Added 'points earned' and 'points unspent' sections to the sheet.
    • [06/02/2022] Added [Sneak Attack] ability.
    • [06/02/2022] Added [Hide The Evidence] ability.
    • [06/02/2022] Added [Forwards Lunge] ability.
    • [06/02/2022] Added [Well-aimed Strike] ability.
    • [06/02/2022] Added [Piercing Strike] ability.
    • [08/02/2022] Acquired: 1 point from Kalina's Purchase from Sophia 07/02/2022 - 07/02/2022
    • [08/02/2022] Precision D => C (7 points).
    • [14/06/2022] Acquired: 113 points and [Blood Celebrant] title from The Dead awake at Night, Part 2 (Blue Viscera Occult) 12/02/2022 – 07/06/2022
    • [14/06/2022] Added goal: Find out more about her monstrous nature (and its complications).
    • [14/06/2022] Added more thorough race title descriptions and the [Rogue], [Smuggler], [Disguise Artist] job title descriptions.
    • [14/06/2022] Upgraded fighting style [Precision Strikes] with [Range] tech core. (7 points)
    • [14/06/2022] Upgraded Vitality E => C (14 points)
    • [14/06/2022] Upgraded Appraisal E => D (higher character grade)
    • [14/06/2022] Upgraded Resilience F => E, added Fatigue (7 points)
    • [14/06/2022] Added [Blood Appraisal] ability.
    • [14/06/2022] Added Alternate Identity D (21 points)
    • [14/06/2022] Added Deception E (14 points)
    • [14/06/2022] Changed [Hide The Evidence] ability into [Stealth Mode].
    • [14/06/2022] Enhanced [Forwards Lunge] ability with the new [Precision Strikes] tech core and changed the name to [Precision Strike].
    • [14/06/2022] Added Regeneration E (14 points)
    • [14/06/2022] Upgraded Precision C => A (14 points)
    • [14/06/2022] Upgraded Stealth D => B (14 points)
    • [14/06/2022] Spent 8 points on Hand Crossbow D => B and obtaining Heavy chain-mail armour D from Sophia Fletcher.
    • [11/08/2022] Acquired 42 points and [Roguish] title from The Crafting Guild's Foundation 11/06/2022 – 02/08/2022
    • [28/08/2022] Upgraded Strength C => B (7 points)
    • [23/10/2022] Acquired 105 points from The Hag of the Overgrown Marshes 02/08/2022 – 12/10/2022
    • [27/10/2022] Lost 21 points from points earned and points unspent in World Betting
     
    Last edited:
    Lucian
  • Lucian Aster
    BAFD84E4-D028-496A-A066-D24BAC093A95.jpeg

    Theme:


    Rp'er Name:
    Jay

    Post Frequency:
    Daily/Weekly

    Discord Name:
    ⚔ 𝕁𝕒𝕪 ⚔#6861

    Current RP:
    N/A

    Goals:
    Learn to invoke principalities in other dimensions to cast spells
    Get his own place to reside and stay
    Master various martial arts

    Equipped Titles:
    Human | Mage |

    Height:
    6′2″ (1.88 m)

    Weight:
    180 lbs (81.65 kg)


    Backstory:
    Despite how impoverished they were living on a farm, Lucian's father believed they couldn't survive in this world because of how things were getting and not to mention the unfortunate circumstance of his mother passing very shortly after giving birth to Lucina, which left his father distraught. So, after leaving for a remote mountain location in search of a man who could heal wounds, his father surrendered his son to a retired monk. His father would enlist to become a knight for a nearby kingdom in an effort to try to fix his life, leaving Lucian with the monk. Yao was the monk who Lucian spent his formative years with. As Lucian approached his 19th birthday, Yao decided it was time to start teaching him the mystic and martial arts so he could live in this world.

    Lucina discovered that he could access energy from other dimensions, where it was inexhaustible, rather than using the energy that was already present in or around him. Lucian would be able to use this to his advantage by condensing extra-dimensional energy into melee weapons. He immediately ended his training midway because he had goals for the future and enrolled in an academic institution to study in order to obtain a job should he require any certifications.

    Current Life:
    After receiving his diploma, Lucian set out to explore the world. It was a simple and naïve decision, but Lucian needed the freedom and wanted to develop his abilities. He was looking for a fabled book that would aid him in developing his learned powers. He frequently travels and would not stay in one spot.

    Acquired Titles:
    Human | Mage |

    Points at Start:
    105

    Points Earned:
    0

    Points Spent:
    105

    Points Not Spent:
    0

    Stats:

    Strength - D
    Precision - E
    Intelligence - D
    Vitality - E
    Speed - E



    Skills:

    [Melee Weapons] Affinity F
    Magic F
    Extra-Dimensional Magic Affinity F
    Fighting Style [Aikido] - Grade F - [Natural Weapon]
    Multidimensional - somehow your attack defies the boundaries of reality allowing attacks to be capable of hitting ghosts, vapors, energies, and other nearly invulnerable targets and hurt them just as effectively as normal attacks.
    Sixth Sense F- Can sense spirits and incorporeal beings

    Abilities:
    Extra-Dimensional Melee Constructs
    - F grade - Magic F, Extra-Dimensional Magic Affinity F, Melee Weapons Affinity F - cooldown 0 - By harnessing the energy drawn from other dimensions, it can be used to form constructs of tangible extra-dimensional energy, such as melee weapons and shields that are yield in their hands before it vanishes or breaks before the next post. Visually, the constructs produce sparks and fiery energy in a yellow/orange color palette that is capable of giving off not only light, but also warmth.

    Dimensional Interaction - F Grade - Fighting Style [Aikido] F - (Natural Weapons) - Multidimensional - [Immaterial Combat] - cooldown 0 - He is capable of physically defying the borders of reality and interacting with incorporeal beings and matter such as ghosts, intangibility, astral forms/beings, energy, quasi-physical matter such as vapor, smoke, aerial beings, etc, through natural weapons.


    Equipment: Magic Catalyst F, Natural Weapon F

    Items:
    Bedroll
    Fire Starter Kit
    Waterskin

    Assets: N/A

    Change Log: N/A

     
    Last edited:
    Kaori
  • Kaori Tsuchimakato
    5225d3c731a6e16177a10c0ab0309e36.png
    Theme: Theme
    Rp'er Name: Saxon
    Post Frequency:
    As quickly as the pace allows.
    Discord Name: Saxon#1232
    Current RP: N/A
    Goals: Kaori wishes to become a renowned blacksmith and start a business empire.
    Equipped Titles: Swordsmen Apprentice, Human, Blacksmith Apprentice
    Height: 5'4
    Weight: 123 lbs
    Backstory: Kaori grew up in a rather poor family, not having much to spend outside of what they needed to. She often shared a bedroom with her three other siblings in their apartment. Besides a very average social life, she worked part-time to help pay the bills and have some spending money and was generally very good at saving money. However, she had always longed for a life where she didn't need to work so hard to make ends meet, and she would soon find herself in a completely different situation. One night she wished for a better life, and that wish would be answered, though; as a result, she died of a heart attack in her sleep.
    Current Life: Kaori was born into a relatively poor family but is still better off than her previous one. Her father worked as a blacksmith and, when she was old enough, started to teach her how to use a forge and how to smith items. Upon discovering magic in this world, she quickly made friends with the local artificer, who taught her the basics of making catalysts. With that knowledge, she planned to make a better life for herself and make a ton of money!
    Acquired Titles: Swordsmen Apprentice, Human, blacksmith Apprentice
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - D (14)
    Precision - D (14)
    Intelligence - E (7)
    Vitality - F
    Speed - E (7)
    Skills:
    • Artisan Blacksmith F (7)
    • Artisan Artificer F (7)
    • Mining F (7)
    • Arcana F (7)
    • Appraisal E (0)
    • Magic F (7)
    • Fire Affinity F (7)
    • Fighting Style Twin blade E, Incurable F, Penetrating (14)
    Abilities:
    • Forge- Artisan blacksmith F, Magic F, Fire affinity F - Using her fire affinity Kaori can forge a weapon using her own mana to heat the metal. - Grade F - 0 Post Cooldown
    • Artifice- Artisan Artificer F, Magic F, Fire affinity F, Arcana F- Using her fire affinity Kaori can forge a catalyst using her own mana to heat the metal. - Grade F - 0 Post Cooldown
    • Double strike - Fighting Style Twin blade E, Incurable F - Kaori swings her blades at the right time, and over time, she has been able to deliver blows that are harder to heal by magical means. Grade E - 1 post cooldown
    • Artisans Eye- Artisan Blacksmith F, Artisan Artificer F, Appraisal E- With a trained eye, Kaori can look at a catalyst or weapon of the same grade and determine all the information on an Item. Grade E - 1 post cooldown
    • Razor’s shredder - Fighting Style Twin blade E, Penetrating F- Kaori slices through weapons or armor of grade F weapons and armor below deliver. Grade E - 1 post cooldown
    Equipment:
    • Iron Sword F X2 (0, crafted her own)
    • Light armor F (7)
    • wand F (0, crafted her own)
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Smithing hammer
    • Pickaxe
    Assets:
    Change Log:
    Character Creation
    • Artisan Blacksmith F (7)
    • Artisan Artificer F (7)
    • Mining F (7)
    • Arcana F (7)
    • Appraisal F (0)
    • Magic F (7)
    • Fire Affinity F (7)
    • Fighting Style Twin blade E, Incurable, Penetrating - weapon can ignore grades of an item when it is used to defend. F - 1 grade (14)
    • Iron Sword F X2 (crafted her own)
    • Light armor F (7)
    • wand F (crafted her own)
    • Strength - D (14)
    • Intelligence - E (7)
    • Speed - E (7)
    • Precision - D(14)
     
    Last edited:
    Kasumi
  • Kasumi Kagu
    New Kasumi.png
    Theme: Theme
    Rp'er Name: saxon
    Post Frequency:
    Daily
    Discord Name: Saxon#1232
    Current RP:
    Goals:
    She wants to enjoy the new life to the fullest and become known worldwide.
    Equipped Titles: Human, Rogue, Kunoichi
    Height: 5'5
    Weight: 125 lbs
    Backstory: Kasumi prior to being thrown into this world, Kasumi played volleyball and was on her high school clubs team and was the same for middle school. One day the team was on their way to a summer training camp when the bus they were on had brake issues. Which then led them to be sent off the side of the mountain resulting in the death of everyone on the bus.
    Current Life: Kasumi's earliest memories in this new world were one of the streets, as a young child she wandered the streets hungry for how long even she doesn't know. Time became endless during that time until a man in a cloak happened to one day run by the trash heap she was sitting next to. Stopping there he took pity on the girl and took her in. Kasumi would later call the man Ignis, who would go on to teach her everything there was to be a rouge. But more importantly, she was taught how to survive, she learned basic tasks in this world and soon developed a dream of becoming the most famous or infamous thief in the world.
    Acquired Titles: Human, Rogue, Kunoichi
    Points at Start: 105
    Points Earned: 92
    Points Spent: 196
    Points Not Spent: 1
    Stats:
    Strength - D (14)
    Precision - D (14)
    Intelligence - D (14)
    Vitality - E (7)
    Speed - D (14)
    Skills:
    • Fighting Style Daggers, Adrasian Style E, Flexable F , Flare (Sight) (14)
    • Undetected E (Sight, Smell) (28)
    • Acrobatics F (7)
    • Heightened Sense E (Hearing, Sight) (14)
    • Appraisal E (0)
    • Sleight of Hand F (7)
    • Stealth E (14)
    • Investigation F (7)
    Abilities:
    • Stealth - Undetected E (Sight, Smell), Stealth E,- The nature of her trade had taught her to hide in plain sight from those around her and to move. She becomes harder to notice by sight and blends into the shadows. The skill is effective 1 post variable depending on combat and exploration. - Grade E - 1 Post Cooldown
    • Pickpocket - Acrobatics F, Appraisal F, Undetected E (Sight, Smell), Sleight of Hand F, Stealth E, - Once Kasumi sets her eyes on something she wants she has developed the skill to take items from people through various means whether it be a distraction or outright taking it in daylight. - Grade E - 1 Post Cooldown
    • Backstab - Fighting Style Daggers, Adrasian Style E, Flexible F, Acrobatics F, Stealth E, - Kasumi positions herself so she is behind her target so she can stab them in the back. Must be within striking distance. - Grade E - 1 Post Cooldown
    • Dirty fighting - Fighting Style Daggers, Adrasian Style E, Flexible F, Acrobatics F, - Kasumi attacks the enemy by striking at a target's legs. Up to 5 feet. - Grade E - 1 Post Cooldown.
    • Thieves Flash - Fighting Style Daggers E, Adrasian Style E, Flexible F, Flare F (Sight) - Kasumi strikes a target blinding them with her attack for 1 post and must be within melee range. - Grade E - 1 post
    Equipment:
    • twin Iron daggers E (28)
    • Light Thieves armor E (14)
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Journal and writing utensil
    • Thieves tools
    Assets:
    Change Log:
    Character Creation


    • Strength - E (7)
    • Precision - E (7)
    • Intelligence - E (7)
    • Vitality - E (7)
    • Speed - E (7)
    • Fighting Style Daggers, Adrasian Style F, Flexable F (7)
    • Undetected F (sight) (14)
    • Acrobatics F (7)
    • Heightened Sense F (Hearing) (7)
    • Appraisal E (0)
    • Sleight of Hand F (7)
    • Stealth F (7)
    • twin Iron daggers F (14)
    • Light Thieves armor F (7)
    09/24/2022
    10/02/2022
    • Spent 7 Points on Investigation F
    • Spent 7 points Strength from E -> D
    • Spent 7 points Precision from E -> D
    • Spent 7 points Intelligence from E -> D
    • Spent 7 points Speed from E -> D
    • Spent 7 points on Fighting Style F to E grade Added Flare tech core
    • Spent 14 points on Undetected (Smell) from F -> E
    • Spent 7 points Stealth from F -> E
    • Combined Heightened Sense Hearing and Smell
    • Upgraded Twin Daggers F -> E
    • Upgraded Thieves armor from F -> E
    • Updated Skill grades in abilities
    • Added Thieves Flash ability
     

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    Kimberly
  • Kimberly "Hermes" Michael Parrish
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    Rp'er Name: Malacina
    Post Frequency: Weekly
    Discord Name: Malacina#8404
    Current RP: N/A
    Previous RP: Perilous Puddles
    Goals:
    Kimberly: To become a cartographer and help move things forward.
    Malacina: Wants him to figure out that he's not invincible, that he doesn't need a grand 'purpose' to help.
    Equipped Titles:
    [Fae] - Fae are creatures infused with magic and nature. They are the least numerous people in the world but some of the longer-lived.
    [Ryken Adventurer E] - The character is an adventurer of the Ryken adventurer guild. The character has shown promise & is no longer required to participate in basic training or mundane odd jobs. They still have a way to go, but they at least know the basics now.
    Height: 5'6"
    Weight: 167lbs
    Backstory: Kimberly's mom was sixteen when she had him and his biological dad, surprisingly, did not stick around (or maybe he was never made aware to begin with). It was for this, that he was essentially raised by his grandmother while his mother finished school and got a job. His grandmother passed away suddenly when he was seven, leaving just him and his mom who struggled for a few years before finding stability. When Kimberly was eleven, his mother started dating a man that would two years later become his step-dad. By the time Kimberly graduated high school, his mom and step-dad had several kids of their own - twin daughters and a son.

    Kimberly grew up with limited supervision, leaving him to his own devices which ultimately led him to climbing things he wasn't supposed to climb on, breaking things on accident, and drawing on the walls. He kept those habits as he grew up by starting to train in parkour, spray painting, and getting into trouble with cops over trespassing and vandalism. Despite the fact that his mom was often busy, he was actually very close to her as she always made the most of the time she did have with him. Kimberly did get along with his step-dad, but the relationship is strained - Kimberly doesn't regard the man as a paternal figure and despite not meaning to the man favors his own children.

    Kimberly was never one for school and ended up getting a delivery job that allows him to use his gymnastics and parkour training after high school. His parents always wanted him to be safer, but ultimately it wasn't his carelessness that did him in. There was a fire and someone was screaming about a child still in the house. The front door was blocked and firefighters weren't on the scene. It was easy for Kimberly to get into the house through an open window on the second floor. It was not easy to find the scared child.

    He's not sure what actually did him in, he's not sure if he actually did help that child.
    Current Life: To be honest, Kimberly's life hasn't changed that much. The world is different and he's a little different, but it's the same. [God] had talked about a purpose, he liked the sound of that, it was something Kimberly didn't have before. The only thing was that Kimberly didn't know how to help the world move forward. He wasn't smart and he wasn't really a fighter.

    Like most things in his life, Kimberly stumbled onto a solution. It was a run-in with a bandit attacking a traveler, a jump off a waterfall hand in hand, and a short trek back to the main city of Ryken where the traveler took Kimberly to the Adventuring Guild Hall. The job offer as a runner was easy to take. His primary job was to deliver job postings to other guild members, but his position has also given him the opportunity to meet with a variety of craftsmen including some of the guild's cartographers.

    Kimberly wasn't smart and he wasn't really a fighter, but he could draw and he didn't fear exploring. Proper maps, maps that would allow for better trade routes, new mining sites, new...just new things, things Kimberly can't think help but think will make the world move forward. Of course, though, he can't just become a cartographer, and proving himself worthy of an actual apprenticeship is his current priority.

    Acquired Titles: [Fae] [Ryken Adventurer E]
    Points at Start: 105
    Points Earned: 30
    Points Spent: 105
    Points Not Spent: 30

    Stats:
    Strength: 7 = E
    Precision: 7 = E
    Intelligence: 7 = E
    Vitality: 0 = F
    Speed: 14 = D

    Character Grade: ((7 + 7 + 7 + 0 + 14) / 5) = 7 = E
    Skills:
    Movement

    • Fast F - Covers more land faster than normal.
      At Grade F, 12mph (max). 7 pts to upgrade. Requires: Speed E.
    • Jumping F - Can leap vertically and horizontally large distances.
      At Grade F, vertically 3 yards/horizontally 10 yards max. 7 pts to upgrade. Requires: Strength E.
    Mental
    Martial
    Magic

    • Magic F - Aware of the mana in their body and can learn to channel it. 7 pts to upgrade. Requires: Intelligence E.
    • [Wind] Affinity F - Affinity with a specific type or genre of mana application. 7 pts to upgrade. Requires: Intelligence E.
    Sense
    • Feature [Ambidexterity]
    • Feature [Direction Sense]
    • Feature [Joint Dislocation]
    Defensive
    Misc

    • Connected [Adventurer's Guild] E - Character has shown promise & is no longer required to participate in basic training or mundane odd jobs. They still have a way to go, but they at least know the basics now. 7 pts to upgrade.
    Secondary
    • Acrobatics F - Perform feats of agility with minimal chance for injury. 7pts to upgrade. Requires: Precision E.
    • Perception F - Talent for spotting, hearing, or otherwise detecting the presence of something. General awareness of your surroundings and the keenness of your senses. 7pts to upgrade. Requires: Character Grade E.
    Abilities:
    • (Explained better further down, list the skills and their grades that are used to produce the ability as well as the ability's name and desired effect. Also, list the ability's Grade and effective post cooldown. Listing skill limitations is also appreciated. Letting people know the new ability is only effective out to 100ft for 1 minute is helpful.)

    • Parkour! - Fast F, Acrobatics F, Perception F, Jumping F, Feature [Direction Sense] - A character is able to move through an area, negotiating obstacles rapidly and efficiently without the use of equipment by running, vaulting, jumping, climbing, rolling, and other movements. Activation of the ability allows for the character to chain movements that can move the character X distance. X is based on the Grade of Fast & Jumping. Without the Climbing skill, these movements cannot be used to scale vertically without aid.
    • Hypermobility - Feature [Joint Dislocation], Acrobatics F - A character has an unusually or abnormally great range of movement in a joint/joints without damaging ligaments or putting strain on the body. Activation of the ability allows for an abnormal range of motion without harm. The degree of movement range and harm that is displaced is based on the Grade of the ability.
    Equipment:
    • None
    Items:
    • Bedroll, Hammock, & Waterskin [1].
    • Rations [7].
    • Messenger Bag & Travel Sack.
    • Waterproof Map Case & Multiple Maps.
    • Simple Compass.
    • Graphite & Parchment [3].
    Assets:
    • None
    Change Log:
    Spent:

    • Character Initial Creation: 14 pts for Speed F to D. 7 pts for Precision F to E. 7 pts for Intelligence F to E. 7 pts for Strength F to E.
      7 pts for Magic F. 7 pts for Wind Affinity F. 7 pts for Fast. 7 pts for Jumping. 7 pts for Acrobatics. 7 pts for Perception.
      7 pts for each Feature [Ambidexterity, Direction Sense, Joint Dislocation]. 7 pts for Connection.
    • Connection [Adventure's Guild] F upgraded to E for Perilous Puddles RP.
    Earned:
     
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    Faith
  • Rp'er Name: Lulidew
    Post Frequency:
    adaptable
    Discord Name: dm me for it
    Equipped Titles: monster, living doll
    Height: 160cm
    Weight: 100kg
    Backstory:
    Angel wasn’t the prettiest girl in her school, often getting jealous of other girls and trying to ruin their relationships by spreading rumors and gossip about them. It wasn’t as if people bullied her for her looks, she simply enjoyed taking out her frustration on others who had it better than her. As such, it didn’t take long for everyone to start hating her and then ganging up on her, which she took it as them being the judgemental ones.

    As such, it was no surprise that when the aliens arrived at school, asking for a sacrifice, she was the first one to be chosen. Struggling while she was strapped to the ground, she would curse at everyone, although they seemed to have a good time watching her suffer. In her final moments, she made a wish to god hoping that in her next life, she’d be the prettiest girl in the entire world so that she could be the one to rule everyone.
    Current Life:
    When Angel had awoken, she’d find herself in a lab of some sort, in a body that was completely unfamiliar to her. It took a while to get used to moving in the body of a doll, and as she scanned the room, she would first notice a pattern of blood on the floor, like the ones you’d find in some summoning ritual. Glancing up, she’d jump at the sight of a dead body, with blood still flowing from the cut on his wrist, a sign that the body was still fresh.

    Things only got stranger and stranger as she realized she had an artificial nose that didn’t breathe. Touching her body all over, she’d realize she was fully made of metal. Her heart would start racing, as she feared that the aliens had turned her into some kind of alien herself. She would search the lab for a mirror, before discovering her new doll-like face. Her wish had come true, but at a price. Still, she would leapt for joy before running outside, unaware that living dolls weren’t exactly welcomed here.

    Upon running out into the streets, she’d sense an emotion she was all too familiar with. Killing intent. But instead of only targeting pretty women, this time she had the urge to kill everyone in her sight. She was able to hold herself back, but just barely. Furthermore, she couldn’t help herself from moving in a mechanical fashion, like a robot. As a result, it didn’t take long for people to realize she wasn't normal, and for a group of guards start chasing her down to interrogate her.

    Thankfully, her lack of fatigue allowed her to slip away when they were taking a breather. But now that she knew the price of her new body, she quickly made a wish to god once more, for her to return to her original body in her original world. Unfortunately, nothing happened, and the girl had to sneak her way back into the lab.

    Cursing at her fate, she pondered alone why did God even send her to such a place in the first place. Why? Just why? What did she even do wrong? Then it hit her. Maybe her duty was to be the "villain" all along? Maybe she was sent here to eradicate all these shitty humans? Of course, that must have been it! She was the chosen one whose job was to free all these helpless souls from the confines of their bodies!

    With newfound passion burning within her, she’d spend months at the lab, learning the blacksmith craft from the books left behind by the maniac, before building stronger, more durable parts for herself, as well as a weapon. She would also practice moving more like a human, so that it wasn’t obvious she was a doll. Last but not least, a mask for hiding her uncanny facial features. When she was satisfied with her results, she would take her first step out into the world once more, this time to liberate all of humanity from the shackles known as life. Maybe she could even start a cult of her own! But before that, she'd first have to learn and experience the rules of the world so that she wouldn't be executed immediately. "Patience..." She took a deep breath calming herself. Now all she had to do was wait for the right moment to save all of humanity.
    Acquired Titles: monster, living doll
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Points Not Spent: 0
    Stats:
    Strength - D (14)
    Precision - D (14)
    Intelligence - F
    Vitality - D (14)
    Speed - F
    Skills:
    • Resilient E (fatigue, suffocation) (14)
    • Feature: Separable (7)
    • Feature: Uncanny Flexibility (7)
    • Feature: Replaceable Parts (7)
    • Feature: Durable parts (crafted)
    • Artisan Blacksmith E (14)
    • Appraisal E (0)
    • Attentive student E (14)
    Abilities:
    Equipment:
    • Heavy armor, durable parts E (crafted)
    • Poleaxe E (crafted)
    • Dagger E (crafted)
    • Mask (cosmetic)
    Items:
    • Blacksmithing toolkit
    Assets:
    Change Log:
    • spent 42 on str D, precision D, vit D, 14 on resilient E (fatigue, suffocation), 21 on feature separable, uncanny flexibility, replaceable parts, 14 on artisan blacksmith E
     

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    Kristina
  • Kristina
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    Rp'er Name: EMIYAman
    Post Frequency:
    twice a week at most
    Discord Name: MEMERShiro#8637
    Current RP:
    Goals:

    • Make money and acquire assets
    • Find a way back to Casper
    Equipped Titles:
    • [Beast]
    • [Lush]
    Height: 5'7"
    Weight: 160lbs
    Backstory: Born in the 1960s Kristina was growing up in one of the most prolific decades for a particular trade. Arms dealing. Growing up she had a strong sense of justice as her father was a member of the police force. She followed in his footsteps, graduating from a police academy by the age of 21. Though at the time female police officers were rather few in number and she faced no shortage of harassment and discrimination. After serving 7 years on the force she became rather experienced and despite some issues was one of the best.

    Her life of upholding the law came to a sudden an abrupt end however. To put it simply she made a mistake and that mistake cost the lives of many including her parents. She was discharged from the force for her failure. From then on she was lost, the pain of losing her parents and the work which gave her life meaning ate away at her. She couldn't bring herself to work and barely ate. Before too long she was homeless. She had no family, and no purpose she possessed nothing which could give her life substance. When she resolved herself to her fate, she was saved. By a stroke of luck and the whim of a stranger Kristina had been approached by a young man. He was charismatic, confident and always seemed to sport a disarming smile. His name Casper, and he was an arms dealer.

    Casper had a habit of collecting broken people. As he wandered the world selling weapons to anyone who'd buy them he made a lot of enemies. This led him to forming an elite team around himself, those he had picked up from the worst moments of their life and gave them meaning. His team of bodyguards numbered a mere 9 but their skillsets ranged greatly. From former members of special forces, artillery men, Terrorists, SWAT Snipers and even a former CIA agent. Differing greatly in both lifestyles and culture the one thing they all shared was loyalty to Casper. While the money was certainly nice the thing that truly tied them to him was his ideals and ambitions, because of those they would willing follow him to hell. And soon Kristina found herself among their ranks, and over the course of 6 years she eventually became his right hand. This dangerous way of life existing outside the purview of any one country would catch up with them eventually. Yet, they always persisted no matter the odds or complications that came their way. They had fended off assassins, mercenaries, and special forces but this success lead to overconfidence and for that a sacrifice had to be paid. Kristina's death came when a competitor to Casper sought to take out his rival violently, they were unprepared for the attack despite their best efforts. So in an effort to allow her employer and team to live to see another day she took them on alone managing to severely cripple the enemy before being gunned down.
    Current Life: Upon her death Kristina met with [God] but their conversation has been lost to her. As far as she's aware she awoke in the wilderness with nothing but the clothes on her back, and solace in the form of a pack of cigarettes. All of her weapons were gone as were her wounds, and oddly enough she felt the sensation of new appendages that twitched idly. She was confused for sure but she knew she had died, and then come back to life somewhere else. She could have more answers later what mattered now was survival and if the opportunity arises, a way back to Casper. If nothing else, she wanted to find a place she could get more cigarettes.
    [Race] Titles
    • [Beast] - All creatures that are or were related to animals. Second most numerous population in the world. They all generally excel in physical prowess and are sensory knowing.
    [Society] Titles
    • [Lush] - Regardless of the character's drinking preferences and tolerances, character is perceived as someone that likes to regularly drink more than they should. Will have an easier time leaning into the part to meet expectations. More difficult to be taken seriously and can occasionally be denied drinks for the character's 'own good'.
    Points at Start: 105(+23)
    Points Earned: 88
    Points Spent: 216
    Points Not Spent: 6
    Stats:
    Strength - D
    Precision - D
    Intelligence - E
    Vitality - F
    Speed - D
    Skills:
    • Feature Darkvision
    • Feature Wolf Ears
    • Feature Wolf Tail
    • Super Sense F(Violent Intent)
    • Fighting Style [K's Systema] E:A collection of martial arts personally created by Kristina under her alias as "K" when she worked with Casper. Following the naming scheme of the Russian Systema martial arts the style is named after its creator. It features the most similarities with Krav Maga but has bits an pieces from all sort of styles she picked up from her time traveling the world. The style is standout however in that it also incorporates knife combat into it with some techniques of martial arts being adapted entirely for use with a knife.
      • Paranza Corta Srike- Accurate F - A technique of knife fighting originating in Sicily. The attack is a precise movement which impairs the movement of the enemy to better facilitate an unerring hit which won't miss.
      • Escrima Redirection- Deflect F - A technique for knife fighting originating in the Philippines. A counter strike meant to intercept an attack and if not deflect its force then block it opening up the opponent to a counter attack.
    • Stealth E
    • Acrobatics F
    • Climbing F
    • Business F
    • Wealth F
    • Fast E
    • Educated [Bodyguard] F:
      • Intimidation F
      • Warfare F
      • Insight F
    • Concealment E
    • Heightened Sense [Hearing] F
    • Mentor F
    Abilities:
    • Tactical Retreat - Stealth E, Acrobatics F, Climbing F- One of the most important part of the arms dealing business is knowing when a deal goes sour and getting the hell out of dodge. Kristina is more than used to this, she uses her vast experience at running away to vanish from a situation entirely. Whether that means hiding in a crowd, scaling a building or crashing through a window. - Grade E - 1 Post Cooldown
    • Dragon - Business F, Intimidation F- Casper had a saying that those who kill too much become Dragons, beasts that rule the land atop piles of money flying on wings of authority. Kristina didn't quite get his many metaphors but if nothing else she picked up on the way he conducted his deals. Through a combination of pressuring and business acumen she can bring someone to make a deal they wouldn't normally. Such as slight discounts and selling of items they wouldn't normally. Essentially scary haggling. - Grade F - 0 Post Cooldown
    • Hunting Operation - Fighting Style [K's Systema] E, Climbing F, Stealth E, Acrobatics F - Kristina as "K" spent a large amount of time avoiding fights rather than starting them. As a bodyguard to Casper her role was mostly defensive in nature. She would respond to dangerous elements and react accordingly. But once in a while there were moments where Caspar declared a "Hunt". Kristina launches an attack from a hidden position on ground or from an elevated position similar in function to Tactical Retreat but used aggressively. - Grade E - 1 Post Cooldown
    • Lupas Instinct - Heightened Sense [Hearing] F, Insight F - Using a combination of her developed "sense" for a person through her life as a Bodyguard always on the hunt for trouble. And her enhanced sense of hearing she gets a read on a person through their body language and the rhythm of their heartbeat. - Grade F - 0 Post Cooldown
    Equipment:
    • Ontario Mark 3 Knife E
    • Natural Weapons F
    • Throwing Knives F
    Items:



    Assets:

    Change Log:
    Character Creation-

    • 7 points spent for Strength E
    • 14 points spent for Perception D
    • 7 points spent for Intelligence E
    • 7 points spent for Speed E
    • 7 points for Feature Darkvision
    • 7 points for Super Sense F(Violent Intent)
    • 14 points for Fighting Style [K's Systema] E
    • 14 points for Stealth E
    • 7 points for Acrobatics F
    • 7 points for Climbing F
    • 7 points for Business F
    • 7 points for Intimidation F
    • 7 points for Dull Ontario Mark 3 Knife
    • 14 points for Natural Weapons F
    • Created Ability Tactical Retreat
    • Created Ability Dragon
    • Created Ability Hunting Operation
    • 23 points taken from Francois Rychin scoop
    Post RP #1: Intrigue Down Below
    • Gained 88 points
    • Title [Lush] Acquired
    • 21 points for Wealth F
    • 7 points for Speed D
    • 14 points for Fast E
    • Refunded 7 points from Intimidation for Educated [Bodyguard]
    • 7 points for Educated [Bodyguard] F
    • Used Wealth F for Gear [Throwing Knives] F
    • 14 points for Concealment E
    • 7 points for Heightened Sense [Hearing]
    • 7 points for Strength D
    • 7 points for Ontario Mark 3 Knife E
    • 7 points for Mentor F
    • Created Ability Lupas Instinct
     
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    Jebidiah
  • 842zD4d.png





    881a36c80825d9c0a2bb26e226d636a2.jpg


    "Yeehaw, Chucklefucks."





    Rp'er Name:
    Develius

    Post Frequency:
    Flexible; At Least Once to Multiple Times a Week

    Discord Name:
    Develius#0322

    Current RP:
    "The Nightfeeder"

    "The First Step" (First Appearance)


    Goals:
    • Short Term: Get Better Guns/Bullets | Gain enough funds to buy a horse/mount |
    • Long Term: Outcompete his competition | Become the "baddest" skeleton in the west | Return to Salen once accomplishing these goals to his standards. | Settle down once he's finished |

    Equipped Titles:
    Skeleton, Undead, Gunslinger

    Acquired Titles:
    • Gunslinger:- F grade fighting style for a gun weapon group.
      • Character specializes in the use of firearms for combat.
    • [Redcliffe Contributor] - Jeb's contributions to the reorganization of Redcliffe have affected the County of Sol, this is a chance to start anew for the people. You will be remembered in Sol County for your help.

    Height:
    5'10"

    Weight:
    25 lbs (11.3 Kg)

    Born in 1846 on a farm in Springfield, Missouri, Jebidiah James Boone's early life had not been a peaceful one. His mother died during childbirth and his father was an alcoholic working as a soldier for the local militia, taking out his vengeful pent-up anger on Jebidiah. He blamed him for her death and didn't hesitate in ruthless beating and berating him in utter grief for a situation beyond anyone's control. Only Jeb's older brother, Samson, stood up for him and the two became nearly inseparable. They usually spent their days working on the farm and took every opportunity to step away from home, enjoying the countryside and going on various adventures together to pass the time.

    During the early stages of the Civil War, on October 25, 1861, Jeb's father was enlisted to serve the local Missouri State Guard to defend the city from Union forces led by Major Charles Zagonyi. In what was called the First Battle of Springfield, the Confederates suffered a major defeat and abandoned the city. Unbeknownst to the brothers, their father was amongst the casualities suffered during the battle, yet they took the opportunity provided by their absent parent to flee the approaching Union army and flee westward.

    The brothers would jump from town to town for around two years, working random jobs (mostly of hard labor) and slowly saving more money as they continued encroaching deeper west. Yet their desperation to survive had led them down a life of unwilling crime, one that started after joining an outlaw gang in New Mexico known as the "Harrison Gang". Under them, the two had helped made a fortune, usually through stealing stagecoaches, taking ahold of rival gang property, and the occasional bank robbery. Both Jebidiah and Samson had proven to being very competent members, even being responsible for several major successes throughout their careers. Both brothers would become right hand men for the head honcho and enforced his hand diligently with an iron fist.

    Yet such luxuries wouldn't last forever. 10 years later, a botched train robbery saw the death of the Harrison leader and the gang scrambled as to who would be the new leader. Obviously, both Jebidiah and Samson were the two best candidates, yet only one of them could take the crown. It was a close call, but the vote ultimately called Samson as the winning man. Jebidiah, however, was absolutely furious at this decision, believing he contributed more than his brother. Thus, blinded by power and fear, he attempted to assassinate Samson in his sleep via dagger. However, Samson woke up in the nick of time and the two brothers engaged in a scuffle that miraculously didn't cause any two kill one another. The fierce argument that followed resulted in Samson relinquishing his title and giving it to his younger brother. He admitted that he had been contemplating on leaving the gang and their violent ways anyways to pursue a more noble and legal way of live, reminding his brother that they initially joined the gang to get enough money to buy property out in California to leave a peaceful life anyways. Jebidiah, however, wanted power as a means to show that he didn't need to be protected anymore and to make a name for himself. He refused to leave himself, but respected his older brother just enough to let him go alive.

    Nonetheless, Samson walked out to settle down in California, leaving the restless younger brother as leader of the now rebranded "Boom Boone Gang". Anyone still loyal to Samson was shot on sight and the gang continued its run for another year, moving to Nevada. By then, their antics had grown way more violent and chaotic, leading to the deaths of many gang members. The authorities had been whittling down their numbers and had been hot on their heels. Jebidiah and his gang's last stand was on the night of November 12th, 1875 at the abandoned town of Geraldine, Arizona; where they faced off against the Pinkerton National Detective Agency in one last firefight. The gang fought hard and ruthlessly, taking several Pinkertons down, but soon it was down to only one member.

    Jebidiah attempted to flee into the hills to the northeast, mustering all of his strength and speed to getaway. Yet as he ran straight through a graveyard, a fatal shot by an unnamed guard busted through his heart, and the man fell to the ground lifeless. The Pinkertons didn't even bother to properly bury the body, rather they tossed a lighted match and proceeded to let his corpse burn under the pale moonlight. The terror of Jebidiah Boone had finally been silenced...

    Or so that's what the stories and tall-tales claim.

    Fate seemed to have other plans... For the town he and his gang died in was no ordinary town. For years, prior to its premature shutdown, rumors had spoken of several odd experiences occurring here, ranging from the mundane to the down right disturbing. A thunderstorm storm would brew in just a month later during the night, scathing the surrounding area in electrical madness. Yet as it fell upon the town of Geraldine, the storm began to intensify at an alarming rate. A sudden series of rogue lightning bolts struck through what seemed to be random locations throughout in just the span of a few seconds. Some bolts were strong enough to puncture through the wooden roof tops, causing a large fire to break out and swallow the area in flames. And one of them just so happened to hit Jebidiah's smoldered remains, as well as the other graves within the graveyard.

    When the storm passed, movement would once again stir. The sounds of creaking and moaning echoed through the ghost town, as the dead arose from all over. Among them was Jebidiah Boone himself, now reduced to nothing but bone. For a moment he was utterly terrified at this experience. How was this possible? Yet as he saw the corpses and skeletons of his fellow gang members and original town people emerge from the burning ashes, this terror turned into wrath and rage. Damn those Pinkertons. Damn everyone to Hell. The undead spirits of the "Boom Boone Gang" would continue on in a new terrifying form. A gang having miraculously cheated death.

    For many decades after, the resurgent skeleton gang would once again revert to their desperado roots, albeit more sporadically. They were now nomads, traveling across the wild west in the cover of night, to steal and spook anyone foolish to be in their way. Any Pinkerton or governmental members responsible for their murders would find themselves violently killed and hung randomly across the baked deserts where they rode. Rumors and ghost stories about their deeds would soon begin circulating across the southwestern states, with sittings being reported from as far north as Oregon to as far south as near the US-Mexico boarder in Texas. For a long time, not even the US government could track them down.

    By the mid-1930s, however, Jebidiah began to find himself losing motivation to cause his rapturing chaos. Attention to him and his actions had slowly declined into relative irrelevancy as the west became further tamed. Even so, he scared so many travelers and killed nearly everyone responsible for his death, that it was all become mundane to him. It was high time for he and his mates to finally settle down and essentially "retire" from their life of crime. So the gang proceeded to settle in an old remote ghost town in south central Nevada, living what they believed to be the rest of their immortal existence in this very spot.

    That all changed during the mid-1950s, when the skeleton crew awoke to a horribly bright light engulfing the skies above, followed by an earth-shattering boom. Jebidiah glared at a massive cloud of fiery rubble and debris on a scale utterly incomprehensible to him, as if he was witnessing the apocalypse coming right at his doorstep. Even his old bones felt a relatively intense burning sensation that flaked off bits of his hard outer tissue and the heat digging deep into his marrow. As he covered his empty eye sockets, he even swore seeing the marrow core through his risen hand illuminated by the intense light shining behind. Was this it? Did God suddenly want him off this plane of existence?

    The last thing Jebidiah James Boone did was glare upon his approaching fate, lighting his last cigar on Earth and puffing out a long smoke trail.

    "Well... shit."

    When Jebidiah awoke, he found himself bursting out of a ghastly graveyard in the middle of nowhere. A vast flat expanse of empty sand and dust lain for miles around, not a single sign of life to be seen. Yet what he found most damning was the fact that he again remerged as a skeleton. Was he in Hell? Was he here to rot for eternity within the depths of Tartarus? He recalled see a bright light and a man speak about something, but he simply couldn't recall what it was. But as he turned around, he came face to face with a dark hooded figure... a scythe wielded in one hand and a tome in the other. What Jebidiah thought was the Grim Reaper himself was in fact a necromancer named Salen, tending to her own graveyard garden. He was among the lucky souls to be resurrected into this new plane of existence by her... into this newfound Hell. A Hell unlike anything Jebidiah could even dream of.

    The bone man had many questions, but didn't quite know how to phrase them. From the sound of it, he would be working or suffering under her heel for eternity as a minion; no longer living the luxury of power that was short lived when he managed his gang, or even the peace afterwards. However, Salen seemed rather curious about him. The Necromancer had raised many undead skeletons to her amounting forces, but never did she encounter a skeleton with such a high degree of "independence". Sure there were legends speaking of certain individual skeletons living on their lonesome, with varying outcomes, but he was the first she had seen for herself. Typically, these skeletons were to either be put back in line or outright destroyed, being seen as "defects" and "anomalies". Those that survive are automatically looked upon by the living as mindless monsters, and are either barred from integrating with proper society or simply killed. Thus these rogue skeletons either lived and adventured alone on the surface, or inhabiting the dark damp depths of various dungeons, or even working under rogue skeleton kings.

    As Jebidiah continued contemplating his current and past existences, as well as his regrets, Salen found his ramblings rather amusing if not slightly pitiful. It seemed he wanted to serve only himself and no one else, to live up to his mistakes and become a bit more admirable like his brother Samson. So she decided to let him go; without any contract or anything binding his soul or whatnot to her. After all his current disadvantages would weigh out the situation the few advantages he did have and she was curious to seeing just how far he would make it in life. At the very least he had a chance relive the good old days in this new fantastical world; a way to ignite within him a new lease on life and a spark of purpose. The only thing Salen requested is for him to visit her in this very graveyard after he accomplished all of his goals that he needed to do in life. With that, Jebidiah nodded and after being provided a set of default clothes, he left to explore the vast world on his own.

    By scavenging the remains of fallen travelers and abandoned towns and ruins, Jebidiah was able to make himself a proper disguise to hide his skeletal origins and gain some leftover money by the end of the first week. By the end of the second week, through some lucky finds, he was able to scrounge up just enough money to buy a magic "six shot" revolver that was on sale. He temporarily settled in a tiny frontier town by the end of the third week. And by the end of the month, he was already on the move once more...

    And his journey has only just begun...

    Acquired Titles:
    Skeleton, Undead

    Points at Start:
    105

    Points Earned:
    32

    Points Spent:
    133

    Points Not Spent:
    4

    Strength - F
    Precision - D (14)
    Intelligence - F
    Vitality - C (21)
    Speed - F

    • Fighting Style [Six Shooty] D | (Weapon Type: Revolver Pistol) - Jebidiah wields his revolver to quickly fire at his opponents in rapid succession, utilizing swift and precise movements to ensure he strikes his target dead-on.
      • [Range E] - (30 Ft)
      • [Area E] - (30 Ft AOE)
      • [Accurate F] - (+1)
    • Alternate Identity (14) - To hide his skeletal form, Jebidah covers himself with a mass of random clothing and thick bandanas he acquired from his travels. His default clothing consists of a red undershirt, covered brown leather-hide jacket (see above) and long black pants. This is paired with a broad-rimed hat adorned with sharp teeth (see above), thick brown leather gloves, a holster belt, and a pair of high calfskin spurred boots. Thick sunglasses also cover his exposed eye sockets. To ensure none of his exposed bones are seen in strong winds, he utilizes thick rope to tie the flaps on his undershirt and pants stuffed within his shoes. He also wears a hickory-brown long-haired wig to conceal his head's behind and flanks and can apply a fake dark gray beard to cover his mouth when need be. Covering his attire is a a fairly beaten rusty-red cloaked poncho that he can wrap around himself, padded down with black and red bandanas on his neck and face.
    • Resilience E [Fatigue & Suffocating] (14)
    • Poison Resistance F (7)
    • Dark Vision (7)

    • Fan-Ham [Fighting Style [Six Shooty] E [Precision F, Range F, AOE F] - [10 Ft Range; 10 Ft Radius AOE] - [E] - COOLDOWN +1 - Jebidah rapidly unloads his six barrels by "fanning the hammer", using one hand to hold the gun and pull the trigger, while using the other hand cocks back the hammer repeatedly in a slapping-like fashion.

    Equipment:
    Items:
    • Broad Brim Frontier Hat [Alt Disguise]
    • Thick Clothing and Bandanas [Alt Disguise]
    • Gloves [Alt Disguise]
    • Boots [Alt Disguise]
    • Sunglasses [Alt Disguise]
    • Bedroll
    • Lighter
    • Pack of Cigarettes
    • Pack of Cigars
    • Thick rope
    • Sack
    Assets:
    • ~

    Change Log: (list here links to thread posts where the character received awards/points from moderator. Also list point expenditures whenever the points are used to buy or upgrade something and what the points were used for.)
    ex:
    • [09/18/2022] Earned 32 points by finishing "The First Step".
    • [09/19/2022] Upgraded: | Magic "Six Shot" Revolver (D) --> (E) |Fighting Style [Six Shooty] (D) --> (E) | Range (F) --> (E) | Area (F) --> (E)
    • Gained: Technique Core [Accurate F] [Six Shooty]
    • ~
    • ~
    • ~
    • ~
     
    Last edited:
    Kurikara
  • Kurikara
    Hakumen_(Centralfiction,_Character_Select_Artwork).png

    Rp'er Name: EMIYAman
    Post Frequency:
    2 times a week
    Discord Name: MEMERShiro#8637
    Equipped Titles: [Construct], [Living Armor], [Shizophrenic], [Mantled Rancor]
    Height: 6'9"
    Weight: 304lb
    Backstory: What metric may be used to measure the worth of a mans life? Is there a universal standard which can precisely determine whether a life has been lived properly? Many would provide differing contradictory answers, some may say it would be wealth, or power, or people, society, or even God. However the truth of the matter is that no man has any right to judge another's life, what meaning may be gleamed from their struggle in this world is something for them to decide and only at the very end may they truly say what that is. If that is the case, then what of a man who in the end sees no meaning in his life who himself has judged that his life has had little worth. What then? How may meaning be carved from the meaningless? How may a hollow soul receive respite, and should they?

    In his previous life Kurikara was known simply as Yuito his surname is of no import. He was an unremarkable man who was just one the many of Japan's dispirited youth. He counted among the NEETs those who were overwhelmed by the weight of societal pressures and turned their backs on the future. By the time he was 30 his parents had no notions as to his future they did as much as was required of them as family, but Yuitos younger sister was already a much more hopeful prospect to invest in. She had ambition he didn't, plain and simple. This was fine with him since he saw everyone else as merely a bother which got in the way of his desires. He spent his time playing games, watching anime and reading manga. He lived a frivolous life of excess and comfort with not a shred of hardship or strife to be found. He refused to live enough to deal with any sort of confrontation. Eventually his isolation became his undoing, despite his claim of living the life of comfort and no worries he always wanted he committed suicide at the age of 34. It was done on a whim decided with the same thought process one would engage in when taking out the trash or choosing what to eat for a snack. When he passed on while hanging himself he merely mused that it would be unfortunate he won't get to play the new game coming out next month.
    Current Life: When God summoned the soul of Yuito he knew he was dealing with an utterly indifferent and ambitionless man reincarnating as he is would lead to little, and besides he had plenty of Heroes, Villains and interesting enough people to get what he wanted. With Yuito he may as well try something... different.

    When Yuito was reincarnated his spirit was lobotomized for a lack of a better term it was meant to provide a conduit for his new body but not an active conscious. Yuito was now Kurikara Unit-01 an advanced magitech armor created by an ancient race long lost to time. Yuito now Kurikara was brought into this world over a thousand years before now if one follows the annals of history, myths and legends you will find a seemingly benign and inconsequential detail. Many tales of great Heroes and Villains mention them owning legendary armor, these of course are often described differently or posses different names native to their nations language. While not all of them are the Kurikara Unit a few are. This armor was unremarkable at first just a seemingly ornate full plate mail, but the armor who's original intention behind it's creation is unknown had the ability to grow with the wielder as well as enhance the user which scaled as they grew in power. As they learned techniques and gained greater power so too did the armor as the experiences and desires of the users left a impression on the spirit housed within. Each wielder started from a state of zero but as they grew the memory of previous users manifested themselves in techniques and abilities. Within the armor Yuito had changed drastically he had no desires or consciousness in this state but the marks left behind on his soul by each wielder changed his very being. The once ambitionless man now housed within his soul endless desire and the satisfaction of duty fulfilled that only a tool may feel.

    Each wielder met their end in various ways some peaceful but many were violent and died young. This too left an impression as Kurikaras very essence was one of battle and bloodshed. Eventually the armor would be sealed out of fear and respect for it's power and in its current state it has not had a user in centuries. This was when Gods seeds of change finally bore fruit as consciousness returned to Kurikara and the armor could now be manually animated without the need for a user. The soul once known as Yuito has irrevocably changed the memories of his previous life are little more than fleeting dreams he can no longer relate to being his own. The Kurikara Unit is all that is left. It awakens from it's tomb encased in stone with it's armor chipped rusted and a shadow of it's former self but, it's power which lies smoldering underneath has not diminished only waits to be unleashed. The cacophony of senses, left behind desires, and the spiritual memory of lifetimes dyed in blood have wiped away all Identity leaving an empty husk which desires meaning.
    [Race] Titles
    • [Construct] - Nondescript creature of variable ability. Recognized as construct-like but not accepted as part of any specifically named race.
    • [Living Armor] - A race of sentient equipment. Some are dungeon sentries. Some are the source of cursed armor tales.
    [Society] Titles
    • [Schizophrenic] - character is prone to hallucinogenic episodes and delusional ideas. More resilient to mental tampering of others.
    • [Mantled Rancor] - Due to your hatred, you can come off as a very hateful individual. You are perceived as unpredictable.
    Points at Start: 105
    Points Earned: 162
    Points Spent: 266
    Points Unspent: 1
    Stats:
    Strength - B
    Precision - F
    Intelligence - E
    Vitality - C
    Speed - C
    Character Grade - D
    Skills:

    • Athletics F
    • Focus F
    • Fast E
    • Jumping F
    • Fighting Style [Kishin-ryu] D: A sword style meant for sudden powerful swift attacks overwhelming the opponent so as to allow no defense to be mounted which cannot be broken. Rather than many slashes this style prioritizes the efficiency of a single slash. Practitioners of this style are said to invoke a wrathful god.
      • Multidimensional F
      • Penetrating F
      • Deflect F

    • Magic E
    • Component less Magic F
    • [Energy] Affinity F

    • Skill Loan F
    • Feature [Crimson Heavenly Eyes] - 360 degree Vision
    • Bolster [Speed] F- +1 to Speed Grade
    Abilities:
    • Keishō-suru Rikudō: Inheritor of the Six Realms - Skill Loan F, Focus F, Fighting Style Kishin-ryu E - Kurikara declares a successor and grants them his armor and a portion of his power. Target receives Fighting Style [Kishin-ryu] F with Penetrating F. - Grade E - 1 Post Cooldown
    • Rikudō Tsuchi: Six Realms-Earth - Focus F, Fighting Style Kishin-ryu E Multidimensional F, Penetrating F, Athletics F, - Kurikara goes into a ready stance and when the moment is right performs a single powerful strike cleaving an enemy in twain. Penetrates through F grade armor and can effect ethereal entities. - Grade E - 1 Post Cooldown
    • Rikudō Mizu: Six Realms-Water - Feature [Crimson Heavenly Eyes] - 360 degree Vision, Bolster [Speed] F, Focus F - Kurikara fully opens the Crimson Eyes all over his armor and centers his mind focusing on his current goal in battle. In this state he can dodge most attacks so long as his Speed is high enough and the attack is not too large for him to move. Increases Speed Grade +1 counts as Bolster [Speed] F use. Lasts one post. - Grade F - 0 Post Cooldown
    • Rikudō Hi: Six Realms-Fire - Magic E, Componentless Magic E, [Energy] Affinity F, Fighting Style Kishin-ryu E - Kurikara concentrates dark energy into his palm, coating his blade in it. Then performs a slash empowered by his magic - Grade E - 1 Post Cooldown
    • Fūin Hi: Sealed Flame - Magic F, Componentless Magic F, [Energy] Affinity F, Athletics F, - Kurikara concentrates dark energy into his palm, suffusing his fist in magical power and drives it into his enemy. - Grade F - 0 Post Cooldown
    Equipment:
    • Polished Nodachi D- a newly maintained, cleaned and sharpened Nodachi
    • Living Armor E(Heavy)- Full plate armor making up Kurikaras body which houses his soul
    Items:
    • Whetstone
    Assets:
    Change Log:
    • Chararacter Creation:
      • 21 points into Strength C
      • 14 points into Speed D
      • 7 points into Vitality E
      • 14 points into Fighting Style [Kishin-ryu] E
      • 21 points into Skill Loan F
      • 7 points into Athletics F
      • 7 points into Focus
      • 7 points spent on Rust Worn Nodachi F
      • 7 points spent on Worn Living Armor
      • Created Ability Keishō-suru Rikudō: Inheritor of the Six Realms
      • Created Ability Rikudō Tsuchi: Six Realms-Earth
    • Post RP #1-The Dead awake at Night (Blue Viscera Occult Questline):
      • Received Title [Schizophrenic]
      • Received 55 points
      • 7 points spent on Intelligence E
      • 7 points on Feature [Crimson Heavenly Eyes] - 360 degree Vision
      • 7 points spent to upgrade Rust Worn Nodachi to Polished Nodachi E
      • 7 points spent to upgrade Worn Living Armor to Living Armor E
      • 7 points on Bolster [Speed] F
      • 7 points on Strength B
      • 7 points on Speed C
      • Created Ability Rikudō Mizu: Six Realms-Water
    • Post RP#2- The Dead awake at Night, Part 2 (Blue Viscera Occult Questline):
      • Received Title [Mantled Rancor]
      • Received 62 points
      • 14 points for Magic E
      • 42 points for Component less Magic E
      • 7 points for [Energy] Affinity F
      • Created Ability Rikudō Hi: Six Realms-Fire
    • Post RP#3- Ruins Right Route
      • Received Title [Ryke Military Associate F]
      • Received 25 points
      • Bet 21 points on World RP: Empire Victory
        • Loss
      • Spent 7 points for Vitality D
    • Post RP#4- Runaway Slaves Part 1
      • Received 41 Points
      • Spent 14 points for Fast E
      • Spent 7 points for Jumping F
      • Spent 7 points for Fighting Style [Kishin-ryu] D
      • Spent 7 points for Polished Nodachi D
      • Spent 7 points for Vitality C
     
    Last edited:
    Lacie
  • "Lacie Liddell"

    1658378497980-png.1004332
    Untitled267_20220704215803.png

    Theme:


    Rp'er Name: Etymar
    Post Frequency: Twice per week likely.
    Discord Name: I am in the Discord server.
    Current RP: N/A
    Goals:
    • "Lacie wants to know more to this world...this land...everything...No, Lacie needs to know more...it is the only thing that brings Lacie comfort. And because it brings Lacie comfort, she is addicted to her yearning for more.”
    • Maximize Appraisal and create a library of her findings and knowledge.
    Equipped Titles: [Human]
    Height: 5'1" (155 cm)
    Weight: 110 lbs

    Backstory:
    Beyond her acknowledgement and reminisce thereof her knowledge of the modern innovations, the last memory she had from her past life was that wherein she had fallen through a glass mirror.

    She could not remember why nor how she had fallen in, but for her, it was clear that there was nowhere else for her to go. There was nowhere else for her to go, and she could do nothing to change it. That, and she was afraid. She was afraid, she did something, and she wanted and needed to run away. Further, and further away until the abyss would embrace her.

    ...But the abyss did not embrace her. Instead, she met a man named "God,"

    Life, is but a dream, and there she had awoken. Taking with her, the dreams of another.

    Current Life:

    God gave Lacie a gift, and the gift that Lacie was given was called "Appraisal."

    Question after question was all that she had, and "Appraisal" taught her more.

    Who was God? What was God? Why couldn’t God resolve God's own wish? Where was Lacie? Who was Lacie? What were 'Titles'? What was 'Magic'? Why were monsters evil? What was Evil? What did Lacie's memories mean? Why did she not remember anything? Who was she? Why was she here? Why? Why? Why--?

    What more did she not know?

    The only comfort she found was that therein the only gift that she had been given in this new world:

    Appraisal.




    Acquired Titles:
    • [Human]
    • [Strange] - Individuals deemed 'proper' folk are less likely to associate with characters wearing this title for fear a strange person like the character may get them wrapped up in some strange or unpleasant happenings. On the flip side, decidedly strange individuals are more likely to be drawn to the character.
    Points at Start: 105
    Points Earned: 40
    Points Spent: 105
    Points Not Spent: 40

    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)

    Strength F (0)
    Precision F (0)
    Intelligence D (14)
    Vitality D (14)
    Speed E (7)

    Character Grade: E

    Skills:

    • Appraisal E (0) - Default for Isekai'ers.
    • Minions F (14) - 5 minions total
    • Magic E (14) - Lacie knows she has magic.
    • [Ensnare] Affinity E (14) - Ensnare Affinity; ensnares target so they have difficulty moving or doing anything. The snare generally has a visible component like ice or vines that can be destroyed to prematurely end the binding. Strength of binding is relatively low but takes an action to break free from at minimum. Duration of affinity is 1 post of target per grade. If out of combat, duration is up to narrator discretion. Lacie is able to create projections derived from her imagination to bind them and prevent them from moving.
    • Spell Duration F (7) - Lacie can augment her spells to last up to one minute.
    • Magic Range F (7) - Lacie's spells can reach up to 10 ft. away.

    Abilities:


    I Want to Know More E
    | 1 Post Cooldown
    (Appraisal E, Magic E, Magic Range F, Catalyst E)
    Lacie will appraise an object from a 10ft. distance or even a mass 10ft. radius area.

    Constant Studying E | 1 Post Cooldown
    (Appraisal E, Magic E, Magic Range F, Spell Duration F, Catalyst E
    For 60 seconds, Lacie will consistently appraise the objects around her from a 10ft. distance or even a mass 10ft. radius area.

    Captured in a Nightmare E | 1 Post Cooldown
    (Magic E, Magic Range F, Ensnare Affinity E, Spell Duration F, Catalyst E)
    Ensnares a target amongst dark, terrifying tendrils for 60 seconds.

    Equipment: (Amore, Weapons, and Magical Catalysts you are presently wearing and its letter grade. Also list anything special about them. Word or picture description accepted.)

    • Rustic Pocket-Watch (Magical Catalyst E (14) - A bronze pocketwatch that Lacie knows to be her own.

    Items:

    • Whetstone
    • Bedroll
    • Fire starter kit
    • Rations
    • Waterskin
    • Parasol (Cosmetic)

    Assets: (land, buildings, ships, etc...anything you do not carry around with you but you have acquired)

    • Run down shack
    Lacie's Bunny Pawns F - Five minions

    Bunny Pawns
    In order to be able to further spread out her ability to garner knowledge, Lacie wished for friends that would assist her in her attempts to do so. Mustering would be Lacie's rabbit friends--her pawns.

    STATS:
    [Small] [Fae]
    Height: 2'0"; Weight: 15 lbs
    Strength H (-14)
    Precision D (14)
    Intelligence F (0)
    Speed D (14)
    Vitality E (7)

    Fast F (7) - can run at 12mph
    Feature: Bunny Ears [Cosmetic]
    Feature: Rabbit Tail [Cosmetic]
    Transform F: Berserker Bunny (28)


    (Imagine big and scary looking black rabbits.)

    Height: 6'6"; Weight: 300 lbs
    Strength D (14)
    Precision F (7)
    Intelligence H (-14)
    Vitality E (7)
    Speed F (0)
    Equipped Titles: [Fae]

    • Jumping F (7) - vertically 3yrds/horizontally 10yrds
    • Fighting Style [Bun Bun Bonanza | Martial Arts] E (14) - Linked F, [Drain Vitality] F
    • Natural Weapons F (14) - Utilize their bodies for the sake of offense and bludgeoning.


    • Feature Bunny Ears (Cosmetic)
    • Feature Bunny Tail (Cosmetic)

    Abilities:

    "We're Late! We're Late!" F | 0 Post Cooldown
    (Jumping F, Natural Weapons F | Bun Bun Bonanza F [Linked])
    Hop. Hop. The transformed rabbits will utilize their jumping power to bludgeon their opponents with their bodies, each rabbit making two consecutive attacks.

    "Runny Bunny!!" F | 0 Post Cooldown
    (Fast F)
    The rabbits will use their 12mph running speed and small size to run away and re-coordinate their attacks.

    Abilities:

    "We're Late! We're Late!" F | 0 Post Cooldown
    (Jumping F, Natural Weapons F)
    Hop. Hop. The transformed rabbits will utilize their jumping power to bludgeon their opponents with their bodies.

    "Bunny BONK!!" F | 0 Post Cooldown
    (Jumping F | Bun Bun Bonanza F [Drain Vitality F])
    In order to weaken their enemies, a bunny will jump at and weaken its enemy’s defenses, draining its Vitality effectiveness by one grade.

    "Hophophop!!" F | 0 Post Cooldown
    (Jumping F)
    The rabbits will use their powerful jumps to help each other escape a bad looking scenario.

    Abilities:

    "Bunny Brawlers" F | 0 Post Cooldown
    Minions F | (Fast F | Transform F) | (Jumping F, Natural Weapons F | Fighting Style F [Linked])
    Coordinating their strikes, the bunnies divide and conquer by using their speed to flock, surround, and attack an enemy using consecutive jumps and bludgeoning. them.

    "Evacuation!!" F | 0 Post Cooldown
    (Jumping F)
    In protocol recognition of a dangerous scenario, the rabbits will swap between carrying each other in their berserker forms to escape a scene.

    Change Log:
    AUGUST 1ST, 2022
    - Character Creation
    • Intelligence D (14)
    • Vitality D (14)
    • Speed E (7)
    • Appraisal E (0)
    • Minions F (7)
    • Magic E (14)
    • Projection Affinity F (7)
    • Spell Duration F (7)
    • Magic Range F (7)
    • Magic AoE F (7)
    • Rustic Pocket-Watch (Magical Catalyst E) (14)

      Bunny Minions:
      Strength H (-14)
      Speed D (14)
      Precision D (14)
      Vitality F - 7
      Transform F
      Fast F

      Transformed:
      Strength D (14)
      Precision F (7)
      Intelligence H (-14)
      Vitality E (7)

      • Jumping F (7) - vertically 3yrds/horizontally 10yrds
      • Fighting Style [Bun Bun Bonanza | Martial Arts] E (14) - Linked F, [Drain Vitality] F
      • Natural Weapons F (14)

    SEPTEMBER 29, 2022 - 40 Points Acquisition from Fantasy - [Isekai Hell] One’s Search for Reunion
    • Earned 40 points; to be spent at a later time (AKA when I have more time LMAO)
    • Gained title: [Strange] - Individuals deemed 'proper' folk are less likely to associate with characters wearing this title for fear a strange person like the character may get them wrapped up in some strange or unpleasant happenings. On the flip side, decidedly strange individuals are more likely to be drawn to the character.
    40 POINTS UNSPENT
     
    Last edited:
    Laguna
  • Laguna

    20220122_141333.jpg
    Theme:

    Rp'er Name: D. Rex
    Post Frequency:
    Yes
    Discord Name: PM
    Equipped Titles: Beast, Mermaid
    Height: 7'
    Weight: 200lbs
    Backstory:
    Life was a dream, and she woke from it. There was not much to remember. Not much to long for. Nothing to look back in but memories that would give her a fin up in this world. At least she died doing what she loved, Scuba diving... she was eaten by a shark.
    Current Life:

    A world of endless opportunity, with abilities beyond anything she had before. Such was her thrill on being born again in this world. The ways of the water were so much better than that of land. The turmoil between the fish-folk races presented a lucrative opportunity. One she planned to take full advantage of. Hunter today, and mayhap a pirate tomorrow. The world was her oyster.
    Acquired Titles: Mermaid
    Points at Start: 105
    Points Earned: 0
    Points Spent: 105
    Stats: (These are better explained further down on the page. Upgrade them as you see fit with the points you have. At start, no stat may be higher than grade B)
    Strength - F
    Precision - E
    Intelligence - F
    Vitality - E
    Speed - C
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)

    Character Grade: E
    • Appraisal E
    • Feature - Gills
    • Feature - Mermaid Tail
    • Feature Darkvision
    • Steady Hands F
    • Feature - Fish part shark teeth
    • Feature - Fish part minor fins
    • Swim Speed D (30mph)
    • Resilient F (Water Pressure)
    • ResilIent F (Cold)
    • Language - Mermese (native)
    • Language - Common
    • Heightened Senses F (Smell)



    Abilities:
    Equipment:
    • Merrin Crossbow: Grade F
    • .
    • .
    • .
    Items:
    • N/A
    Assets:
    • N/A
    Change Log:

    Start

    0pts - Str F
    7pts - Pre E
    0pts - Int F
    7pts - Vit E
    21pts- Spd C

    7pts Feature - Gills
    0pts Feature - Mermaid Tail
    21pts - Swim Speed D
    7pts - Resilient F (Water Pressure)
    7pts - Resilient F (Cold)
    7pts - Feature Darkvision
    0pts - Language - Common
    7pts - Heightened Sense F (Smell)
    7pts - Steady Hands F
    0pts - Feature - Fish part shark teeth
    0pts - Feature - Fish part minor fins

    Possessions
    7pts - Merrin Crossbow Grade F



    Wishlist
    Xpts - Undetected F (sight)
    Xpts - Magic Affinity F
    Xpts - Legs Transformation Affinity
    Xpts - Magic Duration
    Xpts - Magic Catalyst E (seashell)
    [/LIST]
     
    Last edited:
    Loke Lenheart
  • Loke Lenheart
    A young man with green eyes and pink curly hair that falls just below his shoulder blades. He’s lithe, yet fit. Despite his smile, something haunted lies behind his eyes.
    Rp'er Name: NebulaBlossom
    Post Frequency:
    Every 1-2 days
    Discord Name: LotaLore#6437
    Current RP:
    Goals:
    Explore the new facets of his healing magic, learn new support magic, see and learn about the new world.
    Equipped Titles: Human. Right Hand, Clutch
    Height: 5’9”
    Weight: 147lbs
    Backstory: Coming from a version of modern Earth where some had mystic latent abilities, Loke’s past life was riddled with hardship. The ability to heal people manifested when he was just a child. The cost to him was energy expended as well as feeling the pain of every injury and ailment he cured. His mother, seeing only potential profit, began to sell his healing while ignoring the cost to her son. Loke and his mother learned that he could heal more efficiently if he understood the anatomy of the area he healed and so she forced him to read medical books. Loke developed a good understanding of the human body and its functions this way. When he was a teenager, Loke ran away and never returned to his home. With no other skills, he began to sell his own healing to pay for anything he needed. A hobby of his became baking once he had his own place. He found small joy in doing something purely for himself. Sadly, this happiness couldn’t last forever. He was the victim of a home invasion, the intruder shooting him in the chest, missing his heart but puncturing his lung. In a cruel moment of irony, Loke couldn’t heal himself faster than he bled out.
    Current Life: Loke woke up in a hospital in a strange world. The nurse there told him that a stranger had found him unconscious in an alleyway. With no wounds or reason to keep him any longer, he was released. Loke had found that his healing abilities had carried over to this world but healing no longer caused him the pain it had before. The system of magic in this world was totally different than where he had come from and he wanted to learn more about it. He’s cautiously exploring what he feels is his do over.
    Acquired Titles: Human
    Points at Start: 105
    Points Earned: 50
    Points Spent: 154
    Points Not Spent: 1
    Stats:
    Strength - F
    Precision - F
    Intelligence - C
    Vitality - E
    Speed - E
    Skills:
    • Magic Affinity E
    • Spell Duration F
    • Magic Range F
    • Control Environment F
    • Healing D
    • Barrier F
    • Medicine E
    • Domestic Arts F
    • Bolster [Speed] F
    Abilities:
    • Minor Remedy - Healing F, Magic E, Magic Range F - Grade F Ability - Relieves body aches and minor ailments, or alternatively, can heal superficial wounds of self or any single target within 10ft. - 0 Cooldown, 10ft Range
    • Lesser Antidote - Healing E - Grade E Ability - Cures the target of non-lethal poison - Grade E or other Grade E or lower afflictions - 1 Cooldown
    • Mending - Healing D - Mends the flesh of more serious injuries, restoring any loss of sense the wound would have caused (ie, an eye wound no longer causes loss of sight). Can be used to repair a lost sense so long as the organs are present - 2 Cooldown
    • Protection - Barrier F, Magic E, Magic Range F - Grade F Ability - Creates a semi-translucent golden shield around self or a single target in 10 ft. - 0 Cooldown, 10ft Range
    • Hasten - Bolster [Speed] F, Magic E, Magic Range F, Spell Duration F - Grade F Ability - Increases the Speed Stat by 1 Grade of self or Target for 1 minute. - 0 Cooldown, 10 ft Range, 1 Minute Duration
    Equipment:
    • Ornate Wand D
    Items: (These are items you likely carry as a part of your equipped titles. Commonly items necessary or relevant to your trade like tools)
    • Wand Case
    • First Aid Kit
    • Bedroll
    • Rations
    • Waterskin
    Assets:
    Change Log:
    • Fantasy [Isekai Hell] - Schal's 11 - Gained 16 points, gained and equipped [Right Hand] Title.
      • [Right Hand] - Character proved himself invaluable to another character in clearing an obstacle and opening a new path forward. The crew of Zeke's vessel respect the character as a capable sort. Character will also have an easier time fulfilling the role of being a go-between in the future.
      • Spent 7 points to acquire Control Environment Skill, lost rented room at an inn
    • Fantasy [Isekai Hell] - Grandmaster of Goldcrest - Gained 34 points, acquired and equipped [Clutch] Title.
      • [Clutch] - Character easily proved their worth in several tense situations. Their absence could have resulted in things going the other way. Character is more likely to be appreciated and appropriately valued by those aware of them. Antagonistic forces aware of character are more likely to target them in the future to prevent them from saving the day.
      • Stat changes: Vitality F -> E (7pts)
      • Skill changes: Spell Duration F (7pts) Magic Range F (7pts) Barrier F (14pts) Bolster [Speed] F (7pts)
      • Ability Upgrade:
        • Minor Remedy - Healing F, Magic E, Magic Range F - Grade F Ability - Relieves body aches and minor ailments, or alternatively, can heal superficial wounds of self or any single target within 10ft. - 0 Cooldown, 10ft Range
      • New Abilities:
        • Protection - Barrier F, Magic E, Magic Range F - Grade F Ability - Creates a semi-translucent golden shield around self or a single target in 10 ft. - 0 Cooldown, 10ft Range
        • Hasten - Bolster [Speed] F, Magic E, Magic Range F, Spell Duration F - Grade F Ability - Increases the Speed Stat by 1 Grade of self or Target for 1 minute. - 0 Cooldown, 10 ft Range, 1 Minute Duration
     
    Last edited:
    Lothric
  • Lothric

    black_dragon_kalameet_by_siberian_demon_ddzm91a-fullview.jpg

    Rp'er Name: lXlGamemaster
    Post Frequency:
    At least once per day
    Discord Name: lXlGamemaster#3004
    Current RP: Open
    Goals: go from a grumpy small dragon into a big one who fights with the friends he found along the way
    Equipped Titles: Monster | Drake | Dragon | Astral Witness
    Height: 4 ft. high, 6 ft. long
    Weight: 400 lbs.
    Backstory:The original Lothric was an ancient being: a cosmic dragon who was called upon by the other Celestials in times of war with the other gods. That Lothric was content to live its life as a beast and slumbering among the stars, but fate had other plans. The Celestials called an end to their war, leaving Lothric with no purpose in life. Enraged, the dragon attempted to rekindle the war by going to war with anyone and anything, until the gods banded together and banished him, ripping him of his cosmic might and immortality.
    Current Life: Having been stripped of his powers, the current Lothric has to deal with the reality of his mortality. Before he wouldn't have thought to even inspect a planet up close, but now he's been forced to study and learn about the world, as well as his new dragon form. Hunting is an actual challenge, and anyone sentient he finds in the wild could be a life or death scenario. For now he'll lay low, learning as much as he can and try to find a way to regain his powers.
    Acquired Titles: Monster | Drake | Dragon | Astral Witness
    Points at Start: 105
    Points Earned: 22
    Points Spent: 119
    Points Not Spent: 8
    Stats:
    Strength - E
    Precision - C
    Intelligence - E
    Vitality - E
    Speed - E
    Skills:
    • Flight F - character can fly 3 miles per hour
    • Magic Affinity F - able to cast magic. (requires a catalyst item)
    • Laser Affinity F - able to manipulate magic into laser beams
    • Feature Skill (Claws) F - you have claws that you are able to use in combat as natural weapons
    • Feature Skill (Teeth) F - you have teeth that you are able to use in combat as a natural weapon
    • Feature Skill (Tail) F - you have a tail that you are able to use in combat as a natural weapon
    • None
    Equipment:
    • Natural Weapon (Claws):
    Items:
    • Old Backpack
    Assets:
    • None
    Notes:
    • Astral Witness - This has allows Lothric to have the dead become more comfortable around Lothric and non hostile, unless they have their own minds.
    Change Log:
    Character Creation:
    • Increased STR, VIT, and SPD to E rank, Increased PRES to C rank
    • Gained Feature Skill for claws, teeth, and tail
    • Gained Laser Affinity F
    • Gained Flight F
    • Gained Natural Weapon (Claws)
    • Gained the Monster, Drake, and Dragon titles
    Gained 22 Points from Fantasy - [Isekai Hell] - Trouble with Trolls and Music
    • Gained the Astral Witness title
    • Increased INT to E rank
    • Gained Magic Affinity E
     
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    Maikoa Groave
  • Maikoa Groave
    sSmJFQBPcwjpCQBLWq-5P4Itv_pkY-DV8W0Z8qstcsprTVDna__zfJU42ZqSvrMmrKi0fGHilruCXcYcciTR2q-ceeqPC-d5jisBPxxpPj-xjKKoXIOZkD4_faw_Jay5PNEfoMRJ
    Theme:
    Rp'er Name: NeramoDJI
    Post Frequency:
    Daily
    Discord Name: See Neramo Blackwood
    Equipped Titles: Monster, Woodland Demon, Plague Bearer, Bushwacker, Abuser, Accomplice
    Height: 7’3
    Weight: 200 LBS
    Backstory: Photosynthesis
    Current Life: Moikaa was once just a regular tree seed, flowing in the wind after being knocked loose from her parents embrace. She ended up in a nice patch of recently turned and fertile soil. She was but a young sapling, spreading her roots into the earth. After 6 years of growing however, her roots were disturbed. Humans, disturbing the soil at her base, throwing one of their own into a hole beneath her. They covered it and left soon enough. But that was when something began to happen. Her roots began to slowly seep into a deep sustenance, drinking deep the fuel she was given, as her body began to change, feeling the flow of energy and power inside herself, and becoming aware. Truly aware of herself, she no longer felt the immovable skin around her, but rather when she twisted to adjust, she actually began to move. Looking at her hand, she realized… she had a hand. It was her familiar bark, but in the visage of humans. With sentience and no purpose, she began to set out, confused as to her existence.
    Acquired Titles: Monster, Woodland Demon, Plague Spreader, Bushwacker, Abuser, Accomplice
    Points at Start: 105
    Points Earned: 27
    Points Spent: 128
    Points Unspent: 6
    Stats:
    Strength - F
    Precision - C
    Intelligence - C
    Vitality - D
    Speed - F
    Skills: (list skills here. List skill name and grade. Skill List is further down on page. Purchase and Upgrade them as you see fit with points you have.)
    • Magic Affinity E
    • Flora Magic Affinity E
    • Carpentry F
    • Agriculture F
    • Fletching F
    • Magic Duration F
    Abilities:
    • Life Flow - Flora Magic F, Magic Affinity F, Agriculture F, Magic Duration F - Maikoa makes a plant around her begin to grow spontaneously, before shriveling and returning to it's original size shortly after. - Grade F - 0 post cooldown
    • Tangling Roots - Flora Magic E, Magic Affinity E, Agriculture F, Magic Duration F - Maikoa summons thin plants from beneath the ground to restrain an opponent within 5ft of her for 1 minute - Grade E - 1 Post Cooldown
    Equipment:
    • Magic Fruit Catalyst E
    Items:
    • Carpenter Tools
    • Fletching Tools
    • Agriculture Tools
    • Apples
    • Bark clothing
    Assets:
    • Homemade Tree Home
    Change Log:
    1644284055435.png
     
    Last edited:
    Malerie / Malady
  • Malerie / Malady
    33414975_g6x6VxoKNBXct2z.png
    Theme:
    Rp'er Name: SilentAngel
    Post Frequency:
    Once every few days
    Discord Name: SilentAngel#6969
    Equipped Titles: Monster, Nevermore, Medical Expert
    Height: 5'2"
    Weight: 140 lbs
    Backstory: During her time alive, Malerie did her best to help others, going through med school and becoming a surgeon. She put quite a bit of emphasis on the morality of her job during that time, avoiding certain medical institutions not just because of what they did, but even what they were rumored to do, as in her mind she could not willingly help people when working for someone who would willingly hurt others. Eventually she found a steady job, and worked there for a few years. Sadly, her time working for the hospital was cut short due to a car crash, killing her and sending her to a new world.
    Current Life: When Malerie was thrown into the new world, she was disoriented, and did her best to survive. One of the most terrifying things was the fact that her body was no longer human, but some strange monstrous creature that looked like it would be more fit to live in the middle ages. When she found humans, she also found that her presence wasn't appreciated in the new world she found herself in, but worse, when she saw the humans she felt... hungry. She forced it down, wanting to continue to help others, but it continued to gnaw at her until her mind couldn't handle it any more. This life and the previous life of trying to help others, letting them walk over her because she wanted others to have a good life, before being ostracized for something out of her control became too much for the woman to handle. Her mind split into two different parts, a part that was a better side, trying to make the world a better place, and a side that just wanted to feel the pleasures of the world, living for herself and only herself. And thus, Malerie gained Malady, her other half. While Malerie was the dominant half, being out much more often, in times of stress, anger, or exhaustion, she can lose herself to the other side, and it can be anywhere from an hour to days before she gets herself under control.
    Acquired Titles:
    • Monster
    • Medical Expert
    • Nevermore: Requires a minimum of F in Healing, in addition to the features Plague Doctor's Mask, Long Tongue, and Gray Skin. This monster race tends to be much more conniving than most, willing to help those in need with their magical healing, but for a price. Oftentimes, this price can be more than the healing was worth, and the only people who come out ahead were those who were as monstrous as the one that healed them. Their body is a shade of gray, with their face being made up of a mock plague doctor mask, their mouth opening in front of it in a way some people think is horrifying, in a way that makes people only speculate what their more nefarious deals might be.
    • [Nightmare Medic] - character provided a lot of aid to those who likely would not have accepted it had they not been in clearer state of mind. Rumors will follow character of a haunting figure that appears to those in their hour of need offering to mend their flesh in exchange for their soul.
    Points at Start: 105
    Points Earned: 40
    Points Spent: 105
    Stats:
    Strength - F
    Precision - E
    Intelligence - A
    Vitality - E
    Speed - E
    Skills:
    • Medicine B
    • Healing B - Given a short amount of time using the herbs she has found, or quickly using magic if using a good enough focus, Malerie is able to cure any disease, even up to the point of bringig back someone who had recently died.
    • Feature: Plague Doctor's Mask - Face resembles that of a plague doctor from the dark ages.
    • Feature: Long Tongue
    • Feature: Gray skin
    Abilities:
    • Heals What Ails You - Medicine B, Healing B - Using her medicine knowledge in addition to her healing knowledge, Malerie can strengthen her healing ability. - Grade B - 3 Post Cooldown
    Equipment:

    Items:
    • Herbology kit
    • Medical Supplies: Includes bandages, scalpels, needle and thread, iodine, and hard liquor.
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    Assets:
    Change Log:
    • 4/24/2022 Was awarded the title [Nightmare Medic] in Fantasy [Isekai Hell] Healing the Holy City of Vegard and gained 40 points. Spent 35 to raise Vitality to E, Intelligence to A, and Medicine and Healing to B.
     
    Last edited:
    Manira Mundo
  • Manira Mundo
    token_1 (2).png

    Narrative

    • Not much is known about her past. Even she can't give anyone any clear details, because everything just seemed like a buzz. She remembers a loving family, though her mother was a bit strict. A large house, fit for a merchant's family, one that would house the marriage she didn't agree to. Corsets that kept her figure attractive, though they were a bit tight around the neck. All of these great things, a life of a little princess. Then something came.

      When she was found, she was buried underneath layers of wood and stone. Her family was nowhere to be seen, and the house in ruins, but at least she wasn't wearing a tight corset anymore. She was brought to an orphanage to be taken care of, but she had other plans. She ran away. Most of her life is lost in a swirl of fights and bickering. With no one by her side, except Wakas. Wakas? Oh, that's just the talking saber that appeared when her family and home disappeared.

      Wakas is a good friend, he always tells her funny things. Secrets of the void, it called them. To her, they were awesome stories to scare kids with. Like, a book with four eyes and several wings? A serpent with a sword for a tongue and scales made of gold? An Eldritch mind between the spaces of the worlds that tricks people into opening portals to other worlds? Pretty cool!

    General and Technical


    • Kali_fullbody.pngRoleplayer Name: The Eccentric

      Post Frequency: Every Two or Three Days

      Sex: Female

      Height: 5' 5

      Weight: 137 lbs.



    Skills

    • Sabre of Kapalaran E
      A fighting style that focuses on attacking, and just attacking. She learned it from Wakas, who claims she'd even be able to cut Time and Space in the future, whatever that means.
      Masakit F - Blight
      The edge is sharpened through magical influences, biting deeper than any average attack.
      Lahat - F - Multi-Dimensional
      With Destruction being a universal force, its effects are apparent across all realities. Attacks can even hit creatures in another dimension or reality, provided they're in the same space.

    Abilities

    • Break! F (Destruction Affinity F, Magic Affinity E)
      Somehow, you break things easier than most. Objects that aren't being worn or carried break easier when you attack them.
      0 Post Cooldown

      Gotta Go! F (Destruction Affinity F, Magic Affinity E, Teleport F)

      You cut the barrier between spaces. You can teleport to a space within 10 feet of you that you can see. Though if there is another creature or object in that space when you use this ability, you waste the use as you remain in place.
      0 Post Cooldown

    Inventory

    • Wakas E
      Wakas is a sabre that is light as a feather, and sharp as a barber's blade. She found it a while ago, and sometimes it speaks to her about funny stuff.

      Wakas [Magic Catalyst] F
      Wakas has a spine of flesh and teeth that bite into the magic in the air itself. It absorbs the magical energy in the surroundings, allowing her to cast spells by channeling this energy.



    Change Log:

     
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    Mad Maw
  • M̶̧͚̪͉̯̜̰͎̘̀͋̇̀͗̍́͆̑̏͂̿̊̚ǎ̴̯̀͠d̶̡̲̗̼̮̤̤̳̲͖͓͍̓̎̽́̽̏̐͂̆͆͘͘͘ M̶̧͚̪͉̯̜̰͎̘̀͋̇̀͗̍́͆̑̏͂̿̊̚ǎ̴̯̀͠ẃ̸̝̝̰͋͒
    Wire_Jaw_Commission_v1.png


    Rp'er Name: Garbage Pail Kid Garbage Pail Kid
    Post Frequency: 1-3 days
    Current RP: None
    Discord Name: Garbage Pail Kid#6419
    Equipped Titles: [Beast] [Gnoll] [Ryken Military Associate F]
    Age: 23
    Height: 5"8
    Weight: 132lbs
    Backstory:
    Madeline Mawson grew up as an eccentric bard who desired to play music across the world, and go on adventures along the way. She started at a young age, and left her home without looking back. Her exploits and musings reaching far and wide and making her quite popular among the townsfolk. She eventually came across an abandoned cave system, full of music without a source. Madeline couldn't resist the possibility of what laid inside and so she ventured in. It was there, within the heart of a long dead mountain, that she found an unnerving piece of music called The Lament Configuration. Her curiosity couldn't be sated as she wanted to see what music these notes would produce, but they moved and shifted constantly. She made it 4 notes, which is much farther than any previous musician had made it into this eldritch song. Her mind shattered and it's pieces swallowed into a void...replaced only with madness, only with Mad Maw.
    Current Life:
    Mad Maw has managed to make a nomadic life out of traveling to cities and playing her 'unique' brand of music. Kids find her entertaining, but most others simply find her unnerving. She had a cart she pulled that housed a mess of junk she called home. She hardly had any memory of the world before and whether it was directly correlated with The Lament Configuration was unknown as none in this world even knew what that was. She chose to live her life free, bedazzling and befuddling the masses with her strange music and even stranger personality. Her only drive in this new, untold world was to see as much of it as she could and leave a lasting impression on everyone she came across, good or bad.
    Acquired Titles: [Beast] [Gnoll] [Monster] [Ryken Military Associate F]
    Points at Start: 105(+7 G STR)
    Points Earned: 117
    Points Unspent: 12
    Points Spent: 210

    Stats:
    Strength | G Grade | +7 Points
    Precision | C Grade | 21 Points
    Intelligence | B Grade | 28 Points
    Vitality | E Grade | 7 Points
    Speed | C Grade | 21 Points
    Skills:
    [Movement]
    N/A

    [Mental]
    N/A

    [Martial]
    N/A

    [Magic]
    • [Magic] | D Grade | 21 Points
    • [Madness Affinity] | F Grade | 7 Points
    • [Magic Range] | E Grade | 14 Points| can launch magic up to 100ft away from herself
    • [Spell Duration] | F Grade | 7 Points | 1 hour in roleplay time
    • [Flare Affinity(Sight/Hearing)]| E Grade| 14 Points|
    • [Energized D| D Grade| 21 Points

    [Sense]
    • [Appraisal] | F Grade | Auxiliary | 0 Points
      Allows Isekaiers to know information about an object or character if the said thing is not above the characters appraisal. Characters will need other skills to further it on. If grade of appraisal is equal to or greater than the character grade of the target, then the user can learn about target's titles.
    • Feature[Gnoll]
      Gnolls(Or Hyena-Folk) are humanoid variants that possess the physical features of Hyenas; They are crazed, wild, and free. A primarily short lived race as they live as bandits, thieves, and raiders. They have a wanderlust for chaos, and it was hard for them to live and cooperate with the general population, but there are those who want to use that desire in a more productive way. Circuses, thespians, theatres, and concert halls are where these creative wildlings often thrive.

    [Defensive]
    N/A

    [Miscellaneous]
    • [Deception] | F Grade | 7 Points
    • Lucky | F Grade | 7 Points
    • Performance[Music]| D Grade|21 Points

    [Secondary]
    N/A
    Abilities:
    • Cackle Clone | [Madness Affinity F], [Magic Affinity D], [Magic Range E], [Deception F], [Spell Duration E], [Performance D], [Energized D] | D Grade | 2 Post Cooldown
      • Creates a clone of Mad Maw that is somewhat flawed, but helps her deceive friends and enemies alike. She can interact with the clone and talk to it for a short duration, even having jovial conversations with herself.
    • Choir Lance | 100ft [Madness Affinity F], [Magic Affinity D], [Magic Range E], [Magic Duration E] [Performance D], [Flare Affinity E] (Sight/Hearing), [Energized D] | D Grade | 2 Post Cooldown| 1 Hour Cooldown|2 Action Cost
      • She whispers a discordant melody that only one creature of her choice within range can hear, wracking it with terrible pain, causing a psychic shock within as her laughter fills their mind with thousands of echoes, raking their ears and eyes with terrible visions and sounds.
    • Jaunt of The Jester | [Madness Affinity F], [Magic Affinity D], [Magic Range E] [Performance D], [Energized D]| D Grade | 2 Post Cooldown
      • A defensive magic she casts with egregious quips against attackers. She clicks her tongue and enters a trance that allows her weave and distort her body to protect herself from harm.
    • Amygdala No. 5 | 100ft [Madness Affinity F], [Magic Affinity D], [Magic Range E, Magic Duration E] [Performance D], [Energized D], [Flare Affinity E] (Sight/Hearing)| D Grade | 2 Post Cooldown | 1-hour Duration|2 Action Cost
      • She replicates a fraction of the eldritch music that transformed her, blinding and deafening them with psychosomatic effects from her sepulchral dirge , it is a loathsome melody that attacks a single mind in range, but it also drains her of her power as it puts her through that terror all over again. Her vocal chords often left raw from her laughter.
    Equipment:
    • Kanicula (D Grade Hurdy Gurdy Catalyst)|21 Points
    Items:
    • Lyre
    • (Self Made) Riddle Book
    • Hurdy Gurdy
    • Entertainer Kit (Makeup, Costumes, Props) [Dec
    • Ring of 33 Keys
    Assets:
    • N/A
    Change Log:
    • [Archived Threads]- Fantasy - [Isekai Hell] - Ruins Right Route

    • 18th June - Character creation.
    • 105 Points--
    • 19th June - Addendums made to unused points, added skills, and altered abilities to suit grade
    • 22nd June- Changed Magic duration to F grade and corrected the wrong point usage
    • 13th July-
      22 points earned in (Ruins Right Route)
    • 18th Sept-
      53 points earned in (An Obscure Tutor Session)
    • 8th November, 2022-
      35 Points from Narration(Blind Desert Pt. 1)+7 from thanksgiving event
      14 points spend on Flare Affinity E
      21 Points spent on Energize D
      7 points spent on G Strength
     
    Last edited:
    Matt
  • Matt
    Sage no hat.jpg
    Theme:
    Rp'er Name: Neramo
    Post Frequency:
    daily most likely
    Discord Name: Neramo#7557
    Current RP: N/A
    Goals: Become stronger, find out what he should even be doing to change the world, Explore the world
    Equipped Titles: Human, Lagombi, Ryken Adventurer E
    Height: 6’2
    Weight: 195
    Backstory: Just a regular fellow for the most part, Matt was a typical salaryman fresh out of college working for a game design company, before one day he got hit by a truck in a small episode of him wondering if this was all there was to life.
    Current Life: Rather than being born again, Matt was simply given a new body rather similar to his old one, the only difference being increased capability and his hair now being a stark white. He spawned in the fields of Ryke, with the clothes on his back and a fanciful bow.
    Acquired Titles: Human, Lagombi (due to horned Rabbit parts), Ryken Adventurer E
    Points at Start: 105
    Points Earned: 29
    Points Spent: 133
    Points Not Spent: 1
    Stats:
    Strength - F
    Precision - A
    Intelligence - F
    Vitality - F
    Speed - F
    Skills:
    • Steady Hands F
    • Fighting Style: Monster Killer D
    • Fighting Style: Monster Killer: Achilles Killer - F - Hot Shot - Matt simply points towards his target silently, and fires an arrow, which pierces the point he points to
    • Fighting Style: Monster Killer: Longshot - F - Range - Matt can shoot up to 10 feet
    • Fighting Style: Monster Killer: Deadshot - E - Incapacitate - Matt points with two fingers, firing a shot into a debilitating zone into his target
    • Feature: Rabbit Ears
    • Feature: Catalyst: Horned Rabbits Horn
    Abilities:
    • Slayers Shot To Achilles Heel - Deadshot E, Range F, Steady Hands F - Matt fires an arrow into a lethal zone of his target, allowing for an instant down while dodging away from them - Grade D - 2 Post Cooldown
    • Slayers Aim - Range F, Deadshot E, Achille’s Killer 3 F - Matt take’s a moment to hold still, breathing deep and loosing an arrow into a lethal zone of his target, able to aim extremely precisely for what lethal spot he wants to hit - Grade D - 2 Post Cooldown
    • Slayers Eye - Achilles Killer F, Range F, Steady Hands F - Matt dodges to the side, firing an arrow towards a targets weakpoint to debilitate them. - Grade E - 1 post cooldown
    Equipment:
    • Silver Bow C
    • Catalyst F: Horned Rabbit Horn
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Torch
    • Arrow Supply
    • Spare bowstrings
    • Carrots
    Assets:
    • Small Hut
    Change Log:
     
    Last edited:
    Melissa
  • Melissa
    49ff820ef45466b8b8df7a4436bd.jpg
    Rp'er Name: Lulidew
    Post Frequency:
    2 times a week
    Discord Name: dm me for it
    Equipped Titles: human
    Height: 5'3
    Weight: 100 lbs
    Backstory: She does not remember much from her previous life, only that due to some reason she had a deep hatred for evil.
    Current Life: She would be reborn into this world as a young orphan with nowhere to go. Fortunately, a blacksmith was willing to take her in as an apprentice, providing her with meals and a cozy bed in return for her service. After spending a few years improving on her blacksmithing, she decided to embark on her journey to fight against all evil.
    Acquired Titles: human, blacksmith expert
    Points at Start: 105
    Points Earned: 141
    Points Spent: 224
    Points Not Spent: 22
    Stats:
    Strength - B (28)
    Precision - A (35)
    Intelligence - F
    Vitality - B (28)
    Speed - F
    Character grade: D
    Skills:
    • Regeneration F (7)
    • Artisan Blacksmith B (35)
    • Artisan Artificer B (35)
    • Artisan Tailor B (35)
    • Appraisal D (0)
    • Attentive student D (21)
    Abilities:
    Equipment:
    • Arming sword C (crafted with artisan blacksmith skill)
    • Heavy armor C (crafted with artisan blacksmith skill)
    • Kite shield C (crafted with artisan blacksmith skill)
    Items:
    • Whetstone
    • Bedroll
    • Fire Starter Kit
    • Rations
    • Waterskin
    • Blacksmithing tools
    Assets:
    • 1x Rudolph joining any rp of choice (except world rps)
    Change Log:
    • Gained 29 points from scooping Tobias
    • Spent 84 points on str B, vit B and precision B. Spent 28 points on artisan blacksmith C, 7 points on regeneration F
    9 Aug
    • gained 7 points from summer event
    • spent 21 on attentive student D

    28 Aug
    - gained 1x Rudolph asset from marketplace

    21 Oct
    - gained 105 from the threads gather
    - spent 7 on precision, 7 on artisan B blacksmith, 70 on artisan B tailor and B artificer
     
    Last edited:
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