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Exalted 3e: Dead of Night

Dice System
Exalted 3e
OOC
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Characters
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Lore
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D. Rex

Magic Eight Ball
As your sword swings, it slices through much of the webbing of its nest giving it much less of a foothold than it had before. And one less obstacle in your path. Even still, your blade scores the exoskeleton of its front legs.

Where it was once anticipating easy prey... you have now made it most irritable.




Jontom - 11
Mors - 10
Demon Spider - 9
Red Monk 1 - 8
Luanna - 7
Karyn - 6
Ember - 5
Red Monk 2 - 4


Next Round
Jontom - 17
Demon Spider - 4



Pumpkin Spice Cyanide Pumpkin Spice Cyanide
It is your turn. What do you wish to do?
 

Pumpkin Spice Cyanide

Dead-End Girl
Mors, noticing the other threats nearby, opts to attack the others preemptively before they become surrounded.
He sprints passed the spider and Jontom. Utilizing his momentum, Mors jumps into a spin with his sides perpendicular to the ground while winding the axe in his hands such that the torque from his movements would cleave the it deep into the clay demon's shoulder and torso.
He'd gotten plenty far in his life without essence, his lack of it in this moment didn't bother him any.

Withering attack on spider and a stunt(?) pls c:
 

D. Rex

Magic Eight Ball
Pumpkin Spice Cyanide Pumpkin Spice Cyanide

Your axe swings true, flying overhead, the blade comes down right on mark. Yet, with sinuous movements and the speed of a predator insect, the red monk catches the blade of the axe between crossed forearms.


Your withering attack hits with 7 extra successes (these are called threshold successes)

The enemy has a soak of 9.



Add strength + weapon damage + threshold successes.

Once you have that number, subtract the soak of the target. In this case, 9.

This will be how many dice of withering damage you will roll. 10s count as 2 successes in withering.
 

D. Rex

Magic Eight Ball
It as the monk tries to hold the axe at bay, the raw strength of the solar was inescapable.

The monks blank face turned into an enraged grimace as it was slowly forced onto its knees, trying to push back against the axe with all its strength but failing. The blade inching closer and closer to the monks body.

Before it could breach the monks body, it made a mighty heave, pushing the axe to the side to glance off the ground instead.

The monk seemed both startled and furious, but its position from the ground told all.


You get 14 initiative from that attack.

But! You broke its initiative, giving you an extra 5!

That means you gained a whopping 19 initiative!



Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna - 7
Karyn - 6
Ember - 5
Demon Spider - 4
Red Monk 2 - -9


Next Round
Mors - 29
Jontom - 17
 
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D. Rex

Magic Eight Ball
Seeing its brother bested so, the first monk let's out an animalistic snarl. With pouncing leap, it landed beside Mors. Its hand contorted into claws, like that of a tiger, and flashed briefly with a sickly green light.

With an upward swing, the deadly hand races to meet your face. With more than enough force to threaten it being ripped off.

Red Monk 1 is hitting you with 11 successes. A very good roll by it.



Pumpkin Spice Cyanide Pumpkin Spice Cyanide
You will need to defend.
Will you dodge/evade or try and parry? Use whichever number is higher.

Then declare your soak.
 

Pumpkin Spice Cyanide

Dead-End Girl
Hoping instinct would guide his hand Mors takes a step back and attempts to lean out of the trajectory of the claws. Simultaneously, he shifts his back hand from the strapping grip to the belly of the axe shaft and attempts to use the pommel and knob to redirect the monk's claws away and over; ideal for a counter attack.

Parry 5+1

Soak 12
 

D. Rex

Magic Eight Ball
Pumpkin Spice Cyanide Pumpkin Spice Cyanide

As your bring the shaft of your axe to bear the brunt of the blow, the monks claws take against it, causing a screech of stone and and a shower of sparks as it slides up the shaft and across the blade.

You were able to escape harm, but the blow had with it an a great strength behind it, that pushes you ever so slightly off balance.


The monk deals 2 damage to your initiative, and recovers 3.


Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna - 7
Karyn - 6
Ember - 5
Demon Spider - 4
Red Monk 2 - -9


Next Round
Mors - 27
Jontom - 17
Red Monk 2 - 11




Red Shadow Claws Red Shadow Claws
It is Luanna's turn. What would you like to do?
 

Red Shadow Claws

Five Thousand Club
First, I forgot to roll Initiative for Red Tusks, so that will be 5 dice.

Luanna sees the monk striking at Mors, and a smile lights her face. The poor bastard has left an opening, leaving it's back to her. Using her spear as a vaulting pole, she pushes the blunt end at Red Tusk's tough hide, and lunges at him, the sharp tip of her spear forward, while yelling "The light of the Unconquered Sun burn you".

Assuming a 1-die stunt, that's 9 dice, and spending 1 Willpower for an auto success.

5i for Red Tusk

6 successes on Luanna's attack
 

D. Rex

Magic Eight Ball
With fury you leap across the empty space in between you, the tip of your spear on a trajectory for the demons chest.

The already angry monk seemed even angrier at the mention of the Unconquered Sun. As the savage came flying from the air, the red monk twisted, bringing up his hands to catch spear in his palms.

Red Shadow Claws Red Shadow Claws

You hit with 1 extra success.

Red Monk 1 has a soak of 9. Roll damage
 
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D. Rex

Magic Eight Ball
(Updated to include Red Tusk)

Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna - 7
Karyn - 6
Ember - 5
Red Tusk - 5
Demon Spider - 4
Red Monk 2 - -9


Next Round
Mors - 27
Jontom - 17
Red Monk 1 - 11
 

D. Rex

Magic Eight Ball
As you thrust the spear, the momentum behind your leap forces the Red monk back a few steps, forcing him away from aiding his fellow demon.

As his feet skidded to a stop, you rip the spear from his hands in cloud of red dust.

You can tell that the Red Monks arent wearing any armor. Save for their, quite literally, well chiseled abs that are on full display. However you feel that a with a decent enough thrust, you might be able to penetrate their tough exterior.

Red Shadow Claws Red Shadow Claws
You gain healthy 3 initiative, bringing you to 10.

Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna
- 7
Karyn - 6
Ember - 5
Red Tusk - 5
Demon Spider - 4
Red Monk 2 - -9


Next Round
Mors - 27
Jontom - 17
Luanna - 10
Red Monk 1 - 9


Psychie Psychie
It is Karyn's turn. What would you like to do?
 

Psychie

Princess Psychie
Karyn raises up her bow and knocks an arrow before quickly raises it up and takes aim at the spider, then she looses her arrow at it, hoping to help Jontom set up a killing blow on it.

All of those dice and only 4 successes.
 

D. Rex

Magic Eight Ball
The arrow flies across the room, streaking past Jontom and towards the giant arachnid. Its eight glaring eyes seeing it coming, swiping at the arrow with its forelegs.

Psychie Psychie
You hit with 1 threshold success.

The creature has a soak of 8, and a hardness of 5.

Roll damage.
 

D. Rex

Magic Eight Ball
The arrow strike the spiders abdomen, embedding itself in its black shell. Its thick chitin wasn't fully pierced. But it caused enough pain to cause the demon to back away.

And while the Spider was immune to it's own webs... the arrow was not. And as the shaft of the arrow got caught on the webbing, it made it that much hard for the demon to move.

You gain a proficient 4 initiative, bringing you to 10.

Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna
- 7
Karyn - 6
Ember - 5
Red Tusk - 5
Demon Spider - 1
Red Monk 2 - -9


Next Round
Mors - 27
Jontom - 17
Luanna - 10
Karyn - 10
Red Monk 1 - 9


Random Word Random Word Red Shadow Claws Red Shadow Claws
It is the turns of Ember and Red Tusk. What would you like to do?
 

Red Shadow Claws

Five Thousand Club
Seeing Luanna take her spear, and strike at these assailants, Red Tusks charges towards the red human she is fighting, intending to give it a big bite, so he learns his lesson.

Withering bite attack.

4 successes on the attack.
 

D. Rex

Magic Eight Ball
The red monk swirls around, bringing up both hands to push against the side of Red Tusks head in a diverting strike. Trying to use the hellboars speed and weight against it.

Red Shadow Claws Red Shadow Claws
You hit with 0 extra successes. Roll damage.
 

D. Rex

Magic Eight Ball
Even as the brunt of the hellboars force was directed away, Red Tusks mighty... Tusks.... still manage to graze the demon. Knocking him back and forcing him to cede some ground to recover his balance.


Red tusk gains decent 4 initiative to bring him to 9.
Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna
- 7
Karyn - 6
Ember - 5
Red Tusk - 5
Demon Spider - 1
Red Monk 2 - -9


Next Round
Mors - 27
Jontom - 17
Luanna - 10
Karyn - 10
Red Tusk - 9
Red Monk 1 - 6


Random Word Random Word
It is Embers turn. What would you like to do?
 

Random Word

One Thousand Club
Ember freezes for a moment as the melee starts. Her internal reserves are empty, but the ambient fire essence of the room jumps eagerly at her fingertips, shaping itself to her will with intoxicating ease. She can hear it singing all around her, and roused by the fury of Lawgivers at war it wants to burn everything. She shakes her head and takes a deep breath to reassert control. Too much. This calls for some precision. Some finesse. Burning everything can come later.

Still, finesse doesn't mean she can't have a little fun. With music like this she can't help but dance, and the fire essence of the room rushes to dance with her. Great gouts of flame are pulled inwards in a spiral along the floor and ceiling, leaping to gather in her outstretched palms as she spins joyously. Her eyes widen at the sheer quantity of essence swirling around her. The rest of the room becomes palpably colder, frost forming on the stone outside. Well, this is new. Never in a decade of practicing sorcery has the essence of the world flowed so easily or intensely for her. I said a little fun. This is entirely too much fun. Control yourself. She brings her palms together beside her, compressing the colossal ball of flame into a tiny brilliantly incandescent point, lifts it to her lips, and gives the smallest of breaths to send it smashing into the overgrown vermin struggling to disentangle itself from its own web, whereupon it explodes into a spectacular - but not too spectacular - fireball.

Bad Ember, don't set everyone on fire. Just set the bad things on fire.

Casting Flight of the Brilliant Raptor. Requires 15 sm, discounted by 3 for being a fire spell, and 3 more assuming a minor stunt (major would discount 4), so I need 9 hits to get it off in one turn.

Occult 5 + Intelligence 5 + Specialty (Fire Magic) 1 + Free Full Occult Excellency 10 + Stunt 2 = 23 dice - if I don't roll terribly 9 hits is possible.

Of course I got fucking 17 hits when I don't need them. Okay. I nearly cast two of them!

Right. Giant bonfire. Ember will learn a valuable lesson about not setting your circle on fire. It's a growth moment.

Well, let's see if I even hit anything first. I'll target whoever has the highest onslaught penalty, because otherwise it will be hard to hit without an excellency.

Perception 2 + Occult 5 + Fire Magic 1 + Stunt 2 = 10 dice


New plan!

Burning Name for a Short Range Thrown attack with Intelligence + Occult against... the spider I guess? I think two people attacked the spider.

Occult 5 + Intelligence 5 + Accuracy 3 + Specialty (Fire Magic) 1 + Free Full Occult Excellency 10 + Stunt 2 = 26

18 hits - guessing DV is 3 so 15 net hits, 8 base damage, so 14 net damage after subtracting soak 9.

10 hits for withering damage.
 
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D. Rex

Magic Eight Ball
The fire coalesced in your hand, forming a flame that reflected beautifully off the Orichalcum surroundings. The fire fit as natural in the Solars hands as sun fire.

The fire listens to your command, wiping towards the Spider with violent intent. Colliding with its body in an explosion of smoke and tendrils of flame.

The demon spider produces an ear piercing and unnatural screech of pain, backing away from the group. Tripping over itself to get to a safe place.

The horrible smell of burning chitin filled the air, and the arrow that was stuck in its side was turned to ash and cinder.

You regain a Resplendent 11 initiative with another 5 for breaking its initiative, bringing you to 21.


Jontom - 11
Mors - 10
Red Monk 1 - 8
Luanna
- 7
Karyn - 6
Ember - 5
Red Tusk - 5
Red Monk 2 - -9
Demon Spider -9



Next Round
Mors - 27
Ember - 21
Jontom - 17
Luanna - 10
Karyn - 10
Red Tusk - 9
Red Monk 1 - 6

The Red monk that had been pushed back by Mors rolls backwards before pushing off the ground to land properly on his feet once more. Using this momentum, he delivers two jabs on quick succession.

Pumpkin Spice Cyanide Pumpkin Spice Cyanide
Red 2 attacks you with 2 withering strikes. Each with 6 successes.

You are suffering from a -1 penalty from being attacked already. This is called an onslaught penalty and it affects your DV.

Assuming you are using your parry. The 5 becomes a 4 for his first strike. This delivers another point onslaught penalty. Making your next parry at 3.

Even the sturdiest of structures can be worn down with many strikes. As such, being swarmed can spell death even for Solars.


The demon spider, its once glossy exoskeleton now a charred matte black, its lifeless black eyes somehow displaying a cruel hatred for all of you. As what should be an easy meal is now becoming a threat.

With a hiss that sprayed venom onto the ground, it lunged at the brave swordsman, its closest target. Trying to sink its fangs into you. At this close, you could see its fangs dripping with an unholy toxin... it wasnt something you wanted to feel. Their needle like points moving rapidly and eagerly.

Sherwood Sherwood
The enemy is attacking you twice with withering strikes. Like the red monk, it has also rolled 2 successes.

Declare your defense. You have a -1 Onslaught penalty for the first attack. A -2 for the second.
 

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