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Fandom Character Skeleton & Characters

Tsukinome Mikoto [Saber Tooth]
Tsukinome Mikoto
月の目


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INFO
GALLERY
  • NAME
    Tsukinome Mikoto "Glass Eye Queen"
    AGE
    19
    NICK NAME
    Tsuki
    ALIAS
    Tsukiyomi
    MAGE RANK
    A-Class
    MAGIC
    Heavenly Body Magic, Tsukiyomi Seals
    HEIGHT
    5'8"
    GENDER
    Female
    SEXUALITY
    Bi-Curious
    GUILD
    Sabertooth
    WEIGHT
    131 ib

    PERSONALITY
    BIOGRAPHY
    MAGIC
    EXTRA
    • It's safe to say that Tsuki definitely won't be one of the nicest people you'll ever meet. Oh no, no no. Not even by a long shot. Through the years of her waking, breathing, eating, and basic living, she's heard a multitude of Phrases and words being thrown at her. But, "kind", is not one of them. For the most part, Tsukinome doesn't display most emotions, if any at all. Like the rest of her family, she's logical and analytical, priding truth and justice over all else. She isn't as emotionless as those power driven mindless freaks that are members of her family, and truly not like her brother, but she is in her own regards cold. Some times, she can even be regarded as intimidating due to the way she presents herself. She is very honest, saying her particular thoughts and feelings, regardless of what anyone else thinks. Though she is very respectful, caring about Rank and title, Rank and Title wouldn't stop her from calling someone out on bullshit and unfairness. This has gotten her into trouble more than a few times. She hates injustice and unfair things, and will speak out on them, even take action when she must. She hates un-needed violence, but, sometimes, it just can not be helped. She knows that more than anybody. She is very stubborn, being calm and collected at all times. Showing no fear, no sadness, no despair. Little people have seen her truly angry in a fight, and those who have, have said that when her anger does take over, she's like another person. But . . . Despite how she acts, and what she says she is, she is in fact a kind and gentle person. She is the type of person to stick up for the under dog, regardless of who is on the other side. She is cold and harsh, but underneath that holds kind and true intentions. She's tried to run away from that, but the thing is, she can't. It's who she is.

      LIKES AND DISLIKES
      + Pastries
      + Animals, specifically cute puppies and kittens
      + Cute things in general
      + Reading and writing
      + Fruits
      + Cooking
      + Magic
      - Bullies
      - Lazy People, those who don't pull their own weight
      - Giving up
      - People who don't Respect others
      - Injustice
      - Those who shove their beliefs down your throat
      - Assholes in general

      STRENGTHS AND FLAWS
      + Smart and Intellegent
      + Amazing Cook
      + Quick Learner
      + Tactical
      + Quick Thinker
      - Has a weakness to "cute things"
      - Has trouble keeping relationships
      - Harsh and brutally honest
      - Hard to get along with unless you have a lot of patience
      - Very picky




Lady Warlock Lady Warlock CelticHero37 CelticHero37 .
 
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Name:
Tsukinome Mikoto

Gender: Female

Age: 19

Appearance: Tsukinome is a very beautiful girl, like most of the women in her family. She has long flowing light blue hair, with a braid over her crown, of which looks violet in certain lighting. Her eyes are a deep silver, like everyone elses in her family. Around her neck is a diamond imprint choker necklace. Outside of school she can be seen wearing black shoes with white thigh high socks, and a streamline blazer with a skirt tinted blue. Both her petticoat and the long-sleeved blouse she wears under her blazer appear to have ruffles.

Height: 5'8"

Hair Color: light blue

Eye Color: Silver like grey

Personality: It's safe to say that Tsuki definitely won't be one of the nicest people you'll ever meet. Oh no, no no. Not even by a long shot. Through the years of her waking, breathing, eating, and basic living, she's heard a multitude of Phrases and words being thrown at her. But, "kind", is not one of them. For the most part, Tsukinome doesn't display most emotions, if any at all. Like the rest of her family, she's logical and analytical, priding truth and justice over all else. She isn't as emotionless as those power driven mindless freaks that are members of her family, and truly not like her brother, but she is in her own regards cold. Some times, she can even be regarded as intimidating due to the way she presents herself. She is very honest, saying her particular thoughts and feelings, regardless of what anyone else thinks. Though she is very respectful, caring about Rank and title, Rank and Title wouldn't stop her from calling someone out on bullshit and unfairness. This has gotten her into trouble more than a few times. She hates injustice and unfair things, and will speak out on them, even take action when she must. She hates un-needed violence, but, sometimes, it just can not be helped. She knows that more than anybody. She is very stubborn, being calm and collected at all times. Showing no fear, no sadness, no despair. Little people have seen her truly angry in a fight, and those who have, have said that when her anger does take over, she's like another person. But . . . Despite how she acts, and what she says she is, she is in fact a kind and gentle person. She is the type of person to stick up for the under dog, regardless of who is on the other side. She is cold and harsh, but underneath that holds kind and true intentions. She's tried to run away from that, but the thing is, she can't. It's who she is.

Character Strengths:
+ Smart and Intellegent
+ Amazing Cook
+ Quick Learner
+ Tactical
+ Quick Thinker

Character Flaws:
- Has a weakness to "cute things"
- Has trouble keeping relationships
- Harsh and brutally honest
- Hard to get along with unless you have a lot of patience
- Very picky

Likes:
+ Pastries
+ Animals, specifically cute puppies and kittens
+ Cute things in general
+ Reading and writing
+ Fruits
+ Cooking
+ Magic

Dislikes:
- Bullies
- Lazy People, those who don't pull their own weight
- Giving up
- People who don't Respect others
- Injustice
- Those who shove their beliefs down your throat
- Assholes in general

Biography: The young girl we know of as Tsukinome, was born into the Mikoto Family Household. She is the second child of the heads of the family, Itoua and Nemei Mikoto, with her brother, Saito, being the heir to the family name. The Mikoto family is a very profound family, with every member of the Family, making it big in the world due to certain things. This ranges in a variety of fields, Strategy department for certain conflicts, Lawyers, etc. etc. But something stays in line with each and every member of the family. Though, at some point in their life, every member of the Mikoto family were Mages, to some extent. Some starting Guilds, a quite few even reaching it to become a member of the Wizard Saints. Tsukinome, since birth, had a lot of weight on her shoulders. To be the best, not just the best she could be, but be the best. She was trained from a young age in he art of her magics, along with her brother. Though, her brother is considered a Master in his own regard. Due to this, she was always compared to him, how little she could do compared to her brother, everything. She hated it, but, what could she do about it? Everyone just put so much pressure on her. Everyone, but her Grandmother.

Her Grandmother was a very old woman, having lived through a lot in her life. She was respected among the family, but, she was practically less than human to them. Just waiting for her to die, so that her will would pass on. But not Tsuki. Unlike her family, she didn't are much about that. Her grandmother saw in her, the kindness, her worth, how generous she was. They grew very close through the years. Most of the time, Tsukinome having some help with her Heavenly Body Magic. Bu no mater what it was, she was there to help. Her Grandmother was the one who introduced her to San Ho, a young boy who was to be her Guardian and butler. Although he was unable to use her magic, he utilized a powerful type of fire magic, called purgatory. The two became best friends, training and fighting each other, and for each other. Though life with the rest of her family was harsh and taxing, when she was with her grandmother and San, she just let it all go. It was fun, being with them.

Then, one day, when her grandmother was healing her after one of her spars with her brother, her grandmother took her deep into her room, where she sowed her many journals and books. She told her about a magic she had created long ago, called Tsukiyomi Magic Seals. She ought her how it worked, what Mudra were, and how to use it. From there, sparked her training in the Tsukiyomi Magic Seals. But, that's when it all went to hell. When she came to her grandmothers home the next day, she found that, people were surrounding it. When she got there, her grandmother was dead, on the floor.

The funeral was a week later, and then everyone went back to normal. here was no grieving, no anger or sadness . . . st moving on. She hated it. Though, from her grandmothers will, she was given a key. It was he key o her hidden room, where she held multiple journals full of different spells and history. It was . . . beautiful. She knew then, seeing what her grandmother had left for her, that she couldn't say there. No in that mansion, with those people. So San Ho and her left, grabbing as much of what her grandmother left her as she could, and went into the world. In time, she made a name for herself, and her family tried to track her down. Of course though, seeing as how much she kept on the move, it was practically impossible to find her. But, what they did know, was that she was a member of the Saber Tooth Guild.

Guild: Saber Tooth

Mage Rank: A

Guild Tattoo Location: neck

Guild Tenure: 1 3/4 years

Opinion of Guild: The people here are very strong, yes . . . But they are missing something. I'm just, not sure what . . . "

Magic Ability: Heavenly Body Magic is a powerful Caster and Holder type magic, able to be used in both concentrates. Heavenly Body Magic is a powerful form of Magic that allows the user to utilize various astronomical aspects and celestial bodies for a multitude of means. The essence of space and the stars in itself, giving the user a variety of different things to pull from this magic. Stars, Meteors, Gravity, the very fundamental forces that bind and define our universe itself are at the users beck and call. Though it is not an Offensive only type of magic, that is what is used for most of the time.

Advantages: Heavenly Body Magic is definitely one of the stronger magics to exist. It's very powerful, being a prominent magic in her family line for generations. Spells from this magic are very powerful and, most of the time, large. To her, this magic seems to be tied directly to her emotions. So the more emotion she feels, the stronger her attacks will be. Heavenly Body Magic also has a large variety of things it can do, being very efficient in it's use from there.

Disadvantages: Heavenly Body Magic is definitely one of the stronger magics to exist. It's very powerful, being a prominent magic in her family line for generations. Spells from this magic are very powerful and, most of the time, large. To her, this magic seems to be tied directly to her emotions. So the more emotion she feels, the stronger her attacks will be. Heavenly Body Magic also has a large variety of things it can do, being very efficient in it's use from there.

Level of Expertise: She is very profound in this Magic, being the first Magic she had learned since she was a child. She has not yet mastered this Magic, but she is pretty damn good at it.

Magic Ability: Tsukiyomi Magic Seals is a type of Magic related to the once known Amaterasu Magic Seals. Tsukiyomi Seals, much like it's parent Magic, utilizes the use of Magic Seals, summoned through different hand gestures called Mudra, for various purposes. Though, this magic has two distinct diffrencia from Amaterasu. Tsukiyomi Magic Seals require not only memorized Mudra, but also memorized phrases for their use (though through use some phrases can be shortened, or not be needed at all). As well as Tsukiyomi encompass the use of a force known as Aether. Aether is a form of energy that is, in a sense, the condensed left overs from Ethernano. As, Ethernano found in everything, when it is used, or by it's very existence, Aether is released, or can be pulled out of it. When condensed, it truly makes up the force of Aether. The Aether can be used for various movement and spells.

Advantages: Tsukiyomi Seals are very powerful, and with the use of Aether, can make powerful spells and affects. And through training, one could stack different Seals on top of each other, making powerful combinations.


Disadvantages: Tsukiyomi Seals, while not necessarily feed off of the users Ethernano since they use Aether, demand the energy in supplement amounts. And since Aether can only be gathered after Magic has already been used, she can't exactly pull it from the stable Ethernano in the air. (Or, yet. It takes much more training to do that, as she is no where near that level.) Each Seal needs a certain amount of Aether, and since after a seal is used, it doesn't let out Aether itself, more of a strange energy that can not be utilized, she can't gather energy from her own seals. To use a seal, she would have first have to learn the mudra, the hand gesture performed during it, and do it perfectly, while also memorizing it. As well as the phrase to fit the certain Seal. Though she has gained a few Seals where she either needs no phrase, or a shortened one, any other Seal requires the phrase to cast it. And depending on the phrase, it could take from 20 seconds to some time 5 entire minutes, if not worst, to cast. That is, if she doesn't accidentally move her fingers just an inch too wide apart, or mess up a pronunciation.

Level of Expertise: She is not as used to the seals as she is with Heavenly Body. She's had less time with it, less time to train, less time to get used to it. Though enough time to no longer be considered a beginner, but not profound enough to be an expert. Somewhere in the practical "meh" category.


Any other battle equipment you carry?
Choker:
One of the things her Grandmother left her. A black sharp laced choker, of which has a lacrima implemented in it. When that lacrima is activated, it amplifies her magical power. Though only lasts for a short amount of time, and takes about a week to recharge.


Do you carry any non-combat items? NA

Lady Warlock Lady Warlock CelticHero37 CelticHero37
 
Tremki Kaguya [Raven Tail]

Tremki Kaguya, "The Demon Child"
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..People Are..


Full Name:
Tremki Kaguya

Nickname/Epithet:
"The Broken One"/"The Demon Child", and the name Tremki is also a self-dubbed nickname/name of sorts that is commonly mistaken to be his real name.

Age:

Tremki appear to be a fairly young child still, most just assume he is about fourteen or fifteen but no one can be sure - not even Tremki himself.

Gender:
Male

Height:
Roughly 5'5" - 5'6"



..Just like birds, we all..

~Appearance & Personality~
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Appearance Description:

Tremki is a rather skinny boy with a pale complexion and various notable scars on his body that have the tendency to open quite easily during combat. Despite his rather small height and body-frame Tremki has proven to be quite physically strong in his own right on several occasions. Many often describe his physical appearance as quite innocent. He has medium-length turquoise hair that give the impression of bird-feather tips accompanied by a pair of amber eyes. His clothing consists of a long, white coat adorned with numerous black swirl patterns on it with the zipper constantly zipped from his neck to above his navel which he wears with his knee-length white pants.
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Personality Summary & Description:
Tremki is a strange, complex and more so an unpredictable individual. While he may come off with a innocent, almost childish demeanor Tremki is an extremely disturbed child with lack of any empathy, remorse or moral understanding in any form or shape. Many look upon him as the embodiment of a 'demon child' and exhibits many strange or otherwise socially unacceptable habits. Tremki is known to have the tendency to place 'special' names of his own for particular individuals he may find 'interesting', and if one is good at reading between the lines they may also find other, more sinister intentions behind the meanings of the given names. (Essentially he tends to label people he may intend to 'prey' on later.) Essentially, it is widely recognized that Tremki is a completely psychopathic sadomasochist who suffers from multiple mental illnesses that would declare him clinically insane. The most notable being that he is a schizotypal in relation to the strange 'entity' which he may often talk to that has eventually led to him been dubbed with the name 'Tremki' despite his real name being Kaguya, originally believing that he was going to be born a girl.
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Over the years, Tremki has adapted a very 'childlike' personality in many aspects. Speaking generally in a sing-song tone Tremki likes to put emphasis on anything he says last and appears to speak in 'third person' almost constantly, (For example; "Tremki wants candy.."). He is prone to throw a tantrum when he doesn't get something he desires and is very prone to try break the rules set in place before him; sticking to this topic Tremki can have trouble following certain orders simply out of 'not liking the idea' and can essentially make him somewhat of a 'bad team player' as he generally doesn't do well working in groups and will even consider sacrificing one of his own in order to obtain a certain kill.. With his disturbed upbringing, Tremki inherently knows very little and has no educational background what so ever. This means he isn't able to read, write or really even speak properly and will generally show difficulty in anything of the sort. This makes him quite naive about most things as he isn't very knowledgeable in anything else aside from killing. Many also believe this to be the reason why Tremki hasn't risen in the 'chain of command' even despite his combat prowess. Tremki can also be childish in ways of selfishness, most of the time Tremki believes he should always get something out of what he does and while his 'needs' are
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Likes:
- Meeting other people, he is genuinely interested in the nature of others
- Has a particular interest in more powerful individuals
- He loves sweets of all kinds, especially candy (in fact he easily influenced by it)
- Generally enjoys all combat situations no matter how chaotic, seeing it all like a child playing in his playground
- His favourite flowers are red roses
- Seeks to witness other magic types and abilities for himself, somtimes even pushing to enforce it
- Dubbing other people with his own personal nicknames, most often birds
- He loves tall tales and other stories, true or false

Dislikes:
- Being excluded from things
- Getting told 'no', can often have issues with authoritative figures
- Moldy candy
- Being forced to eat vegetables
- Fire Magic Users
- He is typically isn't not fond of religious figures off any stripe

(Likes & Dislikes will be updated/added to over time.)

Items of Interest:
At present, Tremki currently has restricted movement by a set of chains connected to each of his limbs and limiting the overall movement he has to move. This will essentially make his 'reflex and flexibility' useless until they have been removed, which is whenever he has been deemed 'controllable & safe'.

~World Status & Other Public Information~


Guild:
Raven Tail

Mage Rank:
B-Class Mage

Guild Tattoo Location:
On the inside of his left palm

Guild Tenure:
Like, a few days at most?

Opinion of Guild:
Is it alright to leave it as he has none at the moment? If not I will put something that will change as time passes

~Biography~
The exact accounts of Tremki's history are mostly obscured in guesses and riddles, as well as the reliability of a mentally broken child that is Tremki himself who alone tends to flip flop between personal stories. The only things being deemed 'fact' is the fact Tremki was essentially brought up and raised by a group of deranged cultists, and due to this upbringing Tremki is, in many ways a killing machine in both body & mind. The details on the cult itself are quite scarce, however from most of which was gathered they were mostly a group of talent-less and ill-minded, devoted to whatever the belief they had created for themselves in their small community. Being in an region of the world which was mostly isolated from any outside influences had presumably relied on this cult for just about everything - from mere protection & security as well as the 'promise' their crops would remain growing. It is assumed the leader of this cult had used the faith of this community to his sadistic favor, likely being one of the few individuals of the community with any 'magical prowess'. It is a common rumor they had sacrificed and cannibalized on any of the children who had some form of magical prowess/ability in the belief this would keep the cycle going, and at the same time the inner cult members believed it gave them 'special' abilities upon consumption.

Due to this, Tremki had of course been one of those 'chosen' children who would be placed up for their sacrificial ritual. The ritual which they believed fueled the economy and livelihood of their homeland, and it was during this time Tremki had been exposed to numerous cruel ritualistic acts on the behalf of the Cult. These acts, eventually leading to the distorting & breaking of the child's mind resulting in him manifesting another individual inside of his mind, this individual eventually leading the child himself to be known by the name of 'Tremki'.

The exact events which took place that not only dismantled the deranged cult completely but also freed Tremki from their grasp are unknown. However it is assumed that while Tremki may have been the only child found at the scene and taken to Fiore, there was a strong likelihood that he was not the only child captive to escape. It is from this point however, the story of Tremki becomes clear - once reaching Fiore, Tremki had somehow managed to escape the captivity of his keepers in the city known as 'Hallow Town' Where it's been reported Tremki spent most of his time as a petty lowlife, living without a home and often on the run from petty thievery - it's also been suspected around this time he had also been responsible for the death of two people, who had been found in dark alleyways mostly dismembered but due to a lack of sufficient evidence (and the fact Tremki has been known as a very difficult individual to find) Tremki has never been held responsible as of yet, though that doesn't stop rumors from spreading in some part of "Hallow Town".

It isn't exactly described at exactly how Tremki found himself at the large guildhall doors to the Raven Tail guild. It isn't described how exactly Tremi joined Raven Tail, or how he was even accepted over the illicit rumors about his dealing & whereabouts. Technically still being an escaped fugitive, Tremki had managed to become apart of the Raven Tail guild.

(This will be a summary version, since the 'next' or other version is currently being edited to fit into FT lore and is about 15k words roughly...Once it is finished it will be added to a spoiler in place of where this is)




..Want to fly free~..

~Combat Information~

How do you fight?:
While the child has never shown any sort of fighting style which would lead one to believe he's learned any form of martial arts in his lifetime. This hasn't made any Tremki any less of an efficient fighter, and has proven to many extents that he is extremely capable of hand to hand combat in his own right, using a flurry of unpredictable attacks with random movements around his opponent Tremki will often pick away at his opponent as if they are some kind of toy whilst teasing them with stupid remarks or childish expressions (eg; poking his tongue) but despite that Tremki will not hesitate to kill - in fact many believe that Tremki's strength comes from his powerful bond to his inner bloodlust that gives him an edge even over other mages who might genuinely hold themselves back at first. Many would describe Tremki's fighting tactics as rather 'brutal & savage' for the most part, generally running and hopping around his opponent and ripping them apart in whatever manner he is able to manage.
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Even without the use of his magical abilities, Tremki has gained the general reputation of being a fairly dangerous individual with both the will & means to utterly destroy whatever he may set his sights on. Not playing by anybodies rules he uses a mix of close-range combats along with other dirty tactics not only to get the jump on his opponent but any other cheap advantage he can muster for himself. Utilizing his natural agility and flexible movement in all of his combat - those who don't find themselves fighting in close quarters very often may find themselves at difficult odds against somebody like Tremki. Most importantly overall, this style almost perfectly compliments his magic.

Magic Type:
Blood Manipulation & Production, this magic obviously consists typically of 'blood' - having the ability to not only weaponize his own blood in various forms but also drastically increase the rate in which he produces blood, meaning he is capable of losing amounts of blood that might otherwise be fatal to the average mage. Along with being able to weaponize his blood to make it efficient in combat, he is also able to control the shape and state of the blood he uses - varying from liquefied & solid states as well as that of something in between.

Alone, it has the varying uses of being used in both a offensive & defensive manner, sometimes at once. Having seemingly free control over what form or state his blood takes shape, numerous of his abilities have various uses in battle at both close and mid ranged distances. From blood blades protruding from his wounds to forming dense solid shields to defend against other attacks it can also be used to increase the overall maneuverability of Tremki during combat, making it especially useful in enclosed areas.

On a side note, it also shows some small degree of regenerative ability - being able to later close the wounds he has inflicted post fight and has an overall higher regenerative rate with wounds. More violent/lethal wounds will still take longer to heal than minor wounds, but for an example a wound that may take an average person with no regenerative capability two week to heal from will take Tremki a week and a half.
(I was curious about 'enhancing' this over time, but that is something I leave to the GM's to decide upon)

Magic Abilities:
Magic Ability: Blood Blade
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Advantages: Mostly efficient within mid-range to close-range combat, this allows the user to produce a curved blade-like structure from the users blood. Requiring to draw the users own blood in order to make this viable, once activated the user can activated and sprout these curved-blades in various positions on his body. The shape takes a solid form, being quite dense and sturdy in nature - but most of all violently sharp to the touch.

Disadvantages: A weakness that will show up in pretty much every ability that Tremki can use with his magic, is the fact he must have already received damage either self inflicted or inflicted by an opponent. The size and overall density can also vary, not only is it limited by his general magic power but also the rate and amount of blood he is able to produce at the times. Which also means that overuse of his general abilities and using all of his moves in conjunction can prove potentially lethal or even fatal if Tremki isn't being cautious.

Level of Expertise: Tremki is highly efficient in the use of this ability, he is capable of producing multiple of these blades all over his body as long as the general already stated requirements are met. Most of these 'curved-blades' tend to be at the length of 3-4ft long - the longest he's shown of being capable of is 8ft.

Magic Ability: Blood Shield
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Advantages: Following the same general concept as the blood blade ability, in this case the user produces a plated solid blood-shield of sorts which is capable of being used as a fairly efficient means of defense against the attacks the shield is facing towards. It is reputed to have the typical density of steel, it can also be used in smaller sizes than what's seen in the picture.

Disadvantages: Fairly similar to the disadvantages of the first, the blood factor still plays it's part in this case just the same - however due to it's general nature isn't as risky to use as the blood blade ability in this particular case. Having the general density of steel, anything 'above' this is obviously going to cause problems and in most cases essentially 'destroy' the shield itself. It also takes a little bit of time for the shield to actually take it's full shape depending on the general size he needs to make it - essentially making it almost useless for the close ranged combat that Tremki typically goes for.

Level of Expertise: Tremki is fairly proficient with this ability, being able to produce a shield with a density mimicking steel and can be produced to a large enough size it is able to fully protect Tremki from the direction the shield is facing and one other person that is close by him.

Magic Ability: Blood Web? Nest of Sin? Idk yet
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Advantages: Sporadically producing net-like structures from the wounds/cuts of the user in a rapid and unpredictable manner, and unlike the first two abilities of his this 'web' has a strange state of matter - appearing to be almost completely liquefied the substance itself is surprisingly tough in nature, with a very sticky nature to it. If someone is somehow caught in this, it is very likely that they may get caught up in this web-structure if they happen to be in a close vicinity of Tremki and for the most part Tremki himself is typically at the middle of the structure in the same manner. The nature of how this web structure grows is completely unpredictable, making it even dangerous for those who aren't essentially close to Tremki if they do not keep their wits about them. In theory, it could essentially even be used to pull limbs together using this web structure.

Disadvantages: Apart from the typical disadvantages I've already listed in the other two abilities before this. This ability itself is potentially the most risky of his skill set, due to it's nature of being most uncontrollable by Tremki in the method it grows it requires quite a bit of blood usage and being an ability typically used in impulsive situations it is most often used when Tremki may not have much blood to spare. He is also essentially impaired himself by the ability just as much as anyone else who finds themselves caught, typically having to detach himself like anyone else. The web structure itself, while very tough isn't unbreakable by any means and can detached either by an extremely sharp edge that could be given by a sword - or by fire magic that acts almost as a natural weakness to the web structure. In the case Tremki is already extremely wounded, he will go into an almost cocoon-like state potentially using the web structure to restore wounds and keep outsiders away to a certain degree until he finally mends his wounds. Leaving him in a state of complete vulnerability if anyone manages to get passed the web structure and reach his body.

Level of Expertise: Assumed to be fairly average, since Tremki very rarely uses this ability to begin with - typically only using it on impulse during dire situations and thus believed to attribute towards the sporadic and unpredictable nature at which the web structure grows (Being mostly out of his control during these moments)

Unique Physical Capabilities:
"Instinctual Reflexes & Unnatural Flexibility" - Perhaps a product of his pure impulsiveness and way of living, Tremki has "hyperactive" reflexes that react on an instinctual level, giving a possibility to counter almost anything within his current spacial awareness if given the chance. Making him less susceptible to sneak attacks (Although by no means completely immune) and a harder target to actually hit straight on without one using diversion tactics, smart play or any other trick or trap they might possess up their sleeve. His flexibility supporting this kind of movement by being capable of jerking and moving his limbs in particularly uncanny fashion that would otherwise seem 'unnatural' - together sometimes giving the impression that he may actually be a demon.
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(This is currently restricted at the moment by a set of chains he'll be introduced with at the moment, which is listed in the items section.)

Trivia:
- The concept of 'Tremki' for Kaguya in this case, is a self-manifested alter ego in a way. Think of it sort of like Norman & 'Mother' in Psycho.

- Tremki generally speaks in a sing-song tone

- Tremki is currently the only known survivor of the general population of children of where he came from. The rest being sacrificed by a deranged & false cult, rumors even stating that cannibalism may have been involved in rare cases.

- His exact heritage isn't traceable, like many parents of the children which were taken his were killed at an age he no longer remembers.

- The real name of the individual commonly known as 'Tremki' is actually his presumed last name 'Kaguya', however due to his speech pattern and appearing to refer to himself as Tremki he has typically been dubbed so by pretty much everybody, making this a very little known fact at all. His real name actually being Kaguya, as he was originally predicted to be a female before birth.


"Tremki thinks it should be play time now ~"

 
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[Lamia Scale] Katherine Loguran

Katherine Loguran
filing_images_6d702fd561cc.jpg



  • Name
    Katherine Loguran

    Age
    19

    Gender
    Female

    Height
    6'1"

    Hair Color
    White

    Eye Color
    Light green

 
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Tom B. Stone [Raven Tail]
Who are you?


Name: Tom B. Stone

Gender: All man baby. ;)

Age: 34

Appearance:
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Height: 5’10

Hair Color: Brown

Eye Color: Hazel

Now, who are you really?


Personality: Tom's a simple guy, he loves the ladies, the occasional drink, taking things easy, and money. He often overindulges in things, not knowing when to stop. He seems to not consider his actions beforehand. This usually gets him into trouble, whether it be his enemy getting the upper hand on him, or some jealous husband, or boyfriend trying to get back at him for getting with their gal. Which brings us to the fact that he's a womanizer. He'll flirt with any woman that suits his fancy. Due to his southern charms, this often ends with him spending the night with some beautiful young thing, of course he also often gets a smack to the face. But he's quick to leave as fast as possible, not trying to be held back by some gal clinging to his boots. When it comes to motivations, well he's only concerned with having some fun, and getting paid. He believes in enjoying life to its fullest.


If he's not flirting with a lady, he's a bit less charming. Actually, he's kind of goofy, almost idiotic even. Doesn't seem to take much serious. He jokes a lot, and seems carefree, and lazy. Sometimes he even seems clutzy, but it doesn't seem to interfere with his fighting any. If anything it seems to oddly enough, save his neck more than not. However this may he a trick, so most don't see him as a threat, and pay him little attention, as he always seems to take action seriously, his entire demeanor can even change if he's angered enough. Or finds that the situation demands a more professional approach.

While he is all about making the money, once he takes on a job he always carries it through. Otherwise he'd never get any jobs. So there's no point in trying to bribe him into giving up on a mission. Although he may be willing to come to some agreement if paid, and he can find some kind of loophole in the missions requirements. That is, considering he doesn't think that decision will come back to bite him in the ass later. He'd prefer it if he didn't gain any more enemies than he already has. Luckily, if you can look past his philandering ways, as well as all his other bad traits, he's a very likeable, and friendly guy. Due to his charm, and endearing personality. People are often fond of him at first, until he has to throw them under the bus to save his neck that is. So unless a mission demands he work with someone, his loyalties can tend to...waver. But he often, from time to time, comes by in a pinch. Showing he's kind of unpredictable as to what he's going to do next.


Being Toms friend isn't always the best for your health. As I said, he's got lots of enemies. He's also got a family to think about. So he's completely willing to throw just about anyone under the bus if it means he escape with his life intact. Unless you're already a close friend of his its best not to get involved with him, and even then if he thinks you can handle it he may leave you high and dry. He often puts his life as a priority, but if someone were to end up screwed over because of his actions. He'd obviously be willing to help them out. Once he prepared that is, he'd just rather avoid being on the wrong side of a one sided fight. He'd also have to give the slightest of a damn about the person. I mean, he’s not heartless. He has some conscious, and tries to keep others out of his messes. After all the only reason he does anything is for his family. So he'd prefer if word that he was a yellow bellied rat who only cared about saving his own skin, and making money didn't get to them.

Character Strengths: The Devil's luck, harder to catch than a greased Weasel, knows when to run, silver tongue aka can talk his way out of most situations, Always moves forward. Reliable (as far as getting a job done is concerned)

Character Flaws: Doesn't take much serious, this often puts him in bad situations.
Pushes his luck, womanizer, lots of vices, doesn't consider his actions before hand, untrustworthy

Likes: Having a nice night with some ladies, the occasional alcoholic beverage, a bit of thrill every now and then, smoking,

Dislikes: Prudes, nags, buzzkills, stressful situations, wasting anything, abuse of all kinds (especially woman)

Biography: Tom was born the son of a simple farmer. He spent a lot of his time helping out on the farm under the blazing sun all day. But always longed for more. He had heard his family was filled with a long line of bounty Hunters. So when he turned 16, and his father passed away due to illness he decided to abandon his family farm, and headed off to live the life of a bounty hunter. It took all the money but he managed to buy enough supplies to make it through a job. He took a horse from the farm, and thankfully his dad had kept the family heirlooms a pair of revolvers handed down through generations. Luckily they had been kept in good shape, and seemed to have even been modified a few times. Possibly because they needed to be fixed, or simply because they wanted to upgrade them. Either way it saved Tom the trouble of having to go after criminals with some rope, and a peashooter.

It wasn't long before Tom found himself hunting criminals. His first mission, and he didn't have the first clue as to what he was doing. It took him ages to track down his bounty. Then once he did he almost got killed by them. He tried to chase them down, but they lost him in the desert. He wandered the desert for about a week before he managed to make it back to civilization. Well suffice to say his first job was not the best way to start his career. But he didn't let it get him down, he picked himself up, and kept on moving forward. It was probably just first time jitters. As these criminals seemed to know what they were doing, and while Tom had trained with his realitives when he was young. Each being moderately infamous in their own right. So he didn't go in with no experience prior. More that he had never actually done a job. So he was just starting off over his pay grade.


A four years passed, and with some help from some friends, Tom became an excellent bounty hunter. He even gained quite a reputation over the years. While also making many friends, and even more enemies. He was living wild, and having a great time. He didn't ever want to stop. That was until he meet the love of his life. Usually he'd just one and done it when it came to woman. But this girl was different. She was elusive, tricky, more or less she played hard to get, and often put Tom in his place. Tom loved every moment of it. He was all for the hunt, and after a lot of trying he finally got his target. Although he had to agree to settle down. Of course usually if you told Tom this he'd have said good day, and been out of there faster than a tumbleweed in a hurricane. But he made an acception for her.


Several more years passed, and they had two children. Two boys, Flint, and of course Tom Junior. Tom had figured since he was giving up the life as a bounty Hunter he'd go back home. So he returned to the family farm, and took farming back up. Wasn't long before things were running smoothly. But of course things never stayed good for long with Tom. One day he was out working on the farm. His boys were off playing in the field, barely able to waddle around. It was a calm cloudy day. The kind that bring a nice breeze, but just seems to depress the hell out of you. Suddenly Tom saw smoke rise from the house, and ran off to see what was going on. He made it just in time to see a gang of men riding off. He caught a glimpse of one of the men, he seemed to have a guild mark on him. Something Tom had seen before, as he'd hunted down a few dark mages in his time. But he didn't have time to chase after them. He could hear his wife Beth calling him from their burning house. He ran in, hoping to save her. But as he opened the door, and looked into the house engulfed in flames. All he managed was to get one last glimpse of her tied up, with a few sticks of dynamite just next to her. Then he heard an explosion, and everything went black.

Tom thought he was dead, hell he almost wanted to be dead. But as his luck would have it, he wasn't. No, it seemed some of his neighbors had caught sight of the fire, and came to see what was going on. They had made it just in time to pull Tom from the rubble, and get him to a doctor. One of his neighbors, a nice eldery lady took his children in while he was recovering. But unfortunately, while most of him had survived the explosion. His arms, and legs hadn't. He was crippled, not worth a damn anymore. He couldn't farm, or even hunt down the sonofabitch who did this to him.

He thought it was the end of the line for him. He was driven into despair, but once again his luck came through. It just so happened that Tom had a job many years back. Some brilliant inventor needed transportation in order to retrieve some materials, and had hired Tom as muscle. Along the way some bandits came, and tried to kidnap the inventor. Tom managed to stop this, but the bandits ended up taking the materials instead. Tom figured he'd be a good man, and chased after them. After a bit of negotiations, which soon lead to a gunfight. They soundly came to the decision that Tom would leave with the materials. Although the bandits didn't have much choice in the matter, as they were six feet under by the time Tom left. The inventor was so grateful for Toms help, that he swore he'd one day repay him. Tom was just happy to help, and finished the job. Receiving his original payment, and heading off on his next mission.

But many years later, when word got out to the inventor that Tom had been injured. He just so happened to be keeping tabs on Tom. So he could repay him when the time came, and oh boy had it come. He rode out to Tom's town, supplies in tow. Once he got there he found Tom at the hospital, and offered him the chance to make everything right. Of course Tom would do anything to be able to fix things, so he agreed. Which is how Tom ended up with cybernetics limbs. The inventor had really gone above and beyond. He explained the specifics of the cybernetics to Tom. But he didn't seem to be paying much attention. He just shook his head, and nodded. Of course he wished he had listened immediately afterwards, because then he could have braced himself for the intense pain that came with attaching the cybernetics. So after that terrible experience, Tom went through a month or so of physical therapy. In order to adjust to his new limbs. But after that he was better than ever! He was faster, stronger, and having robot arms seemed to be a big wow factor with the ladies.( Luckily only his limbs got blown off ;) haha) So afterwards he thanked the Inventor, lets call him Gyro. Professor Gyro, and asked for one last favor. This one he was a little reluctant about at first, but agreed to after some deliberation. So Flint, and Tj went to live with Professor Gryo, and Tom decided he'd join a mages guild. After all, he had magic, they paid well enough, and he might find some clues about who killed his wife, and blew his limbs off. So he made his way to Raven Tail, in hopes of finding his prey, having a little fun, and making some money to send back home. Afterall, ain't nothing in life is ever really free.



What side are you on?


Guild: Raven Tail

Mage Rank: B

Guild Tattoo Location: Left side of chest

Guild Tenure: Newbie member

Opinion of Guild: “It's all a job ta me. Although I will say, there's a few guild members I wouldn't mind geddin ta know better.”

Why do I want you on my side?


Magic Ability: Sensory modification magic - this magic allows Tom to modify his senses for whatever he might need. This magic runs in Tom's family, but Tom can only use it to see heat, so basically he's got heat vision. Even in the dark he can see someone simply by their body heat.

Advantages: Makes it easier to see in the dark, and easy to track people.

Disadvantages: Has no offensive capabilities.

Level of Expertise: Proficient

Any other battle equipment you carry?
Tom carries two 50 caliber desert eagle revolvers, and a bowie knife. He also has ammo for his pistols of course. His cybernetics, which set his physical capabilities to superhuman levels. Of course they also require regular maintenance, and up keeping. Otherwise they could mess up.

Do you carry any non-combat items?
Rope/lasso, pack of cigarettes, case of toothpicks, canister of oil, tool case,
 
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Oliver N. Samson [Blue Pegasus]
Name: Oliver N. Samson

Gender: Male

Age: 33

Appearance:
anime-boy-cute-gil-gilbert-Favim.com-269529.jpg


Height: 6'

Hair Color: Brown

Eye Color: Brown

Now, who are you really?
Personality:
A man closing in on his 30's, many might assume he's pretty well put together. In some ways this is true. Being of sound mind and sound, thoroughly exercised, body he is quite healthy for his age. He has sensibly saved and budgeted his money ever since he first began to earn his own. He is rather fiscally minded, believing money should be rationed properly before one ever even CONSIDERS spending it on one's self. This is how he has his own home in the same city as the Blue Pegasus guild. His home is lightly decorated, aiming for functionality and convenience over ostentatiousness. He doesn't like things that are just there for looks, all things should serve a purpose. This can be seen in his clothes and bearing, both of which are frequently minimalistic and practical. Lots of plain browns, blacks, and greys for clothes and simple gestures and movements bodily.

However, he also severely lacks manners in many regards, being rather blunt in his speech in a way many people would consider incredibly rude. He has little to no capability for embarrassment, willingly doing things others would consider degrading or stupid with absolute surety. His sense of self preservation is at times questionable as well. Some would call him brave or stupid, depending on their opinions of a man who willingly attempts to observe freaking dinosaurs from as close as he possibly can. Ever seeking books, locations, and research partners, he is greatly willing to speak to anyone who he think can contribute to his works. He can be rather absorbed in said work at times. Not realizing others have spoken to him or are trying to for a severely long time when he is writing or studying in the field.

Not particularly afraid to embrace danger or explore new environments, he gladly accepts missions. He takes a heavy preference for missions that require specific creatures or areas be captured, killed, or studied. He has taught numerous classes, seminars, field studies, and even fellow mages both in the art of magic and in nature study. Frequently published for his finds relating to monstrous life in the wild, he is a widely respected scholar, despite many pointing to his relative youth. Apparently one has to be old to be a respected scholar. Not a train of though he understands. He is willing to teach any age, learn from any age, and accept anyone regardless of race, gender, or creed. He finds the thought that one's knowledge should be considered less valuable based on outward appearance or uncontrollable birth traits to be undeniably stupid. He has yet to consider settling down per say, but finds when he is asked he has no qualms about being with someone of either gender so long as they share his interests.

Character Strengths

Fiscally Responsible - He is a man who spends money on almost exclusively necessities. He knows well the worth of properly saving and managing money.

Believe in Equality - Oliver finds that people are people regardless of their race, gender, magic rank or lack thereof, and any number of factors. What speaks to him is one's actions in the now.

Teacher/Student Skills - He is a scholar after all. As such he is a rather exceptional student and teacher in equal measures. Patient and ready to help anyone understand, or to come to an understanding.

Shockingly Patient - Many would be surprised at the sheer level of patience he has. Though when one thinks of the amount of time waiting or sitting still is necessary whilst observing wildlife, it makes sense.

Relatively Easy to Please - A man of simple tastes and desires, his family, friends, and acquaintances find it easy to make him happy. A good bit of sour food or coffee, a new almanac he doesn't have, perhaps an outdoor excursion. Easy as one, two, three.

Character Flaws

Stubborn - Oliver is unflinching in his beliefs, thoughts, and desires. Rare is anything quick to change his mind when he insists on something. The most common example is when people try to dissuade him from a monster site due to "possible dangers".

Overly Focused - When Oliver gets highly interested in anything it's difficult to impossible to break his attention away. Whether he's in the field or tasting food, the difficulty is severe.

Mannerless - Oliver did not really learn manners from his parents past eating with his mouth closed and the like. He doesn't say please, thank you, or the like. Rare is anyone who would have a problem with this been blunt enough to tell him off for it. So it continues.

Blunt - Direct and to the point. Oliver does not sugarcoat or sweeten anything he says. This could be a problem around children especially, as he has so little experience with them he wouldn't know why it's wrong.

Poor Sense of Self Preservation - Or at least that is what most others would say. Oliver will attempt to keep himself alive to the best of his abilities. However, what leads many to think this is his willingness to throw himself into life threatening danger time and again.

Likes
-
Studying dinosaurs and other monstrous wildlife across the Ishgar
- Playing guitar, he's pretty damn good at it
- Sour foods
- The smells of nature
- Writing, which he does frequently for wildlife almanacs
- Horror movies
- Coffee, lots of coffee, all the coffee forever
- Obscure trivia and factoids

Dislikes
- Sailing, he gets seasick
- The god awful sound of banjos
- Bitter foods
- The smells of many big cities, not enough nature
- The fear all writers share of accidentally ruining hours or days of writing work with one bumped glass of water
- Comedy movies, he finds most of their humor rather dull
- Milk, he HATES milk
- Being interrupted mid sentence

Biography: Oliver was born to the south, in the country of Minstrel. Born to parents who were scholars and nature enthusiasts, it was little wonder he became one as well. What was a surprise was when his magicless parents discovered their child was a mage. His initial use was at age 5 while he was out with his parents, watching a small family of forest raptors. In the two seconds they weren't paying attention he wandered out from the brush and grabbed one of the raptors by the tail. They panicked and rushed to save their son, but instead of being killed the boy seemed to almost absorb the raptor in a way, taking on its form. They were astounded and hurriedly moved to a city where mages gathered. They paid for an instructor and a babysitter so they could attend their work while he took lessons and stayed in the city. This went on for a number of years until he spoke out about their constant absence and his stifled existence.

At age 14 they allowed him the freedom to choose whether he wanted to accompany them or take on field work of his own to some degree. At first he chose field work with his parents, but eventually he got bored of their control and his lack of autonomy. He took up a bit of freelance mage questing that involved field study and live monster capture. During his sheltered time he had become fascinated with reading about monsters and creatures of the wilds. His love was only increased during his quests, as was his total possible forms. Eventually he got bored of Minstrel and at 18 informed his parents he was leaving. They tried to convince him to stay, but not too harshly. Mostly it was just what they thought parents were supposed to do when their child wanted to leave them. They wished him well as he began his travels across Ishgar.

He spent his late teens and early twenties in Joya where he gained an addiction to coffee and learned guitar. He came to adore the instrument, and it is one of the only things he kept when he left. His mid to late twenties were spent in a wildfire of a trip across Stella, Bosco, and Seven. He learned many things across the three countries. He saw a movie for the first time in Stella. A horror flick that involved a manmade monster terrorizing a town in the countryside. He found he loved the stupid fun of being frightened with a large group of people, even if the suspense was a little fake and the effects were obviously so. Bosco lead him to learn of an instrument he would come to hate with all his being: banjos! In Seven he stopped for a couple of years, rather longer than the other countries. It was here a fellow scholar, though one who specialized in weather and the elements, taught him his second magic. Elemental Cloak Magic was fascinating and turned out to be a welcome secondary ability for his Takeover forms. Especially the closer he got to Fiore, as the dinosaurs and monsters around these parts frequently had elemental capabilities.

In his early thirties he came to Fiore, where he spent a couple years surveying for a potential home. The area had substantial wildlife of supernatural origins and abilities, the most legendary of which he heard were dragons. Though blast it if he couldn't seem to find one in the whole damned country yet. Then there were the abundant natural locations of beauty and health, and the surplus of mages and quests. He finally settled in the city that the Blue Pegasus mage guild called home recently. They were a friendly enough bunch, and he figured if he wanted to truly grow as both a scholar and a mage he should join one of the widely famed Fioren guilds. With his home bought and a friendly connection made, he decided Blue Pegasus would be a fine choice. He joined not too long after settling into his new home. He had his goals of gaining knowledge and discovering where the Fioren dragons had gotten off to. Now if only he could get used to the guilds weird obsession with appearances.

What side are you on?
Guild:
Blue Pegasus

Mage Rank: B

Guild Tattoo Location: Back of his left hand

Guild Tenure: Fresh recruit

Opinion of Guild: Friendly enough to recruit him when he moved to the area, a bit hung up on looks though for his tastes.

Why do I want you on my side?
Magic Ability:
Dinosaur Takeover Magic

Advantages: As he can take on a variety of dinosaur forms the advantages range. The general equality is that they all tend to have superior strength/senses than humans and even many mages do. They come with a variety of natural armors or weapons as well.

Disadvantages: The forms each have individual weaknesses just as they do strengths. The general ones are that their high senses can be turned back on them. The larger ones tend to have trouble with being nimble and turning suddenly against even moderately fast opponents. The small ones have significantly less protection or capability for combat.

Level of Expertise: Expert, he's been practicing this one since youth, and studies dinosaurs and monsters as both fun and for profit.


Magic Ability: Elemental Cloak Magic

Advantages: A versatile magic, it allows Oliver to cloak himself in a single element of his choosing. While active the cloak can possibly hurt those that physically attack him, or protect him from varying incoming attacks. The greatest ability it has is that he becomes completely immune to the current element he has equipped.

Disadvantages: While versatile, it can sometimes be difficult to know which element his opponents have to maximize on it's immunity. This is doubly true as there is a full minute between each cloaking before he can change element, so those that possess multiple, or varying opponents at once, can be severe difficulties. He can only keep cloaks going for an hour tops at current, then he needs an hour off before using again. This is due to his relative inexperience with this magic and the times may change as he improves.

Level of Expertise: Moderate, he picked this one up in his late 20's, so he has much less experience in it.

Any other battle equipment you carry? Magical grenades. Mainly just smoke and flash for if he has to get away, but the occasional frag or incendiary makes its way in to his inventory.

Do you carry any non-combat items? Magnifying glass, binoculars, and a myriad of other tools to use for observing wildlife from close or afar.


Lady Warlock Lady Warlock CelticHero37 CelticHero37
 
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Sin S. [Raven Tail]

Sin S. "The Innovative Loner"
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..I Envy The Birds..


Full Name:
Sin

(He has no recollection of his birth name or his family name, instead; going under the name of "Sin". Though this may change at some point if he does learn of his real name~)

Nickname/Epithet (Optional):
"The Innovative Loner"

Apart from his name being Sin, he is also referred to as 'Smiles' sometimes also. Which makes up his 'S.' initial.


Gender:
Male

Age:
He is seventeen, however tends to get told he looks younger

Height:
5'7"

Zodiac Sign:
Virgo


..Flying Free..

~Appearance & Personality~
Physical description (if a picture is included, you still need to write a description in complete sentences):
(Need to rewrite this to fit in with the new face claim...)
latest


Personality:
An aspiring mage, and a wandering vagabond on a path to self-righteousness prior to joining Raven Tail. The boy who calls himself 'Sin Smiles', is somewhat of an enigma to the mages of Fiore - having no recollection of his real name or family he's lived the majority of his life within the 'Country of Sin', hence where his name is thought to originate from. Due to growing up in a Country which had slowly torn itself apart over the years with a sparked civil war, Sin has developed a fairly complicated personality. Putting forth a somewhat child-like facade Sin is typically viewed to the general public as an childish boy with a particularly eccentric (or dark) sense of humor, no social boundaries and an odd tendency for watching birds, with a specific interest & appreciation for Owls. In his spare time, one can typically find Sin filling it with either reading books of fanciful tales, or historic valor and going out of his way to seek out curiosities to admire them or attempting to dissect the exact magic abilities of his peers to know them better.

Along with his childish nature, Sin is a practical joker who enjoys playing typical jokes on his peers, whether it be in the form of witty comments/counter arguments or intentionally act the fool to gain the unimpressed annoyance of those around, or trying to talk to him. Despite all of this however, one must always remember that Sin is an ex-war criminal and as such his childish display isn't to be mistaken for innocence. Akin to his name he's done just about everything one could associate with a criminal and more, he's lied, robbed, burned, assaulted and even outright murder. However, after a turn for the worst for his mentor and the rest of their group in the civil war waging within the Country of Sin, the heavy impact one of the Raven Tail mages had made on him as well as the death of his previous mentor and father-figure, Sin had defected from the rebellion and has since been on a path of self redemption and one which he struggles with constantly.
(Finished with this for now)

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Backstory:
"The sound of raging thunderstorms and heavy rains, beating down on the wooden deck and a child running to find safety - many other shadowy figures were running too, across the deck with dwindling hopes, washed away by crashing waves coming from darkness, the only light coming from the lightning strikes and the cruel moonlight. A fatherly figure approaching, but like all the others he too was carried away by the waves creeping from darkness, and before anything could be done - the child too, was carried away."

Raised within the Country of Sin, and named thus after it. His place of birth or origin being almost a complete enigma, he had originally been found barely an infant among a shipwreck near the coasts of Enca by a group of travelling merchants. They had enough kindness to take the then infant child into their care until they had arrived in the Naval 'Country of Sin' where under whatever circumstances, had been passed on to another individual. A man who had recently lost his wife and child to sea pirates, and was also a once respected member of the country's Naval Military. For whatever reason, this ex-navy had taken in the child as his own from the group which found him and the travelling merchants had departed from the Country and onto the next..

From that point onward, the child who would later go by the name of 'Sin', named right after the Country of Sin itself; Neither Sin or the Man who took Sin under his care saw those travelling merchants again. As time went on, the stormy nights which had plagued his dreams for so long had began to fade, and his questions about that night he was lost were forgotten with age. While Sin never learned, or thought his place to ask the name of his mentor he had came to always refer to him as just 'Sir' - and it seemed to Sin that was all he wanted to be known as, for his name was never uttered by anyone.

Just about everything Sin knows; reading, writing, lying, stealing, fighting and most of all - War. These are the things Sin had been raised with, and he was taught not only by 'Sir' but everyone else he grew to know and love in there small group. He was filled with stories of corruption within the Navy, raised on the idea and belief that he was fighting against a cruel & unjust system and from a young age Sin had been instilled with the values of a true rebel fighter.

Sin had learned early the important things in life, and what it took to survive by oneself. Eventually coming to accidently figure out he too, like his mentor possessed a natural magic prowess. Where as 'Sir' possessed stone-make magic, that was destructive and powerful by its own right Sin had instead possessed Oil-Make which in comparison was very different from his mentors. Nonetheless, 'Sir' had done what he could to teach Sin in the basics of magic and from there was left to his own accord to improve himself further from that point on.

By the age of thirteen, Sin had his first taste of a real battle when joining the small rebel group that was led by 'Sir'. They had been given the mission of aiding the flank assault on a local village, that would also serve as a key position for a flank attack all the way to the center city of Sin. The assault however, ended up being more of a one-sided slaughter of farms people rather than an actual fight - with only a few navy the one could count on a single hand to defend them. It was also then he learned of another side to man he looked up to as a father, 'Sir' had specifically ordered the slaughter of each magicless person in the village, and to round up anyone with magic abilities of any kind.

Sin had done his best to avoid even watching, let alone participating in the act himself and instead helped the others who were gathering up anyone confessing and proving that they were able to use magic. Which 'Sir' had then given an invitation to defect, and join their side with anyone who refused being killed alongside everyone else. Sin wasn't the only one to feel uneased by this side of 'Sir', and no one, including himself were willing to stand up or say anything against the order either, some were even in complete agreement with the order.

As years went on Sin had grew up fast and learned. The rebel group had pushed the flank assault to the center of Sin and it had all been going way until one day, Sir's plans and orders for an attack on a local farm had gone too far. He had ordered that it was necessary to not only cut the supply line for their attack on the next key point for the war but to deliver a statement of fear into the opposition - by burning the citizens along with the farm. To which many had defected, or called in outrage and some even attempting to commit mutiny against him; only to get crushed by the solid stone Sir possessed...Above all of this, Sin for the first time in his life, also refused his order. While just about everybody in the group Sir had gathered for the mission had either defected, left or rebelled but despite this Sir was committed to seeing it through. Gathering those most loyal to him, and despite Sin's pleading they had set off to follow through, and follow through they did.

Word spread fast of his deeds, and far enough to reach the mages within Fiore. Specifically the Raven Tail guild Ace, the "Stygian Sage" Adellon Thrace who was responsible for already ending another civil-war elsewhere and, for these reasons as well as the horrendous nature of the acts committed by 'Sir'.The 'Stygian Sage' perhaps knew that the rebel captain 'Sir' and the group of rebels he led would not stop here, and would go on to do bigger and badder things until he was put to a stop. Thus, the fates of Sir, and the rebel group he led had been sealed at the moment Adellon decided to depart to the Country of Sin.

Within just a few months, the "Stygian Sage" Adellon had dismantled the rebel group entirely under undocumented means. Resulting in the capture of not only 'Sir' himself, but almost the entire group of rebels he led. All with the exception of Sin, and a few others who had been in mind with him that defected shortly after witnessing how Adellon utterly defeated their group. Either of admiration, inspiration or other hidden motives - possibly even all combined Sin and those who joined him decided their lives were being wasted or best served elsewhere, departing from that point on. At the very least, Sin had discovered the fates which awaited those who were captured - while most of his the people he grew to know and love were left in cells until the civil war was over; his lifetime mentor and father-figure 'Sir' wasn't let off so easy, receiving the capital punishment of execution by gunfire. After being there for his execution and witnessing his mentors last moments for himself, Sin had decided his time in the Country of Sin - his home, had passed.

With the Raven Tail mage Adellon in mind, Sin strived to go on a path of self redemption elsewhere in the world. Taking what he learned from the short time he had with the Stygian Sage, and going from town to town offering help wherever was needed. He was attempting to lead a more humble life and for the most part he did, and as a year or more passed. Sin had finally made his way into Fiore and finding himself at the home of the Raven Tail guild hall, Harrow Town.

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Likes:
- His favorite animal is an Owl, even going as far as to believe he'd be one if he were not a human.
- Learning more about the supernatural elements of the world
- Interacting with other people, not really being interested in who or what they might be like
- Rainy Weather & Coffee (Because both totally fit together okay..)
- Pushing the social boundaries of others
- Learning more about the nature of others, having specific interest in psychological aspects of people/creatures
- The thought of having a conversation & Coffee with Death himself (It might be some daydream he has or something xD)
- He has a particular interest in magical items of all sorts, finding not only their practical use invaluable; but also it's story.

Dislikes:
- Desert Landscapes, he finds them dull
- He often doesn't take very well to Authoritative figures, but he can make exceptions to this
- Country Music, because it's just terrible
- He isn't a big fan of the 'Fairy Tail' guild, for reasons he's yet to reveal
- An abundance of rules, or rules that in his mind prohibit his room to grow
- He despises lectures, especially the kind directed toward him falling back into line
- The idea of 'Strong above the Weak'

Character Strengths (these should NOT be all physical strengths!):

~Adaptive Nature~
Through rocky nights, and stormy weather to the blood and sweat of a battlefield Sin has learned early how to grow and adapt into new situations and to constantly challenge himself. He never has a set way of doing things, and is capable of adapting to numerous situations whether it be simply be environmental changes, weather or new-found enemies; if given the time Sin can eventually adapt to almost any 'normal' situation he comes across and easily finds himself at home wherever he goes.

~Innovative~
Even prior to discovering his magic abilities, Sin had always been of the innovative sort - taking in everything he could learn from his peers, including all the firm and sometimes harsh lessons from his now deceased mentor as well as being apart of a rebel group. He has become naturally used to having the underfoot in just about any situation and using whatever he has in his means to achieve success where others might think there is none. This also means he often finds new ways to take advantage of what he has, and most of his biggest improvements come from the moment.

~Independent~
Even under the wing of his previous mentor, Sin has always had his own views on everything that often in many ways; completely went against the beliefs or views of his peers. Feeling a need to find his own way in life, Sin has made many decisions which separates him from the typical 'rebel soldier' he was raised to be. He often prefers to be alone, since that is what he has grown used to in his time travelling from town to town and is always seeking for a better understanding. He's never easily deterred from the path he sets himself on, whether it be for ill or not.


Character Flaws (these should be equivalent in magnitude to strengths):
~Loathe Rules and Guidelines~
Naturally, being raised as a rebellion soldier Sin had only ever been taught to break rules, rather than following them and has grown an expected distaste for any type of rules or guidelines that go beyond simple moral code and because of this Sin often struggles with any kind of authority as well.

~Insensitive~
Oftentimes Sin can get so caught up in his own thoughts and facade that he sometimes forgets to take emotional consideration of others. Purely emotional situations are often utterly puzzling to Sin, and his lack of timely sympathy can easily offend.

~Insomnia~
While for Sin, this isn't exactly much of a downfall or weakness considering he typically prefers to spend his time awake and learning more in preference to wasting the time he has, unconscious. However, being an insomniac also comes with its downfalls, as Sin is typically tired and this is apparent in the set of bags under his eyes - in turn, this also means he has much less stamina than the average person, thus his overall physical prowess is decreased.

~Absent-minded~
When Sin's interest is captured, his absence goes beyond social matters to include the rest of the physical world. Sin becomes forgetful, missing even the obvious if it's unrelated to his current infatuation, and he can even forget his own health, skipping meals and sleep as he muses day by day.

..Able To See All..


~World Status & Public Information~

Guild:
Raven Tail

Guild Tenure:
A day or two

Thoughts of Guild:
He hasn't gotten to know many of the guild members yet and has little thoughts about the guild so far with the exception of Adellon Thrace - who he has a considerable amount of respect towards.

Mage Class:
C-Class Mage
(He is looking to go B-Class currently)

His Previous Crimes:
Due to his past life as apart of a rebel group, that in the grand scale was apart of a much larger rebellion within the Country of Sin. He has naturally committed numerous amount of crimes as an ex war criminal. Such as

- Forty accounts of magical assault and the abuse of magic
- Pillage and Arson of numerous towns
- Association with a criminal organization of Rebels
- Numerous kidnappings, though not carried out by him alone
- One account of murder (That Sin alone committed, this isn't a total number of the reben group he was apart of)


Magic Type:
Oil-Make
A magic unique to Sin alone, he capable of creating and shaping oil-like substances. The most prominent of which is a flammable oil (right now, this is the only oil he can summon, he isn't able to use other types of oil at the moment.) that he can use to create various, mostly 'active' structures. Having a rather versatile use, being possibly used simply as a version of water-make magic with more weight behind it. However, Sin has taken to often using oil structures in a manner which involves flaming combustion.

Advantages: The typical advantage right off the bat, is the magics inherent versatility that even alone, resembles similar traits or capabilities of water magic. However, in addition to this - not only is oil a naturally heavier substance than water it also has an inherent flammable effect that when applied with fire to create a hazardous flame. Essentially allowing for constantly new ways of applying this to his magic and creating a more blatantly destructive versatility also.

Disadvantages: By itself, the magic doesn't haven't many offensive capabilities unless it is also applied with fire. Meaning that without any means of lightning his oil structures and abilities his offensive capability is also cut in half. On top of this, because of his oils inherent flammable nature, which Sin can still be affected by could also make fire magic a major counter to his magic - essentially blowing everything Sin could throw at them in his own face. Meaning, that he must also be careful of his own magic in these circumstances. On top of this, because of it's naturally heavier weight - while the change isn't drastic compared to water magic it isn't as fast when using it as a projectile.

Level of Expertise: Average - Slightly above average

(At some point in the future, I plan on him having a second magic related to oil which lets him manipulate his oil in numerous ways and kinda try pull off an alchemist-esque type thing with him.)

Weapons Carried/Tools:
- Sin is in possession of one magical item at the moment, which comes in the form of a mysterious golden flip-lighter he carries around with him. Functioning just like a normal flip-lighter, unlike a normal lighter, however, this one seems to not only appear to have an endless fuel supply, is immune to the effects of wind and the light itself; intense with light and heat. Essentially allowing him to possibly throw the lighter at longer distances without its flame going out. Which by itself, is not useful at all however in combination with Sin's Oil Make abilities, he is able to use this to set light to oil pools from rather long distances if he is able to properly aim and place the lighter with a throw. Literally - making it's function to light things.
(And as a side note because it just occurred to me, the ability of the lighter flame does not extend to what it sets on fire. So basically the effects of the lighter flame do not apply to the things it sets on fire.)

Trivia:
- His name, derives from where he was born and grew up, the naval country of 'Sin', and is also a product of confusion of his original name that he no longer remembers.

- Sin has no recollection of his parents, though he does have fragmented dreams of the fateful night he had lost them at sea.

Sin's name is actually, a narrowed and confused version of his original name that he's forgotten over the years. So while he is currently unaware of it, his real name is actually Shinjiro Makimachi (Shin for short, which is where he eventually confused the name).

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"Love & Hate Are Two Sides, Of The Same Coin"

 
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Lilly Ripple [Fairy Tail]
Who are you?
Name: Lilly Ripple

Gender: Female

Age: 12

Appearance:
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Height: 4ft 4in / 134 cm

Hair Color: Chocolate Brown

Eye Color: Brown

Now, who are you really?
Personality: Lilly is known to many as a very shy girl. She often keeps to herself and won't approach people herself due to a severe social anxiety she has. Having said that, when she's around people she knows well, she comes out of her shell and becomes a bubbly and energetic girl. Despite the situation she finds herself in generally having predictable effects on how she presents herself, there are also many in-between areas where she may be timid around those she loves or full of energy in situations that would usually trigger her anxiety. Overall, despite her shy nature, Lilly is friendly and strives to make those around her happy, though she often goes overboard or gets the wrong idea.

Character Strengths:
  • Emotion
    • Lilly is severely sensitive to emotions which allows her to pick up on what someone is feeling better than most other people. She isn't in any way a superhuman empath but her emotional instinct is rather impressive. That being said, she can still get the wrong idea.
  • Friendliness
    • Lilly is easily approachable once she comes out of her initial timid phase around new people, which is greatly reduced if she's meeting the new people with someone she knows. She's friendly and likes to see the best in everyone. She is generally very much a glass half full kind of person, though this has caused her some considerable trouble in the past.
  • Social
    • Despite her Anxiety around people, Lilly really thrives around others. Lilly is at her happiest surrounded by people she knows.
  • Imagination
    • Lilly is rather artistic and can create amazing things with nothing more than a sheet of paper and a pencil. She carries her creativity with her through her everyday life and can often come up with stories or ideas on the spot.

Character Flaws:
  • Emotion
    • Lilly's severe sensitivity to emotions sometimes works against her as she's also more sensitive to her own emotions as well as other peoples. Depending on what emotion she's feeling and how severely, it can completely incapacitate her.
  • Social Anxiety
    • Though Lilly loves those she knows, her severe anxiety around strangers that occurs in most cases can make almost any situation extremely awkward.
  • Imagination
    • Lilly can often experience the negative side of having an overactive and highly vivid imagination. For example, when she's feeling frightened or nervous, her mind runs away with the situation so that she ends up with an extreme version of what's happening which is often blown way out of proportion.
  • Lost Past
    • Lilly doesn't remember anything before about 2 years ago, which can cause
  • Episodes
    • Lilly sometimes experiences episodes which are often caused by some sort of trigger. These episodes can range in severity from a severe headache to completely incapacitating her physically and/or mentally. Thankfully, they're rather rare.

Likes:
  • Drawing
    • Lilly is often doodling or writing in her notebook.
  • Music
    • Lilly Loves music and will often listen to it in whatever way she can find.
  • People
    • Despite her social anxiety, Lilly thrives on social interaction and loves nothing more than being with those she loves.

Dislikes:
  • Violence
    • Lilly has a general disliking of violence, especially when involving those she cares about. She has learned to understand and accept sparring between friends but when it comes to serious scenarios, Lilly would much rather a peaceful resolution to just charging in head first.
  • The Magic Council
    • Though she doesn't know why, Lilly feels strangely uncomfortable around any members of, or anyone who serves under the magic council. Though she has had run-ins with them before which passed without incident, she still can't shake the unease she feels around them.

Biography: Lilly was first found aimlessly wandering the streets of Magnolia with no memories, not even her own name. She was wearing tattered rags for clothes and was covered head to toe in dirt, cuts and bruises. She was taken to the Fairy Tail Guild Hall where she was cleaned up, clothed, and her wounds were tended to. She was allowed to stay in the Guild Hall until she was soon accepted as a member of the guild. Upon discovering that she didn't have a name, she was given the name she goes by now which was inspired by a lily flower falling into the river. Though in hindsight, it seems a little weird, it just felt right at the time.

Lilly quickly grew to love her fellow guildmates and discovered her affinity for magic. Since then she had practised long, regularly and hard to try and improve her skills. Now that she has a place to belong and a family she wants to make sure that nothing can take it away from her and should the time come when she has to fight for what she loves, she wants to be ready. She feels like she has a place that she belongs despite the fact that she doesn't even know her birth name, but as far as she's concerned, she doesn't need to know.

Lilly still doesn't remember anything from her past, and despite the numerous people who've tried to help her, her memories remain a mystery. Though there are speculations, there isn't even a definitive answer as to how she lost them in the first place. But Lilly doesn't mind. She may not know who her parents were or who her siblings were, providing she had any, but she has a family and she couldn't ask for anything more.



What side are you on?
Guild: Fairy Tail

Mage Rank: D-Rank

Guild Tattoo Location: Upper Right Arm

Guild Tattoo Colour: White with Pinkish Outline
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Guild Tenure: 2 Years

Opinion of Guild: To Lilly, her guild is her family. She would do anything for anyone within the guild, no questions asked.

Why do I want you on my side?
Magic Ability #1: Celestial Spirit Magic

Overview: Celestial mages use keys they've collected to open gates to the spirit world and summon a spirit who corresponds to the key used in order to help them with fights, tasks, or even just for company.

Advantages:
  • 2 is better than 1
    • In contrast to many other Magic types, Celestial magic allows the caster to essentially summon an ally who fights using their own personal magic source rather than the magic source of the caster. An extra pair of hands combined with an extra magic source can be invaluable in many situations.
  • Versatility
    • Spending on the number of keys a Celestial Wizard owns, spirits come in all shapes and sizes and have their own strengths and weaknesses. With enough keys, a celestial wizard can pick a spirit that is ideal for the current scenario which can really give them an edge in a tight situation.
  • Spirit Intervention
    • In some cases, if the bond between wizard and spirit is strong enough, a spirit can communicate with their wizard telepathically from the spirit world. On top of this, in rare cases, should the Wizard's life be in danger, a spirit can force their gate open and travel into the human world using their own magic source rather than their wizard's magic source.
  • Star Dress
    • Celestial Wizards can utilise their spirit keys to take on what is known as a 'Star Dress', which grants them the abilities of the spirit whose key they used to perform the spell. Star Dress works similarly to a equip, after performing the spell by placing the key on their chest, the wizard will be wearing an outfit similar in style to the spirit whose key was used. On top of being granted the spirit's skills, they're also able to tap into the spirit's magic supply allowing them to perform way more spells before reaching their limit.

Disadvantages:
  • Constant Drain
    • Whereas most other magic types only have a magic cost for casting the spell, celestial wizards experience a drain in magical power from both opening the gate, but also from keeping the gate open. This can lead to mages of even a high skill level to over-invest in other spells while keeping a gate open and drain too much magical energy.
  • Variation Limitations
    • Despite the fact that there are numerous spirits each suited to specific scenarios, in order to be able to utilise all of them, a wizard must own one of each spirit key which is no simple feat, especially when there is only a single key for the 12 zodiac spirits, who are the strongest of the celestial spirits.
  • Reliability
    • Usually, a spirit and a wizard work as one and will do whatever for each other no matter what, however, there are cases where the spirit has refused or been unable to perform the act which the caster is asking of them which can lead to the wizard being left defenceless in a tight spot.
  • Personal Limits
    • When a spirit is summoned, they have weaknesses similar to that of a wizard. They have a limited pool of magic energy and they can be wounded. Should a spirit be wounded gravely enough or expend too much energy they are forced back to the spirit world to heal. On top of this, being in the human world is enough to take its toll on a spirit and prolonged visits can have similar effects to a lengthy battle. If a Spirit is, for some reason, unable to return to the spirit world before their energy is expended then it can lead to the spirits death. Also, should the summoning Wizard become seriously incapacitated, then this can also force the spirits gate to close.
Level of Expertise: Lilly only owns 1 key, that key being Caelum, the Chisel. She can summon this spirit and keep the gate open for a decent amount of time, though this doesn't really allow for much understanding of her overall abilities when it comes to her celestial magic as she's never been able to try anything more taxing and cealum is a rather simple gate to keep open.

Magic Ability #2: Arc of Embodiment

Overview: Arc of Embodiment is a lost magic which is very similar to maker magic, but rather that moulding an element into a form, they can create images from their imagination from nothing.

Advantages:
  • Versatility
    • Arc of Embodiment is one of the most versatile magic types possible. It can be moulded into anything the caster can imagine, their only limit seriously is their imagination. This allows the caster to create anything from simple objects to demons to severe hallucinations.

Disadvantages:
  • Cost
    • Arc of embodiment can take a severe amount of energy to cast, the more complex or large the thing the caster wants to summon is, the more energy the spell engulfs.
  • Concentration
    • Depending on the complexity of that which the caster wishes to create, the concentration required can be very high, should the caster's mind wander during the process of casting the spell, they could end up with something completely different to that which they were intending.

Level of Expertise: Lilly really struggles with her Arc of Embodiment magic. She finds that her thoughts wander a little too much for her to be able to maintain the concentration required for her to successfully create the intended outcome. On top of this, she really struggles to summon anything that's complex or large as she doesn't have a big enough pool of magical energy to draw on as of yet. She's able to create a few small or simple objects but it can take her up to a few minutes to finally manage to fully create them without any unwanted side effects. The only time Lilly has proven herself to be able to summon anything in a combat based situation has been the result of an instinctive reaction which required no thought process which can happen should she find herself, or more importantly, someone close to her, in immediate danger. However, even then, come the end of the fight, the draw on her magical energy has left her severely fatigued, and sometimes even worse.

Any other battle equipment you carry?
Lilly almost always has a small notebook to hand, which she often doodles or writes in.

Do you carry any non-combat items?
Lilly is always wearing a bracelet on her right wrist. The bracelet is designed to look like a vine growing its way around the wearer's wrist. The bracelet is enchanted and capable of transforming into a small sword, or a similarly small bow. Though, Lilly's skills with these weapons are questionable at best. Lilly is unaware of when or how she received the bracelet.

((Hope that's okay, I know it's a little unorthodox but yeah... sorry about that.))
 
Raiko Obertuck [Fiore Military]

Fiore Military's
Covert Special Task Force
Commander



  • Raiko Obertuck

    Yoruichi (Raiko) 1.jpg


 
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  • Lexi Text.png

    Gender: Female

    Age: 15

    Appearance:
    Lexi.png Lexi1.png


    Height: 5'2

    Hair Color: Navy Blue

    Eye Colors: Blue and Gold, she keeps the gold side covered so as to not draw too much attention to herself.
 
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