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Fandom Character Skeleton & Characters

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So What’s This Story About?
The year is x780. Guild life goes on as it has for the past years. Members carry out their missions with excitement or boredom depending on the mission - as they usually would. Tension between Fairy Tail and Raven Tail seems to have come to a momentary calm in which the two guilds have simply agreed to avoid one another.

Current eyes watch three primary missions. Royce Obertuck - an S-Class criminal and former Raven Tail guildmaster - is being transferred to a higher security prison after multiple escape attempts; this transfer is one giant opportunity though. The question remains… who is lurking in the shadows to take advantage of it? Liam Portian - a scientist working in magic expansion - seeks to study a meteor that recently crashed. People have been disappearing near it, though. Can mages help him get his hands on it? More importantly, what else will they discover? Last, but not least, a demon book has been stolen. That’s never a good thing. Who runs with Book of Vongraw? What might they unleash and who might also seek these treasures?

These fates all draw nearer.

Something is coming, though. Can the world really expect to stay this calm when a solar eclipse - the first in centuries - hangs overhead? One thing is for sure: villains are not planning on allowing this calm to last.

Most importantly, will Fairy Tail be strong enough to face what’s coming? And will the other guilds be ready to aid them? Can the other guilds even afford not to?

Fates are eclipsing. The moon could very well darken them forever.
Character Skeleton

Lady Warlock

Anime RN
Fairy Tail: Eclipse of Fates
Character Information

Character Skeleton
Who are you?

Name:

Gender:

Age:

Appearance: You may include either a picture, a description or both.

Height:

Hair Color:

Eye Color:


Now, who are you really?

Personality:

Character Strengths: These should not be related to how they fight in any way at all.

Character Flaws: These should also not be related to how your character fights in any way.

Likes:

Dislikes:

Biography: This must be three paragraphs at a minimum.


What side are you on?

Guild:

Mage Rank:

Guild Tattoo Location:

Guild Tenure:

Opinion of Guild:


Why do I want you on my side?

Magic Ability:

Advantages: Tell us why this is a good magic to have.

Disadvantages: Tell us why this is a bad magic to have.

Level of Expertise: How good at your magic are you?

Any other battle equipment you carry?

Do you carry any non-combat items?
 
Aedon Strom2.jpg Fairy Tail Guild Application Aedon Strom2.jpg





Name: Aedon Strom

Nickname: A-Storm/Ace

Age: 20
Sex: Male
Height:
6'4

Hair Color: Sandy Blond

Eye Color: Blue

Race: Human

Appearance:

Aedon Strom1.jpg

Backstory:
Aedon was born to a wealthy family. They were the type that paid other magicians to do their dirty work. At the age of six, Aedon realized that his upbringing was turning him rotten. Thus, he ran away from home. For a year, he scavenged and survived on his own in the big city, making him feel like a true man. Although it honestly wasn't that hard of a task, for people always threw out a bunch of food, and there were plenty of places for a small kid to hide. Despite that, his life was threatened a few times. Growing in that environment is what founded him in quick action and adaptability.

The next year he was taken in by an Energy Make wizard who taught him the basics of energy manipulation. Then, at the age of nine, he joined the Fairy Tail guild, where he began delving further into his magic studies. As a younger kid, he technically wasn't allowed to see the vast volumes of magical texts that were available. But, due to his experience in the big city, Aedon easily got around the road blocks and taught himself more advanced Energy Make techniques.

Though he really loves the Fairy Tail guild, his time there has not always been pleasant. He had originally joined the guild with a girl he had made friends with. She was a water elemental who had come from a similar family situation, and Aedon had taken it upon himself to protect her. However, during a major battle between a dark guild, Aedon got carried away with an enemy. She had spread her water magic along the ground to surprise the enemy, but Aedon wasn't paying attention and when he struck his electricity, it electrocuted the girl. At the age of twelve, Aedon had murdered his best friend. That is why, he has begun reverting to martial combat, especially when fighting with others. He couldn't bare hurting another friend.


Personality: Aedon generally lives for himself, which means he lives life on the edge and often enjoys solitude. This gives him a general mysterious heir. Some may find this to be completely selfish. Yet Aedon still cares for others, he just doesn't like to admit it. He believes life is an adventure worth living, and that everybody deserves to experience happiness. Only his closest friends understand this. On the outside, he loves showing off and challenging other magicians. During a fight he can be especially cocky, but he never cheats. Cheating in a fight lacks honor and only tarnishes your name. The one exception to his cocky, energetic attitude is when an enemy threatens something dear to him, such as his friends. Then he becomes silent as death and simply gets the job done. In battle, he will sometimes drop the magic to delve into traditional martial arts with his Katana and Wakazashi in order to keep others safe. That is also one of the reasons he often tries to take on jobs alone. Overall, Aedon is a great guy who just needs good friends by his side to keep him cool when he lets things get to his head.
Dislikes: Lack of fashion, things that cause unhappiness, unnecessary work, and cowards.


Likes: Dogs, friends, challenges, food, martial arts, fedoras, his power, and smiles.

Aspirations: Aedon hopes to spread happiness and confidence to others while thoroughly enjoying his own life. Deep inside himself, Aedon feels he had captured his friend's life force energy at the moment of her electrocution. Tough he doesn't admit it, he secretly hopes to find a way to revive her.

Strengths: Quick thinker, easily adapts, artistic, and fluid in motions.
Weaknesses: Hard to motivate, a little cocky, show off, relaxes easily and lacks planning skills.
Magic Type:
Energy Make

Advantages: Aedon can craft with any form of energy as long as he is aware of its presence. This is greatly compatible with his trait of quick thinking and adaptability.


Disadvantages: However, this means that he needs to constantly be studying energy magic in order to be aware of how he can use it. Also, since he taught himself this, it's not always the most stable.

Wizard Class:
S-Class
Weapon: A katana and wakizashi combo that Aedon sometimes electrifies and uses as a tool for energy manipulation.
Proficiency:
Very skilled.
Miscellaneous Items: Trenchcoat and Fedora. Aedon also has his own house now.
Guild: Fairy Tail
Tenure: 10 Years
Guild Mark Location: Palm of left hand.
 
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"The RAVEN"

Maki Obertuck



  • Maki Obertuck 2.jpg

 
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Aedon Strom2.jpg Aedon Strom2.jpg
The Ace of Lamia Scale




  • Aedon Strom
    Aedon Strom 2.jpeg


 
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Kyoya Kumori [Raven Tail]
"The best kind of Dark Wizard is the dead kind."
full
Name: Kyoya Kumori: The Grim Reaper

Gender: Male

Age: 36

Appearance:
Kyoya is a tall man with an athletic build. He has with short, silvery blonde hair and brown eyes. He has a goatee, but it is usually covered due to wearing a mask. Kyoya dresses kinda like a vampire slayer. His wardrobe consists of black or dark gray clothes, usually a leather overcoat, a shirt, a vest, a neck scarf, a mouth-covering mask, a triangular-shaped hat, gloves, and boots.

Height: 6'

Hair Color: Silvery blond

Eye Color: Brown

Personality
Personality:
Kyoya is a gruff individual who is the strong quiet type. When he does talk he's blunt and to the point, only saying what he needs to. He's a ruthless fighter with a strong hatred for Dark Wizards and prefers them to be dead so they can't cause anymore trouble. He usually keeps his more positive emotions deep down. Kyoya secretly cares for his comrades and secretly has a fatherly side, though when motivated to protect out of love he acts like he had some ulterior motive, like his hatred for Dark Wizards, or gruffly brushes off the gratitude.

Kyoya is a detail oriented guy, but he dislikes long, pointless meetings. He enjoys operating in the shadows and cloak-and-dagger type work. He's good at tracking down Dark Wizards, though blinded by vengeance he usually kills them after getting the info he needs. Kyoya's vengeful nature also makes interrogating Dark Wizards a challenge unless someone orders him to ease up on his violent interrogation tactics. Luckily for common folk, Kyoya's hatred only applies to Dark Wizards and he can control himself enough so he doesn't harm innocents.

Kyoya doesn't agree with the strife between Fairy Tail and Raven Tail. He thinks Royce Obertuck deserved being arrested, but that's something he keeps to himself. He keeps a lot to himself actually, like his romantic hook up with Brooke Livre and being the father of Skylar Livre. Worried about tipping the Fairy and Raven conflict in a dangerous direction, Kyoya stays quiet about being the father of a Fairy Tail mage and quietly waits for a good time to reveal the truth to his daughter.


Character Strengths:
- Serious minded
- Heroic
- Cares for those around him
- Fatherly
- Doesn't let rivalries stop him from doing his work

Character Flaws:
- Resorts to anti-hero levels of violence
- Blinded by vengeance
- Hides his true feelings
- Impatient during long meetings
- Haunted by secrets and regrets

Likes:
- Rouging up/killing Dark Wizards
- Hiding in the shadows
- The adrenaline of battle
- Solo missions
- Raven Tail

Dislikes:
- Dark wizards
- Dark guilds
- The Magic Council not dealing with things like he thinks they should
- Long meetings that don't lead to anything
- Ally wizards stopping him from going too far down the anti-hero path

Biography:
Kyoya had a normal childhood. As a child of wizards, he discovered that he could use magic at a young age. From his mother's side of the family he inherited Shadow Magic and on his dad's side he inherited Shadow-Make Magic, but couldn't get a handle on the Dynamic style. By the time Kyoya was 16 he was an average wizard, but that wasn't enough to save his parents from Dark Wizards that decided to attack out of the blue. Looking at the lifeless faces of his parents, Kyoya vowed that he'd keep events like this from happening again. On a quest to become a stronger wizard, Kyoya joined Raven Tail, the only guild he figured would allow him to go as far down the road of vengeance that he wanted.

Over the years Kyoya took on many jobs, but the ones he enjoyed the most involved Dark Wizards. As his Dark Wizard body count grew, Kyoya began being called "The Grim Reaper." He quickly made his way to A-class, but skipped out on the S-class exam in favor of hunting Dark Wizards alone, or that's what he'd like the others to believe.

When he was 19 he came across a Fairy Tail mage named Brooke Livre. She was trying to get the same Dark Wizard hunting job as he was. Despite Fairy Tail and Raven Tail having it out for each other, Kyoya didn't mind the extra help; however, he did lay done some ground rules. Brooke wouldn't interfere if he tried to kill the Dark Wizards and they'd keep quiet about a Fairy and Raven working together. After that job was completed, Brooke and Kyoya secretly took on a few jobs together.

Throughout the course of a year, Brooke managed to draw out Kyoya's softer side and the two fell in love. They considered their fights against Dark Wizards to be dates. Brooke and Kyoya were happy together, but after a year Kyoya worried that their relationship would be found out and tip Raven Tail and Fairy Tail into war. Now 20 years old, Kyoya and Brooke secretly met and he told her that they should break up. Brooke didn't agree, but respected his wishes anyway. After one last romantic fling, Brooke and Kyoya broke off their relationship, but that didn't mean that Kyoya didn't lurk in the shadows of Brooke's, and eventually Skylar's, life.

Kyoya learned about Brooke's pregnancy through a Sorcerer Weekly interview with her. He was a bit worried about how Brooke would answer the questions about who the father was, but he felt relieved when he read "It doesn't matter who the father is, I don't have any regrets about becoming a mother." As it got closer to Skylar's birth, Brooke secretly sent Kyoya a message that contained the Magnolia hospital room she was in. Unknown to the doctors, Kyoya watched Skylar's birth from the shadows in his shadow form. Around the time Skylar wanted to test out her magic capabilities, Kyoya was also there. After meeting Brooke in an abandoned alleyway, he latched onto her shadow and hid there. From his vantage point in Brooke's shadow, he proudly watched Skylar use her mother's magic.

After that he kept himself distant from Brooke and Skylar's lives, but even though he wasn't there for the girls, Brooke's death still made him angry. Kyoya hunted down the Dark Wizard that killed the woman he had loved, but he didn't let anyone know that he killed them out of grief, instead he acted like he was doing the world a favor by killing the Dark Wizards. He wanted to go to Brooke's funeral, but feared that the Fairy Tail guild members wouldn't take kindly to that. Not wanting to stir up trouble, he purposefully avoided going. Up to this day he continues to be a stranger to his daughter, but maybe one day he'll find the right time to tell her (or maybe the chance will be forced upon him.)

Guild
Guild: Raven Tail

Mage Rank: A-Rank

Guild Tattoo Location: Black mark on his left shoulder

Guild Tenure: 20

Opinion of Guild: "It's a place I can be me."

Magic
Magic Abilities:
- Shadow Magic
- Static Shadow-Make Magic

Advantages:
Lots of defensive and offensive capabilities, can use Shadow Magic to merge with shadows to gain the element of surprise, and Shadow-Make magic can be used to dress wounds.

Disadvantages:
Shadows created by Shadow Magic aren't the most durable. The user is vulnerable to other Shadow Magic users when in shadow form. Static Shadow-Make magic has a slightly longer casting time than the Dynamic Molding Magic style. Shadow-Make constructs are weak to Light Magic.

Level of Expertise: Expert

Any other battle equipment you carry? Nope. Kyoya makes all of his battle equipment with his Shadow-Make Magic; including his signature weapon: Shadow-Make: Reaper's Scythe.

Do you carry any non-combat items? Nope. Kyoya does own some non-combat items, like old Sorcerer Weekly magazines (including some with interviews, pictures, etc. of Brooke and/or Skylar), but he keeps these kind of things in his room.
 
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Malakai Grave [Sabertooth]
Name: Malakai Grave

Nickname/Title: None

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Age: 18

Gender: Male

Height: 5’9”

Hair Color: Bright Navy Blue

Eye Color: Brown

Race: Human

Character Strengths:
  • Very observant

  • Accepts challenges

  • Leader

  • Charismatic

  • Good with teamwork
Character Flaws:
  • No sense of humor

  • Perfectionist

  • Easily distracted

  • Hard headed (both literally and figuratively)

  • Stubborn
Personality: Malakai can be very difficult to read at times, but he is very much a good guy. He has a lot of faith and pride in his guild although he may abandon it at times if he finds a lead on his family. He would also make a great leader because he tries to look out for everyone. Malakai is quick to pick up a conversation and carry it along and he is also always looking for a challenge. Once he accepts a challenge, Malakai never backs down. In this, he can be very hard headed (both figuratively and literally) and stubborn. Malakai knows that he is strong and he will not stand for anyone claiming to be stronger than he is - they’re likely to get punched in the face - but at the same time he doesn’t unnecessarily flaunt his strength or brag about it.

Malakai is also very serious though. He doesn’t understand jokes and will take them literally to whatever effect. He likes to get things right and will become frustrated when things don’t go according to plan. Malakai also doesn’t play games; when he goes into a fight, he fights for real every time making every moment count towards something. Malakai learns quickly in every aspect of being and he adjusts himself accordingly to everything he learns. That being said, he also knows how to work in a team and play to other people’s strengths or weaknesses because he knows how to value the team above the individual.

Likes: Things going according to plan, a sense of family, memories of his own family

Dislikes: Women (he’s never really had a grasp on the concept of them because he only knew one growing up), things going wrong, people disrespecting his guild or family, graveyards

Hobbies: Competing in anything from athletics to fighting.

Biography: Malakai was born into a family with 4 other brothers and he was the youngest. From the time he learned to walk, his family knew he was exceptional in some way because his motor skills improved rapidly and uncontrollably. Malakai's parents initially were concerned but after taking him to see several specialists, doctors and mages, they discovered that he had adoptive muscle memory which explained his extensive motor skills.

Malakai quickly joined in to the fights his older brothers started and the more he fought, the better he got. One day, his hand inexplicably hardened and he smashed in his oldest brother's nose. Malakai's parents forbade him from fighting anymore as they rushed his brother to the hospital and Malakai got really frustrated. He left home determined to prove that he was strong since he could no longer fight his brothers in order to prove it.

Malakai quickly got himself into a fight with a group of four tough guys and Malakai (who was 6 at the time) got it into his head that he could fight all of them at once. He got beaten to the point where he was bloodied and could not force himself to remain conscious anymore. He lost. When Malakai woke up, he was being taken care of by an older man who told him that he had 5 broken bones and he was lucky his broken ribs didn't puncture his lung. The man then revealed himself to be a carbon mage saying that he recognized potential in the boy although he had to learn to avoid fights he couldn't win. The man revealed his name to be Logan and said he would be willing to teach Malakai to control his magic if Malakai went home first to apologize for running away.

Malakai’s parents scolded him when he returned home and if he hadn’t been injured as severely as he was, his parents probably would’ve beaten him themselves a bit. When Malakai told them about the wizard he met, they were skeptical of letting their son go train at first, but his older brothers were all for it and with their help, Malakai convinced his parents to let him learn to develop his magic.

Malakai spent 6 years training with Logan and it was hard work. Logan ran a local coal mine and that is where Malakai started working the minute he became Logan’s apprentice. The point was to build up Malakai’s physical strength while also learning to manipulate a pure form of carbon because the purer the form, the easier it is to work with. They would also spar every night and at first, Malakai would get very cocky at this point. Logan looked like an old man. He quickly learned that this was not the case; Logan’s mastery of carbon magic made every blow that much harder to take and eventually Malakai couldn’t take it anymore. For about the first year, their fights always ended with Malakai surrendering. Slowly, Malakai began to improve and after four years, their fights consistently ended with his victory and Logan’s defeat.

Six years after he left home to train, at the age of twelve, Malakai returned home a well trained wizard especially for his age. When he arrived at the family house, Malakai’s family was gone. All of their stuff had been moved from the house and it was covered in dust - abandoned. Malakai spent his next two years searching for his family, trying to dig up leads on where they might’ve gone or what might’ve happened but everyone he spoke to said everything went quiet one day and they hadn’t been seen or heard from since.

This didn’t give him a lot to go on.

Eventually, Malakai returned to Logan to ask his master for answers, but Logan was on his deathbed. Illness was taking him. Malakai sat with his master for a week, providing care and company until Logan took his last breath. Malakai burned Logan’s body and now carries the jar of his ashes; since ashes are mostly carbon, he uses it in fights, but he is always careful to make sure he doesn’t lose any of it. While on his travels, Malakai found Sabertooth. They welcomed him in for a time and Malakai came to compare them to his brothers (and he learned what having sisters was like) who he remembered so well. Malakai made the guild his home although he still searches for his vanished family.

Guild: Sabertooth

Mage Rank: S-Rank

Guild Mark: Lower left quadrant of his abdomen

Guild Tenure: 4 years

Opinion Of Guild: They’re like my brothers. It’s kinda like having his family back although even the guild can’t replace them.

Magic Ability: Adoptive Muscle Memory: he can witness a physical action once and copy it perfectly

Advantages: This really gives him an edge when it comes to hand to hand combat because he learns fast. Any attack his opponent throws at him, he can throw right back almost instantly. He can also learn other useful skills using this magic such as climbing, swimming in any style, different acrobatic moves, and random things such as juggling.

Disadvantages: He has to see and be paying attention to the physical motion performed by another person in its entirety in order to commit it to memory. Another disadvantage comes when he is using this magic against an opponent physically stronger than him. While Malakai can copy their movements, he can’t match their strength so his blows when copying them can be a lot less effective. Another disadvantage with this magic comes from the fact that when someone is moving, he is watching because he wants to learn. Therefore, if he is fighting multiple people at once, he can become easily distracted and forget about the other people while paying attention to one. Also, he cannot copy someone's magic with this ability.

Level Of Expertise: This ability is passive. He doesn’t have to consciously do anything other than pay attention to a person's movements in order for it to work.

Magic Ability: Carbon Manipulation Magic

Advantages: Carbon exists in pretty much everything on the planet - it is one of the most abundant elements out there so he always has something to work with. Carbon manipulations can be useful in several situations. His magic helps him in physical fights because he can alter the hardness of his own body by manipulating the carbon within it thus making his blows cause a lot more harm. He can also soften the bodies of his opponents by manipulating the carbon in their bodies. Malakai’s magic also gives him a formidable advantage when fighting anywhere he can access earth because earth is an abundant source of carbon and he can pull the carbon from it to make weapons with hardness equalling that of diamond. He can also use his magic to manipulate earth to some degree since carbon is so abundant within it.

Disadvantages: Malakai cannot create carbon; he can only work with the carbon that exists. Therefore, it is possible for him to have minimal supplies to work with although he would never have absolutely nothing because he can use his own body’s carbon. Another disadvantage comes from the fact that carbon is flammable in some states so fire mages, magma mages or heat mages are a problem for him. Also, the greater amount of carbon he is controlling, the greater amount of energy it consumes; if he is hardening his entire body to make the ultimate shield, he is unlikely to be able to manipulate other sources of carbon.

Level Of Expertise: Proficient

Overall Disadvantages: Malakai is in general very weak to distance fighters because a majority of his strengths exist in hand to hand combat situations. While he can harden his body as a defense against distance attacks as well, he really doesn’t have any significant long range attacks aside from throwing carbon at people and hardening it and his aim isn’t the best.

Equipment: Malakai carries a jar of Logan’s ashes since ashes are mostly carbon. He turns it into a black sword when he fights.

Misc Items: A dusty photograph of his family to remind him that they were real rather than a figment of his imagination.
 
Jacob Arkonius Foles [Blue Pegasus]
Beauty is not simply a pretty face. Beauty is love. Beauty is pain. Beauty is fear, happiness, anger. Beauty is also not just human. The small birds that sing their songs in the morning, the deer who run through the forest, and the wolves who howl into the night. Beauty is not just animals. The beauty of autumn leaves, the lakes with their reflective surfaces, and the stars that grace us guidance. True beauty is experiencing the world we live in, and the living beings we share it with, and the emotions of those around us. The more you understand about the world, the more you can truly appreciate it's glory.
Jacob Foles during an interview with Sorcerer Weekly
Jacob Arkonius Foles
The Pegasus Prince
0301379e30284b4a7dfffaa1b9b48096.jpg

Gender:
Male

Age:

23

Height:

5 foot 10 inches

Hair Color:

White
(Formerly Black)


Eye Color:

Red
(Formerly Blue)


Personality:

Jacob is known for his calm and caring demeanor. He is very 'motherly', finding himself enjoying looking after the other members of the Guild, both on and off the battlefield. Many consider him to be the manager for the other members of the Guild, though he prefers to be refereed to as a watchful friend. Jacob can be worrisome if he feels that his Guildmates are not being treated correctly with photographers, and won't hesitate to speak his mind in such situations. Otherwise, he tends to keep to himself as to not bother others.

Jacob also tends to have difficulty with women, as he can be rather shy around them. He never struggles to work with those of the opposite sex when he is conducting a mission, but he tends to keep more to himself around them rather than other males. Jacob also has an adventurous side, always interested in exploring new places he goes to. He has a large appreciation for the natural world due to this.


Character Strengths:

- Loves to explore
- Problem solver
- Intelligent

- Kind-hearted

Character Flaws:

- Quick to blame himself if something goes wrong
- Overprotective
- Struggles with women


Likes:

- Assisting his Guildmates
- Pudding
- Exploring
- Cold weather
- Reading


Dislikes:

- Needless fighting
- His Guildmates putting themselves in harmful situations
- The Sabertooth Guild
- The media
- Spinach


Biography:

Jacob was born to a Fioran low noble family, where his father owned a slew of breweries, which was where his family gained most of it's profit. He had three older siblings, two sisters and a brother, though he was most closest with his older brother, Alex, who was only three years older than Jacob. The two of them would spend almost every waking hour of their free time together, either playing games on the property of their home, or Alex teaching Jacob how to fence, which was his favorite pass-time.

However, as Jacob got older, he began to become more sickly. He was thinner than normal, he never had an appetite, and as he got older, his body got weaker and weaker. By the time he was eight, he couldn't leave his bed. His family searched for any doctor who could cure him, but no single person could find out what was wrong with him. His family prepared to face reality, and planned what they would do for their son's funeral service.

One day, a man appeared at the estate, and introduced himself as a doctor from the country of Desierto, far to the southeast. He was travelling to learn about different medicine, and heard about the rumored Boy Who Couldn't Be Cured, so he thought he could try his hand. The desperate parents allowed the stranger into their home to see Jacob. Jacob at this point could barely stay awake for more then a few hours a day before his strength was gone, so he was awoken when the man came in. Without a word, the man walked over and placed a hand on Jacob's chest, where a magic circle appeared. Jacob could barely understand what was going on, and he slipped into sleep again as the man's arm began to crumble.

When he woke up next, he felt stronger than ever. His parents were crying at his bedside, and when Jacob called out to them, they broke down in sobs of joy that their son was okay. The man had disappeared without a word, and when they went to check on Jacob, his body seemed much stronger, though his hair had lost it's black coloring, and his eyes had changed from their blue hue to a dark red.

Over the next few months, Jacob went through physical training in order to get stronger again. It took some time make up for what he had lost, but he put in a lot of effort to get better. Once he was healthy once more, his parents revealed that the mysterious doctor had left behind something for Jacob when he was feeling better. They produced a box to him, and he brought it up to his room to open it. Inside the box were a few items: a pair of reading glasses with a few runic words inscribed around the lenses, and a leather-bound book. When he opened the book, he noticed it was one that taught magic. He was interested, but placed it to the side as he continued looking through the contents. As he got closer to the bottom, he noticed a sword in a scabbard, and pulled it out to inspect it. As he drew it, he saw the blade change from a dull silver and begin to glow a heated red. He quickly replaced, realizing it was some sort of magic item.

There was only one more item in the box. It was a small black case that was approximately three feet in length, and the clasps on it were a shining silver. Intrigued but cautious, Jacob unlocked the clasps and very carefully opened it to see what was inside. When he fully opened it, he saw a silver metal pole that was two and a half feet in length, and was made of a reflective silver metal. When he reached down to grab it, he felt chills go up his hand and retracted slightly, before reaching down and grabbing it anyways. The metal was cool, almost cold, to the touch.

He looked it over for a few minutes, then looked over to the leather book. He walked over and opened it to the first page, and saw that there was a message from the author. It explained that whoever had the book was chosen to wield the magic enclosed, as well as the mystic weapons known as the Staff of Lumo and the Sword of Zhurong. Jacob, intrigued, began to read the book, and with this started his journey into the world of magic.

As he grew up, Jacob became invested in learning about the magic in the book, as well as how to wield the two weapons that he was gifted. He took more fencing lessons from Alex and other tutors, and became a proficient sword fighter. He would train outside by the pond of his home with his magic, and each day he improved. He learned how to correctly use the Staff and the Sword, and how to use his magic to compliment them both.

When Jacob turned twelve, he was at an adept level with his magic. He could safely use it at it's base stage, and he felt he was making good progress. In order to celebrate, he and his siblings went to a musical, as Jacob's older sisters were fans of the lead roles, namely one of them that was a member of the Blue Pegasus Legal Guild. After the performance, as the members of his family were talking to a few of the actors, Jacob was walking around the entrance hall, already bored and wanting to go get some food. As he was looking at a few of the awards to the theater hall, a woman passing behind him tripped on her dress, and began to fall to the floor. Before she hit it, though, Jacob used his magic to catch her and upright her, and turned to make sure she was alright. Once the minor issue was resolved, the mage from Blue Pegasus came up and complimented Jacob's magic skill. After talking for a while, the mage invited Jacob to visit the Blue Pegasus Guild Hall sometime in the future.

Jacob began to make regular trips and stays to the Guild, and started to learn more about magic from them. He soon decided that, if he wanted to pursue magic, maybe joining a Mage Guild would be a good idea. Thus, he received permission from his father to join the Guild, and began his life as a mage for the Guild. He worked hard to better himself as a mage, and tried to live up the Blue Pegasus's expectations of beauty. He slowly made his way up to S-Rank, and soon became one of the most popular males from the Guild, showing up multiple times in Sorcerer Weekly.

Guild Information

Guild:
Blue Pegasus

Mage Rank:

S-Class

Guild Tattoo Location:

Jacob's Guild Mark is located in between his color bones, and is a light blue color.

Guild Tenure:

11 years

Opinion of Guild:

"The Guild is full of people who pursue their wildest dreams, using their physical and magical talents to reach them. It's a wonderful place, and I couldn't be more proud to wear this mark on me."

Magic Information

Magic Ability:
Water Manipulation Magic

Advantages:

Jacob mainly uses this magic to restrict his opponents, changing the tides of battle ever into his favor. The water can be used to create physical attacks, such as water whips or powerful blasts that can damage his opponents. The magic itself is very simplistic, and he can create almost as much as he needs when he needs to. He can manipulate water with magical properties with ease, able to make it into nearly any form he wishes, such as bubbles.

Disadvantages:

The one biggest downside about Jacob's Water magic is many of it's inherit weaknesses, the most notable being pure Lightning Magic. However, it can also evaporate when confronted with intense Fire or Heat magic, and can be frozen with Ice magic. Jacob has ways to counter these weaknesses, but he cannot nullify the consequences entirely. Also, when dealing with natural water, Jacob tends to struggle a bit more, and it takes more of his magic power to use it. Especially larger quantities of it.

Level of Expertise:
Expert, near Master

Wind Manipulation Magic

Advantages:
This is Jacob's more dangerous form of magic. He can use this magic to control more aspects of the battle, such as deflecting attacks in other directions. He can also use this magic to improve his physical capabilities, increasing his speed by pushing wind against his back. He can also use this magic to lighten whatever weapons he is using, such as his staff, since it weighs so much. He can propel himself or others with said magic. For normal spells, he can create small twisters or blasts of air. He can also create blades of wind if he needs to.

Disadvantages:
This magic is weak to other, stronger Wind spells. If it is met with the same amount of strength in wind speed, the magic can be nullified. Same if the wind speed is more than Jacob's wind. Also, many of the spells with Wind magic cause major amounts of damage in the area around the user, so it may harm allies as well as enemies. Thus, this magic is at it's full potential in a one-on-one fight, away from allies or civilians.

Level of Expertise:
Near Expert

Combined Potential


Both Wind and Water magic combined together can prove to be very powerful. The most common way Jacob utilizes this is by combining the two of them and making mist, thus becoming an Artificial Mist Mage of sorts. He can make clouds to walk on, or make a field of mist where he can hide his magical presence. He can also enhance the bubbles of his Water magic with his Wind magic, giving it more explosive properties.

Magical Equipment:

The Staff of Lumo: A magical staff made of a strange silver metal, it is normally only two and a half feet with a hole in either side of it. However, it can extend into three segments, bringing it to a total of five and a half feet. It can also magnify the amount of mist the user can produce through the two holes on either end. Jacob has been able to use this weapon in multiple ways, as it gives his own magic a huge buff. The Staff can make each of his Mist attacks much more powerful in different ways. Surprisingly, when fully extended, the staff weighs a total of eighty pounds, meaning many who wield it must contain a large amount of physical strength.

The Sword of Zhurong: Definitely the brunt of Jacob's offensive capabilities, he primarily uses this when fighting alone. A silver fencing sword with a black sheath, the blade does not look like much at first. However, once drawn, the user can recite a chant to make the flame heat up and glow with a hellish red flame. As the user swings it, it can send waves of flames with each swing. It can also fire a shot of flames if the user executes a jabbing strike with it.

 

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Millie Thorrin [Raven Tail]
Name:
Millie Thorrin

Nickname/Title:
Angel

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Appearance:
Millie’s skin is pale and has a texture that almost makes it feel paper thin although in reality, it is not. She has dimples when she smiles and she blushes often. With her skin being as pale as it is, this is very noticeable. Millie weighs 62 lbs which is healthy for a child of her height and age.

Millie also has a scar on her neck. It actually matches in the front of her neck and in the back of her neck although the back scar is often concealed by her hair. It runs the full longitudinal length of her neck and is terribly pink and off colored. Other than the scar, Millie’s skin is flawless.

Age:
10

Gender:
Female

Height:
4’3”

Hair Color:
Burgundy

Eye Color:
Light brown

Race:
Human

Character Strengths:
Kindness
Selflessness
Highly sociable
Curious

Character Flaws:
Innocence
Pacifism
Naivety
Lack of life experience

Personality:
Millie is a highly sociable young child. She loves to talk to people and very often has a lot of questions for them because she is still learning how things work in the world and she has a desire to learn more and more. There are very few things that would make her dislike a person when she first meets them.

The child is a very kind and gentle soul. There is very little in the form of life that she would not respect regardless of what the person or thing might have done or how terrifying they look. Although appearances at first might scare her, Millie will always recognize life as life and in her mind, there is no life that does not deserve a second chance. Millie will never intentionally harm another soul and she is, in fact, very selfless because that was how she was taught that her magic was intended to be used.

Regardless of how great of a person she is, Millie’s youth has its downfalls that her positive qualities cannot always overcome. She doesn’t know a lot about the way of the world so sometimes there are things she just doesn’t understand although she will seek to learn about them as they become important to her.

Her lack of knowledge leads to another flaw. Millie can very easily be convinced to believe things that may not be true simply because she doesn’t know any better. She can be very naive. Some of her naivety can also come from her kind heart as well, though, because she tends to be overtrusting of people who may not always be her friends although she will often think that they are. She has a habit of only seeing the good in people.

There is one thing that can really bother Millie and that will kind of disrupt her normal personality and that is when people stare at her scar. This is because in all reality, Millie doesn’t quite understand what happened to her four years ago. She knows that she died - that much is kind of obvious - but she can’t really explain it to people who ask about it, and when they stare, that tends to mean the question is on their mind. When people ask her about her scar, Millie becomes very shy and avoidant of the question because she doesn’t want to accidentally lie about it, but she’s not entirely true what the truth is.

Likes:
Animals
Seeing new magic
Family

Dislikes:
Being blown off because she’s so young
Mean people
Fire
People asking about or staring at her scar

Hobbies:
Exploring Harrow Town
Listening to birds
Building snowmen and making snow angels
Running - there’s a certain freedom to it

Biography:
Millie was born to a fairly wealthy family in the country of Bosco. She was the youngest in the family of four, her brother being five years her elder. Even in infancy, everyone was aware that Millie was a very fragile child and they treated her like glass. Sometimes, people were even afraid to touch her out of fear that she would break. This wasn’t because of anything specifically wrong with her - she’s always been fairly healthy - but because of her appearance more so. Her skin has always been very pale and even has a paper thin texture to it which people have always found odd.

Nevertheless, her family cared for her well enough. She played with her brother all the time and although he tended to avoid getting rough with her and he steered their games towards calmer activities, Millie loved him and he loved her as siblings should. However, quickly after she came to truly enjoy playing with him, Michael started school and he wasn’t around as much anymore. Millie was left to play alone more often.

Millie was never one to complain about her lot in life. Her parents were both politicians who worked a lot so she didn’t really have a whole lot of opportunities to play with them. They did hire a babysitter to watch over her, but Millie often disregarded this person entirely because this person always seemed distracted by something else - her phone, her boyfriend, a tv show… and Millie didn’t want to be a bother.

Oftentimes, Millie’s early wanderings would take her into a small forest near her family home where she found many wonderful things to explore. She loved listening to the sounds of the birds and trying to repeat them back to the sky. Of course, it never worked, but she was a child and she didn’t care because it was fun. Millie gathered acorns for the squirrels and chipmunks when it was getting close to winter and when the snow finally came, the child would decorate the land with snowmen and snow angels.

Even though her antics were very free, Millie also knew her limits. She was a good child who was always home in time for dinner, she knew how to behave when her parents had guests over and she rarely, if ever, got into trouble.

When Millie was five, one of the cooks in her family home left the stove on after they had finished cooking. Paper towel was too close to the stove and that was all that was needed to begin the disaster that would forever change Millie’s life. Millie had been outside playing at the time although it was close to supper and she had started heading back. It was the smoke that caught her attention.

Her parents weren’t home for the night yet, but the babysitter had already made her way outside upon realizing there was a fire and she grabbed Millie before Millie could run inside, telling her it was too dangerous. Millie wasn’t about to disobey; she knew enough to know that fire was bad. Then she heard something, though. Millie heard a scream. Her brother had recently gotten home from school and he was still inside.

Going frantic, Millie tore herself free from the babysitter’s grip and charged into her family’s burning house in a desperate attempt to save her brother although at this point, any attempt was futile. Millie didn’t know that, though. She just knew that she had heard her brother’s scream and she loved him which meant she had to try and save him.

Although Millie could never explain what happened next, in all reality, Millie died that day. The doorway collapsed shortly after she ran through it and a sharp edge of the house, collapsing with the force of gravity, pierced all the way through her neck severing her spinal cord and killing her instantly. And on that day, Millie received the angel’s blessing.

“Child,” a voice called out to her. Opening her eyes, all she saw was light. Pure light as bright as the sun. Somehow, even through the blindingness that surrounded her, Millie could also make out a figure of a man. Well, he was sort of a man. He was dressed in a white robe and he had luxurious white wings. Millie never fully saw his face, but she heard his words clearly. “It doesn’t end here, not for you. I give you The Angel’s Blessing.”

Something happened then. Millie was surrounded in a glowing aura of pure light similarly to the man who had now vanished although Millie never noticed where he could’ve gone and that wasn’t important. The light became so blinding that Millie had to close her eyes to its brilliance and when she opened them, she was lying in the rubble of her house that no longer existed and no one was around anymore.

Although Millie didn’t know it, two days had passed since the fire and she was now considered dead along with her brother who had been unable to escape.

Millie immediately set out in search of her parents. It was a rather odd sight. She was a six year old girl, her dress was tattered and burned so that it could hardly be called clothing anymore and her hair was a wild arrayed mess. That was odd even without the blood stain on her neck which was impossible not to notice although it did cover the scar that now marred the skin.

No one believed her when she tried to tell them who she was or what had happened. They all thought she was pulling a prank on them and Millie was forced to become a sad child with nothing to do but sit on the side of the street. She cried because she had never had a problem with life before. She was a good girl, she’d always been told that she was an angel of a child, and people had always loved her. Now it seemed that no one loved her and she didn’t really know what to do about it.

That wouldn’t last, though. “Child, what ails you?”

Millie looked up to see a man standing in front of her. His clothes were tattered, torn and practically non-existent, same as her own, and his eyes were glossed over. Millie almost considered asking, Why are your eyes painted? but she knew that would be rude so she held back. She just told him the answer to his question - that no one believed her and that no one loved her anymore.

“That is not true, child. I believe you.”

“But… you don’t even know my story.”

“I don’t have to to know you don’t belong here anymore. You belong with a family that will love you forever!” He smiled at Millie and picked her up before continuing, “Anyone with Raziel’s Blessing deserves that much.” Millie’s eyes grew wide at the stranger as she wrapped her arms around him. It was the first hug she had had in days when she was used to getting them every day.

Millie travelled with the man as they made their way from Bosco towards Fiore as he began to tell her fabulous stories about guilds and magic and families that held it all together. Millie thought it was a fantasy at first. He told her that she had magic too and he started to teach her how to use it. He taught her how to channel the blessing she had received to help others and to help herself although he warned that she should always remember that the blessing wasn’t meant for her to hold it back, to not help someone who needed it.

Millie learned to control Blessing magic - to inspire hope for those who needed it and happiness for those who couldn’t find it. She learned to bless people with so many things and never demand repayment for it. Millie learned to be selfless.

Finally, after only a few weeks time, the two companions reached Fiore and the man asked Millie where she wanted to go the most. He had told Millie the stories of all the guilds, he had told her about all the guildmasters, about the magic council and all the famous mages who wandered this new land for her. Now it was her choice.

Millie didn’t hesitate. After hearing about them all, she had taken pity on all the pain that Raven Tail had recently been through - the investigation, the probably pain of turning in their own guildmaster, and everything in between. She wanted to help them get better. And so it would be that the man would take the child to Harrow Town, home of Raven Tail. He had to leave before they got to the guild hall though.

Millie was confused. She didn’t understand why this man had to leave. “Wait!” Millie demanded. “Who even are you?” In their few months together, Millie hadn’t even learned his name. Another realization came to her then. As they had travelled, all the people they met had stared at her scar, but he didn’t. “Why don’t you stare at me like the others do? Why don’t you ask me what happened?”

“I can see it all in you child. And I’m the one who can’t even see.” The man was blind. He had been blind all along, but he still had the time to take care of a child who needed a new path. The man walked away and although Millie wanted to chase after him, she also wanted to stay on the path he had led her to, so she didn’t follow him. She turned and finished the short walk to the Raven Tail guild hall.

What Millie doesn't quite understand about the strange man who brought her out of Bosco and into the wonderful land of Fiore is that he was the angel Raziel himself taking on a human form to help her get to a place where she could better benefit the world he watches. During her travels with him, her Blessing Magic was enhanced and he absorbed the consequences of her spells as a way to encourage her to develop and explore the magic without any reason for her to become afraid of it.

Millie took to Raven Tail like a bird to the sky. She learned to love life in a guild. She learned to love her new family although it was rather small. She learned to accept the mysteries that surrounded most of her guildmates without too many questions asked. More than that, Millie trusted all of them. Millie became a common sight around Harrow Town and her blessings were no less common. She had a place she could play again.

One day in Harrow Town, Millie met a traveller who was performing and he used magic in one of his acts which allowed him to grow wings and Millie found this to be very curious. She thought the wings were the same wings as those of her original savior and she quickly ran up to the traveller to ask him about it. While he didn’t understand her outrageous story, he did kindly explain that his wings were part of a takeover magic. He had encountered and studied a harpy.

Millie was amazed by this new possibility and she quickly set to trying to learn the magic for herself. She tried to find something simple - a bird was her intention. She loved birds and she loved the idea of freedom that birds represented for her. However, something odd happened. Millie achieved a different takeover. Having encountered an angel in death, Millie had the rare ability to achieve that transformation although she still has many of its secrets to explore.

Guild:
Raven Tail

Character Rank:
C Rank

Guild Mark:
Outside of left thigh

Guild Tenure:
3 years

Opinion Of Guild:
It’s a good home.

Magic Ability: Takeover Magic: The Angel

Takeover Magic
Caster Type Magic; advanced form of Transformation magic that allows the user to take over the power and body of an entity and use it to fight, increasing the power, strength, and speed of the Caster, sometimes adding new skills like flying. One can only “take over” the power of beings they truly “know.” Further, Takeover can be used to control another entity or another entity’s abilities.

Advantages:
Physical Enhancements: While the takeover is effect, Millie is physically faster and stronger than she should be, especially considering her size and muscle mass. This means that while in this form, hand to hand combat with the user becomes something that would not be advisable.

Wings: The takeover grants the user wings with the strength of an angel’s own wings. The user can carry extremely heavy objects into the air and their wings can also be very powerful when used as weapons in their own right. Very little can damage the user’s wings although the rest of their body remains as vulnerable as normal.

Disadvantages:
Draining: Keeping the takeover active for long periods of time can be heavily draining on the user’s supply of magic power and the draining effect is something that the user will not notice until the takeover has ended. This means that if the user is in the takeover for too long and they drain their magic entirely while in that form, it is quite possible to die when coming out of it.

Enhanced Morality: While in the form of an angel, the user's sense of morality becomes exponentially more noticeable for the user. For them to intentionally harm another living thing would have intense consequences to the user's own psyche, haunting them even after the transformation ends lest they beg the forgiveness of the angel who blessed them. While in a transformation, the user is still able to defend themselves without consequence as any harm caused in that action is not intentional. It is self defense.

Level Of Expertise:
Very basic: Millie can achieve the takeover when she tries, most of the time, but she is still very much lacking in an understanding of the limits of her power in this form as well as the limitations of the magic itself.

Magic Ability: Blessing Magic

Blessing Magic
Specialist Magic (this magic can only be used by someone who received an angel’s blessing); a complex form of supportive magic that allows the user to bless other beings with positive qualities of a wide array. Common blessings include the blessing of luck, the blessing of hope, the blessing of memory, the blessing of accuracy, the blessing of speed and the blessing of strength. Users familiar with the magic are also capable of performing a blessing of healing although this blessing only works in the scenario where the caster is fully well and healthy. Blessings can only be of positive qualities. The caster couldn’t cast a blessing of harm or a blessing of pain.

Advantages:
Creative Freedom: There are very few blessings that a person could think of that would not actually be able to be cast upon a person. This means that the blessings can be modified to specific situations without much difficulty and it is a very adjustable magic.

Minimal Drain: While the magic may seem as though it could drain a lot of the caster’s own magic power, it doesn’t. Blessings can be easily established to use the subject’s magic power rather than the caster’s own magic supply.

Disadvantages:
Not Meant for the Caster: While blessings can be extremely advantageous when the user is fighting with teammates or working with teammates, blessings don’t work nearly as well when they are cast upon the caster themselves. This makes the magic weak in individual fights, tasks and missions.

Individual Downfalls: Each blessing that the caster is able to cast has its own individual downfalls specific to the blessing and the target of the blessing.

Blessings Known:
Blessing of Healing
Blessing of Luck
Blessing of Calm
Blessing of Stamina
Blessing of Honesty
Blessing of Peace
Blessing of Light
Blessing of Warmth

It is possible and likely for Millie to explore more potential uses for Blessing Magic although for the moment, she is her own teacher as she has never encountered another with a similar magic.

Level Of Expertise:
High

Equipment:
none

Misc Items
none​
 
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Maxwell "Max" Rose [Lamia Scale]


  • Maxwell "Max" Rose
    Character by: Sophrosyne03 Sophrosyne03
    Maxwell Rose.png



 
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Eko Gannon [Lamia Scale]
Who are you?

Name: Eko Gannon

Nickname: Red

Epithet: Gunnin' Gannon (the one she tells people), The Quickdraw Queen

Gender: Female

Age: 19

Appearance:

0004bffa94063b16e0e5c89c3df58a62.jpg

Height: 5'6"

Hair Color: Red

Eye Color: Hazel


Now, who are you really?

Personality: Eko has always been weary of people. Even as a young child, she was always apprehensive around people seemingly gauging their intent with each caring gesture. As she got older, she trusted people even less and despised the need to interact with others. Over time, she realized that people didn't like interacting with rude and mean people, so she began acting like that towards others. What began as an attempt to limit social interaction, eventually lead to the woman that Eko has become.

Now, Eko is short and rude towards others, often including unwarranted insults. She often ignores people if they aren't interesting or requiring a response. The only people she seems to show any respect to are the ones who she deems to be strong. This includes people outside of Lamia Scale, though she usually requires a display of strength before she will limit her rudeness towards them.

She has also developed some idiosyncrasies. Eko, despite not caring what others think of her, wants to appear symmetrical: her ponytail must be centered on her head, her earrings must be the same color, her gun holsters must match and hang equally. Eko also refuses to eat in front of people, stating that it disrupts her digestion.

Character Strengths: Intelligent, skeptical, independent, confident

Character Flaws: Skeptical, solitary, rude, unempathetic

Likes: Symmetry, puzzles, information

Dislikes: Games of chance, people, losing

Biography: Eko Gannon was born to a prostitute, her father some unknown man. She was raised there, along with the other illegitimate children. In that environment, the children were mostly left to their own devices, as their mothers were 'busy' with clients. Eko ran all over the bordello, seeing men of high stature and men of poverty all partaking in the same carnal desires. In the end, she thoroughly enjoyed running about without a true caretaker. Of course, this also meant Eko wasn't terribly attached to the woman who gave birth to her.

A few months before her 10th birthday, a man appeared at the door of the bordello. All of the children were ushered into the lounge and the man peered at each one. He shooed all but 2 of them away and then peered at them some more. He slowly moved forward, putting his hand atop the 3 year old boy that stood next to Eko. After finishing with the boy, the man stepped in front of Eko and completed the same process. The man pointed to Eko and the Mistress nodded.

Moments later, Eko was on the street with the man, a small satchel with a few belongings draped over her shoulder. The man proceeded to tell the girl that he was going to train her in the art of magic. He promised to turn her into a decent mage. She traveled with him for a year and a half, learning High Speed magic from him. Once they reached their destination, the man introduced Eko to his guild, Lamia Scale. Seeing all the various mages, Eko wanted to stay there and learn more magic. The man shrugged and set back off into the world.

What side are you on?

Guild: Lamia Scale

Mage Rank: A

Guild Tattoo Location: Palms - one on each, both black

Guild Tenure: 7 years

Opinion of Guild: Eko isn't terribly attached to Lamia Scale, but that's mostly because she doesn't generally attach to anyone. She does acknowledge that Lamia Scale has provided her with much over the years. It also has some strong people that she hopes to defeat some day.


Why do I want you on my side?

First Magic Ability: High Speed is a type of caster, manipulation magic that allows the caster to move at extremely high speeds.

Advantages: The heightened speed allows Eko to move around quite effectively, allowing her to maintain an advantageous position most of the time. It also provides Eko with an above average ability to dodge incoming attacks.

Disadvantages: This magic provides little in regards to offense or defense, needing to be paired with melee combat for any sort of offense.

Level of Expertise: Novice - Eko barely scrapes the surface of what this magic can do.

The following spells are ones that Eko can realistically perform in the midst of battle with high chances of success. She has other spells that can be performed with more concentration than battle allows.

Generic Speed - A near passive ability that allows Eko to function at 125% of her normal speed.
Mad Rush - Allows Eko to function at 200% of her normal speed, but only lasts for a moment.
Leapfrog - Allows Eko to jump incredible distances.
Perception - Allows Eko to perceive the world as if she were moving at 200% speed, though it doesn't actually increase her speed.

Second Magic Ability: Gun Magic is a versatile, holder magic utilizing guns to harness the user's magical energies.


Advantages: This magic allows the mage to develop various types of ammunition, including, but not limited to, elemental types which could give the caster an elemental advantage over opponents. The sheer versatility of ammunition types are the biggest advantage.

Disadvantages: Being a holder type, if Riley is separated from her guns then she is no longer able to use this magic. While the ammunition's effects are versatile, the attacks are usually straightforward and linear.

Level of Expertise: Proficient - Riley has a decent grasp of the magic in general and has mastered numerous spells.

The following spells are ones that Eko can realistically perform in the midst of battle with high chances of success. She has other spells that can be performed with more concentration than battle allows.

Single Gun Spells
Bullet - small ball of magic
Baby Bullet - smaller but fires more quickly
Homing Bullet - by locking onto a target, these bullets will give chase.
Explosive Bullet - explodes on contact.
Land Mine - a bullet that appears to have no effect at all upon impact, however, if something moves within one foot of the bullet's location, it will explode.
Stationary Bullet - a terribly unique bullet, once fired, the bullet remains in place in midair, but explodes if something comes into contact with it.

Double Gun Spells
Bazooka - Combination of 2 Explosive Bullets, creates a large ball of magic with a more powerful explosion
Patrolling Bullets - Combination of Stationary Bullet and Homing Bullet, fires 10 bullets into the air that seemingly move randomly throughout the air and explode on contact
Caging Bullets - Combination of Stationary Bullet and Homing Bullet, fires 20 bullets into the air which slowly move to surround a target. Once complete, they slowly move inwards, essentially caging the target in, each one explodes on impact.
Any other battle equipment you carry?
Eko carries four magic pistols on her body: one on each hip and the other two strapped to her lower back. She also has two daggers, each one strapped to a calf.

Do you carry any non-combat items?
Not usually.
 
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Elizabeth “Libby” Tuck [Lamia Scale]
Name: Elizabeth “Libby” Tuck

Nickname/Title: Wizard ‘O The Wisp

Appearance:
Headphones-Seifuku-Display-Picture.jpg


Age: 12

Gender: Female

Height: 4 feet 6 inches

Hair Color: Brown

Eye Color: Brown

Race: Human

Character Strengths: Friendly, gentle-hearted, outgoing, eager to learn, very accepting of all kinds of people

Character Flaws: Extremely innocent knowledge base, lack of control over her magic, slightly stubborn, she dazes out a lot, fear of spiders, lack of discipline, lack of any sense of stranger danger, can be overly dramatic at times

Personality:
Libby is extremely sociable and will strike up a conversation with anyone although if it is an adult, she probably doesn’t understand much of what they say. Her vocabulary is fairly small and simple. Libby wants to be powerful like all of the wizards she sees around her so when she makes mistakes she gets very depressed and her confidence drops. Pep talks work well with Libby though. Anyone who tries to cheer her up succeeds more often than not. Libby is also constantly moving whether it be tapping her feet or fidgeting in her seat because when she stands still for too long she finds herself slipping into the floor and that really embarrasses her.

Libby will literally approach anyone - she doesn’t realize that there are dangerous people in the world who may not find this to be the most amusing thing in the world and this often gets her into trouble. Libby is very much comforted by physical contact so she loves holding hands and giving and/or receiving hugs from just about anyone - she’s not picky. When these two aspects of her personality combine, you get a child who will hug a random stranger which could almost never be described as safe.

Despite her naivety, Libby does understand that she is part of something bigger. She’s a Lamia Scale wizard and no one is going to tell her otherwise. She even has the tattoo to prove it. Libby loves her guild and everyone in it meaning that regardless of whether they like her in return or not, they are stuck with her and her endless energy, joy and hugs - mostly hugs, though.

Libby is usually a very happy individual although there are some things that can put her into a state that even her own guildmates will struggle to help her recover from. She puts a lot of trust in other people - even in the random strangers she may happen to approach - and thus she is completely heartbroken when that trust is broken to one degree or another. Libby hates to be left alone and that hatred can turn to a clinginess when her trust in someone has been broken to a great degree.

Likes: Outside, dancing, people, her guildmates, home, hats

Dislikes: anything that requires you to sit still for a long period of time, being alone, visible bones

Hobbies: Playing outside, dancing

Biography:
Libby was born to parents who were both mages themselves – both members of Lamia Scale, albeit for a rather short portion of their lives due to the guild being fairly new. Both of her parents were older when she was born. They actually didn’t think at that point it would’ve been possible to have a child, but they were both very happy on the day she was born. Because of their old age, Libby was an only child although Libby never quite realized this because she was raised in the Lamia Scale guild hall – everyone there was her brother or sister as far as she was concerned.

Libby’s parents were often gone on missions leaving Libby in the guild hall, but the child didn’t mind. She had plenty of friends and plenty of trouble to cause. Eventually, Libby discovered her own magic and began to cause even more trouble, although this time unintentionally. She would get stuck in walls or slide through the floor falling to the next level. It really was amusing for anyone who watched her grow up.

Eventually, Libby’s parents retired from the guild. The found a house across the lake and settled down to simply be husband and wife. They brought Libby with them of course, but they quickly noticed that their daughter bored of them very easily. Eventually, they decided to send her back to the guild hall as a wizard herself. They figured she would fare better where she had friends and the members of the guild had always been more of a family to her than they had. Libby still goes home every once in a while to visit her parents, but she enjoys the freedom of the life she lives.

Guild: Lamia Scale

Mage Rank: D-Rank

Guild Mark: Lower right corner of her back

Guild Tenure: 12 years - her whole life

Opinion Of Guild: Libby likes being in a guild because of all the cool people she gets to meet and they inspire her to become stronger. She has been in the guild her whole life which means she has become very attached to the people there.

Magic Ability: Intangibility: Libby can walk through solid objects or allow solid objects to pass through her. She needs to be able to see or hear something coming in order to allow it to pass through her – if it is not visible or making a sound, it will hit her firmly. Also, the object has to be something you can touch. She couldn’t let lightning pass through her – for example.

Advantages: It is a spectacular defense and it can be extremely useful when paired with hand to hand combat. It could also be used to merge her body with other objects or even people for that matter to whatever effect.

Disadvantages: Ineffective against people whose magic works in the mind, people who control things that are also intangible (light, lightning, sound, etc.)

Level Of Expertise: Limited – Libby can willingly turn it on, but she can’t control how long it stays on meaning she gets stuck in walls, slips into the earth nearly suffocating herself and so on. When she does choose to turn it on, she can’t control whether it affects her whole body in its entirety or just a part of it.

Equipment: None

Misc Items: none
 
Viridian Lannerly [Sabertooth]
Fairy Tail: Eclipse of Fates


Who are you?

Name: Viridian Lannerly

Gender: Female

Age: 16

Appearance:
O0WMYQd.png


Height: 155 cm

Hair Color: green

Eye Color:
green

Now, who are you really?

Personality: Viridian is a bit of a recluse, it's not that she actively dislikes her fellow guild mates or people in general but the only person she was ever really close to was her Father and she cares very little for superficial relations. In her own way Viridian is very polite and can be very eloquent when she wants to be but rarely minces words and is very restrained with her emotions, often coming across as cold. Her sense of humor tends towards dry, subtle and rather cutting, especially towards people she dislikes. Viridian is exceptionally stubborn on certain issues, though she chooses her battles carefully and is open to reason, pressuring her to do something she thinks is wrong or simply doesn't want to do is pretty much impossible.

Professionally Viridian is adaptable and pragmatic but a bit of perfectionist. She considers jobs interesting puzzles and takes an odd delight in covering all the bases, accounting for all eventualities and resolving them in the most efficient way. To Viridian a victory reliant on chance or external factors is as good as a defeat. VIridian considers money and time to be valuable resources and hates wasting them, especially as a result of other people's carelessness and she's sensitive towards collateral damage.

Underneath all of this beats the heart of a true idealist and an immense sense of quiet pride. Viridian wants to help people, personally and on a world scale. She tends to contextualize suffering and injustice as the product of broad trends and systems and believes in innovation and social reform rather than individual acts of charity. That's not to say she won't help people, she'll go out of her way to assist people who don't have the fortune or strength to help themselves but she won't consider the problem solved until it can't happen to anyone else. Viridian inherited her ideals and her magic from her Father and holds them close to her heart. Insulting them is great way to deeply offend her, Viridian isn't likely to start a fight or anything over being offended but she won't forgive or forget such slights easily.

Character Strengths:

Deeply Principled: Viridian has a highly developed sense of morality, she'll consider the implications of her actions and those of others and won't act carelessly or be easily swayed from what she considers just, especially when the stakes are high.

Problem Solver: Viridian has a knack for quickly identifying and breaking down problems, addressing them in a logical and efficient manner without wasting time or resources.

Practical: Despite being an idealist Viridian has her feet firmly planted on the ground, she's good at taking into consideration material concerns and messy reality and understands perfectly well how small details can bring an idea that seems good on paper crashing down.

Determined: Viridian is not someone who can be easily intimidated or manipulated, she'll take the most sensible route to her goals but if she decides something needs to happen she won't back down until it happens.

Intellectual: Viridian loves to learn and study and think about things on a deeper level. She can be very insightful and brings to bear a surprising amount of esoteric knowledge.

Gearhead: Viridian has a lot of practical experience with various machines as well as a good understanding of the theory behind their operation. She can operate, fix or quickly diable all sorts of common devices as logn as they don't rely overly on unfamiliar magic.

Character Flaws:

Abrasive: Viridian puts people off, sometimes by accident, not uncommonly on purpose. She doesn't really care what people think of her and believe people should have plain facts presented to them in order to make informed decisions. People who expect deference or sugar coating are going to be offended very quickly

Loner: Viridian struggles with relying on or opening up to others, even people she respects or admires. Despite understanding that people need help sometimes and being someone who will help others she has a hard time accepting it for herself and pushes people away even when she could really use some support.

Proud: Viridian has a very strongly defined self image and can't stand to see those aspects of herself that she values such as her magic or her principles disparaged. Although her practical clothing might lead you to believe she doesn't care for appearances she actually cares quite a bit to be seen as practical and sensible and has trouble letting other sides of herself be shown. Viridian also can't stand being patronized or talked down to.

Stubborn: The other side of being determined, even when she's wrong or headed for disaster it's incredibly hard to change Viridian's mind about something, if you can't convince her with logic then you have no hope of emotionally persuading her or threatening her with consequences.

Problem with Authority: Viridian has no problem listening to individuals who she respects but has a very cynical view of people in power as a group and zero patience for people who rely on titles or positions to command respect. She evaluates people before deciding to follow them and if the person who's supposed to be in charge of her doesn't match up to her standards well then they are no longer in charge of her, regardless of what they or anyone else thinks.

Likes: Reading, problem solving, intellectual stimulation, machines, quiet, helping people, experimenting, fixing things

Dislikes: being dragged into things, large groups of people, authority figures, stupid people who think they're smart, most animals, being patronized, pitied or looked down, suffering, injustice, corruption, shopping, formal or overly girly clothing, etiquette

Biography:
Viridian was the daughter of Edward Lannerly, an eccentric but successful inventor famous for using magic to rapidly prototype and test his inventions. Edward was motivated by the death of his wife, who succumbed to illness after being unable to reach a hospital in time, and dedicated his life to innovating transportation and machinery in order to improve the living standards of all classes. As a result Edward made very little money from his inventions despite his prolific nature and, aside from investing heavily in her education, Viridian's upbringing was surprisingly humble. Viridian didn't mind.

In fact Viridian loved her childhood. She loved their cramped, little apartment full of books, spare parts and diagrams. She loved going to school and taking extra lessons far more advanced than the standard curriculum from her Father. Most of all Viridian loved helping her Father with his inventing. At first the child was far more of a hindrance then a help, but she picked up the basics of engineering and her father's magic with startling rapidity. Unfortunately as Viridian grew her Father declined. He, like his late wife, had never been the healthiest person around and with all his money going towards his daughter's education there was little left for medication. Slowly, the periods where he was healthy grew shorter and the periods where he was ill grew longer. When Viridian was just eight he passed away.

Viridian had no surviving relatives on either side and little inheritance so her future was uncertain. However she met with a man who introduced himself as her Father's former business partner, one Albert Lindoff, who offered to take her in. Lindoff had worked with Viridian's father on a number of early inventions. Later, to pay for Viridian's education, her Father sold Lindoff several patents that ended up being phenomenally valuable, forming the foundation of what would become an immense industrial empire. Lindoff took Viridian under his wing to live at his manor and ushered in a new chapter of her life.

Lindoff meant well, he continued Viridian's education with the finest tutors that could be hired, the mansion was opulent and she wanted for nothing in the way of clothes or food. Viridian threw herself into study, filling the void left behind by her Father with magic and science. All the while the opulence around her slowly started to repulse her. It was all built on her Father's inventions, the inventions he wanted to share with the world, the inventions he had deprived himself of food and medicine to make free.

At age eleven Viridian ran, with no plan in mind in mind except to get away. Her magic wasn't yet complete but it was enough for her to protect herself and earn some money. She would travel from place to place, helping out small businesses and farms in exchange for traveling money and a place to stay. Viridian got to see first hand what her Father had been trying to fight all his life, people whose lives could have been improved immeasurably by a few simple devices that they just couldn't afford. That what was when a simple goal wormed its way into her heart: Make enough money to buy back her Father's patents and set them free, the way they were meant to be. Selling her own inventions would defeat the purpose of the whole venture and doing odd jobs was barely making enough to feed her. But didn't guild wizards make a lot of money? And wasn't that sort of helping people? That might be okay.

What side are you on?

Guild: Sabre Tooth

Mage Rank: A

Guild Tattoo Location: Reverse of right forearm, below the wrist.

Guild Tenure: One year

Opinion of Guild:
Viridian considers the guild a useful set of contacts and facilities and there are a few members she respects and occasionally even enjoys spending time with. She has a certain amount of professional pride in the guild but not much sentimental attachment.

Why do I want you on my side?

Magic Ability: Tinker Magic: Tinker magic allows one to assemble and remotely control various contraptions via magic. It's possible to make things such turrets, golems, traps or simple utility items however the magic itself does not provide the components, tinker magic is limited to what can be found at hand or what can be produced so practitioners often choose to study a secondary school of magic that allows them to quickly produce component parts.

Advantages: Tinkers have the advantages of other summoner type mages, namely that they can have their summons fight on their behalf without exposing themselves to risk and they can fight in more than one location at once. Compared to other summons tinker magic is less demanding as the physical form of a contraption is composed of mana, merely animated by it. Tinker magic is also quite versatile, it's possible to engineer contraptions for specific purposes and its even possible to combine or split up existing contraptions on the fly to suit changing conditions. Contraptions are also usually designed in such a way that they can be easily fixed, individual parts can be easily fixed or replaced and it can be difficult to permanently take them out of a fight.

Disadvantages: There's a fundamental limit to how much "stuff" a tinker mage can control at once. the larger contraption is the more mana it can store and the more powerful it is but the more of its master's concentration it demands. controlling multiple contraptions at once is also more demanding, two contraptions whose power adds up to the same as one larger contraption would actually be more demanding due to the greater complexity. Range is also an issue, the further away a contraption is the harder it is to control. Naturally these limitations can be improved by a skilled mage but for beginners in particular they can be quite strict.

In order to get around these limits to some extent tinkers can relinquish "full" control of a contraption and instead issue it a set of basic instructions such as "Attack anything that moves" or "patrol this area" however these are in themselves a limitation, they tend not to be very precise and can result in friendly fire or missed details and skilled opponents can easily recognize these patterns and exploit them. Switching fluidly between instructions and full control is the hallmark of a skilled tinker mage but this takes experience and skill to get the hang of.

Tinkers cannot take control of existing machinery. Though they can utilize existing components the contraption must be assembled through tinker magic to be controlled by it. Anything that can function independently can't simply be incorporated into a contraption, it would have to be completely stripped down to its separate parts and the tinker mage must understand how it operates and how to reassemble it in order control it. Magical items such as enchanted weaponry also do not play very well with tinker magic.

While controlled by tinker magic a contraption constantly demands mana. It is therefore very mana intensive to constantly maintain anything other than very small, weak contraptions. Usually tinker mages are "slow starters" they have to take time at the outset of the battle to construct contraptions and more powerful ones take longer to assemble. Tinker mages therefore tend to be vulnerable to ambushes, or sudden, close range battles.

Finally, while it's true that tinker contraptions have formidable staying power, it costs mana to sustain this. Heavy damage to a contraption that damages multiple parts often results in some or much of the mana stored within them escaping, meaning it must be replaced and the repairs themselves also cost mana. While it's difficult to completely destroy a contraption forcing its master to continuously make repairs to them will exhaust their supply of mana and distract them: it's harder to control contraptions and defend oneself while also making repairs, potentially leaving the tinker mage open to attack.

Level of Expertise: Viridian's tinker magic is advanced, close to mastered. She can reliably control several contraptions at once and can assemble most contraptions in minutes or even seconds for smaller ones. Viridian's larger contraptions can trouble even powerful mages and handle weaker ones on their own.

For a more detailed overview of her exact limitations open the spoiler below.

Let's take an A rank mage, because if I'm being honest that's what I had in mind and we can always adjust these down if we decide that's not in the cards. Let's introduce some terms so we can start thinking about these contraptions in a concrete way.

Small contraptions: Small contraptions are small, simple devices like beartraps, or stationary crossbow turrets, or small golems with limited offensive potential. Small golems are limited in terms of how much mana they can carry and therefore how much power they can exert. Any mage of C rank or above would be able to reliably disable a small contraption with one solid attack and be able to dodge or block a small contraption's attacks should they even have any. As a result they are quite simple to produce, an A rank tinker mage could assemble a small contraption in about ten seconds, with another ten seconds to produce parts if they aren't on hand. We'll be giving a small contraption a "score" of 1.

Medium contraptions: Medium contraptions are roughly human sized, though they need not be human shaped. A C rank mage would be capable of taking down a medium contraption but it would require most of their attention to do so and they may take damage doing so, a medium contraption's attacks have a bit more bite to them and if not actively dodged or mitigated with some kind of defense can cause injuries to a C ranker. Producing a medium contraption would usually take an A rank tinker about twenty seconds, with another twenty to produce the necessary parts. Medium contraptions have a "score" of three.

Large contraptions: Large contraptions are quite intimidating, being roughly double the mass of a human. They are also quite dangerous, they can reliably defeat C rank mages and can be damage higher ranked mages should they be unable to properly respond to an attack. Naturally this means large contraptions are difficult to assemble, even an A rank tinker mage would usually take as long as forty seconds to put one together with another forty to produce the parts. Large contraptions have a "score" of six

XL contraptions: Enormous contraptions the size of small houses, XL contraptions normally represent the total power of a skilled tinker mage combined into one deadly creation. XL contraptions can fight on even ground with A rank mages since they usually represent the combined ability of an A ranks mage however this normally comes with a price. XL contraptions can take as long as eighty seconds to assemble, with another eighty to produce the necessary components for a total of 2 minutes and forty seconds. XL contraptions have a "score" of 12.

Modules: Sort of accessories for contraptions that give them more power and options but also require more power. modules can be added to medium, large and even XL contraptions but take about half the assembling time of the contraption they are being added to again to be produced. modules have a "score" equal to half that of the contraption they are being added to.

Controlling capacity. This is the term we'll use to describe the maximum amount of contraptions a tinker mage can control at once. This is what the score we've been describing above is for, the combined score of all active contraptions must be equal or below the tinker's controlling capacity. An A rank tinker normally has a capacity of about eighteen. However total controlling capacity represents the absolute sum of a tinker's concentration, in this state a tinker cannot spare attention for anything, be casting other magic, protecting themselves or avoiding danger through means other than their contraptions, moving around, even talking to team mates. For this reasons most tinkers prefer to operate at about two thirds of their capacity.

Assembling and repairing. Just like controlling contraptions, fixing and assembling them requires time, mana and attention from the tinker. Repair time is equal to the assembly time however when repairing time can be saved by not replacing undamaged parts, if a contraption has been blown apart but the individual pieces are in good shape some or even most of the production time can be shaved off. It's also worth noting that repairing and assembling are more demanding tasks then merely controlling a contraption, adding about a third of the contraption's original score to the controlling capacity cost. This is to say a medium contraption that would normally have a score of three to control would have a score of four. This means if a tinker is near their controlling capacity and one of their contraptions is disabled they may have to deactivate other contraptions to focus on repairing the damaged one.

How to disable a contraption. Contraptions are resistant but not impervious to damage. Their component pieces are held together with magic and any sufficiently powerful force can overwhelm these bonds, causing the pieces to fly apart and the magic binding them to escape. Less powerful attacks can knock off some pieces, leaving the contraption less capable but still functioning while powerful attacks can completely deconstruct them. When disassembled in this manner a contraption can be repaired as outlined above but any individual pieces that were too damaged have to be replaced. Attacks such as extreme heat or cold, acid or anything that deforms the metal pieces themselves can add greatly to the repair time and cost in mana of a contraption.

Reserve Capacity. There is an "upfront" cost in mana to assembling a contraption that's different to the maintenance cost associated with controlling them. Assemble two many contraptions, or repair existing ones too many times and you will rapidly exhaust you're reserves. Most tinkers have the reserve mana to triple their controlling capacity. Essentially if a tinker has built up to their total capacity, they could repair each of those robots twice before running out of mana, though the mental demand of repairing means they wouldn't be able to do so all at once. For this reason tinkers prefer to preserve their contraptions rather then have them be destroyed and have to make costly repairs or replacements.

Magic Ability: Iron Make magic: A kind of molding magic that allows the user to freely create iron in various shapes for various purposes.

Advantages: Because almost any shape can be created this is a very versatile type of magic and the iron produced can be used for other purposes then simple attacks. In particular it has excellent synergy with tinker magic as it can qquickly produce the parts needed to assemble various contraptions.

Disadvantages: Iron isn't inherently dangerous, so this magic relies on weight, cutting edges and kinetic impact to actually deal damage meaning there are many ways to resist, avoid or mitigate the damage. Additionally iron may be vulnerable to various forms of magic that can damage or manipulate it.

Level expertise: Quite low. Viridian picked up this magic solely to support her tinker magic. She can very quickly produce various parts and shapes but she hasn't developed the ability to impart motion to her iron so her ability to attack with this magic is very limited, at best she can produce melee weapons or block incoming attacks.

Any other battle equipment you carry? Viridian habitually carries a large, sturdy wrench. It's not magical in any way but it makes a serviceable melee weapon in a pinch.

Do you carry any non-combat items? Viridian wears a watch/compass under her sleeve that her Father made for her. It's extremely accurate and resistant to all sorts of extreme conditions.


 
Palila Truss [Sabertooth]
✾ P●A●L●I●L●A ✾ T●R●U●S●S ✾
● PERSONAL ●
Personality ➺ Palila is a very calm woman, though most don't even realize she exists. She's a very nocturnal person, and is often more wake at night than during the day. Dedication to her guild is something she's very proud of. She's very easy-going, and can be quite friendly. She's determined to do her best on anything she sets her mind to doing, even if she doesn't have the skills to do so.

While she's typically easy to get along with, if you decide to get on her bad side it probably won't end well. The best way to avoid this, is to avoid waking her up or insulting her friends. Her sense of direction is a bit out of whack and she's someone who gets lost very easily.

Character Strengths ↴
✾ Dedicated
✾ Very hard-working
✾ Friendly and caring
✾ Organized
✾ Will attempt any problem

Character Flaws ↴
✾ Directionally challenged
✾ Easy to trick
✾ Quick-tempered
✾ Nearly impossible to wake
✾ Sometimes too dedicated
✾ Seriously overprotective

Likes ↴
✾ Sleeping
✾ History and Culture
✾ Weaponry and training
✾ Organization
✾ Night-time

Dislikes ↴
✾ Rude awakenings
✾ Small children
✾ Small animals
✾ Chaotic messes
✾ Having to navigate
✾ Stuck-up people

Biography ➺ Palila was born to a woman from the Sabertooth guild. The little girl was, for the most part, an unexpected miracle. Her mother claims she wasn't even a thought until nine months after a very drunken tango with an unknown man. The girl was raised in the very capable hands of her single mother, with the help of the other Sabertooth mages. Of course, growing up among the members of the magical guild made the young girl very accustomed to the ins and outs of a typical mages life. She couldn't wait until she day she could start practicing magic alongside the adults and other youngsters in the guild. Needless to say, she was right there anytime one of the other children did something great with their magic, over the moon with excitement.

However, over the years her excitement slowly dwindled and eventually faded entirely. No matter how much she tried, she could never get anything magical to work for her. She'd tried the color changers, the light pens, and her mother had even tried to teach her to no avail. She had no possible capabilities with magic, and probably never would it seemed. By the time Palila finally came to terms with that fact, she was in her mid-teens. Of course, like most teenagers, her hormones were running rampant and made her do some rather stupid things.

She wanted, or really needed, a way to vent. She started slipping out at night, what she did she rather not recount. It as a dark time in her life. One of those times, she found herself at the wrong end of the barrel of a pistol in an alleyway, how she got there is a long story for another night. She was particularly close to being rather dead, when someone decided to kick the offending person's ass and send them packing. They helped Palila back to the guild, after encouraging her to shape up and learn a way to protect herself.

After she got over the major grounding for her shenanigans, she did indeed shape up. The other members stepped up when they could to teach her how to use several different types of weapons. By the time she was 18, she was nearly a master swordsman, among other things. Her mother fitted her with her dual swords, which she started carrying everywhere she went.

Then on, she continued to live among the mages as a respected member of the Sabertooth guild, and eventually became the woman she is today. She did eventually learn to use very basic magic, like that of a typical citizen, but nothing amazing.

● GUILD ●

Guild ➺ Sabertooth

Mage Rank ➺ D-rank
✾If even... She barely has any magic capabilities at all.

Guild Tattoo Location ↴
Underside of her left wrist

Guild Tenure ➺ 23 years

Opinion of Guild ↴
"It's my home. I grew up in it, and I plan to stick around for a long time."
● WHO AM I ? ●
Name ➺ Palila Truss

Gender ➺ Female

Age ➺ 23

Height ➺ 5'8''

Hair Color ➺ Brown

Eye Color ➺ Aquamarine

● MAGIC ●
Magic Ability ➺ Not applicable at this time

Advantages ➺ Palila never has to worry about how much magic she has, or what to use when. She's also not limited to a specific set of moves for a certain magic.

Disadvantages ➺ Her lack of any use of magic puts her steps behind most everyone in the magical community. She has to work around blasts of magic and try to piece together ways to combat them on the spot, without magical help of her own.

Level of Expertise ➺ In magic terms, she's lacking in any magic ability outside the very basics. In fighting terms, She has a wide range of skills with various weapons to make up for it. She's particularly skilled with dual swords, axes, and several forms of maces.

Other Battle Equipment ➺ Palila always carries her twin swords, but from time to time she may use other weaponry when it's called for or is available.





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Code by Cecilia ● Hint click the Sabertooth guildmark

full

● WHO AM I ? ●
Name ➺ Palila Truss

Gender ➺ Female

Age ➺ 23

Height ➺ 5'8''

Hair Color ➺ Brown

Eye Color ➺ Aquamarine


● PERSONAL ●
Personality ➺ Palila is a very calm woman, though most don't even realize she exists. She's a very nocturnal person, and is often more wake at night than during the day. Dedication to her guild is something she's very proud of. She's very easy-going, and can be quite friendly. She's determined to do her best on anything she sets her mind to doing, even if she doesn't have the skills to do so.

While she's typically easy to get along with, if you decide to get on her bad side it probably won't end well. The best way to avoid this, is to avoid waking her up or insulting her friends. Her sense of direction is a bit out of whack and she's someone who gets lost very easily.

Character Strengths ↴
✾ Dedicated
✾ Very hard-working
✾ Friendly and caring
✾ Organized
✾ Will attempt any problem

Character Flaws ↴
✾ Directionally challenged
✾ Easy to trick
✾ Quick-tempered
✾ Nearly impossible to wake
✾ Sometimes too dedicated
✾ Seriously overprotective

Likes ↴
✾ Sleeping
✾ History and Culture
✾ Weaponry and training
✾ Organization
✾ Night-time

Dislikes ↴
✾ Rude awakenings
✾ Small children
✾ Small animals
✾ Chaotic messes
✾ Having to navigate
✾ Stuck-up people

Biography ➺ Palila was born to a woman from the Sabertooth guild. The little girl was, for the most part, an unexpected miracle. Her mother claims she wasn't even a thought until nine months after a very drunken tango with an unknown man. The girl was raised in the very capable hands of her single mother, with the help of the other Sabertooth mages. Of course, growing up among the members of the magical guild made the young girl very accustomed to the ins and outs of a typical mages life. She couldn't wait until she day she could start practicing magic alongside the adults and other youngsters in the guild. Needless to say, she was right there anytime one of the other children did something great with their magic, over the moon with excitement.

However, over the years her excitement slowly dwindled and eventually faded entirely. No matter how much she tried, she could never get anything magical to work for her. She'd tried the color changers, the light pens, and her mother had even tried to teach her to no avail. She had no possible capabilities with magic, and probably never would it seemed. By the time Palila finally came to terms with that fact, she was in her mid-teens. Of course, like most teenagers, her hormones were running rampant and made her do some rather stupid things.

She wanted, or really needed, a way to vent. She started slipping out at night, what she did she rather not recount. It as a dark time in her life. One of those times, she found herself at the wrong end of the barrel of a pistol in an alleyway, how she got there is a long story for another night. She was particularly close to being rather dead, when someone decided to kick the offending person's ass and send them packing. They helped Palila back to the guild, after encouraging her to shape up and learn a way to protect herself.

After she got over the major grounding for her shenanigans, she did indeed shape up. The other members stepped up when they could to teach her how to use several different types of weapons. By the time she was 18, she was nearly a master swordsman, among other things. Her mother fitted her with her dual swords, which she started carrying everywhere she went.

Then on, she continued to live among the mages as a respected member of the Sabertooth guild, and eventually became the woman she is today. She did eventually learn to use very basic magic, like that of a typical citizen, but nothing amazing.
● GUILD ●

Guild ➺ Sabertooth

Mage Rank ➺ D-rank
✾If even... She barely has any magic capabilities at all.

Guild Tattoo Location ↴
Underside of her left wrist

Guild Tenure ➺ 23 years

Opinion of Guild ↴
"It's my home. I grew up in it, and I plan to stick around for a long time."


● MAGIC ●

Magic Ability ➺ Not applicable at this time

Advantages ➺ Palila never has to worry about how much magic she has, or what to use when. She's also not limited to a specific set of moves for a certain magic.

Disadvantages ➺ Her lack of any use of magic puts her steps behind most everyone in the magical community. She has to work around blasts of magic and try to piece together ways to combat them on the spot, without magical help of her own.

Level of Expertise ➺ In magic terms, she's lacking in any magic ability outside the very basics. In fighting terms, She has a wide range of skills with various weapons to make up for it. She's particularly skilled with dual swords, axes, and several forms of maces.

Other Battle Equipment ➺ Palila always carries her twin swords, but from time to time she may use other weaponry when it's called for or is available.

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Sian Heart [Fairy Tail]
Name:
Sian Heart

Gender:
Female

Age:
14
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Height:
4'8"

Hair Color:
Purple

Eye Color:
Purple

Personality:
Sian is cute, optimistic, energetic, good-natured and caring towards her friends. Her clumsiness may lead her to trouble most of the time, but she has a very determined spirit. Despite being a klutz, Sian is quite athletic and is an excellent runner. She houses a number of talents, which includes singing, dancing and playing the recorder. Sian is also a capable cook. Sian is highly upbeat, loud, outgoing yet foolish. She brings hope and light to everybody around her and allowing her to overcome many obstacles. She exhibits strong attachments to her friends and loved ones. She has a fear of the dark and ghosts, and can easily freak out. When it comes to romance and love, she is very clueless. Apart from that, her innocent and cheerful personality allows her to befriend others easily, whether they are rivals or strangers. She also admires those who care deeply for others and inspires her to help her friends as much as possible.

An endearing young girl with an innocent heart, Sian is an incredibly brave, honorable and compassionate person, often risking her life and happiness for those dear to her. She is very caring, sensitive and somewhat stubborn as she won't back down without a fight. She can also be a crybaby at times. Sian is the type of person who easily forgets her worries and problems, mostly appearing happy and smiling. She always tries to make the best out of a bad situation, a trait that never fails to amaze even her closest friends. Often she can be clever and mature when needed. In contrast to her naivety, she can exhibit clever thinking and perceptiveness during critical situations. Although she is a bit hot-tempered, she tends to forgive people who bully or tease her, that is unless they show they regret their actions.​

Character Strengths:
Optimistic
Good-natured
Caring
Determined
Upbeat

Character Flaws:
Clumsy
Foolish
clueless
Stubborn
Crybaby

Likes:
Guild
Magic
Adventure
Sunny Days
Music

Dislikes:
Bullies
Spiders
Snakes
Thunder and Lighting
Ghost

Biography:
Sian was raised by a dragon she never knew who her parents were or where she came from but she never cared. He was a enough and she never asked for more. She trained a lot when she was younger and showed great talent. She never had that many friends. She would meet travelers when ever she was out on her own but nothing that ever lasted. But there was this one older man she did become friends with. He was in a guild called Fairy Tail and he would come to visit her and tell her all the adventures he had. HE told her about the guild to and how there wasn't any better. If you were part of that guild you were family. She had become son interested she told herself she join it one day.

Sian continued living out her days with the dragon and the man that would come and tell her stories. Everything seemed perfect that is until the dragon disappeared. She woke up one morning to find herself completely alone. She didn't think nothing of it at first but then a week went by. She was sorry worried and scared she didn't know what to do or where to go. Luckily the older man that would come to see her happen to come for a visit and she told him how her dragon disappeared. Seeing how she was alone he asked her to come live with him. At this point he had retired from all that adventure with Fairy Tail guild. He moved out to the country which him and Sian lived there for about month but that wouldn't last either.

The old man had gotten sick and died a year later. She once again alone with no family to go to. At least that's what she thought at first. he had suddenly remembered about the guild he use to tell her about and how they were all like family. So she decided that's where she would go next. She go join Fairy Tail but the great was nothing like it use to be. The people seemed just as colorful and quite close but they weren't tis famous guild anymore. But she really didn't care she had found her new family. She still thinks about the dragon that raised her though and wonders if she'll ever see him again.

Guild:
Fairy Tail

Mage Rank:
C

Guild Tattoo Location:
Right Hand

Guild Tenure:
2 Months

Opinion of Guild:
"We're like on big happy family and always watch out for each other! What more could you want!"

Magic Ability:
Heavenly Body Magic​

Advantages:


Disadvantages:


Level of Expertise:
Medium

Any other battle equipment you carry?
None

Do you carry any non-combat items?
None​
 
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Lowell Thrice [Sabertooth]

Now, who are you supposed to be?Name: Lowell Thrice

Nickname/Title: Volts

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Appearance: Lowell has longer blonde hair that spikes outwards quite often and his piercing green eyes almost always carry the illusion of anger. He is usually seen wearing plain collared t-shirts and shorts with sneakers. His socks are always short enough to show off his Sabertooth tattoo.

Age: 15

Gender: Male

Height: 5’5”

Hair Color: Blonde

Eye Color: Green

Race: Human

Character Strengths:

Lowell is a fairly sociable and fun loving person so long as the things he is doing either don’t or minimally involve magic. He loves partying with his guildmates, he loves meeting new people, and he is also fairly athletic which contributes to his love of playing games.

Lowell makes friends fairly easy and he becomes very protective of them quickly once he gets to know them. Threats to his friends are one of the few things that can actually successfully draw out Lowell’s willingness to use his magic regardless of how much he hates its existence.

Around people outside of his guild, Lowell actually comes off as a very kind and gentle soul because in a way, that is who he originally should’ve turned out to be. However, life threw curveballs that kinda messed that actuality up. He is willing to help just about anyone if they just ask.

Character Flaws:

Lowell has a major temper and he is very easily angered especially when the conversation involves magic or his dragon, both of which he hates to the extreme degree. When he gets angry, Lowell becomes very loud and is also prone to running off quite often, failing to return for long periods of time.

Lowell has a hatred for magic which in and of itself can be a flaw. He often refuses to use his magic to fight back in situations where it wouldn’t be possible to win without magic which can be a major problem both for Lowell himself and for the people around him.

Lowell’s youth and inexperience can also be described as a flaw for the young lad. He can often be very naive and overly trusting.

The Lightning dragon slayer has also developed a bit of a drinking problem. He joined Quatro Cerberus as an escape from the rest of the world and seeing as his guild loves to party, it wasn’t long before alcohol was introduced to the young boy and he found escape within its toxicity.

Personality:

Lowell is a very energetic young man. He enjoys expending that energy by playing games and training himself physically. His energy reaches such extremes at times that it becomes acceptable, and even perfectly normal, for him to be labelled annoying. He is also very social and enjoys striking up conversations with practically anyone he meets although he is always very careful to steer the conversation away from discussions about his own magic because then he knows his anger would end the conversation early.

Lowell has a sharp and quick temper that can be set off by very small things, and it is very difficult to calm him down once the fuse has been lit. When he is angry, Lowell becomes violent and very loud as well. Sometimes it even gets to a point where he has difficulty containing his magic in which case his anger gets even worse. Regardless of the severity, Lowell will storm out of wherever he happens to be in his anger and will likely destroy several things along the way.

Lowell can also be very impulsive and stupid when it comes to things that appear to require a quick decision. He is not the smartest in the bunch; in fact, he’s more of a jock than anything else. Despite this, he will follow the wisdom of his guildmates and anyone he respects if that wisdom is offered to him.

Likes:

Food

Sports

Animals - especially dogs

Drinking

His guild and his guildmates

Dislikes:

Magic

People who show off their magic

His dragon, Visarius

His family

Hobbies:

Playing sports

Drinking

Biography:

Lowell was born into an extremely large family and out of everyone, he was the youngest. His mother and father were high standing citizens in Crocus, each of them being well known mages in their own right although neither had ever joined a guild or been a part of the magical body that occupies Fiore. Each of his nine older siblings had also taken up a magic in turn, as was expected of them by their parents who believed that magic was a symbol of power within the world.

When Lowell was five years old, his parents rounded up all of the best magical teachers available, bringing them all into the family estate so that they could meet the youngest Thrice child and so that Lowell could finally choose a magic. However, things did not go quite as planned. Lowell was so overwhelmed by so many people trying to influence his choice - all of his siblings were trying to get him to learn their magic, and his parents were also offering multiple suggestions which would’ve pleased them greatly - that he ran away before ever meeting any of the prospective teachers, his short legs carrying him quickly out of Crocus and to the edge of the mountains nearby where he stumbled upon the most interesting creature. It was a dragon.

No. It wasn’t just a dragon; it was the lightning dragon Visarius, and when it first spoke to him, Lowell was so shocked he could barely reply although somehow he did manage to eventually. He said that his parents expected him to become a great mage and have a great teacher and he just didn’t feel like he could do it because it was too overwhelming and everyone seemed to expect something different of him. Visarius sympathized with Lowell and offered to teach him his own special magic because it was better than anything any other teacher could offer and Lowell couldn’t believe his luck. He accepted the offer and became the Lightning Dragon’s student.

His parents weren’t about to let their youngest child just run away. Two of his siblings followed him although they never approached once they saw the huge lightning dragon. Rather, they remained at a distance and observed their brother’s unique encounter with jealous eyes before returning to report the situation to their parents. Lowell’s family left him alone, his parents very pleased with the teacher their son had found although the boy was unaware of the expectations they now held for him.

Lowell spent two years with Visarius. In that time, the dragon taught him magic, but also knowledge. The dragon played with him without any expectations and Lowell was very much enjoying life being the center of attention, something he had never experienced back at home due to the massive size of his family. Lowell fell in love with Visarius and he loved learning everything Visarius had to teach him. That only served to make it that much worse when the dragon abandoned him. Lowell woke up one morning to see the dragon flying away. He waited in the mountains for two days before he finally began sulking and walking back to his family home.

Both his parents and all of his siblings were very surprised when he came home. They didn’t expect to see him so soon, expecting that a dragon would have so much to teach him that it would consume most of his young life. Nonetheless, Lowell was welcomed home with a feast of massive proportions to match the family of massive proportions and he thought it was going to be ok being home again. Then it was quickly ruined.

Everyone, his parents and his siblings, quickly demanded to see the power of a lightning dragon slayer as their expressions grew more and more anxious for him to unveil his new magic to them all. While Lowell did give them a small display of what he had learned, conjuring and manipulating lightning quite beautifully in the process, his family was far from impressed and began to yell at him. “How could you leave before your training was done?!” they yelled at him. “Was that all the idiot dragon had to offer?!” they scoffed. Slowly, the boy began to realize that coming home had been a mistake although oddly enough, his anger didn’t turn to his family immediately; rather, his anger turned to the dragon Visarius whom he blamed because the dragon had abandoned him. Having nowhere else to go, Lowell was forced to remain at home with the family he had disappointed.

Unbeknownst to him, Lowell’s parents had taken measures with their power and significant wealth. They went so far as to purchase a dragon lacrima from a travelling merchant whose price was so high, he didn’t think anyone would be able to afford it. When Lowell learned of his parents’ actions, he refused them; he didn’t see why magic should be so important that it required him to enhance what he had learned even further. That was what turned Lowell’s anger on his parents. To them though, without further magic power, Lowell would never be what they expected him to be. They took more extreme measures, implanting the lacrima in their son while he slept.

Upon waking from his slumber, Lowell quickly felt a new power coursing through him and it was easy to conclude what his parents had done. Lowell’s rage was such that electricity surged through the entire family home, blowing the circuits before it took to the house itself destroying the entire estate in the process. His parents were not angry though; they were in awe of the power they had given to their son. Seeing that his parents completely failed to care about his rage, Lowell once again fled his home and this time, he had a destination.

Visarius had told him about the many magical guilds that dotted Fiore and Lowell knew that his family would not follow him to a guild. Such an act would insight a challenge that they would not risk for it would wager the family’s status as one of great power and wealth, two things his parents valued above all other things. Soon Lowell found himself at the home of Sabertooth where he quickly became a member.

Lowell never unveiled to them his family origins or his true status as the lightning dragon slayer. They know he’s a lightning mage; he can’t really hide that. Lowell has since been a member for three years although his missions have been small due to his desire to remain hidden from his family along with his newfound hatred for magic due to the fact that his parents pushed it on him so hardly.


Hey! Where are you from?Guild: Sabertooth

Character Rank: B Rank

Guild Mark: Outside of his left ankle

Guild Tenure: 3 years

Opinion Of Guild: "It’s better than life would’ve been with my family. I’ve actually grown quite fond of these guys!"


So, what can you do exactly?Magic Ability: Lightning Dragon Slayer Magic (3rd Generation)

Advantages:

Lowell can use lightning dragon slayer magic to move at the speed of lightning which is probably one of the only defenses the magic offers to him as it allows him to dodge many blows which he would otherwise take full damage from.

Lowell can eat lightning to gain greater power and refill his surplus of magic energy although he cannot eat his own lighting.

Lightning in and of itself is a very offensive magic and it can be used as such. It can be used at both short and long ranges and it can be used against any number of opponents simultaneously because chains of lightning can easily branch off. Being the Lightning Dragon Slayer, he is able to completely create and manipulate his element to his will.

Training as a Dragon Slayer has also enhanced many of Lowell’s senses. He has a keen sense of smell that allows him a small amount of ability to distinguish magics and people apart. His hearing is also more attuned than a normal individuals would be otherwise.

Disadvantages:

Lightning Dragon Slayer magic is inherently offensive and this makes Lowell very vulnerable to other magics which are also highly offensive because there is very little he can do to defend himself against attacks thrown at him.

Heightened senses can be just as much of a hindrance as they can be a benefit. They can lead to random distractions and if the opponent is aware of them, those senses can also easily be turned against the slayer.

Motion sickness is another inherent weakness of all slayers and Lowell is no exception. He hates using any means of transportation to travel.

Dragon Slayer magic also tends to be very draining leaving the user in a state liable to collapse them after using any significant amount of the magic unless they have their element on hand.

Level Of Expertise: Lowell’s training with his dragon was more brief than most other slayers so he is not as advanced in his magic and he doesn’t really take the time to train himself to try and get better. He sits at about a basic level of understanding of the magic.


Wait just one minute. What are you carrying?Equipment:

Katana - Upon joining a guild and realizing he was going to have to go on missions to help people and whatnot, Lowell realized he needed some way to fight that didn’t require magic because he does not like using his magic. Therefore, Lowell has spent the past three years training to use a katana and he has become fairly skilled although he is by no means a master of the blade yet.

Misc Items: A yellow dragon scale


Tell me. What makes it all worth it?Motivations: “It keeps me away from my family; they’re a group I never want to go back to.”

Aspirations: Lowell is desperately trying to prove to the world that magic is not everything.


 
Adellon P. Thrace [Raven Tail]
Lady Warlock Lady Warlock CelticHero37 CelticHero37




Adellon P. Thrace

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Eli Tail [Fairy Tale]
Eli Tail
"The Singularity"


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Basic
Age: 19
Gender: Male
Height: 5'9"
Hair Color: Purple
Eye Color: Light Hazel
Guild and Magic
Guild: Fairy Tail

Mage Rank: S

Guild Tattoo Location: Royal purple on the upper right breast

Guild Tenure: 11 years

Opinion of Guild: "Here, you'll always find someone there for you... It's... Nice. Warm. It's simple. We're family."

Magic Ability: Gravity Magic

Advantages:
Gravity Magic is versatile in a very peculiar way as, with enough skill, you can increase the gravity of say your fist as you throw a punch, and just through that the force of the punch is increased multiplefold, though such things can only be done in quick bursts due to how the magic itself works. This doesn't even take into account the possibility of training yourself through self inflicted Gravity Magic. Gravity Magic is also capable of nullifying other Magics given enough power to it.

Other than through sheer strength, or some form of teleportation, once brought low by Gravity Magic there is nearly no way to get out other than the caster releasing it.

Gravity Magic can also be used to reduce gravity in areas, though that is more utility than offense or defense due to how finicky it is to use the magic in such a manner.

Disadvantages:
As stated before, the use of Gravity Magic on moving objects can only be done in quick bursts due to it, primarily, needing an area of effect to stick to. Thus things like flight are unachievable by anyone other than a complete master of the magic, and even then it would be too draining when there is the simple alternative of lowing gravity and jumping to clear long distances.

Not only is Gravity Magic fairly draining through extended use in larger areas due to the need to keep the pressure on, there is also the potential pitfalls that is using it on your allies.

Although the user is immune to the effects of Gravity Magic to an extent, it is only up to the point in which they themselves have trained to resist and such they too will eventually succumb to the force of gravity given enough power, a danger to note of when trying to overpower someone else through magic alone.

Level of Expertise: Expert
Personal
Personality:
Eli is a kindhearted soul, willing to go out of his way to help anyone in need. He doesn't have much of a temper at all, and more often then not prefers a calm and non-violent approach to things because, in his opinion, connections and relationships are always made stronger through peace above all. That isn't to say he shies away from fighting when necessary, as he is more than willing to get his hands dirty to keep people safe, but there are some things that could be solved just as easily through talking.

If not already clear, Eli is also extremely protective of those he considers his, whether they be his friends or those he views as family. He will travel to the ends of the earth for them if need be, and he always makes time for them above all else because to him family is above all.

There is one thing that Eli enjoys almost as much as spending time with his family and friends, and that is learning new things. Always seen with a book, Eli is easily considered a bit of a bookworm and scholar due to his studious nature, to the point of which he always complains that he wants to learn another magic when he has truly mastered Gravity Magic.

Character Strengths: Extremely intelligent, Protective of those close to him, Kind to a fault, Good with housework

Character Flaws: Reckless when it comes to family, Truly and utterly kind to a fault, Easily distracted when it comes to new knowledge, Frivolous with money

Likes: Family, Learning, Tea, Cats, Rain, Stars

Dislikes: Cruelty, Neglect, Threats on his family, Carrots, Heat, Fish

Bio:
As far as he knew, Eli was an orphan. One day he was just found on the steps of an orphanage with no note, not even for a name. He was given the name Eli based on the grandfather of the current matron, whom she had looked up to in her youth for his upstanding character. Luckily and unluckily, depending on how you look at it, this very same orphanage didn't have many charges. Kids who came here were often taken quite quickly for one reason or the other over the course of his stay, and thus Eli didn't have much in terms of connections, beyond that of the kindly old matron. Because of that, he viewed her as a grandmother and was especially close with her, and in turn she held him close to her heart and went out of her way to help teach him. Through this they had both found that Eli enjoyed two things above all else, learning, and helping out whenever he could.

It was through his search of knowledge and desire to help that, one day, he stumbled on the mention of Guilds and how they used their magic to help people all around the world. Inspired, he told the matron that he wanted to join a Guild so that he too could help more people. Wholly unsurprised at his exclamation, as if she already knew and was waiting for him to say it himself, the matron simply smiled at him and told him, 'If that is what you want, I can show you the door, but it's up to you to go through it.' At that young age, even as smart as he was, he didn't get what she was implying. A mere two years later, at the tender age of eight, it became clear as the matron called him and introduced him to a man getting on in his years named Alexander that would later become his mentor. Telling Eli that Alexander was an old friend of hers as well as a mage at a guild that, while having gone through some hardships in the past, was filled with the kind of people that she knew Eli would love being around. One glance at the man was all Eli needed to answer that, yes, he wanted to join whatever guild he was in if the matron trusted him so.

After a teary goodbye and multiple promises to come and visit her, Eli and Alexander departed. Along the way Alexander filled Eli in on the guild he was in, that being Fairy Tail, and told him what the people were like and how everyone in the guild was like family, and they cared for each other in kind. Moved by the kindheartedness of these people but also saddened at the dire straits they had found themselves in, in that moment Eli promised himself that, if they truly became the family that he so dearly wanted, he would do anything and everything within his power to ensure their health and happiness was uncompromised. Soon enough they arrived at the guild and Alexander introduced him to everyone and quickly, at Eli's request, gave him his guild tattoo over his right breast. Then came the moment of truth, as well as the choice that shaped Eli from that point onward in his life, the choice of what magic Eli wanted to delve into. Eli, of course, already had one in mind since before he was even picked up by Alexander, and stated that he wanted to learn how to use Gravity Magic. Astonished at the choice but committed to helping the young boy achieve his dreams Alexander spent the next years teaching Eli all he could about his desired choice of magic, from getting him books on the topic, to getting some advice from other mages who know about it, to simply helping him with basic control. By the time he was fifteen Eli had become an S Rank mage, much to the pride of the entire guild.

Yet not all was well, as Alexander was getting steadily more and more ill due to his old age. It was only shortly after Eli had achieved his new rank did he find himself by Alexander's death bed. Saddened at the coming loss of the man whom he viewed as something between a father and a grandfather, yet happy to be there in his last moments, Eli promised him that he would protect the guild, protect their family in his stead, as he would want him to. He promised it on his name, and by that he took the last name 'Tail' where as before he had none, to show the dedication he had to his promise. Later that month Alexander died with a smile, surrounded by friends and family, content to know that his legacy was safe in the hands of the boy he all but raised.

And that is where it leaves Eli now, vigilantly protecting not only his guild, but helping everyone that he can to honor the memory of his mentor and all he did for him.
Misc.
Any other battle equipment you carry?
None

Do you carry any non-combat items?
Always has at least one book on him.

 
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Destiny Hellflare [Fairy Tail] [WIP]
Destiny || Hellflare

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G E N E R A L
Full Name: Destiny Sinbad Hellflare
Gender: Male
Official Title: Sinbad the Accursed
Nickname: Sin
Age: 17



H I S T O R Y
Destiny is a former Slave of the Jekal Empire, and the only living heir to the throne of the Hellflare Kingdom. He is an extremely powerful and potent man, with the memories of his past and his slavery still terrifying him to this day. It makes it a problem in general. Also, while being the only living member of the Royal Family, he is also the only member of the family, or well the only person in General able to use the God Seal Magic that is taught to the members of the Royal Family.

Destiny, or best known as Sinbad, was born into the Empire of Jekal, and is the only direct child of the King, with his mother being a simple maiden who traveled into the Kingdom. His father and his mother fell in love, but could never be together. Their fates were sealed, he was a man born of high praise, and her? A simple prostitute in the slums who'd gone up by pure luck. But, they became their everything. His mother died giving birth to him, and they decided to keep the identity of his mother a secret. If it got out that the oh so great leader had fallen for a simple peasant, both he and their child would be in danger.

Destiny was raised as the child of he kingdom, and grew up in the Kingdom. He had everything done for him, he was given good food, a home, everything. His life was perfect. He had even taken up swordsmanship with the Kingdom, his instructor being one of the most experienced swordsman in all of Earthland. His name was Solomon, and he was the only real friend Sinbad had. Everyone else was either paid to be nice to him, or was doing it out of pity. This man, he actually cared about Sinbad. He wanted the best for him, and would only allow him the best. As time went on they got closer and closer, with Solomon even promising his young pupil that one day, if he was able to beat him, he'd give him something he'd been holding back for a while. But, Sinbad was never able to. He was just . . . too good. He was taught many other ways to defend himself as well, the most proficient being a hand to hand combat technique that involved extremely powerful palm strikes.

Then one day his father called up to him, as you see, they were at times of war. He told him a legend. Once, a very long time ago, a woman fell in love with the God Vulcan. The ugliest of all the gods, a man that no woman would even take a second glance at, he was confused. Why would someone so beautiful want someone like him? They fell in love, and had a child. This child, was a Demi-God, half human half God. He was a Legend among humans, and even became famous among the gods somewhat. But, as time went on, the "God" gene in each child disappeared, dropping more and more until, poof, it was gone. But once ever Century, a child would be born. This child would be the only person with the latent ability to "awaken" this gene in them, calling it the "Blessing of Vulcan". These children were called the Tennak. The Tennak were considered accursed and blessed at the same time, as this child had one of two purposes. To either bring the Kingdom to it's utmost destruction, or let it rise above every other nation. He believed that his son, Sinbad, would be that person, the one to end the war.

Oh he couldn't have been more wrong.

One day, when going down into one of the villages, he bumped into a girl. A young, beautiful and amazing girl who he almost instantly fell for. He told her everything, and his visits became more frequent. Then one day, she asked him to take her into the Kingdom, just sneak her in for a quick glance. He knew he wasn't supposed to, his father had warned him of spies but she was just so beautiful! So, he led her in, showing her one of the many secret passages he took to get out. And nothing happened, she took a glance around the kingdom, and that was it. He believed in her, how good she was, no way she could be all bad right? But, again, he was wrong. One day, when going down to her Village, he found her missing. He decided to sleep over, surprise her by showing himself. But he wasn't awoken to a silent screech and then a hug, no, it was a loud scream, and the ground shaking.

He ran outside, only to see everything in flames, and men in black running around and killing people everywhere around them. It was a blood bath. He panicked, and couldn't move. He tried as hard as possible to grab his dagger, fight these people, be the King and General he was supposed to be. If he used that Magic he'd been taught, if he could even do one spell . . . but he was a coward. This was danger, true danger, and there was nothing he could do about it. Instead, he turned, and ran. With tears in his eyes, as he apologized for everything. But then, everything went black.

He woke up, chained, and covered in dust and dirt. He has been captured, and turned into a slave. He never saw the woman again. He was imprinted, sold off, and forced into hard labor for the next few years. Every time he tried to escape, he'd be found, and punished. The only Solace he had was the fact that he was given his time when he was supposed to be asleep. But he never slept, he couldn't, nightmares filled his head of leaving his friends behind, his family, his father, Solomon, everyone. He was a disgrace to his family, to his title. He didn't deserve it, the title of Prince, or King. And that's when he remembered, his fathers story, the Blessing. He wasn't the one who would bring the Kingdom to victory, he was the one he brought about it's downfall. He was the Accursed one.

As time went on, he became stronger, better. He never lost his fathers blade, and kept practicing his swordsmanship in private. It was never easy, as he no longer had a trainer to help him, but he was fine on his own. He kept on practicing the Magic he had been taught in the Kingdom, having inscribed it into his Dagger. The "Soul" of Vulcan. And with that, he gained enemies, and allies. He even began to "Build an army", in a sense. People with strong wills and powerful goals. They were to be his army, he would be their General. He needed to plan a Revolt, he needed to escape with these people. He may have been the one who brought his Kingdom to it's end, but this couldn't be the way it all ended. It just couldn't be!

Using his power, and his allies, he rushed the Guards of the farm he worked on, and single handedly fought off most of the Jekal Empires Guards and forces, with his people behind him, he overthrew the kingdom, naming it the New Kingdom of Ballad. He gave the title of King to his most trusted friend, a woman named Haiti, as he said his place was not as king. He lost the rights to being a leader a long time ago. With that, he traveled off to far away lands, eventually entering Fiore and joining the Fairy Tail Guild.

A P P E A R A N C E
Height: 5'8"

Hair Color: Blonde

Eye Color: Golden

Description: Sinbad is a young man of average height with blond hair and golden eyes. He has a short, thick ahoge on his hair, which he appears to have inherited from his father, and wears a small red rope tied around his neck at all times. He initially wore a traditional Arabian outfit with a sash around his waist to hold his knife, black boots with blue stripes, and one earring in each ear. As the story progresses, he additionally started wearing two red earrings on the top of his left ear.

P E R SO N A L I T Y
Sinbad is shown to be a very polite and slightly petty person, he isn't unwilling to do too many things to get what he wants. He sucks up to the rich and those in high demand and power, while doing his best to please them. Often with flattering comments and sophistic remarks while laughing at what they say and nodding his head along. He pretends to give them respect, to like them, but it's the absolute opposite. He hates doing it, hell, he despises it. But that's how he learned to survive while being a slave, and it still helps him to this day.

He likes beautiful busty woman, often using his Guild Jewel to go out clubbing, and can never seem to settle with just one girl. But, that's mostly because he's afraid to commit to anything due to the horrible way his last love treated him. He's very polite and generous, kind and warming, being trained from childhood to be the new King. He's extremely intelligent and rational, able to make smart moves and being very good in making negotiations. Though when he isn't lying to himself, he hates people who wallow in power at the expense of the safety of others. It, in fact, makes him an actually scary person.

He's slightly naive and hard-headed, as he has an urge to help everyone in need. He hates pulling people into problems, as he's more willing to fight than let his friends or others get hurt, regardless of how straining it is to the body. He has nightmares, fears, and terrors about his past. The death of the people in his Kingdom, his slavery, and the feeling of him abandoning his friends. On the inside, he's really insecure and scared of not living up to peoples expectations.

M A G I C
Guild: Fairy Tail

Guild Mark: Golden, left bicep.

Mage Rank: A-Class

Guild Opinion: "I may be petty new here, but as far as I know this place is pretty sweet!"

Guild Tenure: 9 Months

Magic: - Blessing of Vulcan: Many centuries ago, when the Gods were ever so active, there was a woman. A beautiful woman who fell in love with a man she'd heard of. That man, was the God Vulcan. She prayed for a child, and she was gifted with one. That man a Demi-God, and a very legendary mage. He had children, and they were very powerful, and their children after. But, soon they were unable to keep it, the power. The children became more and more human, until, they were just human. But the power of Vulcan lays dormant in their veins. Every few centuries, a child is born with the ability to unlock that latent power. That child, is Sinbad. This magic, the Blessing of Vulcan, allows the user to take on the properties of the God of Forge and Fire, Vulcan. He can use this Magic through the short sword given by his father, nicknamed Hephasty. There is a star in the jewel of the blade, showing that the blade is the holder of the Vulcan Spirit. With this he is able to generate and manipulate flames from the sword, and can even manipulate flames that aren't his (to an extent). These flames can be warm enough to simply toast bread, or hot enough to make water evaporate upon contact.
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The short sword can even absorb flames that are around him, but only for a short amount of time. The flames created by this weapon are able to be formed and changed to the users will, "forging" the flames into something like fire-make. There are a few stages to this magic, this being the first. The second is called Vulcans Right arm, as the short sword turns into a large black edged sword, able to produce more flames and deliver more power. When using this form, his arms turn grey, with his hands being black while his veins burn red and are obvious to be seen. This form of the weapon "burns" his arms, fusing his arms with the sword to give it more power. At first, this form of the weapon hurt when being used, but he is now completely used to it. This form also affects his physical stats slightly, increasing his strength and speed. The third form, is called "Arms of Vulcan", which turns his burned arms into red scaly demonic arms and claws. This makes him much stronger, and gives a pigmentation to his eye that turns his pupil into a sharp one. It's a more powerful form of the Right Arm, with so much power that heat just radiates off of him when he releases some of his magic power. Then, there is the last form, started with a very powerful spell that gives an extremely powerful boost in power. "Flames of hell . . . Burner of the Sun . . . Vulcan, encompass my body and give me the power to protect my loved ones. Activate, Rietsu Nomo!" With this, his entire appearance changes, his body being encompassed in flames before dispersing, and showing himself with the robes of a king, no, an emperor. The veins of his arms and the demonic form disappear, replaced by golden arm bands. On his forehead is a jewel, representing a third eye for his higher calling. Around his neck, a golden amulet is placed and floating. This spell and form takes up every last drop of his magic, an he can only use it after he has awakened his Second Origin. And even then it's still too much. When in this form, heat blares off of him, while he is able to use the flames of practically anyone, and he can absorb heat and fire. It's like his body is an encompassing sun in this form. While this magic is very powerful, it is a Holder Magic, and depends on his weapon. If he isn't holding his weapon, he can't use this magic at ALL. And he can only use one weapon for it since the dagger has the insignia needed for activation. And the insignia can only be put on a weapon or object that he is very close to. And without his weapon, he's practically useless. He can only fight at close range when in the weapons earlier stages, since it's a short sword, and the larger the sword gets, the more powerful it becomes, and the heavier and slower his attacks are. While he is immune to his own flames, he is not immune to the flames of others, only being able to absorb them when he is holding his weapon.

Weapons:- Hephasty: Hephasty is the name of the short-sword given to him by his father when he was younger, of which he uses Blessing of Vulcan through. It's curved an very sharp, of which he uses his Royal Swordsplay through.

S K I L L S
Royal Swordsmanship: Being raised by royals, he was taught the Royal Swordsmanship. A combination of extremely fast and powerful forward strikes. The most powerful aspect of this is it's speed, having the user having to be quick on their feet. Dodging quickly and swiftly. His eyes track the movements of his opponents swiftly, while being ready to counter at all times. But along with that, comes the fact that power wise it isn't very strong. It focuses mainly on speed, and Damage over time, than it does on causing too much damage in a single strike.

Strong Intelligence: He knows over 36 languages, has memorized the Tel and Kui Empires Royal Blood line, and is an extremely good strategist. The main point is, he's really smart.

M I S C

Extra
N/A

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Emmet S. Finnigan [Blue Pegasus]
Lady Warlock Lady Warlock CelticHero37 CelticHero37




Emmet S. Finnigan

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Elizabeth Goldenheart [Sabertooth]
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I swear upon the holy brilliance of the Almighty Lord, that I; Elizabeth Goldenheart, shall become a beacon of light for the people of Fiore, and all of Earthland. In the hopes that one day, we shall all be free from the torment of evil!
E.Goldenheart

Basics
Name
Elizabeth Goldenheart
"The Golden Valkyrie"

Gender
Female

Age
23

Appearance
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Described as a woman of peerless beauty, Eliza is a true warrior at heart. Donning beautifully crafted armour with a silken toned touch, she is nearly always ready for battle and ready for a fight. Eliza's long golden hair is worn into one long plait that is tightened securely and adjourned with a navy blue bow at the end that matches her attire. Her frame speaks elegance as her slim yet toned and curvaceous body dons the scars and burdens of a true warrior. Eliza has a fresh face that, despite having her been in countless fight and having gone on countless missions, had no scars on its surface at all.

Height
5'7"

Hair Colour
Blonde

Eye Colour
Purple

Details
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Personality
Elizabeth is a woman of strength, independence, beauty, and refine. She is extremely hardened and understands the battlefield better than most. She is a warrior to the core, and on the battlefield she is at her calmest. Growing up raised by numerous different figures, Elizabeth isn't someone to easily grow attached to one specific person to the point that her life quite literally depends on it. However, as a child of Sabertooth she would lose herself should one of the guild members be succumbed to peril. She is extremely honour bound and protective, and never backs down from a fight and never ever surrenders. Needless to say she is one tough cookie. Despite her outward tough persona, Elizabeth is exceptionally kind and compassionate to all forms of life, believing life to be a sacred thing, she detest all forms of mistreatment of life be it poaching to genocide, to murder to cutting down the trees. However - one of Elizabeth's most defining traits is that she is incredibly religious. The worst thing you could do is to insult her faith when in her presence, as you would soon find your skull blasted through the ground in a moments notice. Generally, Eliza is very calm and collected. However, she can be quite easy to rule up and she has a temper that rivals the gods. She can be terrifying.

Character Strengths
- Eliza is a warrior at heart, and she is phenomenally courageous and headstrong. In fact, it could be considered frightening.
- She has a heart of gold, and can very easily determine how others are feeling.
- Eliza is friendly and very approachable, despite her being quite imposing at times. She is very easy to talk to and confide it.

Character Flaws
- Eliza is incredible resilient, and she will never back down from a fight even if the opponent happened to be someone of Saint calibre. She would get up and continue to fight even when knocked down and faced with death. She does not give up. This could be considered a flaw due to her "unwillingness to accept defeat"
- Eliza is prone to recklessness if her friends/guild family/allies happen to be in any danger.
- Eliza is relatively easily to rile up.
- She has a tendency never to hold back on anything, from fighting to playing a game. She must always come out on top.

Likes
- Battle
- Praying
- God
- Sabertooth
- The thrill of facing a worthy opponent

Dislikes
- Injustice
- Prejudice
- Unworthy opponents
- Cheese
- Bitter foods
- Needless fights

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Biography

Elizabeth Goldenheart, daughter of Vivienne and Tristan Goldenheart and the head of the esteemed Goldenheart line of mages. The Goldenheart Family is a line of powerful mages whom of which, have played numerous important roles throughout the ages of Fiore, with the family itself having direct ties to the Royal Family. The line itself is very diverse, with over the ages the way the members of the family have lived has been quite different to the next, some of them living relatively normal lives as artists and mercenaries, yet still showing an interest in magic due to their innate aptitude for it. And some of them having gone on to be mages of great renown, and even Wizard Saints. But that was long before Eliza's time. Due to the luck of being born into such a noble, Elizabeth was showered with love and riches from a young age. Born into the proud and honourable guild of Sabertooth, her mother and father were both too S-Classes for the guild and had a sterling reputation behind them. The two often went on high risk missions, leaving their young child in the confides of the Sabertooth Guild whom of which pretty much raised the girl. One day however, when Eliza was five years of age, her parents never returned. To this day, Elizabeth has no knowledge of the fate that befell her parents however all she knows is that they died tragically whilst on a mission, by who's hand? She cannot say.

Now parentless, the young mage was the lone child of her family and now, the sole member of it, the last of her entire line. Bitter to the core, the young girl vowed to grow strong and powerful so that she can prevent as much death as possible. It was in that instance, at such a young age, that she decided to become a knight. Over the years Elizabeth trained vigorously and extensively with the aim of becoming stronger and stronger, and with every single day she did just that. At the age of just 8, she discovered her aptitude for Requip and worked to perfect her own type of it, the Holy Armaments of God. And by age 14, she took to studying the ways of Gravity Magic and added that to her arsenal. She shot up in the ranks and by age 14 she was made a B-Class mage, and eventually to A-Class two years later. As Elizabeth grew stronger and developed from a young girl to a young woman, her bitterness faded away and she became content in life. She was happy, with her newfound faith to guide her and the allies of Sabertooth at her side; Eliza knew she was ready to combat anything.

Currently 23 years old and known throughout Fiore as The Golden Valkyrie, a title earned by her defeat of the forces combined of two Dark Guilds, she is still a proud member of Sabertooth, and always will be. Till death do us part.

Guild Information
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Guild
Sabertooth

Mage Rank
A Class

Guild Tattoo Colour & Location
Golden in colour, located on the palm of her right hand

Guild Tenure
23 years. Eliza has been with the guild since her birth.

Opinion of Guild
Having grown up as being a part of Sabertooth from a small child, Eliza holds nothing but love for the guild. She loves everyone within it, old members and new, and she would gladly lay down her life to protect them.

Magic Information
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Magic Ability
-Requip; Holy Armaments of God-


Eliza's main form of magic, and the magic of which she has her sole mastery in is her Requip magic. This specific branch of Requip is unique to herself, and much like any other form of Requip, is a Caster/Spatial Type of magic that involves the usage of specific weapons and armour to the users benefit. Eliza's Requip majors in weapons and armour all of which have been 'blessed' with the holy properties of the gods, and incorporate holy lights into her armaments that can be expelled to project beams of scorching light, to encasing her being in a hardened ward of concentrated light. Eliza is able to utilise her magic to great ends, enabling her to change her weapons and armour rapidly during the midst of battle with ease, allowing for a great versatility in combat that makes her a very dangerous opponent.

-Holy Divinity Armour; Gate of Heaven-

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Her main Requip, and the one that she utilises pretty much 24/7. She utilises intricate armouring made out of metals and silks unknown to modern history. While utilising this, she is able to protect Light Magics through the usage of her sword in slashes and the like. The Golden Divinity Armour is Eliza's main form of combat and that most certainly goes to show. It has the inherent ability of accumulating up to a hundred or more blades that the user can control on a whim for either offensive or defensive purposes, similar to Erza Scarlett's Heavens Wheel Armour, and she can also concentrate her Light Magic into the blades for an added burning effect if she chooses.

-Valkyrie's Bulwark-

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One of her other sets of armour, this one is made out of stunning white silks and a silver armouring, with navy blue on the hems. Whilst donning this set, she wields a large lance with a flag attacked to the end of it. The lance in this set is known as "Valkyrie's Talon", and it is a lance of incredible cutting and piercing potential that, much like her other sets, allows her to incorporate Light Magic into her attacks. This set is more defensive than the one prior, as the flag has warding/defensive properties that enables it to act as a magical barrier against attacks. The Valkyrie's Bulwark gives its wearer the ability of flight, and grants them an added boost to speed as well.

-Demon Armour; Abezethibou-

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A considerable change to her former sets, this one is as black as night and feels entirely unholy. Exuding an aura that is as dark as night, she utilises two grisly longswords whilst utilising this set. This set of armour grants her the abilities reminiscent to those of a demon. Enhanced reflexes, scent, sight, hearing, strength, and speed. Unlike her others, she is not able to utilise any holy magics whilst donning this and instead gains access to dark magics in its place, it also amplifies her already impressive physical strength by a fair phenomenal amount. Eliza dislikes the 'unholiness' of this set, and thus rarely uses it.

Advantages
Eliza can make a very fearsome opponent due to her two magics. Her mastery with her Requip is first rate and her understanding of the ebb and flow of ethernano is impressive. Majoring as a front-line fighter, Eliza is a warrior who definitely packs a punch and utilises tremendous physical strength. Her flexibility and versatility is something that everyone takes notice of, and due to it, she is definitely somebody whom of which would prove valuable to any team.

Disadvantages
Eliza's main weakness is Dark Magic. If it is strong enough, it could very easily intercept the brilliance of her Light Magic and dispel it. Generally, her attacks are purely offensive and as such she lacks a lot of defensive abilities. Eliza only knows one type of magic, and that is her Requip. Although incredibly diverse, it could put her at a disadvantage.

Level of Expertise
Eliza has mastery over her Requip; Holy Armaments of God magic, Eliza is also a warrior, and she has an expert understand of swordplay as well as a good grasp of martial arts, utilising her ferocious strength to crush opponents with a blitz of steel to accompany her ferocious blows.

Any other battle equipment you carry?
Nothing besides her already extraordinary vault of weapons and armour in her Requip pocket dimension.

Do you carry any non-combat items?
Eliza carries on her person a small locket containing a picture of her mother and father at all times.

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Duncan Fire [Lamia Scale]



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Name:
Duncan Fire
Age:
17
Gender:
Male
Sexual Orientation:
Heterosexual
Height:
6'3"
Eye Color:
Silver
Hair Color(s):
Red/Black
Guild:
Lamia Scale
Guild Tattoo Location:
Right cheek of his face
Guild Rank :
A
Guild Tenure:
8 years
Opinion of Guild:
"My guild...is my family."
Character Strengths:
Strong
Protective
Observant
Sense of Smell
Hand-to-Hand combat

Character Flaws:
Rushes into things
Headstrong

Nosey
Motion Sickness
Reckless


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Powers/gifts:
  • Pyrokinesis (Purgatory Dragon Slayer Magic):This is the power to control flames or embers. The manipulation of fire is one of the most used and basic in the use of magic. However, it requires concentration, as loss of control of whoever uses this power can lead to mass destruction and death.
Do you carry any non-combat items?
A scarf given to him by a dragon. The scarf is white, decorated with scale-like patterns, and serves as good-luck charm of sorts, warding off misfortune.

Advantages: Strong capabilities of both offense and defense. Manipulation of fire allows for expandable usage in dire situations, Ability to 'eat' fire to gain strength, His emotional state can enhance his power, Enhanced Reflexes

Disadvantages: Easily countered with wind/water magic, Strong sense of Motion Sickness

Level of Expertise: Has been training and studying with his magic since he was at a young age




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Duncan has crimson red hair covering the majority of his head, with a healthy patch of black located on the front, left half of his head. Both his ears are pierced, one ear being decorated by a long, gold earring, and the other decorated with a silver straight stick. Duncan has "marks" on his chest and a single crest on his right cheek, a few inches away from his nose. The "mark" is across his chest, in somewhat of a cross pattern. With a single scar crossing diagonally from his left shoulder, across his chest, stopping over the lower right side of his stomach. Duncan also has a lovely light shade of hinted grey as the color of his irises. Duncan also has a mark on his right hand. Duncan is slim and tall, having a built upper body and well rounded form.

Personality:

Duncan is a mischievous and he can sport an initially scary aura that makes many wary of him only if they don't know him simply because of his looks. However, his innate nature is to protect, and his attitude towards those he loves when he is upset is likely to push them away and keep everyone at a distance. A gifted dragon slayer who is intelligent, athletic, and good-hearted, Duncan nevertheless has a difficult time thinking of himself as anything but a monster. He struggles both with his desires for seclusion and his equally strong desire to be wanted. Because of all this, Duncan can be closed off when faced with difficult situations, as well as being difficult to understand or get close to, especially since he has a habit of not wanting others to get dragged into his problems. He is openly questionable of almost anything, even if it has nothing to do with him. He often acts as if he doesn’t care about anything in order to hide his tendency to be incredibly oblivious to otherwise obvious things. When not about on a job, he can be found calmly reading in a corner while secretly observing the other members of the guild, or mostly out and about causing innocent mischief around town.

Likes:
Food, Books, Missions, his guild

Dislikes:
Too much noise, people taking his books, being asked about his past, people that threaten the safety of his guild
Bio:



Duncan, a 17 year old dragon slayer, who's past is practically that of a blazing dust storm in a hot sierra desert. When he was first born, his future had already been determined for him by factors of nature that were beyond explanation to him or his caretaker. He had been told at a very young age that his path was imminent, and he would have little decisions to make. His silver irises would always gaze into the black eyes of the one who watched him grow. While growing up, he never thought he would ever lose sight of those piercing eyes that would always stare at him. Sadly, he had been mistaken.
Duncan lost his caretaker around the age of six. Upon waking up one morning, those piercing eyes he had come to treasure were no longer present before him. Now on his own, all he had was the ideals struck into his head, ones of which he could never find an escape. His life after coming to terms with losing the one he held higher than himself took an awkward turn. He wandered for a few days before coming to an estranged town of which he had no familiarity with. Duncan had been secluded from any kind of social environment, and thus hadn't the slightest clue as to approach his new discovery. Duncan could recall his "father" deciding he would finally be allowed into the world of "those like him", but he never thought it would be without his father.Though secretly, his father refused to allow him to be around such beings, in fear they would change him for the worst.However, his father was no more than a dragon and saw that he could do little to nothing for the child under his own wings than he had already done.
Within a few days, Duncan found sanction at Lamia Scale, which eventually came to be the home of his new family. However long he had been there, he still couldn't be as comfortable as he once was when he was six. Through his years, the head master of the guild helped him hone his abilities even more than he did under the wing of his father. Although he cannot recall much of his past, he does know the name of his father and the name of the guild master who saved him. Although he still isn't very sociable, Duncan communicates with his fellow guild members and thoroughly accepts them as his family, even though he pushes them away. His father however, will always be one name of which resides within his heart.

 
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Deryn Rose [Lamia Scale]



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Leveret Iyar [Blue Pegasus]
◈ L●E●V●E●R●E●T ◈ I●Y●A●R ◈
● PERSONAL ●
Personality ➺ Leveret, or Levi as he prefers, is a very punctual young lad. He hates being behind schedule by any means, and gets grumpy quickly at anyone who makes him late. He's also very childish at heart, though he doesn't show it to strangers. Only his guild members know that he can be like a hyper rabbit if he truly wants to be. He is friendly and polite, but not overly so. Just enough to meet the guilds standards. Unlike his guild, he isn't focused on fashion, and could really care less what he looks like. Most of the time, anyway.

Levi tends to be a picture of peace and calmness to anyone that doesn't really know him. He's got a decent brain and problem solving skills. The lad doesn't like to give up on hard tasks, even if he just can't seem to get it right. He cares for others, but doesn't really show it. He's not an outwardly loving person, and signs of affection just don't happen with him. He works decently with others but it might take him a while to warm up to them.

Character Strengths ↴
◈ Punctual
◈ Very outwardly calm
◈ Friendly and polite
◈ Dedicated
◈ Team-player

Character Flaws ↴
◈ Inwardly hyper
◈ Too punctual
◈ Hard to earn trust
◈ Stubborn
◈ Childish
◈ Quick-tempered

Likes ↴
◈ His cards
◈ Clocks
◈ Blue Pegasus
◈ Carrot cake
◈ Rabbits

Dislikes ↴
◈ Dark magic
◈ Being late
◈ Too many rules
◈ Most non-guild mages
◈ Fairy Tail
◈ Unorganized people

Biography ➺ Leveret Iyar grew up in the care of an elderly old woman for the beginning years of his life. He had absolutely no idea who his parents really were, nor did he care. The old woman, who he took to calling 'Mammy', was all he really needed. Mammy was a mage, and she taught Levi most of what he knows of Card Magic. A good portion of his cards were once hers and she was the one who set him on the path to his current life in Blue Pegasus. He learned the basics of chain magic from a friend of Mammy when he was about 7 years old, though he didn't improve on it while he was with her because his little self was more focused on the cards and being a hyper little kid.

The bouncing rabbit of a child found himself out of a family and home when Mammy passed away, still in the same year as the chains magic event. He couldn't find that friend of hers to say with and the old woman's house was claimed by the bank. Levi was supposed to go into the orphan system, but by the time they got around to that, he'd up and disappeared. He wandered around for awhile one his own, surviving on hand-outs from people who took pity on him. He didn't really let it get to him much. Though he missed Mammy greatly he still had her cards to connect them.

He did just fine on his own, or at least he stayed alive, for about a year, until the 8 year old stumbled across the home of the Blue Pegasus guild. He was a bit untrusting towards the group of mages at first, but did eventually warm up to them. He joined their ranks and continued to improve on his magics, took jobs with other members when they let him, and grew his collection of cards to what it is today. He's still with Blue Pegasus, just as hyper as ever around them.
● GUILD ●

Guild ➺ Blue Pegasus

Mage Rank ➺ B-rank

Guild Tattoo Location ↴
His lower stomach to the left

Guild Tenure ➺ 7 years

Opinion of Guild ↴
"I love it very much. It's my home."
● WHO AM I ? ●
Name ➺ Leveret Iyar

Gender ➺ Male

Age ➺ 15

Height ➺ 5'1''

Hair Color ➺ Pale Blond

Eye Color ➺ Red-brown

● MAGIC ●
Magic Ability ➺ Chains Magic

Description ➺ Chains magic allows the Levi to shoot long chains from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies to catch them, or at things to aid in movement. After they have been caught, enemies can also be slammed into objects or other people.

Advantages ➺ Chains magic lets Levi restrain his enemies, or teammates, if need be. He can also use it to move around during battle, or defensively to block attacks.

Disadvantages ➺ The chains have a distance limit, or at least Levi's do, and they can be broken. The longer the chain, the slower moving which makes them easy to dodge.

Level of Expertise ➺ Rather Basic

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Magic Ability ➺ Magic Cards

Description ➺ Levi's Magic Cards are a type of Holder Magic, which can produce a variety of effects, such as generating elements, and even the illusion of living beings. The cards can be used as long-range weapons. as Levi can throwing them at his enemies. He can also combine cards to generate particular effects. Aside from combat, the cards seem to possess other uses. Levi has the option to use the cards to track down people, though it's not a science and doesn't work 9 out of 10 times. These cards can also be linked to specific individuals, allowing Levi to gain information about their status and location, as well as to communicate with them. Levi has the ability to trap individuals inside his cards as well, using 'Card Dimension'. Those trapped can still interact with the outside world.

Advantages ➺ The cards are very versatile and have many different uses. He can perform long or short ranged attack with them, along with everyday uses outside of battle.

Disadvantages ➺ He's out of luck if anyone steals his cards. He also has to be careful how many he uses at a given time, because the stronger the card, the more magic is drained. It's a guessing game on weather his location ability with the cards works. He also can't trap extremely strong people in his cards. It just doesn't work that way.

Level of Expertise ➺ Nearly Expert

Other Battle Equipment ➺ N/A

Personal Items ➺ His pocket watch and it's chain. A deck of regular playing cards. His rabbit eared headband he never takes off.



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Code by Cecilia ● Hint click the Blue Pegasus guildmark

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● WHO AM I ? ●
Name ➺ Leveret Iyar

Gender ➺ Male

Age ➺ 15

Height ➺ 5'1''

Hair Color ➺ Pale Blond

Eye Color ➺ Red-brown


● PERSONAL ●
Personality ➺ Leveret, or Levi as he prefers, is a very punctual young lad. He hates being behind schedule by any means, and gets grumpy quickly at anyone who makes him late. He's also very childish at heart, though he doesn't show it to strangers. Only his guild members know that he can be like a hyper rabbit if he truly wants to be. He is friendly and polite, but not overly so. Just enough to meet the guilds standards. Unlike his guild, he isn't focused on fashion, and could really care less what he looks like. Most of the time, anyway.

Levi tends to be a picture of peace and calmness to anyone that doesn't really know him. He's got a decent brain and problem solving skills. The lad doesn't like to give up on hard tasks, even if he just can't seem to get it right. He cares for others, but doesn't really show it. He's not an outwardly loving person, and signs of affection just don't happen with him. He works decently with others but it might take him a while to warm up to them.

Character Strengths ↴
◈ Punctual
◈ Very outwardly calm
◈ Friendly and polite
◈ Dedicated
◈ Team-player

Character Flaws ↴
◈ Inwardly hyper
◈ Too punctual
◈ Hard to earn trust
◈ Stubborn
◈ Childish
◈ Quick-tempered

Likes ↴
◈ His cards
◈ Clocks
◈ Blue Pegasus
◈ Carrot cake
◈ Rabbits

Dislikes ↴
◈ Dark magic
◈ Being late
◈ Too many rules
◈ Most non-guild mages
◈ Fairy Tail
◈ Unorganized people

Biography ➺ Leveret Iyar grew up in the care of an elderly old woman for the beginning years of his life. He had absolutely no idea who his parents really were, nor did he care. The old woman, who he took to calling 'Mammy', was all he really needed. Mammy was a mage, and she taught Levi most of what he knows of Card Magic. A good portion of his cards were once hers and she was the one who set him on the path to his current life in Blue Pegasus. He learned the basics of chain magic from a friend of Mammy when he was about 7 years old, though he didn't improve on it while he was with her because his little self was more focused on the cards and being a hyper little kid.

The bouncing rabbit of a child found himself out of a family and home when Mammy passed away, still in the same year as the chains magic event. He couldn't find that friend of hers to say with and the old woman's house was claimed by the bank. Levi was supposed to go into the orphan system, but by the time they got around to that, he'd up and disappeared. He wandered around for awhile one his own, surviving on hand-outs from people who took pity on him. He didn't really let it get to him much. Though he missed Mammy greatly he still had her cards to connect them.

He did just fine on his own, or at least he stayed alive, for about a year, until the 8 year old stumbled across the home of the Blue Pegasus guild. He was a bit untrusting towards the group of mages at first, but did eventually warm up to them. He joined their ranks and continued to improve on his magics, took jobs with other members when they let him, and grew his collection of cards to what it is today. He's still with Blue Pegasus, just as hyper as ever around them.
● GUILD ●

Guild ➺ Blue Pegasus

Mage Rank ➺ B-rank

Guild Tattoo Location ↴
His lower stomach to the left

Guild Tenure ➺ 7 years

Opinion of Guild ↴
"I love it very much. It's my home."



● MAGIC ●

Magic Ability ➺ Chains Magic

Description ➺ Chains magic allows the Levi to shoot long chains from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies to catch them, or at things to aid in movement. After they have been caught, enemies can also be slammed into objects or other people.

Advantages ➺ Chains magic lets Levi restrain his enemies, or teammates, if need be. He can also use it to move around during battle, or defensively to block attacks.

Disadvantages ➺ The chains have a distance limit, or at least Levi's do, and they can be broken. The longer the chain, the slower moving which makes them easy to dodge.

Level of Expertise ➺ Rather Basic

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Magic Ability ➺ Magic Cards

Description ➺ Levi's Magic Cards are a type of Holder Magic, which can produce a variety of effects, such as generating elements, and even the illusion of living beings. The cards can be used as long-range weapons. as Levi can throwing them at his enemies. He can also combine cards to generate particular effects. Aside from combat, the cards seem to possess other uses. Levi has the option to use the cards to track down people, though it's not a science and doesn't work 9 out of 10 times. These cards can also be linked to specific individuals, allowing Levi to gain information about their status and location, as well as to communicate with them. Levi has the ability to trap individuals inside his cards as well, using 'Card Dimension'. Those trapped can still interact with the outside world.

Advantages ➺ The cards are very versatile and have many different uses. He can perform long or short ranged attack with them, along with everyday uses outside of battle.

Disadvantages ➺ He's out of luck if anyone steals his cards. He also has to be careful how many he uses at a given time, because the stronger the card, the more magic is drained. It's a guessing game on weather his location ability with the cards works. He also can't trap extremely strong people in his cards. It just doesn't work that way.

Level of Expertise ➺ Nearly Expert

Other Battle Equipment ➺ N/A

Personal Items ➺ His pocket watch and it's chain. A deck of regular playing cards. His rabbit eared headband he never takes off.

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Victoria Angelbright [Blue Pegasus]
"If you had hair like mine, it would take you hours to prepare as well."
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Name: Victoria Angelbright: Hair Diva

Gender: Female

Age: 22

Appearance:
Victoria is a tall and curvy woman that looks like a supermodel. She has long blond hair, thin eyebrows, beautiful blue eyes, and a medium sized bust. As a Blue Pegasus mage she wears all sorts of fashionable clothes, but she'll usually wear an orange fuzzy hat, an orange jacket long enough to double as a miniskirt, black leggings, white gloves, and white shoes with small heels if she knows her day will involve combat.

Height: 5'10"

Hair Color: Blond

Eye Color: Blue

Personality
Personality:
Victoria is a typical Blue Pegasus fashionista. She's very particular about her clothes and hates it when they get dirty or roughed up. Even her usual battle outfit can't separate itself from the way she thinks about clothes. If anything haphazard happens to her outfits she'll insist that the person responsible owes her a new one.

Due to the combination of her long hair and fashionista ways, it usually takes her an hour to prepare for any kind of event (a date, festival, meeting, musical gig, etc.) If she has less than an hour to prepare, she'll still show up on time but insist that she isn't her fashionable best.

Although fashion drives a portion of her life, Victoria is anything but an airhead. She's a calculating woman with a cool head most of the time. She's a serious minded mage that genuinely cares for her guildmates (despite any fashion related squabbles) and the people of Earthland. As a pop idol, Victoria likes to use her singing to spread hope and bring happiness. While her serious nature sometimes makes her seem cold and distant, singing is one of the things (besides fashion) that makes her come alive and smile.

As the oldest child in her household, Victoria is used to helping out with children. She has a maternal streak, making her protective of children. Children are another element that can cause Victoria to lighten up a little. Although she claims her life as a wizard and pop idol is too busy for her to raise a child of her own if anyone states that she would make a great mother.

Although she's a B-rank mage, she's confident in her abilities and looks to the point that she can come across as arrogant and condescending. She's the kind of woman that doesn't need to be told that she looks fabulous, but she'll lash out at you in a heartbeat if you tell her she looks unfashionable or ugly.


Character Strengths:
- Responsible
- Likes to be on time
- Strategic
- Usually level headed
- Maternal

Character Flaws:
- Lashes out when fashionably insulted
- Cares a lot about what she look like
- Seems cold and distant
- Comes across as an arrogant woman
- Can be lead into a trap if a child is involved

Likes:
- Fashion
- Beauty products
- Blue Pegasus
- Children
- Singing

Dislikes:
- When her fashion sense is called into question
- Hearing about events short notice
- Clashing colors in outfits
- People who harm children
- When people think they can't do anything

Biography:
Victoria is the oldest daughter of Alice Angelbright, a guildless wizard who tours Eathland as a singer, and her non-wizard husband, guitarist Bruce Springfield (who changed his name to Bruce Angelbright). When Victoria was born she showed signs of inheriting both forms of her mother's magic. She spent her childhood traveling from stage to stage with her parents. Between shows, her mother taught her how to control her magic. Veronica was later accompanied in these lessons by her two sisters (Abby and Bridget) a couple years later.

After years of watching her mother and father perform music on stage together, Veronica and her sisters became integrated into their shows. The band of five was then re-branded as The Angelbrights. Over the years Victoria gained a following as a singer, but as she went through her teenage years, Victoria wanted to do more with her wizard abilities than sing. Reading Sorcerer's Weekly exposed her to stories of wizard heroics. Inspired by the wizards in the Legal Guilds, Victoria began to yearn for the lifestyle of a Legal Wizard. Used to the lifestyle of the rich and fashionable, Victoria was drawn to the fashion-based lifestyle of Blue Pegasus.

Victoria joined Blue Pegasus at the age of 17, leaving The Angelbrights to continue on as a four person band. Becoming a guild wizard took a bit of adjusting to, but it didn't end Victoria's singing career. She continued to sing at Blue Pegasus functions and other venues, including some Angelbright reunion shows. Over the next 5 years Victoria became a stronger wizard and gained some notoriety as Blue Pegasus's Hair Diva. She has appeared in multiple Sorcerer's Weekly magazines with her guildmates and currently enjoys the life of a wizard in a guild.

Guild
Guild: Blue Pegasus

Mage Rank: B-Rank

Guild Tattoo Location: Blue mark on her midriff; located on the right side of her belly button.

Guild Tenure: 5 years

Opinion of Guild: "Fashion may change with the seasons, but my friendships within the guild will never go out of style."

Magic
Magic Abilities:
- Hair Magic
- Song Magic

Advantages:
Song Magic is a support based magic with spells that can help buff allies by providing boosts to speed or attack, a spell that can heal, and spells that can stun opponents.

Hair Magic is an offensive and defensive type of magic that allows the user to manipulate their own hair by lengthening it and/or transforming it.

A hair mage can use their hair to absorb water attacks.

Disadvantages:
Song Magic has a small amount of offensive/defensive power and can't be used if the user can't breath.

Liquids like oil or alcohol can't be absorbed by a hair mage's hair, otherwise it messes with a hair mage's hair, effecting how smoothly hair strands flow, making transformations slower and effecting the strength of the hair.

Victoria's version of Hair Magic has no elemental advantages (unless water is absorbed).

Level of Expertise: Talented

Any other battle equipment you carry? A portable microphone

Do you carry any non-combat items?
Beauty products; hair brush, lipstick, make-up. and hair moisturizer.
 
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Scarlet Moon [Blue Pegasus]


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