Grey
Dialectical Hermeticist
We all alive?
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Yes. Sorry. Memorial Day weekend rocking my ability to get in here. Apologies for the delay.
Historical Storyteller I'd appreciate some fleshing out of John's background, even if it's somewhat murky and known only to Director Wright, since he seems the type of person the Bureau is going to watch very carefully.
I am a-ok with him being the survivor of an encounter between a military unit and something from the Dreamland.
As for the stats, your Attributes all start at one.
Then you pick a primary trio - Physical, Mental, or Social.
You divide 5 points among the primary, 4 among the secondary, and 3 among the tertiary.
Similar principle for Skills.
They start at 0, you decide which of Physical, Mental, and Social is primary, secondary, or tertiary.
Then you distribute 11 points for primary, 7 for secondary, 4 for tertiary.
Health is 5 + Stamina
All right, I'll edit the CS shortly.
Nearly done allocating my points. I got a question, can I give more points to my Health? I'd like to max it out along with my Initiative.
I still have to think a little bit more about my backstory. And I've got some work to do in life so I'll be back later.
Nope, but I'll find some Merits that might help.
Initiative is Resolve + Composure.
That's a standard Chronicle of Darkness Skill - basically cover wilderness survival and navigation.Survival
Attunement
As for what Merits he can receive I have three ideas. He could invest them in combat (if he's fought in a war or something), or in hunting (as his family may have a history of it), or he could be a craftsman fixing things up (carpentry, blacksmith, mechanic).
It looks like I'll take a little longer than anticipated writing John, I've found some books I wish to read. I know it will help flesh out his background. Any information I can get from the 1950's to the 1980's is valuable as I know so little about that time period.
Yeah, but if it's peeling paint, it's going to require scraping and repainting before repainting, so to speak. No?
Unless we just take a knife to it or something...
Dirty looks are the building blocks on which infamy is created
Craft
Sorry, been busy with work and extra sleep.
It is for making and repairing things, and ideally you should pick a specific craft.
His Willpower seems unusually high, and his Integrity is unusually low. His Willpower should be about 7, looking at Resolve + Composure, and his Integrity is probably no lower than 5.
This is a clandestine operation - he may want clothing options outside his battledress and pouches.
Any Skills he didn't spend points in should be 0, not 1. Attributes start at 1; Skills at 0. Probably need to reduce them all by one.
I suspect people are busy with things, I’ve had very little updates on any of the sites I write on.