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The Lost Mine Of Phandelver (IC)

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Shadeofshade

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D. Rex D. Rex Sherwood Sherwood Silanon Silanon welian welian
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagon load of provisions to the rough-and-tumble settlement of Phandalin, a couple of days’ travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip,saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for escorting his supplies safely to Barthen’s Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to “take care of business.”

With Mor'du walking on the left of the wagon, Inkiira sitting on the back of the wagon, Rasanur walking on the right of the wagon and Dellyn'dierra (I'm going to be calling her Dell from now on unless it's important in some way) driving, you all set out. You’ve spent the last few days following the High Road south from Neverwinter, and you’ve just recently veered east along the Triboar Trail. You’ve encountered no trouble so far, but this territory can be dangerous. Bandits and Outlaws have been known to lurk along the trail.
 
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Mor'du is happy to finally be on the road, having spent too long cooling his heels at the last tavern that they were at. He's always been one to enjoy being on the march, living in the moment and not being tied down to any one place. As he walks, he glances over his shoulder at the others, and idly asks, "So, what do you plan on doing with your share of the payment we're getting for this?"
 
"No idea, actually. Will probably just save it, until something's actually worth spending the coins on it." The sorceress is seated at the wagon's rear, in-between the provisions they're escorting. Dangling her legs, she seems more than happy to let others do the walking, hoping that the Dragonborn draws more attention than the rest of the group. "Nothing against the usual things one finds, you've got the necessities figured out quite well. But the real good stuff is rare, up here. Gotta be able to pay for that scarce treat of fate."

Her large eyes muster the things around her as she speaks, trying to see if they give away any of their employer's plans. Secretive is a nice description, but she's sitting right next to stuff the dwarf needs. Any hints on what he's planning?

"What about you?" She doesn't let her own observations interrupt the flow of the conversation. "Going to hoard it all, like my sister does, or do you have something special in mind? Maybe something spicy you'd never admit, even though Dellyn and I have seen it all?" Quite exagerrated, though there is some truth in the rumours about her kind. After all, they threw her sister into the ocean for fun - and power, of course, always power. "Think Gundren would allow us to reinvest in his business? Seemed like there's money to be made, haven't seen him or any other dwarf as excited before."
 
Dell nodded along with what Inkiira had stated. "Definitely save it." She confirmed. "But I'm more thinking of a nice plot of land. " the tiefling mused.

As her sister brought up reinvesting, Dell shifted the reigns in her hands. "I think that could be a lovely idea. I don't think what we are getting paid now is going to make it easy to save. After all, he apparently has something big lined up where we are going. I think we can put a good case to that end."
 
Mor'du lets out a loud snort. "Land is not for me. At least, not yet. I am far from ready to settle down and stick to tending a plot of dirt. I do wonder, what might lie in store for us at our destination? Perhaps we can find some more profitable work in line for us."
 
"Hard to say, never been in the area. With all those shovels and picks, though - digging of some kind, be it tunnels, holes or graves. Nothing that I'd be fond of, likely, and no need for weapons as it seems." Inkiira points out the goods around her, enough to outfit and feed a dozen slaves for the unspecified task. Workers, rather - unless the place is special. Surfacers tend to do things differently. Fewer threats, better payment. "Hey, Gurk - any chance you've been there, before? Know that they've got a trading post, and bandit problems, but that's true pretty much wherever I've been." Other than back home, of course. She'd take banditry over that any day of the week, though.
 
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D. Rex D. Rex Sherwood Sherwood Silanon Silanon welian welian

You’ve been on the Triboar Trail for about half a day. As Inkiira asked her question, you all come around a bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black-feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side.
 
Mor'du's eyes narrow as his hand reaches for his blade. "Stay back. This is obviously an ambush. We should expect to be attacked. Prepare yourselves."
 
Dell would bring the wagon to a halt at Mordu's command. She squint he eyes an looks into the woods. Looking for bandits. "But why would they just leave a clear warning of their deeds?"
 
Mor'du scans the woods around the road and says, "Its a road block, put there to slow us down as we try to shift the horses out of our way and make us vulnerable. I am thinking that I could try to flush the game and see what's out there."
 
Dell wrinkled her nose at the idea of touching them. "How about we destroy them instead?" She asked. "But what do you suggest regarding flushing?"
 
The Dragonborn grins, "I just head into the trees and make sure that it is safe. If there are bandits, I'll kill them."
 
The Dragonborn grins, "I just head into the trees and make sure that it is safe. If there are bandits, I'll kill them."
The drow arcs her brow incredulously. "Alone? But thats foolhardy. You have no idea how many there even are."
 
Mor'du is not the sharpest knife, but even he can realize that the drow elf is right. "Rrrm. You're right. I suppose that we can all go in together. It would make our odds of a victory that much better."
 
Mor'du holds his sword ready and eyes the goblin, keeping an eye and ear open for other sights and sounds that don't belong.
 
Inkiira's question remains unanswered as potential danger calls for attention. Dead horses, familiar; not a good sign. That goblin - pathetic, but their strength comes from numbers, not from their individual brilliancy. "Careful", she whispers, though at least the dragonborn does not seem to need the warning, now. "There'll be more, or they wouldn't have killed both horses." Leaves the question where the riders are. Answers will be found, one way or another.

The drow sorceress moves, jumps off the wagon; better to be mobile, if things go badly. One hand grabs the dark orb, focus of her strength; the other arm points at the goblin ahead. Lips move, but no sound can be heard around her; only a whisper in the goblin's ear. "Caution, now. Wouldn't want you to end up like those horses. Smelled your essence from a mile away; drop your weapons, or I'll blow it out like a candle." If a twig was enough to startle that creature, a whiff of her magic should do the same.

Casting message, with the goblin as the target. Might call for an intimidation check, too, lemme know.
 
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Gurk is sitting on the wagon, somewhat bored from the trip so far, but is sitting up a bit more in his seat when the dead horses come into view. He spits off of the side of the wagon, grabs for his mace and shield, and climbs down, muttering, "Stupid Dragonborn is probably going to go rushing into a fight before he's ready, then will come limping over to me to heal him up. Might as well go see if I can't help him out and keep him alive." In a louder voice, he says, "Mor'du, don't go getting into a fight without some backup. I can heal the living, not raise the dead."

Then, the one goblin pops up into view. Heh. Something almost as ugly as I am? Shocker. He takes a careful look around as he slowly advances to be near Mor'du, just in case he is going to need magical healing.
 
As the goblin began running, Dellyn turned to her sister, "Should I blast him?" She asked simply. I mean. Thats generally what you did in cases like this, at least thats how you did it back home.

Silanon Silanon
 
Gurk glowers, saying, "Where there is one goblin, there many more. They breed like cockroaches. We shouldn't let him warn his friends we are here." He focuses his will, and sends out the spell, "Sacred Flame!"

OOC It is a DC 13 Dex save or take 1d8 damage. I'm going to roll my damage now, just to save time if he fails his saving throw.
 
Leaning forward in her seat, Dellyn waves her hand, summoning a ball of eldritch energy to send at goblin.

Eldritch Blast: +4 hit, 1d10 damage.


Hit: 14
Damage: 3
 
D. Rex D. Rex Silanon Silanon Psychie Psychie Sherwood Sherwood

Sacred Flame DC save of 13 vs Goblin A Dex save of 17+2=19
Goblin A Wins
Eldritch Blast Attack roll of 14 vs Goblin A AC 15
Goblin A Wins
Goblin C Shortbow Attack 7+4=11 vs Gurk AC 16
Gurk Wins

As soon as Gurwin (Gurk’s real name) cast Sacred Flame, the Goblin ducked to evade the spell and succeeded. Good thing that the Goblin ducked as a beam of energy shot past it’s ear. With that the Goblin didn’t want to stay there, so as the Goblin ran away there was rustling from the bush and 3 more Goblins, two with Scimitars and one with a Shortbow, popped out. The Goblin with a Shortbow took a shot but the shot went wide and low, hitting the ground next to Gurwin.

Roll Initiative
 

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