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FactionGuerrilla

We can't change what's done. We can only move on.
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Fiction.

Reality.

There is a tenuous line that separates them, and every sane person can tell you the difference in just a few words. The idea of alternate universes and timelines is but a theory. Worlds of space battles, creatures of fantasy, and beings of unfathomable concepts are the thought-children of writers and artists.

That’s what we believed, at least until a few months ago.

One day, many things appeared in our galaxy, the Auddctus System. I say things since it wasn’t just people and animals. No, it was everything. From inventions that allowed interstellar travel to other planets with new species and cultures. They just appeared out of nowhere. The things that could speak — advanced robots, men and women from thousands of years ago, the monsters — most were just as confused as we were. Our governments were in a panic, and society was on the verge of crumbling. Only through working closely with some of these… people from all around the multiverse, and the organizations and governments they owned, were we able to keep some sort of peace.

We’ve made more progress than we ever dreamed of since then. Because of this multiversal collide, humanity has flourished, and trade between these new intergalactic governments and organizations has since brought us technological advances beyond our wildest dreams.

Unfortunately, when you make the ocean bigger, there’s bound to be bigger fish somewhere in the depths. Bounty hunters, abominations larger than planets, and other horrors now lurk around this combined universe of ours. Some of them we’re probably not ready for.

Millions of new faces appear every day from countless other timelines and universes. Some are surprised, others expect it. We hardly understand it any more than they do. Maybe it’s the work of some eldritch horror from beyond reality. It wouldn’t be out of the question now. One thing, though, is for sure.

A perpetual rift between our worlds has been opened.

Now, there are no limits.
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[/nobr]1. No godmodding, powerplaying, or metagaming.

2. This RP’s battles are run on a PTK basis. PTK stands for Permission To Kill, and it’s where you, well, ask another RPer for permission to kill their character if you wish to. Characters will only die IF PTK is granted. No exceptions.
2.2. However, this does not exclusively apply to character death - actions that will remove input from a player, such as incapacitation or forceful transmission, will also require permission from them. Treat your peers with respect, and do not attempt to override their control over their own characters.

3. Be considerate to other RPers! Act in character, but be fair as well; it would be no fun to everyone else if only you had the spotlight. F is for friends who do stuff together!


4. Please keep drama away from the RP and the Discord (which you can join through this link)! Discuss things in DMs only, please!

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Note: You must play a serious character for each joke character. Joke characters are decided at the discretion of staff, so if you’re not sure if you have a joke character ask the staff.

Image: Or a description of your character

Name: Full name, nick name, just let us know what to call your character

Age: Asking for a friend

Canon: Or OC, just let us know what your character is from

Alignment (State in terms of DnD): Lawful, Neutral, Chaotic/Good, Neutral, Evil

Motivation: What are your ambitions in life?

Powers: Do you got them? What are they?

Abilities: What skills do you have?

Equipment: Is that a knife in your pocket or are you just happy to see me?

Personality: I'm sure it's lovely

Biography: What's your story?

Other: Anything else you want us to know?

Are they a joke character?: A simple yes or no will do.


If so, why should we allow them into the role play?: Just a simple explanation as to how a joke character will be able to add something to the role play.

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Necessity4Fun Necessity4Fun as Wray Arth Davenport and Aufh-Mokwu Qwa Thae'il

Sayo-Nara Sayo-Nara as Phoenix Wright + Monokuma and Lana + Eric

Jeef_jones Jeef_jones as Arsene Lupin the III, Inspector Koichi Zenigata, Robert Belonar, Fancy Pants, Evelyn Lucina the fourth of the golden branch, protector of the shield of heroes, Chae "RoOk" Sung Gwang, Lelouch Lamperouge and Mark

Attesa Attesa as Missingno, Unregistered Hypercam 2, Doctor Piccolo, Lucario, Alex, John Doe, FLLFFL (Alfa) and Eric 'Dawn' Neve

Ferociousfeind Ferociousfeind as Khara Daelynn, Carmen Sandiego, Kars, Mehrio and Tali'Zorah Nar Rayya

2Bornot2B 2Bornot2B as Flandre Scarlet, Remilia Scarlet, Schrodinger, Sakuya Izayoi, Yukari Yakumo, Tanya Degurechaff, Revy, Utsuho Reiuji, Yuyuko Saigyouji, Patchouli Knowledge, Noel Vermillion, Alucard and Yusei Fudo

Nightwisher Nightwisher as Shilo Saga, Jax Sayers, Persephone the Goddess of Spring, Riley Chaya, Tiny Tina, Penelope Uley and Félix Combferre Auclair

Chungchangching Chungchangching as Fry, Christian Brutal Sniper, Blue, Tandem and Vitan Armerstrannie

thefinalgirl thefinalgirl as Junko Enoshima

Corrosion Corrosion as Chance-28, Commander Orpheus, Commander Nihilon, Jack Cooper, John Freeman and Alexander James Mercer

Kameron Esters- Kameron Esters- as Casshern and Sajin Komamura

PolikShadowbliss PolikShadowbliss as Lilliane Odessa del Órotillio, Bob the Pikachu/Laura Allen, Terra Nova, Ken Wayne, Violet Saphyr, Sapphire Elliebella Devereaux, Cindy May and Laura Kinney (X-23)

SheepKing SheepKing as Utena Tenjou and Isabelle

Veradana Veradana as Yuzuki Kuwahara, Takemi Hashimoto, Hotaru Fujioka and Manami Nishikawa

P PopcornPie as Samus Aran, Caramel 'Cadbury' Bunny, Mao Mao, Entrapta, Nanome (IDS codename O-7) and Giffany

CapRock CapRock as Sarika Drora/Morrighan, B Storm, Chae “CheSs” Sua and Cassandra "Three" Raptis

GearBlade654 GearBlade654 as Smokestack, Max Wellington (XCOM Commander) and Festung-17

Atomic Chucklenuts Atomic Chucklenuts as Eddie Brock/Venom and Shadow the Hedgehog

Topless Topless as Shujinko Kanou / Dorothea Ivonne, The Fellowship [Ken, Taro, Piko, Genpachi, Ragna, Yuri, Mitsuri and Eun-Jin Soo] and Tactical Armed Machine #02 (Akiko Tamotsu) / Jean De Baptise

@Hahli Nuva as Hanzo Hasashi (Scorpion) and Kuai Liang (Sub-Zero)

@BoltBeam as Gretel, Tani Sako and The Snatcher

@QizPizza as Alexis Kuroki, Masteef Amaruq-Qimmiq Corso (Jet Hound) and Anthony Francesco Mangione-Bongiovanni (Revenant), Lazarus Yongheng Huang

@Yamperzzz as Emperor Gargan

@RedLight as Judge Dredd and Donald Roy E. Abraham

@Jezza as Amanda Mossby, Noveran, Sam Dogwood, Aron, Audrey “Gale” Labranche/SC-3596 “Chelsea” and Jessy Rider/Oscar

@DapperDogman as Lloyd "Velocity" Fairbank

@marc122 as Team RWBY, Roman Torchwick and T-NA

@ManyFaces as Scaramouche The Merciless and Judge Death

@jigglesworth as Thel 'Vadam and CT-7567 / Captain Rex

@darkred as Bardock, Jak and Daxter, General John Connor and Blair "Hickabick" Williams and Sgt Mike "Psycho" Sykes, Psycho

@Sleek as Isaac Clarke, Alexandria D'Angelo (Alpha) and Theodor

@DerpyCarp as Tyrian Callows, Neopolitan and Fluffington the Mighty


@Thepotatogod as Horobi, Jin and Lovis Watts

@Sil-Sama as Rein Lyren

@Tropicalpeacock as Miguel

@Lazaro1505 as Frank Morrison (The Legion)


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thatguyinthestore

Off to a Better Place
"Glad to be back, eh Kazooie?"

"You said it, Banjo!"





Name


Age
22

Canon


Alignment

: Lawful Good
: Chaotic Good

Motivation
Banjo and Kazooie enjoy living the simple, relaxed life. Playing videogames, sipping mango smoothies, eating pizza, and sleeping are about all they really enjoy doing. Unless something dangerous happens, like Banjo's sister getting kidnapped, they're pretty laid back animals.

Powers
N/A

Abilities


Banjo cannot run very fast...



....and his jumping often requires some bird-enabled help.

When Kazooie leaves the safety of his backpack, Banjo can use it in a variety of ways, such as an impromptu sleeping bag or a potato sack.



Not to mention as his sole offensive weapon.

The backpack also seems to have an infinite storage capacity, containing most items with ease.



Banjo, being a bear, is an excellent swimmer and has learned how to paddle faster and hold his breath longer.



Unlike Kazooie, Banjo has the ability to climb structures and grasp ledges with his fingers, allowing access to difficult to reach spots on the duo's adventures.

When Banjo is paired with Kazooie, he has a lot more skills at his disposal.



The duo can perform a Forward Roll while running to attack enemies;



Kazooie can use Banjo as leverage to perform the Rat-a-tat Rap;



They can fly through the use of flight pads...



...and utilize Kazooie's ability to fire different types of eggs.



Banjo also has access to the powerful magical abilities of his allies Mumbo Jumbo and Humba Wumba. Depending on the game, one of the two will grant Banjo and Kazooie the ability to transform into different creatures, each with its own unique skills and powers.



In Banjo-Kazooie: Nuts and Bolts, the Bear and Bird have forgotten their abilities and instead must battle their arch-nemesis Gruntilda the Witch by creating awe-inspiring vehicles for all sorts of terrain and conditions. With an almost unlimited assortment of weaponry and gadgets to add to these machines, Banjo and Kazooie will no doubt be ready for whatever challenges their new adventures may bring.



Kazooie is also given a magical wrench used to smack enemies as well as magically carry objects and turn pipes. She attacks with it from the safety of Banjo's backpack.

Equipment
Kazooie is essentially all the equipment that Banjo needs.

Personality


Banjo's personality is very different from that of Kazooie's. Banjo is a well-mannered, sweet-natured, easygoing bear. He uses "Mr." or "Mrs." when speaking to people and generally likes to help people out - which means a lot of damage control when Kazooie opens her beak. While he always means well, he sometimes comes off as a bit slow. He tries to say something witty every now and again, but he usually isn't any good at it. Despite his niceness, he can have short moments of being aggressively straightforward when angry. Banjo flip-flops a bit when it comes to his bravery - at times he will jump into a situation quickly, but other times he acts timid and doesn't want to commit. In all cases, however, he would much rather sit down and have either honey, pizza or a nap, suggesting he is somewhat lazy. Throughout the series (mostly in Nuts & Bolts), many characters including Banjo's allies have referred to Banjo as "stupid" and "crazy", but this is a trait not shown in other games in the series.

Banjo's relationship with his younger sister Tooty probably hints that he cares for her deep down inside, since he did ask about her whereabouts when she was captured and even accepted the fact that of all the prizes won at the Furnace Fun in Banjo-Kazooie, it was her he was thinking on taking along. Banjo doesn't at all seem to mind Tooty's company at times since he saw no problem when she began her flute solo in the opening.


In contrast to Banjo's personality, Kazooie is a wisecracking, obnoxious, sassy, cheeky, hot-tempered, slightly egotistic, tell-it-like-it-is loudmouth and "teen" bird. This could be because almost everyone that she has met had insulted her in some way. Bottles, for example, called her a 'strange friend' and asked Banjo if she could talk and Mumbo Jumbo called her the 'filthy feathered one'. This could also be why Banjo and Kazooie are such great friends since Banjo hardly ever insults anyone (and if he does he usually apologizes).

Kazooie likes adventuring (something which Banjo doesn’t normally do) and saving the world while she hates boredom, Banjo's lack of an attitude and facing backwards. During screensaver mode in Banjo-Kazooie and Banjo-Tooie, Kazooie will suddenly poke her head out the backpack and peck at Banjo's head for the fun of it. In both Banjo-Kazooie and Banjo Tooie, half the time Banjo might get irritated by this and wring her by the neck, choking her momentarily without doing any damage. Obviously, this may resolve that Kazooie is a bit of a prankster.

Despite Kazooie's foulmouthed rudeness, she never insults Banjo at all. Being best friends and both with different personalities, it's obvious that she respects him greatly and will stop insulting upon Banjo's words, proving her loyalty to him, however she insults everyone else and always make trouble. Despite all her flaws, Kazooie still has a good heart, always willing to help those in need (Provided that it has something to do with the adventure) and she has a strong sense of justice. She hates evil, like Gruntilda, and takes pleasure in defeating enemies.

Biography
Banjo's first event of any significance in his life is when he first met Kazooie. Banjo made his home in Spiral Mountain with Kazooie and his sister Tooty. He was content to live in his small neck of the woods, but the other two bugged him to go on an adventure sometime.

In 1997, just before Banjo was convinced to have an adventure, he got a message delivered by Squawks the Parrot from Diddy Kong, asking for help in driving Wizpig off Timber's Island. Banjo gladly helped, but didn't think that racing really agreed with him.

A year later, Banjo finally caved in and planned an adventure with Kazooie and Tooty. The day they were to go on an adventure, Tooty was kidnapped by Gruntilda for her beauty, leading to a rescue operation. Normally Banjo wouldn't bravely storm into a witch's lair full of bear-smiting traps, but the capture of Tooty and the prodding of Kazooie lead him to go. Using teamwork and a series of moves taught by Bottles, Banjo saved his sister and buried the witch.

However, two months later the witch's minion Klungo transplanted Grunty's spirit into a time-altering suit. Gruntilda proceeded to capture Kazooie and mess up time, preventing the duo from meeting in the first place. But with the help of some Mumbo magic, Banjo was able to give chase, rescue his friend and beat down Grunty a second time.

In the peaceful period that followed, Banjo mostly enjoyed life. However, two years later the witch returned in Banjo-Tooie when she was set free by her sisters and she destroyed Banjo's house, killing Bottles. Banjo sets out with Kazooie once more to stop the witch and her two sisters from zapping the whole island of its life-force to give Gruntilda a new body and hopefully finding a way of reviving Bottles as well as the now undead Jinjo king. Using Bottles' brother Jamjars as a teacher, Banjo learned how to operate with an empty backpack and use Kazooie as a handgun - which was the definitive moment in stopping Grunty for the third time.

With no witch to worry about any more, Banjo started to fix up his house (but gave up halfway through) and live the carefree life. He ate pizza all day and slept all night, leading to him becoming temporarily obese.

After a while, in 2008, Grunty came back again. But this time, she was followed by a mysterious being called L.O.G., who devised a competition to see who will own Spiral Mountain. With his quadruple-chins and obesity magically removed, Banjo was anxious to earn the rights to his home and got to work. After a long test of vehicular combat, he won the challenge and Spiral Mountain's deeds.​
 
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thatguyinthestore

Off to a Better Place



"I Am Iron Man."

Name
Anthony Edward Stark

Age
48

Canon
Marvel Cinematic--

"ANOTHER LAME COMIC BOOK CHARACTER? HAVEN'T THOSE BEEN DONE TO DEATH BY NOW!?"

"Well, to be fair, Eddy, comic book characters are an extremely popular source of entertainment, especially in today's melodramatic society. It only makes sense that they are popular choices for various people to roleplay as--"

"Yeah, yeah, put a sock in it, Sock-Head! We're gonna show these clowns what REAL writing is!"

"Eddy, I don't know what you're planning in that overblown, egotistical, cynical cranium of your's, but so help me...!"

"BRING OUT THE THEME SONG, ED!"

"ALREADY ON IT, EDDY!"





Names
Ed, Edd 'n Eddy

Ages
All three are twelve years of age.

Canon



DnD Allignments
Ed: Chaotic Good
Edd: Lawful Good
Eddy: True Neutral

Motivation
Scam, get paid (usually twenty-five cents on average), and buy themselves some sweet, delectable jawbreakers.

Powers
N/A

Abilities
Edd/Double D: Being smart and solving problems that require more common sense/logic than Eddy and Ed are willing to spare at any given time.

Eddy: Persuasion, or as real people with big brains call it, "manipulation".

Ed: Having superhuman strength capable of picking up trees and swinging them as if they were baseball bats probably counts. Only if he gets a pebble in the shoe mind you.

Equipment

Edd
is equipped with a slingshot, which he can use to hurt his enemies from afar.



Eddy is equipped with stink bombs to stink up the place.



And Ed can just hit things really hard with his head.

Personalities
Edd:
Edd is a rather scrupulous, but kind and good-intentioned youth. Docile, polite and disciplined, he willingly adheres to the laws and regulations of his community. With his love and desire for order, he occasionally undertakes the role of a peacemaker. He is incredibly gentle and accepting, albeit sometimes awkward and timid in his interactions, particularly with people of the opposite sex. Although considered an outcast, he is a generally well-respected, if not appreciated, member of his peer group, whom he gladly counsels and assists if need be. Even so, perfectionist Edd is something of a "goody-two-shoes," wishing to please and accommodate to the needs of others.

Edd is quite delicate and mysophobic, disliking any potentially "harmful" form of physical activity and among all, contamination. He will go great lengths to cleanse his environment, and exhibits numerous idiosyncrasies; among these odd habits are his tendency to name tag his every possession, to the extent of claiming to "not be able to rest in an unlabeled setting." He has a significant dislike of sports as well, rooted perhaps from an infamous, scarcely mentioned dodgeball incident from his childhood.

What Edd lacks in physical strength is substituted by his intelligence, in a total reversal of the dim-witted yet physically stronger Ed. Exceptionally precocious, Edd is a promising young inventor with an interest in science. Although clever and perceptive, his foresights are often denied by an insidious Eddy. It is then that he displays his characteristic neuroticism and sarcasm, to the chagrin of his friends. Edd has also proven on many occasions to be quite brave. In "The Day the Ed Stood Still," he volunteered to potentially sacrifice himself to make up for his creation of Monster Ed. In the movie, he is among the first to stand up to Eddy's Brother while he was torturing Eddy.

In earlier episodes, he was a little more laid back and a lot more soft-spoken, he was also much more subservient to the whims of Eddy. However, as time wore on and his character expanded, he not only became more understanding and disciplined, but also more sarcastic and insubordinate to Eddy. He also began to talk a lot more than he used to. His quirks were also played up a lot more as well, such as his intelligence, his perfectionism, and his obsessions with order and cleanliness.

He also gets upset when people are better than him in something he excels at, as seen in "Ed in a Halfshell," "Too Smart for His Own Ed," and "In Like Ed", suggesting he has somewhat of a superiority complex.

Ed:
Ed is kind, good-natured, and happy-go-lucky with a positive attitude towards almost everything and everyone he encounters. He is the type of person who sees everybody he meets as a potential friend. Ed is also very absent-minded and naive, making him the perfect candidate for Eddy to help him with his scams, as Ed hardly ever questions them. Even so, Ed never feels abused by Eddy despite being the workhorse for almost all of Eddy's scams.

However, Ed is often the subject of abuse by his younger sister Sarah. He always fears Sarah when she gets him in the palm of her hand. Even though she torments him a lot, he still loves Sarah dearly and does his best to protect her and make her feel happy.

Ed is a loyal fan of low-budget horror movies and comic books, but often misinterprets them as reality. He is an animal lover as well, with chickens being his favorite animals, a running gag throughout the series. His love of chickens sees him often attempting to borrow those belonging to Rolf, and he once even ignored a Jawbreaker giveaway mere feet away from the candy store in order to dive into a gigantic chicken drive. He has also displayed a selective affinity for music, as he was unable to play the violin when his mother commanded him to but was able to play the flute excellently in "Who's Minding the Ed?" Ed also enjoys certain foods, most notably buttered toast and gravy, as the unused bathtub in his bedroom is filled with the latter. Other foods that Ed likes are pudding skin and Chunky Puffs.

Some examples of what Ed doesn't like are vegetables and soap, meaning he does not lead a basic healthy life, much to the chagrin of the more hygienic Edd. Even so, he doesn't seem to suffer physically under his low maintenance life style.

Although Ed is a very childlike and loving character who will easily hug, kiss, or playfully interact with other characters, the Kanker Sisters are a rare exception for him. The equally loving May Kanker is often left standing.

Ed is a loyal friend who sticks by his friends as much as he possibly can.

Eddy:
Eddy is often selfish, and mostly works for his own interests, sometimes even neglecting his friends. Because he is frequently overambitious, deceiving, loud, and power-hungry, his peers often socially reject him. Kevin describes him as being "desperate" on more than one occasion, as Eddy is indeed starved for social acceptance and he is irritated by the fact that his rival Kevin is the most popular kid, whereas he is not even as popular as Plank.

A good example of his selfishness and greed is in "Brother, Can You Spare an Ed?" After manipulating Ed into buying jawbreakers instead of fudge for Sarah, Edd comes up with the idea of paying back Sarah, with interest. Eddy (more for himself than for Sarah) comes up with a scam that has Kevin giving Edd and Ed painful wedgies and hanging them from a tree, and afterward Eddy uses them as piñatas in a piñata scam with Jonny trying to get a prize out of them.

Eddy somewhat lives in his own world, in which everyone loves and admires him. In this world, he is more intelligent than Edd and is the literal King of the Cul-De-Sac. This dream world was shown during his part of Jonny's bedtime story in "Once Upon an Ed."

Eddy is possibly paranoid of Kevin as displayed in "The Luck of the Ed." After Ed forgets where he hid Eddy's prized magazines he suspects Kevin of stealing his magazines and that Ed, Edd and Jimmy are all in on the imagined heist.

Eddy has also displayed cowardly behavior on more than one occasion, having saved his own hide (or get free jawbreakers) rather than help his friends. Despite his horrible treatment, he shows that he does care about them and really cherishes their friendship. Although there were some episodes who showed these trait (like in "A Fistful Of Ed" or "Momma's Little Ed"), the most prominent one is in the movie, which matches with his character development: He saved Ed from an angry Rolf in the car chase, cried for an apology to Edd by admitting his faults, and smiles when Edd comforts him after showing remorse from his actions in the end of the movie.

Though these traits might seem to be definitive parts of his character on their own, they can also be easily explained. Many of his negative traits come from his brother, who (according to Eddy) also conned people, although much more successfully. His brother was accepted into society easily, and Eddy was respected because he was with him. After he left, Eddy decided to follow in his footsteps, but failed miserably in the process. His brother was popular because his scams and pranks worked, while Eddy's backfired and ended in him and his friends getting pummeled and walking away empty handed. Eddy's brother was someone who people wanted to be around, because he was fun and popular (despite in his only appearance seeming to be a ruthless bully).

Eddy is known to hate birds. This is first shown in "Virt-Ed-Go" when after the Eds retrieve a quarter from the sewer, a bird (possibly a seagull) flew in, and took the quarter out of Eddy's hand, and flew away. The bird shows up again, when the Eds are looking at a tree and the bird's nest falls on Ed's head, Eddy realizes it is the bird, and the bird flies away, Eddy says "I hate birds!" In "Button Yer Ed" and "Will Work for Ed," he is attacked by the warmongering rooster. In "It Came From Outer Ed," crows were summoned by a curse made by Ed's scam which caused them to attack the Eds.

Eddy has shown some level of intellect throughout the series by concocting efficient scams like the thingamajig, Eddy's Career Counseling, the Ed Theater, and the "Canadian squirt guns." To a degree, he shares with Edd the ability to make useful items out of scratch or random items lying around. For example, in "Postcards from the Ed," he off-screen constructed the "Eddy's World-Class Deluxe Tour Bus" also he built the thingamajig (with the help of Ed and Edd) and possibly the Professor Scam Flyer, he built the alien vacuum and constructed a few prototypes. He can also build the feared El Mongo Stink-Bomb.

While not as smart as Edd when it comes to straight up intelligence, Eddy does indeed possess a wide and immensely varied knowledge of pop culture. Several times throughout the series he has made references to not only famous movies/actors/directors but also to more sophisticated historical individuals such as Henri de Toulouse-Lautrec and Mikhail Baryshnikov.

However, in the movie, the reason of his behavior it's explained: It turns out that all his selfish and mean traits were all a mask, only acting like his brother just to earn his brother's respect and be friends with everyone; which had the opposite effect and nearly lost his dear best friends because of his behavior. His true self is a sad, misunderstood and self-hating kid who yearned love and respect and was abused and mistreated his entire life.

Eddy is very sensitive about his height, which suggests he may have a Napoleon complex. Eddy detests school, and has more than once has tried to escape it. His report card not only has straight F's, but also has teacher's comments filling up the entire reverse side of the card. His poor grades are more than likely due to a significant lack of effort on his part. His ideas for scams are regularly creative and clever, showing a great deal of intelligence, he taunts and jeers Sarah to the point where she loses her temper and seizes him and his friend.

At home, Eddy loves his retro-styled room. Some of the items inside it are a lava lamp, a large, circular king-sized bed, a disco ball, and a turntable. Eddy also has a decent-sized collection of vinyl records to go with the record player. Eddy is mostly seen commanding the two Eds into building the scams while he does either non-physical work or no work at all. He probably enjoys cooking, as he often offers to make his friends lunch, especially buttery omelets. These omelets are often remarked upon by him, and it seems he is quite prideful of them, to the point that he believes they are the best ever.

He is also highly impatient and is unwilling to wait for even the smallest amount of time. This is best shown by his unwillingness to wait one minute for a microwave burrito to cook in the episode "Oath to an Ed." He also jumps to conclusions very quickly, to the point where he issues ultimatums to those he is falsely accusing, such as when he accused Ed and Edd of working for Kevin in "The Luck of the Ed." It must be granted that he was very paranoid at the time, but he does regularly jump to conclusions about the guilt or innocence of others (see the suspect list in "If It Smells Like an Ed").

One point of pride for Eddy is his big brother. Eddy's Brother is his supposed idol, and Eddy is fast to point out ways in which he resembles his older brother. Eddy also frequently brings up his sibling, especially how he taught Eddy everything about scamming and how his brother ran the cul-de-sac before he left home. He also uses his brother as a threat more than once (notably in "Ed... Pass it On..."). Even when it becomes clear to everyone in Ed, Edd n Eddy's Big Picture Show, Eddy doesn't confess how his brother isn't what he often claimed to be until after his brother is knocked out.

Biography
The three Eds' normal life is pretty mundane. They spend their days coming up with ludicrous scams and schemes to pocket money from the various kids in the cul-de-sac, and due to this, they are not included into their group and are considered outcasts. However, this only seems to drive their inhibition to scam them, possibly as a cry to be included in their fun. When they aren't scamming children out of their hard earned money, they are often seen trying to avoid the Kanker sisters, three orphan girls who live in a trailer and for some reason have the hots for the Eds.​
 

Necessity4Fun

I'll keep trying, even if I'm not good enough...
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[/div][div=margin-top: -5px]
Name: Wray Arth Davenport
Gender: Male
Age: Fifteen
Canon: OC

General Appearance:
Light brown hair that has an odd tendency of curling itself in the ends wherever its longer than a short cut. He thinks it's cute, his dad isn't as thrilled. Often wearing it with a tiny ponytail and hairpins because they help keep it out of the way when he's working.
All of the pockets and pouches possible because one can never know when they find something they'd like to take home and tinker with. Boots have fluffs on the top. Might be dirty with soot, grease and/or rust dust way too often. Slender, teeny and with soft features, can be easily mistaken for a female. 5' 2' and still waiting for that puberty growth-spurt. Casual-formal dressing style.

Alignment: Lawful Neutral

Motivation: Wray is actually notable for his lack of long-term motivations where, other than being an engineer at some point, he's completely unsure of what he'd like to do with his life and has no example to follow. The boy just likes machinery, and a lot! Other than that, Wray's immediate goals are to make friends, encounter acceptance of his odd way to be and now that the adventure is over, maybe find a new party to join and new exciting things to do.

He has a struggle with having to keep his ability hidden as well, even from his workaholic dad, but at the same time can't really see the harm in making the matter be known. It's not like, he's not considered weird already by his compulsion for tinkering...

Power:
Electricity Generation: Inventor boy is basically a living battery and able to deliver electric shocks on his own, in a lot more dangerous voltages than the gauntlets were able to. A bit hard of a power to hide, given how it seems to react to emotional outbursts...

Ability:
Tinkering: Wray is capable of pulling apart anything that's technological in nature. No matter how complex, give him time and the result will be a messy pile of parts lying in the ground around his work-space. Sometimes he does it for curiosity, the need to know how that device looks like in the inside, other times he does it to repair something that's gone broken, and then on even rarer times, he'll put a lot of parts together and make these tiny robots and flying contraptions that are honestly no more than mere toys. He thinks they're fun to watch, distracting and such.

Note: Wray's not guaranteed to know how to put together something he's made into a hundred parts... Re-assembly requires high familiarity with the device that was once disassembled.

Equipament:
Stun Gauntlets: Put together from several scraps and parts of broken devices, Wray built these metallic gloves with copper wiring and coils in the palms, also rubber insulation in the inside so the user doesn't get harmed, that used to able to harness the energy from a battery to deliver a low voltage shock to whatever they were touching, doubling as both a way to kick-start devices and a taser-like weapon.
With the appearance of his powers, however, the initial design had to be refined, rubber insulation removed and circuits re-drawn, now thought-out to be a more of a resistor, wearing-off the electrical input Wray himself is putting on the device while he's wearing them for more focused, less-lethal shocks. He still manages to fry the thing once in a while, having to replace the wiring with a certain frequency.

Tool-kit: Stored into one of the many pouches attached to his belt, it is a mix composed of several screwdrivers, wrenches and rolled up copper wiring as well as some loose circuit parts, nothing too big though. Very useful for tinkering, disassembling and inventing on the go!

Personality: An adventurous and easily excitable boy, Wray loves tinkering with devices, breaking them apart and combining those loose parts into new devices with new functions, though they're nothing that big, better described as mechanical toys more than anything. He'll sometimes go into very loooong technology tangents that don't seem to have an end in sight, almost randomly due to how passionate he is about the subject. Incredibly curious and willing to learn, Wray loves hearing about new things and feels rather accomplished for getting things done properly, wanting to be told that he's done a good job by the others as well.
Having spent too much time with machines and junk, and due to his rather odd tendencies, the little inventory boy lacks inter-personal relationships and would really love some, as long as they don't get too bothered about his passion for technology. Wray Isn't too sure about how friendships work and might freeze and become unresponsive in tough situations due to not knowing how to proceed, he's however, always willing to help, as long as it's something that he can actually do.

(Writer notes: Suspected of having some form of undiagnosed highly-functional autism; Fixation on a subject that border obsession; Odd behaviors: Tinkering and inventing impulses, wish to see anything of technological nature from very very close, placing his cheeks against metallic materials to feel the cold temperature, between other ticks...)

Biography: Born in the world of Reocopia, --a primarily Steampunk-organized society--, in what would technically be our England, Wray is the only son of a typical office worker, whose wife never truly executed the role of a mom for being an adventurer and, as she herself would put it, 'responding to the call of the wind' more than anything. She left as soon as she could steer a flying ship again. This is probably why Wray's father tries not to give the boy's inventive and creative tendencies much attention, as if it would discourage him from following in his mom's footsteps and leave too.
Whatever it is, Wray has always been determined to follow the path of engineering even without approval, spending most of his free time in a half-town over junkyard or in the make-shift workshop he's put up inside the garage, hiding his tools and projects from his dad when he was home and at times secretly skipping class, saving on food to pay for trolley tickets to the large urban center and lurk at new invention exhibitions and/or ship races to watch cooler, bigger machines in action. His only goal in life used to be striving to work as an actual engineer someday, probably one of the larger corporations like the Hexos Corporation, but then something very curious happened.

Suddenly, Wray found himself being chosen for some kind of prophecy together with characters he had never seen! To solve a magical problem! And his world was collapsing with a different one, a fantasy one... With the marking of the prophecy also came his ability to build electricity and shock stuff which, Wray wasn't too thrilled about at first, given that he ended up accidentally tasing a thief that had assaulted him in an alleyway and almost had a heart attack himself. Without much say in the matter, the adventure continued for the span of several months, the party grew closer and eventually found the source of the problem, some nut-jobs playing with magic they didn't understand. The fight wasn't easy, but they had been able to subdue the enemy and revert the collapsing of the two worlds with... a catch.

As soon as Wray, Raiah and Wyndmin had returned to their place in Reocopia, the entire world had been thrown in a completely new universe. It's been around two months now and it's still hard to believe it. Unfortunately, the solving of the prophecy did not come with the removal of the extra powers, (or maybe they did something wrong?), so they're here to stay.

Other: Wray is read with a 'v' sound [Vray].[/div]
[/div]
 
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C4A4B59A-02F0-4BE7-82FC-6DB1B7AAB5D2.png
Phoenix Wright & Monokuma
(Law & Disorder)

Age:
Phoenix Wright: 23
Monokuma: ???

Canon:
47B53E60-E953-4B94-9741-24750A0A45E4.png
06F190C2-4D59-40A3-94F5-9485F025137E.png
Alignment:
Phoenix Wright: Lawful Good
Monokuma: Chaotic Evil

Motivation:
Phoenix Wright: Phoenix is motivated by the pursuit of finding the truth and finding his clients not guilty.
Monokuma: None. He wants to spread despair as if it were a virus. He is just a robot being controlled by someone else who wants nothing but despair over the world.

Powers:

Phoenix Wright: None. He is an average human.
Monokuma: Monokuma does not posses powers necessarily although some things he can do can be perceived that way.

Abilities:
Phoenix Wright: Phoenix is a man with excellent deduction skills and a very good investigator. He is able to uncover almost any truth even if at first it seems almost impossible.
Monokuma: Monokuma has many tricks up his sleeve. (fur?) His most notable trait is his ability to create awful executions to punish killers of the killing game that he also runs. He also tends to disappear and re appear a lot of times almost like magic.

Equipment:
Phoenix Wright:
07D8A5D2-8901-4DB1-BDA4-B74CE5AEE75D.png

He never goes anywhere without his attorney’s badge.

Monokuma:
E35740F0-B186-4017-8417-7DB516CA4794.gif

A gavel. It’s basically useless since he isn’t able to use his punishments on people here, but he still carries it around.

Personality:
Phoenix Wright: Phoenix is a man who cares for the truth. He doesn’t like for the truth to be hidden. He’s smart, but can be pretty clueless at times. He’s also a bit of a pain magnet. He’s very trusting and will always trust his clients until the end.
Monokuma: Monokuma is evil in all meanings of the word. He finds pleasure in watching people suffer and does everything in his power to make sure people suffer. He is also a very bad father.

Biography:
Phoenix Wright: Phoenix is a defense attorney. He was a rookie who relied heavily on his boss Mia Fey who was brutally murdered shortly after Phoenix’s First case. He became friends with Mia’s sister named Maya after defending her in court for the murder of Mia Fey. He used to Rey on Maya’s spirit medium abilities in order to communicate with Mia to help him through tough cases in court, but eventually Phoenix no longer needed to rely on her and became an (almost) undefeated defense attorney.

Monokuma: Monokuma is the headmaster of Hope’s Peak Academy. He forced students of the academy into a killing game where they had to murder each other in order to escape the school. Monokuma was just a robot being controlled by a mastermind behind the whole thing. He’s a ruthless killing machine that would not hesitate to kill you... as long as killing you didn’t violate any rules. He’s a real stickler for rules and finds it no fun if the rules were to be broken.

 

Jeef_jones

Blessed boi
1580783107802.png

Name: Arsene Lupin the III

Age: Late 20's

Canon: Lupin the III

Alignment (State in terms of DnD): Chaotic neutral

Motivation: To steal the hearts of women and objects all around the world! add space travel to that and you got yourself a space thief!

Powers: Just your friendly neighborhood, powerless thief


pew pew.gif
jump.gif
Abilities: Able to fly almost any plane, car, and even boats and submarines! he's a sharpshooter as well he has years and years of stealth and espionage that make him a basically an expert of acrobatics and sneaking around (even careful not to make a sound!). He's even great enough to make disguises that'll fool the guard over there, maybe even your mother! With his skinny frame, he can easily even disguise as heavier looking targets by simply packing gadgets and padding inside of clothing, as well as a master of imitating voices. He's spent also years and years of studying old culture as well so he knows his stuff if you ask him who was the Greek god of love, to say "I love you" in french, or even anything about biology! He also shows great intuition and awareness of his surroundings, no wonder that pesky investigator hasn't caught him yet! and onto that, he can easily crack safes and escape even the toughest of bindings, sometimes even getting them on his captor so he can taunt a bit as he makes his escape, even planning for if he's surrounded how he'll escape.

Equipment: Along with his main weapon of choice, a Walther P38, he carries around a good amount of gadgets per heist that he creates, one has to be prepared if your gonna run around trying to steal things from everywhere!
silly.gif
Personality: Although he is "the horrendous lupin the 3rd, the well-known thief that has never been permanently caught" if he sees a chance to right an injustice and or a wealthy place that he can steal from, those are the only targets he feels fine with stealing from. Although he does goofy actions, such as making silly faces and taunting people who are chasing him, he is a very formidable foe, along with a real ladies man, even if he says his heart belongs to Fujiko

Biography: Not much is known about Lupin's past, although he calls himself mixed heritage Japanese and that he is the grandson of Arsene lupin, although his antics have brought him on many adventures throughout the world, both of your usual thievery and as well sometimes stopping people from obtaining wealth that otherwise wouldn't be theirs through evil actions

Other info: Lupin III
 

Attachments

Attesa

Oh, the weather outside is frightful~
i feel sick.gif
(Art by ❄ Dusky ❄ (@DuskyUmbreonDA) | Twitter)
"(Pushy as usual...)"

Eric


Age:
17

Canon:
Pokémon Myst̴e̷r̴y̷ ̴D̷u̶n̴g̴e̸o̶n̸o̶n̸o̶n̸o̶n̸ò̷̧̢̢̟̳̬̦̪͙̭͕̜͙̤̬̙̗̲̝͍̦̗̃͐̾̓̇̔̓͒̑̈́͝͝n̷̨̫̜͎̯̫̲̜̏̾͠͝o̶̢̧̧̡͉̲̳̦̩͇̘̼̤̜̱̝̙͕̼͉̠͎̹̹͙͚͕͋̎̏͋̂̽͊̒̓̐̃̅̈́̒̊̒̐̓̈̿̒̽̅̓͒̀̿̆̊̒̈́̚̕͜͜͝͠͝ͅͅͅn̴̡̨̧̧̨̳̫͈̺̫̦̥̠̠͈͖̪̭͕̥̗̰̫͕̬͍̲̞̠̬̜̑̌̓̊̈̑̑̐͌̏͂͆́̽̑̾̐͂͜͝͝ơ̶̧̢̡̛̛̼̠̰̜͙̙͕̳̮͇̞̝̠̜̮̠̙̤̮̦̘͚͈̜̞͎͉͂͑̐̄͐̽͋̊̋́̄̒̒̓̊̽̐̃̉̈̌̎͛́͌̾̒͆̉̈̒̃̆͗̾̽̓̊͗̉̓͛̀̅̒̔̂̄̐͑͌̅͋̊͛̍̂̓̐̊̌̑̽́̅͋͐̇̃̐͑̉͆͋́̅̿̂́̿̏̉͆̿̂̄̈́͆̊̆̓̕̕̚̚̚̚͘̕̚͘͝͠͝͝͠͠͠͝͝͠͝n̵̨̨̡̡̢̡̢̨̢̡̨̨̢̧̧̡̢̧̛̛̛̛̛͙͍̗̗̣͎̦̼̻̱̯͍͇̻̱̮̥͓͚̰͔̠͚̤̜̙̠̦͉͎̣͉͈̤̟̣̤͇̹͇̳͎̺͓̳͎̼̹̱̪͈̫͈̮̫̮͖̻̗̺̬͇̹̬͕̙͓̺̼̟̻͚͔̥̱̖͙̭̹̱͙͈̺͖͉̣͈̠͈̙̞̟̖̩̹̺̹̬̲̫̦̭̬̠̹̫̪̱̰̟͖̻̝͚͔̬̟̻̯̩̠̼̥͓̠̰͇̦̫̹̪̯͇̫̬̺͖͓̤̈́̉͌́͊̏̑̽͋͂̄̀̈́͑͊͋̓͆̈̊͗̄̓̊͒̂̀̔̌͒̅͊̈́̍͌͗̌͆͆̓͆͊̂͑̇͒̓̊́̈͌̊̄̔͗̃̓̓̐̔͘̚̕̚̚͘͜͜͜͜͜͝͠͝ͅͅͅͅ

Alignment (State in terms of DnD):
Neutral NeutralNeutralNeutralNeutralNeutralNeutralEvilEvilEvilEvil EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL EVIL

Motivation:
see me for who i am

Powers:

ruin

48 65 20 74 6f 6c 64 20 6d 65 20 74 68 65 79 20 73 75 70 70 6f 72 74 20 6d 65

4̵̨̌d̷̝̕ ̴̙̇6̶̻̈́1̷̯̓ ̴͔̔7̴͉̃9̷͉̓ ̵̩̀6̶̞̚2̵̜̋ ̸̦̈6̴̖́5̶̫̀ ̶̥̊2̴̤̀0̴̪̌ ̶̧̂6̶̻͆ẽ̵̝ ̴̥͋6̵͖́f̴̳̒ ̷̲̒7̴̽ͅ7̷̬̉ ̸͇̒2̶̪̅0̸͔̂ ̸͙͘7̴͕͑4̸̥͊ ̴̣͝6̴̩͝8̴̼̇ ̸̛̟6̸̭̈5̷͚̒ ̶̝̓7̷̺̏9̷̜̅ ̵̦́2̵̻͌7̶̳͛ ̴͓̑6̸̠͌c̶̟͝ ̶̳́6̷̱̌c̸̯͝ ̴̢̔2̶͓̔0̵̭̓ ̴͚̀6̵͓͑6̸̙͝ ̵̠͠6̸̻͆9̷͍̓ ̸̠͆6̴̦̀e̶̝͐ ̴̖͐6̷͉̄1̶̫̄ ̸̬͊6̵̬̉c̵̞̈́ ̴̪̒6̷̭̏c̵͖̓ ̷̠̏7̴̬͛9̶̡̇ ̴͙́2̸͕̋0̶͕̉ ̴̜̾7̸͇̈3̶̮̂ ̵̩̈́6̸̯̀5̶̘͠ ̵̍͜6̵̧̋5̶̬̆ ̸̣̔ ̶̗̒

4̷͍̈9̷̭́ ̵͖̍7̶̲͆4̸͉͌ ̶̙̒2̷̄͜0̷͙͝ ̵̗̓6̸͈̌4̸̗̈ ̸̥̏6̵̻̑9̴̞̉ ̴̻̈6̶̨̽4̶̳̐ ̵̣̐6̴̣̎e̶̛̳ ̶̩̆2̶̲͂7̶̡̛ ̶̰̐7̶̱̀4̵̯̍ ̸̘͗2̵̦͛0̷̖͝ ̵̘̕6̸̱͠8̴̛͜ ̴̫͝7̸̖͐5̶̥̄ ̷͍͌7̵̲͋2̶͙̈ ̸͈̄7̴̞͘4̴̻̆ ̸̭̏2̸̭͌0̵̠̑ ̴͔̈6̵̰̃c̷̳͘ ̴̢̕6̴̭̽1̸̭͝ ̶͇̀7̵̻̄3̶̦̽ ̷̨̎7̶̛͜4̶̳͝ ̵͖̃2̶͚̈0̷̬̆ ̶̼͋7̸̭̕4̴͖̈́ ̶̡́6̵̰͠9̸̞̾ ̸͚̓6̸̤͝d̸̼̀ ̶̩̍6̸̻̏5̴̦̈́ ̶̨̌

it won't hurt this time

right?


missingno resize.png
(Art by ackro (@ackrostation) | Twitter)
"An error has occurred. Press and hold the POWER Button to turn the system off."

Missingno.
Also known as Ketsuban

Age:
23

Canon:
Pokémon (SiIvaGunner King For Another Day iteration)

Alignment (State in terms of DnD):
Neutral Good

Motivation:
I just want them to see me for who I am.

i want to know if i'm more than a glitch to them

i don't want to harm anymore

Powers:

Corruption: Missingno. has the ability to change his surroundings to varying degrees depending on his emotional state. He is able to change his form and voice to match another person's (though not their personality or memories) and give non-humans the ability to speak perfect human languages when in a neutral state. This is not because of any limit, but because he's too afraid to do much more. However, when stressed, Missingno. has been known to violently alter the immediate area, summoning creepypasta characters, causing hallucinations, turning drinks into hyper realistic blood, and at the worst, turn others into grotesque monsters.

Electronic Malfunction: Machines beware; Missingno. can easily cause technology of all sorts to malfunction and break at the slightest bit of stress he experiences. It is highly advised to keep any sort of machinery far away from him.

please don't leave

Abilities:
Can produce awesome glitch hop and glitchstep.

Equipment:
None

Personality:
Missingno. is a complete social hermit. He is severely depressed and believes there's no one out there who truly likes him, and he's too afraid to try to make friends with anyone lest he terrify, transform, or kill them with his abilities.

So no. It's anything but lovely.

Biography:
Missingno. is a mistake. He is a glitch originating from the Pokémon Red and Blue games and has lived his entire life solemnly embracing his status, shutting himself away in order to ensure that he doesn't cause chaos simply by being near. Others feared, making their scary stories about him, making him out to be the villain; why shouldn't he?

Enter YouTube channel SiIvaGunner, who invited him to the King For Another Day tournament, a friendly competition of characters who would bring their music and each get an opportunity to take over the channel for all to see. Though it took some persuading, Missingno. agreed, figuring it would be a perfect way for everyone to see him for what he truly was.

After a handful of fierce matches, Missingno. placed fourth out of thirty-two in the tournament, coincidentally right behind the Law & Disorder duo. Frustrated and falling back into depression, it took an understanding Phoenix Wright to bring him back to reality. For Missingno. had received much support and love throughout the tournament, a sentiment few others could share. After the conclusion of the tourney, Missingno. returned home, left to ponder Wright's words.

It was soon after when he was pulled to this universe. This melting pot of strange characters, just like the tournament, yet hundreds of times more peculiar. Perhaps here, he can fit in.

A second chance.

To see me for who I am.

Other:
im sorry​
 
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Ferociousfeind

Shamrock Shake


Name: Khara Daelynn

Age: 139

Canon: OC

Alignment: Lawful Neutral

Motivation: PLANETARY DOMINATION Establishing a territory for her to rule over and her people to preside in.

Powers:
General mastery over elemental magics. She has mastered the arts of fire, ice, water, air, earth, nature, lightning, light, dark, divine, dead, flight. (Don't blame me, blame the GM. His obscenely categorized magic system, not mine.)

Fire, Water, Earth, Air: The four simplest, most fundamental magics. Walls of fire, torrents of water, pillars of earth, gusts of air- these are nearly second nature to Khara.
Ice: An advanced form of water magic (though apparently different enough to warrant separate lessons to master them...) ice magic is mainly about freezing things, but is also associated with solidified water.
Nature: Manipulation and creation of plants. This is an important magic for Khara to understand and control.
Lightning: Essentially electricity, but this is mainly an offensive art. You won't see lightning shields or bridges any time soon.
Flight: An advanced form of air magic which is entirely focused on allowing the user to fly. Khara does not use it often.

Light and Dark: The manipulation of light. Difficult magics to master, but powerful fundamental magics. Sheer creation and destruction. I think.
Divine and Dead: The holy and unholy magics. Divine magic is a probing, sensing magic, which is mainly used for healing. Dead magic is... corrupted divine magic. It can animate the dead like no other magic can. Its use degrades the body (and, occasionally, mind) of the user.

Along with her magic, Khara isn't entirely Kitsune in makeup. She's mostly composed of a psychic fungal species which might be touched upon and explained in better detail later. The important parts is that she can sprout toxic mushrooms from her hands, and the air she breathes is packed with infectious spores.

Abilities:
While a powerful mage, Khara is also a skilled and powerful hand-to-hand combatant. She is capable of wielding swords and weaponry, but she vastly prefers bare hands and feet in a fight. She can take a hit too. Basically, she's blessed with insane attack power and durability.

Equipment:
Aside from her clothes, she doesn't really carry anything with her. (Yet.)

Personality:
Khara is a cunning and ruthless individual, who is very comfortable wearing a harmless, even charming mask. She is rather sarcastic and snarky, bowing to no-one except herself. She is friendly to newcomers, but people can lose her respect very, very quickly. She can get speculative and retrospective easily, but she does not drop her guard nearly as easily. She is most passionate about nature and exploration, but she is experienced in court happenings and associated word-games. In a lighter atmosphere and with time to kill, Khara is not above flirting with others to pass the time, and she enjoys strategic board games when she's not too busy flirting.

Biography: An expedition leader, Khara and her troupe were doing what they do best- scouting and mapping previously-untamed, untouched, uncharted territory. Deep into the ravenous forests of Alose, they discovered a strange and fascinating fungus. By all accounts, the fungus should've been harmless. It should've been nothing more than a potion ingredient. Nothing more than a simple, unremarkable fungus among a myriad of magical flora and fauna. Within a split second, the Khara the world knew had totally disappeared. A flash of light and an explosion of unfiltered magical energy, Khara was gone. To their shock and horror, their leader was gone. Worse than dead- the dead could be revived- she had been totally corrupted. She turned around with a crazed look in her eyes, mumbling something. "The fungus, it... it speaks. It can speak, and its stories! It has so many...!"

The looks of terror in her former troupe's eyes gave her pause, and that pause was enough time for the Kitsune to realize what had happened. She collapsed to her knees, tears that weren't hers streaming from her eyes. A foreign mind spoke with her voice, "I am sorry. Sorry... Sorry for- for what I've done. You've- I can't- but I'm... sorry," Something changed in the Kitsune's eyes, and she warned, "Leave now, don't come back. Never experience what your troupe leader did. Don't let me take you- all of you- the way I did your leader," She swung her arms in a pathetic attempt to ward the now-unfamiliar group of explorers, "GET AWAY!"

They did not get away. Oh, um, then she got snatched up by the Rift. Yeah.

Other: Ice is her weakness, more or less. Cold temperatures (and the physical trauma of air becoming solid ice) sends the fungus into shock and renders it sterile. However, she is almost never the sole bearer of the fungus.

I'm realizing now that this may be deemed too powerful(?) and/or manipulative(?) and rejected. Seems a bit less likely now that I'm typing this out and remembering Haz gets to use Salome and all that, but I get no special treatment since I'm not a GM, so perhaps? This is definitely a more background, macro-event character who, while they could interact with other characters one on one, they will (or should) spend most of their time being seen and spoken of, and not directly observed. A political power, not a "real" character, and all that, you know?
 

2Bornot2B

is the important Question
Annotation 2020-02-09 131341.png

Age: 495

Canon: Touhou 6

Alignment (State in terms of DnD): Chaotic Evil

Motivation:
pudding

Powers:
While it is obvious as a vampire, Flandre possesses superhuman capabilities just like Remilia Scarlet, such as enhanced physical strength, with the destructive power of oni and the nimbleness of tengu, as well as a vampire's bodily and regenerative ability. She can swing an oversized sword, though not as quickly as she would like to. Since she doesn't know the proper way to attack humans, she is unable to go easy on them and blows them away without a trace.
Destroying absolutely everything: Flandre can destroy anything she wants, which is truly a frightening ability with no real weaknesses. She destroyed a meteor with a single hand and without touching it, where Flandre stated that she "went squeeze and it went boom".

Cloning: Flandre is able to clone herself as seen in one of her spell cards where she creates 3 clones that helps her in the battle. The clones attack as they like which could mean they're able to think independently to some grade. It's in the category "Slave Type" so they're under the command of the original Flandre.

Lævateinn: A huge fire sword that she can create, similar to how Remilia can create spears.


Personality: Flandre is normally nice and quiet. She was described as "rather nuts", and although she doesn't often get angry, she is quite strange, which makes it difficult for others to understand her. In Bohemian Archive in Japanese Red, it's suggested that she isn't very good at talking to other people, though she can get rather sassy and uppity when talking with her sister. Her friendship toward humans is very low. She does take a bit after her sister though.

Biography:

Other:
Addicted to pudding

 
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Nightwisher

And don't you dare go hollow....
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[/nobr]
[div class=background][div class=Shilo][div class=over]✛Hair: Raven Black

✛Eye Color: Teal

✛Height: 5'4" or 162cm

✛Weight: 137lbs

✛Scars: Over left eye (eyebrow to mid check), left hip (nine inches long up the torso), two bullet wounds on right side, across the throat

✛Notable Clothing: Black leather gloves, dark brown leather jacket, and black silk ribbon around her throat.
[/div][/div][div class=black]I've Seen Hell[/div]

[div class=black] Shilo Saga[/div]

[div class=black]21[/div]

[div class=black]Original Character[/div]

[div class=black]Chaotic Good[/div]

[div class=black]Making her family proud[/div]

Power
✛ Light Manipulation: The ability to bend light around herself or certain areas at a time or push light away, making her or an area appear to be a black mass

✛ Death Valley Queen: The black, silk ribbon around Shilo's neck can extend in length and change its material (without changing it's look) and be used as a whip or a sword.

Humanoid Form- A large fae like creature. About three feet in height, it has a pointed face with sharp features and black eyes. A thin, almost skeletal body with ragged black, nearly translucent wings protrude from it's back. It's arms are just as skeletal as it's body, with fingers that are long and end in razor sharp claws. Instead of legs, Death Valley Queen has a constantly spinning circular saw, with the silk ribbon instead of saw blades. A black, jagged crown rests upon it's head.

Stand Cry: Abú an-éascac

Abilities
✛ Gymnastics: Shilo is incredibly flexible and has spent as much time training in gymnastics as most Olympic gymnasts have.

✛ Running: Shilo is faster than the average person, but not as fast as really great runners. However, her stamina usually makes up for that. She's able to run at a full sprint for 40 minutes before her hands start shaking.

✛ Languages: Shilo is fluent in numerous languages and had an easy time picking up on new languages. The languages she's fluent in are: English, Spanish, Italian, French, Russian, German, Mandarin, Japanese, Arabic, Africaan, Hindustani, and America Sign Language.

She has little knowledge of: Korean, Malay, Cantonese, Portuguese, Finnish, and Gaelic.

She can also read: Latin, Greek, and Ancient Chinese.

✛ Music: Shilo as mild knowledge of music and is classically trained in voice and piano.

✛ Lock Picking: Like any good assassin, Shilo can pick most locks.

✛ Hand to Hand Combat: Or Close Quarter Combat, Shilo can hold her own against most well trained fighters. In her world, she's seen as one of the best fighters, with her honed instincts and ability to predict her opponents attacks due to body language.

✛ Weaponry combat: Especially trained in knives and most blades, Shilo has a keen eye for close range marksmanship. While she makes a decent sniper, she's not as good as actually trained snipers.

Equipment
✛ Two katar (hidden)

✛ Nine throwing knives (hidden)

✛ A Bowie knife in a sheath around her left thigh

✛ A Glock .45 in a holster on her right thigh

✛ A lock pick set
Personality
Shilo Saga can be a little bit morally ambiguous. She has no issue with taking a life, but she prefers that the life is taken for a good cause. She understands and tries to live by the belief that whatever is best for the good of the world and the future is what should happen. Even if that means killing a few million, or allowing a few million to be killed, along the way. Personality wise, Shilo hates self-pity and people who hate themselves. It doesn't make sense to her why someone would hate the one being they can count on. Adding on to that, Shilo doesn't like people much in general, tending to keep her distance from them. She has a few close friends who she cares about more than she can say, but for the most part, she only deals with people if they are useful to her. Shilo is analytical, logical, intelligent, quick witted, sharp tongued, and can be hard to convince that she's wrong. However, once you do convince her, she gains a little bit more respect for you.

Shilo has a soft spot for children. Though she still tends to avoid their touch, she's far more gentle with them than anyone would expect her to be. However, she also has an understanding of what children are capable of and will sometimes allow them to do things that others may think is too harmful.

If Shilo manages to see you as an ally, she will stand with you in any fight and do her damnedest to make sure you get out alive. She is fiercely loyal to her friends and allies, but more than anything, she is loyal to the Code that she follows. Her life, though it has meaning, should never be put before another sentient being's.

Biography
Shilo was raised in a cabin on the Big Horn Mountains, far away from any other civilization, with her mother and father until the age of five. At the age of five, she witnessed the death of her mother during childbirth, the baby's life was lost as well. At the sight of his wife and son dead, Shilo's already stern and borderline abusive father went over the edge. He stared training her to be as close to a super human as one could be without any technological or genetic advances. Shilo's father was a top assassin himself, and raised her to follow in his footsteps, leaving her worse for the wear. He died when she was merely sixteen years old, leaving the girl to do the one thing she knew as a living -- kill anyone she was told to. However, at the age of seventeen, the girl was hired by Andrew Kaloh to be the newest leader of Team 73, a secret branch created by the world government to fight against human right injustices.

It is the job of Team 73 to make sure that any war that happens, happens with good cause and ends with the world's best interest in mind, as well as stop any war crime that could lead to genocide. Her team comprises of 8 of the greatest minds the world has to offer and functions mostly outside of government regulations.

Four years into her job as Leader of Team 73, Shilo found her self randomly placed in a strange place called Millennium City. She found an assortment of strange characters, but found an ally in an older soldier named Frank Woods.

[/div]
 

2Bornot2B

is the important Question
(might as well make it a full set)
Annotation 2019-11-07 222821.png



Age: around 500

Canon: Touhou 6

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: Money and power

Powers:
As a vampire, Remilia has tremendous physical abilities (superhuman strength and speed) and magical power. According to Perfect Memento in Strict Sense, vampires have the strength of oni and the speed of tengu, that allow them to uproot a thousand-year-old tree single-handedly and to run through the Human Village in a flash. While the true extent of these capabilities is unknown, Remilia's profile in Immaterial and Missing Power describes her as being "faster than the eye can follow, and strong enough to crush boulders", and in Silent Sinner in Blue she was able to fly around the Moon in an hour. Vampires also have the ability to summon and manipulate a great number of devils with a single shout, and to turn into a swarm of bats or even mist to escape or dodge an attack. Additionally, they can regrow the entire body in just one night. Because vampires possess all of these capabilities, they are among one of the strongest species in Gensokyo. Like most vampires, Remilia has the power of shape-shifting at her disposal and can change into a bat or anything else. However, unlike most vampires, her wings remain visible even when she is in human form, making it impossible to pass herself off completely as a human. Because she has the ability to summon and manipulate devils, it would be natural for her employing them in great numbers. However, the Scarlet Devil Mansion currently only has one little devil, usually seen around the library of the mansion, in employment. It remains a mystery as to why so many fairy maids are employed instead. Vampires like Remilia are also agelessly immortal, as they forfeit growth and maturity in exchange for eternal life.

Gugnir: A bright red spear that can be created by Remilia, like it's namesake it never misses a target.

Fate manipulation: What can go wrong will go wrong.





Equipment:

Umbrella: The sun is painful

Personality:
While her appearance (and often speech and behavior) may portray her as childlike and non-threatening, she has fearsome magical powers and a reputation to match. She is naturally known to drink human blood and especially favors B-type blood. However, since she tends to stain her clothes a deep scarlet from the blood, she is also known to be called the Scarlet Devil (紅い悪魔 Akai akuma). Remilia is respected by most youkai of Gensokyo and so she's said to have a charismatic personality. However, in reality this is only because of the fear they have for her kind. While she can act in an overblown and grandiose fashion, she usually only does it during incidents or for important matters. Otherwise, she tends to exhibit childish behaviour. She enjoys novel things and isn't above playing along in silly games or allowing herself to be manipulated if it means staving off boredom. Her behaviour may be due to the fact she actually has the wisdom of a 500 year old being with the personality of a bratty child. Yet, it remains to be said that she has an overflowing and charming personality that even makes most fairies stick around as employees despite their freedom to leave at any time.




Biography: It is not known how Remilia came to Gensokyo in the first place, but the Scarlet Devil Mansion (and thus presumably Remilia herself) were in Gensokyo at least as early as 1998. Upon arriving in Gensokyo, Remilia quickly gathered many subordinates and proceeded to go on a rampage. However, she was eventually defeated by powerful youkai. They settled on a devil's contract where the youkai would give her humans for food, and in exchange she would not attack the humans of Gensokyo. Such prohibition proved distasteful to many youkai, which led to talks with Reimu Hakurei to establish a set of ground rules for battle (It is unclear if Remilia was involved in these discussions). This culminated in the creation of the spell card rules. In 2003, almost immediately afterwards, another plot of Remilia's would lead to the first incident that used the system.

Other:
Really knows how to party.
 

Nightwisher

And don't you dare go hollow....
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[/nobr][div class=background][div class=bgg][div class=banner][div class=over][nobr]
[/nobr]
❆ Height: 5'6" or 167cm ❆ Weight: 140lbs
❆ Hair: Black ❆ Eyes: Ice Blue
❆ Scars: Jax has scars on the right side of his face that look as if he had gotten a face full of glass at some point in his life, the three major scars are on his forehead back into his hairline, on his cheek, also moving backwards but only about an inch, and a scar on his bottom lip that shines pale pink whenever the light touches it and looks odd when he smiles, if he smiles. ❆ Clothes: Jax wears jeans, basketball shorts, t-shirts, and hoodies. He doesn't often dress up and prefers the most comfortable thing compared to looking nice.
[/div][/div][br][/br][div class=textbox]❆ 14 ❆[/div][br][/br][div class=textbox]❆ Original Character ❆[/div][br][/br][div class=textbox]❆ Chaotic Neutral ❆[/div][br][/br][div class=textbox]❆ Freedom for himself, finding his sister ❆[/div][br][/br][div class=textbox]❆ Complete control over ice ❆[/div][br][/br][div class=textbox]❆ Jax can run and fight decently for his size, but he's useless against anyone who actually knows how to fight. His main skill is his ability to go undetected. It's not so much a trained skill as much as, Jax is so much of a wallflower people just don't notice him. ❆[/div][br][/br][div class=textbox]❆ Jax is very rough around the edges. He doesn't let people in easily and like to keep an emotional distance though he doesn't really mind a physical, as long as he doesn't think it's threatening. Jax is smart, but doesn't usually talk enough to let that side show. He prefers to remain silent and observe his surroundings, that way he knows more about everything than everything knows about him. ❆[/div][br][/br][div class=textbox]❆ Jax was born in 2078 (currently living in 2092). His parents died in a car crash when he was thirteen years old, where he lost both of them. He and his little sister got out alright, though Jax was close enough to the window that it had shattered into his face, hurting him rather badly. In the foster care system, however, Jax and his 10 year sister were separated. Though he was heart broken, he hoped for the best, however found out that she had been "adopted" by a government lab to run tests on her as he and she both had mutated DNA that gave them a special power. Ever since then, Jax has been trying to track down his sister, living off of the streets and in and out of the foster care system. He is often on the run as a runaway, but also trying not to get caught by the same people who had adopted his sister. ❆[/div][/div][/div]
 
Last edited:

thatguyinthestore

Off to a Better Place
lol im doin it


Image


Name

"Call me Diamond Jack~!"

Age
"I'm in my 20's... probably."

Canon

"So far, my first and only theatrical debut."

Alignment (State in terms of DnD)
"I like to think of myself as a chaotic neutral kinda gal."

Motivation
"Having fun, putting on a spectacle, dancing with the devil in the pale moonlight... ya know, normal stuff."

Powers
"Unless good looks count as a power, nope!"

Abilities
"I'd say I'm a pretty good roller skater. Oh, and I can steal things. But that's more so just a hobby."

Equipment
"Never leave the house without my trusty skates!"

Personality
"Well, I like long walks on the beach, high stakes action, some fun Tom and Jerry esque chases... oh and I'm fond of pancakes. Oh, we're doing personality here?

Well, I guess if I were to describe my personality... I'd call myself a thrill seeker. I love getting the adrenaline pumping, ya know? Having the spotlight on me while I'm doing it is even better. But, I never do anything bad, even though people think I do sometimes. Not that I really mind it, though. You all heard the song, after all."


Biography
"Wouldn't you like to know?

...well, I guess it's pretty common knowledge at this point that I've been arrested for stealing that diamond from that gala. Even though there was a bomb inside it and I was saving them! But... you know, besides that, I'd rather keep my backstory multiple choice, ya know? Let people guess at it. It's much more fun that way~!"


Other
"Hi, Mom!"
 

Nightwisher

And don't you dare go hollow....
[nobr]
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[/nobr][div class=background][div=background:transparent;max-width:100%;height:230px;border-width:2px; border-style:dotted dotted dotted dotted;border-color:black;overflow:auto;padding:2px 0px 2px 0px;float:left][div=pointer-events:none;]
[/div][/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]Kore Persephone Goddess of Spring[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]Nineteen[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]Lore Olympus[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]Somewhere on the Lawful Spectrum[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]To Finish School[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]Control over nature[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:315px;max-height:100%;text-align:center;float:right;]Gardening[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:98%;max-height:100%;text-align:center;float:right;]Cracked Cellphone[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:98%;max-height:100%;text-align:center;float:right;]Sweet, kind, compliant, but willing to stand up for herself.[/div][div=background:transparent;font-size:15px;color:#ff12b0;font-family:'Homemade Apple';margin:autot;border-color:black;border-style:hidden dotted dotted dotted;border-width:2px;padding:3px;width:98%;max-height:100%;text-align:center;float:right;]Home Schooled until her mother allowed her to go off to college on Olympus. Persephone has faced countless personal issues since she's arrived. Falling in love with the King of the Underworld was just the start.[/div][/div]
 

2Bornot2B

is the important Question
Annotation 2019-11-08 215249.png

Age: 90+

Canon: Hellsing

Alignment (State in terms of DnD): Chaotic Evil

Motivation: Fun

Abilities:
The exact nature of Schrödinger's abilities is tied-in directly to the state of his existence. It is confirmed by the Major that Schrödinger only exists for as long as he is aware of himself. He was able to appear in Hellsing's conference room without difficulty, despite the high security of the building at the time. He also appeared inside Zorin Blitz's illusions while Blitz was attempting to attack Seras Victoria's mind, indicating that he can appear in mental realms as well. Schrödinger himself often states that he is "everywhere and nowhere", meaning that if he believes that he exists somewhere, then he will. In essence, his powers can be summed up as 'I think, therefore I am.' This also explains his apparent regeneration/immortality and teleportation abilities. If he thinks he's at a location at any moment, then he will be at that location. Even if Schrödinger is fatally wounded, if he believes that he is alive and unscathed, then he will be. This can be seen when Alucard drinks the blood of Rip Van Winkle. He is sitting on the ship with the hand television, while in next scene we can see him standing on the right side of the Major. A few seconds later we can see him again sitting on the ship in the same position as he said "Auf Wiedersehen" to Rip.

Equipment: Various firearms

Personality: Compared to the other Nazis, Schrödinger was rather comical and lighthearted, but still had a sinister air about him. Even so, he provided a bit of levity among Millennium and was often a headache for the Doctor due to his quips and jabs at the Major. The Major didn't seem to mind, however, even playfully going along with the jokes. Playful and childlike, Schrödinger also had a streak of cruelty, even towards his teammates. He, for instance, watches Rip and Zorin die and seems to be amused by it all, meaning he is likely sadistic underneath or alongside his cheerful demeanor.

Biography:
Schrödinger first appears in Volume 4, in "The Panther's Den" as The Major returns, welcoming him. He comments on Tubalcain Alhambra's failure to defeat Alucard and tells the Major that it would be done if he had sent himself and the other Werewolves. He asks the Captain for support but nervously apologizes to the Major when the Captain just stares at him. He is with the rest of the Werewolves after the Major is attacked by one of "The Opera House men". Later he shows up out of nowhere at the conference between Hellsing, the Queen, and Iscariot. He delivers a message from The Major on a two-way hand held television, declaring war on England and Alucard. After he finishes, Integra orders Alucard to kill Schrödinger, who blasts his head off point-blank with the Casull. His body disappears soon after when no one was looking. He turns up in the command center of the Deus Ex Machina, apparently unscathed, commenting how the Major should try to lose weight, as he could travel half way around the world, have his head blown off, and come back there in the time it took for the Major to walk down a hallway. The Doctor grabs him by the collar and berates him for his lack of respect, but the Major waves it aside, finding Schrödinger's remarks amusing.

Other:Really enjoys kicking small things
 

Nightwisher

And don't you dare go hollow....
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[class=over]
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font-family:'Rasa';
font-size:15px;
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opacity:1.0;
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background-size:cover;
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font-size:15px;
color:#C1CDCD;
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text-align:justify;
[/class]

[/nobr][div class=background][div class=background2][div class=Riley][div class=over][nobr]
[/nobr]
❂ Height: 6'2" or 189cm ❂ Weight: 195lbs
❂ Hair: Black ❂ Eyes: Gray
❂ Scars: Riley has a branding of a setting sun on his right pectoral, and a few scars here an there over his body, on his arms and back mostly. Though, none he seems to hide as much as the branding scar. ❂ Riley usually is barefoot, but from time to time he will wear a pare of regular white shoes (or they were white once), a pare of baggy pants that are tighter at his ankles and waist, and a light gray, almost off white, jacket like garb.
[/div][/div][div=text-align:center]Riley Chaya [br][/br]Eighteen[br][/br]Original Character[br][/br]Chaotic Good[br][/br]To see Vasundharā thrive[br][/br]Energy siphon[br][/br]Parkour, dodging, taking a hit, and relating to people.[/div]
[/div][br][/br][div class=background2]
[div=text-align:justify]Riley seems shy, but really he's just quiet. He doesn't like calling a lot of attention to himself. However, he is sweet and kind, for the most part. More than anything, Riley is protective. He doesn't make friends easily, but once he sees you as one, he will sooner die than let any harm befall you. However, it's hard to get Riley to actually open up about himself. He prefers to keep his story as hidden as possible.[br][/br]
Riley was born near the end of King Vipatti's rule, but he still felt the sting of it. More over, when he was very young, Riley's father left; leaving behind his wife and son. Riley's mother raised him alone. At the age of six, Riley met Maya, a member of a royal family, and next in line for the throne. They quickly became friends. Maya has saved Riley's life a multitude of occasions, claiming that his power was really just her own, an illusion that she had made to trick those around him. However, King Vipatti did not believe the story and sent his guards to kill Riley, only to find his mother instead. When she would not give up her son's whereabouts, the guards killed her, leaving Riley, only eleven years old at the time, without any family. Maya convinced her family to bring Riley in as a servant, where he lived, learning his place quickly. [/div]
[div=text-align:justify][/div][div=text-align:justify][/div][div=text-align:justify][/div][div=text-align:justify][/div][/div][/div]
 
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Nightwisher

And don't you dare go hollow....
[class=background]
width:500px;
height:100%;
margin:auto;
background-image: linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));
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[div class=background][div=border:3px solid black;float:left;margin-right:30px][div=pointer-events:none]
[/div][/div]
[/div]
[div=margin-top:-47px;]
Age
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
Thirteen, Motha Humpas!
[/div][/div][/div]
Canon
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
Borderlands, Shawty!
[/div][/div][/div]
Alignment
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
What? Nah, F that. I'm TINY TINA ALIGNMENT!
[/div][/div][/div]
Motvation
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
Blown up shizz and getting all the ladies.
[/div][/div][/div]
Abilities
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
Shooting stuff and blowing stuff up. Also, an amazing Dungeon Master.
[/div][/div][/div]
Equipment
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
[/div][/div][/div]
Peronality
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;]
Silly, ready to blow stuff up, violent, and all together psychotic.
[/div][/div][/div]
Biography
[div class=ab][div class=abb][div=background:linear-gradient(90deg, rgba(0, 0, 0, 0.8), rgba(255, 130, 171, 0.8), rgba(255, 146, 187, 0.8), rgba(0, 0, 0, 0.8));width:450px;max-height:100%;margin:auto;font-family:'Armata';color:black;font-size:20px;text-align:center;border-width:3px;border-style:ridge;border-color:black;padding:5px;][/div][/div][/div]
[/div]
 

2Bornot2B

is the important Question
Yukari.png

Age: 1617 (I did the math)

Canon: Touhou series

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: Curiosity

Powers:

Yukari is with no doubt one of the most powerful youkai in Gensokyo. A few other youkai like Suika Ibuki and Yuugi Hoshiguma have been considered to be around her level. Yukari also refers to Watatsuki no Toyohime as being stronger than she is and tries to avoid direct confrontations with her. Despite her power, she might still lose spell card battles to humans or youkai.

Her physical strength is what you'd expect from a youkai. While the extent of an average youkai's strength is never really specified, their bodily ability is typically very high, so her strength is still far from that of a human. There are some examples and statements which show Yukari's physical prowess:

  • In Curiosities of Lotus Asia Chapter 12, Yukari's hand is able to effortlessly block and brush aside a mallet swung by Rinnosuke Morichika with all his might, leaving him shocked that a small slender feminine hand was able to pull off such a feat. Rinnosuke said that it feels like he hit a pillow.
  • Hong Meiling, in one of her Touhou Hisoutensoku win quotes, notes that she felt a odd resistance from Yukari's body (presumably after punching and kicking her a lot), to the point where she wondered if Yukari was wearing something else under that presumably delicate dress of hers.
Yukari states in her own win quotes in Immaterial and Missing Power that she has no weaknesses, and even shooting, cutting, stabbing, hitting, or killing her is useless. In Perfect Memento in Strict Sense, her ability is yet again described as being "without weaknesses", and as one of the most dangerous that youkai are known to possess. Her Imperishable Night profile also states that "she easily has enough power to annihilate all of Gensokyo if she so desires", while the manual says that "the danger and potency of her ability is beyond imagination".

By mostly moving around in gaps, one would usually not see her as doing much physical labor at all, and according to Scarlet Weather Rhapsody, since she ends up in blurting out herself such sayings like "to do mountain climbing at such an age", there is the image that she is like an indoors-type youkai, but in the end, she is still a youkai.

Manipulation of boundaries: With the word "boundary" in its name, Yukari is capable of pretty much anything put under the influence of this ability. In her monologue during A Beautiful Flower Blooming Violet Every Sixty Years, she explains that this power allows her to control the boundaries "between any and all things", like Gensokyo and the outside world, the worlds of the living and the dead, humans and youkai and even the day and the night. The most common application of Yukari's boundary manipulation abilities is opening "gaps" (すきま sukima) which act as portals between two places, where she's able to hold, sit on or emerge from such gaps. By manipulating borders in space and creating a chasm, she is able to link together separate places. According to this, she's able to show up in unexpected places from time to time, but the aforementioned suspiciousness has been refined. Although this gap is a kind of sub-space, within Yukari's gap, one can see a lot of eyes. These eyes are a manifestation of what one can say is the image of "how desires are swirling around" that Yukari sees in the outside world. The description of Yukari's Magic Eye "Laplace's Demon" spell card implies that Yukari can see using the eyes, as well. Also, although sign posts and other flotsam also drift about, these things also come from Yukari's image of "things that have come to be of no use in the outside world". Other than that, since there is a boundary on the water surface so to speak, as there is definitely a distinction between water and atmosphere, and since there is the boundary called the horizon that separates the sky from the earth, as was said, she can freely manipulate the boundary of all existent things at will. According to Perfect Memento in Strict Sense, it seems that not only are physical boundaries, but also the general idea of boundaries are also able to be manipulated, and it seems like she would be able to manipulate the boundary between dreams and reality and open up holes for people to enter into dreams, which is probably how she was able to drag the real Sumireko Usami out of the Dream World in Antinomy of Common Flowers. Yukari is also capable of seeing (and seeing through) boundaries that are normally invisible; when the Human Village was displaced from history by Keine Kamishirasawa, Yukari was still able to see it. It's shown that Yukari can also control the boundaries and bend them to her will as seen in Immaterial and Missing Power when she adjusted the sky by manipulating the border between the daylight and moonlight to unite the day and the night. According to Marisa Kirisame, Yukari can even control the boundary between "a danmaku for play and a danmaku for battle". Although Yukari's gaps can ultimately connect any kind of place, in Silent Sinner in Blue she could only create a gap to the Moon under highly specific circumstances. She is, however, capable of travelling between Gensokyo and the Outside World. Yukari can create gaps through which only she can pass, or through which anything can pass. Ultimately, since the existence of anything consists of having a boundary, for anything to lose its boundary is a very big thing, as it would then not be able to have its own individual existence. As the rules that govern boundaries would govern this, it is said that to make a new boundary is to create a new existence, and to destroy a boundary is to negate an existence. Hieda no Akyuu evaluated this ability, saying "there is not any sort of defense method nor countermeasure, a power comparable to the power of gods". Yukari is also capable of sensing and repairing damage to the Great Hakurei Barrier, and although in Perfect Cherry Blossom Yuyuko Saigyouji doubts Yukari could make such a strong barrier, she has been refered to as its creator in various occasions. To add to all this, Hieda no Akyuu writes that "manipulation of boundaries" is theoretically a godlike power which would allow Yukari to create or destroy anything, but that all the stories about it are impossible to confirm. She can also summon her underling Ran and Ran's assistant Chen.

Examples of the usage of this ability:
Yukari also displays great aptitude with shikigami, binding a powerful kitsune and numerous lesser servants at once. As Shikigami are strongest when following orders, Yukari must also be skilled at giving the correct orders to fully maximize her shikigamis' potential. In an interview with Aya Shameimaru, Ran Yakumo states that despite sleeping most of the time, Yukari is capable of giving orders no one else would think up the instant she opens her mouth, and Yukari uses complex equations to increase Ran's power indefinitely (This manner of using shikigami is likely one of the reasons Yukari views computers and shikigami as one and the same).






Abilities: Leadership

Equipment: Parasol

Personality:
Yukari is known for being a very youkai-like youkai who sleeps all day and lives for the enjoyment of life. Though she rarely leaves her house, she's well-connected and is acquainted with most of the most powerful youkai as well as anyone having anything to do with the Great Hakurei Barrier or the outside world, although she rarely attacks humans. She has a tendency to toy with her opponents rather than use her full power from the start. If anyone is suited for the role of "mastermind", it's Yukari. She excels at mathematics and is experienced due to her long life. She possesses superhuman intellect, and especially surpasses in dealing with numbers. In Bohemian Archive in Japanese Red, as Ran Yakumo said, this intellect is something that even Ran is not able to understand, to the extent that for example that she is able to determine the depths of the darkness of Avici or determine in an instant how long it would take for Ursa Major to devour the North Star, as it seems. Concretely to what extent this amazing intellect goes is hard to know, but it would be no mistake to think that this intellect far surpasses that of humans. Yukari deals with problems by manipulating others to act to resolve things for her. She seems to rarely act directly except in particularly egregious situations. In all cases, she rarely lets anyone know what her true aims or goals are, and sometimes these goals are extremely abstract. Yukari has a well-deserved reputation of being fickle, whimsical, and lying often, and thus many characters in Gensokyo dislike her. For whatever reason, Yukari takes it all in stride and does not seriously deny any of those comments. She seems to actively try to keep her more obviously-altruistic actions a secret, such as her donations to the Hakurei Shrine in Strange and Bright Nature Deity. She possibly cultivates this image to ensure that people continue to fear her as a youkai, as this is what her true goal for a particularly complex gambit is revealed to be at the end of Cage in Lunatic Runagate.


Biography:
Also over a thousand years ago, the youkai now named Yukari Yakumo organized an army of youkai and led them in an invasion of the Moon, of which Yuyuko was also present for. Publicly, Yukari states the invasion was to take the Lunarians' source of power, an infinite energy source which let them play all day. However, the youkai were subsequently routed by the Lunarians, who possessed superior technology and magic, and forced to retreat to Earth. While Yukari claims she organized the invasion out of desire for that power, her true purpose may be that she did it to teach the youkai a lesson about starting wars of conquest; namely, that it was a bad idea, as since that time, no youkai have attempted to expand their territory beyond Gensokyo.




Other: Anything else you want us to know?
 
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1580777152730.png

Age:
Mid 20's

Canon:
1580777462500.png

Alignment (State in terms of DnD):
Chaotic Neutral

Motivation:
Fry is a bounty hunter. He wants money to keep food on the table without having to be bossed around so much.

Powers:
N/A

Abilities:
He's very good with using his frying pan as a shield
He fights a bit faster when he gets angry, or annoyed
His frying pan has major exploding damage

Equipment:
Explosive F(ire)rying Pan:
When he spins his frying pan fast, it glows, creating a powerful explosion. He can also use the explosions to propel himself in different directions. Think of a rocket jump but with a frying pan.

Personality:
Fry is nothing out of the ordinary when it comes to personality. He's really just some guy trying to get by with his job as a bounty hunter. He's generally a nice person to be with, people might even consider him a good friend. He's naturally laidback and straightforward. He doesn't beat around the bush either. He just tells it as it is. When he has a grudge with you or is aiming for your bounty. He won't be afraid to approach you and take you on. He's a fearless man that isn't afraid to take risks to reach his goal though he doesn't get smug or cocky. He's a man that is willing to launch himself towards the enemy with explosions for God's sake so you know he's determined to win fights that he's in. That's a good word to describe Fry. Determined.

Biography:
Fry is a ex-chef with advance fighting and culinary styles willing to fight. Tired of working in kitchens, and being told what to do. Fry quit his job as a chef, and decided to fight. He travels far and wide to find rice, and make a living.

Other:
He is a stickman​
 

thefinalgirl

all air and no brains.
"Alright! Hold up your butts, people. 'Cuz Junko Enoshima is about to make her epic entrance!"

nice-one.gif

Name: Junko Enoshima

Age: 19

Canon: Danganronpa: Trigger Happy Havoc

Alignment: Chaotic Evil

Motivation: "I'll plunge the whole universe into despair! Isn't that fuckin' rad?!"

Powers: "Aww, I got no powers. How despairingly sad..."

Abilities:
- She can analyze a person and replicate their level of quality in what they specialize in. If she watches a film, she can replicate how it was shot and how the dialogue was written. If she watches a boxing match, she can easily memorize the boxing techniques used.

-
She can make people around her feel an overwhelming sense of despair. Junko exploits the person's mental weaknesses and makes sure that they won't feel any more hope for themselves or others.

- She can predict fashion trends within a flash. Junko often uses this to her advantage when talking to multiple fashion magazines and designer brands for clothes and other accessories.



Equipment:
- Bedazzled Flip Phone

-
An Ice Pick

- 2 grenades, don't ask why.

- Some extra Hair Ties

- Multiple Makeup Palettes and Brushes


Personality:
Junko is an absolute maniac. The state of her mind is completely wrecked. Her normal personality towards others is seen as a girl who's 'not fake', charismatic, and eager to try new things. She can come off as a bit air-headed and hot-tempered to people who aren't close to her. But, her real personality is the exact opposite of what she seems to others. Junko is extremely apathetic to others and has an abnormal sense of boredom. Because of this, she easily gets bored with maintaining an appearance that she switches her whole personality whenever she gets bored with whatever current personality she's using.

The blonde babe is not a mess to be dealt with. She's extremely intelligent, cunning, somewhat impulsive, and extremely manipulative. Junko has gotten used to killing people that it's to the point where she doesn't care if there is a knife lodged in your throat or eye. Even if you scream for mercy, she'll laugh at whatever you say to whatever hope you have left inside of you.

Even though she is quite a terrible person, she has some care inside that demented brain of hers. Whenever she becomes close to a person, she feels slight care for them. But, it only fuels her hunger for Despair. Junko becomes close with the person and thinks of what she can do to inflict the most mind-breaking despair to them. She can't be classified as a sociopath, the girl can form personal relationships with other people. Like her sister, she still shows some concern for whatever they're doing. However, her thirst for despair gets a better hold of her. She just can't resist stabbing her closest friends and to plunge them into an overwhelming sense of despair.



hot-one.gif
"So, you want to learn more about me? Well, I guess that can be managed."


Biography:
A girl with a rough childhood, Junko Enoshima has hosted three mutual killing games that inflicted anyone who watched it with despair. Her talent led her to a state of mind where nothing ever excites her anymore, but when she thought about despair, the idea of it fascinated her as it was completely unpredictable. Despair was enticing to think about, every thought of it filled her with an overflowing sense of ecstasy.

And then, she was the mastermind of an event that caused a whole world to go into war,
The Biggest, Most Awful, Most Tragic Event in Human History. The whole fiasco caused multiple wars across the world and social unrest among people, causing countries to fall into despair as their citizens were killing each other with no hesitation. She just did it out of pure boredom, Junko wanted to see what it was like to live in a world where despair was common and hope was nowhere to be found.

Other:
- She has managed to defeat the Ultimate Boxer within a single strike, he even fell to the ground and cried in pain when he got hit.


- She created a video that borrowed techniques from an animator that she knew and caused people to become brainwashed with despair. It brainwashed a whole nation that fueled the most tragic event in human history.

- She coded a virus that infected software with a type of program that inflicted despair to whatever user it has in its database, as seen with the digital replica of the 78th class of Hope's Peak Academy.



cute-one.gif
"Oh well, it seems that I have to go now. 'Til we meet again!"
\ ( > w < ) /
 
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"It's like Christmas morning."
Christian Brutal sniper fullbody.PNG
Christian Brutal Sniper

Age:
28

Canon:
Freak Fortress Universe

Alignment:
Chaotic Evil

Motivation:
To cause as much pain as possible.

Powers/Abilities/Equipment:

Personality:

Biography:

Other:
Being a Freak Fortress character, he is not meant to be taken seriously. He's mostly just an edgy shitpost.
 

Corrosion

Me Titan, Me Punch
Supporter


"If it moves, I can punch it. If it doesn't move, I can still punch it."
— Chance-28 right before punching a Screeb and wiping his fireteam
Name: Chance-28

Age: Immortal, has been a Guardian for 127 years

Canon: Destiny

Alignment: Lawful Good

Motivation: Protect the remnants of humanity in the Last City, defend the walls, fight the Darkness, and find more things to punch. Also learn more sick dance moves and get tons of loot.

Powers: As a Guardian, Chance is capable of wielding the Traveler's Light, a primordial paracasual force that is essentially space magic. He is of the Titan class, and uses abilities of the Striker and Sentinel subclasses.
  • Striker Abilities
    • Fists of Havoc: Supercharge your fists and slam the ground with the force of a maelstrom. The signature Super of the Code of the Juggernaut and Code of the Earthshaker paths, once activated, Chance charges his body with Arc energy, allowing him to ram enemies and slam the ground to devastating effect. With Terminal Velocity, the ground slam attack leaves a damage-dealing field in its wake and deals more damage the longer it's in the air. Trample increases the duration of Fists of Havoc with each kill.
    • Thundercrash: Hurl through the air like a missile and crash into enemies. The Super of the Code of the Missile path, Chance supercharges his Light with Arc energy and launches himself into the air like a missile. Upon impact, it causes a massive explosion of Arc energy, and leaves a damaging field in its wake
    • Seismic Strike: Chance charges shoulder-first into enemies, creating a large Arc explosion upon impact. Aftershocks recharges grenade energy upon kills.
    • Ballistic Slam: After sprinting a short distance, Chance leaps into the air and slams into the ground, creating an Arc explosion upon impact. Impact Conversion allows Chance to gain Super energy with kills.
  • Sentinel Abilities
    • Sentinel Shield: Chance summons a shield of Void Light, using it for both offence and defence. He can throw the shield, which bounces off surfaces. Banner Shield creates a large defensive barrier when guarding, protecting allies while slowing his movement speed
    • Ward of Dawn: Projects an impenetrable domed shield that protects anything inside.
    • Shield Bash: Chance unleashes a devastating Shield Bash that disorients enemies after sprinting a short distance. Defensive Strike creates an overshield around allies, and Rallying Force heals allies. Tactical Strike causes enemies to explode in a Void explosion.
    • Controlled Demolition: Void abilities attach detonators to enemies. Sufficient attacks cause them to detonate. Resupply causes allies to regain health when the detonators explode.
Class Abilities
  • Grenades: Grenades formed from Light, three with each subclass.
  • Barricade: Towering Barricade creates a large barrier that can be used to reinforce a position with cover from enemy fire. Rally Barricade creates a much smaller waist-high barrier that instantly reloads weapons of allies near it.
  • Lift: Allows Chance to fly a short distance after jumping.
Abilities:
  • Veteran Guardian: Having been a Guardian for over a century, Chance is a seasoned veteran. He’s fought and lived through many, many wars and conflicts, such as Twilight Gap and the Red War, not to mention his impeccable Crucible record.
  • Resilience: As a Titan, Chance functions as his fireteam’s tank, taking the hits while protecting his teammates.
  • Have Fists, Will Punch: Like most Titans, there’s nothing Chance loves more than a good fight, and punching things. Few have survived his Light-powered blows.
Equipment:
  • Monte Carlo: Exotic Auto Rifle that does Kinetic damage. Its Intrinsic Perk is Monte Carlo Method, which reduces melee cooldown on kills. Its second Perk is Markov Chain, which gains increased damage from melee kills and kills with this weapon. Melee kills grant ammo for this weapon.
  • Prophet of Doom: Shotgun that does Arc damage. Comes with the Perk One-Two Punch, which increases melee damage if all pellets hit an enemy.
  • Avalanche: Machine gun. Does Solar damage with its dual barrels.
  • Dunemarchers: Exotic Leg Armour. Builds up static charge while sprinting. Its Intrinsic Perk Linear Accelerators causes the charge to chain across nearby enemies after a melee attack.
  • Zeke: Chance’s Ghost, a robotic drone created by the Traveler during the Collapse tasked with locating, resurrecting, and supporting an individual capable of wielding the Light. Ghosts serve as companions, scout, librarian, and mechanic, waking ancient machinery and cracking ancient codes, and can also resurrect their Guardian when he or she dies. Can also function as a flashlight and music player. Normally advises Chance against doing stupid things that involve punching.
  • Blood in the Water: Exotic Sparrow. Sparrows are single-occupant hoverbikes meant for fast travel across large distances. Can be summoned at will, as long as there is enough space.
  • Broadcast-IS (Top View): Chance’s Jumpship. A Häkke Vimana-class refit, preferred by satcomm technicians, it is capable of both atmospheric and space flight, and can go faster-than-light with its NLS Drive. Armed with several cannons and missile launchers. Weapons and equipment are stored here when not in use and transmatted when called.
Personality: Being a Titan, Chance loves a good fight, and is incredibly punch-happy. He often kills himself (and sometimes his whole fireteam) after instinctively punching a Cursed Thrall/Screeb/Fanatic/Exploder Shank, requiring a resurrection. Not exactly the brightest Exo in the City, likely due to the number of reboots he's had pre-resurrection, and he’s constantly yelling the names of his abilities.

He, however, also has a strong sense of duty, wanting to protect the innocent and the Last City in general. He is a member of the Pilgrim Guard, a Titan order dating back to the Dark Age dedicated to defending the Last City and guiding refugees to it. He frequently travels out of the City to escort refugees to it.

Great with kids. Also loves eating crayons, and thinks cyan tastes the best.

Biography: Chance-28 was resurrected over a century ago by his Ghost (whom he later named Zeke) on a long-forgotten battlefield in old Germany from the Collapse, clutching a Golden Age firearm which had long since ceased functioning, wearing a dented and damaged suit of armour, surrounded by the bodies of destroyed Exos and ancient war machines.

Lost and confused, and with no memories except his name, he was told by his Ghost to head to a place called “The Last City”, where the remnants of humanity sought refuge underneath the shadow of the Traveler. With no other choice, he followed, scavenging some functioning gear off the fallen Exos.

Travelling for several months alone and surviving out in the wilds with nothing but his armour, an old BrayTech Auto Rifle, and Zeke, Chance came across a Fallen scavenging party in the ruins of a Golden Age French city. The two sides then engaged each other. Inexperienced as he was, however, Chance suffered his first death at the hands of its Captain. He was resurrected by Zeke soon after, upon which he returned to the fight, killing the Fallen, destroying their Skiff, and punching the Captain to death.

Realising he really liked punching things, he continued on his journey, taking the Captain’s Shock Blades as a trophy. In the months his journey took, he fought several more Fallen raiders along the way, defeating each one and unlocking more and more of his Light while upgrading his gear. He began to feel that he was invincible.

Almost a year into his journey, he ran into a caravan of refugees, all travelling to the Last City. He decided to follow them and guard them from threats along the way. Two weeks after, they came under attack by a large Fallen raiding party belonging to the House of Devils.

Chance and the refugees fought the Fallen, but they were getting overwhelmed, the refugees largely relying on old gear either homemade or from the Dark Age. Eventually, after dying several times and the caravan having been reduced to half strength, Chance began to realise that he was losing, and that if he didn’t act, the refugees would perish.

With that thought in mind and newfound strength, he felt a surge of energy, charging his body with Arc Light. He leapt into the air, fists raised as he unleashed Fists of Havoc, and slammed into the ground. The Fallen in the blast zone all disintegrated into Arc energy.

The Fallen turned their attention to the Guardian, ignoring the refugees. Chance charged forwards, ignoring the sting of their Shock Rifles and slammed into their Captain, killing him and the rest of the party. The refugees saved, they continued their journey.

Several weeks later, Chance found an old Jumpship in an old hangar. It hadn’t made a jump in centuries, but was still functional. Zeke restored it to working condition. Saying his goodbyes to the refugees and promising to return, he took off to the Last City to claim his destiny.

Years later, Chance, now an experienced Titan, was dispatched to the Moon to fight off the Hive there. However, the offensive was a massive failure, with hundreds of Guardians being permanently killed by the God-King Crota. Chance was lucky enough to survive, but he lost many comrades.

Later, he would participate in the Battle of the Twilight Gap, fending off a massive offensive by multiple Fallen Houses in order to prevent them from capturing the Traveler. He would follow Lord Saladin Forge’s orders to fall back, and would later witness the division between Shaxx, Saladin, and Zavala after the former refused to follow Saladin’s orders, and eventually repelled the attack.

Several years later, he would meet Hunter Greyson Ryder, then a rookie Guardian. He did not particularly make a good first impression after he shoulder-charged the Hunter off the Tower. He would, however, eventually join Greyson’s fireteam, Martingale, decades later, along with Awoken Warlock Valeria Auash.

Chance would later participate in the Wolf Rebellion and the Taken War, the latter of which he fended off Oryx’s Taken from invading Earth. After the Taken War, he also took part in the SIVA Crisis, fighting the ancient Golden Age intelligence and the Fallen Splicers.

After the arrival of Dominus Ghaul and the onset of the Red War, Chance defended the City Walls, up until his Light was stripped from him after Ghaul captured the Traveler. Forced to retreat, he escorted as many civilians to safety as possible before evacuating the City altogether, watching as it burned from afar.

He and his fireteam later participated in a counteroffensive led by the Vanguard to liberate the City, ending after Ghaul was smited by the Traveler as it awoke after centuries of slumber and broke free of its cage, returning the Light to all Guardians.

He would later make a return to the Moon to fight a resurgence of the Hive, and invading Vex, along with taking part in Sundial runs to prevent the Red Legion remnants from changing the outcome of the Red War.

Other
  • Was one of the first participants of the new Crucible
  • Was the proud owner of a Vex Mythoclast before it was lost during the Red War
  • Great with kids, although he once destroyed an orphanage after putting on a show with his Arc abilities for the kids. Paid for repairs with his Glimmer, of course
  • Functions as the Nice dynamic in his fireteam, with Valeria being Mean, and Grey being the In-Between
  • Almost managed to get a 50 killstreak in the Crucible, but was stopped at 49 by his future teammate Valeria
 
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Jeef_jones

Blessed boi
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Name: Inspector Koichi Zenigata

Age: Late 40s

Canon: Lupin the III

Alignment (State in terms of DnD): Lawful good

Motivation: To catch that pesky thief, Lupin and finally put him behind bars

Powers: I don't need powers to stop Lupin

Abilities: He has inhumane accuracy, enough so that every time he has thrown his cuffs to catch lupin he has never missed his mark. He has the ability to build inventions but most of them all relate to capturing lupin. He as well is very skilled in hand to hand combat, not even needing to get up to defeat a group of gang members, even after paying for them to have coffee only because "they'll need it when they wake up" (what a nice guy). He has also been chasing lupin for long enough to be able to expertly plan how to catch him, although he still gets away somehow. Somehow the mention of Lupin even enhances him into doing superhuman actions, such as biting through handcuffs and breaking down tough doors.
cuffs.gif
Equipment: A Colt.45 pistol, an assortment of handcuffs for catching lupin with ropes attached to a few, and other gadgets for catching lupin
Personality: He has shown many times of being both a stern, serious cop while also having been shown as an overly obsessed lupin chaser. He is very impulsive when it comes to anything crime-related, never accepting bribes and even becoming offended if someone attempts to do so.

Biography: First working for the Tokyo Metropolitan police, as soon as he ran into lupin and the obsession to catch him began, he joined Interpol as to more easily chase lupin's crazy antics around the world.

Other: Koichi Zenigata
 

Ferociousfeind

Shamrock Shake
Image:


Name: Carmen Sandiego, sometimes called "Black Sheep"

Age: 19 (I think)

Canon: Carmen Sandiego, specifically the Netflix series

Alignment (State in terms of DnD): Lawful Good

Motivation: Stopping V.I.L.E. in their tracks, and stealing for good causes.

Powers: None

Abilities: Carmen possesses near-superhuman strength, agility, stealthiness, cunning... she was highly-trained by V.I.L.E. themselves, for crying out loud. A world-class thief and agent, and a pickpocket "in a league of her own", Carmen's very existence is little more well-known than that of V.I.L.E., "the organisation that doesn't exist".

Equipment: Carmen is most often wearing a stunning red trench coat with a matching fedora, within which she hides a treasure trove of gold-and-red gadgets. From grappling hooks to throwing stars, her coat is bursting with practicality, and a taste of deadliness.

Personality: A "thief with a conscience", Carmen's illegal actions are motivated by her own moral compass, and are above all else Robin-Hood in style and purpose. A vigilante hero, she dislikes working with others with few special exceptions. (Namely, Zack, Ivy, Player, and more recently Shadow-san, though only begrudgingly.)

Biography: Abandoned as an infant in Argentina, Carmen was adopted by V.I.L.E. for reasons either unclear or deep within major story spoilers. Go watch the show, it's great. She's raised by V.I.L.E. from a young age, blah blah blah, she chose to turn away from their evil ways to take them down, blah blah blah, A.C.M.E. hunts both of them, misunderstanding Carmen's very objective, blah blah blah, she got swallowed up by the Rift or something.

Other: Not much to say, hopefully this is a bunch of fun.
 

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