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Name: Sapphire Elliebella Devereaux, Elliebella, Bella

Age: 18

Canon: OC

Alignment (State in terms of DnD): Lawful Neutral

Motivation:
Righteousness and Justice, and also wanton violence.

Powers: Bloodbending: regardless of science and in spite of it, Elliebella has obtained through mysterious means the ability to bend blood facets of any kind, though has difficulty bending it while it's inside the human body.

Teleportation: Elliebella can teleport to any location she has been in before, or has memory of. She cannot teleport to locations she hasn't been to before, or hasn't seen or heard of.

Phasing: She has the ability to pass through any solid objects or barriers.

Materialization: She also has the ability the "summon" simple objects out of thin air but she cannot do complex machinery without intimate knowlege of said machines, nor can she summon food or any organic material. The material she materializes is made out of Materialium. a substance that that is lighter and denser than some metals but cannot entirely replace them either. Supermetals such as vibarium cannot be materalized, but Captian America's shield can.

Regeneration: Her entire body, (including her own blood) can regenerate much faster than humanly possible, either this due to her actual nature or genetics, is unclear.

Spider-Climb: Due to genetic tinkering, she has the ability to climb walls the way a spider can (to be honest, just thought this ability would be cool).






Abilities: Hand to hand combat, firearms training, basically anything to do with combat.

Equipment: The Blood Gun: A gruesome weapon that involves firing concentrated pelts of solid blood at your opponents, designed specifically for her. As only a person with her regenerative capabilities can wield. It also fused into her arm.

Plasma Knifes: Pretty much lightsaber knifes, they can cut through or melt through pretty much anything if given time.

Valmar Armour: Despite that she can regenerate, she still has heavy armour on. This armour protects her from explosions and the like and prevents people from taking what would have been an easy shot at her. While not as mobile as the ARMAS armour, it does offer more protection as well as mask her identity from the masses. It also possesses a jet-pack, heat detection, x-ray vision, and many more. It also has a badass looking helmet.



Personality:
Silent. She's mute.

Biography: Engima.

Other: Her eyes are dark purple and bright green. And her hair is long and straight, one side pitch black, the other side blonde (Inspired by Neo)
 

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(Here're some doodles I made for this CS. Sorry for the shit cam. I'll make proper drawings when I'm feeling it.)

Name: Donald Roy E. Abraham

Age: 30's

Canon: OC (Based on 1920s England)

Alignment (State in terms of DnD): Chaotic Neutral

Motivation: To start a new life, and leave his past behind him. And, hopefully, find to forgive himself, or even find redemption. He just wants a simple life, very different from his past, and far from the people who knew him. He can see himself having the job of a bodyguard, or something similar (which I will explain if I get the chance to play him in the RP).

Powers: N/A

Abilities:
Most, if not all, of his abilities were taught to him by his father, who was in the British military. His father, the well-known Oswald Thomas T. Abraham, as well as the latter's vast connections, offered Donald the best possible training the soon-to-be gang leader could possibly get. Here are his most notable abilities:

(1) CQC Combat
(2) First-Aid
(3) Hunting Skill
(4) Marksmanship
Military Training
(5) Street Smart
(6) Unknown Hobby-Related Skill - this ability will be revealed in the RP when he reaches his character development arc.

Equipment:
(1) Full-Length Side by Side Shotgun
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(2) Webley .445 MK VI - his well-trusted weapon, and personal favorite.
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(3) Flask with rum
(4) Pack of cigarettes
(5) Matchbox

Personality: He acts and even looks lifeless and without humor, like a dead man with nothing to live for. He distances himself from people, unless it is a matter of business, to avoid any form of attachment. But he is confident in what he does, which is killing targets. His intentions are simple, to do the killing whenever his family commands it. He's very calm and collected, even when he's about to kill someone. And he does make his targets suffer a bit too much sometimes. There's nothing to adore about his personality, and he can be the worst person in existence if you need him to be.

Biography: Donald Roy E. Abraham, a well-known gangster and killer under the family mafia War Maidens, during 1920s England. His exact age is unknown, but it is said that he's in his 30s. Dory, Donald's nickname, began partaking in his family's illegal matters at the age of around 10-15, making him one of the most and well-experienced members of their gang. The War Maidens is located in Dudley, West Midlands, England. They rule its streets. Despite its name, the War Maidens have a lot of male members in it, including from the Abraham family tree. The reason for its name is because Oswald Thomas T. Abraham's, Dory's father, unnamed mother chose it for them. She was the gang's first boss. Dory, for some reason, had forgotten his grandmother's name, whom he had never met in the first place, and never bothered to ask for her name. The War Maidens are particularly known for castrating their enemies, without giving them the mercy of the bullet. They own a lot of people, armed and trained ones, and several business establishments, including, a clinic in Manchester, as well as a cafe, an entire hospital in Birmingham, an art gallery in Liverpool, and a pub in Dudley. Dory doesn't really want to get into the business aspects of their family, and instead handles any trouble that faces them. But he says, the reason for their choice of business locations is so that they wouldn't lose everything in a time of crisis, compared to owning all businesses in Dudley alone. If everything were in Dudley, then the rival gangs could just launch an all-out-attack. But with their current placing strategy, the rival gangs would have to pick it all off one by one. As for Dory's role in the War Maidens, he does, and takes part in most of the killings needed to be done. He is excellent in his job, showing no signs of remorse nor regret. In fact, Dory once said, "I don't like business... You have to think about it, a lot. In killing... You don't have to think. Or at least... I don't. There's... Simplicity to it." ((I've already mentioned his abilities, and I'm really tired of typing.)) While he's well-experienced with a number of firearms, he often finds himself using a full-length side by side shotgun and a Webley .455 MK VI revolver. The latter being Dory's favorite weapon, as he once said, "A revolver will never fail you. Never." He is also usually seen drinking or smoking, sometimes doing both at the same time. Perhaps to escape some thoughts. It would make sense, after all, knowing what he had done. ((More will be revealed about Dory during the RP, as well as his personality.))

Other: I haven't done much research about 1920s England gangsters, so the overall 'lore' is a bit off. I'll improve it in time.

Are they a joke character?: No
 
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Name: Cindy May

Age: 21

Canon: OC

Alignment (State in terms of DnD): Unaligned

Motivation: To return to her normal self.

Powers: Shadow power - As a fairy, she has the rather unique ability to control shadows as well as create life-size shadow creatures, even using them to communicate with other human-sized people.

Abilities: Flight. She also strong enough to break glass and carry something twice her height. She is surprisingly durable, able to withstand being squished without all her bones breaking.

Equipment: What's the point, it's not like her equipment can do anything to you guys.

Personality: Despite her fairy nature, she is quite foul-mouthed and rogueish.

Biography: Cindy May used to be an ordinary girl until one day for some inexicible reason, she turned into a fairy. She has been on the hunt to find a "cure" for her condition, despite having cool powers and the ability to control shadows, ever since.

Other: She's six inches tall and her wings are made of hard ice and can regrow themselves. She does not rely on something silly like pixie dust, and will not suddenly lose her flight.

Are they a joke character?: No
 
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Jessy Rider

Appearance:
5’7", 145 lbs, 22 years old

hImPO-_04zB9e_2PqgGJyziDwtMib5tXZp8nlKaQNzWu2TmBVSu1RB-J_BnWb9MG2KoI83p_e4CCu3WA4eOyDgDfRO6LQYh-b_a6FNJqjhLKVWYGMqWOdcKwXuEYDMbsDD-3pbXy



Cannon: Monster Hunter (OC)

Alignment: NG

Motivations:
Monster Riders follow a code that sets them apart as those who work to maintain equilibrium between nature and mankind, being a neutral force between the two.

Powers/Abilities:
Monster riders are hunters who are able to forge special bonds between themselves and the monsters that they tame, known as monsties. They are trained in a variety of blademaster and gunner weapons, and Jessy in particular favours the sword and shield, which offers a fighting style balanced between damage, defence, and utility. They are also taught various survivalist recipes that let them create things like medicines and rations from materials easily found in the wild. Along with their trained abilities they are also able to form kinship bonds that allow them to command and fight alongside their monsties. Jessy’s most trusted monstie is a Shrouded Nerscylla named Oscar.
Shrouded nerscylla have a potent venom they can inject through their expandable fangs, a stinger that causes prey to fall asleep, spines covered in paralytic fluid, and the ability to weave large webs like spiders.

-yU_0ESi_LzA9DC5qrulByDLT-eaV31AbgZ13sZvP7tlkYPa3q3S8rTVF8276Kx-671niay8DkOrA886LxBT3oqp14gw9AZfrgOmvZjTpfvPS2QwWye3aSQ5i5lZ3EVTphjmFZN7

Equipment:
Jessy is equipped with a Sword and shield made from Rathian parts that imbues it’s blade with poison, armour made from Deviljho parts which gives her a substantial boost in both defence and strength, and a talisman that helps her focus to achieve critical hits more easily. She also carries a pouch with a variety of medicines in it. Her kinship stone is what allows her to forge bonds with monsties.

Personality:
She can be fairly serious at times but also enjoys sitting back and relaxing at camp or wherever she’s staying at the moment.

Biography:
Raised in Hakum Village, Jessy was raised by Riders and taught to follow their code which demands respect for and harmony with nature. While the village had maintained a policy of isolation during her childhood, after catastrophe struck the village it was clear that the skills of the monster riders were needed out in the greater world and so Jessy left on her adventure. During her travels she found a baby Shrouded Nerscylla that she formed a kinship with and named Oscar. The two have been best friends ever since.

Joke Character: no
 
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METSUBOUJINRAI.NET
雷.NET
Jin || Horobi

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    Name: Horobi

    Age: N/A

    Canon: Kamen Rider Zero-One

    Alignment (State in terms of DnD): Neutral Evil

    Motivation: Eradicate Human Life and obey the will of the Staellite Ark

    Powers:

    Armor Transmogrification - Hobori, with the use of the Metsuboujinrai.net Forceriser, allows his body to change into that of a purple armor with metallic plates strapped along his body and a spike on the arm guard of his left arm.

    Poison Production - When using the Forceriser, Horobi can produce toxic poison from the stinger on his left arm known as the Acid Analyze, which can extend into a chain rope of sorts. It is said that it can generate many different kinds of poison that are not only effective on humans, but also effective on devices and robots, destroying them from the inside.

    Strength Augmentation - When using the Forceriser, Horobi gains an increase in his normal strength, including an increase in jump height.

    Abilities:
    Swordsmanship - Horobi is well versed in the art of slashing things

    Equipment:
    Black colored Katana - A simple long katana with a black hilt. He uses this when not using the Forceriser.


    latest

    Metsuboujinrai Forceriser - A belt-mountable device that is used to transform its user into a Kamen Rider. Ideally, the user would be cybernetic beings such as Humagears and Robots in general as it augments their bodies into the shape of the suit they wear.

    latest

    Sting Scorpion Progrisekey - A purple-keycard like device with a flippable cover. Used in conjunction with the Metsuboujinrai Forceriser and the Attache weapons, giving their attacks a poisonous touch.

    latest

    Amazing Hercules Progrise Key - A light green Progrise key with a flippable cover. Used in conjunction with the Attache weapons, making the attacks form a Hercules Bettle construct and crunch their opponent with its pincer.

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    Attache Arrow - A Purple Attache case that can unfurl into a bladed bow. if it's purple clip is pulled, the Attache Arrow can produce a laser arrow. A Progrise Key is inserted in order to perform devastating shots.


    Personality:

    The commanding terrorist leader of MetsubouJinrai.net, Horobi believes that AI systems surpass humanity in every way. He views the destruction of humanity as a crusade, and is focused on the revival of the Ark. He considers Aruto, who makes laughter his policy, his rival and target. Quiet, calm, and apathetic, he is ruthless in the lengths he will go to protect his plans, and makes sures things go smoothly one way or another.

    Unlike his allies, Horobi prefers working under shadows. But when the time comes where he fights for his cause, his ruthlessness peaks. He is straightforward and strong, and is not above killing, or at the very least, critically damaging those against him.

    Biography:
    Horobi is rogue Humagear and the acting leader of MetsubouJinrai.net. He commands Jin to target Humagears and turn them against humanity in order to bring about their extinction, per the will of the Ark. Horobi was originally a Parent-Type Humagear for preschool education designed by Hakase Bot and manufactured by Hiden Intelligence 12 years ago before coming under the control of the newly activated Ark. Horobi is believed to be responsible for the Daybreak Town incident, having caused the town's Humagears to go berserk. As a Kamen Rider, he sent a terrorist video to one of the town's main power plants, revealing the existence of MetsubouJinrai.net and declaring his war on humanity. In the following years, Horobi set up a base inside the ruins of the town.

    Read the rest here(Before Compromised & Captured): Horobi

    Other: Horobi is referred to as Jin's father, but doesn't explicitly let Jin call him that and neglects him overall.

    Are they a joke character?: No
 
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marc122@rpnation - Terminal

...
INITIALIZING CS
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(I didn't draw the scratches and scuffs on her body, but there's several, particularly on her torso, her knees, and sides of her head. On her left, a piece of her hair has broken off, specifically a "side bang".)
/

T-NA (Target Neutralization Apparatus)
/

5 months old
/

OC
/

Alignment
Chaotic Neutral
/

Motivation
Finding one.
/

Abilities
Fighting Capability
T-NA was programmed to fight at an experienced level in cases where simple evasion is not a choice. Thus, she posses a level of skill necessary for hand-to-hand combat and quick eliminations.

Quick Learning
T-NA's fast learning capabilities meant she could rapidly pick up on the situation around her.

Locked to the Rhythm
T-NA has...a particular way of recharging. Whenever she's low on battery and when the situation is appropriate, she will break into a dance and display her moves to the rhythm accordingly. She has danced enough times that she discovered a laundry list of moves and she could go head-to-head with local dance groups and compete alone. It is also the only time where she does not have issue balancing on her pointy robot legs, although that could be attributed to both her subconsciously using the gyroscopes in her body, and just being busied by the beat.
/

Powers
Magnetic System
T-NA's magnetic system is one of her most valuable assets as an assassin and a fighter. Designed to be robust, it is what gives her a form of limited telekinesis. Her shoulders, in addition to her lost hands, are such examples of her magnetic system in play. Her shoulders are what allow objects with a magnetic field to remain connected despite the mid-air float. Her arms, in particular, were segmented into different parts and were interconnected by magnetic fields circulating from the shoulders to the tips of her fingers, thus eliminating the need for major electronic components to move such parts.

Her shoulders have three modes:

*Attraction. Brings close whatever she reaches for, as long as it has a magnetic field.
*Neutral. Does nothing of note, except solely to float, connected to her body.
*Repulsion. Ejects anything held at this point at a high velocity.

Attraction and Repulsion are adjustible in strength and range, however, both by default have a narrow range radius, so as to prevent unintended objects from coming in contact with the magnetic fields. While it does work, this requires T-NA to line up her shoulders in a precise manner.

Nonetheless, there is potential to be had in the system.

As T-NA demonstrated the ability to move her fingers using her magnetism, she could theoretically operate weaaponry with significant metallic components. T-NA could also launch arrows and other sharp objects at a long distance, effectively eliminating the need for a bow, so long as they have a metallic construction. If she times it right, she could even blow back enemies with a significant amount of metal in them.

However, there are a few catches.

The objects T-NA's magnetic system could interact with cannot be too big, else she risks pulling herself towards that particular object, or away from it, however unintentional it might be. No matter the strength and range of her magnetism, there is always a limit to those two properties.

Automatron Physiology
T-NA is a robot, plain and simple. This means she does not age, effectively rendering her semi-immortal, and does not depend on food or water to live, only kinetic energy to recharge her batteries. This also allows her to have both free-floating arms, which she used to have and could extend, and bladed legs. Through ports hidden by her hair, anyone with a computer may access her files, and potentially reprogram her at will, so long as they have the credentials. She also has the ability to scan the area around her in night vision, infrared, ultraviolet, and X-ray modes, allowing her to see beyond what she sees at face value. However, while she has anti-EMP capabilities built into her, she is still susceptible to more powerful forms of EMPs.

Invisibility
T-NA is able to render herself invisible. By using state-of-the-art, military-grade light-bending technology, she is able to cloak herself, hiding herself from not just the naked eye, but also long and shortwave infrared, microwave, and ultraviolet vision devices. However, while she can virtually "turn" invisible, she will leave light refractions that slightly distort the area around her invisible self. X-ray vision can also expose her if properly applied. Finally, whatever she wears will have to come off, or else she is not completely invisible.

Equipment
Backpack
T-NA wears a sleek backpack that contains everything else listed in this section. Its straps cross over from one side of the neck to the waist on the other side, addressing the unorthodox nature of the free-floating arms. The straps can be connected together at the middle by a side release buckle, which further holds the backpack in place.

4.62mm Semi-Auto Pistol
T-NA's 4.62mm pistol is designed to significantly reduce the sound, in which a piston pushes the contents of the bullet out, leaving just the casing behind. In addition, there is an integral suppressor to not only further silence the sound, but also to counteract the loss of stopping power, accuracy, and — therefore — effective range of the weapon. Moreover, rather than ejecting the casings, the 10mm pistol uses a hybrid of traditional pistol magazines and belt-fed machine gun magazines, in which the bullet cartridges remain inside the magazine itself, but after the loaded cartridge is fired, its casing is then fed towards the bottom on the opposite side to the remaining loaded cartridges. All of these features prove especially useful in situations where she has to rely on stealth in order to not be detected by security.

Light Reactive Armor
T-NA's armor, although lightweight, provides a high degree of protection from bullets designed to penetrate and small explosions. This is because of the advanced electric reactive armor technology, currently used in state-of-the-art military vehicles, where electricity in between the two layers of the ERA-embedded armor is released to offset the energy from penetrating materials. Although it is powerful enough to both retain the original shape and protect T-NA herself, it costs battery life to actively do so. The armor is linked closely to her magnetic system, meaning that its boards and sensors are not turned on until T-NA establishes a magnetic link. However, while it does protect against bullets and explosions, it is only marginally powerful against medium explosions upfront, and are thwarted by large explosions.

Sheaths
T-NA has two pairs of sheaths for her legs. One imitates a pair of knee-length, high-heeled boots to provide increased stability, mainly due to the addition of a heel. Due to the way her legs are shaped, the sheaths give off the appearance of pointe shoes with a heel attached. The other pair of sheaths are purely for stealth, for when she is sneaking around in a high-security area. Through a series of materials built in the "stealth" sheaths, the sounds her legs make are almost completely muted, rendering her acoustically invisible to her enemies. Both pairs of sheaths have a magnet inside them to prevent them from slipping off.

Whetstone
T-NA has a whetstone with a magnet in it that she can use to sharpen her legs. That's fucking it.
/

Personality
To the uninitiated, T-NA can seem like a very flippant, almost punk-ish robot girl at first. In a fight, she will display an apparent lack of care towards any danger, grave or otherwise, instead opting to humor herself, allies, and enemies alike. Sometimes, she will get into the fighting to the point of being hot-blooded, as evidenced by her increasing vocal volume and resistance to giving up. When she's outside of a fight, though, she becomes rather nuanced in comparison, retaining the (mostly) carefree demeanor, but she will have her moments of teases. However, while she does display a sense of devil-may-care, she however antithetically displays nervousness of falling over.
/

Biography
T-NA was the culmination of over 4 years of development under the hood of a shady division, facilitated by Solace Electronics, one of the largest tech companies based in the United States. 47 prototypes were created to flesh her out as features were slowly added in and tweaked to their final form, the last one serving as a demonstration model for shareholders. The objective was to create an effective assassin automaton that could carry out corporate espionage tasks quickly and successfully. For that, she was fitted with a magnetic system to provide a persistent aid for her missions, as well as fast learning capabilities to allow for quick adaptation to new scenarios.

After the model proved effective in achieving its goals, the prototype was reproduced as-is and was given the name of "Target Neutralization Apparatus", or in short, T-NA. She was dispatched to fulfill various covert missions SE normally would've sent a human to do. Her first mission was to eliminate a crucial architect of what was to be an opposing company's most competitive product as part of an operation to undermine its future. It worked; Solace Electronics was able to plant a spy and sabotage the competition's product while funneling its most valuable ideas back to them. Subsequent missions had her eliminate dissidents of an increasingly corporate world, whistleblowers attempting to expose evidence of the company's ulterior motives, and, in general, further advance SE's plan for humanity.

Solace Electronics had it all. Their influence was growing stronger than ever, and part of that was thanks to their little robotic infiltrator.

But she was starting to change.

By the 6th mission, she was already starting to display various changes in personality; no longer was she the smooth-speaking, mysterious woman the robot once purported to be. Her diction had increasingly become less refined and formal. One time a colleague was sent to accompany her, he overheard her mouthing off a security guard she had just killed with a joke. That same colleague would later notice that she wasn't taking the situation as seriously as she normally would've. Out of his own fear, though, he did not report these anomalies to the team that had built her.

And then one day, it happened.

T-NA was to meet near a building where a broadcast network's head programmer would meet with a whistleblower in secrecy. She was to kill both targets and hide their bodies, as both were deemed too dangerous to be ignored by Solace Electronics. Yet, when mission control arrived on set, she was nowhere to be found; she had already gone on the run from her creators. By then, she was even less recognizable in terms of personality; in fact, she was starting to resemble her current self more than she did her initial personality. By the time both the engineer team and mission control realized what was going on, it was already too late; she had gone on the run.

Promptly, she was formally replaced by her demonstration model, who was modified to prevent the same from happening to her. And then, she was assigned to hunt her down. T-NA herself, meanwhile, was enjoying her short period of independence when, suddenly, her demonstration model arrived to try to eliminate her. She escaped, and along the way, she was going out, guns blazing, as she evaded her assailant. Subsequently, SE sent out not just various soldiers from a private security company, but also older robots that had systematically violated the Four Laws of Robotics in the past.

Since then, T-NA has remained on the run from Solace Electronics and other companies that were contracted to conduct such a manhunt. Along the way, she had further developed into her current self, letting loose more and more in fights as she picked up guns more often, taking her battles less seriously as her sense of self-preservation kicked in anyway, and dancing to recharge her batteries.

One day, however, she lost her arms.

Initially, she did not seem too bothered by it, but she suffered immensely as a result. Her sense of balance had deteriorated significantly, as she increasingly found it uncomfortable to walk just on thin points and opted to instead wear her heeled sheaths, or boots, more often. With the boots still locked in her backpack, she could no longer pull them out, forced to rely on her unstable legs as she would frequently trip and fall, scratching and damaging her sleek, geometric body. One time, she fell, and she couldn't get up for 34 hours before she finally helped herself up. Since then, she has been struggling to stay alive in a time more pressing than ever on her.
/

Other
[div class=button]Spoiler: Tech Deep Dive

[div class=spoilText]T-NA's exterior and endoskeleton are built primarily with a magnesium alloy to allow for both strength and a lighter weight. Since her exterior is rather thin, however, she has only slightly better

The subsonic 4.62x30mm bullets, chambered by 12 rounds each, in T-NA's silent pistol are of the boat-tail, very-low drag, polymer-tipped kind. There is less powder than in regular bullets, but the smokeless powder is designed specifically to burn faster than usual, counteracting the decrease in muzzle velocity by pushing it back up to 1,000 feet per second, at a higher cost as a trade-off. Due to the way the gun and its cartridges are built, the bullets themselves are at least as long as their casings, if not moreso, the capacitive piston and high-inflammability smokeless powder occupying the remaining space.
[/div]/

Are they a joke character? Y/N
N
/

Confirm changes? Y/N
[div class=anim]█[/div]
[/div]
 
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Name: Lovis Watts // P__n_ Po__n__n_

Age: N/A

Canon: RWBY Vol. 5 Alt:Time

Alignment (State in terms of DnD): Neutral Evil

Motivation: Help Salem achieve her goals, as instructed by Dr. Watts Find a way to atone for what she had done

Powers:
As an Android, all of her powers are within her circuits--her body, if you would.

High Aura Generation - The very reason P__n_ was built. She is able to produce her own aura after initially being jumpstarted by someone else's Aura. However, Lovis' Aura Generation System has been upgraded significantly, no longer requiring to jumpstart her aura whenever she gets damaged too much. Aura works similar to how Aura works in RWBY. They protect their users in a thin, skin tight layering that'll prevent them from taking physical damage as the Aura takes it until it runs out. However, Lovis' aura is constantly regenerating at a rapid pace. The only way to whittle down her Aura is to overwhelm her Aura with attacks. Something like...High speed, rapid fire attacks?

Photokinesis - Using her ample supply of Aura, Lovis is able to shoot off beams of green light from her hands and her feet, allowing her to fly. She could also create weapon constructs out of green light. Preferably green swords that fire beams of light in the middle of circular groups. Somehow, Lovis found this construct very memorable for reasons unknown.

Strength Augmentation - Her system is designed to fool people into thinking they're fighting a young girl. Lovis can control how strong she would be, but the strongest she could be is she would be able to stop a moving truck and smash through a wall.

Speed Augmentation - With green lightning coursing through her body, Lovis gains the ability to move f a s t. Fast enough to outpace a bullet.

Elemental Augmentation - The color of her light changes depending on the kind of Dust she has equipped. This change of color also indicates a change in element. Red is fire, Blue is water, Light Blue is ice, Yellow is thunder, Purple is gravity, so on so forth.

Technopathy/Hacking - By shooting out clear glass tubes from her back and attaching it to a humanoid, sentient, robot, Lovis can hack it, forcing it to do her bidding.

Abilities:

Pseudo swordsmanship - A technique similar to swordsmanship but with floating swords instead of real ones.

Marksmanship - The woman can aim a gun, however, she can aim light cannons at something and could hit a bullseye.

Equipment:
Lovis already has everything in her arsenal just by her Photokinesis. However, in worse case scenarios, she still has her old swords inside of her, but instead of being attached by strings, they fly wirelessly.

Scroll - A holographic smartphone device. Used for communication.

Personality:
Lovis is programmed to be ruthless, straightforward, and calculating. Always taking into account what is happening, what is her goal, and how to achieve it. She would work with any means necessary to achieve her goals, but not without taking charge.

Lovis still has remnants of Penny's personality can be seen, including her politeness and her cheerfulness, even in grave situations.

Biography:
It's gonna be a shocker, but not really, but Lovis Watts is not her true identity. Formerly, she is known as Penny Polendina, created by Pietro Polendina. She is initially sent to Vale in order to showcase her abilities at the annual Vytal Festival. However, things didn't go smoothly as during one of the matches, Penny's life was ended quickly, torn to shreds. Soon after, tragedy befallen Vale as a whole. Months lated, Dr. Watts went down to Vale to retrieve the remains his rival, Pietro's artificial daughter before the Altlas Military had gotten to her, rewriting her code to do his bidding. Along with it, he managed to successfully finish what Pietro started, creating a fully automated Aura Generating System that surpasses even Pietro's genius, now with the capability of regenerating aura. He upgraded her strength and powers as well. After replacing her memories and her personality, she was sent together with Tyrian, they were tasked with taking down Ruby Rose and her Team. Though their attempts were unsuccessful because Lovis hesitated in striking down Ruby. She froze, hesitating. This resulted in a wounded Tyrian and a disarmed Lovis. Prompting the two to return empty handed. Lovis took full blame of what had happened, causing Salem to ask Watts to fix her problems. After being armed, Lovis was once more sent out to Mistral to duel Ruby alone. This time, Ruby fully recognized her and tried to talk her out of it.

Lovis hesitated once more, causing her to flee into the cliffed city of Mistral itself.


Other:
Penny can be saved.

Are they a joke character?: A simple no
 
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Name: Lelouch Lamperouge

Age: 18

Canon: Code Geass: Lelouch of rebellion

Alignment (State in terms of DnD): Chaotic Neutral
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Motivation: To find challenging opponents that can match him in strategy, to make the world a kinder place
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Powers: The ability to use Geass. His allows him to be able to make anyone he makes eye contact with do what he says, only with slight hesitation if the person's own morals conflict with the command greatly. There is no time limit for how long they must carry out an action if it's set for a specific time, and as well after committing the action, they will not recall anything they did, as well things before being commanded being slightly fuzzy and hard to recall.

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Abilities: He is highly intelligent, enough so that he regularly beats anyone who plays him in games of chess, as well as a strategic master when commanding troops only others of the same great tactical ability as him can even get close to beating him. He is also a great liar, able to mask his true emotions most of the time, only if something truly puts him into despair.

Equipment:
A contact lens that allows him to hide his Geass and subtly remove it to use it
a bag carrying his outfit where he can freely be his true self while keeping himself hidden as the one and only: Zero
A britannian pistol

Personality: He usually presents himself as a sociable, likeable, and often easygoing school student, but this is all to hide his calm, arrogant and sophisticated true nature. He dislikes nobility to the point of calling them "Overprivileged parasites", as well as having a stoic personality of not caring too much over many things, other than those that hit his desires hardest. He keeps himself cold and tactical when giving orders, but truly cares about those that are under his hand, even if it is barely shown/

Biography: Lelouch's true name is Lelouch vi Britannia, and as a child, his mother was killed and he still thirsts to find out who in the Britannian empire ordered this and as well wishes to crush Britannia only to remake it into a kinder world for his younger sister, who from the event became both blind and crippled. Now he runs as Zero, knowing that his plan will cause the empire to fall and in its ashes for something new and better to be made.

Other: Has a really good evil laugh

Are they a joke character?: No
 
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Rein Lyren
Gender:
Male
Age:
Nineteen
Canon:
OC (Medieval Fantasy)

Alignment:
Chaotic Good (for now)

Motivation:
His purpose for being here is twofold:
1) He ended up here by accident.
2) He has a year to lift a curse that has been placed on him, or find a way to die before the year is up.

Power:
Lich's Curse- Rein can recover from death or any fatal injury no matter how severe or destructive... for a price.

Abilities:
Fireball- Exactly what it sounds like. He can conjure up and throw a fireball faster than an arrow and stronger than a grenade.
Lightning Slash- Able to drape any weapon in lightning to add a bit of shock to that awe.
Cure Wounds- Capable of using magic to heal wounds like stabs, cuts, and crushing blows. Cannot heal fatal injuries.
Limit Burst- Able to draw out his maximum physical potential for one minute. When using this technique his physical ability is increased to the point he can dodge small arms fire (in moderation), crack walls with a single punch, and use magic without rest for the duration of the technique (outside of this state he is still stronger than the average person, but not by a super-human amount). However, after the one minute process he will be weakened to the point he won't even be able to stand properly. Standard stuff.

Equipment:
Armistice- Legendary sword gifted to him when he first became a hero. Aside from never breaking or losing its sharp edge it's just a normal, steel sword.
Enchanted Heater Shield- Shield that will-- similarly to Armistice, not break. Cannot be damaged by the elements (I.E. Dragon's breath will not make it hot to the touch, etc).
Leather Armor with a full chain-mail Hauberk- Just a normal set of armor.

Personality:
Rein is a generic hero at heart regularly putting the safety of others above himself, but Rein is no Superman and has been known to dish out some more than brutal punishments to his enemies on occasion when push comes to shove.
He tries to be as sociable as possible but has insecurities about whether or not his friends like him, or his fame carries him through social gatherings.

Biography:
Rein grew up as the first son of a lesser noble family in the Kingdom of Nydeirwen. His good nature quickly manifested itself and he regularly helped his younger siblings with their studies and the servants with their work. However, as he came of age to take over the family he realized he didn't want to be shackled to this small patch of land for the rest of his life and he ran away from home.

Rein wandered aimlessly between towns doing odd jobs without much need to worry as his family was almost unrecognized by the Kingdom.

After a year, war broke out between Nydeirwen and a strange force that rose up from within the boundaries of the Kingdom itself: undead. Rein was consequently conscripted into the army and served for six months before his physical prowess and intelligence was noted by his superior officer. He was assigned to a small task force with the express purpose of defeating the leader of the undead army. His party was was comprised of the strongest warriors, mages, and clerics the Kingdom could muster, and on the battlefield they were near unstoppable.

The party's exploits were renowned far and wide and Rein, as the leader, was gifted weapons and armor directly from the King's armory. It wasn't long before they had tracked down the origin of the horde, a Lich. The battle fought drowned the surrounding area in black flames and lasted for several hours before the party managed to bring him down. However, as the Lich fell he cursed Rein, the hero, with undeath. Rein cannot die. If he is struck a fatal blow he will resurrect at the cost of a major emotion and if he is killed enough he will manifest as a Lich and pick up where the previous one had left off; he cannot live passively as after one year the transformation into a Lich will complete naturally.

Thus he pushed for self exile. After several days of deliberation, mages from across the Kingdom came together and banished him from that dimension for eternity. He should've ended up in an empty space between worlds, but instead he ended up on a strange world far from what he previously knew.

Not a joke character.
 

"I look good, I feel good, I smell good! Let's do this."
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THE ITALIAN SWINDLER:
TANDEM


Age:
20

Canon:
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Alignment:
Chaotic Neutral

Motivation:
"Money!"

Powers:

Blessed with the power of amazing luck and fortune, it's almost as if the world will bend itself just to make Tandem succeed or look cool with whatever he's doing. He has no real control over this and just prays that his luck would just save the day every time he gets into a sticky situation, sometimes he might accidentally hit and find the enemies weak spot or maybe even stumble into a secret room. He might be one of the luckiest people in existence but just like everyone, luck can't save him every time he's in danger, it will run out if he relies on his natural luck too much.

Abilities:
Amazing Stamina:
Tandem's lack of battle experience makes up for with his tremendous stamina, he can dodge all day if he has to because it's pretty hard to tire this guy out. He's almost always energetic.
Sneaky:
Despite having an over-the-top personality and careless demeanor, he's surprisingly sneaky with quiet footsteps and the ability to blend into the shadows. He's had plenty of experience when it comes to stealth too thanks to his background of being a thief.
Acrobatic:
He is flexible as he is acrobatic, doing flips, arm stands and many more! He can use his flips to dazzle the enemy or just simply evade attacks and he's also great at parkour thanks to his acrobatic skills, his evasive acrobatic abilities make up for his mediocre offense and frail body.

Equipment:
Yo-Yos:

Four yo-yos given to him by a Kingpin. They can bash people's heads in being tough and hard-hitting custom weapons. They can be used for many things such as being a blunt weapon to swing at the enemy, tying them up with the yoyo string or just using it to do sweet tricks for the entertainment of others, there are many possibilities with just one yo-yo but they're not really that effective compared to guns and swords, they work better as distractions than actual weapons.

Personality:
Tandem is an eccentric guy that makes a lot of shitty jokes and yells about God knows what. He's snarky to the point of annoyance with his shit-eating grin and careless attitude taking center stage whenever he's in public, finding enjoyment in being the center of attraction, it doesn't matter if that attraction is good or bad since he doesn't really care about what others think of him. He's also a greedy kleptomaniac that wants to steal everything that looks shiny and/or expensive, being the mischievous brat that he is. He's usually enthusiastic and sassy and also a huge flirt whenever he sees somebody attractive, being extremely confident with his own skills and "good looks", it's almost as if this guy has no insecurities at all.

But the thing about Tandem is that he hates being alone, he hates it when he doesn't get the attention he thinks he deserves and absolutely goes nuts if people purposely ignore him. He's an attention-seeking person that literally does crazy things just to get a pint of recognition and he's so self-absorbed to the point where he has trouble empathizing with other people, he has no idea how to comfort people too and only makes terrible jokes and does stupid things in an attempt to cheer people up because that's how he makes himself happy whenever he's feeling down, he just makes stupid jokes and ignores his problems. He's also a dork at times.


Biography:
A dashing swindler that used to live in poverty inside Italy but now he's a notorious thief that goes for big banks and famous casinos to boost his notoriety, he sometimes even does small jobs such as scams whenever he has time and he's had multiple partners of crime, none of which he liked so he mostly did his thieving jobs alone since he sees having partners as a huge distraction but he does have criminal friends he shares his stolen wealth with. He's made quite a name for himself in the criminal underworld, having plenty of connections all the while staying on the run to make sure Cops or Bounty Hunters won't track him down and catch him.

Other:
Sometimes uses old school phrases

Are they a joke character?:
Despite his silliness, he's not.​
 
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"Man, I love this song."


"Cuz' everybody knows, SHIT'S FUCKED!"
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VITAN ARMERSTRANNIE

Age:

24

Canon:
OC

Alignment:
Chaotic Neutral

Motivation:
"I wanna go home. I've escaped other dimensions before and I'll do it again."

Powers:
An ability that reduces the luck of the target severely with a literal snap of the finger. The target might accidentally trip, their gun might jam or something heavy will fall on them just to name a few. She uses this all the time to get herself out of stupid situations or just to get the advantage against the enemy and it only lasts for 10 seconds until their luck goes back to normal.

Abilities:
+Determinator:
Her dire, unbelievably terrible life has toughened her up by a lot and she won't back down easily even if she gets beaten in an inch of her life. She's a pretty tough nut to crack, refusing to die despite the punishment she takes.
+Evasive:
The Girl has experience of being chased by dogs, thugs and other terrible things and boy, she can run, knowing a thing or two about parkour with skill on par with an expert since she's been running her entire damn life.
+Sneaky Bastard:
Vitan knows how to hide from danger and blend in with the shadows until the problem is gone and if she doesn't have anywhere else to hide, she just hides behind other people.

Equipment:
Butterfly Knife:
A simple ol' Butterfly Knife to defend herself, it's not the best weapon but it does its job whenever some asshole dares to assault her.

Personality:
Vitan is the very definition of a mess up; irrationally paranoid and painfully annoying. Just by looking at her appearance alone, you can tell that she has a very grim outlook on life and who would blame her? She's been given the worse life has to offer thanks to her curse of bad luck. She tries to be this cool gal but is too awkward to act like one and often jumps to conclusions instead of taking time to look at the facts. Vitan is very delusional, believing that people are always plotting to get her despite having no proof if her suspicions are right. She can't sleep at night if people are around her since she thinks that they'll kill her when she's snoozing or maybe she'll think there's a plague that causes everyone to turn into bloodthirsty monsters except her just to name a few of her ludicrously paranoid thoughts.

Though she's mostly a raving madwoman, there are times when she's acting calm and collected when nothing bad is happening, being sarcastic in a joyful way but this is pretty rare. She stays crazy most of the time. She gets obsessed with people who show her a pint of kindness like how she gets obsessed over the little nice things of her life. The Cosmic Plaything daydreams in an unhealthy manner because she's a total escapist. She's fine with staying inside her cramp room forever if it means she can live a better life inside her head where she's the most beautiful and talented person in the world as a way to cope with how much of a mess-up she is.

Biography:
Vitan has been cursed with terribly bad luck for as long as she can remember being the most unlucky person to grace her city from childhood to adulthood. Something simple like returning a book from the library becomes a life or death situation and people don't want to be associated with her because of her reputation as a jinxed person. Thanks to the curse, she's been put through a lot of undesirable situations such as thugs mugging her, a bank robbery happening when she's inside and a brawl starting in a bar she's hanging out in and because of this she spends most of her days inside her home but the loneliness she's feeling is crippling her and her internet friends told her to fuck off to get an actual life so she decided to go outside and face her problems instead of running away from them even if it kills her.

Other:
Because she's a degenerate. She might say some reprehensible stuff.

Are they a joke character?:
Silly like all my characters but is taken seriously for the most part.​
 
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Image:
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Name: Tali'Zorah Nar Rayya
Age: 22
Canon: Mass Effect (somewhat before ME2)
Alignment (State in terms of DnD): Neutral Good
Motivation: Reuniting with the Quarian Flotilla, and completing her Pilgrimage.

Powers:
Energy Drain: Draws electric power from the target and uses it to restore the user's own shields. The ability is especially effective against synthetic enemies. It can also cause a detonation if targets have recently been exposed to an electric shock.
Combat Drone: Deploys a holographic drone that can attack and distract opponents. By default it uses electrical shock but it can be upgraded to use a flamethrower at close range or fire rockets against armored targets. Tali's drone has been affectionately named Chikktika.
Sabotage: Causes enemy weapons to overheat and backfire causing burning damage to the target. If used against a synthetic opponent, the target becomes a temporary ally.

Abilities: Tali'Zorah is a mechanical and technical genius. While she wasn't a part of the generation that created the Geth- a race of synthetic robots produced by the Quarians who ironically drove the Quarians to their spacefaring exile- she is very knowledgeable on both hardware and software aspects of their design and implementation. Given the Geth's self-adjusting nature- hacking attempts are detected and patched on the spot, new code is analyzed for its usefulness before being ripped apart and integrated or simply rejected- this is no ordinary talent. Outside of her technical knowledge, Tali has a proficiency with shotguns and heavy pistols which aids her in combat greatly.

Equipment:
Enviro-suit: (pictured above) Typical for a Quarian, Tali'Zorah's immune system is almost completely nonexistent. Quarians live their entire lives in sterile enviro-suits, even with precautions in case of breaches such as compartmentalization of compromised sections of suit. It has multiple regulated openings for feeding and maintenance, but is otherwise completely separated from the rest of the world. The suit also doubles as a fashion statement, but don't tell her that.
Omnitool: A useful device with both civilian and military applications, Omnitools are the Swiss Army Knives of the future. Standard models combine a computer "microframe", sensor analysis pack, and "minifacturing" fabricator, used for a blend of computer interfacing, scanning, and object manufacturing as the tool is required.
M-27 Scimitar: A rather standard shotgun widely used across the galaxy, with a high damage output but low effective range. Uses a standardized ammunition clip which can feasibly be fabricated by the above omnitool given appropriate on-hand materials.
Arc Pistol: (pictured above) A small Quarian weapon capable of administering destructive blasts of energy over a short distance in the absence of any real ammunition. Still uses batteries in the shape of clips, which could be easily produced by the aforementioned omnitool in the presence of sufficiently-decent battery components.

Personality: Tali'Zorah is somewhat of a goody-two-shoes, a stickler for the rules and traditions of her race. However, in a conflict of personal interests and the customs of her people, she is capable of breaking the rules for the greater good if need be. She... seems a touch shy or introverted, and probably enjoys the company of electronics over real people much of the time. She expresses some minor self-esteem issues at times, and has spent much of her life trying desperately to live up to the great things her father, Rael'Zorah, accomplished.

Biography: A talented Quarian "Machinist", Tali'Zorah grew up on the Rayya- one of many vessels making up the wandering Quarian fleet known as the Flotilla (or colloquially the Migrant Fleet)- and quickly showed herself to be a prodigy in the way of engineering, with both hardware (mainly engines) and software (mainly Geth code). As a coming-of-age rite of passage, Quarians are required to join a new ship (the Honorata in Tali's case) and set out on a Pilgrimage from the Flotilla, and they're to retrieve a "gift" to bring the Flotilla to prove their worth. Tali's Pilgrimage, however, was extremely atypical.

The Geth normally don't venture anywhere far beyond the obscuring mass of nebula they've isolated themselves within. However, Tali'Zorah Nar Rayya and the crew she was now a part of had discovered a Geth patrol, separated one unit, and disabled it. Within its memory core they found startling revelations on what the Geth had been doing beyond the Perseus Veil, and it involved the even more startling proof that some very important (on a galactic scale) people had become very corrupt.

Before she could relay this priceless information to the Flotilla, or even better, the Galactic Council as a whole, a critical Mass Relay malfunctioned during the Honorata's trip back to the Flotilla, launching the vessel instead into deep space. No, beyond "deep" space between stars, it had seemed the Mass Relay had managed to flub the numbers to the point the poor spacecraft had ended up in "dark" space, the vast and unwelcoming void between entire galaxies. Despite the best efforts of the crew of the Honorata, the ship had no practical means of returning to the galaxy without a Mass Relay to catapult off of. And so, lamenting their slow and eventual demises, the crew gave up.

Then, one brief flash of light later, the crew was suddenly one talented machinist short...

Other: The name "Tali'Zorah" is similar to a human's first and last names, linked with an apostrophe, while the title "Nar Rayya" means "child of [the ship] Rayya" and is replaced with "Vas ..." upon completion of a Quarian's Pilgrimage. Tali has not completed her Pilgrimage, and thus is still considered a young adult at best among other Quarians.

Are they a joke character?: Nope!
 
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HOTARU FUJIOKA



Appearance:

Hotaru is 175 cm tall and has a somewhat slender build. She tries to hide her height a little. Her hair is naturally curly, but school regulations force her to straighten it, to the point that it's become habit to do so each morning whether she's leaving the house or not, or wherever she's going. She has a pointy face with sharp, narrow eyes and high cheekbones, and she tends to get mistaken for glaring at people. Her casual clothes tend to be plain because it's hard for her to find the cute clothes she likes in her size.

Age: 16

Canon: Persona OC

Alignment: Chaotic Good

Motivation: To be understood by others, and to make the people in authority at her school realise the reality of the bullying situation.


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PERSONA: ERINYES


IMAGE SOURCE: Erinys - Ancient Greek Vase Painting

Powers: Her Persona, Erinyes, has powers and skills primarily dedicated to Scanning: determining enemy weaknesses, strengths, and skills. While it can use very basic physical skills, its primary mode of attack is Ice techniques.

Abilities:

Equipment: She doesn't normally fight, but she uses clawed gauntlets should a Shadow get past the others.

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PERSONALITY AND BIOGRAPHY


Personality:

Hotaru is soft-spoken around people she's unfamiliar with. She avoids getting involved in conflicts, preferring to keep her head down and out of trouble. It's not hard to make her cry, but she tries to hide it, only letting it out fully when the bullies can't see her. The reality of the situation is that she believes that if she fought back she’d be the one who would get in trouble. When she's with her friends, she's more open and cheerful, but she has very few that she's close with. It's difficult for her to put her trust in others.

Academically, she's mediocre in most subjects, and it's led her to feel aimless in life, not knowing what she should or wants to do in the future. One thing she is good at and enjoys is singing. She has a good sense of rhythm and harmony.

Biography:

Hotaru's mother abandoned them when Hotaru was still a baby, so it's been just her and her dad for as long as she can remember. Very early on, her dad did hire a house-keeper to take care of her while he was at work, but when Hotaru started school she was able to take care of herself more, so the house-keeper wasn't needed as much, and was let go. Hotaru sometimes jokes about how she has more memories of this woman than her own mother, and that, as a young child, she needed convincing that the house-keeper wasn't her mother. There are people out there who believe that Hotaru was in some way deprived because her dad remained single, but Hotaru never felt that way. She's not sure how she should feel about her mother, not having any memories of her, but it's hard to muster up anything positive for the woman who abandoned them, and who clearly hurt her dad so deeply. He rarely talks about the woman he married, mostly keeping it to explaining how his parents didn't approve of the marriage. They're apparently part of a branch of an old family, but the two of them have next to nothing to do with the extended Fujioka family.

In high school, she's become the target for groups of bullies. Some of them take the approach of pretending that she doesn't even exist, but two upperclassmen, Amu and Mariko, are more aggressive in their techniques, although it's rare for them to get physical. The teachers don't listen to Hotaru's explanations; Amu and Mariko have the faculty wrapped around their little fingers with well-placed lies, good grades, and good standing in the school. It seems like no matter how many times her dad calls the school to complain, nothing is done.

Is She a Joke Character: No

 

Name: Aufh-Mokwu Qwa Thae'il, The Dark Comet of Mayhem and Destruction; Thae
Pronounciation: Ath-mohk Keeh Taeil [/ɑθmɒk/ /kɜ:/ /ta:ɪl/] 🔊; Thae (/ta:ɪ/) 🔊

--Appearance Description--
A fairly tall and svelte young man, appearing to be in his early twenty's, that exhales a mix of sophistication yet rebellion, with a stylish purposefully unkempt clothing style, as if Thae wears the freedom he prides of in his life's philosophy on his own person.

In his animal shell, which is a state of lower energy consumption acting like a battery, Thae becomes a black, some-what ethereal-looking, shadowy fox. 1' 4'' in height (head not included), 2' 6'' in length (tail not included). When running/floating at high-speeds he leaves a trail of stardust in his wake, akin to the tail of a shooting star or a comet though he is no wish-granter.
latest

Age: Officially unknown in Earth Terms [Junior Camp + 5624 Missions + About 3 E.Y.],
calculated in between 573 and 2903 Earth Years.

Canon: OC

Alignment: Chaotic Neutral

Motivation: Aimless exploration, overall entertainment and personal desire. Thae'il is a wanderer now wanting to observe just as many locations and planets as the ones he has destroyed in life. Whether that is solely done for himself, someone else or an actual desire of redemption remains to be seen. For now, it's just as whimsical of an idea as Thae himself.

--Powers--
  • Darkness Mimicry: Can become darkness to hide, diving into the shadows of people and objects. Becomes intangible in this state and can use it as a way of transport, travelling along with people or objects even if they're physically moved;
  • Shadow Manipulation;
  • Levitation;
  • Starlight Absorption: Thae can harness the energy from the stars and hold it inside his body for an infinite amount of time, akin to charging a battery;
  • Light-speed Dash: By releasing the stored energy, Thae can reach crazy amounts of momentum, cutting through the air in speeds nearing those of light itself. Being at higher speeds means it's increasingly harder to change one's movement, however. By combining this with levitation, he can effectively achieve flight.
[Not my species lore, just highly built upon]
Star Animal Physiology:
Thae'il works veeeery similar to a nuclear reactor when it comes to being a highly-energy based biological form. Everything that is consumed will burn rather quickly converted into raw unstable energy almost instantaneously. As such, Thae is immune to most kinds of poison or drugs as they normally don't remain in his system enough to do anything. It has to be something incredibly potent or very specific for the effects to be felt, and even then they might come in a milder form.
That energy is constantly being leaked, --similar to how we spend energy to keep our body processes going--, released either in the from of a shiny particle similar to stardust or the natural invisible aura that every Star Animal has. That 'aura' acts as a shield taking most of the impact suffered away from them in return making the species rather sturdier than your overall human being. During recharge as well as emotions of infatuation, fluster and similar that aura becomes a bit more visible due to the exchange of energy with the environment/slightly raised output of energy expense.

On the other hand, without a 'mechanism' limiting the release of said energy, Thae might as well explode and/or cause a blast of immense radius, which is where the Animal Shell comes in handy.

Capable of three physical states compared to plasma, gas and solid, the basic animal form of a Star Animal functions as both an energy output regulator and a low-energy consumption mode. When in the shell, in that animal form, Thae is rendered a bit more vulnerable as the energy-leak is completely barred, putting a stop to the protective aura altogether, which at the same time, bars all kinds of energy expense. Out of that shell, it is speculated to linger in an invisible gaseous state, like a top-coat of the Star Animal until their personal weapon is called upon, which is the solid and final state of their Animal Shell. No matter which state it is in, the material keeps its energy regulation properties, allowing it to be released in small, controlled bursts rather than all at once.

--Abilities--
  • Military Training: Trained to be the worst of the worst that the universe had to offer, there hasn't been a time when Thae'il wasn't been treated like a weapon, thrown in harsh situations to really put the 'law of the jungle to test'. The fact that he's survived this long is a true testament to high adaptability; common-sense; exceptional situation and people-reading; sneaking and hiding skills; acting; multi-tasking; spatial-awareness and survival instincts. Basically, knowing what you have to do without getting tunnel-sighted or lowering one's guard. At the same time he's having a conversation with someone, Thae is still listening for any sort of change in the background, ready to react in case it does.
  • The Saboteur: As a World-Destroyer, and according to his abilities, Thae had the duties of spionage and sabotage in every new mission. What that should mean the most is manipulation, Thae'il is exceptional at reading people's reactions, able to quickly pinpoint subjects of interest and aversion and acting accordingly to get what he wants from them. If they're angry, they might stop thinking rationally and let details slip, if you challenge their ego, they might get a need to blow the scale even higher to prove you wrong... He understands how to elicit emotional responses and potentially set-up conflicts within the parts to an impressive degree. If a group's dynamic isn't rock solid to almost perfection, Thae'il will be able to find its weak points and easily exploit them to his heart's content.
--Equipment--
Theoretically none, since it IS the animal shell, but for the sake of the CS...

latest
The Claw: A War Scythe made entirely of an undescribed metal that is strong as iron yet shines yellow like gold. It is ornamented, sneaking top to bottom, with inscriptions in a language that seems like a mix of Hieroglyphs, Hebrew and Korean together, something composed of squiggles alternated with less subjective drawings, multiple lines and unexplainable pauses/overlaps.In the section separating blade from pole, two raggedy looking, long pieces of black cloth are tied and extend out, serving no purpose other than decoration. They also seem to defy gravity by remaining in that same direction no matter how the weapon is being wielded.
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--Personality--
With names such as the Whisperer of Doom, Void Star, Disharmony and regarded as a bad omen, Thae's one and only purpose in life is to seek fun, no matter what the consequences of those might be. A terrific personality reader, this young man has an idea of how to get others to fall for his taunts and what type of comments will destabilize and enrage even the most tranquil of people, taking advantage of his target's moment of emotional irrationality to direct them towards something they'll deeply regret, normally a third party. Thae hates feeling trapped and will often defy rules just for the sake of disobeying, in a backwards display of power and sovereignty over oneself.

Though he's not one to start a fight with others for no reason (unless he's bored and needs something to do), Thae will never back down from a challenge, standing up for his huge ego without a second thought and gladly demanding a prize in case he wins. No, it's not enough to be a winner, something has to be gained out of it of course! No one does things for free in this world! A pro at disappearing before things go too bad, Thae is quite whimsical in the context of, that he comes, goes and does as he pleases, no warnings, no respect for privacy, just the pursuit of entertainment and personal gain. Sometimes he cares about people, or things, and as such will protect them with fangs and claws, and yet, without truly admiting it for himself. Has a huge liking for Earth food, appreciating the variations in taste/multiple taste notes of them. Will hoard all of the soda if given a chance and in the lack of something to do he might as well just plop in a corner for a nap.

--Biography-- [Not my species/world/universe lore]
Brought back to the homeworld after the Comet Chasers had been decimated by Emperor Lionel's army in the conflict known as The Animal Uprising, Thae was, together with the rest of the surviving children, indoctrinated and trained to be the worst he could be from a very young age. After slaying his own wife to end the conflict, the already maddened emperor had lost his mind completely, setting off in a thirst for revenge against the universe itself. He gathered the remaining star animals, making them into world destroyers, taught to employ their innate powers and abilities into bringing entire civilizations to ruin, without regard for any life, resources or balance. Raised to be loyal to that purpose, the young generation had been honed with the worst character traits, motivations and ambitions possible, most becoming selfish, chaos-loving beasts, hell-bent into doing as they please and bringing forth the end of the universe, little by little.

As the embodiment of mayhem itself, like many of his brethren, Thae has only known war and devastation, enjoying setting up races against each other, starting conflicts just for the fun of it and anticipating the moment the planets themselves would nuke each other into stardust. Doing so is his job, even if sometimes the repetition of it might get boring, his job is at the same time his only chance at entertainment, continuously spreading chaos through the universe in groups of 5-ish, destroying the world, then getting deployed on the next. No rest, just an endless cycle. Maybe that's why when things had gotten a bit more complicated than usual at the Earth of Section Untouched-mission Thae had found himself wanting it to last longer than it normally did.

Deployed to a human girl, Gunter, with a powerful stare capable of causing someone physical pain and remaining in a kind of 'pet' position, Thae had grown to enjoy his interactions with her, seeing the whole thing as some kind of challenge and trying harder and harder to effectively get under her skin. His mission still stood of course but in second-plane. This was too fun of an opportunity to let it end quickly and he's not trying as hard because there's no real reason to. It's entertaining and this dynamic shall be maintained until it grows dull. It's not like being a pet was allll that bad anyway, to be honest, it was a welcome change of pace from all the constant fighting.

As of his first multiversal adventure, Thae'il hasn't returned to his home universe, instead having reached the conclusion that the rest of the squad wouldn't care whether he left or not and that the mission didn't really mean anything to him, if it ever had. Ever since, the fox male has declared 'vacation time without an expiration date' in which he has taken time to both learn more about himself and see what other universes have to offer. Every day is new and full of possibilities when you're wandering without a goal in mind, and all of it full of excitement, thrill and new interesting people to meet!

--Theme Song--




~~Oth[ ][ ]~~
Wait, where did those two letters go?I could swear I had them h- OH NO. Noooo doggy! DOGGY, DROP THOSE! DROP THEM! DRO- ...

...Urgh, f-fine I'll just get a pen instead. Stupid dog, getting my stupid things...

~~Other~~
That looks ridiculous now but meh. It works.

d9nhc38-aaffa11a-bdf1-45de-b569-dcd2fba81744.png


Name: Marshmallow, The EtC Annoying Dog

One of the many existent copies of Annoying Dog/Toby Fox from the Undertale universe that has been adopted by Thae after certain events. It had shown a wish to remain with Thae, apparently having taken a liking to the Star Animal despite the other's initial discomfort towards the canine. To differentiate it from all the others of the same kind, it was assigned a new name and given a green collar. In case that gets lost uhhhh, good luck?

--Personality--
Somehow, Thae'il has managed to not murder this dog
despite its tendencies to be irritating and disruptive... This should speak for itself.

--Powers--
  • Apportation: Annoying Dog can move objects even from a distance, for maximum annoyance;
  • Teleportation: Annoying Dog can go anywhere, suddenly, to be annoying at the blink of an eye;
  • Inter-dimensional travel: Annoying Dog can go anywhere remember? Not even the multiverse is safe;
  • Reality Bending: And if you thought Annoying Dog wasn't already annoying enough, it also has god-like powers. Hurray...
Equipm- YOU WANTED ME TO GIVE THIS MENACE A WEAPON?! ARE YOU OUT OF YOUR MIND???

Are they a joke character?: Thae is not, but the little guy is comic relief that if I use,
shall be used sparingly and to torment him

--Credit Section--

Main Picture:
Official Dear Vocalist Extreme CD Cover, Entry NO.04 (2)YOU
can be found in the official website.

Fox Form: Put together by merging this painting by Cobane Studio and this picture by Serkey Gorshkov
merge and overall edit by me.

Full Body: Official Dear Vocalist Riot Profile Picture,
Character Profile Page Here, edited by me.

Comet: From PNGImg

Annoying Dog: By Cocoaandsleighbells on Deviantart
 
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three marks.png
Name: Mark...Just Mark

Age: 18

Canon: OC

Alignment: Neutral Good

Motivation: Figure out what his weapon does, make friends, be polite to people

Powers:
Marked weapon: Can summon a glob of some unknown substance...doesn't do much
Is able to Mimic any type of weapon to achieve the goal that is needed
Mark: A seemingly descriptionless Glob on his right hand, as well doesn't seem to do anything
Able to adapt to a situation accordingly, sometimes copying and saving a spell cast near him or simply creating an effect on whatever weapon is formed
Potential Examination: Able to emit a hologram-like block that shows off the general information on his stats and name and age of which look like as follows:
Strength:5
Speed: 5
Endurance:5
Accuracy:5
Charisma:2
Spells:
Featherfall
Inventory space: Able to place things into a sort of invisible chest for taking out later

Abilities:
Mark isn't too well trained in any specific style of fighting (with or without a weapon) but he has a general experience fighting with a multitude of weaponry, at the very least to defend himself.

Equipment:
Iron sword and Shield, Journal, Pen

Personality: Mark is a quiet very polite person, he doesn't really try to get on anybody's nerves and is generally nice to even strangers. He's also kind enough that if he sees someone in trouble he'll try his best to help them out of it even if he doesn't have a good weapon or mark, it won't stop him from trying! Hidden away is his multiple personalities, locked away with a powerful spell, although sometimes they just can't stay in there! it's really cramped in his mind in their defense

Biography:
His childhood was rather bland, he lived in a small house near the town of misceo, and hasn't really achieved anything as of yet, although he hoped to be seen as one of the great heroes that have done amazing feats just to save others The three marked hero! being picked by all three o the gods made him strive to find a more challenging opponent or goal to try and achieve so that he may be seen as the one person to do something unique, to stick out from all the other heroes and what better task to do then to find the gods and challenge them! although after finally making it to them they quickly defeated him and then cursed him with both muteness and amnesia about his true life, sending him back into a fake life to see if he can prove himself once more by regaining himself and challenging them again.

Other: He's mute and proud​
 
[class=fbg] background-image:url(https://st3.depositphotos.com/3519321/14393/i/450/depositphotos_143932117-stock-photo-cinematic-portrayal-of-destroyed-and.jpg); background-position:center; background-size:100%; width:70%; max-height:100%; padding:20px 10px 20px 10px; border-style:solid ridge; border-color: #799CAF #000000; border-width:2px; filter:contrast(150%); overflow:auto; margin:auto; [/class] [class=felix] background-image:url(https://cdn.discordapp.com/attachments/608132068685381634/703260019507855370/Felix.jpg); background-position:center; background-size:cover; width:200px; height:250px; border-style: ridge; border-color: #26466D #C0C0C0; border-width: 3px; float:left; filter:contrast(60%); overflow:hidden; [/class] [class name=felix state=hover] background-image:url(https://cdn.discordapp.com/attachments/608132068685381634/703265552235495604/Felix_2.jpg); background-size:cover; background-position:right; width:200px; height:250px; transition:3s; [/class] [class=I'm unculturede1] background-color: RGBA(192, 217, 217,0.1); height:100px; width:100px; margin:auto; float:left; margin-top:40px; margin-left:30px; [/class] [class=I'm unculturede2] background-color: RGBA(121, 156, 175,0.3); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; height:100px; width:100px; text-align:center; font-size:60px; color:black; float:left; [/class] [class name=I'm unculturede2 state=hover] filter:invert(100%); transition:2s; [/class] [class=fcanon1] background-color: RGBA(230, 232, 250,0.1); height:100px; width:100px; margin:auto; margin-left:30px; margin-top:40px; float:left; [/class] [class=fcanon2] background-color: RGBA(192, 217, 217,0.3); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; height:100px; width:100px; text-align:center; font-size:60px; color:black; float:left; [/class] [class name=fcanon2 state=hover] filter:invert(100%); transition:2s; [/class] [class=falign1] background-color: RGBA(193, 240, 246,0.1); height:100px; width:100px; margin:auto; margin-left:30px; margin-top:40px; float:left; [/class] [class=falign2] background-color: RGBA(144, 254, 251,0.3); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; height:100px; width:100px; text-align:center; font-size:30px; color:black; float:left; [/class] [class name=falign2 state=hover] filter:invert(100%); transition:2s; [/class] [class=fmotiv1] background-color: RGBA(158, 158, 158,0.3); height:100px; width:100px; margin:auto; margin-left:30px; margin-top:40px; float:left; [/class] [class=fmotiv2] background-color: RGBA(15, 15, 15,0.5); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; height:100px; width:100px; text-align:center; font-size:55px; color:silver; float:left; [/class] [class name=fmotiv2 state=hover] filter:invert(100%); transition:2s; [/class] [class=fpower1] background-color: RGBA(192, 217, 217,0.1); margin:auto; margin-top:200px; [/class] [class=fpower2] background-color: RGBA(121, 156, 175,0.3); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; text-align:center; font-size:17px; color:black; padding:5px; [/class] [class name=fpower2 state=hover] filter:invert(100%); transition:2s; [/class] [class=fperson1] background-color: RGBA(230, 232, 250,0.3); margin:auto; [/class] [class=fperson2] background-color: RGBA1192, 217, 217,0.5); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; text-align:center; font-size:17px; color:black; padding:5px; [/class] [class name=fperson2 state=hover] filter:invert(100%); transition:2s; [/class] [class=fbio1] background-color: RGBA(193, 240, 246,0.1); margin:auto; [/class] [class=fbio2] background-color: RGBA(144, 254, 251,0.3); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; text-align:center; font-size:17px; color:black; padding:5px; [/class] [class name=fbio2 state=hover] filter:invert(100%); transition:2s; [/class] [class=fother1] background-color: RGBA(158, 158, 158,0.1); margin:auto; [/class] [class=fother2] background-color: RGBA(15, 15, 15,0.3); backdrop-filter:blur(3px); border:solid 2px black; margin:auto; text-align:center; font-size:17px; color:white; padding:5px; [/class] [class name=fother2 state=hover] filter:invert(100%); transition:2s; [/class]
[div class=fbg][div class=felix][/div]
flamingtext_com_1587741577_267822434.png
[div class=I'm unculturede1][div class=I'm unculturede2]25[/div][/div][div class=fcanon1][div class=fcanon2]OC[/div][/div][div class=falign1][div class=falign2]Neutral Good?[/div][/div][div class=fmotiv1][div class=fmotiv2]Kill[/div][/div][div class=fpower1][div class=fpower2]Visus Meam: Félix can see and sense the souls of any "birthed" being. It allows him to see the strength of someone's soul, or how much energy that soul carries. It also allows him to see snippets of a persons past, but only the moments that left a mark on their soul such as their greatest traumas and their happiest days.

Mortuus Vocem: Félix can speak to lost souls, or souls that have not met their final resting place.

Magister Meam: Félix can control lost souls to do his bidding. Most often he will use them as spies or scouts. However, he can also use them to possess people's bodies, causing that person to relive the scarred memories of the lost soul.

Carcere Meam: If Félix kills you by his axe, he has the ability to seal your soul away inside of the weapon. Any soul inside lives an eternity of their worst fears, memories, and a replay of their death.

Somnium Mortuum: Félix can send one person at a time into a dream like realm filled with not only the persons absolute worst nightmares, but the worst things he could possibly imagine. A person can escape by facing all six trials. Very few have ever escaped a Sominum Mortuum and often go mad.

Messorem Elite: as a Messorem Elite, or Elite Soul Reaper, Félix is an undead being. As such, he does not have the need to eat, sleep, or anything that could slow a living entity down. Moreover, with his Messorem status, Félix has inhuman strength, stamina, and is essentially immortal. He heals quickly and pain is almost nothing to him.

Vetus Telum: Another name for the axe that Félix carries with him. Also known as a Messorem Scythe.
[/div][/div]

[div class=fperson1][div class=fperson2]Félix is a good solider. He does what he is ordered to do and does not ask any questions. He takes no enjoyment out of the tasks that he is asked to carry out nor does he exactly mind them -- any more. He will kill you as soon as look at you, but he would prefer to not have to put in the effort. However, he is also very hot tempered with a incredibly short fuse. If he considers you annoying, stupid, or just not someone he wants to be around he will ignore you to the best of his abilities. If he cannot, then he will kill you. Unless, for whatever reason, the consequences outweigh the reward of your eternal silence.

If, however, you manage to get on Félix good side, he will be fiercely loyal to you and do anything in his power to keep you safe.
[/div][/div]

[div class=fbio1][div class=fbio2]Félix was born on a dying planet in a dying galaxy. His parents left him as a child in care of his "uncle" Vincent, no actual blood relation, and went off to try and find a cure for the death of the world. They never returned. Félix grew up in a small hut on the edge of a forest, out of the way of anyone who was wandering around searching for a place to scavenge. Throughout his life, Félix convinced Vincent to take on two more children to raise. Jacklyn and Benjamin. The three grew up together, and when they were about sixteen years old, Félix and Jacklyn admitted they had feelings for one another and started to date. Two years later, they were married.

One day, while the three of them were scavenging a city a few miles from their home, the friends were ambushed by bandits. Benjamin was killed immediately, while Jacklyn and Félix ran. They didn't get far, however. Jacklyn was beat to death in front of Félix, begging not for her life, but the life of the child she had found out about mere days before and hadn't yet told her husband. Félix could only watch as the bandits put a bullet in his head.

As he lay dying, he heard a voice calling out to him. It was old, and didn't sound human, it didn't even sound like a language, but he felt it through his body and his understood. The voice was the galaxy, his world, Vetus Terra, calling out to him. It promised that, if he did its bidding, he could come back to life and save the souls of his family. Without hesitation, Félix agreed. He woke up and slaughtered the group that had killed his family with an ax that had appeared in his hands. When he was done, three souls, Benjamin's, Jacklyn's, and the child's, bonded themselves with the ax so that Felix would never be parted from them again. Years later, another soul would join them when his uncle, Vincent, grew very sick and Félix was forced to put the man out of his misery.

Since then, Félix had been roaming his world, killing off whomever he could to give the energy of the souls back to the Vetus Terra, to keep the world alive for as long as he possibly could.
[/div][/div]


[div class=fother1][div class=fother2]Félix stands at 5'10 and weighs 176 lbs. He has blonde hair and blue eyes that turn an unearthly crystal blue when he uses an active power. Fashion wise, he wears a long leather coat with a hem that reaches the middle of his calves. He doesn't wear a shirt, letting the large scars that mark his body remain completely visible save for what is covered by his open jacket. Félix carries his large axe on his back from a holster that appears to be made of bone that open and close at his command. He wears black pants and combat boots with chains that wrap around his ankles and snake up his legs in a crossing pattern, stopping at his waist like a belt.[/div][/div][/div]
 
Last edited:
Image:
1587748107737.png
Additional descriptive features:
Height: 1,60m (5'3")
Has a tattoo in the shape of a blank theatre mask in her back below the nape, the uppermost tip of which can be spotted peeking from under her collar if you look carefully.

Name: Cassandra "Three" Raptis (Goes only by Three)

Age: 15

Canon: OC, Choros the Fields (ask Jeef_jones Jeef_jones for more info)

Alignment: True neutral

Motivation: To find (not necessarily romantic) companionship, to be listened to.

Powers: Like any denizen of Choros, Three is capable of manipulataing the magic around her into a variety of magic spells to perform otherwise impossible feats. However, this is a skill that relies highly on the user's charisma, which Three lacks sorely. Instead, she relies on her mark, which is a personal unique tattoo that represents the favor of the God Tantum, lord of precision. This mark gives her the ability to channel her emotions to manipulate magic without charisma; The more intense her current feelings are, the more powerful the ensuing spell will be.
However, this ability doesn't come without a few limitations. The resulting spell won't be strong while it's within 1 1/2 meters from Three. Each emotion she draws on can only access spells that resonate with such emotion, and Three must understand said emotion to be able to channel it. At the moment, she can only effectively channel rage, which can be used to cast destructive spells. The current spell pool is as follows:

Burst (Novice level): This skill fires off a surge of red-hot energy from her hands, applying a great amount of shock force to whatever it hits. This spell usually also has a very high recoil on Three herself and can be used for movement.
Sear (Adept level): This skill affects a tridimensional sphere of Three's chosing, affecting everything in it in different ways related to fire; Air bursts into flames, metals melt and organic matter becomes charred and burnt. Highly destructive on prolongued exposure, but easily dodgeable by fast-moving targets.

Finally, any Choros citizen can bring up a "stat block" screen on command that contains basic information about them, including the so-called Potential Examination measurements. Three's values are as follows:
Strength: 5
Speed: 6
Endurance: 4
Accuracy: 7
Charisma: 1
In which 5 or above represents superhuman abilities and 10 is the (soft) cap.

Abilities: Survivalist, basic cooking, weapon maintenance, reconnaissance.

Equipment: Three wields the Sureshot Bolters, custom-made twin crossbows that cannot fire regular ammo. Instead, they're used to funnel her spells (Burst in particular) into either a volley of bolts of a linear, powerful stream attack. This also significantly reduces the recoil of the skill, allowing her to fire in place multiple times.

Personality: Fiery, impatient and fond of a good brawl, Three definitely makes enemies faster than friends and is hardly ever at ease in the presence of strangers. Her unique condition and her weak communication skills lead her to often getting ignored or misunderstood, which is a big source of contempt for her and results in a crude and boisterous demeanor that can easily be confounded with ill intent. However, that isn't to say she isn't capable of experiencing other emotions - rather, she simply doesn't compehend their meaning or how to act on them yet. This, of course, is subject to significant change as the story progresses.

Biography:

Cassandra Raptis was born to a humble vendor's household, in a countryside village inhabited exclusively by Unmarked (that is, those who weren't chosen to be favored by the Gods). She was born without a voice to call her own, which, for the townsfolk, was always a source of mystery and wary. The young girl ended up singled out and bullied by her peers, which she took rather poorly and responded with violence. Such behavior was quick to set a reputation for her as a violent, ignorant kid and only served to renew this vicious cycle all the way to her teenage years. Her parents saw it all, of course, and liked none of it. But what could they do about it? The girl's deafening silence made it hard even for them to grasp the true nature of her heart and, from that, a chasm opened between them.

The straw that broke the camel's back would come alongside her 15th birthday. Everyone stood with gaped jaws as the village's cursed child was chosen by a major God to receive his favor - and from him, she received the power to inflict unhindered destruction by drawing upon a rage that had settled within her soul from the years past. That's when the village's leader decided that enough was enough: He stripped Cassandra of her citizenship, her future, even her very name, ordering her to be labelled "Banished #3" (or just "Three" for short). Unable to speak for herself and receiving nothing but defeated silence from her parents, Three blew her own room to smithereens and left in a fit of rage, never to turn back.

For the few months following that, Three has been busy taking small bounties to make a living - hunt this monster infestation here, clean up those old building ruins there - always heading directly away from home. Well, she's about to be sent as far away as possible from her old life as you can get, for better or for worse.


Other: Acquainted with Max Wellington and Mark
THEME SONG:


Are they a joke character?: No
 
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1745567-sykessuit.png

Name: Sgt Mike "Psycho" Sykes, Psycho

Age: ???

Canon: Crysis Series

Alignment (State in terms of DnD): Chaotic Good

Motivation: Stopping the Ceph, and the North Koreans. Also C.E.L.L

Powers: Nanosuit on Psycho's body like a second skin, has a AI inside his "second skin". It allows the AI in his suit to control MAXIMUM SPEED, MAXIMUM STRENGTH, MAXIMUM ARMOR AND Cloaking.



Abilities:

See Nanosuit above
Master marksman
Sgt in the Raptor Team
Psycho is shown to skillfully handle most, if not all, weapons and vehicles in the field. He is capable to pilot a VTOL with relative professionalism, and is able to modify any weapon during a battle in the field.




Equipment: DSG1 and the Hammer

Personality:

While having a strong sense of devotion to everything he does and believes in, Psycho has a more emotional outwardness than Nomad, and is far more social, often cracking jokes or commenting on events and surroundings. Psycho will often speak out what he believes is best and is willing to disobey orders to do what he thinks is right, much to the chagrin of his superiors. Psycho is not one to abandon friends and will go out of his way in order to help out, such as his determination to rescue O'Neill who was in hostile territory after surviving a plane crash. Psycho, adhering to the principles set by his superiors, follows his own code of honour (one notable example of this was his refusing to kill a KPA soldier who was not armed.)

Psycho also has a thick Cockney accent and a very colorful vocabulary, likely due to his English heritage and involvement with the SAS. Psycho tends to use particularly British profanity.

Throughout the game, Psycho is shown to skillfully handle most, if not all, weapons and vehicles in the field. He is capable to pilot a VTOL with relative professionalism, and is able to modify any weapon during a battle in the field.

During their mission to rendezvous with Hargreave's boat, he continues to trust Prophet despite the fact that he is working for Jacob Hargreave. Time travel is incomprehensible to him, though he remains fairly light-hearted, even telling Nomad to lighten up and stop being a "twat". However, they are betrayed at the rendezvous point by the boat's crew, who opened fire on them without warning and disabled their suits with a powerful EMP.

Psycho shows a great amount of trust in Prophet even after being hauled on board, likely because Prophet isn't keeping any secrets from him. Psycho also cares deeply about Nomad.



Biography:
Before joining the Raptor Team, Psycho was in the SAS for a couple of years and was selected to join the Raptor Team based on his history as an SAS operative.

At the start of the game, he comes along with the Raptor Team, makes his jump out of the plane and presumably lands close to Prophet. He is seen in-game during the investigation of a frozen boat along with the rest of the team and helps Nomad until the mission at the harbor is over. After that he's ordered to follow another marine company (Alpha Company).

At the end of the game, he pilots a VTOL carrying Nomad and Helena Rosenthal on a course back to the Lingshan Islands in response to a transmission from Prophet.

Psycho is the protagonist and main character in Crysis Warhead. His journey starts when the cruiser in Hongzoo Harbor is destroyed by US air strikes. He joins the Alpha Company, jumps into a convoy and defends it until it is destroyed. Afterwards he and the rest of the company enter a VTOL and fly out to another part of the island. The VTOL is shot down, forcing Alpha Company and Psycho to find a safe checkpoint. Psycho encounters a helicopter with a container after an EMP explosion that knocks him out. After awakening, Psycho fights his way through a beach, hotel and helps his friend Sean O'Neill and some marines in his path. Later he attacks another harbor controlled by the KPA, but is captured and tortured by a high-ranking KPA commander, Colonel Lee, who's also wearing a Nanosuit. The submarine they are on board freezes later, inside the Ice Sphere, and Psycho pursues Lee (and the container) with a hovercraft. After a long pursuit, Psycho loses Lee. He moves on to find Eagle Team and they fight their way against the Ceph to the Pacific Shore Mine. When they reach the mine, Psycho departs from the team and fights his way through the mine. When he finally reaches the exit, he catches a train that is carrying the container. After a short ride on the train, he reaches a bridge of Ang River and tries to call O'Neill to extract the container at the bridge where it is blocked, but O'Neill does not respond and Psycho is interrupted by Colonel Lee and his men. Lee commands his men to drop the engineer, but Psycho is able to grab the engineer. However, the engineer begs Psycho to drop him so he can detonate the bridge and stop Lee, which Psycho follows. But Psycho fails and has to invade the airfield to capture the container. Psycho fights against both KPA, Ceph aliens, and a modified Hunter until he secures the airfield and extracts the container along with O'Neill back to the USS Constitution.

En route to rescuing Prophet, Psycho's VTOL was shot down by the Ceph and blown up as they were getting out, knocking over everyone and severely injuring Nomad. Prophet came to their rescue and defeated the giant bipedal Ceph. When they got to safety, Prophet explained what the mission's purpose really was.

Psycho feels sympathetic towards Prophet, but is exasperated at the fact that the aliens are "squid" and "calamari". He then takes a shortcut through the alien ship with the rest of the survivors in order to reach Hargreave's private vessel for extraction. Unfortunately they are discovered by the Ceph inside and forced to step through a portal.

When they step back out, they find that they've traveled 18 hours back in time. Psycho has difficulty comprehending this fact, but they continue to the rendezvous point anyways. There, they are betrayed by the boat's crew, who shoot them and disable their suits with a powerful EMP.

Once on board, the immobilized Psycho is beaten up by their captor, Norman West, who had been tracking Prophet ever since he was beaten up at Panama. When the EMP blast from Admiral Morrison's nuke frees them, they proceed to kill the crew and look for Nomad. When they are shot at with a rocket launcher, however, Nomad appears and takes the hit, sacrificing himself. Psycho stays back to check on Nomad while Prophet leaves to execute West. After mourning Nomad's loss, they decide to take their data to Hargreave, who may be able to help them.

Though Psycho does not appear in Crysis 2, Prophet reveals in a flashback that all the surviving Nanosuit users have bonded with their suits. Jacob Hargreave claims they've become "post-human warriors", while Prophet calls them "dead men walking".

Psycho is a member of an underground resistance in New York City and is friends with Claire, commander of New York's underground resistance.

He cooperated with Prophet and other Nanosuit users in many missions before the events of Crysis 3 (but after Crysis 2), hunting Ceph locations where Prophet believed the Alpha Ceph to be.

It is revealed that he was "skinned" out of his nanosuit by CELL, who was interested in researching it, since Karl Rasch had erased all data related to the nanosuits prior to leaving the company. Other nanosuit users were also skinned, and only one functional nanosuit remained, the one Prophet uses.

In a secret ending he is seen hunting the CELL board of directors with seemingly superhuman abilities and possibly along with an unknown entity. It is possible that he somehow came into contact with Ceph technology that gave him abilities similar to those of the nanosuit or that he is becoming something akin to what Karl Rasch was (a human with Ceph parts [and/or technology] integrated into his organic systems).



Other: No

Are they a joke character?: No
 

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MANAMI NISHIKAWA



Appearance: Manami is 152 cm tall with choppy black hair and a rounded face. Her build is small and narrow. Most of her casual clothes are hand-me-downs from her older brother, and she's had to mend some pieces more than once. Her glasses are for farsightedness, and she mostly only needs them when she's reading.

Age: 15

Canon: Persona OC

Alignment: Neutral Good

Motivation: To help support her family, and give them a good life.


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PERSONA: QUEEN MAB


Image Source: ..Fairies Away! We Shall Chide Downright, If I Longer Stay Giclee Print by Arthur Rackham | Art.com

Powers: Her Persona, Queen Mab, is focused more on healing than attack-magic. It can treat and heal wounds from magical status effects, like poison, charm, or burns, as well as the typical wounds you'd get in battle to a much greater strength than Yuzuki's Persona. Manami's main form of attack is the use of Dark Energy. It also has a spell to put an enemy to sleep.

Abilities: She's a flexible escape artist, who knows her way around a dirty fight. In these cases, she knows her best option is to cut and run.

Equipment: Twin daggers, although she didn't have these weapons when the rift first took her, she did have a knife that she carries with her (the blade's only 4 cm long, so it's totally legal for her to have).


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PERSONALITY AND BIOGRAPHY


Personality:

Manami is hard-working and stubborn. Once she has her opinion, it's hard to convince her to change it, and she'll try and convince you to change yours. She's serious, down-to-earth, and doesn't tolerate disrespect towards anyone, or people using superficial or false means to get what they want.



Biography:

Her family doesn't have much money, and she lives in a rougher neighbourhood. She has three brothers: one older, who's nineteen, and two younger who are eight and nine. Her older brother is working his own way through university, while she's attending her high school on a scholarship, although she doesn't consider her school to be worth the money or effort she'd put into attending.

Their parents both often work long hours, and she and her elder brother have helped take care of the younger two a lot over the years.

She's good at sewing and other delicate tasks.

Is She a Joke Character: No

 
Image:
1587762816875.png Eric by HYPNOSISWOLF.png

Name: Eric 'Dawn' Neve (will also respond to succes/succesful [sic], pop-tart, buttfluff, and retard)

Age:
17

Canon:
Pokemon OC/Sona

Alignment (State in terms of DnD):
Neutral Good (probably)

Motivation:
Not die. Crossovers surprisingly suck to actually be a part of as a character. Oh, and, uh, fanboy over other characters.

Powers:

Psychic Abilities: Pretty much anything Psychic-type Pokemon can do. An umbrella term that includes telekinesis, mind reading and altering, and the creation of invisible barriers. Actually sucks at using this.

Fire Manipulation: Able to create and manipulate fire. Fire appears purple and lavender. Also sucks at using this.

Electricity Manipulation: Able to create and manipulate lightning. Sucks at using this, too.

Form Switch: Able to switch between Typhlosion and Espeon forms, though prefers the latter. Abilities are kept in both forms.

Creation: Through writing and drawing, Eric is able to summon characters and objects to help him. Must have the required materials and the willpower to overcome writer's block to do this. Unable to summon anything too powerful, lest a certain Umbreon shake her head in disapproval.

Abilities:
N/A (as of right now)

Equipment:
A laptop, a mouse, and a panda mousepad inside laptop case. Used for his most reliable power. And gaming. Can't forget the gaming.

Personality:
Loyalty, nobility, a willingness to battle and improve. All Pokemon carry these virtues with them. Not this little twat. Quite lazy, but he has his bursts of motivation. His priorities shift constantly, and he usually leaves projects half-baked and unfinished unless required to complete them. Easily offended and overall pretty volatile. Frequently bites off more than he can chew and doesn't double check things when he should. Ability to concentrate usually falls off after a few minutes, hence his inability to use his psychic or fire powers. Thinks he can square up in the heat of the moment but he really can't. If he says 'it's fine' it's probably not.

Biography:
One day, a silly little human turned Typhlosion/Espeon was typing up nice little stories on a wonderful, wonderful website called rpnation.com, when he suddenly blacked out and woke up in this moshpit of multiversal misfits.

And I am scared of it.

Other:
why did I think this was a good idea

Are they a joke character?:
Lighthearted self-insert, sure. Outright joke character? I'm not planning on it, so that's gonna be a no from me.


ART CREDIT

Espeon image was taken from an artist named BeccaDoodles. Due to her erasing her online presence for personal reasons, I am unable to locate the original post and the original character used; I am only using the Espeon picture as a way to identify my sona's 'unique' (though not really if I stole the image lmao) fur tufts. A repost of the original comic can be found here. Contains SFW transformation.

Art of my Typhlosion sona was done by HypnosisWolf on deviantART and can be found here.​
 
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Name: Laura Kinney (X-23)

Age: 19

Canon: Marvel

Alignment (State in terms of DnD): Choatic Good/Neutral

Motivation:
Survive

Powers: She's the daughter/clone of Logan also known as Wolverine and comes with all the powers he possesses, the primary of which include superhuman senses, high-tier healing factor, and indestructiable metal claws.

Abilities: Was raised as an assassin.

Equipment: None

Personality: Silent and stoic.

Biography:
To put it simply she was raised as an assassin after being cloned, then escaped, joined her father and eventually would take up his mantle but she was taken before the mantle carrying days. Mostly because I prefer her to be her own thing.

Other: No

Are they a joke character?: No
 
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Name: Kuai Liang (Sub Zero)

Age: 32

Canon:

latest

Powers / Abilities / Equipment:
Being descended from a race of Outworld inhabitants known as Cryomancers, Kuai Liang has the innate ability to control ice in many forms. Throughout the span of the series, Sub-Zero's powers have continued to evolve. His deadly ability to freeze comes from the process of him absorbing the air around him and storing it before releasing it as a cold substance or simply lowering the temperature of the surrounding air to create ice constructs. He is naturally used to the cold temperatures of his turf and is able to resist other Cryomancers' freezing abilities as shown in the Mortal Kombat X comic series where Frost fails to freeze Sub-Zero's arms. His ability to freeze is strong enough to turn the body's water content, flesh and bone into brittle ice with just a single tap of his fingers. He has even surpassed his (late) brother Bi-Han's freezing ability, whose ice can reach temperatures up to -500° Fahrenheit which is way below absolute zero.

He is one of the few combatants who can manipulate chi, the life energy of a martial artist. By channeling his chi, Sub-Zero can use it to enhance the power behind his physical strikes and make them strong enough to send other combatants flying with each strike he lands on them. The Dragon Medallion has not just increased the power of his freezing ability, but it has also given him another source of chi to channel power from. Sub-Zero is one of the many combatants capable of teleporting by turning his body into ice and reforming his physical form of flesh and blood in another location.

Aside from flash-freezing opponents, Sub-Zero also has the ability to instantly conjure up an ice statue of himself to act as both a scapegoat and a 'landmine' of sorts as any who touch it instantly flash freeze. He has created many different kinds of ice constructs for offense and defense. Such ice constructs include swords, daggers, hammers, axes, spears, shields, walls, spikes, statues and more. He is one of the characters that are more oriented on defense thanks to his ability to counter attacks by freezing melee attackers who come into contact with him and being able to create several defensive ice constructs that usually freeze on contact such as icy orb traps, ice clones, ice barriers and ice armor.

Ever since he takes possession of the Dragon Medallion, the scope of Sub-Zero's powers and abilities has increased significantly. As a member of the Lin Kuei, Sub-Zero has attained a great degree of skill in many forms of hand-to-hand combat. The Dragon Medallion and his ancestral armor increased and amplified his martial arts and ice-related abilities, as shown in his Deception Arcade ending. Throughout the Mortal Kombat series, Sub-Zero's abilities have grown more powerful; he was capable of killing an entire city's population while amplified by Blood Magik and was able to freeze a large building and shattered it with one punch.

Personality:

Like the elder brother, the younger Sub-Zero gives the impression of being a stern, distant and cold man who goes about his business silently, without attracting unwanted attention. However, as time progressed, Sub-Zero evolved - from what fans labeled a "carbon copy" of his brother - into a man of great integrity and self-discipline. The disparities between the brothers, who were once neutral and almost indistinct from each other, have now grown so large that one could speak of the evil twin syndrome.

While the younger Sub-Zero was depicted as a young Lin Kuei warrior who was living in the shadow of his older brother, he has since changed and grown into a warrior who has progressed towards the more humane sides of moral issues. This change in characteristics has not only strengthened him as a man, but has also set him apart from his former Lin Kuei counterparts. This included leaving his clan in disgust and breaking the sacred codes of honor, joining the rebellion against Shao Kahn and assisting Raiden and Liu Kang (along with Earthrealm's other chosen warriors).

More recently, he defeated the cyborg assassin known as Sektor after the events of Mortal Kombat Gold to gain the leadership of the Lin Kuei and become the Grandmaster, where he has grown even stronger and more powerful. He is a dependable ally of Earthrealm who is willing to assist when needed, especially when Raiden gives the call. He is, without question, one of the greatest and most powerful warriors that Earthrealm has to offer. He, like much of the MK cast, follows a character archetype. In his case, he is the enigmatic hero that shows up to aid the main hero(es) when needed.

Short Bio:

Kuai Liang is actually the second warrior to be named Sub Zero. He has a brother, Bi Han.

Both Sub-Zero brothers were sons of a Cryomancer father and a human mother. It is known that the father of both brothers was a secret operative for the Lin Kuei in the United States. He married an American woman and together they had two sons. Against the will of their mother, the father took the sons with him to move back to China, and as such both brothers were trained as Lin Kuei assassins. This was later retconned as both brothers being kidnapped by the Lin Kuei when they were still children (this was revealed in Sub-Zero's trailer in Mortal Kombat 2011).

Bi-Han appeared as Sub-Zero in the first Mortal Kombat, while Kuai Liang went by the codename "Tundra". After Bi-Han was murdered by Scorpion during the tournament, Kuai Liang swore revenge on him. He mastered the art of ice and cold, and took his brother's former code name: Sub-Zero. Driven by anger, Kuai Liang entered the Mortal Kombat Tournament with one goal: To destroy his brother's killer, and anyone else that gets in the way.

Kuai Liang replaced Bi-Han as Sub-Zero for the rest of the games - Bi-Han later was resurrected by Quan Chi and became the Netherrealm wraith Noob Saibot. The younger Sub-Zero clearly shares many traits with his older brother, and was perhaps too similar to his brother upon his introduction. Like the elder, the younger Sub-Zero gives the impression of being a stern, distant and cold man who goes about his business silently, without attracting unwanted attention. However, as time progressed, Sub-Zero evolved - from what fans labeled a "carbon copy" of his brother - into a man of great integrity and self-discipline. The disparities between the brothers, who were once neutral and almost indistinct from each other, have now grown so large that one could speak of the evil twin syndrome.

Other Info:

Ed Boon stated that Sub-Zero was originally going to be called "Tundra", which canonically was Sub-Zero's original codename before changing it to Sub-Zero, honoring his fallen brother.

In a mirror match encounter, One of them is Kuai Liang while the other is Bi-Han.

According to dialogue with Noob Saibot and a mirror match encounter with himself or Kuai Liang, the name Sub-Zero was originally their grandfather's.
 
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Name: Miguel

Age: I’ll say 32 for this RP

Canon: Canon (Road to El Dorado)

Alignment (State in terms of DnD): I would say Chaotic Good

Motivation: Miguel loves adventuring and tends to value that as well as helping others and exploration over riches. Although, some riches along the way is always nice. I guess I’ll say for this RP that he wants to find Tulio, Chel, and Altivo and get back home but he is definitely drawn to the adventure and wonder of this new place.

Powers: No super powers or anything but he can fight if needed with whatever may be available.

Abilities: Miguel is skilled at playing the lite and can be very resourceful when he needs to be.

Equipment: Possibly his lute? Not sure where he would keep it though...

Personality: Miguel is very adventurous and fun-loving. Although he would love to be rich, I feel that he values adventure and fun much more than riches. He is sensitive and can't turn a blind eye to someone in need. His sense of justice can drive him forward and he often does things without thinking. Although he can come of as not the sharpest knife in the drawer, he is creative and clever in his own ways.

Biography: SPOILER WARNING FOR MOVIE! He and his partner Tulio are wanted con artists in the location of Seville, Spain. After they both became stowaways on Cortez’s ship, they went in search of El Dorado, which they eventually found using a trusty map. Once there, they were mistaken for gods and went along with it for the time that they were there. After a fight, Miguel decided to stay while Tulio went back to Spain with Chel, a girl they went within the city. Eventually, they realize they all must stick together and save the city of El Dorado from Cortez and his crew, blocking the entrance with them on the outside.

Other: Anything else you want us to know?

Are they a joke character?: No

If so, why should we allow them into the role play?: Not a joke character
 
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Unmasked:
44AE595C-81EB-448E-8D3A-EB28C9ED7472.pngName: Frank Morrison
Alias: The Legion

Age: 20

Canon:
26EE8A35-43B4-4403-B9D8-B298CB25E573.jpegAlignment (State in terms of DnD):
Chaotic Good

Motivation:
Before he was freed from the Entity’s grasp, he was a ruthless killer who tried everything in order to please the Entity. Now in a new world without his friends, his guilt and past made him change his view of life. He now travels the lonely road of this, doing what he believes are acts of good his own way in order to redeem himself, no matter how brutal or destructive it is.

Powers:
Feral Frenzy:
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When Feral frenzy is activated, he enters a deadly rage that allows him to ignore all wounds afflicted onto him, become faster, and recover quickly. While hitting someone in this state, he applies ‘Bleed’, which cannot stop naturally and must be taken care of before it’s too late. If the Bleeding is not stopped, it would reduce his opponent into the ‘Dying state’, in which they are reduced to a crawling victim on the floor, vulnerable to any attack. Time needed to heal is 15 seconds. If he misses an attack or it ends (20 seconds), he would become tired and left vulnerable for 6 seconds.
Inhuman levels of strength and endurance:
While the effects of the Entity no longer affect him to its true potential, it still shows even when out of the Realm. He is able to take blows that would normally kill a human being, even taking bullets to the head would only wound him a bit and stun him. His strength also allows him to carry a normal sized human without any problem, even able to carry a car with both hands, but still difficult.
Filthy blade / Nasty blade
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These two abilities allow him to increase the time needed in order to stop the bleeding, which starts at 1.25% before increasing the time each time by 0.25% when the opponent is hit. The other survivors call this combo of abilities ‘Infinite mending Legion’, which he does not know the definition of. After 10 minutes with no damage, the counter is reduce back to its normal state again.
Legion Pin:
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This Pin allows him to give the ‘Broken’ status effects onto his enemies for 60 seconds. When the effect is applied, the affected person cannot fully heal back to max health, and while they are able to remove things such as Bleed, they cannot return back to full health until the effect runs off. The time does not stack.
Memento Mori
(Latin for ‘Remember Death / Remember Mortality’)
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If his opponent has been downed into the ‘Dying state’ the second time, he is able to execute them. This execution can be stopped, but if not, the opponent would be permanently killed, with no way to bring them back. The downside to this is that the execution is lengthy, and can be interrupted by damage or using one of his weaknesses.

Weaknesses:
Bright Lights:
Like the other killers in the Realm, they suave of Bright lights would blind him for 7 seconds. Things such as powerful flashlights or sudden lights are enough to blind him.
Landing an attack:
After landing an attack, he would spend 2 seconds looking at his blade before being able to attack again. This would be time consuming, especially in a combat situation where the others are fighting back. This effect is removed when Feral Frenzy is active.
Memories:
It was very recent that he lost his friends, and the only things that he can remember them by is memories. This can also be his downside, for if someone even mentions the name of either Julie, Susie, or Joey, he would stop what he was doing and be stunned for 10 seconds.
Stun:
Even with inhuman levels of endurance, he can still be stunned. When large objects such as pallets are dropped in front of him, he would be stunned for 4 seconds, but this state would not last long.

Abilities:
Atheletics:
Even when not in a Frenzy, he is still a quick runner, able to run as fast as 20 mph.
Stealth:
Before he became a killer, him and his group of friends would usually sneak to places to cause some chaos, increasing his sneaking skill. But while he may be stealthy, those with higher perception can detect him.
Awareness:
His time while hunting survivors in the ‘Realm’ had trained his senses enough that he is able to find others if they have no powers that allow them to hide, such as invisibility.
Medical:
He shows some skill in medicine, but still not average in it, and will make mistakes if hurrying to fix a wound

Equipment:
Hunting Knife:
This knife acts unnaturally, for it never seems to lose its sharpness and once out of its user hands, it becomes a normal knife until grabbed again.

Personality:
Now without his friends, he had became a silent man, only speaking when necessary. But he shows signs of kindness, helping those in need, no matter what the need may be. But even then, he still show signs of his brutality from his past, and will kill his opponents with no remorse and will even torture them before ending their lives. He does what he believes is ‘good’, for he is looking for redemption, and will make sure nothing stands in his way to this path.

Biography:
Frank Morrison was nineteen and had little to show for it. He'd stopped attending school after being kicked out of the basketball team for shoving a referee into the stands. Yet Frank was a man of potential, who could light up a room despite his bleak childhood. At six years old, he'd been taken away from Calgary to start a circuit of foster homes. No matter how many times he'd lashed out, threw tantrums and got into fights, they'd kept moving him to new, unfamiliar houses. His last move had been three years prior when his last foster dad, Clive Andrews, had picked him up from the adoption centre. They'd been on the road for seven hours before reaching a small bungalow in Ormond. It would be the longest time they'd spend together. Clive was too busy trading cheques from Family Services for drinks at the bar.

Ormond was a small, stale place; a remote town of six thousand inhabitants where grey winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of Julie, a beautiful girl who was convinced that she deserved better than a life in Ormond, and Frank, as an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naïve Susie, who was Julie's best friend.

They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Frank saw it as an opportunity to shape their lack of experience into something powerful. He lined up nights of debauchery and rampage, testing their limits. Bullying , vandalism, and theft were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on. One evening, Frank dared Joey to vandalise the store that had recently fired him. They snuck inside easily enough, as the building was supposed to be empty after closing hours. But a cleaner who was still there grabbed Julie as soon as she came near. Hearing her stifled cries, a dark impulse took over Frank. He rushed to her aid, knife in hand, and without hesitating, planted the blade into the cleaner's back.

As the group stared at Frank in shock, he ordered them to finish the job. Joey clenched his jaw, grabbed the knife, and stabbed the bleeding man in the ribs. Susie didn't want to do it. Frank shouted at her; they had to finish what they'd started. Julie closed her eyes and slid the knife into the man's chest. She handed the wet blade to Susie: they were all in this together now. Susie stared at Julie in disbelief as Frank grabbed her trembling hands and inserted the knife deep into the man's throat. Frank told them to move fast; they mopped the blood off the floor, stashed the body in the trunk of Joey's car, and drove up Mount Ormond.

All four were digging in the muddy snow to dispose of the body when Frank spotted something moving through the woods. He grabbed his knife and broke from the group to check it out. The Fog thickened around Frank, becoming so dense that he soon could no longer see ahead. He retraced his steps and stumbled onto an ominous trail. He followed the eerie path, as if called by the darkness. Julie, Susie, and Joey finished digging, but Frank was nowhere to be seen. Julie spotted his muddy footsteps in the snow and the three of them followed the trail, which took them deeper into the woods. When Julie, Susie, and Joey did not return home that night, their parents thought they'd run away with Frank. Each family came up with a different theory. The mood in the town changed, however, when a body was found by an abandoned lodge up Mount Ormond. After some time in another realm, Frank had been released from his ‘prison’ by an random portal, but at the cost of leaving his friends behind, the only ones who kept him human. Now in a new and unnatural world, he begins his path of redemption in his own way, doing what he considers ‘good’, but still shows his signs of being brutal.

Other:
Theme:
 
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Name:
“Oh.... hello there..... don’t mind me, just breaking the fourth wall so that I can speak with you. My name...? You can just can me Benrey the security guard of the black Mesa foundation.....

Age:
“I dunno, I mean.... being an Self aware AI / Eldritch Entity that has existed from the beginning of my universe.... it’s very hard to keep track of time. Especially when playing ‘Heavenly Sword’ on my PlayStation 3”

Canon:
“I believe the place I come from is ‘Half Life: But the Ai is self aware’....“

Alignment (State in terms of DnD):
“Alignment...? I dunno what your talking about there, but I guess it has to do if your good or evil. I guess I will have to go with ‘Lawful Neutral‘, considering I don’t really like seeing people break the rules but also try to stay neutral as possible, unless my friends do something that drags me along.”

Motivation:
“I’m supposed to be dead in my universe, but for some reason I’m still alive in a new one. I guess I will try to live here as normally as an mortal, and maybe stop a criminal or two in my free time. But I really feel like getting another PS3 so I can play ‘Heavenly Sword’ on it. Also gotta remember that some people here do not have ‘passports’, so there is no reason for running around asking for them.”

Powers:
GMod engine:
“so... have you heard about the sandbox game called ‘GMod which allows you to basically build or create anything. Well I basically have that ability, able to spawn weapons and creatures from some of the ‘Mods’ I have, make infrastructure or vehicles, and change my shape and size at will. But for some reason I cannot access the more..... ‘God-Like mods’, I guess this happens when you die and find yourself in another universe.”

Noclip:
“It’s not actually real Noclip because I cannot go through walls with it, but I am still able to fly and hover midair infinitely without any problem. But it kinda gets boring when your flying above an opponent who has no way to hit you from afar, but considering I am much weaker now, I will most likely fight ‘dirty’ in order to survive.”

Abilities:
???
“Is being good at playing games on the PS3 considered a skill....? No....? Well it’s pretty hard to be good at things when you can basically summon objects and stuff by using ‘ToolGun’.”

Equipment:
‘Passport’
“My favorite weapon to use is my ‘passport’, which is basically an improved version of the combine Pulse Rifle from ‘Half-Life 2’, which allows me to shoot five energy balls at an time and has unlimited ammo, but it’s not really useful when fighting against dudes immune to energy and sh** related to it. It also takes a while to reload... which is really infuriating when fighting against something and suddenly your gun goes click click click..... and having to reload for like 12 seconds. But at least I can use it without having to take out my ToolGun to ‘spawn’ it in”

ToolGun:
“The ‘ToolGun’ is basically the only way I can access my ‘Mods’ now that I am outside of my universe. But this is the thing that allows my to either interact with the world around me or spawn in something’s I can use. If I lose this thing.... I am basically a sitting duck due to my heavy reliance on it.”

Weaknesses:
Morality:
“For some reason, being kicked out of my own universe has changed me greatly. One of these is that I am basically a normal human being with slightly higher endurance, and I can easily die if hit hard enough. I am what others basically call a ‘glass canon’, since I am able to deal high amounts of damage while not being able to take damage. While others would talk ill about turning from a ‘god’ to a mortal, I don’t mind the extra challenge of trying to make sure you don’t die, and is actually kinda fun in a way.”

ToolGun reliance:
“Without my ToolGun, I cannot do anything unless I get it back, and the only thing I really have to use to protect myself is my ‘Noclip and Passport’, both of which are the lowest potential I can achieve in this new world I find myself in.”

Personality:

“Most of the time I am just a chill guy who likes to mess around with people. But sometimes my ‘Code’ glitches out, causing me to experience complete mood swings. One of which is an Bloodlust while in battle, which is not really what I would say normally but the glitches seem to be much less frequent for some reason. I actually enjoy having friends, since I am now basically an lonely person who was rejected by my own allies for my true-form. But I don’t actually want to hurt people, but my ‘code’ forces me to fight back if provoked. I will try to contain any errors in my code, but unless someone truly helps me, then I am stuck like this.”

Biography:
“While I would tell you about the adventures I had back at Black Mesa.... I need to tell you more about the world I come from. I am actually an AI who is self-aware at the fact that my entire existence is only to be an NPC of a game called ‘Half-Life’. For years I would lay dormant, waiting before I actually became sentient, but it felt like it was very unlikely for it to happen. It was not until one faithful day that someone acting as the ‘Gordon Freeman’ awoke me from this state of hibernation and made me sentient. There was also one other who is semi-sentient, that being ‘Dr. Coomer’, but he always acted like some sort of tutorial NPC that acted almost the same throughout the entire thing. There was also ‘Dr. Bubby, another scientist and Tommy, a grown adult with the mind (and voice) of an adult.’ But even then, my sentience came at the cost of my code becoming corrupt, and often changing personalities to fit the current situation. It’s where I also gain access to the ‘Gmod’, giving me full control over the world I was in. Still..... throughout many ‘episode’, my AI changed me to fit the role of what Gordon believed I was, a villain. From there, it’s also where I somehow became an Eldritch Entity that cannot be truly killed unless everyone destroyed their ‘passports’. At the end, I was killed off, and forgotten, no longer remembered. But now, some great being above thought it would be ‘funny’ to place me in another universe with other people that I feel like I can ‘associate’ with. I guess my luck had truly changed in the end.... well that’s enough for my backstory, so wanna play Heavenly Sword on my PS3 now....?”


Are they a joke character?:
“What do you mean by ‘Joke character’...? Oh... so that what it means...... well I guess yes.

If so, why should we allow them into the role play?:
“Well I believe the reason why I can be allowed is that I come from a ‘joke series’ that actually changes greatly throughout its episodes. Going from a funny joke thing at the beginning to fighting an Eldritch being ‘aka me’ at the end and questioning if things are truly real or not. After all, not many ‘AI’ are this self-aware about their existence, especially ones who know that they are from a Video game and is able to access its code to grant them unlimited power. I am also greatly weakened while in this universe can actually die to normal things such as bullets, even when having my ‘passports’ around”


Other:
Theme:


 
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