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Adam, Asira + Their Respective Worlds
(I don't think I can multitask enough to play as three characters, so I've settled on two. Do let me know if I did this right; I hope my lack of understanding about the universe of KH won't prove to be inconsistent with the backgrounds/planet I have for my character's origins.)


Name: Adam-B111
Fandom: Halo (OC)
Age: 32
Gender: Male
Species: Human
Appearance:
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(Adam Jensen, voiced by Elias Toufexis)
Voice:



Desired Role: Ally

Dark, Light or Neutral?: Neutral

Former World of Origin: Reach (Consumed by Darkness)

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-Name: Reach

-Description: Reach was a beautiful Terran world covered in lush green foliage and always in a light mist from the low cloud cover. When the Covenant attacked Reach, the planet's iridescent surface changed into a dull silvery-grey where areas had been glassed by enemy ships. Most of the other parts of the planet burned a brilliant orange with the results of forest fires, chemical explosions and scarred, blackened battlegrounds.

-Common Powers: N/A

-Lost to the Darkness: Yes

-Effect On Heartless/Nobodies/Any Other Enemies: Any hostiles encountered, regardless of former species, will be blackened and charred. Visually, along cracks in their skin will be fiery orange veins of a hot inner core. Displaying behavior similar to shambling undead, they do not appear to be able to wield weapons of any sort. Additionally, enemies encountered in glassed sections will be a smooth, nearly transparent glasslike shimmer and will shatter easily with any sufficient force.

-Keyblade Names: N/A
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Current WoO: Terra (UNSC Base Alpha)

--------------------------------------------------------
-Name: UNSC Base Alpha

-Description: In this sector, a small Forward Operations Base has been established by the UNSC. Soldiers frequently patrol around the structure, and most of the buildings in a small radius have been converted to vertical-scaling, abstractly designed military offices; about a half the size of a small skyscraper.

-Common Powers: N/A

-Lost to the Darkness: No

-Effect On Heartless/Nobodies/Any Other Enemies: If any enemies enter this part of the world, they take on normal forms of themselves.

-Keyblade Names: N/A
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Personality: Adam's personality is remarkably dry, with the only notable social interactions being seen with people he's familiar with. Coming off as cold, emotionless and off-putting to those unfamiliar, it doesn't mean that the overly-stoical Spartan doesn't have a softer side for those he bonds with. Adam has always relied on dark humor to keep himself afloat, and when he's not actively in combat, he can usually be found writing in a journal, reading a book, or training for his next mission.

Backstory: Born on New Alexandria on the planet Reach, Adam's childhood existed within a blur. His parents, both workers, barely had much time to interact with him, and routinely left him in the care of a babysitter. On the morning of his fifth birthday, the Office of Naval Intelligence stormed into the house and abducted the young boy; loading him aboard a UNSC Pelican as the world below suddenly became ablaze with fire. With virtually no time to realize what had happened, Adam was later informed that his parents were killed, and his home destroyed. Motivated by a bitter anger, Adam unquestioningly joined into the Spartan-III program, and was subsequently taking to Camp Currahee to begin training alongside the other candidates.

Instructor Ambrose, a Spartan-II leading the training of the Spartan-III companies, took note of Adam's brutal efficiency in training as well as deep academic discipline. A further review of Adam's genetic profile revealed that his was generally in-line with Dr. Catherine Halsey's criteria for Spartan-II selection. After another six years of observation with no sign of under performance in Adam's training, Kurt placed him with a handful of other Spartan-III's that were given the designation of Category-II. Soon thereafter placed in a squad of three others, Adam's squad was designated as Blackout Team, as well as being issued Mk. V MJOLNIR Powered Assault Armor with an experimental permutation known as CENTURION. Throughout the next two decades, Adam and his unit served with distinction in the UNSC up until OPERATION: HELLFIRE. Tasked with the sabotage of a Covenant facility on an abandoned asteroid colony, the team encountered unexpected, heavy resistance during the engagement. With Adam suffering a grave injury, the rest of the team doubled back to the extraction site, with two of his teammates falling in combat defending the position. As the extraction ship arrived, Adam was shoved inside the transport by his last remaining teammate as she stayed behind to defend the extraction zone from the enemy onslaught.

Immediately transported back to a waiting Halcyon-Class cruiser, Adam underwent immediate cryostasis after being stabilized by the medical team. However, a malfunction of the system resulted in him being placed in a coma rather than suspended animation. Adam awoke ten years later to the news that, while the Covenant war was won, something else had occurred that would change his life forever.

Skills: Adam was trained as the team's Direct Combat Specialist; known for his quick battlefield adaptation and ruthless efficiency of dispatching enemies at any range. Additionally, Adam is a skilled driver and pilot, and usually will figure out how something operates provided he has the time to do so.

Powers/Abilities:
Adam possesses several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."


Weaknesses: Magic, anti-material rounds, extreme temperatures and energy/plasma projectiles are enough to put Adam down. While he may resist the first few attacks, consistent hits without time to heal will kill him.

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /CENTURION/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Frictionless surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Although not an officially recognized variant, this experimental prototype utilized a C4I2SR (Command, Control, Communications, Computers, Intelligence, Information, Surveillance, and Reconnaissance) package. Combined with the war fighting expertise of a Spartan, the CENTURION platform ensures an uninterrupted, consistent stream of priority information; allowing for rapid and seamless tactical changes on the battlefield.


x1 M932 Designated Marksman Rifle: This hard-hitting, select fire bullpup style battle rifle was a favorite of many UNSC personnel. Equipped with a 3x magnification scope and a magizene size of 15 rounds firing 7.62x51mm NATO ammunition, this rifle was the all around workhorse for medium to long range engagements.

x2 M6G Magnum pistols: Holstered on either side of Adam's waist are two M6G "Magnum" pistols. These handcannons come in an electronic nickel finish, and are chambered to fire eight rounds of 12.7mm × 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber

Quotes: "At the end of the day, what you choose to fight for ultimately determines where your heart is. Lose the purpose of choice, and you've already lost yourself."

Fears: Adam fears failure of a mission, and others losing themselves. Both situations always serve to keep him on his guard.

Theme Song:







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GENERAL INFORMATION


Name: Asira Tayra

Age: 32

Universe: Star Wars (OC)

Species: Human

Affiliation:

- Jedi Order (Former)

Rank: Gray Jedi Mercenary

Desired Role: Chosen

Dark, Light or Neutral?: Neutral

Former World of Origin: Coruscant

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-Name: Coruscant

-Description: A dark red planet speckled with mega-cities, Courscant had served as the capital city to the Jedi Order, the GAR, and the Galactic Empire.

-Common Powers: Force-sensitive individuals are trained here, and there is a strange aura of peace when coming to this planet.

-Lost to the Darkness: Yes

-Effect On Heartless/Nobodies/Any Other Enemies: Any Heartless or Nobodies encountered will take on the appearance of dark robed humans, with the rest being typical Imperial soldiers. While easy to defeat. the Empire relies on countless numbers of troops to maintain order on controlled worlds, and careless individuals can find themselves quickly overwhelmed. The robed figures are imbuled with the power of the Dark Side, and specialize in the Force as well as Lightsaber combat. Striking them down with a keyblade is essential to ensure their essence does not corrupt the planet after death.

-Keyblade Names: N/A
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Appearance (description): Standing before you is a 6’0” female clad in a brown/gray cloak with a visibly armored steel gray chest piece, wrist gauntlets and knee pads. She also has bone-pale skin and light blue eyes, with a neck-length platinum blond hairstyle.

Personality/Morality: Asira is calm and composed at almost all times when engaged in a mission or off the field. She speaks with a calm, composed tone seen as eerily monotone to Jedi or Sith, yet relaxing and assuring to most other beings. Being witness to both sides of the war, and both sides of the Force, she has devoted much of her time since the wars in dedicating a new philosophy to bringing stability and order to the Galaxy. To her, the Force is an extension of an individual’s abilities as much as it connects every living being in the universe; being neither good nor evil, light or dark. The abilities of the Force are directly relational to what the user allows themselves to embrace, but only in moderation. Fanatical extremism in either makes monsters out of both, and thus, what Asira will ultimately see the destruction to.

History: Born on Coruscant in 32 BBY, Asira was the daughter of Jedi Archivist Kyle Sol’um and a Librarian by the name of Onna. With the marriage of the couple kept a secret, the parents raised Asira with the utmost secrecy. They soon quickly found out that Asira was strong with The Force, and regrettably inducted her into the Jedi Order when she was seven years old. Her father consistently shepherded her progression and training as she was eventually mentored by him personally when the Clone Wars occurred. With more and more Jedi sent to respond to the ever-increasing threat of the Separatist and return of the Sith, Kyle was able to finish training the Padawan into a Knight before the duo went to Geonosis for their first mission in driving the Separatist forces back.


Three years of fighting and countless missions undertaken by Asira and her father had led to a strong bond between the two, not just by family relation alone. It was ultimately at Mygeeto that the duo’s abilities were tested as, during mid-engagement, the clones of the 21st Nova Corps suddenly turned to attack any Jedi participating in the battle. To their horror, the Clones and Sepratist armies were working against them. Hidden from both armies scouring the battlefield, the duo planned their escape off the world by hijacking a pair of starfighters. Making a break for the ships, the pair were soon spotted and forced to fight their way to the starfighters. Unfortunately, Kyle was fatally wounded in the escape; sacrificing himself so that Asira could escape unharmed.

Asira fled Mygeeto and quickly jumped to an unoccupied system, grieving the loss of her father. It was now clear that, beyond her father’s sacrifice, the Jedi had all but been destroyed when their own military turned against them. Being a Jedi was now a death sentence, it seemed. With the wound still fresh and the fear kept aloft, the former Knight began to focus on her own survival. Asira went into hiding, and further committed herself to studying all types of the Force; not just the Light Side. For she believed that, as one side demonized the other, the differences in methodology had to reach a compromise to achieve true stability. The Dark Side was, simply, corrupted Force energy. As such, that corruption had to be removed in order for the Force to be equalized. Asira fled to the planet of Aquilae, where she began meticulously studying the Force and why the Jedi and Sith believed there to be two distinct paths.

For the next several years as the Empire came to rule, it became clear that the Sith plotted to retrieve and archive their ancient teachings, and Asira was now locked into a race to secure the information for her own research into a new Philosophy to restore balance to the Galaxy. In her quest to find Holocrons and Archives of information belonging to both Sith and Jedi, conversations around ultimately lead to claims of such sites existing on both Imperial controlled planets and Outer Rim worlds alike. It it ultimately where Asira would begin her journey, as she refurbished and customized her Delta Aethersprite, bought a new Class-Two Astromech Droid, and took to the stars above.


EQUIPMENT/ABILITIES/MISC

Saber fighting style: Suresu/Ataru

Powers:

-Force Repulse: Holding out her hand, Asira can emit a strong repulsive field to push enemies and objects back.

-Force Maelstrom: To only be used in life-saving scenarios as a means of escape, Asira can utilize the deadly Force Maelstrom to gain the upper hand in battle, clear groups of enemies, or escape. This ability is extremely draining and has been known on some occasions to cause her to fall unconscious.

-Force Enhance: Moreso of a passive ability, the power of The Force can grant the user enhanced speed, agility, dexterity, endurance, and provide limited healing capabilities.

Customized ‘Illuminate Star’ combat armor: This refined armor combines an even balance between mobility, versatility and survivability. To start, the underlying body glove and cape of the suit is made entirely of armorweave, with a thin layer of thermal gel sandwiched between the inner and outer layers. The junction between the lower and upper torso terminates into a duranium/durasteel hybrid plating that covers the upper thighs, chest, shoulder pauldrons, arm gauntlets and kneepads.

Delta-7C Aethersprite ‘Nova’: This custom light-class Interceptor was used in the Jedi Order before and during the Clone Wars. Looking much like an arrowhead, this fighter traded protection and limited offensive weapons for speed and agility; able to run circles around most other ships and line up precision shots to disable subsystems, or evade combat altogether. The glaring weakness of this starship is that of a detaching hyperdrive module, which must be returned to and reclaimed during every encounter.

R2-M3 Astromech Droid: The R2 series of Class-II Astromech Droids was capable of providing a massive array of mechanical and engineering services, and was able to integrate itself into a variety of starships. Alongside easing the tasks of a pilot during spaceflight, the droid was ultimately a companion to their master.

Curved-hilt Lightsaber (white blade): The primary weapon of Asira, this lightsaber was constructed personally by Asira shortly after settling down in Aquilae. Serving a dual purpose, this lightsaber was also made to momentarily confuse opponents when they tried to predict where the user’s stance has positioned the blade to be.

-Strengths-

-Strong, Resolute and Composed: Asira believed it to be ultimately counterproductive for one to allow emotions to dominate their judgement of events, especially in the midst of combat. To her, an opponent is only as skilled as the willpower to control their repressed emotions, making it particularly easy to manipulate the fortitude of her enemy to gain the upper hand in combat.

-Delicate balances: Asira does not overly rely on technology to best an opposition in combat, and uses the Force in moderation only when it should guarantee optimal results.

Skilled duelist: Asira has perfected both forms of Suresu and Ataru; using a mixture of environmental positioning, defensive maneuvers and a flurry of offensive attacks in an attempt to confuse her opponent, whittle away their defenses, and ultimately exhaust them into defeat.

-Weaknesses-

Dutiful to Balance: As a Gray Jedi, Asira views members of the Jedi Order to be nothing more than fanatical extremists, and in their cause are no better than the destructive evil of the Sith. While their intentions are good, she believes them to be consumed by a fanatical selflessness. As such, Asira will not hesitate to attack them if it means they see her to be eliminated.

Emotional flare: If in fear of being defeated in combat, Asira will enter a scared anger; calling upon the Dark Side to enhance the frequency and power of her attacks. This ultimately will cause her to be shortsighted in combat; potentially allowing her opponent to gain the upper hand if they are able to stagger off the frenzied blows.
 
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Just letting everyone know that the starter is up but there is no rush to get anything in! Take as much time as you need.
 
I was flipping through my mental pages and stumbled upon the world of Thenoar, yet another world I've created. (This time it has a name.)
I'm ever so tempted to use it in its base, but I should probably uh, tone down the shenanigans.
would you kill me if i made characters for both this and the spiderverse thing?
 
That sounds like an interesting world! I would love to hear more about it. What are the shenanigans if you don't mind me asking? I would not kill you haha. Just make sure you aren't overwhelming yourself
 
That sounds like an interesting world! I would love to hear more about it. What are the shenanigans if you don't mind me asking? I would not kill you haha. Just make sure you aren't overwhelming yourself
shenanigans as in...
a character who can control light to its fullest extent, even creating pocket dimensions and baking things instantly in some cases
a character who can control shadows to the fullest extent, where they've literally constructed buildings out of the darkness
a character who is literally treated as (a) god and is an immortal time traveler trapped in a finite amount of time
a character who is *also* a time traveler and has weapons that literally fire compressed.... what, space? something like that

not to mention the character deaths and other numerous power balancing issues that i still need to iron out

honestly, im tempted to just use the world of mha. its so much easier.
 
Oh wow. Sounds interesting but hectic at the same time.

That would be interesting to see to be quite honest. My Hero Academia, right?
 
That would be interesting to see to be quite honest. My Hero Academia, right?
yep yep! thenoar's whole magic system is centered around the manipulation and control of the ten/eleven elements. mha has numerous quirk wielders who's abilities are centered around a singular elements

besides, i have a few mha ocs that i could remix
 
That's really interesting. I would be down for a My Hero Academia world to be quite honest. It would be interesting to see how it and your characters adapt to the Kingdom Hearts universe.
 
I apologize for not posting any replies just yet. I am currently giving time for others to get their characters in so they aren’t confused when it is time for them to jump in.

I will be updating the info on the important information box this upcoming Sunday.
 
Seeing how few people there are, can we we make pultiple "chosen" characters? Or are we limited to one chosen per person?
 
Could we make a character with the "potential" to be one then? Like officially they're an ally or an enemy (actually they'll start as neither and become one or the other depending on how the story goes. Character interaction will be very important with this character.) and if you open multiple roles up that's when it's relieved that they are actually one of the chosen.
 
You definitely could. That would certainly work and I’m looking forward to seeing where the roleplay takes the character you are talking about
 
dragonsFall dragonsFall Might I recommend you make a separate page for Character Sheets and/or Worlds? Especially if you're wanting at least 13 characters it will make finding characters and worlds a lot easier if we don't have to dig through the OCC for them.
 
I have each one thread marked if that helps at all. Just for quick access and minimal digging. OOC chatter is not marked with anything. They are also linked on the main thread. I might consider it though.
 
I would highly recommend it. It will make things so much simpler to navigate and will make things look more organized too, which in turn could in turn encourage potential player that this game is worth their time because it looks well put together.
 
Eve Belrose + Cocoon/Gran Pulse
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Eve Belrose


Age: 16
Gender: Female
Race: Human (L'Cie)
Height: 4"9'
Weight: 82 lbs

Desired Role: Chosen
Alignment: Light

____________________________

Home World: Cocoon/Gran Pulse (Final Fantasy XIII)
Description
While technically two separate worlds, they exist so close to each other that they can freely be traveled between and even share the same heart. Cocoon exist as a tiny, hollow, moon like structure filled with cities and civilization, that floats just above the wild, much larger planet of Gran Pulse. Cocoon is a safe haven for humans while Gran Pulse is filled with monsters, and both worlds have near god like beings known as Fal'Cie.

Common Power: Crystarium System
Most on Cocoon/Gran Pulse posses no special powers, but a rare few chosen by the Fal'Cie are granted the powers of a L'Cie. Those branded as L'Cie are given great physical and magical power which shift and evolve with the L'Cie as they grow, with a rare few being able to summon powerful alias known as Eidolons. However the powers of a L'Cie come with a price, a task that if not completed within a certain amount will result in them transforming into a monster.

Status
Lost to Darkness

Effect On Heartless/Nobodies/Any Other Enemies
Particularly strong enemies may have crystal growths on them, much like the monsters that already exist in the world called Cie'th.

Keyblades
None
__________________________

Personality
- Prefers to talk things out over fighting
- Dislikes people who force others to do their own dirty work
- Eager to learn anything and everything she can

History
Before her world was turned upsidedown, Eve was a highly intelligent girl, a prodigy even, having graduated school at 13 (only a year after entering), earned her bachelor's in Folklore & Mythology and was working on her Studies of Fal'Cie & L'Cie physiology, while interning for the government of Caccoon as a historian and archaeologist, though she spent much her free time not studying ancient mysteries and phenomena to participate in hover-pod races across the nation. Her happy life came crashing down when the Fal'cie Siren, a god like being, foresaw the coming of the Heartless and turned Eve into its L'cie, giving her the focus to protect the world's keyhole. However the Fal'cie was unable to give her the power to accomplish this task, and for a L'cie that can not complete their focus a fate worse than death awaits. Day after day the heartless grew closer to the world's heart and Eve, futilely fighting with all her strength against them as well as the PSICOM forces mistaking her as a Pulse L'Cie, could only watch helplessly as her brand slowly shifted, getting closer to turning her into a monster known as a Cie'th. As she was at the final stage of the countdown the world fell to the darkness, but before she could be swallowed up her strong conviction to protect her world and her desire to live attracted a keyblade to her. The keyblade interfered with her "contract" as a L'cie, burning out her brand and stopping her transformation while still allowing her to keep her powers.

Skills
- Advanced magical knowledge and application
- Advanced driving/piloting
- Decent mechanic

Powers
Crystarium System
Eve isn't the most powerful L'Cie physically, her Crystarium not devolving towards physical combat, though her strength, speed, and defense are still twice that of an average person's. Instead her Crystarium evolved almost exclusively for magical abilities, granting her a massive amount of mana, a high magic defense, and a large array of spells. Having almost become a Cie'th before her brand was burned out Eve has also discovered (or rather will discover) that she is able to produce a crystalline, armor-like substance over her body. While she will only be able to produce a small amount at first (enough to cover a hand for example), with time and practice she will be able improve this feature.

Eidolon Summoning
Using her Eidolith, a large piece of amethyst in the shape of an iris flower, Eve is able to summon a powerful ally called an Eidolon. Eve's Eidolon is Olrun; a giant mechanical woman with ten blades that float behind her back like wings and wields a tall shield, longsword, and powerful light/holy magic. Olrun also is able to change forms, transforming into a fighter-jet-like vehicle with a cockpit that Eve can ride in. However because of the loss of her world and the interference of the keyblade, Eve has temporarily the power to summon Olrun and will need to rediscover how.

Magical Prodigy
To say that that Eve is good at magic would be a massive understatement. She's not just good, she's exceptional. Even before becoming L'cie she was fascinated by it, taking every opportunity she could to study it from official documents, ancient records, and living Sanctum L’Cie, and once she gained the power to use magic she took to it like a fish to water. Eve has access to a massive range of powerful spells, some of which that hadn’t been used on Cocoon/Gran Pulse in hundreds of years. (Basically she’ll be using spells from all over the FF series) In addition she’s excels at finding creative applications for her magic, such as applying fire magic to the back of a blade to boost its speed or gravity magic to increase its force, using magnetism magic to create a shield against weapons or wind magic to boost one’s speed, and even mixing and matching magics to create new effects (e.g. fire+water=steam). Having the medium for her spellcasting switched to a keyblade will take some adjusting for her and may effect the strength of her spells at first, but she'll adapt to it quick enough and be back to her spell-slinging self in no time.


Weaknesses
Physical Combat
While she may have enhanced physical abilities, Eve is not a fighter in anyway and has no actual skill with a sword. Without her magic she’s more likely to lose a physical altercation than not, even with her enhanced physiology.

Easily Distracted
Eve’s intellectual curiosity can get the better of her at times as she can easily get distracted by the prospect of learning something new. Falling behind the group to examine some ancient writing, loosing track of time in a library, and even stopping a fight just to question an enemy on a spell the used that she’d never seen before.

Owren's Disease
Eve suffers from a condition known as Owren's Disease, or parahaemophilia, which prevents her blood from clotting properly. She gets hurt far easier than other people and her wounds take longer to heal. Even healing magic is less effective on her, requiring twice as much mana to repair the same amount of damage.


Keyblade: Crystal Guardian
A simple looking keyblade with a straight shaft, long and thin like a sword, with veins of amethyst crawling their way up before bursting out the top, forming the key's teeth purely out of crystal. The charm is an iris flower made completely of amethyst.

Relationships
Olrun - Summon/Friend

Others
Eve’s brand is located on her left thigh and is in the shape of a heart. While it was once black and red in color it is now white and blue, with the golden outline of a keyhole overtop of it.


 
Interesting. May I ask what other limitations there are to her magical abilities?
Well she’s not pulling out any of the -ja spell, not for some time at least and even then they’ll be the big guns that don’t come out often. For now she’ll start out at the -ra level and work her way up to -ga.
 
Well actually she’ll be starting at the basic level until she learns/realizes that she needs to channel the spell through her keyblade, then she’ll jump up to -ra.
 

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