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Trektek

Happy Necromancer
Roleplay Availability
Roleplay Type(s)
ACT 1
Epilogue:


The carnage was of a vast quantity by the time that the dust had settled in this land on this particular part of the world. Nations had risen and fallen in such a short time on the continent of Kanzhig. People of all races lay dead and bloodied on massive battlefields with magic, blades, and bolts to blame. Settlements lay in ruins and conquered people were freed from their short but still tortuous time as slaves. There was a somber atmosphere in the air as the last Dark Orc from Citrona collapsed to the ground, breathing his last breath on foreign soil. The commands of their dark demonic masters go unheeded as the continent repelled their attack. The surviving nations all handled the event differently, but still managed to defeat the invaders and became stronger for it.

The Kingdom Of Tartarus


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The Kingdom of Tartarus repelled the invaders using their vast new technological might that they developed watching the technology of the Nation of Itzan. With their floating pyramid, elevated by magic, they could easily dominate any and all foes that would drop into their lands. With the arrival and deaths of the Orcs, Tartarus did not put those resources to waste, using their corpses and skeletons to raise new members of their vast armies. The necropolis continued to churn out new forces as necessary, allowing their people to expand throughout the desert.

Their cities soon became a common site for anyone that wished to travel through their lands for trade or to witness the majesty of their God Emperors. The words that spread far and wide ensured that even those not part of their civilization wished to bask in his greatness. Their leader helped save the continent from invaders and over time, that hero worship grew to great heights. Especially as the God Emperor and his people did nothing to dissuade the rumors and in fact, fanned the flames.

Despite their differences, the Nation of Itza became their ally, if only one of convenience against outside invasions. They divided up the lands up the edge of the desert, with everything on the other side of the desert belonging to Itza and everything within the desert belonging to Tartarus.

Mirir Barakzad


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The Dwarven king of Thrazir Aerenion began to follow and listen to the words of the stones that they released from deep down below within the darker levels of the underground home. It spoke to him of many, many secrets that would be revealed in time as long as he continued to follow its words. He continued to heed these words and was constantly rewarded with information, veins of gold, silver and other recourses and in all due course an army with which to do his bidding on a larger scale. The voice from the stones was playing the long game and was in no rush. It had waited this long, and would prefer to set all the pieces in place before blowing up its own spot, so to speak.

During the ensuing invasion, it compelled the dwarves to raise an army to defeat the hordes with their advanced metalworking and numbers. They would be a powerful opponent, but it would please the voice, which seemed to have an undue passion for taking their numbers down a peg. As the stone put it, they belonged to a rival that he wished to unseat and that doing so would vastly improve the dwarves standing within the world.

They managed to drive them back with a fury untold from having no alliances and relying only on themselves with all their dwarven ingenuity and bravado. Deaths were countless on both sides, but in the end, the dwarves, led in battle by their King Thrazir, they proved victorious. And then, just as soon as they had emerged from their dwarven mountainhome, they had retreated back inside, locking the gate behind them to their self imposed exile, away from the lands above.

The Union of Ithan Maedras

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The Volcano based island of Thin Ladur was a happy place. They had left long ago from the stuffy kingdom of Mirir and the King that would eventually succumb to insanity and voices that were heard in the halls. These dwarves took in the outside air,the sea, and the ground beneath their feet, forging alliances with the humans that brought them there. Things were constantly improving, and with time, they built a grand civilization, not even being affected by the invasion due to being far away from the conflict. This allowed them to grow and prosper in ways that they didn't even think were possible, growing a vast fleet of ships for a veritable trade empire. These lucrative trades eventually plowed the way to wishing to expand their empire beyond the borders of their island, to grow on new lands. Eventually they would have this wish granted, and deal with Empires and Resource that would be even further from anything that they ever knew.


The Kingdom Of Attolia


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The Kingdom of Attolia led by the Attolis, King Heike Wolff started off as a mixing pot of people, led by close natural religion kept in check by a burgeoning council of mages. The people were in full support of their king, leading decisive victories during the early wandering orc tribe threatening the Chrysmorphians as well as the continent as a whole. They offered their support of many peoples and even sent emissaries of their new found religion to the four corners of the continent.

However, after building their Great Wall to protect the borders of their country as well as limit land access between the Northern and Southern portions of the continent, tragedy struck within the Kingdom. A rebellion led by one of the mages on the council turned half of the population against the other half in a long and bloody conflict that kept them mostly out of fighting the Orc invasion. Many believed that it was due to subversion of the Dark Orcs themselves and that the Mage was an agent of theirs in order to detract one of the most powerful militaries and industrial nation on the continent.

The damage was done and outside of the occasional missionaries that leave their borders to spread the light of Remdas to the people of the continent, it is rare for it's people to leave or for anyone to be allowed inside. The land on the other side of the Great Wall has started to become a mystery and is a source of endless hours of extrapolation and gossip.

Chrysmorphia

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The people of Chrysmorphia tired of war after their dealings with the Orcs that had landed on their island and had attacked them since the beginnings of their expansions of their mountain home. With the introduction of the Kingdom of Attolia to their land, and the ever shrinking resources of their island, they decided that it would be best to just retreat from the surface world and return back to the isolation from whence they had emerged.

They only had the vaguest ideas of the invasion that was going on in the surface world and eventually their lands outside of the mountain itself were absorbed into the Kingdom of Attolia, the land behind the wall. The Chrysmorphians continued to live a life of peace, something that always seemed just outside of their reach with the constant warring of the other races. As such, not much was heard from them afterwards, other than the occasional emissary sent to the outside world, existing within the Kingdom of Attolia as staunch allies to a degree, at least at last report.

Arrisia


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Arrissa under the leadership of His Excellency James Shiro, was led to an era of prosperity with the alliance that was forged with The Unity of The Free Men. Starting with the mutual trade pact formed with a research station around the fallen star and the joint settlement involving Raere, it seemed as though the nation would become a powerhouse of the central section of Kanzhig. Though having a small army, they had access to large sums of Coin and Resources with which they supported their allies as well as their small but elite force of mages.

As time would go on, they would eventually form a large trade network on their series of roads, continuing them through the lands of Raere, up to and around the Kingdom of Attolia, using the money generated from their tolls to enact multiple reforms for the people to ensure that everyone was housed, well fed, and properly educated.

They would go on to form a National Bank that became renowned throughout the continent and beyond.

Raere


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Raere went through many problems with the mountains and the demonic influences that it contained within, but after that was dealt with, their lands began to prosper, not only due to their large treasury, but their rescued population of dwarves. The grateful dwarves were able to help increase the building of their civilization and help the mages improve their lot in lot to a higher degree than before. The dwarves had been saved from a lifetime of servitude and despondency from the evil creature that imprisoned them.

Using the funds and the dwarven architectural genius, they were able to build the first major College for education, the Raere Academy. It was a home to mages and the learning knowledge related to spellcraft with an emphasis on increasing the level of magical prowess and skill throughout the world. People come from all over to partake in the knowledgeable courses, to learn and grow.

The Unity of The Free Man


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The Unity of The Free Man under Hanon took the first steps in the war to bring the fight directly out past their own walls. The Unity was not content to hide behind their walls and let the enemy come to them. Instead, they raised their troops and attacked the enemy where they stood, bringing the fight directly their landing locations with a fury that could only be provided by those that were defending their home from invaders. Allying directly with the Hara Hara Nomads who were traveling their lands, they managed to not only push the invaders back, but crush them to the last man, defending Raere and Arrissa in the process for which the two civilizations were very happy with, as neither one was well equipped to fight any sort of prolonged war, due mainly to not having standing armies.

After the fighting was finished, The Unity began to expand, taking up a large portion of Upper Kanzhig that had been left free outside of the hidden Elven Forests of the Dominion. This allowed them to grow from the western coast, all the way to the eastern coast, giving them water way access in multiple locations.

They still wished to expand further, to spread their influence and power. Praying to Vindiicar, from whom they gained great insight and expanded magical prowess, they would eventually board their great ships to explore further corners of the world. But in the current times, the people would listen to the words of Hanon, until he eventually was lost to the world, changing the guard of leadership and the course that the Unity of the Free Man was traveling forever.

Nomad of Aloiss


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The Nomads of Aloiss continued to wander the lands in search of more elementals to awaken to ever grow their numbers and tend the lands. Most ended up settling in their forest that they created at the southern tip of Lower Kanzhig, while others took up residence in the lands of the Nation of Itza due to their close relationship in the past and the very fact that their lands possessed a large quantity of forests grown using the very magic shared from the Elementals.

The leadership continued to stay abroad, traveling and tending the lands of Itza, while engaging in much spiritual growth.

Mara-Sarma


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The City state of Mara-Sarma continued their creation of drugs and welcoming parties, not really focusing on the world around them. Even though their elemental constructs did not aid in the conflict, they did exist to protect the city and all the partygoers within. It was soon known as the party capital of the continent and dignitaries as well as students ready to cut loose, arrived their during its high times of parties.

The saying goes, what happens in Voicia, stays in Voicia.

Aeldar Dominion


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The Elves of the Aeldar Dominion stayed safe during the war by hunkering down in their forest. The invading orcs went to fight the Kingdom of Attolia with their close borders or the defending armies of the Unity of Free Man. The elves stayed hidden even as the Unity of Free Man continued to expand past their forest. As long as their forests were not penetrated, they would stay within themselves and within their borders. They had no need of others and all would be as it was in the past.

The Hara-Hara Nomads


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The Hara Hara Nomads had finally seemed to find a true home after all this time. They were at the very least welcome within the lands of the Unity of Free Man as welcome guests and then as welcome allies in their fights against the savage Dark Orcs from Citrona. They defended the walls from attack, while the main troops of the Unity went on the offensive. This gave them the much needed push for the annihilation of all the invading forces, allowing the Hara Hara to get involved in helping their ally, but not putting their entire people at risk.

After the war, some of the Hara Hara stayed and joined with the Unity as part of their people, while others continued with their Nomandic routes, traveling dn building the roads as well as maintaining them. The Hara Hara became known as good fortunes wherever they went on Khanzig, bringing good tales, goods, and good times for all involved. For the ones that continued on their travels, they would always be welcome, even through the lands of the Kingdom of Attolia, at least as long as they did not leave the main road they were afforded free pass through the walls.

The Nation of Itzan


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The Nation of Itzan fought through the war with a bloody passion, giving ten fold for every death that they took. The Nation was slow to anger, but it was a sleeping giant that was roused from its slumber, ready to smash and destroy those that would do it's people harm. After healing the diseased lands that were caused by the Dark Orcs, they managed to drive them back into the sea and would ensure that they would never hurt anyone every again. The destructions and ferocity that was caused on the battlefield by the large monsters coming from their jungles would be talked about for ages to come. There ended up being an entire semester course at Raere Academy about the nature of Itzan magic and the bonds that it possesses with its monstrous beasts that live within their jungles.

After the war, Itza continued to expand up to the desert, giving way to Tartarus so that they could continue to have their natural boundary. All of their new land, was soon enough covered in grown jungle and tended by elementals to maintain its balance and dignity for growth of new animals that belonged to the old biosphere.

Back in the home land, the Great Pyramid of Itza was completed. It was a true wonder to behold and visitors come from all over Kanzhig to see its splendor to the continued happiness of the Nation's tourist board. The grand feats of engineering are still difficult to be copied by other civilizations all these years later, especially with the artistry that was involved. The creation of the shield network allowed the protection of the people and diverted funds from defense to food production for the greater levels of population from the expansions. The new magical research allowed the few in number Kroakun to reach their full potential, giving their mages an unparalleled advantage. Mages come from all over to listen to lectures and the days that lectures are able to be held at Raere Academy, has the building fill beyond the safety limits.

TikTaq eventually passed away 100 years later of old age, from which, Tokotol did not emerge from his chambers for a month due to the pain and sorrow from the passing. A giant statue was erected to the bravest Kobold. It has visitors all year round who wished to see and hear the stories of the young inexperienced kobald leader who transformed into a powerful warrior and administrator and single handedly brought two nations leaders to their knees at the time. Even though Tartarus still denies that it's God King was ever defeated in combat, the people still even thousands of years later, look up to TikTaq.

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Inziim just finished the latest communique with Tokotol. They still stayed in touch even after all these years. It meant much to Inziim that he was able to have an equal on magical terms, a confident and friend outside of his circle that he has had for many generations upon generations. It would lead to great things, he knew. And one day, Tokotol would be ready for the full access to his vast knowledge and travel the stars to spread the messages of peace and prosperity to all. But for now, it was a time of peace on this continent again, and a time merely of knowledge growth. He was happy with that. It was time for his spies to look further once again on other continents, to make sure that things were proceeding smoothly. He knew that once again, dark forces would begin to gather

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3000 years after all these events on continent of Citrona, formerly known as the Dark Continent, civilization finds a way. The power of the Dark Orcs has waned to almost nothing after the failed invasion of the continent of Kanzhig. It lead to a series of revolts, freeing the people to allow the creation of their own civilizations.

Now thousands of years later after these revolts, the civilizations that have born fruit are allowed to grow, explore, and become what they wish to become. Of course, they will have to deal with those coming from elsewhere to colonize their continent.

Who will you be: Colonizer or Native?
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Colonizers:
The Unity of the Free Man- Enum Enum

Natives:
The Carmine Empire- CaptainSully CaptainSully
The Jade Union- LadyOfStars LadyOfStars
Kingdom of Hjemriget- The_split_Nation The_split_Nation
Kingdom of Lothren- Just_a_loneley_pilgrim Just_a_loneley_pilgrim
Merchant Kingdom of Origo- Emperor1 Emperor1
Altura- Bruhaha Bruhaha
Sors Leporidae- cinnabuns cinnabuns
The Dominion of the Ascendant- Athanas Athanas

In this Nation building RP, you will get to create your own nation, whether you are a nation that has come to colonize this new land or if you are a nation that already lives there and is starting to grow into their own. It is not required in this RP that you write a lot, story wise, only that you actively participate, though you will most likely have more fun if you write for your nation. The only requirements is that you post what you actions are for that round.

If you are playing as a colonizing nation: You will gain extra Resources from your home nation and can only start with a settlement on the coastline
If you are playing as a Native Nation, you can start with either, An extra Settlement, A starting building, or a Starting Research

Each civilization will get access to different units that you get to create: Infantry, Ranged, Cavalry, Artillery, Monsters, and Elite

For every turn, you will get 3 actions a round: You can use them to train units, study research, build buildings or settlements, or move troops. Exploring can be done as a free Action every round. You never know what you will find in any given space, so it is a good idea to check it out, just in case you gain extra units, unlock new technologies or even discover ancient secrets. The possibilities are endless.
 
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this looks like a mix between roleplaying and boredgames, so super fun, hope i can join
Absolutely. Just think on a concept for a civilization. I'll be putting up the Chadacter Creation page tomorrow. If you use Discord, I'll PM you a link so you can talk with the other players. Otherwise I'll have an OOC chat tomorrow.
 
Character Sheet Page up. :)

OOC Chat
 

Rules List
 
We are still open for more nations. The thread will be starting next week. :-D
 
I just sent a new link for the discord chat, some come on down and I'll explain some stuff. :-)
 
Bump

Currently having 6 nations, but still looking for more if people are interested. We'll be starting Wednesday next week.
 

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