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Found 899 results

  1. We welcome you students to Raven Academy a place where all monsters big and small, even mythicals beasts as well, and of course can't forget the creatures of the night such as the Werewolves, and vampires, from all over the Isle to flourish and work your intelligence to your goal in achieving your dreams here with in the Isle Of Bermuda. Welcome to the Bermuda isle a perfect place for supernatural beings to live with out the outside worlds being able bring damage and harm to the attendants that live a pon the islands of the Isle after what had happend years ago. With in the Bermuda Isle they're five islands Akiva, Ragorth, Strawfang, Voltien, and Baluen. Around Isle is a high protective shield that the smartest of the creatures worked together creating the barriers so no more harm would come thee only that would cross is a single new raft carrying the refugees of abnormal beings to safety. Akiva : The heart of the Isle and the biggest island of all. Akiva is filled with all kinds of supernatural beings, and monsters. The towns are big, full of shops, restaurants, parks and all sorts of good things along as the holder of Raven Academy the most prestigious school of all the islands. Ragorth: A very cold place full of trees, mountains, rugged terrain making it excellent hunting territory for the beings that still have the erg. Ragorth has few small village, as not many people want to live here even though it may seem nice. But they're constant territorial battles, between werewolves and other beasts. Strawfang: The land is full of large grassy plains, and fertile ground making it perfect for farming. Strawfang makes majority of the islands produce shipping it out daily to all parts of the Bermuda isle from help of the Griffins. Voltien: The smallest island of all of the Isle and one of the most dangerous place to live depending on the species. Voltien is constantly on fire and has lava running down most parts of the land. It holds two towns, one on the east side of the island, and one on the west. Most of the two towns are full of the dragon people as they love the heat even the ones that are of ice breath. Baluen: Baluen the second smallest island not far off the coast of Akiva. Full of the most wealthiest species after the rich fled to this specific island finding quite good building materials, immediately started building up their civilization. The island holds one town since it is mostly a golf course, and full of studios for the actors/actresses of the Isle. This roleplay to will take place around Akiva at Raven Academy. This is a casual rp.
  2. Important Links: IC | OOC | Characters | Extras Please keep all chatting to this OOC forum! Thank you! Also, due to our schedules, Sleipnir and I will be the most active on Tuesdays and Thursdays. We'll be around on other days too, but expect major plot events to go down or things to move forward between Tuesday and Thursday, or on weekends depending on the schedules of others.
  3. Welcome to Mrs. Evans' School for the Gifted! A gifted student is one who is different from everyone else, academically or not. We welcome students grades 9-12 to spend a year ( or four! ) in the cozy valley of Reynold's Mountain. As a boarding school we offer not only core classes, but plenty of advanced classes, extra curriculars, and an athletic department larger than our swimming pool! We invite you to our school based on a unanimous decision by the student council and Mrs. Michelle Evans herself, congratulations! That was the letter you got, if you had any non-human roots in you you were invited to this school. They lied to you to make you excited to go to this school, but every student has something in common; they are not human. They may appear human, and give the appearance of a normal boarding school but once you pass through the doors of Mrs. Evans' School for the Gifted, a new world is opened up to you. Imagine walking into a swim meet and seeing someone swim faster than you've ever seen them, or you see a flyer in cheer actually fly, or the quarterback shreds his uniform as he barrels towards the end zone. Now, you can say all you want about the school being a fraudulent team, but never once have the students of Mrs. Evans' competed against a human team. As you can imagine, there are many other schools like Mrs. Evans' and if you're lucky enough to be one of the students at these supernatural boarding schools, you may be part of one of the best high school teams there is. Details Mrs. Evans' School for the Gifted is a supernatural boarding school with bloodlines leading all the way back to colonial America. This is a school where any type of creature can live in peace as well as lead a 'normal' high school life. Not all students look completely human, some have wings, horns, claws, and other supernatural accessories. The school is heavily into their athletic department and the entire school is encouraged to come to sporting events as well as take time of their own to learn who they are, especially freshmen. This roleplay will follow the lives of the students and teachers ( message me if you would like to play a teacher ) as they near their homecoming football game and travel to nationals.
  4. FANTASY HIGH Welcome to Fantasy High! This is a Fantasy Roleplay about your character(s)' high school life. In this RP, there will be adventures, death, drama, life, love, hate, relationships and breakups. Just your standard Highschool drama, but with a twist. In this school, everyone in attendance has some type of power, be it enhancements to literally Gods and Goddesses. The Euphorian Highschool for the Powered is the A rank school for supernatural activity. Can your character make it through the school years? Or will they fall prey to homework and evil/good? You decide! Before you are able to post in this RP, you must read the rules of the Roleplay, which can be found in the Rules thread. If it peaks your interest, head over to the Lore thread to read the lore on the most popular and respected races. @import 'https://fonts.googleapis.com/css?family=Cinzel'; .desc{ font-weight: bold; font-size:14px; color:#000000; margin:2%; font-family: 'Cinzel', cursive;}
  5. Hello! I'm new on this website and I'm looking for RP Partners! I hope that someone will be interested! About me! I'm Ji Hyo and I am from Europe! I'm 17 years old and I really love to RP and create stories with other people, it's my biggest hobby to be honest! Since I'm sick at the moment I can spend really much time on RPs at the moment! I mostly write 5 to 7 paragraphs per reply but I also adapt to my partner (means if you write 1 paragraph I'll write 1 paragraph too, if you write 6, I'll write 6 too and so on). Since English is not my native language I'm really sorry for some grammar or spelling mistakes, but I'm trying my best! I mostly start my reply instantly after I recieved one, if I really like the RP! If I don't like the RP as much I won't reply as frequent, I'm sorry! I mostly only play females but I'm alright with doubling up! (I'm just not that great in playing males so please bare with me! I'm still learning!) I'm alright with either sexuality! If you want to RP with me! - Please reply at least once a day! - Have a proper grammar! (Some grammar and spelling mistakes are alright as long as I can understand you!) - Please don't disappear! If you want to stop our RP please tell me! - Write at least 3-5 paragraphs! (The lesser the more boring the RP will get for me. The more you write the more interested I'm going to be!) - Have fun! Things that I want to RP! Fandoms! Supernatural Dean x OC Sam x OC Lucifer x OC Castiel x OC Demon!Dean x OC OC x OC Harry Potter OC x OC American Horror Story Tate x Violet Tate x OC OC x OC KPOP BTS EXO Block B VIXX Original Plots Bully x Bullied Bad Boy x Shy Girl Horror Supernatural Zombie Apocalypse If you don't see anything that you would like to RP on this list you can feel free to ask me! I'm open to anything! :3 Well, thank you for reading! I hope you have a great day/night! ♥
  6. Sometimes fiction and stories make you believe being different, being part of an exclusive club of beings beyond humanity would be the best thing that could happen to you. But isn't humanity what makes us who we are? Aren't movies and novels just misguided fantasies, leaving out the things that would make you reconsider your wish to be different, to be one of them... You're just like him, and why wouldn't you. He was the one friend who introduced you to the macabre, he who told stories of the things that went bump in the night, of things that never died, that were immortal, of things you wanted to be when you were little. But you grew distant, college, work, life itself not allowing this group of friends to meet on a regular basis. Texting, occasionally sharing some freaky stories. Nothing compared to when you met in your tree fort, munched on some midnight snacks, told creepy stories in the dim lights of your flashlights... But now he disappeared, as if erased from this world, no trace except one mysterious flyer advertising some kind of club in the heart of the city. The kind of club where you need to be on a list to get into, yet it's the only trace you got. Will you look for your friend and go down the rabbit hole leading to Wonderland? As you may have already noticed this role-play would revolve around a cast of former childhood friends trying to find their lost friend, unknowingly getting tangled in things they'd never believe would be reality, things that they'd tell each other around the campfire when they were younger. If offered the chance would they want to be part of this "Wonderland" and lose their humanity or will they resist the temptation and carry on finding their friend. The role-play would start with them meeting up at the club during one fateful night, marking the beginning of their journey through a world beyond the reach of humans, where everything that bumps in the night meets, just in front of their nose, yet hidden away. I'm talking about Supernatural creatures living in the Shadow of humanity, their lost friend's traces leading towards this new bizarre world. You'll all start off as humans but during the course of the role-play I'll be including ways how your characters may give up their humanity, yet it won't all be roses and sunshine as becoming part of this world usually comes at a price. Interested? Let me know and I'll share some more details for this role-play. Please keep in mind that I'd very much prefer you to only sign up if you're really 100% convinced that you'd be partaking in building up the story and really giving it your all, I really dislike role-plays just dying on the second page or so. Apart from that a fair bit of creativity and a pinch of madness is all you need to journey into wonderland.
  7. The world was blurred and spinning around the boy. He couldn't move his head. His legs, arms, fingers. Anything at all. His rigid, young muscles pushed themselves in vain against the straps which binded him to the wheeled hospital bed, which was pushed down the sickeningly clear white hallway, into the emergency unit of the psychiatric hospital where he was now confined. He tried to think, drugged as he was, recalling his memories - like shards of a broken stained glass window. He lost track of time. How long had he been here? Mere hours, or weeks even? He didn't know. He felt as if he had been asleep for days at a time. But when he dreamt - was it indeed dreaming, or memories of something he had never done? Dreams, memories, he could barely tell the difference anymore. He heard conversations around himself, but the voices sounded distorted, meaningless. Something about being violently insane. About a policeman coming to interview. Or somesuch. The boy's eyes, little by little, turned to his left side. And as he was carried away in that badly lit corridor, he saw a fleeting, mocking shadow that replaced his own, and it was not of a human at all. It all came rushing back. --- 14 days ago, at 21.13 PM --- "This is so stupid." - Lenny Quisling stated when faced with this newest challenge to his manlyness. - "And by extension, I'm likewise stupid for doing this." Lenny was a teenage boy, years away from the threshold of adulthood, despite his best efforts. He was good with hand tools, knew his way around in a kitchen, and wasn't entirely hopeless with keeping his turf clean either. All at the ripe age of 16. That, however, did not make him mature, not by a longshot. It is not all that hard to see why. Parents divorced, mom kept him, remarried to that strange weirdo Lenny never knew before, moved to an entirely different county, with none of Lenny's old friends and real daddy being anywhere near them. This just stank. In hindsight, Lenny's mom's actions were just asking for trouble, upsetting her child's life at such a hormonally turbulent period. Cue the alienation... and hanging with the wrong crowd. There was this all-boy band Lenny started skipping classes with. They seemed cool to be around, having some dated motorcycles, and other students at school seemed to respect them, and no teacher was going to tell them what to do. They let Lenny come along for the rides after he helped them fix one of their motors. But they have never quite accepted him in. They made him do all sorts of "trials" - pranks on adults, vandalism, graffity. Sometimes they asked for loans they never paid back. And now... this. To spend the night in this god-forsaken, abandoned, ill-reputed building: The Royal De Luxe Hotel. Suffice it to say, judging from size alone, the place must have had been pretty amazing. About 30 years ago. Maybe more. But gossips and urban legends still persisted about it to this very day. It was the site of multiple horrible murders back in the day - which didn't really help its reputation. The number of visitors fell drastically, the owner committed suicide, then his inheritor sold the building and assets to the municipality... and after a few measurements and talks of renovations, they abruptly decided not to bother to do anything about the place to this very day. Typical government investment from the simple folks' tax money. But that was not one bit relevant in Lenny's case. The other kids told spooky tales of the place - and now, his supposed pals from the gang told him this would be his last trial. Because they don't need no chicken boys, here's what he had to do: spend the night in this creepy ass hotel. There was no water, no electricity. Only dirt. Bugs. Withered tapestry. Cranking furniture. He could have sworn he had seen rats as well. To pass the time faster, he decided to explore a little. He went up to the higher levels using the fire safety stairways, led lamp in hand. Who knows? He might find some old radio or somesuch to fiddle around with. That will keep him occupied, take his mind off of the general disgust of the place. It wasn't relaxing by any means, but Lenny told himself that so far, all he has seen is natural. There's nothing to be afraid of. Was there? @Handabooo
  8. I am new to this site so please don't expect some fancy text with pretty colors. I'm just going to lay down my desires as a creative writer and if they correspond with yours, let me know. -I am a female writer who makes female characters. As a writer (by profession and by hobby) I gravitate my characters to enjoy the company of male characters. I don't care if you are a woman that wants to play a man, and it doesn't have to be romantic by any means (though I'm not against it), I just tend to enjoy writing a fictional female with the company of a fictional male. I feed off of testosterone, I think. -I like fantastical themes. Realism is not my cup of tea. I live in it, and don't wish to recreate it. I applaud anyone who can without getting bored. That said, I enjoy a multitude of fantastical and supernatural events and species. I am most comfortable in the Fantasy/urban fantasy realm. That's not to say I won't expand my efforts into other things. I am LEAST experienced with demons and angels (though I've recently become attracted to the thought) and witches and wizards. I've played with vampires and werewolves, fairies and elves, and would love to again. I can make a character in a flash. It's the PLOT I want to sink into. -PLOTS ARE THE MOST IMPORTANT THING TO ME. Without a story, what's the point? I can take any malnourished character and thicken them up with a good story. Character development IS my favorite, and that's why I need a good story. I have a few rumbling around in my head, but collaboration is a necessity for a long term, healthy writing relationship. (And lets face it, we don't want to get bored before we even start). A couple of these thoughts and characterizations are as follows: Angel and demon. Demon finds comfort in the light of an angel, who finds comfort in the strength of the demon (almost romantic but doesn't have to be. Their backgrounds and journey to need each other is what we'd dive into) A selfish, strong queen in need of help (reluctantly) to retrieve the most precious item she's ever known. (A journey with danger and drama.) ( I have started this with a great writer and am enjoying it. That being said, I won't be heartbroken if this isn't something I fulfill with anyone else.) A fairy who lives in the human, present day who's an interrogator for a higher power. The partner is the first someone that she (eventually) comes to trust with some very vital and dangerous information. (Can be left a mystery or we can build on that, including your character into a double trouble kind of tone.) A supposed human (Not human but don't want to spoil too much) escaping from someone and finds partners character who then helps them. This will be more developed with the partner, obviously. All of these are just from one side of a partnership. Don't forget that your character will have their own problems, ailments, and desires as well that I would love to incorporate. If you desire a supernatural romance, let me know, just have a good plot with it or take from one of these plots. If you want an enemy, let me know. Same concept. Our relation can be anything within a good plot. All that being said, I also want to adhere to someone elses desires in plot. I don't mind trying new characters (I've been animal, mostly animal, fantasy, supernatural, alien and human before), but will be less inclined to enjoy the character if the plot is stiff or doesn't make sense. I may be picky and if so, I apologize, but I hope to hear some fun ideas and feedback from the masses. Thank you for reading. I did not intend for it to be so long.
  9. Nearly 500 years ago, a castle owned by vampire called Lord Vanderheim was converted into a hotel for the dark races. Serving as a gateway between the human and supernatural realms, the hotel remained hidden deep within the endless Eudora Forest. While various villages line the outskirts of Eudora Forest, the villagers do not travel into it, knowing that none who enter, return. Surrounded by a dense fog, the castle is said to be enchanted to remain hidden by the human eye. While many legends and rumors exist about a horrifying vampire castle deep within the wood, the true story of Hotel Tussen Vanderheim is unknown. The facts however, cannot be changed. 500 years ago the vampire Lord who hated the human race, fell in love with a powerful witch named Rosalind. She had originally lived in a nearby human village. Following an alluring pan flute tune, the witch fell victim of the vampires' song to lure humans to castle as food. Upon arrival to the castle however, her will as a witch and not that of a human, allowed her to break the vampire spell. No one is certain what happened after that, but within the year, Lord Vanderheim was said to have put an end to the calling and imprisonment of humans. It was then that he converted the castle into a hotel with Rosalind's wish to unite the human and dark worlds. As an exceptional witch, Rosalind enchanted the castle to have a will and voice of its own, so that it could be self sufficient enough to last for all eternity. By that time though, too many humans from the surrounding villages had gone missing. With the enchanted fog lifted from the castle, the humans set out to destroy it and the beasts inside. When Rosalind caught wind of the villager's plans, she rushed to her village to stop them. Having thought she was under a vampire spell, the villagers killed her. When news found Lord Vanderheim, he attacked the surrounding villages, leaving almost no survivors. Shortly after that, he couldn't bear to live in the hotel that reminded him so much of Rosalind, and he disappeared. 500 years later, the hotel still remains deep within the Eudora forest and surrounded by its enchanted mist. While it's still a pathway between worlds, humans are not welcome and either hated, feared or looked down on by the inhabiting races. Many of the beings who visit or live there, have known or know of Lord Vanderheim and his story. But, since the passing and disappearance of the pair, the castle has grown weak. While she was once lively and well taken care of, she is no longer as present and her voice can no longer be heard. The lights don't shine as bright, the cobwebs remain in the corners, and recently the walls and ceilings have begun to crack in some places. This is where your story begins. Are you a traveler of the dark races staying at the hotel? Do you live there? Are you descendant of Lord Vanderheim, here to assume the role of heir? Do you work at the castle? Are you trying to find a way to save the hotel? Destroy it? Be creative in finding your place in the hotel, please! This is a casual jump-in style roleplay but you are required to make contributing posts of sustenance. You're expected to write in paragraph form with punctuation, or you'll likely end up ignored. Post a photo (anime only) of your character and a bio (or link to a character profile) in your entry post, and have fun! Thanks for playing! >> HERE'S THE OOC FOR HOTEL TUSSEN VENDERHEIM <<
  10. Important Links: IC | OOC | Characters | Extras We are likely always going to be accepting new characters, I'll try to delete character posts if RPers are no longer active so that this forum can be a clean reference sheet for current characters. Once posted, either @Sleipnir or I will like the post to indicate that the character is good to go, or provide some feedback. Again, this world allows for powers, but we don't want any god-moding. Sign-up form (Feel free to add fields as you see fit, or remove the arbitrary ones if you don't want to include them- height, weight, etc.) CHARACTER NAME FILL IN IMAGE HERE Basics Name: Age: Species: Gender: Sexual Orientation: Occupation/Position: Appearance Height: Weight: Hair: Eyes: Body: Attire: Personality: Fill in the blanks History: History stuffs Relationships: This is where all information on any frienship/partnership/romance your character is in. Try and keep this up to date Equipment/skills Include Equipment the character may use or skills they possess. This can be anything from 'minor gravity manipulation' to 'can sing really well'. Weaknesses: Please include weaknesses that are more than just 'is clumsy' unless you intend to make the clumsiness truly effect the character!
  11. Manifest your own dreams because nothing is ever impossible... At least when you're a witch. Sometimes you just need a little push to get that extra "zing!" in life. For some, its finding a personal trainer who will motivate you until you cant do it anymore and you're just a sweaty lump on the ground. It's totally worth it if you're going to have that flat stomach for the summer, right? For others, its being able to utter a few simple words in a lost, ancient language and having it manifest in your hand. Weird how that works right? With that being said, our story starts with three best friends who live in London. Three girls who've been together since they could remember. However, they are not your regular seventeen year old girls, these girls are witches and they've been bound together by magic. Life for them seems normal, until one of their mothers disappears with no trace, leaving the girls devastated and at a loss of what to do. One day, the girl with the missing mother receives a note in the mail. It tells her to get on the first plane to New York City, alone if she wants to see her mother. So she does just that, but she can never hide anything for too long. Her two friends find out, and then suddenly, they were on a plane with a plan. However, when they all arrive in New York City, they are not greeted by her mother. Instead, they are greeted by three men, who seem to think that the girls can help them, and if they help them, they'll get the missing mother back. __ Alright.... So, the plot above is a jumbled disaster. <_< There are six main characters in this plot. Girl one: Blackwolf432 Girl two: AnimeGenork Girl three: Shagranoz Boy one: Viper Boy two: Bythechesapeake Boy three: Lefic To be honest with you, I haven't worked out a lot of the deeper plot details. So, I am going to leave that up in the air for discussion once the spots have been filled. This could be a fun, romantic adventure, or it could be something totally dark and gritty. Or both? Hm. We'll see. First thing first is to fill the spots and then sort it out.. :3
  12. Eyo!!! Alwaysone here!! ヽ(^◇^*)/ Welcome to my second search thread! I felt the first was getting a little crowded, so I decided to put up another here. This one will exclusively host any plot ideas I have, and will go from open to closed at will. With that said and done, let's get to the gritty search details. A little about me.... (∪ ◡ ∪) I am a high school senior with a part-time job. My timezone is CST (or UTC -6). I am a female, and despite that, I play just as many male characters as I do female characters. I have no preference! ( ̄ー ̄) (Lies!!) That said.....I will not play the male to your female, or vice versa. I am not really comfortable doing MxF couples when it comes to romance, but there are still plenty of people who do. (Sometimes I'm envious of those who do because there are some really good plots in other people's threads. And yes, I know I am a messed up person. Hate me! I don't care! I love myself, and that's all that matters! (Wow, that escalated quickly.)) I don't like to double, however I do like using supporting characters (who somehow end up as a secondary main character (>>?) ). I'm not really good with smutty things, but that doesn't mean there won't be any mature aspects. (Just, like, let's not go there unless everyone's willing, okay?) Any other questions, feel free to ask (^^) I am looking for.... ★Someone who is patient and understanding. I can't always get on during the weekdays, but I will try to get on and reply at least once every two to three days. The weekends are a bit more flexible for me. ★Someone who is flexible (and no, not like a pretzel). I tend to play more dominate characters, but I do have my fair share of submissive ones. Therefore, pay close attention to the plots. ★Someone who is chatty. I love a good OOC chat, so please, talk my ear off, yeah? ★Someone who can deal with the things about me that I listed above. (I want to feel the love!! ◕3◕ ) Here's a mini-key.... ♕ Titles struck through are no longer available ♕ Italicized Titles are currently in the middle of being a set-in-stone rp ♕Titles that are bold are free and open or new Onto the plots..... Here's my beautiful list of plots. Some have greater detail (that I am too lazy to give out entirely), some have pre-made characters, others are in the process of being completely written, but all are out in the open to be seen. I will very much lean towards using anime pictures if I use any at all. But that doesn't mean I don't have a few realistic pictures for some of my pre-made characters. But if we have to make them up, I will mostly use an anime photo. ~~~~~~~~~~~~~ Idea #1 - Soulmates Soulmates. A word that is constantly in the air. A word that can make people cry tears of joy or leave people green with envy. While everyone has one, there is no guarantee that you will ever actually meet him or her. You have to live with the fact that you may never meet them. But, there will always be that need that begs to be filled, the ache in the back of the mind, a desperate wish that you will be blessed. The proof of that blessing comes in many forms. It may be a spark that from every touch. A fire light by the locking of gazes. A mark that shines brightly when in the presence of your beloved. Whatever the way it appears, it is the sign that you are destined to be together. Plot #1: The Spark Starts the Fire Character A was always told this story as a child. It was a bedtime story that his mother would always tell him before he slept. He would dream of the time he would finally meet the love of his life. They would get married, have a family, and grow old together. Even as he aged, he never gave up his hope. No one would shake his determination to meet the girl of his dreams. Character B was indifferent to the soulmates belief. His family had a long line of soulmates. His parents, grandparents, great grandparents, and so on, had all met their soulmates. Even his six-year old cousin met her soulmate. He was the only one without one, and he was in no rush. His family, however, were not feeling the same. And so, they began to set up marriage interviews, despite him being only nineteen years old (or somewhere in the 19-25 year old range) The two characters meet in a cafe, but not in the way you would expect (unless you totally saw this coming.) Character B is on a marriage interview with a young lady, his parents, and her parents. Character A is a waiter at the cafe, and just happens to be the one serving the group. With one look, Character A knows exactly who their soulmate is. The only problem? Character B doesn’t react the same way. He requires the touch, and just by looking, it seems the interview is going well. What will Character A do? Interrupt them? Let it happen? Watch in silence as his dreams shatter? Please Note: This is MxM. I have no preference on which character to play, nor which position to take. We can talk about how to make it better. ~~~~~~~~~~~~~ Idea #2 - Arranged Marriage A Promise for Life An agreement between friends is a promise for life, and that’s exactly what two women made one day. Drunk and not thinking straight, the two decide to promise their first child’s hand in marriage when they become old enough. The agreement was written down and put in a safe place, and forgotten by the two for nearly twenty three years. One woman went on to be a world famous actress and model, marrying a handsome author and screenplay writer, and having a son. The other became a owner of a restaurant in a small seaside town, marrying a lawyer and having several children. The actress is cleaning out her library, and comes across her college yearbook, and begins to reminisce about the old days when she comes across a piece of paper folded neatly and stuck in between the crease of two pages. She finds that it is the agreement she made, and she and her husband decide to go through with the promise. Their son is in agreement. Unbeknownst to the famous family, they are moving to the town in which her friend’s family lives. They meet at the restaurant, and the actress brings up the agreement, which the chef has not forgotten about, and they set up a day to meet up at the mansion, and catch up on old times, as well as bring up the agreement. So, if you can’t already see, this is an arranged marriage idea. Sue me. A few things to note. This is a MxM. I will not consider anything else. I have a slightly better developed plot if you want to see it. I would like to play the son of the restaurant owner. We would play the respective families. The main couple is the first born sons. You can have more kids in the famous family. We can have some more couples develop, later on, if it gets that far. We would start the roleplay with the meeting at the mansion, unless you want the friends to meet first. I will writer the starter. ~~~~~~~~~~~~~ Idea #3 - Ghost x Human To See Through the Eyes of Another (don't question my title skills please (╥﹏╥)) All their life, Character A has been able to see the departed. Character A has no idea when it started, but all they know is that it has been that way as long as they can remember. Usually, Character A pays no mind to them, and instead pretends that they don’t exist. But one day, Character A lays their eyes on a strange individual, standing on the bridge they usually cross on their way home from work. The ghost, Character B, stares out at nothing, a lonely and sad look in its eyes, and it intrigues Character A. After a few days of passing by this strange ghost, Character A is excited to see this stranger, captured by the ghost’s actions. But, Character B isn’t at their usual spot, and Character A is confused. Going home, Character A is greeted by none other than Character B sitting on their couch watching TV. A few notes This can be MxM or FxF I would like to play Character B. I would like you to start this one. I have pre-made characters here. One male, one female. Which means I can do both MxM and FxF. My male character is sub/dom and my female is dom. ~~~~~~~~~~~~~ Idea #4 - Avatar: TLA OCxOC (one MxM, and one FxF) (WIP) Sooooo....... I have a plot fleshed out (sort of) for the MxM. What is really important is that you understand that: (1) the avatar universe is definitely an AU (but not because its modern). (2) My characters (yes, multiple) are the Avatar (or in this case, Avatars). (3) Finally, I am a kawaii potato that lacks self confidence, so I won't share my half-complete plot with the world (or all of RPN that view this topic (which is probably just gonna be, like, ten people)). On the flip side, I am currently trying to create a female character (who is not the avatar), who can be used for a platonic or romantic FxF. Wanna help? Alrighty. (✿◠‿◠) So that's all I have right now, everything else is still a major work in progress. If you are interested, leave a comment below, or directly PM me. I will love you forever!! (^з^)-☆
  13. Pale buds began to pop up throughout the campus – from stone and dead wood as readily as soil. As the day wore on, they slowly unfurled – soft white radiance leaking from their delicate petals, growing stronger as the darkened. Soon, stray petals began to scatter through the night air – bore on a breeze too light to be felt by most. A maze of canvas and wood booths had been erected, connected by newly laid dirt paths. Paper lanterns of incandescent and eerie blue light alternated, hanging down from any available surface and filling the streets with their contrasting glows. Costumed figures – most covered in full cloaks and masks – filled the campus, some staffing the festival, most patronizing it. Larger carnival rides rose throughout, their elaborate metal structures covered by electronic lights and showing up bright against the night sky. On television screens scattered throughout the campus, a masked woman sat behind a news desk. “The Academy would like to remind students once again,” her voice was filled with the professional composure expected of a newscaster, “that masks are to be worn for their own safety tonight.” A handful of glowing ghost blossom petals fluttered onto her desk - the anchor casually brushed them off. “There have been reports of…” It was the Hallows Eve Festival of Amaranth Academy – a completely normal carnival in a completely normal school. ((This is the part where you improvise carnival-related activities to get on screen. Ritual is cancelled. If there are new players interested, you'll need to get a character approved here: https://www.rpnation.com/topic/256934-magical-teacher-professor-landry-character-creation-here-be-text/ before you can post.))
  14. Halloween is just around the corner. At Salem High, this means many things: homecoming, a fall festival, the occasional prank or two — you know, normal high school stuff. But Salem High isn't a normal high school. Not by a longshot. 1895- Salem High School of Witchcraft and Other Magicks is founded by Abitha Lawrence, a young wizard, in order to provide an education to witches, wizards, sorcerers, and other magic-weilders without interference from humans. 1921- The Supernatural Non-discrimination Act requires magic schools to permit all supernatural students, given that they have physical forms and able minds, to attend classes, regardless of species. 1967- The case of Gomez v. Brown rules that all magically-attuned humans, such as wiccans and mediums, should be considered honorary members of the supernatural community. 2009- Salem High begins admitting non-supernatural students as part of an effort to eventually merge the supernatural and mortal communities. The supernatural students of Salem High weren't particularly happy when they found out humans would be attending their school, but most of them got over it pretty quickly. Over the past few years, the two groups of students have coexisted with very few altercations. A few of the humans have gotten suspicious of their classmates, but none of them would guess that their school was filled with monsters, some of them being descended from legendary beings like Dracula or Medusa. At least, if the humans do suspect something supernatural at work, they haven't said anything about it. However, something is going on at school —something that could affect all the students, supernatural or mortal. September 8, 2016- A group of students went missing: a werewolf and eight humans. All teachers and other authorities who have looked into this disappearance seem to have gone missing as well. Tensions are high in the supernatural community. Some parents have threatened to keep their children home from school until the issue is resolved. Among the humans, a few of the more suspicious ones have decided to take matters into their own hands. On both sides, there is a growing fear that they might not survive through Halloween. This is basically the background for what's going on in the RP. Let me know if you're interested and if you'd like to claim a famous ancestor.
  15. Ah...the cemetery. I came here often just to find a place of peaceful, quiet tranquility. This was my home away from home. My safe place. My comfort. I had a nice conversation with the rocks that stuck up above the earth, keeping the deceased down while displaying both their name and fate. They often never said anything in return, but I still enjoyed the company and their patience with my constant rambling. Finally, i felt it was time to say goodbye and head back into town, but only to beg and beg... "Goodbye, spirit...I wish to meet you again someday." ... You are a spirit who wishes to help this young girl in any way that you can, but how will you help the orphan child?
  16. You may have up to 4 students and we do need more than just students such as teachers. You may have two teachers and as many minor characters as you want just keep track of them. Name: Nickname: Gender: Age: Species: Powers: Sexuality: Appearance: Do they have a alternate form? What does their other form or forms look like?: Which Island do they come from: Personality: Family: Background: Likes: Dislikes: Hobbies: Flaws: Other: Teacher application: Name: Gender: Age: Species: Powers: Subjects they teach?: Appearance: Do they have a alternate form? What does their other form or forms look like?: Personality: Family: Background: What would they do if a student got out of hand during class?: What if they saw someone bullying another student?: Why did they become a teacher at the academy?: If they could would they go back on their decision of being a teacher?: Favorite subject they teach?: Other: Minor Character Application: Name: Age: Gender: Sexuality: Powers: Species: Appearance: Other form: Personality: Family: Do they have a connection to one of your characters?: Likes: Dislikes: Other:
  17. closed

    <p><a href="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bacc7e8_OriensAcademy.png.5f9ecb38a8bee5891a88d136e8a9aef3.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="33648" src="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bacc7e8_OriensAcademy.png.5f9ecb38a8bee5891a88d136e8a9aef3.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Nearly one thousand years ago, a war started between the humans and all manner of supernatural creatures. No one can recall who started the attack. And no one really knows why. But for some reason, the creatures we call "monsters" rose up against the human race. I guess they were sick of being ignored, sick of being treated like lesser beings, sick of being hated for no reason other than their otherworldly nature. As said before, a war broke out, though I suppose we can't really call it a war. Though humans had their weapons, guns, tanks and the like, the opposition had powers and abilities that modern science just couldn't mimic. For years, the human race was picked off until what was left of the UN agreed to surrender earth to the creatures. Humanity had lost. Over the next couple centuries, earth's lands had been divided amongst the supernatural races, each turning their piece into their own kingdoms. The small percentage of humans left were allowed to keep and live in small villages scattered across the world. For a time, things were peaceful. But soon, certain races were dissatisfied with what they had. Kingdoms wanted to expand and no one wanted to give up any land. Tensions began getting high. Not wanting to have another war on their hands, Oberon, king of the elves, suggested a school where students of all races could study. A place that would accept all into its walls. And so Oriens Aeternitas was built in hopes of teaching the future generations to get along. However, things are bound to happen if you allow anyone in. ~~~~~ Kingdoms: I currently have no specific royalty for the beastmen, and shapeshifters. If anyone wants to be royalty for those kingdoms, or even for the elves, send me a pm. [tabs] [tab=Elves] One of the largest kingdoms on Earth at the moment, the Elvin race, or the Blessed Folk, have control over most of the American continents. Though called elves, this kingdom contains many of the races humans used to deem "fairies" or fae. Having both light and dark elves and fae, they are considered the most neutral race, never fully aligning with "good" or "evil". Although there does seem to be some hostility between them and the vampire race. All elves possess heightened senses, and great longevity (up to 6000 years). Only the first generation of elves are immortal and they have seemed to have disappeared. Elves are also known for their great wisdom. The elves are currently ruled by pure-blood elf, Oberon Cross, and his elemental wife, Gaia, second princess of the elemental kingdom. They currently have 2 daughters, 19 year old Blaire and 18 year old Rosalind. Though the ruling family are elves, the true power behind this kingdom is the fae of the Seelie Court, hidden away from public view. Their currency are "lief" (pronounced "leef") and comes in both a dark green paper and silver coin currency. Elf Kingdom Includes: Light Elves Dark Elves Fairies Sirens Mermaids Gnomes Giants ETC [/tab] [tab=Vampires] The vampire kingdom is the second largest on earth, covering for all manner of undead life forms. They control Europe and sections of central Asia. Having lived on Earth for over 1000 years now, they no longer are weak to sunlight or garlic, though they have kept their weaknesses to silver and holy magic. Those of the vampire kingdom also have lost the need to consume blood or flesh to survive. However, drinking human blood and eating human flesh do seem to give them immense power and regenerative abilities. Vampires possess heightened senses and longevity (though weaker than elves), increased strength and agility (though weaker than beastmen), and limited healing and regenerative abilities (weaker than shapeshifters). A very well rounded race in terms of power, only a handful develop magic abilities as they generally lack the ability to produce mana. The first generation of vampires are immortal but are still weak to the weaknesses of the past. They are ruled by the Von Friedhof family, a very mysterious family who've kept themselves hidden for now. Vampire Kingdom Includes: Vampires (born and turned) Zombies Ghosts* Ghouls Wraith** Jiangshi ETC *Though ghosts are spirits from any race, once brought back, they fall under the jurisdiction of the vampire kingdom to control. **Wraiths are spirits and poltergeists, however unlike spirits, they do not exhibit the personalities of their past selves. Instead, they tend to be controlled by negative emotions. [/tab] [tab=Beastmen] The beastmen kingdom span over southern Africa and Australia. Physically, they are the strongest kingdom. Though most known for their werewolves, like the royal family, they also cover a variety of races that borrow their power from their animal counterpart. All beastmen have heightened senses, increased strength, speed and stamina, along with the ability to morph into animal form. Some can morph at will while others are affected by external conditions, like the moon. *Nekos and similar types of -mimis are usually the crossbreed between a beastman and a human. They still have the ability to shift to animal form but lack the ability to hold a fully human form, thus the ears and tail. There are exceptions though. **Beastmen revere 3 specific species of beastmen: dragons, unicorns and phoenixes. The Trinity. Each valued for a different trait: Dragons for their strength, Unicorns for their wisdom and Phoenixes for their resilience. Few leave their close-knit communities but it isn't unheard of for someone to wander out and live amongst the others. Beastmen Kingdom Includes: WereAnything Selkies Kitsune Tanuki ETC [/tab] [tab=Shapeshifters] Shapeshifters, who control northern Africa and parts of southern Asia, are much like the beastman kingdom except they are not limited to only 2 forms (human and beast). Though they lack the strength of the beastmen, they make up for it with the flexibility of their transformations, from animals to people and everything in between. Though shapeshifters usually only stick to a certain type of transforming, either humanoid, object or beast. Shapeshifters also possess impressive healing and regenerative abilities, though few can grow major organs back. Shapeshifter Kingdom Includes: Humanoid Shifters (Who turn into other people) Beast Shifters (Who turn into animals) Nonliving Shifters (Who turn into objects) [/tab] [tab=Elementals] Elementals control the southern half of South America. Elemental powers are not uncommon among the other races. Vampires who can control ice to elves that can control light to humans who can control water. Elemental magic seems to be the very basics of special abilities. So what makes one of the elemental race? An elemental is very much in tune with their element, able to sense when it is near and some high level elementals can even see things through their element* (like dolls in Darker than Black). An elemental will also be able to heal when in contact with their element, are immune to attacks of the same element, and can even turn into their element with enough training. Their physical capabilities are equal to a human's but their mastery of their powers makes them a formidable foe. Elemental Kingdom Includes: Elementals Sylphs (wind) Undines (water) Nymphs Salamanders (fire) Yukionna (ice) ETC *This does not apply to all elements. Such as light, sound and air. [/tab] [tab=Angels] The angels have no land on Earth and instead are content with their heavenly kingdom. The only race who didn't participate in the war, they are generally a benevolent group and love all manner of life. Angels have varied abilities and powers. They are weak to curse magic and cannot use it or dark magic. They are ruled by God, but few have ever seen him. Instead, they are relayed orders by the archangels and higher ups. [/tab] [tab=Demons] Demons not only have their Hellish kingdom but also northern Asia as well. Demons are often confused for vampires as both have a weakness for holy magic, but demons do not have a weakness for silver and may not possess all the physical capabilities of a vampire. Coming in all sorts of shapes and sizes, it's no wonder that demon powers come in all types. Though they cannot use light or holy magic. Originally ruled by Lucifer, a revolution 30 or so years ago switched the reign of power when Barbelos, the new ruler of the demons, killed Lucifer. Lucifer had no children but Barbelos may. [/tab] [tab=Humans] Ever since the supernatural had taken over, humans had become an extreme minority and second class citizens on their own planet. For centuries, they were sold as slaves, pets for the wealthy or food sources for vampires, until around 100 years ago when each kingdom signed a treaty allowing humans their rights back. Now they live in various small camps and cities scattered around the world. [/tab] [/tabs] About Oriens: Just some random information that will be edited when I remember or come up with things [tabs] [tab=School Info] School Motto: "Enim Novis Initiis Novum Futura" School Colors: Black, Blue and Silver School Mascots: Grizzly Bear and Unicorn [/tab] [tab=School Uniforms] School uniforms must be worn for each theory type class (classes that don't require any activity) at least. The school uniforms are customizable as long as it still resembles the original uniform and the main pieces were made by the school. You do not need to tell us how you wear it. I just didn't want to come up with unique outfits for all my characters. Boys: <p><a href="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bad935d_BoysSpringUniform.png.5692c87e592825f8f97d5f12760341f3.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="33651" src="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bad935d_BoysSpringUniform.png.5692c87e592825f8f97d5f12760341f3.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_11/57a8c0badd51e_BoysWinterUniform.png.249ac80cfe5901b3fa70e2daac051c6c.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="33652" src="<fileStore.core_Attachment>/monthly_2014_11/57a8c0badd51e_BoysWinterUniform.png.249ac80cfe5901b3fa70e2daac051c6c.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Girls: <p><a href="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bae117a_GirlsSpringUniform.png.3fd0bbfe23db0a7ed78c51a7a0b850c8.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="33653" src="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bae117a_GirlsSpringUniform.png.3fd0bbfe23db0a7ed78c51a7a0b850c8.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> <p><a href="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bae4ed0_GirlsWinterUniform.png.7033e8885c6356bed9256e0776aa003f.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="33654" src="<fileStore.core_Attachment>/monthly_2014_11/57a8c0bae4ed0_GirlsWinterUniform.png.7033e8885c6356bed9256e0776aa003f.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> [/tab] [tab=School Dorms] The north wing and towers of the castle have been converted to student dormitories. The floors are all co-ed but the rooms are not. [/tab] [tab=The Detention Room] The detention room is used to punish people who have committed capital offense or pose great threat to the school. Past the door is a sort of limbo. Constructed by advanced magic, it is a dark and cold space where all powers and magic are rendered null and with no indication of distance or time. [/tab] [/tabs] Classes: [tabs] [tab=General Education] General education classes are typically decided by the age of the student. However, some students can test into a higher or lower level class through a voluntary aptitude test. Due to these sort of classes being rather boring to rp, we'll need no actual teachers for them. They'll just be NPCs, unless someone wants to be a teacher. We also probably won't be rping these classes. Math (Teacher Reserved) English History (Teacher Reserved) Science (Alexandra Edgar) Languages ETC [/tab] [tab=Combat] Students can sign up for up to 3 combat classes. Each class is a collection of all students who've signed up for it, despite the student's age or experience. Though a student must be at least 14 ears of age to enroll. Unarmed Combat - Teaching the basics of hand to hand combat Swordsmanship - Swords Archery - Bows and Arrows Marksmanship - Guns "Alternative Tactics" - Cheating 101 [/tab] [tab=Abilities] Magic (Alexandra Edgar) - For anyone with magic based abilities. Split into Offensive, Defensive, Support and Other. Alchemy (Alexandra Edgar) Shapeshifting (No Teacher Yet) - For beastmen and shapeshifters. More to come once I think of them. [/tab] [/tabs]
  18. Hey guys, Abyss here. I've just gotten into SCP and I know desire to create a detailed role-play centered on sentient (humaniod) anomalies currently being kept by the Foundation. The plot will be focused on a group them as they find themselves in the position to finally escape their containments and re-enter the outside world for the first since their capture. However this is not a result of an accident within the security system, but a deliberate attack by a new rival organization that has been rapidly expanding and wants to take much of the research—and some of the actual anamolies—that the Foundation possess for themselves. Characters will be highly variable and can be almost anything, except for human. If this gets enough interest I'll expand upon everything (plot, setting, etc) in more detail make a hosted project! (If you don't know what SCP is that's ok.) Rules: - Obey all RPN rules. - No god-modding, bunnying, powerplaying, etc. - No mary/gary-sues. - This is a detailed RP, more than one paragraph should be average and understand basic grammar—One-liners will not be tolerated. - Although characters can have a variety of super powers and abilities, they must be within reason, have weaknesses, and generally serve to be more than things added just to make your character more powerful because you want them to be perceived as 'strong.' - Characters should be Safe or Euclid class only, with the Keter class SPCs being granted only if you provide a good reason to be discussed over PM. - You do not have to know everything about SPC (I certainly don't), but I would like you to check out the website and read over some of the basic information; most of which can be found at the SCP Wiki - Player characters cannot be killed or seriously injured without that person's consent. - Rules may added or adjusted in the future.
  19. .Camp Ember. Welcome, campers! Camp Ember is a summer camp specially devoted to taking care of teenagers of all types, from your mischievous vampires to the playful pixies, to even your average human! Feel free to join us for the next 11 weeks among your fellow teenagers in the tranquil forest, along with some fun activities and great (free) food!
  20. Highlights Romance Mandatory (It doesn't have to be the predominant genre, but I want it in all of my roleplays.) Nothing Too Dark (I'm not interested in horror, gore, life-or-death situations [unless you want to propose a Supernatural roleplay].) Prefer Concise Posts (Kinda. Sometimes my intros can get really long, but I like when I don't have to knock years off my life just to reach a certain post length. Posts can be eloquent and fun to read without making them 1000 words.) Real Face Claims (I would love it if you would let me have some input on your face-claim, though I really only see this happening if we double.) Details One. I want to play a female. I will double, though I'll be especially picky with partners who come forward wanting to double. Two. I'm looking for someone that won't reply with 'okay' or 'sounds good' when I bring up an idea. It really grinds my gears and makes me feel like you aren't invested in the roleplay. Three. When you message me, tell me the genre or theme you're interested in. This will tell me whether or not you read through these and what you are looking for. I'd also appreciate it if you told me important things about your roleplaying style (i.e. pet peeves, plot ideas, etc). Four. I would like to keep this lazy-lit. If you want me to post a lot all of the time, we probably won't make a good match. Now, I can write a lot, but I choose not to. Five. I don't mind where we roleplay, but make sure you tell me if you have a preference, otherwise I'll assume it's PM. Fandoms Supernatural My Pairing: Sam/OC Your Pairing: Dean/OC, Castiel/OC, Crowley/OC Marvel My Pairing: Steve/Natasha, Bucky/Natasha Your Pairing: Canon/canon only Genres Romance Comedy Slice of life (think Friends with this and the above two) RL Drama Supernatural Fantasy If you have any questions, shoot me a PM!
  21. Let's see. Tagging... @Elenion Aura, @NickTonCutter, @Arhra, @Maxiom, @iannesh, @Steel Shadow. Also @Girasol because I know her handle here and she's into it. Hope you like reading. Character sheets come after setting information. You may ask any questions you have in this thread as well. Setting The game is set on present day Earth. As far as most know, the world is the same as our own. However, magic is real, and so is anything that every existed in Myth - and probably pop-culture as well. Regardless, human magicians and non-humans use their powers to blend into society (or set themselves apart in hidden enclaves). As a result, the supernaturally aware are only a minority in the world. While it is forbidden to spread the knowledge of magic, no great conspiracy enforces this. Fortunately, it is remarkably difficult to induct someone into the supernatural, so it usually balances out. Amaranth Academy - The main setting of the game is Amaranth Academy, a post-secondary institute located on the west coast of Canada (though, curiously, is its own State). Publicly, Amaranth recruits only the most exceptional students - though the definition used is broad (the wealthy, beautiful, conventionally talented and children of alumni are all welcome). Much less publicly, it is also one of the schools prepared to handle the supernaturally aware. The school's recruitment standards are lower for them, with the expectation that they will, carefully, use their powers to make up the difference. The campus itself is a spawning collection of stone buildings, well-kept gardens, fountains, shallow streams and decorative bridges - more of a high class resort than a school. It bills itself as an All Inclusive entity, and provides all necessary materials for those living on its premises for the purposes of pursuing their education, with only nominal paperwork. Its facilities are varied and world class (except the library - no one likes that maze), to support any sort of art that its tenants may be inclined to pursue. Most students live in the dormitories - a series of apartment complexes. Normal students are assigned 2 - 3 to a room (gender is irrelevant), which consist of a private chamber for each student, a communal living and cooking space - with full bathroom facilities attached. Students with similar needs are often housed together for convenience sake. Otherwise, the school shows no compulsions about mixing the supernatural with the mundane. The exceptionally dangerous (or wealthy, if they feel like paying) are assigned private dormitories. The school is surrounded by the city of Ansidor to the west and pristine old growth forest to the east. Ansidor - Built on the ocean, Ansidor is largely a vacation city - known for its beautiful scenery and mild weather. Organizations which sponsor students at Amaranth Academy - governments, companies, religious organizations, etc. - often purchase property in the city itself, to keep tabs on things (students who live off campus also usually live on their sponsor's property). The school has been known to provide money to students with high grades, though something about inflation means that those with a taste for off-campus life will probably need to work a normal job to sustain it. Classes - Classes in Amaranth come in two forms: Homerooms and Clubs. Each student is assigned to a Homeroom Teacher who handles attendance (usually in the morning), serves as the primary point of contact between students and the Academy bureaucracy, and teaches their own unique area of specialty. Usually, the specialty of the Professor (examples: Manners and Etiquette (no longer employed); Fate and Chance, Examples and Puns), will be well-matched to the students they're assigned. New players should consider if they're being transferred from to a better or a worse fitting class one - since they'll have been a different homeroom for the last two months. Students of different years are often sorted into a single homeroom, incidentally. Clubs are the elective classes students can take - you might think of them as faculties in a normal University. Through them, students gain access to Amaranth's world class facilities, research materials and experts in their fields. Whether students want to pursue independent study or follow more traditionally structured lecture-series is up to them, though all students are expected to assist in the upkeep and maintenance of the school's facilities (unpaid labour makes the world go round!). Grades are assigned based on a combination of dedication (participation and how well they do in facility upkeep), practical ability, and academic mastery of their discipline (history and philosophies are common elements). Amaranth’s competitive sports teams are clubs as well. They play such luminaries of the totally normal world as Night Vale Community College, Madora Academy, Gunnerkrigg Court, Hogwarts and the like. Curiously, they always play home games. Students are required to be members of four clubs (at least one must be physical and another academic in focus). Those working part-time jobs may reduce their number by up to two, depending on how seriously they take their work. For players interested in being Grad Students, they are only required to be members of one Club - and they must pursue independent research in it. Even so, most Grad Students maintain a few other club memberships, so they can access campus facilities access. Player Characters Characters can be divided between two categories: Whether they're human or not, and whether they're supernaturally aware or not. Note that there is no easy way to tell the difference between these groups at a glance - you need magic for that (obviously inhuman characters use illusions to blend in, after all). The Non-Magical - More properly Dreamers, normal people who are unaware of magic make up the majority of the world's population. To them, Amaranth is just another school – albeit it a slightly unusual one (everyone gets lost in the library). Having grown up in the modern age, it is unlikely that a Dreamer – even having witnessed an impossible event – would immediately jump to magic is real to explain it. There are dozens of more likely explanations out there (magic is just science we don't understand yet, after all). They might even just never give it serious thought. In spite of this, normal people do possess supernatural powers - they just don't know about it. Dreaming magic is subtle and responds to both emotion, need and external stimuli. Often, it takes the form of reality and perception manipulation (always outside of their own perception). Typically, it also accords to the Dreamer's interests - an actress might appear more perfect while on stage, a fencer might find they always have a sword (or at least a sturdy stick) when they need it, a writer might find their computer always saves their work, and a director might have a sixth sense for interesting film subjects. Regardless of the specifics, it is always outside of the Dreamer's awareness. If necessary, a Dreamer's powers will influence their memory and perception to keep themselves hidden. So long as a Dreamer remains unaware of the supernatural nature of their powers, their powers are not considered "magic" by counterspells and the like. The Supernaturally Aware: Properly, the Awakened, are the minority of people who can control their powers, and are aware of the supernatural nature behind the world. The process of Awakening varies by culture, but is always long and cannot occur without a mentor of some kind (generally treated as an off-screen affair). As a result, the Awakened are always linked to a supernatural organization – a school, association, church, tribes, etc. – which police themselves and offer guidance to their members. Schools like Amaranth are often used as a dry run for the newly Awakened – a test to see if they can blend into the modern world and use their magic responsibly. Classes in Amaranth are designed to challenge the Awakened and require them to use their abilities to keep up with the workload (Dreamers do this instinctively). For Demons (anything that isn't quite human), the range of powers they can use is determined by the abilities ascribed to their species in lore (myth, legend or popular culture). Most can't use all the powers their myths provide, though; they're specialists by nature. As demons mature, they develop affinities (usually determined by their personality) for particular aspects of their racial set. Provided they stay within their individual specialty, magic comes much easier for demons than humans. All demons of a particular species also share a handful of bonuses and weaknesses. The bonuses are usually minor, often double-edged, and a result of the physiological differences between them and humans. New limbs are at the high end of the spectrum, since new actions become possible with a prehensile tail or wings. Lower end bonuses are a different preferred temperature or an unusual diet. Weaknesses are usually come in the form of allergies (often severe) to unusual things - like silver for werewolves. There's no inherent trade-off between weaknesses and bonuses, and unusual limbs aside, without using their powers demons still are largely bound by the human spectrum of potential. Humans do not have a set of racial powers. In order to use magic, they need to study a particular discipline of supernatural manipulation - in RPG terms; they need to adopt a Class. The spells and abilities they can use are limited by the type of class they adopt - much like a Demon's are by their species (there are also cultural variations within particular classes - like Spanish and Mexican Witches). Supernatural disciplines do not need to conceptualize their abilities as "magic" either - Wizards or magicians are common enough, but Priests (who draw on divine power), chi-using martial artists or mad scientists wielding high levels of technology work just as well. A class is valid if it provides a template of supernatural abilities for the human to use, essentially. Generally speaking, Humans will learn their class from the group that Awakens them. Learning an art takes many years though; there is nothing natural about magic for humans. "Talents" for humans in magic are usually just areas of particular interest or places where they possess unusual insights. Still, because all magic is more or less equally difficult for them, they have a free hand to decide what sort of powers they learn to use - which gives them a lot more choices than demons. Some even elect to study multiple magical arts - though they need to find a willing teacher of a new discipline first. Given the clandestine nature of magic in this world, that's easier said than done. Exceptions Dreaming Demons - While most Dreamers are (probably) human, it is very possible for demons to be Dreamers as well. Typically, they're either spontaneous mutants (psychics), or the adopted children of an unknowing human family. The powers of Dreaming Demons follow all the rules that a normal Dreamer's would, but must remain within the set appropriate to their true species. Dreaming Demons usually display a watered down set of racial bonuses and weaknesses as well - and, even if they should have extra limbs, they won't be able to make use of them (they're probably phased out of existence or something). Unlike a normal Dreamer, their powers are somewhat effected by counter-magic. Demon Wizards - Human supernatural arts are designed with humans in mind. They work because Human magic naturally is of the Empty element - which allows it to be reshaped into an almost infinite number of variations. Demon magic, by contrast, is fundamentally shaped already - which vastly limits the forms of spells it can be shaped into again. Still, demons with particularly limited talents (or a rare affinity for a form of human arts), will usually still be able to find ways to augment their natural powers by studying human arts - provided they can find a teacher. Learning a human art is about as difficult for a demon as it is for a human. Greys - A colloquial (usually pejorative) term for Dreamers who engage in rituals that could be associated with magic, or display a limited belief in the not-quite-natural. "Greys" are the television psychics, tarot card-readers and true believers of religions of the world. The degree to which they believe in their powers vary, but even those who are convinced the whole thing is hogwash can evoke magical effects through the rituals they practice. However, their powers rely on plausible deniability to affect the world around them. If they were so inclined to test them, they would find their abilities always fail - inexperienced Greys commonly perish before they learn this lesson. They're named for the grey space their powers occupy between Awakened and Dreaming powers - making them somewhat subject to counter-magic, incidentally. Magic Mentors and Supernatural Organizations - To play an Awakened character, players need to have a mentor to introduce them to magic. Mentors need to be Awakened themselves, and usually will have a connection - however tenuous - to a larger collective of magic-users. There are any number of forms a particular organization can take - hidden villages, churches, schools, etc. - but most will be based around a particular supernatural art (or a related set). Unless a Demon grows up in a hidden village where magic is treated as common place, they need mentors too. Mentors are also responsible for dealing with their students, if they prove to be problem magicians - though if a mentor is unable to do so, the broader organization assumes responsibility. It is for this reason that Supernatural Organizations purchase land in Ansidor - if a student needs to be dealt with, the school will send word to them. If this is not possible, Amaranth itself must deal with them. Government Organizations deserve special mention, since every government has a secret department or ministry responsible for dealing with supernatural threats to the State. In countries with a ruling family, a member of the Royal Family usually heads this group. Republican countries show much more variance - but most Heads of State are at least a little aware of the existence of these departments. Regardless, in addition to fielding secret agents to neutralize dangerous mages, Government Organizations also generally conduct research into the Supernatural itself. Magical Exhaustion - A quick lesson in metaphysics: All things in the universe exist because they desire to exist. Supernatural power (however conceptualized) makes this desire a reality. Magic diverts this power from its normal function. This is safe in small amounts, but as more power is expended, the body breaks down - blood will begin to leak (sometimes explosively) from your skin, you'll feel drained, get headaches, your bones may break within apparent reason and you might pass out. This is called Magical Exhaustion. Using extremely large amounts of magic at once will hasten this. I'll let you know where your character's energy-levels are as necessary. Dreamer powers will automatically shut-off before they get too close to the bottom (useless they're in mortal peril). The Awakened can always push themselves further - until they die, anyway. Auras: An aura is composed of a sensation and a colour – whenever supernatural power is used, that sensation permeates the air and, if enough of it is used, iridescent colours will become visible around the caster and spell as well. Those sensitive to magic (determined by how empathic a character is, essentially) can detect these things after the caster departs. The truly sensitive are able to discern additional information from these traces, such as the emotion or personality of the caster – though they can be easily overwhelmed by such things in live battle. The insensitive may not detect auras at all. Rules and Combat Hopefully I don't need to say this on a roleplaying forum, but no meta-gaming, power-gaming, god-modding or what have you. If I see this from new players, I'll pull you aside and ask you to edit accordingly. Actions that break character, control other PCs/NPCs directly or just generally are impossible will be nullified during my posts either way. Combat - Very brief tip, combat in Magical Teacher Professor Landry - especially melee exchanges - is fast and brutal. Your opponents may be stronger, faster or smarter than you - and you really won't be able to tell until the battle begins. Remain calm, think things through and play to your character's strengths. Nothing in this world is truly invincible - but fighting a master martial artist in straight-up combat probably won't work. It'll be up to you to figure out what will. Modern Weaponry - Since this is an RP set in modern times, weapons like guns and grenades are available for use. Without going into detail, they will be balanced with weapons like swords and bows. One Turn-per Week: In an effort to keep things moving, please reply to a post I make within a week (especially during scenes where multiple PCs are active). After that, I'll assume that players will be passing their actions for the turn and will begin (if I haven't started already) my own post. Until that post is up, players who haven't acted may still do so. Once it's up, any actions taken will be part of the next turn (usually it means your character hesitates). You can contact me via PM or IM if you need more time for Real Life Reasons - at the least, I'll allow you to select what your character does (provided this doesn't become a normal thing). Reaction Commands: Sometimes, when I'm working on a post, I find a small area which requires player input. When that happens, I send out an unfinished copy of the post, stopping at the place where the player has a chance to influence the scene, and allow them to dictate what their character does. If I don't get a response in a reasonable time frame, I'll make the call myself and continue with the post. Non-General Knowledge: Similar to reaction commands, I'll sometimes send you messages containing information that wouldn't be known to all the characters. Please keep this to yourself as much as you can - if you're going to reveal it, do it in your game posts. * * * Character Sheets! Name: What's Your Name? First and Last required. Make them culturally appropriate (so do a little research - http://www.behindthename.com/ and http://surnames.behindthename.com/ are favorite resources of mine. ) Race: Tell me your character's species. You should probably do a little research on it too - I might request a link to your resource. Age: Approximately, how old is your character? Aura: Select a color and a sensation that will represent your character's magic signature. Appearance: Tell me how your character looks. Hair colour, style, skin tone, build and eye colour are staples of what I like. Include any accessories they always wear too. Primary Ability This is your character's main power. It allows them to do what they do best. Primary Abilities are straightforward powers - like the ability to manipulate heat is the given example - which can have a variety of applications, with a little creativity. The precise mechanic here is important - all Healers heal, but how your healer does it (with herbs, medicine, holy magic, etc.) is what matters (the mechanic should reflect your character's race/class). Primary abilities are energy efficient and easy for your character to use - unless they push their ability to its outer limits. Secondary Abilities Secondary abilities are more specific and limited powers that let characters go beyond their primary mechanic. If your Primary ability allows you to literally manipulate heat, a Secondary ability might allow you to cast a particular kind of conceptual heat spell. Unlike Primary abilities - where the manipulation of heat grants the ability to create all sorts of effects - a Secondary ability granting a conceptual heat spell would only allow them to cast that specific effect. Secondary abilities cost more energy and require more focus than a Primary ability. Players get four Secondary Abilities. In order to do well in Amaranth, these abilities should correspond to the clubs your character is enrolled in - the best kind will directly improve their performance in part of it, though just building a spell off of what they learn will give them a small boost too. The simplest structure here has one club for one ability, but overlap isn't uncommon. If there's enough overlap, you can take some abilities disconnected from the clubs without cost. If the ability is inspired/created for a club, please note it somewhere in its description or at the front. Obviously inhuman characters will need to use a Secondary to hide their inhuman characteristics, unless their Primary covers it or they're prepared to use a mundane method to do it. Charms made by someone else can be used as a workaround here - though this is the only kind of item like this I'll guarantee providing, since they can be used to work around a demon's thematic limitations. If the item is within their theme though, it should be fine. Remember to keep a Demon's talents in mind when selecting their Secondary skills. Secret Art Optionally, characters may have an additional power classified as a Secret Art. These are powers that characters possess which are "secrets" for one reason or another. Super Mode-style abilities can qualify; though using one will mean weakening your character until after the next Story Arc (trading victory in one battle for competency in another). More creative, but still game changing, options are advised. A Secret Art may be specified after Character Generation (signifying the character's continued research). However, once a Player sets one, it cannot be easily changed - these are effectively the top of a character's craft and take years of study to create. Dreamers sometimes have Secret Arts, but as their powers are already secrets, these that take that to the next level. In that spirit, I'll be issuing them to characters. Bio: The backstory - tell me about your character's history and who they are. Ordered this way so I can reference powers easily during the game. Club List List your elective clubs (minimum 4) or part-time jobs (maximum 2). A minimum of one physical and one academic club is required. As noted above, Amaranth has a club for virtually every possible hobby and area of study, so just pick activities your character would like to do. I may rename the club itself during the approval process, but most subject areas are valid. Put these clubs in order of priority to your character. If there is a tie, clubs where they have more talent take priority. Grad Students must specify one club (their highest priority) as the focus of their independent research. They may have additional clubs if they want, as outlined above. Also, tell me a little about what you think your character would think of the club and how you think they're doing in it (basically, take a stab at grading them). Please note which (if any) of their Abilities they apply to their clubs - if you can apply them to more than one club, that should give you more freedom in selecting their Secondaries. Relationships: Create some NPCs for your character to interact with! Roommates, friends, parents, rivals, teachers – whatever you think is important to your character’s design. Aim for some variety! Don't make them all love you. =D Below is an example character, followed by a clean template. Enjoy! * * * Name: Jennifer Erik Race: Pyrokinetic Age: 19 Aura: The colour red; a feeling of heat Appearance: A red-haired young woman of around average height (5'5~), Jen's blue-eyed, fair skinned and has a lithe-build from her Amaranth sports training. She keeps her hair boyishly short so it doesn't get in her eyes, and usually carries a red gym bag (there's almost always a practice sword in there). What follows are two different ability sets for the same character - so you get an idea of both an Awakened and Dreaming character. Player characters will just be one or the other. Primary Ability (Awakened Set) Intense Heat - Jen's her control over heat extremely fine - though only in her immediate vicinity. Jen typically condenses heat enough to create a sword for herself, that's solid enough to parry and - obviously - very hot. Temperature manipulation can be done as well, though she's much better at focused instead of diffuse heat. Her range, however, is limited to her arm's length + a sword's tip. Secondary Ability - Blush (Fencing/Mixed Martial Arts) A curse laid through a meeting of the meeting of the eyes. The victim's body temperature soars - causing discomfort, profuse sweating and increasing the rate of their energy consumption. Hardly a fair tactic, but during duels or serious battle, very, very useful. If the victim rests, the effect are moderated - they'll just feel a little flushed. Wears off eventually. Secondary Ability - Revitalize (English Studies) Jen may not be a big reader, but she's come to appreciate the power of the written word. This spell lets her restore her own energy by drawing out the emotional heats present in a particular work of writing. Good for a quick boost (Jen uses it in all her clubs), but has the understandable side effect of effecting her emotions. Jen also needs to have studied the piece before she can use this, and each use diminishes the amount of strength she can derive from it. No impact on magical exhaustion. Secondary Ability - Mirage Displacement (Mixed Martial Arts/Fencing) A veil of illusion which distorts Jen's location by a few inches in a logical direction (she might be seen to slide by a little further than she actually did - for instance). Strictly visual, but a lot more stable than you'd expect; Jen needs to be able to use this to cheat in exhibitions too, after all, so she can't have people really noticing. Doesn't give off heat. Secondary Ability - Internal Temperature Mastery (Swimming) Don't try to upset Jen's internal temperature with curses - this little charm reasserts her normal body temperature, nullifying such effects. Minor, but you'd be surprised how many Awakened students cheat like this. Secret Art - Knowledge Devouring Flames A spell that sets psychic flames to devour information - and commit it to Jen's memory for a brief period of time. With a lot of concentration, Jen can use it to lift specific information from a textbook - like years, dates or names - without ruining the whole thing. The more information she seeks though, the more of the source that gets charred away, and the more magic she needs to put out. Though generally used to cram for a test, this ability has a lot of applications (though the more information involved, the more power she needs). She needs to touch the target for it to work - making it rather poorly suited to battle. * Primary Ability (Dreaming Set) Ignite - Jen's a competitive girl - and her Primary ability lets her take it to the next level. When engaged in intense single competition with a target - like fencing - the psychic-side of Jen's Pyrokinesis activates, inflaming her spirit and driving her combat abilities up. Practically speaking though, it just lets her fight at her absolute physical and mental peak. Secondary Ability - Overheat (Fencing/Mixed Martial Arts) Similar to her Ignite ability, when Jen's engaged in combat with a single enemy, her psychic powers will amplify the heat their body produces. It's not exactly fair, but the added heat is distracting (sweat in your eyes, discomfort) and increases the rate of that their stamina is consumed. Most of the time, this ability's impact is only minor - Jen needs to be incredibly serious about a particular fight for it to seriously tip the scales. Secondary Ability - Speed Reading (English Studies) Something like Ignite, but tuned to mental activity. Jen inflames her own ability to process information - allowing her to increase the rate of her own reading speed, or just how fast she solves math problems. She needs to be "in the zone" for this ability to work, so it often takes a little while to trigger, and while its active, she's totally focused on the task at hand. Useful for all her classes. Secondary Ability - Warding Heat (Mixed Martial Arts) Intimidation is a surprisingly valuable tool when you're fighting at a disadvantage - for Jen, that happens frighteningly often when she's unarmed, especially against the Masters in Amaranth's Martial Arts clubs. Warding Heat activates itself to supplement Jen's intimidation actions - typically her ready stances, especially when she's bluffing - making her seem as intimidating as a wildfire. Secondary Ability - Temperature Moderation (Swimming) Jen's body adjusts its internal temperature with lightning speed when she enters a pool, which lets her get right to the business at hand: Swimming. Offers some measure of protection against temperature-based spells - especially the invisible kind. Also works for hot-tubs and showers - though here it just makes her pleasantly warm the whole time. Secret Art - ????? Bio: Jennifer, or Jen to her friends, is an example character and probably not a real person. For the sake of example, two versions of Jen are presented; one where she is an Awakened Pyrokinetic, and one where she is a Dreaming (without me having to make two characters). In either timeline, Jen's life is mostly normal. She grew up an only child in an ordinary two parent home in an unremarkable suburb somewhere in Canada. Competitive by nature, Jen took up sports in school - but didn't excel in anything that wasn't a solo competition (the whole "team-player" thing wasn't something she could figure out). Fencing became her favorite - and was the basis for her acceptance into Amaranth Academy (also, her father was an alumnus). In one timeline, her father Awakened her before she left - in the other, she's still Dreaming (perhaps he thought she wasn't responsible enough for magic - or just didn't want to continue the tradition). Either way, she's in Amaranth now, and studying under Cayce Study, Professor of Examples and Puns. Suspecting a joke in this, she joined the English club to investigate - and wasn't very impressed when she figured it out. Club List Fencing Club (A) - Jen's specialty. Though she practices frequently, fighting the "geniuses" of Amaranth are always difficult (a lot of them cheat). Still, she enjoys the academic components (like learning to handle different types of blades and the history of swordsmanship). Cleaning's a little boring, but at least she gets to do it alone. As an Awakened Student, she brings a little poetry along to help her get through it. Jen generally refrains from cheating here, though if she needs to, she'll start with Blush, then Mirage Aura - and finally start messing with the temperature around her. As a Dreamer, her Ignite and Overheat abilities get her by - Warding Heat and Temperature Moderation also play in, but less often. English Studies Club (C+) - Originally joined on the advice of her Homeroom Professor, Jen has since decided it actually isn't that bad. She's not a great writer, but reading can be pretty fun! The class also studies English culture and history, which isn't as boring as you'd think (sometimes they talk about swords). She has to work harder at this than her physical clubs, since she's not as academically gifted. Only her Revitalize and Speed Reading abilities really help her here. Swimming Club (C-) - Mostly an excuse to relax and unwind, Jen also does speed swimming - but she doesn't take it very seriously. Still, she's physically strong enough to scrape by (she does better as a Dreamer). As an Awakened Student, her Primary ability is what she uses mainly - just to warm up the water at first and dry off quickly. As a Dreamer, Ignite and Temperature Moderation both improve her performance (raise her grade to B+). Mixed Martial Arts Club (C+) - Another fighting club. Jen doesn't enjoy it any where near as much as Fencing, but its a solo competition too and focuses on physical fitness so the training carries over a bit. Pretty much everything in Fencing applies, but she's not as into it - though she is more willing to cheat proactively as an Awakened student. Relationships Cayce Study - Professor of Examples and Puns, Cayce is a questionably real individual within Amaranth's faculty. Jen doesn't have an especially remarkable relationship with him - he's just her teacher. Janet P. Lane - A normal girl who is also in Jen's class. Professor Study seems to like grouping them together for some reason, but as you might expect from two average girls, they're just acquaintances with an unremarkable relationship. Still, it was Janet who suggested that Jen should look into the English club (Janet, of course, already understood the joke). Might be a distant relation to a famous news reporter. * * * Name: Race: Age: Aura: Appearance: Primary Ability Secondary Ability (Club) Secondary Ability (Club) Secondary Ability (Club) Secondary Ability (Club) Secret Art: Bio: Club List Club Name (Grade) Club Name (Grade) Club Name (Grade) Club Name (Grade) Relationships: * * * And that's that - questions, as I said at the top, are welcome.
  22. .strouble { width:900px; margin:auto; text-align:justify; } It was stuffy in the small two bedroom apartment due to all the candles her roommate had burning around the house. Esme walked around the apartment blowing out various scented candles in irritation. She'd reminded her over and over again that this was a fire hazard. While Esme had renter's insurance, she'd much rather not risk death by fiery candle inferno. She collected the numerous candles and was about the toss them all in the trashcan when she heard crying. She placed the candles on one of the kitchen counter tops and sighed loudly as she made her way to her roommate Liz's room. She didn't bother with knocking on the bedroom door since by this time these crying episodes were routine. Liz had a dick for a boyfriend that resulted in an on-again-off-again relationship for the past six months. Esme had already made it clear she disliked him the first time he made Liz cry, so now he avoided coming to the apartment. "Broke up again, huh?" she asked as she leaned on the door frame. Liz turned to look at Esme as she sniffled, nodded, then sobbed once more. Esme rolled her eyes but moved to plop down onto the full size bed next to Liz. She patted her friend on the back since there wasn't much else she could do for Liz besides be present. After about fifteen minutes the sobbing turned to sniffling and then she eventually seemed to have calmed down. "I'm not going to bother asking what it was about this time or lecture you. This time we're getting smashed from TV drinking games," Esme stated with a you-can't-say-no look. She dragged Liz out of the bedroom and into the sparsely furnished living room filled with mostly thrift shop and consignment items. She maneuvered Liz - who didn't resist - to sit on the old futon that served as a couch and sometimes a bed to friends that were too drunk to drive. With a few quick trips to the kitchen she came back armed with a bowl of popcorn, another bowl with chips, and a plethora of alcohol. She turned on the TV and switched to the classics channel that played re-runs of shows like I Love Lucy and I Dream of Jeannie. She ran back to the kitchen to grab a couple of shot glasses and set them down on the super tiny coffee table (well that's what they called it). A couple of hours later they were both beyond saving and there were empty bottles on the floor. Liz stumbled as she made her way into her bedroom and returned with a thick, black leather-bound book, barely making it back to the futon without tripping over herself. "I'm going to curse him and you're helping," Liz proclaimed with slurred speech. Esme couldn't help but crack up at the proclamation. She'd never been into any of that type of stuff. However, it seemed like it would be a funny ordeal and if it would help Liz feel better she would do it. She rubbed her eyes and sniffed trying to muster some sobriety into herself. "Fine, fine. Whatever you say your witchiness," Esme drunkenly cackled at her own joke. Soon enough the only light in the living room was provided by those same scented candles Esme had been trying to dispose of earlier. Liz had pushed aside the mess from their drinking game and drew a large circle with various symbols with white chalk onto the poorly maintained hardwood floor. It was a copy of the diagram from the spell Liz wanted to cast. "What is this spell supposed to even do?" "Grant a wish," Liz yawned out. It was getting close to midnight and they were both starting to feel sluggish and tired. "Where did you find that spell book thing anyway? It looks legit for a prop," Esme asked as she snatched the book out of Liz's grasp, feeling a strange surge go through her. "Some old dusty book store. And it's called a grimoire," Liz answered irritably as she completed the chalk diagram. Esme blinked a few times and squinted her eyes to read the tiny handwritten text that shared the page with the drawing. It was probably the spell that was associated with it. How Liz even knew what this spell was supposed to do was beyond her since it looked like it was written in Latin. This whole thing made her want to shout out the word 'trope' because it seemed like it would fit into every witchcraft movie and TV show that ever existed. Esme went to hand over the book to Liz, but had found her friend had passed out on the floor. "Pft, all this work and you're not even going to do the spell," Esme grumbled to herself. She looked back at the foreign words and laughed. What harm could it do to play along and read the spell. It was all a bunch of hocus pocus anyway. She cleared her throat, mouthed the words a bit trying to figure out how they sounded, and then recited the incantation. The flames of the candles all extinguished at the same time and the smoke produced seemed to create this hazy fog in the living room. They had turned off all the lights for the ritual, so now Esme was left in pitch black darkness. She fumbled around trying to find the box of matches or lighter they had used earlier for the candles. In her search she crushed a small glass jar with her hand and cut into open her palm. Cursing out loud and probably smearing blood all over the floor, she managed to find her zippo lighter and flicked it open to produce a small flame with barely enough light to see what was going on. The candle smoke that should have long evaporated swirled the perimeter of the diagram and made it impossible to see what was at the center of the vortex. She probably shouldn't have, but she stuck in her bloodied hand without really thinking and the next moment the smoke burst outward from the center of the diagram and revealed a dark figure. "W-What the fuck?" ( @Maevrys )
  23. This is loosely based off of Supernatural but no need to stick to that plot line
  24. This is the last year of Scott McCall's high school career and he had just finished defeating the Ghost Riders. Everything seems to be going well. He's succeeding in his grades, his relationship with his friends and mom has grown and he saved his best friend Stiles. But, with a new threat presenting itself, Scott is faced with more challenges and difficult decisions then he has ever faced before. Will you join Scott and his pack in his fight for defeating these new threats, or will you challenge his position as Alpha and try to rid him of his power. In this storyline, the group is still in school and takes place after the events of the Riders of the Storm. You are a Supernatural being, or you are a human, whether it be a hunter or just a regular human. You have attended the Beacon Hills High School before, or you are a new student. The new threat is a group of hunters who have a mysterious leader that shows signs of him being a werewolf and his 'followers' are oblivious to it. Will you stand and fight for Scott and his pack, or will you challenge him, and try to be the first to kill Scott McCall? The story begins with it being December and you will be at your own home. It will then lead to the Beacon Hills High School and we'll see where it goes from there. Go to the link below to sign your character up if you haven't already.
  25. Demons Light Academy

    At this school for the damned students learn various skills such as demon beast transformation, human relations and training in the uses of demon weapons called devil arms. Each student is paired with a familar or they may bring one of their own to assist them in their studies. Our elite staff ensure the safety of the students from the harsh beasts that lurk in the wastelands.