Jet
Uncultured
WW
Legends speak of ancient caves below distant peaks, hiding something incredibly powerful known as The Wishing Well.
Legends speak of ancient caves below distant peaks, hiding something incredibly powerful known as The Wishing Well.
Drink from waters clearer than crystal - your wishes' granted but only a single! Every tavern bard knows the famed phrases, ones echoed by salted fisherman and witch doctors, superstitious peasants and parents telling bedside tales... but not anyone reputable. The last academic paper regarding the legend came twenty years ago from Oliver Dewit, who ended his long winded refutation with "Anyone believing this rubbish should be immolated!"
His disrespectful paper smashed university circulation records and set the tone for discussion about the now infamous topic.
These days even potato farming peasants will call you stupid after broaching the subject, which says everything you need to know about public perception. However some
But after two weeks of promotion his mission gathers little interest. People around the lodge mention endless drudgery and foolish dreams when asked about the quest. Doubting success they choose simpler missions, but one opportunity remains before the promotion period ends. One sixty second presentation during peak hours, where people can be convinced directly, but will anyone answer the call?
(Note - Champion Forums operate lodges inside most major cities. Every lodge provides basic equipment sales and repair, spartan accommodations, some very strong drinks and very cheap food. Another revenue source comes from potential employers who pay the lodge to spread awareness about their upcoming missions. After the agreed promotion period the employer receives sixty uninterrupted seconds during peak hours to pitch their idea and gather adventurers with promise of pay and plunder)
Port of Whaleshell
Available Races
(Btw you can create new races that aren't listed!)
1. Humans are the first race, any classic archetype can work so don't feel restricted when considering characters. This world is far from completed so you add what you want with your characters and build your own lore using the world map.
2. Savanna Elves are the second race, hailing from southern grasslands beyond the Dead Ocean desert. These slender elves are marathon runners that outlast through cardio endurance. Their long limbs make them strong runners with average heights hitting six-six for women and six-seven for men and they match height with incredible wingspan. During combat they excel with lightweight spears that pick apart enemies without allowing counter attacks. However their weakness comes from slender frames that damage easily when enemies close the gap.
3. Forest elves are our third race. Coming from southern jungles islands, these small nocturnal elves are extremely nimble and are the strongest magic users around. With midnight skin they have excellent nighttime camouflage and their vision through darkness is remarkable. However their small stature hinders physical combat ability as they stand four foot and eight inches on average. During daylight these elves wear thin layers across their entire body as protection against sunlight.
4. Syphid are the fourth race. Coming from below the Saltless Sea, these amphibious people evolved for underwater living. Syphids resemble people but their blue skin, webbed limbs and gills make them hard to miss. Syphids are similar to humans in combat but can breath underwater, and have handy temperature resistance.
World building and Lore
In my opinion, collaboration is very important. Every person who joins can make lore that tailors around their character including civilizations, unique locations, general regions, religions, customs and anything else you can conceive. Many named areas are open for custom lore with exceptions being Whaleshell Port, Stowfort, Inquisitor Academy, The Marsh Gates, Lunar Island and High Harbor. To put those names into context, here is the current map of our realm, known as Centos.
South of The Dead Ocean desert is the dry grasslands where Savanna Elves come from. Travel east from there and you'll find the tropic islands that Forest Elves call home. Far west of mainland is another continent that is open for any custom lore or backstory you can think of and maybe we could create a custom map for that too! Many named cities can be customized by everyone here, view them as open invitations for your creativity.
General World Information
Centos is a land of feudal states that trade blows for sport, every weekend there seems to be another war cropping up between squabbling city states. For two hundred years there has been constant conflict, which explains the glut of mercenary companies and swords for hire that flock as carrion birds around a carcass. Currently there are two open wars and three alliances throughout Corenthia, which I won't bore you with today
Centos also faces disturbing issues with dimensional rifting. Before the first age a massive cataclysm took place that birthed magic into the world, but stability was traded away. From these cracks spawn creatures of great magical power that local forces and the Inquisition fight against.
Mechanics
There is only one mechanic needing explanation, magic and magic use. Spells require time and effort equal to effect, you cannot summon large spells without patience and vitality. Under these restrictions, most combat spells are quick moves that can do solid damage against individual targets, but you're not detonating houses by yourself. Only together can mages summon large attacks without huge individual investment. For example, battlefield mages usually work in groups behind front line fighters like artillery pieces from the rear, pouring their combined focus into large attacks that support infantry instead of working upfront as primary fighters. Not to say a mage couldn't succeed alone, but their terrifying power comes collectively instead. The only exception is Forest Elves who cast spells twice faster than humans because their connection to magic is much more intuitive and less scientific.
Now that you have the basics, feel free to hit me with any questions you might have about the RP an thanks for stopping by
Last edited: