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Fantasy The Worst Pantheon: Live and Reloaded (OOC) (OPEN)

Username: The Void Ever Watching

Main Name: The Writhing Cosmos.

Other Names: The Crawling Chaos, The God of a Thousand Forms, The Moon Presence, The Lurker at the Threshold, The Black Pharaoh, The Black Goat of the Woods with a Thousand Young, The Source of Uncleanliness, The Dark Stalker, The Blind Idiot God, The Blackness from the Stars, The Render of the Veils, The Dark Shining One, The Shining Pursuer, The Ravenous One, The Nameless Mist, The Angel of Music, The Green Flame, The Patient One, The Dream Witch, The Unspeakable One, Spinner in Darkness, The Great Dreamer, Eidolon of the Blind, The Sound in the Deep Waters, The Twice-Invoked, The Thing which Should Not Be, The Dark Silent One, The White Silence, The Cold Flame, The Filler of Space, The Secret One, The Stone-Thing, Lurker in Doom-laden Shadows, Lord of the Black Lake, The Tenebrous One, The Burrower Beneath, The Dweller in the Depths.


Gender: Genderless, though it can appear in forms of both masculine and feminine.

Appearance: The God's true body is a writhing mass of black, purple, and pale blue flesh. That sits upon and fills the hollow crystal, with bulbous eyes that shine of the Void's light. That is often rendered nonfunctional by rampant growths of new insane flesh. This gives an illusion of there being a wider evolving cosmos, but in reality, it is naught but a fabrication. A notable feature would the vast patch showing the absolute nothingness of the Void. It is hidden by the sun in the day, and the moon or clouds at night, only visible during the new moon.

Otherwise, it's Avatar's generated and formed by its insanity, thoughts, or even a particular topic, can range from humanoid to giant tentacle monsters, to abstract beings even harder to comprehend than the last. That were sent to Ocaeril and spread in its distant past, while rarely new Avatars are sent toward the world. Each of them takes up mental space and physical fleshly faculties to function, and by accruing more worship they gain more stability, thus following increased power. As the worship allows thoughts of them to solidify, upon reaching the true body via the Winds, and become more entrenched or cemented in the insane mind of the God.

Sphere: Eldritch

Aspects: Physics, Magic, Psychic, Insanity, and Cosmos

Role: The Sorcerer

Associated Religion: The rituals, customs, and beliefs of the various and varied followers of the Cosmos's fragments are as varied as they are. That can range from sermons extolling their deity, to elaborate rituals or customs, to whole festivals or routine activities done in their honor. Like recreating an ancient battle or event that the being took part in, sacrificing anything from simple animals, monsters to full-on human sacrifice, or directly interacting with an Avatar or temporary manifestation of the being's will conjured forth by its followers.

Dogma: Nyarlathotep, often doesn't hold followers of its own, rather it acts as the cult leader of the Outer God's cults in their steed, in exchange of power. The Cult's activities vary from god to god, some being simply sermons, chanting, minor rituals, to full-on orgies or ritualistic sacrifices or tribute. But, nonetheless, Nyarlathotep does gain followers, though they are few and far between, placed in positions of power or standings, kept in line by threats or hollow promises of grandeur, only to be culled when their part to play is over.

Zeit's followers vary from simple scholars researching arcane lore in his name, trusted agents of his will in the fight against his twin, to court wizards or the rare Archmage of Kingdoms that can claim to have been taught personally by Zeit, though no one is truly certain if they lie or not. His only commandment to his followers in recent years was to learn, teach, and develop magic. As he has become inactive, in a meditative state divining the future, particularly of the oncoming Malstrom of the Winds, heralding the return of Nyarlathotep and the Old Ones slowly resurfacing.

Hastur's followers are those drawn to Carcosa by stories passed down from starving Child to Child about the seemingly endless feasts, from Grandfather to Grandfather who faced the dreadfull beasts unleashed, Scholars, hearing stories of the vast library, and even the rare descendants of Carcosa's people. While the various nobility is drawn in by the prospect of allying themselves with the powerful figure of the Yellow King. Who soon become enthralled by Carcosa's wonderous and unknown to them horrific gardens, where the bodies of the people lay feasting beneath the grass-covered earth.

Cthulhu's followers range from the rare packs of maneating Mermaids near R'lyeh, the native Deep Ones, the Cthulhi a species made after his visage, lost sailors that sink beneath R'lyeh's waters to toil away in either worship or labor in the name of the Old Ones. While tribes on certain islands on the surface revere him, or rather Father Dagon in hopes of soothing his kin's wraith, in return of giving up women annually to the Deep Ones.

The Souls of followers can and are dealt with in a variety of ways, some are simply reduced as fuel or a component of a ritual. Others are allowed to be transformed into different beings, usually the preferred Servitor of the Entity. Sometimes, if lucky they'll be allowed to reincarnate with inclinations of worship carried over from the other life.

Personality: The God itself is insane, splintered into multiple figments, and beings proclaiming themselves to be gods. When they naught but thought given life and independence, each shaped by certain thoughts, emotions, subjects, places, concepts, and so on. Thus a concrete idea of what this God's personality is, or rather was is impossible.
But the entities that arose from its mind, do, like Nyarlathotep, ambitious, scheming, sadistic, conniving, are all words that can describe them, a being who seeks to undo Mortal kind and grow in power. The Great Cthulhu, the prideful, zealous, pious, and unrelenting, is the ruler of R'lyeh, and the seeker of the Old One's ascension. Hastur, the King of Carcosa, decadent, aristocratic, affable, and inhumane, who's garden endlessly feasts and engages in debauchery, as do his people. Zeit, the first Sorcerer, diplomatic, reserved, ambitious, and erudite, who seeks to undo the insanity of the God, and restore themselves to what it believes is the proper order.

Backstory:
Magic God at some point turned insane, unclear if done by a third party or an accident, but the end result was the creation of the Winds, and blobs of writhing flesh spiraling toward the early planet. Which either formed or was soon shaped by another to form life, imbued with Souls and Minds by the Winds, leftover thoughts of the Magic God, possibly apart of the accident or a ploy at survival. Then eons later, within the writhing masses by the firmament, the equivalent of magical Infomorphs emerged, fighting conceptual and metaphorical wars over segments of flesh, known as ‘Hubs.’ Which are basically places of power, and influence for the Beings who control them, providing power over their lesser kin.


Then at some point the second wave of flesh, this time spurred intentionally by the Infromoprhs, impacting and were shaped by inhumane magics forming the bodies of the Old Ones. Which created two distinct groups, the Outer Gods, vast beings who inhabited the various ‘Hubs’ and exist upon the maelstroms of the Winds, either unable to form bodies befitting their true vast visages or unwilling to directly migrate to the world. Then there are the Old Ones, those who abandoned the body and roamed the early world. Some forming ancient kingdoms and empires that have long turned to scattered buried and submerged ruins, or simply roamed the planet exploring their own limits and finding their own ‘enjoyment’ in the material world. Though, many hibernate in the world, were imprisoned,’killed’ or banished by the intervention of the Gods.

There are four major figures that arose during this time, and maintain relevancy in the modern-day, outside of semi-isolated Pagans worship.

Cthulhu, the High Priest, ruler of the submerged R'lyeh, and proclaimed master of the seas. He leads the Cthutli, the Starspawn, created in his visage, and his vassal Dagon, Father of the Deep Ones, in the dark depths of the ocean. Often warring against the Elder Things, the rebellious leftovers from the Old Ones discarded flesh, once in a thousand years, that occupy similar depths, unseen by the Merfolk. He slept in hibernation for millennia, till reawakened by the reemergence of the Winds in Ocaeril, wanting to resurrect the Old Ones and reassert their dominance, like in the glory days. As the stars align once more, gazing upon Ocaeril in its indifferent and dull light.

Hastur, the Yellow King of Accursed Carcosa, an ancient city famous and beloved in bygone times, now it is a symbol of horror and madness. It was ruled by Hastur, an Old One hidden in decadent silk and porcelain, who held vast feasts and parties for various guests of Honnor. Where vast gardens of foreign plants and fantastical creatures roamed, maintained by serfs, whose fanatical devotion to their King held no end. Alongside vast libraries with legions of scholars and clergymen adding to it endlessly.

Before Carcosa vanished from the face of Ocaeril, a host of plagues and baleful creatures spilled forth, devastating their surroundings, while vile chants and prayers sung by serfs. As their God-King channeled vast magics, sourced from himself, hiding away the City from the outside world into the Aether, due to his Siblings stirring the Gods onto their kind. Where the decadence of their King and his people continued, the Gardens feasting on meat and bone, and creatures devouring their fruits in kind until the two became intertwined. Canossa’s people became the idyllic gardens of Hastor, only able to praise and worship their King and Caretaker. As of recently, the King of Harrowing Carcosa has returned, the Winds invigorating his spent will, beyond the debauchery of his Garden, as he seeks to expand his demesne.

Then the Twin Lords of the Moon, Nyarlathotep, and Zeit, the Lords of Unseen and Seen, Light and Dark sides of the Moon, Chaos, and Order.
Nyarlathotep acts as the Messenger of the Outer Gods, spreading their cults in exchanges of favors, oaths, and geas, to increase his own power and standing back in the True Body. He qualifies as an Outer God in the scope of power but fits into the Old One category due to the lengths of time he spends in Ocaeril.
He takes joy in sending mortals into madness, seeing them suffer and fight amongst themselves. Which is often done by schemes in various forms, ranging from an ancient Pharaoh to a humble advisor to a lowly Count. The most infamous scheme of his is the bureaucratic hell that is the Empire’s government, and the “purity” of bloodlines concept he introduced early within its formation. Though, he has been inactive due to being ‘slain’ by his Brother and will return as the stars align, on the backing of a shower of falling ‘stars’.

Zeit, the Treacherous Kindred, works against Old Ones and the Outer Gods, seeking to restore the Magic God to its sane self. As he works with the Gods, sometimes, against the threats of the Old Ones on Ocaeril and the ambitions of the Outer Gods.
Zeit often doesn’t move openly, as it would encourage his Twin to do the same, thus they plot against each other. Though their methods differ, where Nyarlathotep would easily dedicate centuries to ensure his schemes succeed, Zeit’s are more hands-off, something he starts and perhaps sometimes pushes into favored directions, but expands by itself. Which allows Zeit to functionally ‘buckshot’ enough plans together to harm Nyarlathoetrp's. Alongside, taking various visages and forms to aid his efforts with mortals. Often appearing as various Archmages or magically gifted mortals to present a new concept or to save the tides of a certain battle, only to vanish soon after, credit being attributed to Zeit, the Sorcerer.

Unlike his Brother, Zeit has been absent because of the Winds return, ruining the magic system he devised. Which was in essence Mortals using their innate Winds of their Souls, and amplifying it with the pure mana of the World. Which is likely to become tainted or at the very least altered by the maelstrom of Winds returning in such volumes.

Miracles: The rapid regrowing of life in an area, powered by the Wind of Life, Ghyran, can be explained by extra nutrients supplied by some means, or that life in the area bettered themselves to the adverse conditions.

The onset of rapid fog coating and smothering, which could be explained by strange weather patterns picking up pollutants.

The manifestation of firestorms that are reasoned to be caused by natural or unusually high winds during a fire.

Etc, for the manifestation of other natural phenomena, explained away by various conditions.

Weaksauce Weakness: When the True names and all titles associated or connected with this God are spoken once forward in alphabetical order, and once in reverse the God shall die. (Note, this is more of a joke weakness, but I'd be impressed if this is pulled off. Also, I'm going to add the True names at a late date in {}.)

Upon the Sea's of Ocaeril, an unsettling pit of darkness is present when the moon is empty. To kill the god lurking beyond man, you must kill its perception of itself. To do so, you must take 10 masterfully crafted and enchanted weapons, each of them being infused with the different winds. Alongside the two composites of the eight different winds. The weapons have to be exactly equidistant from a designated center at twelve different angles. Then thurst downward powered by a magical force, if done correctly the image of the pit shall disappear completely. Which signifies the deed of killing the lurking god is done. (I'd be willing to simplify the requirements, but I like my fluff, and it feels fitting for a complicated ritual to kill the Eldritch God.)
Everyone, the sheet is ready and open, come one, come all!
 
Space Buddha Space Buddha

Can we have an update on the Titan Shifter power?
Currently, the Titan (More accurately, one to two of her offspring) are located in an as of yet unnamed kingdom on the western continent. Likely on the Empire's border. They haven't made that many more, on account of the process requiring the titans to be eaten.
 
Weeb Shit
Chakra Usage
(WIP)

More advanced Chakra usage allows the user to send it to specific parts of their body, or extend it out to use in on other objects, such as puppets or magic seals that explode. That same type of usage allows it to send it to their feet, and using it as means of jumping higher, moving on walls, and walking on water temporarily, depending on how skilled you are. There's also Elemental releases, that allow people to use specific types of Jutsus. The normal ones are Water, Earth, Fire, Air, and Lightning. Normally, someone can only have one type of elemental release, but in some cases, one can have two. Elemental releases are weak to each other in a circular manner kinda like Pokemon.

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(The elemental releases and their combinations that lead to other types of Nature Releases.)

Those who have two naturally can sometimes have mutations in their family tree that give out new Nature releases or Jutsus in general. Examples are the Sharingan, Rinnegan, and Ice Release.
People can also learn other releases that they aren't affixed to, although that takes more time and efforts however, some people can use other means to learn all of them.

There's also the Chakra pathway systems that are kinda like veins. The pathway has things like valves that act as a suppressor of Chakra. There are 8 of them, and opening one of them leads to the user gaining a massive boost in physical strength and Chakra flow, although it comes with its risks, as opening the final one leads to the death and burning out of the user. There's also 361 Chakra points in the pathway system, that can be opened and closed with attacks or other means to make Chakra passage less or more effective. For Chakra to properly work, the user needs to combine both mental and physical energy, that are a combination of the energy inside of the user's body inside every cell and brain cell of the user, and using Hand Seals, which allow shaping the flow of Chakra to make new effects and Jutsus.

Combination of third energy, being Natural Energy, that exists everywhere in the world and nature, can also be used to use Senjutsu, a type of Chakra that mixes the users two initial energies into the Natural Energy, to enter a state called Sage Mode, which increases stamina, power, and Chakra usage to a large margin, allowing using unique Jutsus unique to this form and energy type.


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(The Chakra pathway system and the Eight Gates.)

500


The hand seals. Each is based on an animal of the Chinese Zodiac.

  1. Rat (子, Ne): This hand seal is commonly affiliated with the special Shadow Techniques.
  2. Ox (丑, Ushi)
  3. Tiger (寅, Tora): This hand seal is commonly affiliated with Fire and Earth Release.
  4. Hare (卯, U)
  5. Dragon (辰, Tatsu)
  6. Snake (巳, Mi): This hand seal is commonly affiliated with Earth, Lightning, and Wood Release. (Although nobody currently knows how to use Wood Release.)
  7. Horse (午, Uma)
  8. Ram (未, Hitsuji)
  9. Monkey (申, Saru)
  10. Bird (酉, Tori): This hand seal is commonly affiliated with Wind Release.
  11. Dog (戌, Inu): This hand seal is commonly affiliated with Water Release and the movie-only Ice Release.
  12. Boar (亥, I)
One can also shorten the number of seals they need to use in a Jutsu. For example, a Jutsu requiring 20 hand seals can be shortened by any amount depending on the user's training. It can range to needing 19, 17, or none at all to use a Jutsu. Although that requires intense training and constant usage of the Jutsu, most of the time. Other people can also have different hand seals to make a Jutsu, such as other clans and such, so the number of them varies. There are so many hand seals with their own unique effects to Jutsus that it would be hard to list them all.

People can also steal other people's Chakra through DNA to add it to their total poll, which is a poll that shows the amount of Chakra one currently has. Think Mana polls in videogames.

Aside from that, it's all free game. As long as you have a proper explanation of how your ability works, either scientific or otherwise, Chakra can pretty much do anything.

People can also have different colored Chakra that represents their personalities, such as yellow, purple, black, red, or etc.

(Copy and pasted from Discord. I will add more to it if deemed necessary. Space Buddha Space Buddha )
 
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Also VomitIcicle VomitIcicle , there is already a species called the Tritons. They are a race of gilbertese-themed amphibious merfolk living mainly on an archipelago off the coast of the Empire's old territory. So maybe change your guys's names to avoid confusion?
 
So the place where I am sucks so much dick I have to manually get out of my room Just so I HOPE the internet works. So, eh, might be here for a while.
 
Lolface390 - Corven (UPDATED)
Space Buddha Space Buddha

Username: Lolface390

Appearance: A vaguely humanoid figure, only notable feature being his 'face', a gas mask of sorts. His followers attempt to emulate this by wearing crude copies of his face.

Character Name: Corven

Other Names: The Fog King

Spheres: Medicine

Aspects: Biological warfare, cybernetic and weaponry advancements.

Role: The Alchemist

Associated Religion: Fogmen. The name given to the outlaws and wretches residing within the Fog. The fog has warped them. Changed them. But it has also empowered them. Made them stronger. Faster. They set their eyes on the outside, where the other nations continue with their petty politicking, unaware of the threat brewing just beyond their sight....

Backstory: Corven cared not for the petty disputes of his brothers and sisters, for he had seen the truth. His fate. He was a mere shard, incomplete, broken, he was nothing. This truth came to him in his attempted planeswalking. He met himself. A version of himself. What he could be. He was forced back, back to his original existence. This would not stand. He would become whole again.

Even if he needed to kill everyone in his way to get it.

Corven was once a god.

Not like he was now, no, not like his fellows, like this pitifully weak form he was trapped in. He had been a true god. He had had so much power, with a flick of his crystalline claw, he had destroyed whole worlds, he had killed countless civilizations and countless more were at his beck and call, ready to destroy whenever he gave the word.

But then he had been broken. Shattered. Broken by his supposed maker. His creator.

Once he was whole, he would have his revenge.

He would take back what was rightfully his.

Personality: Cold and calculating, obsessed with becoming 'whole', to the point where he'd kill the entire planet if he thought he'd get a chance to become one with his other supposed 'shards'. Has a soft spot for his followers.

Miracles:

Touch of Death: The mere presence of the god is enough to cause immediate organ failure and death of any mortals within proximity, excluding his followers, of course.

Disgustingly Resilient: His followers are disturbingly resilient and all but immune to most diseases, what would kill a mortal man would only mildly injure a Fogman.

Touch of Metal: Fogmen are graced with crude cybernetic implants, derived from the mind of Corven himself. Soon, he promised them, they would be able to make it themselves...

Weaksauce Weakness: Hugs, it leaves him vunerable to physical damage. Just wrapping him up in chains or vines doesn't count. Only hugs.
 

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