The Regal Rper
Mad Scientist
Soul Eater: F.A.T.E.
"It is true: not everyone is meant to be an Agent of the DWMA. The job is thankless, the risk is high, and the pressure is more than anyone should ever have to handle. However, I am of the opinion that people are not expendable. Now more than ever, we need a vanguard for humanity; and disregarding those with the training and skill to be that vanguard is not only wasteful, but can foster a hate just as dangerous as any foe on the battlefield. The F.A.T.E. program exists because too many times I have seen good souls become lost because we failed them."
— Lord Death the Second
— Lord Death the Second
The year is 2067. The world has changed drastically from the one we once knew. Kishin Asura lies in dormancy, sealed within the moon. Technological advancement has taken entirely new courses due to silicon shortages, the AI scandals of the 2040's, and the advent of Magitech. Magic itself has become public knowledge, alongside the integration of Witches and Mages, with a media presence known as the Wiccan Council. Yet, with all of these worldly changes, danger and evil still exists. Of course it does: a little madness, and thus a little darkness, is still present inside every soul. Each decade, it seems, has been marked by a war that called for the Meisters of the DWMA. And, each time, Lord Death the Second and his elite Meisters have managed to keep the world safe. The struggles have lead to smaller numbers in the DWMA and fuel for the fire to those that question whether the DWMA can continue to keep the world safe, even with the newfound support of magic and magitech.
In 2064, the predecessor of the F.A.T.E. program was debuted with the Paean Program. One hundred and twenty-six young Meisters, Weapons, and Witches either on the verge of expulsion or already disbarred were given a second chance in the DWMA. The program had its failures, but was overall considered a success. Over half of the agents in the program ultimately returned to the DWMA, some with a new lease on their status as agents, some even becoming officers within the DWMA. However, the failures of the Paean Program led to its reformation. Whereas Paean was an experiment, the F.A.T.E. program is a system. The system was given more structure, more scope, and more oversight all in hopes to avoid the failures of the Paean Program.
F.A.T.E. as an acronym stands for Final Attempt before Termination Effort and is precisely what it sounds like. It is official program for earning a second chance within the DWMA, both for existing agents and previous ones. And, despite the term "final", it technically is not the absolute final chance an agent can be given. The program is not only designed to assure agents will function well in the field, but to take agents previously deemed too unsafe for the field and find a method to make them safe. Many of the resources used to help older agents with burnout and PTSD are being used to help these agents, combining resources to learn from both. The system is designed insofar that even if one fails their first attempt in the F.A.T.E. program, they may reapply up to three times after a two year waiting period and a personally-designed rehabilitation program by the DWMA staff, sometimes even involving probationary tutelage under an existing agent. Even those that failed the original Paean Program are allowed to apply, and some have with hopes of returning to the field.
Those within F.A.T.E. do not carry a rank like official agents, only being known as a Fate Agent. Due to the initial failures of the Paean Program, those with more dangerous abilities are often required to wear a collar capable of effecting their abilities: Wavelength Disrupting for Meisters and Weapons or a Magic Dampener for Mages. While these are not always necessary, it was one of the demanded caveats of the DWMA Council. Fate Agents are always overseen in their squads by an official agent, many of them being volunteers from the original Paean Project wishing to "give back" to the program that gave them a second chance. These squads go on live missions depending on their skill level, receive legitimate training, and typically have access to all DWMA resources a One Star agent would. That said, while officially there is little discrimination against Fate Agents, there is an unfortunate social stigma associated with them, including those first successful agents from the Paean Program.
This will be the focus of this world and this roleplay. Those agents attempting to stay in the DWMA or return to it via the F.A.T.E. program. Those that were deemed dangerous to others, ineffective on missions, or presenting with behavioral issues. Some agents have been touched by Madness. Some are the consequences of the evil experiments in this world. Some simply don't like the authority above them. All of them, however, share that one common interest: officially returning to the field as an Agent. In the new world government, "freelance" agents are often considered war criminals with very few exceptions, and many ultimately find themselves in prison. Some dead. And, while some can make it with that lifestyle on the run, effectively a mercenary against evil, most know its mortality rate and questionable morals, opting to follow the path set forth by the DWMA. Besides, many of the S-Ranked missions are hunting down those freelance agents turned mad... or worse. That is a fate that even the fated wish to avoid.
GMs: The Regal Rper Sir Les Paul
In 2064, the predecessor of the F.A.T.E. program was debuted with the Paean Program. One hundred and twenty-six young Meisters, Weapons, and Witches either on the verge of expulsion or already disbarred were given a second chance in the DWMA. The program had its failures, but was overall considered a success. Over half of the agents in the program ultimately returned to the DWMA, some with a new lease on their status as agents, some even becoming officers within the DWMA. However, the failures of the Paean Program led to its reformation. Whereas Paean was an experiment, the F.A.T.E. program is a system. The system was given more structure, more scope, and more oversight all in hopes to avoid the failures of the Paean Program.
F.A.T.E. as an acronym stands for Final Attempt before Termination Effort and is precisely what it sounds like. It is official program for earning a second chance within the DWMA, both for existing agents and previous ones. And, despite the term "final", it technically is not the absolute final chance an agent can be given. The program is not only designed to assure agents will function well in the field, but to take agents previously deemed too unsafe for the field and find a method to make them safe. Many of the resources used to help older agents with burnout and PTSD are being used to help these agents, combining resources to learn from both. The system is designed insofar that even if one fails their first attempt in the F.A.T.E. program, they may reapply up to three times after a two year waiting period and a personally-designed rehabilitation program by the DWMA staff, sometimes even involving probationary tutelage under an existing agent. Even those that failed the original Paean Program are allowed to apply, and some have with hopes of returning to the field.
Those within F.A.T.E. do not carry a rank like official agents, only being known as a Fate Agent. Due to the initial failures of the Paean Program, those with more dangerous abilities are often required to wear a collar capable of effecting their abilities: Wavelength Disrupting for Meisters and Weapons or a Magic Dampener for Mages. While these are not always necessary, it was one of the demanded caveats of the DWMA Council. Fate Agents are always overseen in their squads by an official agent, many of them being volunteers from the original Paean Project wishing to "give back" to the program that gave them a second chance. These squads go on live missions depending on their skill level, receive legitimate training, and typically have access to all DWMA resources a One Star agent would. That said, while officially there is little discrimination against Fate Agents, there is an unfortunate social stigma associated with them, including those first successful agents from the Paean Program.
This will be the focus of this world and this roleplay. Those agents attempting to stay in the DWMA or return to it via the F.A.T.E. program. Those that were deemed dangerous to others, ineffective on missions, or presenting with behavioral issues. Some agents have been touched by Madness. Some are the consequences of the evil experiments in this world. Some simply don't like the authority above them. All of them, however, share that one common interest: officially returning to the field as an Agent. In the new world government, "freelance" agents are often considered war criminals with very few exceptions, and many ultimately find themselves in prison. Some dead. And, while some can make it with that lifestyle on the run, effectively a mercenary against evil, most know its mortality rate and questionable morals, opting to follow the path set forth by the DWMA. Besides, many of the S-Ranked missions are hunting down those freelance agents turned mad... or worse. That is a fate that even the fated wish to avoid.
GMs: The Regal Rper Sir Les Paul