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Found 738 results

  1. You are DEAD. It's the end of the road. Nothing else to do but wander the Earth as a spirit.. Or so you thought. In actual fact, you wake up at the entrance of a school on an island, surrounded by sea as red as blood and a forest filled with monsters of the night. The school in front of you is ten stories and has up to four living areas, separated by class (Poor/Rich when they were alive). You also begin noticing the fact that something is glowing on your right hand. It looks like a diamond shaped crystal that is embedded into your hand. It glows a light blue color and out comes a voice. "Welcome outsider! This is a pre-recorded message for all new students. You are probably wondering where you are right now. Well, my friend, this is Survival Academy! A school in which you have to survive until graduation, which is when you will have the ability to reincarnate. If you die in this realm, your soul will be erased, never to be seen again. It will be hard to survive though, because of the MANY monster attacks. But don't worry about that, the teachers will deal with it... After their coffee breaks. Monsters may be completely harmless or devastatingly dangerous, so you might want to work in a team to take them down. Lessons will mostly include monsters weak spots and training your powers so pay attention in class.. Wait, you don't know that yet. You now have powers. It has been randomly given to you by muah, your mysterious principal ~Whispering~ No one has seen my face yet. ~Normal voice~ Anyway, good luck, make friends and most importantly... SURVIVE!" And with that, the crystal stopped glowing. Now it's up to you.. Might want to get into the school though, monsters are lurking. (Message me for any questions regarding the role-play.) (Also, anyone wanting to be a mod and look after the OOC/Plot when I'm not around, message me.) Rules: Do not leave the island No ability to fly (This could be used to flee the island) Do not kill anyones character unless someone says you can. If you're going to leave the roleplay, at least leave a message why/kill off your character. Please don't destroy the school. NO Godmodding. It's annoying. Only god mod with NPC's. I'm not strict with post size Put the words Kuddly Killer in your Sheet once you've read the rules. The School:
  2. fandom

    Hi there! So, I've recently just finished ReLIFE (the dubbed anime) and I am so bummed about the lack of info on a season 2. With that, I am looking for someone to play the Arata to my Chizuru in a detailed romantic and dramatic RP Reply below or PM me if interested!
  3. Hi everyone! My name is Sioof, I discovered this heaven yesterday and am I glad I stumbled across it! All these lovely people wanting to create stories together? Count me in! So first a few things about myself. I've been rping for about 5 years I think? I can't remember exactly, but I've always been creating stories in my mind - as I'm sure we all do - so I'm a bit blurry on the details. I've done pretty much everything - fantasy, scifi, modern, fandom, gore, noncon, romance, horror, you name it - but I always find myself going back to the fandoms. I try and match my partner's length, but I never go below a paragraph. English is my second language so I'm not perfect, I do make mistakes, but I try and keep it at a minimum and proofread everything. I do mxm and mxf, and sometimes if I feel like it fxf. I prefer to play the female or the uke, but I don't mind doubling up with mxf. I'm sorry, but I won't play the seme, I'm just not good at it and don't feel comfortable doing it. That's pretty much it about me. I'm hoping you can match my post lengths - more is always welcome obviously - and you don't have to be perfect at english either, but do try to keep mistakes to a minimum. It's so much more comfortable if I can actually understand what you're saying and I don't have to piece it all together. Now on to the important stuff! My list of fandoms I want to do, and the pairings I'm interested in. I will keep adding to it as I think of new things, so if you don't see anything now you can always come back later and see if I added something you'd like to do. Anime One piece Zolu ZoRo LuVi LuAce LuSa Naruto NaruHina Love Live School Idol Project HanayoRin HanayoMaki HanayoNozomi HanayoEli HanayoOc EliNozomi Fairy Tail WendyxOC WendyxMystogan (brotherly love) CanaxGildartz (fatherly love) LevixGajeel Games Resident Evil OcxOc SherryJake Kingdom Hearts SoRiku Final Fantasy CidVincent CloudZack ZackAerith SnowHope BalthierBasch Movies Avengers/MCU Thorki Stucky SteveTony SteveLoki WandaSteve WandaTony Sciencebros I don't have a pairing in mind, but I'd love to do something with the Avengers facing Kilgrave Disney I do canon pairings and crossovers, there are too many pairings I like to place here so just ask Books Harry Potter SiriusRemus JamesRemus LunaNeville NevilleHarry LotR/Hobbit LegolasAragorn Bagginshield Tv shows Sherlock Johnlock Mystrade Johniarty Supernatural Wincest Sastiel (craving!) Mooseley (craving! Will love you forever if you pick this) Destiel Samifer Merlin Merthur MerlinGwaine
  4. If I like your sheet, it's accepted. Appearance: Name: Age: Power (One per character): Sex: Sexual Preference: Personality (Optional): Past (Optional): Good/Neutral/Bad: Anything else?:
  5. fandom

    Ok, like I have been legit craving a huge group fairy tail rp, and I like hope at least two people are interested. Now for the plot, I was kinda thinking somewhere either like a future fairy tail group maybe? Where all the regular characters that we see in the anime are older, or have left the guild
  6. For Fairy Tail!! ~Next Generation~

    Hey there all! Here's just a little fairy tail rp, where it's like the next generation and new wizards are popping up with a little out with the old, and in with the new! Also, I'd really appreciate it if you could at least write 3 or more sentences when replying, I kinda like descriptive fairy tail res :3
  7. ~This is a role play I made in support of one of my favourite OC character ships. PLEASE, HOP ABOARD AND JOIN THE FUN! :). (Plot to be determined once started.)~ Welcome to the world of Engranussia! This role play takes place in Falador, Fórrelden. One of the countries of this world that is ruled by the king; Adrian Alaois, and the queen; Zuzana Alaois. Current Season: Winter. Other Countries: Màkrum is a bit like the country this takes place in. The only true difference is the weather. Although it is to the north, it very rarely snows. Most of the people there have accents that are blended between Irish and Scottish. The capital of Màkrum is Wintergriffin. Actifis is right next to Màkrum, and it is well known for being the country to distribute shoes - and it is the home of most elves in this dimension. Their accent there is more French, than anything. The only way to get to either Actifis or Màkrum is to take a ship. The capital of Actifis is Aynor. Gerusslden is one of the more densely wooded areas, as it is mostly filled with jungles. Their accents range from light German to heavy Russian. The capital of Gerusslden is Holbeck. WOO! PLOT! There are many enemies in this world, but the main threat, at the moment, would be the Blighters. Horrendously gruesome creatures that dwell from down under have come back to bring the blight upon the land. With their poisonous blood, they are deadly to most. After hearing that the blighter general (General Ruvik) stepped down from power, you would think that the blighters would cease to remain a threat, but... You'd be wrong. Someone else has taken control of them (I have a character of mine set up for it, so don't ask.), and they plan to carry out their plans to 'cleanse' the world with death and plague. Shadow Wardens and Dragon Bonded Shadow Wardens, created by the great Shadow Dragon Scáth (The fallen King of Shadowheim/the Shadow Realm), have been known world wide (Engranussia wise) to be the ones to wipe out the blighters before they succeed. But, with there only being three left (Dei-Loki, Dominic and Malvo (Malvo's actual father, the Nightmare King, also is a Shadow Warden. But that is unknown to everyone but Malvo.), they... May need some help. This, my friends, is where you come in. While you may not be able to become a Shadow Warden, or a Dragon Bonded Shadow Warden, you can still aid in the fight. With the current Dragon Bonded Shadow Wardens present, they can at least grant you temporary immunity in battle as needed. Or, if you prefer, you could always join the Blighters as an ally, as well. The choice is yours.
  8. [ROW] [column=span1][bg=#FF6063] tฬเxt [/bg] [border=1px solid #FF6063][bg=#FF6063] NOTES [/bg][centerblock=95][justify] This role-play is based on the popular anime and manga series, Tokyo Ghoul. No canon characters are to be used within this work of fiction as its story is built exclusively by the actions of original characters. [divide=dotted]TAGS[/divide] @Yoki [/justify][/centerblock][/border] [/column][column=span7][border=1px solid #FF6063][bg=#FF6063] TOKYO GHOUL: DEAD ENMITY [/bg][centerblock=95][justify] "We have endured their reign for millennia. We have watched them rise and rule, we have witnessed their gruesome feast, and we have felt the pull of the invisible strings twirled around their fingers. We have fought them fearlessly, we have died a thousand times. We have hidden from the sight of their blood-red eyes, and we have lived our lives praying for the mercy of our Lord. Have we won our war? ...No. We have not eradicated them. We will eradicate them. We have not conquered them. We will conquer them, for we are afraid, but we stand against them despite our fear. We know what they are. They know who we are. Our name is the Commission of Counter Ghoul. We will not allow this disgrace upon the name of justice to thrive any longer." Andrew M. Wren Special Class Investigator [/justify][/centerblock][/border] [border=1px solid #FF6063][bg=#FF6063] MECHANICS [/bg][centerblock=95][justify] The world in which our story takes place is a corrupted reflection of reality; a universe in which human beings live their lives in fear of the monsters known as ghouls. Ghouls are cunning red-eyed creatures which take the appearance of humans, but they are human kind's natural enemy. They may feed only on the flesh, blood and bones of human beings, though some high-rated ghouls are known cannibals. Their skin cannot be damaged by metalware such as knives, and it is said that ghouls are around seven times stronger than the average human male. What really makes a ghoul dangerous, though, is its kagune. The kagune is the ghoul's claw and primary weapon, a glowing appendage of pure liquid muscle. Ghouls use their kagune to impale and dismember their victims, or sometimes in combat against other ghouls. Our story takes place in London, which has recently seen an unusual amount of ghoulish activity. The CCG: UK Division has been recruiting heavily, and as a result London is brimming with new investigators. [/justify][/centerblock][/border] [/column][/row]
  9. Pale buds began to pop up throughout the campus – from stone and dead wood as readily as soil. As the day wore on, they slowly unfurled – soft white radiance leaking from their delicate petals, growing stronger as the darkened. Soon, stray petals began to scatter through the night air – bore on a breeze too light to be felt by most. A maze of canvas and wood booths had been erected, connected by newly laid dirt paths. Paper lanterns of incandescent and eerie blue light alternated, hanging down from any available surface and filling the streets with their contrasting glows. Costumed figures – most covered in full cloaks and masks – filled the campus, some staffing the festival, most patronizing it. Larger carnival rides rose throughout, their elaborate metal structures covered by electronic lights and showing up bright against the night sky. On television screens scattered throughout the campus, a masked woman sat behind a news desk. “The Academy would like to remind students once again,” her voice was filled with the professional composure expected of a newscaster, “that masks are to be worn for their own safety tonight.” A handful of glowing ghost blossom petals fluttered onto her desk - the anchor casually brushed them off. “There have been reports of…” It was the Hallows Eve Festival of Amaranth Academy – a completely normal carnival in a completely normal school. ((This is the part where you improvise carnival-related activities to get on screen. Ritual is cancelled. If there are new players interested, you'll need to get a character approved here: https://www.rpnation.com/topic/256934-magical-teacher-professor-landry-character-creation-here-be-text/ before you can post.))
  10. Hey there ~ ! I, the sweet and eccentric Solaresque, am currently searching for a role-play partner for an MxM role-play. If interested, please read on! Technicalities! : I’m looking to role-play via PM only. An OOC chat via PM would be lovely as well, unless you'd rather go by Skype or Discord. Just let me know what you prefer! Your age or gender really doesn’t bother me. As long as you display maturity and can write with appropriate grammar, I’m happy to role-play with you. Mind you though, I am a 19 year old female. Please be willing to enter a detailed style of role-play with me. I am however open to a casual style if the RP requires a faster pace. I would also prefer if you possess a writing style comparable to my own. If you want an example of how I tend to write, here're some works of mine: Example RP posts I’d like to see writing in third-person point of view only. I don’t mind the general layout of your posts, but please ensure they are of a readable format and are broken up into paragraphs. I’m not a Grammar Nazi, but mistakes often detract from the quality of a post so try to edit them out please. Heads up; I am a REALLY slow poster. That said, regardless of how long it takes me, I can promise quality posts 100% of the time. I am a busy person, so I get distracted often and sometimes I don’t have the time/muse to post for a month if things are really bad. But I will try my best to be regular in my posts, and if I’m unable to be active, I'll let you know. Likewise, I am never picky about how long it may take you to post, and I’m unlikely to bug you about delays. In my mind, patience is key! If you want to drop the RP at any time, that’s fine; you don’t need permission from me. I will assume you're dead though if you don't reply in over a month or two. Similarly, if I don’t respond for a few weeks without giving you a heads up, that should be indicative that I’ve lost proper interest. Feel free to pressure me to post however, as I will make that extra effort if I know you’re still inspired. I live in Australia (AEST – Australian Eastern Standard Time), so do consider that at times you are awake, I may be asleep, although I tend to stay up until the early hours of the morning so this shouldn’t be an issue. RP details : I can do both original or fandom-based RPs, but I almost solely role-play anime characters. At the most I can use realistic drawings for my characters, but I certainly don’t use photographs as I dislike using images of real people. I’ll also bring to attention that I am not looking to role-play with canon characters, although face-claims (across fandoms) are fine. If you’re uncomfortable with characters utilizing face-claims, please let me know. We can stick to written descriptions if need be, otherwise I will draw my characters if I have the time. I would very much appreciate it if you were to provide a character sheet for the OC you intend to use. Especially if we decide on a pre-established relationship; understanding the characters involved helps a fair bit in the planning process. Whether it’s a paragraph description or ten pages long, I really don’t mind as long as it provides something to work with (although the longer the better, in my opinion). I prefer not to double, although I am quite happy introducing NPCs or minor characters. I am happy to delve into darker themes, including angst and gore. I don’t mind incorporating criminal activity in my writing, nor do I mind exploring drug use, alcohol abuse, non-con and so on. Profanity is also likely to be a common thing, depending on the characters I use. If you aren’t comfortable with a certain theme or topic, let me know in advance so I may avoid upsetting you. Personally I’m not turned off by much, although I do have boundaries of which I will warn you if need be. I don’t mind which role I play in an MxM relationship (temperament-wise... this was censored for promoting sexual content although I feel it necessary to discuss the general disposition of my characters). In most of the scenarios presented below I already have characters with established roles (these are mentioned beside the pairings). Generally I prefer to play the dominant/assertive role (seme), however I can play a switch (seke) or submissive/passive (uke) character just fine. If I do play a seke, I don’t mind converting them into a permanent seme or uke with regard to your OC as their partner. I will, however, take into account the physiques and personalities of either character to ensure they result in a functional dynamic. I’m happy to do both long-term and short-term RPs. This means our role-play doesn’t have to extend into eternity until either one of us gets bored with it and eventually disappears. We could, for example, attempt several short-term plots instead, as though we were writing a collection of short stories. For this we could use the same characters under different prompts, or different characters in different settings, I really don’t mind. I believe in free and collaborative plots, so I don’t mind if either one of us go ahead and control the direction of the plot, upcoming settings, descriptions of the surrounding environment, NPCs and whatever else. Please note however that I’m more prone to suggesting ideas over making executive decisions; as such, leaving the plot entirely up to me isn’t going to work. That said, I would very much love to delve in discussion regarding the RP, before and during the role-play. I am rather open-minded, so please don’t be afraid to make suggestions/requests! A thing of major importance; I will not tolerate godmodding or powerplaying. They are my biggest turn-offs and I will quite literally drop an RP then and there if either occur without good reason. I am pursuing realistic characterisations and personality development only. I am not looking to role-play with perfect or unassailable characters. Neither do I hope to see any remarkably tragic characters that flip personalities at the drop of the hat. I don’t exactly expect our characters to fall in love the day they meet either... so simply put, let’s keep things real. If you feel you are still interested given my preferences, then please examine the lists below where I discuss my ideas! Key: * = A passing thought. ** = It’s certainly appealing. *** = I want to see this happen~ **** = I completely and utterly love this idea!! ***** = THIS CRAVING REQUIRES IMMEDIATE FULFILLMENT. !!! = I may have developed relevant details or an existing plot for this. Bolded characters are characters I intend to play. Ideas that have been struck through are already in use. Ideas shown in bright red text may involve morose themes. Be advised of the possibility of death, gore, psychological/physical/emotional abuse, psychopathology, torture, extreme violence, etc. in rich detail. Text in peach may involve these themes, but only to a lesser extent. Primary genres of interest: Romance Modern Fantasy Auxiliary genres: Slice of life Crime Angst Drama Action Adventure Horror Gore Sci-fi Comedy Genres you may have to persuade me to incorporate: Historical Medieval Fandoms: I will gladly consider other fandoms (anime/manga, video-games or book series) you may suggest, given that I am familiar with them. - Dangan Ronpa *** Pre-Tragedy, set in Hope’s PeakAcademy. Post-Tragedy or JabberwockIsland if Ultimate Despair OCs are involved. - Pokemon ** Set in earlier regions because I know jack about the latest games (nothing beyond the Unova region please). I’d love something like a travel-based rp that steadily results in a romance between trainers who pair up for convenience. - The Legend of Zelda * I have no existing ideas for this but if you want to suggest something concerning gay Hylian boys then yooooo — - WarHammer 40,000 ***** Dark Eldar only. I would LOVE to do something based in the city of Commoragh, concerning a precarious relationship between archons of allied/enemy Kabals, an archon/incubus relationship or an archon/harlequin relationship. Hyperliterate RP only. May be willing to double for this fandom. - Nanbaka!! * Hardly have a plot for this and am yet to design an OC, but… Inmate x Inmate, Guard x Inmate or Guard x Guard, I really don’t mind~ - Psycho-Pass * I haven't watched the anime but I've played through some of Mandatory Happiness and frankly enough I love the setting. - Diabolik Lovers ** As long as this doesn't turn out as awful as the anime did, I quite like the concept of a romance between a selfish vampire and delectable human. - Corpse Party **** I wish for this to be as messed up as possible, ending in certain death. Either our characters wind up in Heavenly Host together after screwing up Sachiko's good luck charm, or are strangers who run into each other in the elementary school by happenstance and stick together therein. Regardless, gore, death, decay, mental breakdowns, desperation and betrayal ensues. Willing to go to the nth degree of horror and angst. May be willing to double for this fandom. - Saints Row 2 *** I am happy to role-play a romance concerning my Boss OC (who I don’t mind making the leader of an original gang that opposes the Saints) and your Boss OC, or perhaps something interesting like the Boss (mine or yours) paired with a lackey, or with a citizen uninvolved with the gangs, of which either of us could play. Stilwater region only. - Assassin’s Creed *** I have very few ideas for this but I’m open to suggestions. One plot I considered takes place in Brotherhood; our characters are comrades bound by the Creed and perform assassinations together under Ezio’s headship. The more blood they spill together, the closer they become. Assassin x Target and/or Assassin x Childhood Friend pairings are also a possibility. I am happy to dive into any of the historical eras represented in the first five AC games (up until and including ACIII). - Blade & Soul * I've no real plot ideas but the game is fantastic and makes for epic characters. - Death Note ** Willing to play Kira’s boyfriend, who happens to lay hands on his lover’s deathnote by accident. Next thing you know, he’s acquainted with the creepy-ass Shinigami chilling on the bed, the self-emptying fruit-bowl suddenly makes a lot more sense and a certain someone’s got quite a bit of explaining to do… Original scenarios: Feel free to suggest other possible settings and scenarios, or to combine these with available pairings. ~ A high-school setting, given an interesting pairing or plot. Something regarding a school that only caters to individuals who were born with special powers, for example. I am open to a variety of plots here, feel free to suggest something. ** ~ A city of eternal night, ruled by monsters and brimming with horrors. Criminal activity is rampant as inhabitants stop at nothing to attain money, power and status; slave-trade is regular, mercenaries are a common thing, and assassinations are widespread. A forbidden romance between leaders of opposing factions, between competing mercenaries, or between assassin and his formidable target are all viable options. I am happy to listen to any plots you may come up with regarding this setting. Modern-Fantasy only. ** ~ A post-apocalyptic world, fallen to a thriving zombie population. Our characters are newly-met survivors who decidedly pair up to better their chances. As they come to depend more heavily on one another, feelings develop. I’m quite willing to end a plot like this horribly; for example, one is bitten and the other ends up having to put them out of their misery/help them commit suicide. Or perhaps one is torn apart by the undead before their partner’s eyes, as neither are unable to do anything. Bonus points if they came to really adore one another but neither of them confessed until it was much too late. **** ~ A chat-room/real-world dual RP. Our characters meet and converse via an online chat-room as role-played via texts on Skype or Discord, for example, and associate in person as role-played normally via PM. Don't have any real plots for this but this is a really cool and versatile idea in terms of RP so I would be glad to create a plot together! *** Pairings: Pairings are not absolutely set in stone, so if you would like to change your half of the role of any listed pairing, switch roles or would like to suggest something different, feel free to. Merman [Seke] x Human *** Merman x Human [Uke] *** Merman x Merman [Seke] *** Incubus [Seme] x Human!Sorcerer *** Psychologist [Seme] x Client ** Lawyer [Seme] x Client * Psychiatric!Patient x Hallucination [Seke] *** !!! Psychiatric!Patient x Best friend [Seme] *** Hired!Boyfriend [Seme] x Hiree **** !!! Fake!Date [Seke] x Friend *** !!! Author x Character [Seke] ** Artist [Uke] x Illustration ** !!! Vampire [Uke] x Human!Caretaker ** Vampire x Human!Friend [Seke] ** Vampire!Noble [Seme] x Blood!Slave ** Master [Seme] x Servant ** Master x Servant [Seme] ** Officer [Seke] x Rescued!Citizen *** !!! Officer [Seke] x Criminal * Stalker [Seme] x Victim ** !!! Executioner [Seme] x Criminal **** !!! Prison Guard [Seke] x Prisoner ** Torturer [Seme] x Victim ** Demon!Bartender [Seme] x Regular ** !!! Anti-Virus!Program [Seke] x Virus ** Abandoned!Cyborg [Seke] x Human *** !!! Fallen!Angel x Human [Seme] *** Dark!Angel [Seme] x Human * Neko!boy x Veterinarian [Seme] **** !!! Shifter [Seke] x Human ** !!! Beast-kin [Seke] x Hunter ** Forest-kin [Seke] x Villager ** Prompts: Please note that these are mainly for short-term RPs. However, if you would like to incorporate any one of these ideas into a long-term RP, let me know. - Character A and B are at a house party. Character A is hammered and his friends have ditched him; after accidentally running into him, Character B, an old friend/ex-boyfriend, doesn’t have the heart to leave Character A on his own. Unfortunately for him, Character A proves to be quite the handful in looking after. Alternatively; Character A is utterly stoned/tripping (giggling, crying, hallucinating, blurting random things; the lot of it), and Character B has to deal with this. Or Character B decides to be irresponsible and loses his sobriety along with him. *** - Character A and B are at an amusement park. Character A is deathly afraid of haunted houses, but was coerced by his peers to enter one. Said peers quickly abandon him. Character B, who was ditched by his date and is in the house at the time, doesn’t know Character A, but upon noticing how distressed he is, decides to offer his hand and help him through it. Alternatively; Character A is coerced to get on a roller-coaster (of which he is horribly terrified), but is in a carriage separate to his friends. Character B happens to be the person sitting beside him, and upon noticing Character A’s distress, attempts to solace him. **** - Character A falls asleep on Character B in the subway, but despite Character B’s upcoming stop, he decides not to disturb Character A. When Character A wakes up… ** - Character A lives above Character B in the same apartment building. Terry, Character A’s pet tarantula, has escaped, and in his anxious search he completely forgot to alert the inhabitants of the building… that is until he hears screaming emanating from downstairs. The good news? Character A has finally relocated Terry! The bad news? Character B proves extremely difficult to console. Alternatively; Character A insists that Character B should hold his pet for the ‘essential bonding time’. Character B thinks his flatmate is completely nuts. *** - Character A and B are classmates who walk together to and from school; they aren’t very close but since they share the same walk, they often accompany one another home. One rainy afternoon, minutes before the two part ways, Character B notices an abandoned box of kittens/puppies by the bus stop and immediately goes to investigate, dragging Character A (who isn’t nearly as enthusiastic about animals) along with him. *** And that is all I have at the current moment! I will add more as it occurs to me, but do note that I am also open to any suggestions/requests that you may have! If you’re interested, please comment below or PM me with the fandom/pairing/prompt you would like to RP. I request however that you DO NOT return to me a huge list of preferences you’re willing to role-play; select one (or at the most three) ideas you would like to explore from my list and we’ll go from there! Please also note that my approach is first come, first serve, and that at the current moment I am only looking for a partner or two! However, if you get in late, feel free to like this post or PM me, and I’ll make a point of contacting you when I go searching for more RP partners in future. That said, thank you for your time ~ ! xx
  11. Introduction Originally this used to be an old role play called "Guardians of Nature". However, it didn't get off the ground as I hoped and it went up and died. So, I've come to the decision to raise it from its grave and fix a few bugs. You and a select few have been chosen by Gaia herself to fend off the encroaching threat of an infectious hive-mind. They seek to only consume and expand as their queen comes to your world to start a new colony. This is where you come in. this RP, like the last one, has limited slots. Please do bear in mind that when those slots are full, we might not be able to accept your characters unless something happens to free up a space. Themes In this role play, they'll be some themes that will be covered. First things first, one the major theme that's the highlight of this role play is the balance. If nature gets too out of hand, anarchy would ensue. If civilizations tips the scale, the earth would be left as a barren wasteland. as a kaiego, it is your duty to maintain this balance. the second one is teamwork. it's pretty obvious that without a team dynamic, kaiego can't be able to accomplish their goals of protecting nature. but that does not mean a kaiego can't go alone. if necessary, there are some things that can only be done by a certain type of kaiego. the final and last one is family. kaiego throughout the ages have seen each other as a close-knit family. they relied upon one another for support, love, and care that they could never get from their own blood families. As such, don't be surprised when someone begins looking up to you like a sibling or parental figure. Setting Most of the RP will mostly take place in evercreek and magea, the realm of the fynari. If you were wondering what a fynari is, their basically fairies with warlike tendencies and the place they live in is particularly a death world. In evercreek, it's your typical coastal town with lots of forests and quirky but down to earth people. the place that everyone's going to make a big deal about is Evercreek middle. the school was first founded in the 1960s when a man by the name of Robert green (I know, not very subtle) wanted schools to become more aware of environmental issues. so, he decided to build evercreek middle, a school that promises the virtues of love, compassion. although the school could not uphold his efforts, his spirit still lives on. magea is the other place you might explore. though, these emergencies can be rare, be expected that when the time comes, you better get there. if I'm coming as too vague, the here's some more info. When the universe tree was young, seeds from of its branches fall down towards the soil below. The dirt warped them in nurturing warmth, which cascaded them with heat. The seeds slowly formed into beings. after this, They were formless blobs with no indefinite shape. The beings began to shift in form when they long for an identity. Thus, they changed from blobs into more humanoid beings.The first to form was Rosana, the ani'kai of spirits. The second that followed her was Violus, ani'kai of the ocean. The third had become Sylvania, Ani'kai of the forest and the fourth turned into Tigaus, Ani'kai of fire. Finally, Su'long was the last to form, becoming the Ani'kai of the wind. The 5 Ani'kai gathered together to forge magea and it's people, the fynari. So, how does all of this play into the setting? It's a plot point that I hate to spoil for everyone but here it goes. The universe tree is the one thing that's keeping the balance between the material realm and the ethereal realm. If the tree was ever to grow weak, the gate that divided the two realms would break. The resulting shattering would Set free the eldritch beings that resided in that realm, destroying the material realm as we know it.
  12. fandom

    In the year 2017, the anime and manga spirits summoned and assigned waifus and husbandos to random individuals in the Akihabara district for the purpose of doing battle. These individuals, who’ve gained either a waifu, or husbando are known as Otaku Warriors, and they’re required to guide, teach, and develop their waifu, or husbando for the upcoming battles. Winners will receive exclusive anime, manga, costumes, figures, and computer tech, while losers will face unknown consequences. Waifus and Husbandos fight in these battles in order to earn enough points to return to their homeland. The top Otaku Warrior will be given the chance to fight their waifu, or husbando, and if the Otaku Warrior succeeds they can choose to either return with their Waifu, or Husbando; or force their Waifu, or Husbando to remain in modern Japan. If the Waifu, or Husbando wins, they can choose to return to their world, or live alone in modern Japan without an Otaku Warrior. There's two ways to go about characters, but I'll leave it up to the roleplayers. 1. You the roleplayer will create your own Otaku Warrior, along with choosing a Waifu, or Husbando (OC, or from an Anime, Manga, Game, Etc). Once a waifu, or husbando is claimed by a roleplayer, it cannot be claimed by any other roleplayers, so first come, first served. Who will be the first to select Rem from Re:Zero, Megumin from Konosuba, Johan Liebert from Monster, Hisoka from HxH, and so on. 2. You the roleplayer will create either your own Otaku Warrior, or a Waifu, or Husbando character. Then, you'll pair up with another roleplayer. The Hosted Project, Combat System, and Magic are in development. Battles are typically fought with fists, or random weapons given by the anime/manga spirits (leeks, explosive camera, dragonslayer, punisher, etc.). Yet, no weapon is greater than the other due to the spirits' equalizing weapon strengths. However, weapons may have different uses for combative strategies, which can cause the Otaku Warrior to think, or act differently in a battle scenario. Threads for battling, or socializing will be provided in the Hosted Project. In a battle thread, it's expected for an Otaku Warrior and their Waifu, or Husbando to do battle with other pairs. Some battlegrounds may consists of two pairs, or more. In a social thread, there's no combat, and conversations/social interactions are encouraged between other roleplayers. If a spontaneous fight seems to occur due to social interactions in the social thread, ask the GM to create a battleground thread for the fight to occur. Only battle threads sponsored by the anime/manga spirits will grant rewards to pairs. A stat/combat system will determine the outcome of attacks/defense/special abilities in the roleplay, when against either other roleplayers, or NPCs. The stat system requires an allocation of points to stats, while the combat system may utilize either cards, or dice (depending on what everyone prefers) where roleplayers play particular cards, or roll dice to either attack, defend, or use abilities with their characters. Both systems are out of character functions, and they're not used at all in character. This system is currently a work-in-progress. A magic system is in place, but in the form of power-ups, and they've a limited use, and are randomly assigned by the anime/manga spirits; therefore, power-ups are similar to weapons. Ever had the desire to Kamehameha, Rasengain, Chidori, Pokeball, Thunderbolt, Etc,. your foe? Yet just like weapons, these power-ups will be equalized in strength, but depending on how an Otaku Warrior uses their power-up, there can be a diversity of strategies. Power-ups and weapons are mainly for aesthetic reasons, but they're useful in the sense that they may allow range attacks, angled attacks, area attacks, defensive measures, etc. This is an interest check, so send a comment here, if you're interested!
  13. traditional

    Hello, this is where I am going to store all of my art. Sadly they are all on Imgur and my phone doesn't like RPN so... you'll live with links. I am also always up to suggestions for drawings and criticism. I am pretty meh, so I am used to the hate. My best drawings: http://imgur.com/gallery/IBTeR http://imgur.com/gallery/zjaWE http://imgur.com/gallery/KFCn8 http://imgur.com/gallery/7VDcJ My okay drawings: http://imgur.com/gallery/NzBGe http://imgur.com/gallery/MW548 http://imgur.com/gallery/eVVBb http://imgur.com/gallery/70Q1G My Bad Drawings: http://imgur.com/gallery/e7avv http://imgur.com/gallery/nEizW http://imgur.com/gallery/05RoP http://imgur.com/gallery/Vfz64 http://imgur.com/gallery/1cK7l My first ever drawing: http://imgur.com/gallery/8AIzE
  14. Out of boredom I've just drawn up a couple sketches in one of my sketchbooks, simple stuff. I guess I'll put them here ^^ I might post more later.
  15. Out of boredom I've just drawn up a couple sketches in one of my sketchbooks, simple stuff. I guess I'll put them here ^^ I might post more later.
  16. Let's see. Tagging... @Elenion Aura, @NickTonCutter, @Arhra, @Maxiom, @iannesh, @Steel Shadow. Also @Girasol because I know her handle here and she's into it. Hope you like reading. Character sheets come after setting information. You may ask any questions you have in this thread as well. Setting The game is set on present day Earth. As far as most know, the world is the same as our own. However, magic is real, and so is anything that every existed in Myth - and probably pop-culture as well. Regardless, human magicians and non-humans use their powers to blend into society (or set themselves apart in hidden enclaves). As a result, the supernaturally aware are only a minority in the world. While it is forbidden to spread the knowledge of magic, no great conspiracy enforces this. Fortunately, it is remarkably difficult to induct someone into the supernatural, so it usually balances out. Amaranth Academy - The main setting of the game is Amaranth Academy, a post-secondary institute located on the west coast of Canada (though, curiously, is its own State). Publicly, Amaranth recruits only the most exceptional students - though the definition used is broad (the wealthy, beautiful, conventionally talented and children of alumni are all welcome). Much less publicly, it is also one of the schools prepared to handle the supernaturally aware. The school's recruitment standards are lower for them, with the expectation that they will, carefully, use their powers to make up the difference. The campus itself is a spawning collection of stone buildings, well-kept gardens, fountains, shallow streams and decorative bridges - more of a high class resort than a school. It bills itself as an All Inclusive entity, and provides all necessary materials for those living on its premises for the purposes of pursuing their education, with only nominal paperwork. Its facilities are varied and world class (except the library - no one likes that maze), to support any sort of art that its tenants may be inclined to pursue. Most students live in the dormitories - a series of apartment complexes. Normal students are assigned 2 - 3 to a room (gender is irrelevant), which consist of a private chamber for each student, a communal living and cooking space - with full bathroom facilities attached. Students with similar needs are often housed together for convenience sake. Otherwise, the school shows no compulsions about mixing the supernatural with the mundane. The exceptionally dangerous (or wealthy, if they feel like paying) are assigned private dormitories. The school is surrounded by the city of Ansidor to the west and pristine old growth forest to the east. Ansidor - Built on the ocean, Ansidor is largely a vacation city - known for its beautiful scenery and mild weather. Organizations which sponsor students at Amaranth Academy - governments, companies, religious organizations, etc. - often purchase property in the city itself, to keep tabs on things (students who live off campus also usually live on their sponsor's property). The school has been known to provide money to students with high grades, though something about inflation means that those with a taste for off-campus life will probably need to work a normal job to sustain it. Classes - Classes in Amaranth come in two forms: Homerooms and Clubs. Each student is assigned to a Homeroom Teacher who handles attendance (usually in the morning), serves as the primary point of contact between students and the Academy bureaucracy, and teaches their own unique area of specialty. Usually, the specialty of the Professor (examples: Manners and Etiquette (no longer employed); Fate and Chance, Examples and Puns), will be well-matched to the students they're assigned. New players should consider if they're being transferred from to a better or a worse fitting class one - since they'll have been a different homeroom for the last two months. Students of different years are often sorted into a single homeroom, incidentally. Clubs are the elective classes students can take - you might think of them as faculties in a normal University. Through them, students gain access to Amaranth's world class facilities, research materials and experts in their fields. Whether students want to pursue independent study or follow more traditionally structured lecture-series is up to them, though all students are expected to assist in the upkeep and maintenance of the school's facilities (unpaid labour makes the world go round!). Grades are assigned based on a combination of dedication (participation and how well they do in facility upkeep), practical ability, and academic mastery of their discipline (history and philosophies are common elements). Amaranth’s competitive sports teams are clubs as well. They play such luminaries of the totally normal world as Night Vale Community College, Madora Academy, Gunnerkrigg Court, Hogwarts and the like. Curiously, they always play home games. Students are required to be members of four clubs (at least one must be physical and another academic in focus). Those working part-time jobs may reduce their number by up to two, depending on how seriously they take their work. For players interested in being Grad Students, they are only required to be members of one Club - and they must pursue independent research in it. Even so, most Grad Students maintain a few other club memberships, so they can access campus facilities access. Player Characters Characters can be divided between two categories: Whether they're human or not, and whether they're supernaturally aware or not. Note that there is no easy way to tell the difference between these groups at a glance - you need magic for that (obviously inhuman characters use illusions to blend in, after all). The Non-Magical - More properly Dreamers, normal people who are unaware of magic make up the majority of the world's population. To them, Amaranth is just another school – albeit it a slightly unusual one (everyone gets lost in the library). Having grown up in the modern age, it is unlikely that a Dreamer – even having witnessed an impossible event – would immediately jump to magic is real to explain it. There are dozens of more likely explanations out there (magic is just science we don't understand yet, after all). They might even just never give it serious thought. In spite of this, normal people do possess supernatural powers - they just don't know about it. Dreaming magic is subtle and responds to both emotion, need and external stimuli. Often, it takes the form of reality and perception manipulation (always outside of their own perception). Typically, it also accords to the Dreamer's interests - an actress might appear more perfect while on stage, a fencer might find they always have a sword (or at least a sturdy stick) when they need it, a writer might find their computer always saves their work, and a director might have a sixth sense for interesting film subjects. Regardless of the specifics, it is always outside of the Dreamer's awareness. If necessary, a Dreamer's powers will influence their memory and perception to keep themselves hidden. So long as a Dreamer remains unaware of the supernatural nature of their powers, their powers are not considered "magic" by counterspells and the like. The Supernaturally Aware: Properly, the Awakened, are the minority of people who can control their powers, and are aware of the supernatural nature behind the world. The process of Awakening varies by culture, but is always long and cannot occur without a mentor of some kind (generally treated as an off-screen affair). As a result, the Awakened are always linked to a supernatural organization – a school, association, church, tribes, etc. – which police themselves and offer guidance to their members. Schools like Amaranth are often used as a dry run for the newly Awakened – a test to see if they can blend into the modern world and use their magic responsibly. Classes in Amaranth are designed to challenge the Awakened and require them to use their abilities to keep up with the workload (Dreamers do this instinctively). For Demons (anything that isn't quite human), the range of powers they can use is determined by the abilities ascribed to their species in lore (myth, legend or popular culture). Most can't use all the powers their myths provide, though; they're specialists by nature. As demons mature, they develop affinities (usually determined by their personality) for particular aspects of their racial set. Provided they stay within their individual specialty, magic comes much easier for demons than humans. All demons of a particular species also share a handful of bonuses and weaknesses. The bonuses are usually minor, often double-edged, and a result of the physiological differences between them and humans. New limbs are at the high end of the spectrum, since new actions become possible with a prehensile tail or wings. Lower end bonuses are a different preferred temperature or an unusual diet. Weaknesses are usually come in the form of allergies (often severe) to unusual things - like silver for werewolves. There's no inherent trade-off between weaknesses and bonuses, and unusual limbs aside, without using their powers demons still are largely bound by the human spectrum of potential. Humans do not have a set of racial powers. In order to use magic, they need to study a particular discipline of supernatural manipulation - in RPG terms; they need to adopt a Class. The spells and abilities they can use are limited by the type of class they adopt - much like a Demon's are by their species (there are also cultural variations within particular classes - like Spanish and Mexican Witches). Supernatural disciplines do not need to conceptualize their abilities as "magic" either - Wizards or magicians are common enough, but Priests (who draw on divine power), chi-using martial artists or mad scientists wielding high levels of technology work just as well. A class is valid if it provides a template of supernatural abilities for the human to use, essentially. Generally speaking, Humans will learn their class from the group that Awakens them. Learning an art takes many years though; there is nothing natural about magic for humans. "Talents" for humans in magic are usually just areas of particular interest or places where they possess unusual insights. Still, because all magic is more or less equally difficult for them, they have a free hand to decide what sort of powers they learn to use - which gives them a lot more choices than demons. Some even elect to study multiple magical arts - though they need to find a willing teacher of a new discipline first. Given the clandestine nature of magic in this world, that's easier said than done. Exceptions Dreaming Demons - While most Dreamers are (probably) human, it is very possible for demons to be Dreamers as well. Typically, they're either spontaneous mutants (psychics), or the adopted children of an unknowing human family. The powers of Dreaming Demons follow all the rules that a normal Dreamer's would, but must remain within the set appropriate to their true species. Dreaming Demons usually display a watered down set of racial bonuses and weaknesses as well - and, even if they should have extra limbs, they won't be able to make use of them (they're probably phased out of existence or something). Unlike a normal Dreamer, their powers are somewhat effected by counter-magic. Demon Wizards - Human supernatural arts are designed with humans in mind. They work because Human magic naturally is of the Empty element - which allows it to be reshaped into an almost infinite number of variations. Demon magic, by contrast, is fundamentally shaped already - which vastly limits the forms of spells it can be shaped into again. Still, demons with particularly limited talents (or a rare affinity for a form of human arts), will usually still be able to find ways to augment their natural powers by studying human arts - provided they can find a teacher. Learning a human art is about as difficult for a demon as it is for a human. Greys - A colloquial (usually pejorative) term for Dreamers who engage in rituals that could be associated with magic, or display a limited belief in the not-quite-natural. "Greys" are the television psychics, tarot card-readers and true believers of religions of the world. The degree to which they believe in their powers vary, but even those who are convinced the whole thing is hogwash can evoke magical effects through the rituals they practice. However, their powers rely on plausible deniability to affect the world around them. If they were so inclined to test them, they would find their abilities always fail - inexperienced Greys commonly perish before they learn this lesson. They're named for the grey space their powers occupy between Awakened and Dreaming powers - making them somewhat subject to counter-magic, incidentally. Magic Mentors and Supernatural Organizations - To play an Awakened character, players need to have a mentor to introduce them to magic. Mentors need to be Awakened themselves, and usually will have a connection - however tenuous - to a larger collective of magic-users. There are any number of forms a particular organization can take - hidden villages, churches, schools, etc. - but most will be based around a particular supernatural art (or a related set). Unless a Demon grows up in a hidden village where magic is treated as common place, they need mentors too. Mentors are also responsible for dealing with their students, if they prove to be problem magicians - though if a mentor is unable to do so, the broader organization assumes responsibility. It is for this reason that Supernatural Organizations purchase land in Ansidor - if a student needs to be dealt with, the school will send word to them. If this is not possible, Amaranth itself must deal with them. Government Organizations deserve special mention, since every government has a secret department or ministry responsible for dealing with supernatural threats to the State. In countries with a ruling family, a member of the Royal Family usually heads this group. Republican countries show much more variance - but most Heads of State are at least a little aware of the existence of these departments. Regardless, in addition to fielding secret agents to neutralize dangerous mages, Government Organizations also generally conduct research into the Supernatural itself. Magical Exhaustion - A quick lesson in metaphysics: All things in the universe exist because they desire to exist. Supernatural power (however conceptualized) makes this desire a reality. Magic diverts this power from its normal function. This is safe in small amounts, but as more power is expended, the body breaks down - blood will begin to leak (sometimes explosively) from your skin, you'll feel drained, get headaches, your bones may break within apparent reason and you might pass out. This is called Magical Exhaustion. Using extremely large amounts of magic at once will hasten this. I'll let you know where your character's energy-levels are as necessary. Dreamer powers will automatically shut-off before they get too close to the bottom (useless they're in mortal peril). The Awakened can always push themselves further - until they die, anyway. Auras: An aura is composed of a sensation and a colour – whenever supernatural power is used, that sensation permeates the air and, if enough of it is used, iridescent colours will become visible around the caster and spell as well. Those sensitive to magic (determined by how empathic a character is, essentially) can detect these things after the caster departs. The truly sensitive are able to discern additional information from these traces, such as the emotion or personality of the caster – though they can be easily overwhelmed by such things in live battle. The insensitive may not detect auras at all. Rules and Combat Hopefully I don't need to say this on a roleplaying forum, but no meta-gaming, power-gaming, god-modding or what have you. If I see this from new players, I'll pull you aside and ask you to edit accordingly. Actions that break character, control other PCs/NPCs directly or just generally are impossible will be nullified during my posts either way. Combat - Very brief tip, combat in Magical Teacher Professor Landry - especially melee exchanges - is fast and brutal. Your opponents may be stronger, faster or smarter than you - and you really won't be able to tell until the battle begins. Remain calm, think things through and play to your character's strengths. Nothing in this world is truly invincible - but fighting a master martial artist in straight-up combat probably won't work. It'll be up to you to figure out what will. Modern Weaponry - Since this is an RP set in modern times, weapons like guns and grenades are available for use. Without going into detail, they will be balanced with weapons like swords and bows. One Turn-per Week: In an effort to keep things moving, please reply to a post I make within a week (especially during scenes where multiple PCs are active). After that, I'll assume that players will be passing their actions for the turn and will begin (if I haven't started already) my own post. Until that post is up, players who haven't acted may still do so. Once it's up, any actions taken will be part of the next turn (usually it means your character hesitates). You can contact me via PM or IM if you need more time for Real Life Reasons - at the least, I'll allow you to select what your character does (provided this doesn't become a normal thing). Reaction Commands: Sometimes, when I'm working on a post, I find a small area which requires player input. When that happens, I send out an unfinished copy of the post, stopping at the place where the player has a chance to influence the scene, and allow them to dictate what their character does. If I don't get a response in a reasonable time frame, I'll make the call myself and continue with the post. Non-General Knowledge: Similar to reaction commands, I'll sometimes send you messages containing information that wouldn't be known to all the characters. Please keep this to yourself as much as you can - if you're going to reveal it, do it in your game posts. * * * Character Sheets! Name: What's Your Name? First and Last required. Make them culturally appropriate (so do a little research - http://www.behindthename.com/ and http://surnames.behindthename.com/ are favorite resources of mine. ) Race: Tell me your character's species. You should probably do a little research on it too - I might request a link to your resource. Age: Approximately, how old is your character? Aura: Select a color and a sensation that will represent your character's magic signature. Appearance: Tell me how your character looks. Hair colour, style, skin tone, build and eye colour are staples of what I like. Include any accessories they always wear too. Primary Ability This is your character's main power. It allows them to do what they do best. Primary Abilities are straightforward powers - like the ability to manipulate heat is the given example - which can have a variety of applications, with a little creativity. The precise mechanic here is important - all Healers heal, but how your healer does it (with herbs, medicine, holy magic, etc.) is what matters (the mechanic should reflect your character's race/class). Primary abilities are energy efficient and easy for your character to use - unless they push their ability to its outer limits. Secondary Abilities Secondary abilities are more specific and limited powers that let characters go beyond their primary mechanic. If your Primary ability allows you to literally manipulate heat, a Secondary ability might allow you to cast a particular kind of conceptual heat spell. Unlike Primary abilities - where the manipulation of heat grants the ability to create all sorts of effects - a Secondary ability granting a conceptual heat spell would only allow them to cast that specific effect. Secondary abilities cost more energy and require more focus than a Primary ability. Players get four Secondary Abilities. In order to do well in Amaranth, these abilities should correspond to the clubs your character is enrolled in - the best kind will directly improve their performance in part of it, though just building a spell off of what they learn will give them a small boost too. The simplest structure here has one club for one ability, but overlap isn't uncommon. If there's enough overlap, you can take some abilities disconnected from the clubs without cost. If the ability is inspired/created for a club, please note it somewhere in its description or at the front. Obviously inhuman characters will need to use a Secondary to hide their inhuman characteristics, unless their Primary covers it or they're prepared to use a mundane method to do it. Charms made by someone else can be used as a workaround here - though this is the only kind of item like this I'll guarantee providing, since they can be used to work around a demon's thematic limitations. If the item is within their theme though, it should be fine. Remember to keep a Demon's talents in mind when selecting their Secondary skills. Secret Art Optionally, characters may have an additional power classified as a Secret Art. These are powers that characters possess which are "secrets" for one reason or another. Super Mode-style abilities can qualify; though using one will mean weakening your character until after the next Story Arc (trading victory in one battle for competency in another). More creative, but still game changing, options are advised. A Secret Art may be specified after Character Generation (signifying the character's continued research). However, once a Player sets one, it cannot be easily changed - these are effectively the top of a character's craft and take years of study to create. Dreamers sometimes have Secret Arts, but as their powers are already secrets, these that take that to the next level. In that spirit, I'll be issuing them to characters. Bio: The backstory - tell me about your character's history and who they are. Ordered this way so I can reference powers easily during the game. Club List List your elective clubs (minimum 4) or part-time jobs (maximum 2). A minimum of one physical and one academic club is required. As noted above, Amaranth has a club for virtually every possible hobby and area of study, so just pick activities your character would like to do. I may rename the club itself during the approval process, but most subject areas are valid. Put these clubs in order of priority to your character. If there is a tie, clubs where they have more talent take priority. Grad Students must specify one club (their highest priority) as the focus of their independent research. They may have additional clubs if they want, as outlined above. Also, tell me a little about what you think your character would think of the club and how you think they're doing in it (basically, take a stab at grading them). Please note which (if any) of their Abilities they apply to their clubs - if you can apply them to more than one club, that should give you more freedom in selecting their Secondaries. Relationships: Create some NPCs for your character to interact with! Roommates, friends, parents, rivals, teachers – whatever you think is important to your character’s design. Aim for some variety! Don't make them all love you. =D Below is an example character, followed by a clean template. Enjoy! * * * Name: Jennifer Erik Race: Pyrokinetic Age: 19 Aura: The colour red; a feeling of heat Appearance: A red-haired young woman of around average height (5'5~), Jen's blue-eyed, fair skinned and has a lithe-build from her Amaranth sports training. She keeps her hair boyishly short so it doesn't get in her eyes, and usually carries a red gym bag (there's almost always a practice sword in there). What follows are two different ability sets for the same character - so you get an idea of both an Awakened and Dreaming character. Player characters will just be one or the other. Primary Ability (Awakened Set) Intense Heat - Jen's her control over heat extremely fine - though only in her immediate vicinity. Jen typically condenses heat enough to create a sword for herself, that's solid enough to parry and - obviously - very hot. Temperature manipulation can be done as well, though she's much better at focused instead of diffuse heat. Her range, however, is limited to her arm's length + a sword's tip. Secondary Ability - Blush (Fencing/Mixed Martial Arts) A curse laid through a meeting of the meeting of the eyes. The victim's body temperature soars - causing discomfort, profuse sweating and increasing the rate of their energy consumption. Hardly a fair tactic, but during duels or serious battle, very, very useful. If the victim rests, the effect are moderated - they'll just feel a little flushed. Wears off eventually. Secondary Ability - Revitalize (English Studies) Jen may not be a big reader, but she's come to appreciate the power of the written word. This spell lets her restore her own energy by drawing out the emotional heats present in a particular work of writing. Good for a quick boost (Jen uses it in all her clubs), but has the understandable side effect of effecting her emotions. Jen also needs to have studied the piece before she can use this, and each use diminishes the amount of strength she can derive from it. No impact on magical exhaustion. Secondary Ability - Mirage Displacement (Mixed Martial Arts/Fencing) A veil of illusion which distorts Jen's location by a few inches in a logical direction (she might be seen to slide by a little further than she actually did - for instance). Strictly visual, but a lot more stable than you'd expect; Jen needs to be able to use this to cheat in exhibitions too, after all, so she can't have people really noticing. Doesn't give off heat. Secondary Ability - Internal Temperature Mastery (Swimming) Don't try to upset Jen's internal temperature with curses - this little charm reasserts her normal body temperature, nullifying such effects. Minor, but you'd be surprised how many Awakened students cheat like this. Secret Art - Knowledge Devouring Flames A spell that sets psychic flames to devour information - and commit it to Jen's memory for a brief period of time. With a lot of concentration, Jen can use it to lift specific information from a textbook - like years, dates or names - without ruining the whole thing. The more information she seeks though, the more of the source that gets charred away, and the more magic she needs to put out. Though generally used to cram for a test, this ability has a lot of applications (though the more information involved, the more power she needs). She needs to touch the target for it to work - making it rather poorly suited to battle. * Primary Ability (Dreaming Set) Ignite - Jen's a competitive girl - and her Primary ability lets her take it to the next level. When engaged in intense single competition with a target - like fencing - the psychic-side of Jen's Pyrokinesis activates, inflaming her spirit and driving her combat abilities up. Practically speaking though, it just lets her fight at her absolute physical and mental peak. Secondary Ability - Overheat (Fencing/Mixed Martial Arts) Similar to her Ignite ability, when Jen's engaged in combat with a single enemy, her psychic powers will amplify the heat their body produces. It's not exactly fair, but the added heat is distracting (sweat in your eyes, discomfort) and increases the rate of that their stamina is consumed. Most of the time, this ability's impact is only minor - Jen needs to be incredibly serious about a particular fight for it to seriously tip the scales. Secondary Ability - Speed Reading (English Studies) Something like Ignite, but tuned to mental activity. Jen inflames her own ability to process information - allowing her to increase the rate of her own reading speed, or just how fast she solves math problems. She needs to be "in the zone" for this ability to work, so it often takes a little while to trigger, and while its active, she's totally focused on the task at hand. Useful for all her classes. Secondary Ability - Warding Heat (Mixed Martial Arts) Intimidation is a surprisingly valuable tool when you're fighting at a disadvantage - for Jen, that happens frighteningly often when she's unarmed, especially against the Masters in Amaranth's Martial Arts clubs. Warding Heat activates itself to supplement Jen's intimidation actions - typically her ready stances, especially when she's bluffing - making her seem as intimidating as a wildfire. Secondary Ability - Temperature Moderation (Swimming) Jen's body adjusts its internal temperature with lightning speed when she enters a pool, which lets her get right to the business at hand: Swimming. Offers some measure of protection against temperature-based spells - especially the invisible kind. Also works for hot-tubs and showers - though here it just makes her pleasantly warm the whole time. Secret Art - ????? Bio: Jennifer, or Jen to her friends, is an example character and probably not a real person. For the sake of example, two versions of Jen are presented; one where she is an Awakened Pyrokinetic, and one where she is a Dreaming (without me having to make two characters). In either timeline, Jen's life is mostly normal. She grew up an only child in an ordinary two parent home in an unremarkable suburb somewhere in Canada. Competitive by nature, Jen took up sports in school - but didn't excel in anything that wasn't a solo competition (the whole "team-player" thing wasn't something she could figure out). Fencing became her favorite - and was the basis for her acceptance into Amaranth Academy (also, her father was an alumnus). In one timeline, her father Awakened her before she left - in the other, she's still Dreaming (perhaps he thought she wasn't responsible enough for magic - or just didn't want to continue the tradition). Either way, she's in Amaranth now, and studying under Cayce Study, Professor of Examples and Puns. Suspecting a joke in this, she joined the English club to investigate - and wasn't very impressed when she figured it out. Club List Fencing Club (A) - Jen's specialty. Though she practices frequently, fighting the "geniuses" of Amaranth are always difficult (a lot of them cheat). Still, she enjoys the academic components (like learning to handle different types of blades and the history of swordsmanship). Cleaning's a little boring, but at least she gets to do it alone. As an Awakened Student, she brings a little poetry along to help her get through it. Jen generally refrains from cheating here, though if she needs to, she'll start with Blush, then Mirage Aura - and finally start messing with the temperature around her. As a Dreamer, her Ignite and Overheat abilities get her by - Warding Heat and Temperature Moderation also play in, but less often. English Studies Club (C+) - Originally joined on the advice of her Homeroom Professor, Jen has since decided it actually isn't that bad. She's not a great writer, but reading can be pretty fun! The class also studies English culture and history, which isn't as boring as you'd think (sometimes they talk about swords). She has to work harder at this than her physical clubs, since she's not as academically gifted. Only her Revitalize and Speed Reading abilities really help her here. Swimming Club (C-) - Mostly an excuse to relax and unwind, Jen also does speed swimming - but she doesn't take it very seriously. Still, she's physically strong enough to scrape by (she does better as a Dreamer). As an Awakened Student, her Primary ability is what she uses mainly - just to warm up the water at first and dry off quickly. As a Dreamer, Ignite and Temperature Moderation both improve her performance (raise her grade to B+). Mixed Martial Arts Club (C+) - Another fighting club. Jen doesn't enjoy it any where near as much as Fencing, but its a solo competition too and focuses on physical fitness so the training carries over a bit. Pretty much everything in Fencing applies, but she's not as into it - though she is more willing to cheat proactively as an Awakened student. Relationships Cayce Study - Professor of Examples and Puns, Cayce is a questionably real individual within Amaranth's faculty. Jen doesn't have an especially remarkable relationship with him - he's just her teacher. Janet P. Lane - A normal girl who is also in Jen's class. Professor Study seems to like grouping them together for some reason, but as you might expect from two average girls, they're just acquaintances with an unremarkable relationship. Still, it was Janet who suggested that Jen should look into the English club (Janet, of course, already understood the joke). Might be a distant relation to a famous news reporter. * * * Name: Race: Age: Aura: Appearance: Primary Ability Secondary Ability (Club) Secondary Ability (Club) Secondary Ability (Club) Secondary Ability (Club) Secret Art: Bio: Club List Club Name (Grade) Club Name (Grade) Club Name (Grade) Club Name (Grade) Relationships: * * * And that's that - questions, as I said at the top, are welcome.
  17. InstaLock

    Welcome back, Optimal. Please select one of the database categories below to proceed.
  18. .eitoku1 .mainbox { background-color:#f7f7f7; border:1px dashed #ccc; padding:10px; width:600px; margin:auto; font-family: 'Raleway', sans-serif; font-size:16px; text-align:justify; } .eitoku1 .header { font-family: 'Amatic SC', cursive; font-size:60px; margin-top:-30px; margin-bottom:-10px; } Eitoku Academy is a boarding school for Japanese high school students. Students who have family members that have moved overseas, moved to another area, or just want to send their children to a prestigious school send them to Eitoku. Formerly only wealthy households could send their children, but now regular students are permitted thanks to Eitoku's generous new sponsor. April April is the time of new beginnings and the start of the school year. The cherry blossoms on the school grounds are in full bloom, greeting you as you begin a new school year. A year full of hope and friendship. Meet your fellow classmates, make new friends, join clubs, experience your first love. The possibilities are endless at Eitoku Academy! Announcements New students may register for open slots. Only when all current open slots are filled will more be added. How to Join If you are interested in joining the RP, you must first create and submit a character. Once approved you will be given access to participate in the RP. You may only apply for open slots at this time.
  19. Meerba is a world of ferocious waters and endless adventure. It is predominantly made up of wild seas as well as islands of various sizes--both natural and man-made, and hosts a plethora of cultures and different folk. Some are benevolent to travelers, and some are merely amicable, while others are murky pools of criminality. Particularly in the north, the battlefield of mighty conquerors, one’s livelihood is gambled with each and every waking moment. It is said that “beyond the north”, behind all obstacles known to mankind, an island awaits on which one can find the Citadels of Champions, where “the power to rule the world” lies. Those structures are considered nothing but myths and mirage, but some say it can only be spotted inside a certain perimeter, reached only after traveling through territory few have dared to step in. Perhaps the most threatening rumor of all: The hordes of beasts that supposedly scour those waters. Once human, something has taken hold of all the poor souls that have failed to claim the Citadel their realm. The unminding remains, and the ferocious appearance they have taken on… If the tales are true, then the area known as The World Beyond North is an empire of the otherworldly. Not that stops any of those fueled by desire... ──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────── Hello RPN! This is a rather precious piece of work for me, as I've been working and tweaking the world of Λbsence for over a year. The universe is quite extensive, and this is one part of it. This is the world of Meerba, a world that blends colonial Portugal, Polynensia at large, Hawaii, spanish baroque and some other styles together, to create a tropical, fiery region. As I have brought over the Eclipse Powers of peculiar fruits from another iteration of Λbsence, and I ended up having a nava focus to this roleplay, I have drawn some inspiration from One Piece, though fret not, it's not meant to be your typical shonen experience. Instead, the original setting is drawing heavily from classics like Cowboy Bepop or Berserk, with many other influences as well. (Ergo Proxy, for example.) The main idea of this roleplay is to create a tightly-knitted Rogue (pirates) crew, and explore the secrets of Meerba, while trying to evade being captured by the all-mighty Horus Society. While I have established plenty of lore, both available for you as well as behind-the-scenes, I wanted to leave a bit of freedom for the players as well, so I will a.) allow players to create islands as they please, with themes, and styles, and cultures, and b.) create a Quest thread, in which you can suggest arcs and help running them too. I want this to be a rather long lasting, and perhaps a more sophisticated roleplay, for those who are craving some of that weeaboo action (like me) but who want more than flat romance trash. If you have any questions, do not hesitate to ask. I'll gladly help. You can find the main thread here:
  20. Hello! Im looking for someone to do an adventure roleplay with. Currently I have some anime and video game universes I would like to roleplay in. A little about me, I'm a 26 year old male. I like anime, video games and fantasy. Most of my roleplays are action adventure. We can have OC's or canon characters. (If we choose canon characters, we can each choose what character we want to play. In other words, you choose your character and I choose mine) I write 1-5 paragraphs most of the time. Here are some settings I would like to roleplay in. Zelda Star Ocean Star Wars Halo Mega Man Marvel/ DC Trigun Cowboy Bebop Samurai Champloo Devil May Cry Resident Evil Gundam Tekken And more If interested, message me and let me know what you would like to roleplay. I'm open to similar fandoms too. If you have questions message me or ask here. Thanks!
  21. digital

    Hello! So, I have this dream that is literally a dream that is in the clouds. I can't possibly reach it now, but I'm hoping I can one day grab it. I hope to be somewhat of a animator, artistic, we comic designer. I can write well, but I lack in everything that is 'art'. I honestly tell everyone that my best drawings are stick figures (I draw pretty mean stick figures if I do say so myself), but I want to be able to draw anime guys and girls. Mostly girls since I like main character girls. In order to at least animate the way I want to, I need to get good at drawing. Right now I just have a pencil and a sketchbook, but I'm praying when my birthday comes around I'll acquire two things 1) Drawing tablet and 2) New computer so I can download flash, illustrator, Photoshop, etc. But before then I need to get good at drawn'. So I decided to make a thread and post my 'art' somewhere so I can see how far I have progressed in my struggle for my dream. Also, I decided to put it on here because you never know what people I can find that can help me y'know? Anyways, I have a couple of drawings of girls, but I decided to do something different today. Draw a guy! It's the first time I ever drawn a guy and I followed a guide on Pinterest (really works guys, no joke.) Link: http://m.9gag.com/gag/agN4v5W So this is what I ended with His name is Blayd and he is a floating head of course! Well, I don't know how to draw bodies yet so I'm taking baby steps. But oh my goddddd he's not that bad! Like he looks like God compared to my other drawings. But I'm sure others are like 'I drew something like that when I saw 9!' Yeah, okay. I'm still in my training wheels. I don't know how often I'll post my art, whenever I have time I suppose. Though School takes up most of my time sadly. But I'll try my best and maybe add color. Okay LIVE LONG AND PROSPER!
  22. Waifu Wars

    In the year 2017, the anime and manga spirits summoned and assigned waifus and husbandos to random individuals in the Akihabara district for the purpose of doing battle. These individuals, who’ve gained either a waifu, or husbando are known as Otaku Warriors, and they’re required to guide, teach, and develop their waifu, or husbando for the upcoming battles. Winners will receive exclusive anime, manga, costumes, figures, and computer tech, while losers will face unknown consequences. Waifus and Husbandos fight in these battles in order to earn enough points to return to their homeland. The top Otaku Warrior will be given the chance to fight their waifu, or husbando, and if the Otaku Warrior succeeds they can choose to either return with their Waifu, or Husbando; or force their Waifu, or Husbando to remain in modern Japan. If the Waifu, or Husbando wins, they can choose to return to their world, or live alone in modern Japan without an Otaku Warrior. Battles are typically fought with fists, or random weapons given by the anime/manga spirits (leeks, explosive camera, dragonslayer, punisher, etc.). Yet, no weapon is greater than the other due to the spirits' equalizing weapon strengths. However, weapons may have different uses for combative strategies, which can cause the Otaku Warrior to think, or act differently in a battle scenario. Threads for battling, or socializing will be provided in the Hosted Project. In a battle thread, it's expected for an Otaku Warrior and their Waifu, or Husbando to do battle with other pairs. Some battlegrounds may consists of two pairs, or more. In a social thread, there's no combat, and conversations/social interactions are encouraged between other roleplayers. If a spontaneous fight seems to occur due to social interactions in the social thread, ask the GM to create a battleground thread for the fight to occur. Only battle threads sponsored by the anime/manga spirits will grant rewards to pairs. A stat/combat system will determine the outcome of attacks/defense/special abilities in the roleplay, when against either other roleplayers, or NPCs. The stat system requires an allocation of points to stats, while the combat system may utilize either cards, or dice (depending on what everyone prefers) where roleplayers play particular cards, or roll dice to either attack, defend, or use abilities with their characters. Both systems are out of character functions, and they're not used at all in character. This system is currently a work-in-progress. A magic system is in place, but in the form of power-ups, and they've a limited use, and are randomly assigned by the anime/manga spirits; therefore, power-ups are similar to weapons. Ever had the desire to Kamehameha, Rasengain, Chidori, Pokeball, Thunderbolt, Etc,. your foe? Yet just like weapons, these power-ups will be equalized in strength, but depending on how an Otaku Warrior uses their power-up, there can be a diversity of strategies. Power-ups and weapons are mainly for aesthetic reasons, but they're useful in the sense that they may allow range attacks, angled attacks, area attacks, defensive measures, etc.
  23. Hello there! If you've clicked on this post that means you either know of Heavy Object, made a misclick or your life is horribly spinning out of control. Regardless, welcome! For those of you still not familiar with Heavy Object and struggling to find the back button, I'll give a quick recap of the premise. In the semi-distant future nearly all warfare has been relegated by new political powers to the use of Objects, which are massive, generally spheroid, mobile artillery installations which can operate in almost any condition imaginable. These objects are maintained by their mobile maintenance battalions, which are more often than not engaged in combat in the grand strategy of Object warfare. In the battalion of the Object "Baby Magnum" are two professional idiots by the names of Quenser Barbotage, a working engineering student and aspiring Object designer, and Heivia Winchell, a member of the nobility looking to serve his time in a safe military position to boost his status. These two somehow manage to luck their way through every engagement and are instrumental in destroying enemy Objects, much to the relief and annoyance of Milinda Brantini, the pilot of Baby Magnum, and Froleytia Capistrano, the commanding officer. The goal of this RP would be to dump our OCs into the world of Heavy Object and have them interact with the canon cast or operate on their own in a similar war comedy fashion to the original story line. If you're interested or curious, please drop a comment below. Thanks!
  24. fandom

    Introduction Hey there! You can call me Mint/Minty. I started roleplaying about...I'd have to say five or six years ago? As things are now, it's been a while (with sporadic bursts of roleplaying every once in a while), but I've decided I want to get back to it, since it was something that I really used to enjoy! I also recently got back into Bleach for nostalgic purposes, and I've really been enjoying it. So, I figured I'd try my luck at finding somebody else who would like to roleplay it! Expectations Length/Grammar/Stylistic Expectations: I feel like this is just a given, but I feel that for the roleplay itself (I don't mind how you talk OOC), I'd like for responses to be grammatically correct and for there to be an obvious effort given. As for length, I usually range from one to three paragraphs, but typically try to match either my partner or what's going on in the roleplay (I.e. I'm not gonna make you write a super long reply when there's not much going on in the RP). I suppose I'm kind of in-the-middle: I don't like one-liners, but novel-length seems a bit much to me, as I end up just cramming in a bunch of unnecessary details just for the sake of making my reply longer. I roleplay in paragraph form, third person, past tense. Characters and Love Interests: I won't be touchy about small things, as characters are open for development and interpretation, but generally, it's important to me that any canon characters we play are more or less in-character. I've also always been a fan of OC/Canon pairings, and that's one of the main things I'm looking to get out of this. Doubling is what I'm going for, meaning we each play our own OC and then the other person's love interest(s). However: I will NOT fight with you over love interests, and our characters will NOT fight over love interests. I'm going to go ahead and say that my main preferences are Uryū Ishida and Ulquiorra Cifer. I'm also a big fan of love triangles, so if you'd like to do some, I would be overjoyed ;). OOC Interactions: I like being able to be friends & joke around with the person I'm roleplaying with, in addition to discussing plot and whatever else. I figure that as long as we're going to be corresponding often, we might as well get to know each other outside of our RP. Naturally, I'd rather you not ditch, and let me know about any absences you may take. I'll try and do the same. I can be forgetful, so feel free to harass me if it's been 2+ days since I've replied, hahaha. Sendoff/Contact Me! If you are interested at all, you can reply to this thread, send me a PM on here, or contact me through my email. I'd love to hear from you guys! Thanks!!
  25. Though rarely touched on within the series, there is a great, wide world beyond the borders of Amestris, which is considered to be one of the smaller nations in it's region. I am looking for writers willing to reach deep into their love of world building and help me weave a story of adventure and discovery of the FMA world. In the preliminary stage of this RP, in addition to submitting a character for acceptance, you will also be asked to make up a country beyond those discussed in the series. The best countries and characters will be selected for the final RP. Please let me know if you're interested!