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Fantasy The Worst Pantheon: Live and Reloaded (OOC) (OPEN)

Just_a_loneley_Pilgrim - Andreacys
  • Username: just_a_loneley_pilgrim

    Main Name: Andreacys

    Other Names: The righteous one, The Dawnbringer and The great one and Peacebringer

    Gender: male

    Appearance: ED6DB9BC-23B3-4CB7-ACD7-3F1CFB9F4C43.jpeg

    Sphere: the sky

    Aspects: air , the wind, weather, peace and forecasting the future

    Role: Judge

    Associated Religion: The religion is highly organized priests bring offers to the god and pray and study the holy word that has been given. The religion has a head which oversees all temples and maintains the army of the holy warriors. These are priests/people which have taken up a training since they were a child to become a holy warrior for the god. Their purpose is to spread peace around the world and kill all monsters.

    Dogma: Andreacys is only god that has the path to the best way of living. He is acknowledged as the greatest of all gods and the one and only who can bring peace to the planet.

    Personality: he cant stand unrighteousness and tries to live his life as fair as possible. He can be very arrogant at times though but he is very kind and sympathetic.

    Backstory: Andreacys has been brought like the other gods to existence but he believed that he was brought to existence with an purpose. He was going to teach the races morals and the difference between good and evil. They should know that knowing the difference between good and evil is that what separates us from the savage.
    He was going to enlighten the races and hopefully make them more godly.
    Miracles:
    1. can cause hurricanes and heavy storms to happen
    2. Can bless someone with control over the weather/wind.
    3. Can grant someone peace of mind. Which makes them “happy” and can make them calm in stressful situations
    4. Turn people into the wind. They move fast and they cannot be hit with arrows/other weapons like A logia fruit.


    Weaksauce Weakness: A person needs to find the ancient sword "Efilar" which means evil. If The person straks the sword he needs to duel the god and win. But Before you can do that you need to as much evil things as you can do with the sword to fully empower it. So murdering innocent people etc. The sword is guarded by the loyal following in the grand temple in the city state of Spartacys
     
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    Selee-01 - Oen'Abadroth
  • Oen’Abadroth
    64a730cf-44f3-479f-8a06-b8216914aecd-jpeg.677249.jpg

    The One who Walks Alone, The Lonely Dragon, The Last, The Mother of Monsters, The Ancient, The Singer

    Role: The Outsider

    Sphere: Eclipse

    Domains: Void, Light, Superiority, Sun, Moon
    Gender: Female
    Personality: Predatory and volatile, but not evil. Oen is impatient and flippant, but is not actively malicious. She would side with good, but is still a power of her own. She is almost mercenary in nature, serving any god that can pay her (in sacrifices and fresh prey). Her idea of right and wrong is nonexistent, and she finds no difference between innocent and guilty. There is only prey.

    Appearance: Like a mobile, strobing rip in reality, blindingly light and dark patterns rippling off her scales and onto her surroundings. There are hints of wings, and she is somewhat reptilian, but nothing defined. Eyes are slightly visible through her distorted shape.



    Origins: Oen is the reunited fragments of Zyr’abaoth and Yimor’droth, reborn through Ocaeril and Yinqui and raised as their kid. She has no memory of their existence, but something might provoke her memories.



    Religion: Both the cult of Zyr’abaoth and Yimor’droth revere her, and she has many conventional temples across the world. They generally have underground labyrinths and yearly sacrifices of animals. Dawn, dusk and eclipses are seen as times of power for her. Dragons are revered as her daughters and sons, and are sacrificed to in her name. Dragons venerate her, and do homage to her with a fiery blast at dawn, dusk, and eclipse.



    Dogma: It is believed that her worshippers are reincarnated as dragons (Game of Thrones style ones). Oen’s name is not known to mortals, and is considered sacred.



    Weakness: Oen is capable of being killed with a combination of the Dragonslayer Spear and the Ritual of the Lines. Using only one won’t kill, but it’ll hurt. Another weakness is cold iron, iron that is not forged in fire.



    Miracles:



    Fire: Oen can breath blinding fire.

    Madness: Mortals are driven insane by her warping appearance, and gods can be harmed if they stare too long.

    Eclipse: Oen can ensure that an action that either she, or any person she wishes to grant that power to, will surpass the actions of anyone trying to stop them, or anyone doing something similar.

    Warp: Oen can teleport.

    Mutate: Oen can mutate organic life into something else.

    Devour: Oen’Abadroth can eat virtually anything without issue. This is limited by size, and when gorged she is tired and inactive.

    Blast: Oen’Abadroth can create explosions varying in power from campfire to nuclear.

    Eldritch Physiology: It’s difficult to tell if Oen is dead or alive due to her incomprehensible biology, and it’s difficult to injure her as well.

    Light/Dark: Oen can create light and dark effortlessly, creating illusions.

    Void: Oen can invalidate something from existence with effort.
     
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    Tacenda - Ziji
  • Username: tacenda tacenda

    Main Name: Ziji

    Other Names: The Great Crafter, The Inventor, IT

    Gender: Male

    Appearance:

    alien_pigeon_by_dragibuz_d8g98tt-fullview.jpg

    Most of the time, he is a pigeon. When this is not appropriate, he has a diplomatic human form.

    Sphere: Technology

    Aspects: Forging, craftsmen, inventions, tools, experiments

    Role: The Apprentice

    Associated Religion: Those seeking lives full of inventing and craftiness often wind up in the religion of Ziji, seeing him as a final boss of innovation.

    Dogma: In death, Ziji's followers must come to the steel gates of his after life world and offer an invention. If he doesn't like it, the being is reincarnated until they can figure out how to be make better inventions. It they are honored with Ziji's approval, they enter the eternal playground for technology, where the most absurd of things are created. Essentially, a sandbox for engineers (but dead people).

    Personality: Ziji is a quiet god who is rarely phased by anything. He shows an interest to the drama of other gods and likes to add his own touch to the events that take place, but dislikes getting involved himself. Despite this, he often gets dragged in because of the use of his sphere. He is focused and observant to the world around him and tracks imperfections with a hawk's eye. He never holds a grudge and sees everything in a humorous way, not seeming to extensively care about anything. He puts on a lazy facade so that most beings assume that he does not do much, when he does in fact keep himself busy. Many terrible and wonderful things have been caused by him in the world, but he never takes credit, preferring to admire his work from afar.

    Backstory: At first, Ziji was simply a mindless being that ambled Ocaeril in the form of a pigeon, nothing compared to a god. When the first knife was crafted and used to kill him for dinner, the craftiness of the knife-wielder transformed the originally insignificant spirit into a god of technology. He aided many gods and has connections to nearly everyone.

    Miracles:​
    • When in need, he can grow a second brain to multitask and test multiple solutions at once.
    • When he believes an idea he has is creative enough, he plants the seeds of innovations into the minds of his followers, who proceed to carry out his thoughts.
    • He can forge powerful weaponry imbued with magic (cannons, guns, chainsaws, you name it!) that can be quite damaging to powerful spirits and monsters, though gods are not very affected. Often, a mortal will seek him out when trying to kill a certain monster.
    • He can summon a number of his own weapons on a whim that often have minds of their own. His favorite is a chainsaw that he created mere centuries after his birth. Any being who is not a god that attempts to wield it soon becomes terribly corrupted, cursed by the spirit within the chainsaw. His other weapons also have spirits trapped in them, but he chose more sane souls for them, so they don't have the same corrupting effect.
    Weaksauce Weakness: Thallium, a poison to pigeons, is also a poison to Ziji. He will die if it is consumed, though it takes a day to kill him.

     
    Gravitys Momentum - Diddly
  • Username:

    Gravitys Momentum Gravitys Momentum

    Main Name:

    Diddly

    Other Names:

    The Dancing One, The Stonekeeper, the Architect, the Jaded Boar, Patron of Masons, Brewer of Chaos, the Golemic Guardian

    Gender:

    Male

    Appearance:

    yJq23QngNqwN2edspj3ax_pjWLA7CeHXu9wOwGrBcwRIyVnUTesFfLt1sjrVi5NS6bClQx6xK6UMbqdIiH_ZumQPYtIPt68p8oUMDCnidAnl3DE6Iw8OuAAci5WPuQSIGd4sJdbt

    Sphere:

    DIDDLE

    Aspects:

    Intensity, Dance, Ritual, Magic, Mania

    Role:

    The Outsider

    Associated Religion:

    The Foundation

    The Foundation is an order that worships the Stonekeeper, Diddly. They are an organization of monasteries and libraries dedicated to the task of gaining and storing knowledge and history. Some members are monks, with some being bards, fighters and knowledge clerics. Most are just civilian researchers, historians and caretakers. Though they look serious, members have a good sense of humor and know how to have fun.

    Dogma:

    “Ridicule the powerful, empower the ridiculous.”

    Diddly’s worshippers believe that after death they will be reborn as immortals. The truth is that that’s exactly what granted, though in an unorthodox manner. Diddly binds the souls in empty vessels of stone. Most of them are entombed in statues, always watching and guarding over important locations to his religion. They can be called upon in times of need to defend. The most pious though are granted mobile bodies of earth.

    Personality:

    Diddly has a laid back pizzazz and a showman-esque nature, trying to have everything happen on a grand scale. When Diddly is awake, he is the undisputed center of attention. His whims are catered to and nothing is spared to please the master. When the god slumbers for years at a time, his followers ratchet down the entertainment. The atmosphere in the Den becomes intellectual and manipulative as worshippers vie for control. Then he wakes up, and it’s a party of fun and alcohol again.

    Backstory:

    A colonist of a new continent but was regarded to be an idiot due to their habits and hobbies. They left the colony, venturing into a frontier on the desert, building a town. Eventually he set up a festival of intense ritualistic mania that he opened a rift. Entering the cosmos and meeting the Great Elephant and granted his wish of godhood.

    Now god of the diddle, Diddly traveled forth into multiple universes, acting as the Dionysus of many pantheons. Many trials and tribulations of successes and failures in these planets, led Diddly to mature a bit. Now he’s entered a new plane, Ocaeril.

    Miracles:

    He can diddle anybody.
    He can make statues.
    He can make jam.
    He can make friends easily.
    He can make booze.
    He can host a good party.
    He can bind things.
    He can cause insanity.

    Weaksauce Weakness:

    Diddly will die if he is diddled, touched by a snail, struck by a chisel, or defeated in a dance off.​
     
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    Redlight - Polemispana
  • Username: RedLight RedLight

    Main Name: Polemisepana

    Other Names: Warrior of Rebellion, Ancient One, Betrayer

    Gender: Male

    Appearance:
    fc8db8f1b6ad4abb85b7e85938d43bb7 (1).jpg

    Polemisepana is usually in this Ancient Greek fantasy-esque form. He wishes to strike fear upon men by appearing in their form.

    Sphere: War ((especially the ones that're caused by rebellions, and even betrayals))

    Aspects: Fighting, Warriors, tools of war

    Role: The Warrior

    Associated Religion: Those who are seeking to live a life full of honor, and die gloriously holding a weapon.

    Dogma: If a warrior dies in combat, they will be brought to Polemisepana's camp. A war camp that is as vast as an entire city, certainly a heaven for the most glorious warriors. If Polemisepana finds them worthy enough to fight for him, he will recruit them to his personal army; and if not, they will be cast out from his afterlife. Once Polemisepana gathers enough warriors, he will wage war against Helsa.

    Personality: Polemisepana is the God warriors pray to. He fully embodies every philosophy warriors have. Polemisepana is also very determined, especially with his goal to Helsa. He is a ruthless killer, and will even slay anyone or anything weaker than him; showing no mercy at all with the cold metal of his blade. Polemisepana will rather listen to his instincts as a warrior than reason. It is said that he was once a wiser and more peaceful God of War, until something terrible had happened to him. Ever since then, Polemisepana has been an angry and bitter God, always resorting to chaos and violence. ((I swear, he's not based off of Kratos))

    Backstory: ((Aside from the information written in 'Personality'...)) Polemisepana was once a wiser and more peaceful God, until something had happened -- a tragedy in romance. He fell in love with a mortal, created by one of his fellow Gods ((obviously)). This is also one of the reasons why Polemisepana chooses to appear in the form of a human, in an attempt to be with his beloved, as well as to continue honoring her. Until one day, the God of Corruption had decided to take his beloved, as ordered by the other Gods. This was in order to bring back Polemisepana to them, as they needed their God of War. This event broke him, setting the infernal anger than still burns within him to this day, as he promised to kill Helsa to avenge his beloved.

    Miracles:

    • Polemisepana can make the heavens rain powerful arrows the size of spears.
    • He can fuel someone's anger, and free them from the chains of pain. ((essentially making someone a berserker))
    • Polemisepana can imbue divine magic onto weapons, making them capable of slaying even the most powerful of creatures.
    • He can form out weapons out of thin air, which means he has an infinite number of weapons under his disposal.
    Weaksauce Weakness: Poison hemlock ((hemlock poisoning)). Also known as 'the hemlock', or its scientific term Conium maculatum. If you cannot kill a skilled warrior, what do you do? Poison.

    Theme:
     
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    Stikes - Xorju
  • Username: Stikes Stikes

    Main Name: Xorju

    Other Names: The Lurker, She Who Slips Between Spaces, Queen of the Twixt

    Gender: Female

    Appearance:
    nPX4_dXDAcLvdrLtHmay7dPVvE5VLnBJqYKFLEFxTqeiEHsXAQK-4jK5fpF6-ka8tvIJpVj6Veb1uRmhB-N7stgctGgF0M5ExK8UT5gE5JbA1OSxMnUWDd6Un3rYK8m6t1CDtz0w


    Sphere: Limbo

    Aspects: Space, Obscurance, Uncertainty, Opening, Occlusion

    Role: The Beast

    Associated Religion: Xorju has no overt following, with worshippers either practicing alone or in small secret societies. These groups are often active in their communities, but keep their shared interest out of the public eye.

    The solo practitioners are similarly cagey about their religion, but are more comfortable utilizing the unusual magics it provides. They often become known in underground circles for their strange but useful abilities.

    Both groups share a propensity for whimsy and erratic behavior, caused in part by the influence of Xorju’s power, but also by their own propensities.

    Dogma: The souls of Xorju’s followers fall into the Twixt, coming under the direct influence of her manipulation.

    Personality: In accordance with her domain, Xorju tries her best to be unpredictable in action and obscure in motive. She will form and discard both creations and alliances almost at random, but there does seem to be a throughline to her actions, each eventually building on another a part of some greater scheme.

    When interacting with others, she constantly speaks with strange, oblique euphemisms and metaphors - and considers it to be rather amusing to see others become frustrated by her seeming inability to give a straight answer.

    Backstory: Xorju came into existence only a bare few decades ago... or, a full thousand years? The other gods seem to have memories of her, but they're hazy and indistinct, and often times conflicting. Very strange. Whyever this may be, the memories of the creatures she may or may not have created are gone.

    Miracles:

    The Twixt: Accompanying Xorju is a plane known as the Twixt. This place is in a constant state of flux, shifting between possibilities without rest, everything from the environment to the laws of physics changing wildly from place to place and moment to moment.​

    Xorju can influence this chaos, guiding it into patterns that she wills. She may then cut off parts of the Twixt, creating a stable demi-plane with rules, environs, and inhabitants set in place.​

    Weaksauce Weakness: Should Xorju’s entire body be removed from the Twixt, she will become mortal until re-entering.
     
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    Puppernickel - Dementia
  • Username: Puppernickel Puppernickel


    Main Name: Dementia


    Other Names: Spirit of Corruption, Madness Manifested, Insanity Incarnated, Cosmic Janitor, He Who Brings Choice


    Gender: Usually identifies as male, but can change gender on a whim


    Appearance: Dementia's torso seems to be that of a large grey canine of some sort, although the type of dog mostly unidentifiable beyond being grey furred and large. His left arm is covered in feathers, while his right arm is made entirely of wood that seems to grow out of his body. His left leg is that of a lion, while his right leg is that of a black dragon.

    A pair of wings jut from Dementia's back, one a prismatic crystalline dragon wing while the other is that of a white pegasus. Dementia's head is that of a white furred horse, his eyes mismatched just like the rest of him: the left one a golden slit iris, the right one a plain looking greenish blue.

    Also jutting out from behind him is an ethereal tail that seems to be made of a chunk of the night sky, complete with stars. Upon further inspection, it appears that his tail is in fact constructed out of pure shadow, which has been grafted into Dementia as if it was his own.


    Sphere: Chaos


    Aspects: Insanity, Curiosity, Change, Choice, Luck


    Role: Abomination


    Associated Religion: The Whole Heart, the following of Dementia, is a small minority group that is mostly overlooked by everyone else. Due to being small and not doing much in the grand scheme of things, they have mostly faded to obscurity, seen among the general populous as more of an oddball group for lower ranking officials across the world, that occasionally makes moves to influence some minor events.

    Most members of The Whole Heart believe that Dementia is a savior from chaos, creating his own madness in order to drown out the madness of the "Chaos" who came before. Dementia is to be both feared and loved, for just as he can give madness, so too can he take it away. Most view him as a father or caretaker, leading the mortals to a better life, one free from destiny and fate so they can make their own choices. There is no one place for followers to appear, for distance is not a deciding factor among them. The only qualifier is that they congregate where either chaos or order reign supreme, so that they can topple it.


    Dogma: One of the primary defining factors of The Whole Heart is that there is no wrong way to believe, no one way to worship. Anyone from the zealous to the shy, from the strong to the weak, all are welcome by Dementia. The only qualifier is that they change the current state of affairs, regardless of whether anarchy or order are the word of the day. Dementia desires change to occur, and thus it shall.

    As for death, this is one of the few things all believers can agree on. Dementia collects a soul and places it inside an hourglass, which he then places in a room full of them, all of them slowly draining away before being flipped over to drain again. It is claimed that the sight soothes Dementia, and he enjoys the sound of running sand.


    Personality: If one were to pick a single word to describe Dementia, it would be "Whimsical". While capable of imitating a myriad of attitudes and mindsets, Dementia's default is a prankster, often messing with the lives of others just for the giggles. Despite this, he's rather laid back, and is more than accepting of pranks done right back at him in retaliation. Overall a decent fellow, despite being insane out the wazoo and able to turn into a psychopathic maniac on a dime.


    Backstory: It is said that at the beginning of the world, Dementia was reluctant to help with creation, seeing the power and madness of the Void Lord and hating it intensely. However, knowing what would happen if he refused to do the Void Lord's bidding, he assisted the other gods in minor ways, doing his best to provide as little help as possible. At first, all he did was clean up after the gods, gathering up things for the Destroyer to remove, and thus allowing for new things to be created. This became boring quite fast however, and he began to look for ways to enjoy himself. After all, if he was going to suffer on the job, might as well find something enjoyable, right?

    So it was that Dementia began messing with the creations of the other gods in order to amuse himself, subtly altering them when no one was paying attention. He did this for quite some time, pranking in minor ways that didn't truly affect creation but inconvenienced the other gods in their work. Then one day, Dementia came up with his greatest prank yet, one that would affect even the Void Lord himself. Why not allow mortals to do the same thing as he, and sow confusion, create chaos? So for his ultimate "prank", he gave unto mortals the ability to choose in life, and decide upon their own fate if they desired. Then he sat back, and watched as mortals questioned their place in life and grew for it.

    This understandably put him at odds with some of his peers, for after all, why bother giving the creations choice? Why give them the ability to deny their creators, and choose a different path? But Dementia didn't care, for it wasn't his creation, it never was. Over time, for some unknown reason except to Dementia himself, he began to grow paranoid, fearful of the world and especially of his fellow gods. So when creation was finished and the gods rested, he hid away somewhere he felt safe, waiting for the world to grow so that choice and change became the norm. It is said among The Whole Heart that when the world has shifted sufficiently enough, then, and only then, will Dementia return to see what his "free will" had caused.


    Miracles:
    Mental Breakdown: Dementia can subtly influence the subconscious mind to cause an individual to slowly and quietly go insane, totally unaware of the change themselves. When fully converted Dementia can then activate them as he pleases, sending the person into a rapid self destructive spiral as the individual descends into madness. Note that this is preventable by suitable mental shielding, and slowed down by stronger wills.

    Sanity Rebound: Conversely to Breakdown, Rebound allows for Dementia to remove insanity from an individual. Like the first, this is a slow process, and can be activated at will when finished. It also can be shielded against, and strong willpower will slow down the process.

    Transmutation Master: Dementia is a master of the art of shapeshifting, and is able to change his form at will, as well as the forms of others. The only exception to this is that he cannot become cake.

    Shapeshifting: Much like their master, the followers of Dementia are gifted with the ability to shapeshift into any creature they so desire. The most devout of the religion are able to take on forms similar to their god's twisted being, resulting in them being upheld as Avatars of Dementia.

    All Seeing Sight, All Knowing Mind: Any being who has voluntarily accepted one of Dementia's miracles or otherwise directly blessed by him is connected to him through that blessing. He can see through their eyes as if he was them, and knows what they know. Those who have fully and willingly accepted his influence can even be directly controlled by Dementia like puppets, their consciousness overridden for a time. Note, this only works on individuals who not only willing took his blessing, but are also aware of the fact he can see through them. Otherwise, it has no effects.

    Melodic Voice: Any living being who hears Dementia's voice is mesmerised by him and desires to listen to him, with the level of effect relying on mental fortitude and willpower.

    Magical Adaptation: The highest ranking followers are gifted with the ability to cast from any school of magic. Whether it be Illusion, Destruction, Restoration, or otherwise, they are given at least a novice ability to cast from that field, with a master's grasp on at least one school.


    Weaksauce Weakness: There are two things that can result in the permanent death of Dementia.

    The first is by his own hands. If Dementia is challenged to a game by someone who cannot die by age, and if they do so in his physical presence, he is forced to accept the challenge. If they win the game, he gives them a wish, which can then be used for anything that person desires. However, if they wish for his death, Dementia's magic will immediately oblige, killing him.

    Alternatively, and much more easily, Dementia is rendered mortal in the physical presence of an innocent mind, one who does not yet know the cruelty that is reality. Note, this does not remove his powers, merely his immortality and regenerative capabilities, which return if the innocent is removed from his presence.
     
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    VomitIcicle - Gaul (Temp-Boss)
  • Name: Gaul

    Other Names: The Destroyer, The Harbinger, the Anti-Hug

    Spheres: War, Disease

    Aspects: Technology, Hatred, Death, Plague,Hatred

    Role: Invader

    Associated Religions: Many war cults worship fragments of Gaul, but scant few recognize the true level of destruction if they united, these are usually remnants of the countless Legions that once accompanied the war god, it is these warbands that have attached themselves to Gaul, aiming to further his plans of becoming whole.

    Dogma: That war is the truest nature of things, that true enlightenment can be found only through large scale conflict, and on the battlefield. Though the exact details of these cults differ, those drawn to the fragments all share this belief.

    Personality: He is cruel and uncompromising, but can recognized an unwinnable war, and is more than likely to put on airs and use diplomacy if the need arises.

    Backstory: Gaul was once the top Lieutenant of a ROB known as Bill. Bill entrusted Gaul with his entire universe, putting the other gods under his jurisdiction. Unfortunately, Bill was also a heavy drinker, and would later smash Gaul over the head of another ROB in an alcohol driven dispute, wounding the other ROB but shattering Gaul in the process, Corven, in a rare example, remembered former flashes of his life enough to actively seek out and assimilate rival war gods from other dimensions and universes, aiming to remake Gaul once more.

    Miracles:

    Plague-Gaul is capable of spreading great diseases to cripple his enemies, this can range from small boils to cripplingly fatal diseases

    Wave of Hatred- Gaul is capable of sending out waves of emotion to influence peoples emotions, driving his enemies to attack one another just as much as they attack him.

    Warmind-The legionary and warband remnants, despite being as fractured as their god, still retain coordination beyond that of any other army of Alenia, able to communicate nigh-instantly.
     
    Kingly K Duel - Traxel
  • Back in Black, the King is here!

    Sheet Template Username: Kingly K Duel Kingly K Duel

    Main Name: Traxel, the god of Dingodiles

    Other Names: The Burning Ender, The Real Destroyer, The Hellfire Dingodile, The Last Cardy.

    Gender: Male

    Appearance: crash_4___dingodile__fanart__by_taylortrap622_de33d94-fullview.jpg

    Sphere: Realization (essentially makes things real)
    Aspects: Destruction, Creation, Forging, Breaking, and Fire manipulation (Because he's making real fire)

    Role: The End

    Associated Religion: Nukemporsium, a religion based upon the three C's: Conquest, Carnage, and Cataclysms. Followers range in various droves, from the meek and cowardly to the brave and relentless, as all are welcome to come and go, but all can revel in the joys of making and breaking things.

    Dogma: Nukes are the defense of Ocaeril, Burn all the Ponies, and revel in the joys of war & peaceful destruction. New members of this group must undergo a trial by fire, literally sitting in a pot over fire for three minutes at 200 degrees farenheit. Exemplary members, called Burners, are given the Mark of Fire, a brand of tattoo that allows full immunity over all things fire related, save for holy fire. The most trustworthy of these members, the Scorchers, must roast 5 live ponies in any manner to achieve this feat, and to those that succeed are given another boon: the Mark of Searing, which allows one to become literally fire without even feeling burnt at all.

    Personality: Wild, thinks about breaking things a lot, enjoys cooking on the side, loves burning everything on sight but refrains from going overboard.

    Backstory: Found encased in a block of glacier in the frozen wastelands of the glorious penguin republic's territory, Traxel had been solidified ages ago during an unknown confict that had erupted sometime during the constant shift of power between the current ongoing struggles between the gods of Ocaeril. Considered largely by the penguins to be likely the last "Cardy" given his hybrid form between Dingo and Crocodile, a Dingodile, Traxel boasts more than his appearance suggests. His sphere, Realization, is just as strange as it brings dreams, thoughts, even elemental effects to reality, a sphere that many can say is versitile. Armed with a self-modified cannon, the armament shoots out cannonballs, solid blasts of wind, and a highly destructive purple beam that can tear a hole in a mountain clean, as its destructive nature is nothing to sneeze at.

    Miracles: Marks of Fire, Marks of Scorching, Fiery weather, wondrous construction, biological creation, destructive force imbuement, fires igniting in places or on things that normally can't be burnt.

    Weaksauce Weakness: Traxel's sphere temporarily doesn't work for a time if showered heavily in water (can still swim though), and can permanently be killed by pure salt, but not saltwater.
     
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