Psychie
Princess Psychie
There are a few skills listed in the back of the Macross Saga book, and they are available for all.
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You still have some time to change your character around if you want.I am still debating on if I should go with the extra skills from the Jack of all Trades, or go with the Quick Reflexes one for the +1 Attack.
Don't have access to the Macross/Master saga books right now - a helpful someone typed down the description for the Combat Flying for me, so I've got that one covered; I'll just take a look at Sherwoods sheet and see if there's something I'm missing.
I missed that when I was naming ships. Thanks for catching that.Apart from that: On the lore page, there are two ships named 'Ajax'. Now assuming they're named after the two heroes from the Trojan War, which one's named after the sheep slaughterer?
It takes one skill beyond HtH Martial Arts to get to the advanced styles.[/QUOTE]Edit: About the MA's: Is it possible to upgrade HtH: Expert to HtH: MA with one skill, or do you need to buy the whole package for 3 skill points? I'm used to the former, but I don't know if that's in the official rules, or a house rule.
You can start out knowing each other from training or be strangers, with only having seen the other person in passing but not knowing them.Are the characters required to know each other prior to the story's beginning, or do you prefer mostly strangers?
That doesn't quite answer my question - think I wrote that in a weird way, sorry. What I meant is the following: From the occ, I get HtH Expert. So when I pick up Krav Maga, does that cost me 2 skill slots (one for Expert -> Martial Arts, one for Martial Arts -> Krav Maga as you mentioned), or do I need to buy HtH: Martial Arts for three skill points, then upgrade it with a fourth skill? Or in other words: Can HtH: Expert be upgraded to HtH Martial Arts with an additional skill?It takes one skill beyond HtH Martial Arts to get to the advanced styles.
It is in the book somewhere that each step up costs one skill to get to.Edit: Sherwood's character sheet suggests that I can, indeed, upgrade from HtH Expert to HtH Martial Arts. That's what I expected, I just can't find it in the rules.
It is a system that I've seen Sherwood use in some of his games. Lets go ahead and record all the bonuses above 98%.And one more thing (well, two, but it was on when I started typing): In other games I was in, stats for skills were allowed to be higher than 100% - when you roll, you still fail at 99 or 100, but it makes it so that if conditions make the roll worse (let's say a -15 on a roll for whatever reason), that additional expertise that you should get with additional levels does not go to waste. I've got the IQ of a light bulb, so I won't get there for a while, but it'd be interesting how you want to handle things, @Psychie .