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Fantasy Krauxose College Character Sheets

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Here
OOC
Here
Lore
Here

EldridSmith

The answer is Fireball
Roleplay Type(s)
Character rules
1) You must be a legal adult for your race
2) No murder's (accidental or purposeful, if it was in self defense please consult myself and Huntertabbysandshark3 Huntertabbysandshark3 for approval) or abilities that put those around them in constant danger
3) They must be relatively mentally stable, so please no split personalities like Jekyll and Hyde, or insanity.
4) Any powers related to the following are banned: Space, Time, Luck, Invincibility, and mental manipulation. This list may be updated in the future as needed.

Name:
Appearance:
(Pictures only please (No real picturs of people))
Age:
Race:
Gender:
Sexuality:
Height:
Home:
Family members:
Relationships:
Backstory:
Personality:
Likes:
Dislikes:
Strengths:
Weaknesses & Flaws:
Goal(s) in school:
Powers & Abilities:
 
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Ragnar Torsten

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Evren & Arlosk

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Name: telith

Age: 50

Race: Dragon (weaver beast)

Gender: male

Sexuality: ...

Appearance (Pictures and/or description):
telith normal takes the form of a humanoid about the size of a 15 year old human male, covered head to toe in thick hide armour with a hood over his head the only part of his face that can be seen are glowing orange eyes the rest is shrouded, the “claws extending form each glove appear to be part of his body, as do the horn-like structure that protrude from his back,
in dragon form however he appears like your classic western dragon about 3 times the size of a large horse, except with one unique difference his scales glow with a rainbow light slowly shifting colours depending on his mood
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Place of birth: boralus (city)

Family members: arlosk: cousin/friend/ OHGODWHYAREWEGOINGHEREPLEASESTOP
Galath: demon dad/best dad
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Relationships: (connections to other people outside your family)
elly: an elf girl telith knew form primary school once saw his “drawings“ and she also has a massive crush on him.. and just thinks he’s being difficult not that he’s scared of her

Powers/Magic/Abilities:
energy manipulation

abilities: energy siphon : this little ability is basically the main way telith can eat/obtain the power. he siphons energies form other things, and that means any type, of course, he can "overeat" having a limited storage capacity for said energy.

energy manipulation: telith is able to well manipulate energy so turn what could have been heat energy from a fire into a laser or a laser into a massive burst of light, or some other form of magic.. although that still takes a lot of practice to "weave the magic together", it should be noted that he has 360 degrees firing range to be fair he had little control over the affect different emotional stresses may cause weird affects



mass energy conversion: the signature ability of the weaver they are able to convert stored energy into matter, of course, this is limited to how much energy one can store and the complexity of what one is making, currently, telith can make a 5-foot cube of solid matter before collapsing due to exhaustion, and a one-foot cube of living organic matter before the same effect occurs complicate items such as a watch will take up to an hour to complete while a simple statute might take only minutes, Telith just makes statues out of gemstones, however... he really doesn’t like showing these off... even though they're rather good.

dragon form: Telith usually keeps to his humanoid appearance when indoor and sometimes outside, he can change to a dragon form as described above he has, a minor self-confidence boost when like this but doesn’t like people seeing his form change.

backstory: Telith was born an orphan, kinda just left in the middle of nowhere as an egg, he was adopted by a demon soon after though he never really knows his actual family but he doesn’t care galath is to him his actual dad.

Personality: Telith is a somewhat timid individual he finds large crowds scary most of the time. he hopes something he might be able to talk to people but thinks that people will just find him annoying or embarrassing, however, he's managed to somewhat grow out of this, as he always pushes himself to try and talk with people often we rather good results. then again his cousin is embarrassing sometimes but she’s the only person at the school he feels totally comfortable. he sometimes rarely takes his hoodie off... although he's very cautious when doing so.

Likes: drawing, his cousin, soft fluffy stuff, try to push himself to be better..

Dislikes: large groups of people, over whelming amount of questions. being pressured to take his hoody off

Strength: drawing (making very nice realistic gemstone statutes)

Weakness: so a little eof other people aside from his cousin, and evren

Goal(s) in school:
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ENVUMAAMYnl.jpg
Name: Dawn Montblanc
Age: 20
Race: Demi Human - Strigiformes
Gender: female
Sexuality: straight
Height: 160cm (5'3)
Home: Cybellia, Titania
Family members:
Father - Soleus Montblanc
Mother - Selena Montblanc
Sister - Twilight Montblanc (deceased)
Relationships: -
Backstory: Hailing from a technologically advanced world dubbed 'Titania' by the inhabitant of the multiverse. The people of Titania had been enhancing their mind for centuries by planting a microchip into their brain from a very young age, but only the recent generation started developing superpowers called psionic abilities and as such, things were rather hectic there as the youths rebel and the elders trying to keep up some semblance of order.

Dawn used to be part of a gangfamili. Doing turf wars, 'protesting' against the goverment and all that until an incident brought her back to her sense and she realized how pointless the things they did. In order to learn more about the newly emerging psionic power the goverment sent her to the 'academy beyond the rift' to study from the more experienced people there.

Personality: Dawn is a cynical girl that tries to be a good person. While she usually has good intention in mind, her lacks of social aptitude alongside her apathic tendency oftenly makes things go wrong. Due to her past, she can be very harsh and judgemental towards authority figure.

Likes: sleeping, Twie, snapping photos, melon.
Dislikes: nightmare, flirts, going through the rift.
Strengths: brain power.
Weaknesses & Flaws: negative thought.
Goal(s) in school: learn and send reports.
Powers & Abilities:
Dark vision - Dawn's biological heritage gave her the ability to see even in the darkest of night. Her pupils would become very big when this ability is active.

Telekinesis - Dawn can telekinetically control another object. Though she can't apply this to a target that is heavier than herself. This power become unstable during great distress, entering a berserk mode called 'Overdrive'.

Embedded Chip - Every citizens of Titania have a MeChip inside their brain, this chip tremendously helps with everyday mind task like memorization, navigation and calculation. Some even programmed to talk like a personal assistant, of course it can only be 'heard' by that person alone. One of the theory behind the emerging of psionic abilities is that the MeChip freed human's brain from their mundane tasks and allows them to evolve beyond the limit.

Titania has no 'magic' and is technologically advanced with 1900ish aesthetic. Due to the a certain cosmic horror that exist between Titania and the world Tree, It has been isolated from the World Tree for quite a long time and only recently was able to gain access to the rest of the realms.
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Name: Aria

Age: 18

Race: Elf

Gender: Female

Sexuality: Heterosexual

Appearance:


pink girl.PNG



Place of birth: Galora Forrest

Family Members: Olivia (Mother), Zigor (Father), Lexi (Older Sister)

Relationships: Doesn’t know anyone yet.

Powers: Has the ability to create an optical illusion double of herself. It looks exactly like Aria, but it’s not real. If someone tries to touch the double, the person’s hand will go straight through it since its just an illusion. Aria can control it and cause it to walk around.

Aria can also create invisible booby traps, like quick sand in the ground that nobody sees until they step into it.

Background: Aria grew up with her parents in a forest. Aria learned to use bow to hunt. She would use her ability to create doubles to trick predators into thinking she’s running the opposite way and to confuse prey. Invisible booby traps is obviously very helpful with hunting and avoiding predators.

An Elf noble went hunting one day and one of his hunting dogs got killed by one of Aria's booby traps. The Elf noble wants to kill Aria for this. Aria's parents sent her to a school far away to keep her safe.

Personality: Friendly, optimistic, flirty. Enjoys having fun and being adventurous.

Likes: Being in nature, people getting along, exploring the world

Dislikes: Mean people, pollution, loud noises

Strengths: Can walk very quietly, shooting a bow

Weaknesses: Not great at academics

Goals in School: Make friends, don’t fail.
 
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Name: Aria

Age: 16

Race: Elf

Gender: Female

Sexuality: Heterosexual

Appearance:


pink girl.PNG



Place of birth: Galora Forrest

Family Members: Olivia (Mother), Zigor (Father), Lexi (Older Sister)

Relationships: Doesn’t know anyone yet.

Powers: Has the ability to create an optical illusion double of herself. It looks exactly like Aria, but it’s not real. If someone tries to touch the double, the person’s hand will go straight through it since its just an illusion. Aria can control it and cause it to walk around.

Aria can also create invisible booby traps, like quick sand in the ground that nobody sees until they step into it.

Background: Aria grew up with her parents in a forest. Aria learned to use bow to hunt. She would use her ability to create doubles to trick predators into thinking she’s running the opposite way and to confuse prey. Invisible booby traps is obviously very helpful with hunting and avoiding predators.

An Elf noble went hunting one day and one of his hunting dogs got killed by one of Aria's booby traps. The Elf noble wants to kill Aria for this. Aria's parents sent her to a school far away to keep her safe.

Personality: Friendly, optimistic, flirty. Enjoys having fun and being adventurous.

Likes: Being in nature, people getting along, exploring the world

Dislikes: Mean people, pollution, loud noises

Strengths: Can walk very quietly, shooting a bow

Weaknesses: Not great at academics

Goals in School: Make friends, don’t fail.
Approved, just fix your age to at least 18 or so
 
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View attachment 703387
Name: Dawn Montblanc
Age: 20
Race: (Alter) human - strigidae
Gender: female
Sexuality: straight
Height: 160cm (5'3)
Home: El-Marrow, city of colossal remains
Family members:
Father - Soleus Montblanc
Mother - Selena Montblanc
Sister - Twilight Montblanc (deceased)
Relationships: -
Backstory: Hailing from a technologically advanced world dubbed 'Titania' by the inhabitant of the multiverse. The people of Titania had been enhancing their mind for centuries by planting a microchip into their brain from a very young age, but only the recent generation started developing superpowers called psionic abilities and as such, things were rather hectic there as the youths rebel and the elders trying to keep up some semblance of order.

Dawn used to be part of a gangfamili. Doing turf wars, 'protesting' against the goverment and all that until an incident brought her back to her sense and she realized how pointless the things they did. In order to learn more about the newly emerging psionic power the goverment sent her to the 'academy beyond the rift' to study from the more experienced people there.

Personality: Dawn is a cynical girl that tries to be a good person. While she usually has good intention in mind, her lacks of social aptitude alongside her apathic tendency oftenly makes things go wrong. She usually kept her expression as minimal as possible and oftenly can be seen talking to an imaginary friend called Twie. She's tasked to send report to Titania's goverment at least once a week.

Likes: sleeping, Twie, snapping photos, yogurt.
Dislikes: nightmare, spicy food, going through the rift.
Strengths: brain power.
Weaknesses & Flaws: heavy sleeper.
Goal(s) in school: learn and send reports.
Powers & Abilities:
Dark vision - Dawn's heritage gave her the ability to see even in the darkest of night. Her pupils would become very big when this ability is active.

Telekinesis - Dawn can telekinetically control another object. Though she can't apply this to a target that is heavier than herself. This power become unstable during great distress.

Embedded Chip - Every citizens of Titania have a MeChip inside their brain, this chip tremendously helps with everyday mind task like memorization, navigation and calculation. Some even programmed to talk like a personal assistant, of course it can only be 'heard' by that person alone. One of the theory behind the emerging of psionic abilities is that the MeChip freed human's brain from their mundane tasks and allows them to evolve beyond the limit.

Titania has no 'magic' and is technologically advanced with 1900ish aesthetic. Due to the Void Belt(which is basically space, but with gigantic beast roaming around) that exist between Titania and the world Tree, It has been isolated from the World Tree for quite a long time and only recently was able to gain access to the rest of the realms.
View attachment 703497
View attachment 703498
Approved
 
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basics#
[div class="tabtitle"] Basics [/div] [div class="tabsubtitle"] general infoxxappearancexxpersonality [/div] [/div] [div class="tabs detailstabs"]
details#
[div class="tabtitle"] Details [/div] [div class="tabsubtitle"] historyxxrelationshipsxx [/div] [/div] [div class="tabs skillstabs"]
skills#
[div class="tabtitle"] Abilities [/div] [div class="tabsubtitle"] skills [/div] [/div] [div class="tabs extratabs"]
extra#
[div class="tabtitle"] Extra [/div] [div class="tabsubtitle"] notesxxgallery [/div] [/div] [/div] [/div] [div class="flexbox"] [div class="scrollbox1"] [div class="EN"] [/div] [div class="indented" style="font-style: italic; margin-top: 25px;"]


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[/div] [div class="indented"] [/div] [/div] [div class="scrollbox2"] [div class="content basicsinfo"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xgeneral information . [/div] [/div] [div class="listwrap"] [div class="question"] name [/div] [div class="answer"] Asher Quinn [/div] [/div] [div class="listwrap"] [div class="question"] nickname [/div] [div class="answer"] Ashe [/div] [/div] [div class="listwrap"] [div class="question"] Race [/div] [div class="answer"] Half sun elf (Mother), half light elemental (Father) [/div] [/div] [div class="listwrap"] [div class="question"] age [/div] [div class="answer"] 19 [/div] [/div] [div class="listwrap"] [div class="question"] D.O.B. [/div] [div class="answer"] July 30th [/div] [/div] [div class="listwrap"] [div class="question"] Sexuality [/div] [div class="answer"] Pansexual [/div] [/div] [div class="listwrap"] [div class="question"] hometown [/div] [div class="answer"] Alfheim [/div] [/div] [div class="listwrap"] [/div] [div class="listwrap"] [/div] [div class="line"] [div class="lineheader"] xappearance . [/div] [/div] [div class="listwrap"] [div class="question"] height [/div] [div class="answer"] 5'11" [/div] [/div] [div class="listwrap"] [div class="question"] weight [/div] [div class="answer"] 160 [/div] [/div] [div class="listwrap"] [div class="question"] style [/div] [div class="answer"] The line between fashionable and too loud. Stays into the latest fashion trends, but must have bright colors or flashy designs. [/div] [/div] [div class="listwrap"] [div class="question"] diseases [/div] [div class="answer"] Stupid Disease n/a [/div] [/div] [div class="listwrap"] [div class="question"] habits [/div] [div class="answer"] twirling his hair [/div] [/div] [div class="bodytext"]
Asher has a tanned skin tone, practically living at the beach for most of his life. He has blonde hair with a red undertone that stops around the nape of his neck and is long enough in the front to cover his eyes completely, so he usually pins back his bangs. His eyes are a bright blue-green and give off a friendly and inviting look, however, they are often hidden by a pair of plain black sunglasses. [/div] [div class="line"] [div class="lineheader"] xpersonality . [/div] [/div] [div class="accentheader"] TRAITS [/div] [div class="indented"] + Outgoing + Friendly + Flirty + Energetic +
- Arrogant - Vain - Impulsive - Distracted -

[/div] [div class="bodytext"] Asher is pretty egotistical and very self-confident, saying things often along the lines of, “I can’t help it that I’m perfect.” He’s quite a smooth-talker and charmer though a lot of the time he can seem arrogant, and so self-absorbed that he doesn’t care about anyone else. Well, at least the last bit is wrong. He really does care for the well-being of others and would help someone in an instant if they actually came up and asked. If they did not ask and he noticed someone had a problem, he would just passively help instead of actively; figuring things out from the side-lines and pushing that person in the right direction without them even knowing. [/div] [/div] [div class="content detailsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xhistory . [/div] [/div] [div class="bodytext"] Asher has always known how to draw a crowd around him, and his ancestry certainly gave him the advantage. Being half light elemental brought extra attention to him, it was something when you could literally shine more than your peers. This has opened a lot of doors for him, he has ambition from the support he's gotten and the attention of others on him, yet it also makes it so Asher has a hard time dealing with failure. His competitiveness is his strength as well as his weakness, a double edged sword. His passion and abilities helped push him through his testing and is incredibly excited to better his skills. [/div] [div class="line"] [div class="lineheader"] xrelationships . [/div] [/div] [div class="accentheader"] Maya Quinn [/div] [div class="indented"] His mother, Maya, is a loving woman from California, a fiery surfer girl with red hair to match that attitude. She isn’t the most “responsible” person but she’s still a caring mother and loves Asher with all her heart. With his father having died when he was just a baby, she has done everything in her power to support and give him the best life possible. [/div] [div class="accentheader"] Abner Lior [/div] [div class="indented"] Asher gets his knowledge about his father from his mother. According to her, he is very much like him. He hears all about the stories of the tricks the two got up to, playing pranks and getting into mischief. She tells him about their love story, how they got together. He lived on through these tales, and while he never really had him as a father, Asher still feels like he was a big part of his life. [/div] [/div] [div class="content skillsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xskills . [/div] [/div] [div class="accentheader"] Light Manipulation [/div] [div class="indented"] Asher can manipulate and create light around him. This can range from a small spark to intensifying it all into a laser to attack. The more concentrated the light the more effort there is to control. Just generating light is relatively simple and doesn't take much energy. [/div] [div class="accentheader"] Light Absorption [/div] [div class="indented"] The energy for his powers works directly with the sun, the stronger the light, so too is the strength of his powers. [/div] [/div] [div class="content extrainfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xnotes . [/div] [/div] [div class="accentheader"] name meaning [/div] [div class="indented"] The Hebrew meaning of Asher is "happy" [/div] [div class="accentheader"] Glowing [/div] [div class="indented"] While he definitely has a glowing personality that attracts attention, when he gets overly excited he will quite literally glow from his magic. It is not major, just a little shimmer around him. This is not a rare occurrence with him though and makes it incredibly easy to read him. [/div] [div class="accentheader"] Hopeless Romantic [/div] [div class="indented"] While seeming to get around a lot, Asher is actually very invested in the idea of finding his true love. It's precisely why he dates around so much, but his attitude has attracted a lot of bad people in the past because he's so eager to try and help others, he gets taken advantage of. [/div] [div class="accentheader"] Warmth [/div] [div class="indented"] Asher cannot stand the cold at all. While he has a naturally high body temperature, he also doesn't get as hot from it and it feels normal to him. Under cold temperatures he gets uncomfortable and will probably whine while he uses anything he can to bundle up. [/div] [div class="line"] [div class="lineheader"] xgallery . [/div] [/div] [/div] [/div] [/div] [/div] [/div]
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[div class="root"] [div class="flexcontainer"] [div class="flexbox"] [div class="seikamainL"] [div class="seikaIMG clicker" style="background: url('https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f695ab46-ecdd-444b-ae49-c9a930737e69/dajpeoz-3084df0f-a6da-49ec-9ef5-21c91cb486a2.png/v1/fill/w_1024,h_1434,q_80,strp/will_solace_by_cookiecreation_dajpeoz-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTQzNCIsInBhdGgiOiJcL2ZcL2Y2OTVhYjQ2LWVjZGQtNDQ0Yi1hZTQ5LWM5YTkzMDczN2U2OVwvZGFqcGVvei0zMDg0ZGYwZi1hNmRhLTQ5ZWMtOWVmNS0yMWM5MWNiNDg2YTIucG5nIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.dNhyyQg7Fg2jQLc5SQF0a1FjCEy0CMrbiUmXXNj5o5E') 50% 25%/400px 600px no-repeat;"] [div class="name"] [div class="EN"] Asher Quinn [/div] [/div] [/div] [/div] [div class="tabarea"] [div class="tabs basicstabs tabselect"]
basics#
[div class="tabtitle"] Basics [/div] [div class="tabsubtitle"] general infoxxappearancexxpersonality [/div] [/div] [div class="tabs detailstabs"]
details#
[div class="tabtitle"] Details [/div] [div class="tabsubtitle"] historyxxrelationshipsxx [/div] [/div] [div class="tabs skillstabs"]
skills#
[div class="tabtitle"] Abilities [/div] [div class="tabsubtitle"] skills [/div] [/div] [div class="tabs extratabs"]
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[div class="tabtitle"] Extra [/div] [div class="tabsubtitle"] notesxxgallery [/div] [/div] [/div] [/div] [div class="flexbox"] [div class="scrollbox1"] [div class="EN"] [/div] [div class="indented" style="font-style: italic; margin-top: 25px;"]


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[/div] [div class="indented"] [/div] [/div] [div class="scrollbox2"] [div class="content basicsinfo"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xgeneral information . [/div] [/div] [div class="listwrap"] [div class="question"] name [/div] [div class="answer"] Asher Quinn [/div] [/div] [div class="listwrap"] [div class="question"] nickname [/div] [div class="answer"] Ashe [/div] [/div] [div class="listwrap"] [div class="question"] Race [/div] [div class="answer"] Half sun elf (Mother), half light elemental (Father) [/div] [/div] [div class="listwrap"] [div class="question"] age [/div] [div class="answer"] 19 [/div] [/div] [div class="listwrap"] [div class="question"] D.O.B. [/div] [div class="answer"] July 30th [/div] [/div] [div class="listwrap"] [div class="question"] Sexuality [/div] [div class="answer"] Pansexual [/div] [/div] [div class="listwrap"] [div class="question"] hometown [/div] [div class="answer"] Alfheim [/div] [/div] [div class="listwrap"] [/div] [div class="listwrap"] [/div] [div class="line"] [div class="lineheader"] xappearance . [/div] [/div] [div class="listwrap"] [div class="question"] height [/div] [div class="answer"] 5'11" [/div] [/div] [div class="listwrap"] [div class="question"] weight [/div] [div class="answer"] 160 [/div] [/div] [div class="listwrap"] [div class="question"] style [/div] [div class="answer"] The line between fashionable and too loud. Stays into the latest fashion trends, but must have bright colors or flashy designs. [/div] [/div] [div class="listwrap"] [div class="question"] diseases [/div] [div class="answer"] Stupid Disease n/a [/div] [/div] [div class="listwrap"] [div class="question"] habits [/div] [div class="answer"] twirling his hair [/div] [/div] [div class="bodytext"]
Asher has a tanned skin tone, practically living at the beach for most of his life. He has blonde hair with a red undertone that stops around the nape of his neck and is long enough in the front to cover his eyes completely, so he usually pins back his bangs. His eyes are a bright blue-green and give off a friendly and inviting look, however, they are often hidden by a pair of plain black sunglasses. [/div] [div class="line"] [div class="lineheader"] xpersonality . [/div] [/div] [div class="accentheader"] TRAITS [/div] [div class="indented"] + Outgoing + Friendly + Flirty + Energetic +
- Arrogant - Vain - Impulsive - Distracted -

[/div] [div class="bodytext"] Asher is pretty egotistical and very self-confident, saying things often along the lines of, “I can’t help it that I’m perfect.” He’s quite a smooth-talker and charmer though a lot of the time he can seem arrogant, and so self-absorbed that he doesn’t care about anyone else. Well, at least the last bit is wrong. He really does care for the well-being of others and would help someone in an instant if they actually came up and asked. If they did not ask and he noticed someone had a problem, he would just passively help instead of actively; figuring things out from the side-lines and pushing that person in the right direction without them even knowing. [/div] [/div] [div class="content detailsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xhistory . [/div] [/div] [div class="bodytext"] Asher has always known how to draw a crowd around him, and his ancestry certainly gave him the advantage. Being half light elemental brought extra attention to him, it was something when you could literally shine more than your peers. This has opened a lot of doors for him, he has ambition from the support he's gotten and the attention of others on him, yet it also makes it so Asher has a hard time dealing with failure. His competitiveness is his strength as well as his weakness, a double edged sword. His passion and abilities helped push him through his testing and is incredibly excited to better his skills. [/div] [div class="line"] [div class="lineheader"] xrelationships . [/div] [/div] [div class="accentheader"] Maya Quinn [/div] [div class="indented"] His mother, Maya, is a loving woman from California, a fiery surfer girl with red hair to match that attitude. She isn’t the most “responsible” person but she’s still a caring mother and loves Asher with all her heart. With his father having died when he was just a baby, she has done everything in her power to support and give him the best life possible. [/div] [div class="accentheader"] Abner Lior [/div] [div class="indented"] Asher gets his knowledge about his father from his mother. According to her, he is very much like him. He hears all about the stories of the tricks the two got up to, playing pranks and getting into mischief. She tells him about their love story, how they got together. He lived on through these tales, and while he never really had him as a father, Asher still feels like he was a big part of his life. [/div] [/div] [div class="content skillsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xskills . [/div] [/div] [div class="accentheader"] Light Manipulation [/div] [div class="indented"] Asher can manipulate and create light around him. This can range from a small spark to intensifying it all into a laser to attack. The more concentrated the light the more effort there is to control. Just generating light is relatively simple and doesn't take much energy. [/div] [div class="accentheader"] Light Absorption [/div] [div class="indented"] The energy for his powers works directly with the sun, the stronger the light, so too is the strength of his powers. [/div] [/div] [div class="content extrainfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xnotes . [/div] [/div] [div class="accentheader"] name meaning [/div] [div class="indented"] The Hebrew meaning of Asher is "happy" [/div] [div class="accentheader"] Glowing [/div] [div class="indented"] While he definitely has a glowing personality that attracts attention, when he gets overly excited he will quite literally glow from his magic. It is not major, just a little shimmer around him. This is not a rare occurrence with him though and makes it incredibly easy to read him. [/div] [div class="accentheader"] Hopeless Romantic [/div] [div class="indented"] While seeming to get around a lot, Asher is actually very invested in the idea of finding his true love. It's precisely why he dates around so much, but his attitude has attracted a lot of bad people in the past because he's so eager to try and help others, he gets taken advantage of. [/div] [div class="accentheader"] Warmth [/div] [div class="indented"] Asher cannot stand the cold at all. While he has a naturally high body temperature, he also doesn't get as hot from it and it feels normal to him. Under cold temperatures he gets uncomfortable and will probably whine while he uses anything he can to bundle up. [/div] [div class="line"] [div class="lineheader"] xgallery . [/div] [/div] [/div] [/div] [/div] [/div] [/div]
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Zanma
D6JUjNwUIAAgM4H.jpg
Age: 20
Race: Shadeling
Gender: Female
Sexuality: Pan-sexual
Height: 6'5"
Home: Realm of Shadows
Family members: Having been born from the tar-like fluids of the Seeping Willow, Zanma has plenty of brothers and sisters back in her home realm. She even considers regular shadows to be cousins of hers in a way.
Relationships: The Seeping Willow Spawn see her as direct kin. All Allunians recognize Shadelings like her as their sworn enemies.

Backstory: The Realm of Shadows is occasionally marred by deep black pools of sludge. As the Realm of Shadows is a mirror of the nearby holy realm of Allunium, the pits tend to form in places where Allunians engage in acts of extreme violence or discourse. One such place happened to be a massive Willow tree, its mirror in the Realm of Shadows eventually becoming the Seeping Willow. It was here that Zanma eventually crawled out of its leaking fluids and became whole. Unlike most of her kind, Zanma's curiosity went beyond just imitating those who wandered near the entrances to their realm. Though she fought and stole, her interest lured her out of her homelands onto a journey throughout the realms.

Developing a thirst for amusement which went beyond the aggressive curiosity of her kind, Zanma would find herself on a number of adventures, often times using her natural abilities to sneakily supplant a party member and hightail it once she was discovered. From Allunium to the mortal realms of Tyre and beyond, Zanma spent about ten years wandering. But as that particular section of the multiverse was cut off from others, her wandering eventually led her back to the Realm of Shadows. It was here she realized she was something of an oddity among Shadelings, despite how welcoming her fellow Seeping Willow Spawn were. That very oddity would come in handy when the sudden appearance of a new spawning pit right in between the Seeping Willow and their neighbors, the Deep Citadel, kick-started an internal conflict between the Shadelings for territory. Realizing that all three of the spawn pits' children would begin clashing, Zanma and several others began to vacate the Realm of Shadows. Unlike the others, Zanma was already used to time outside of her own realm, and so found herself the unofficial leader of a small group of Shadelings for the first few years.

As they journeyed the neighboring realms, Zanma no longer had to slip into other communes on her own. They could disguise themselves as entire groups to blend in with those around them. Zanma found her following diminishing as the other Shadelings became more accustomed to the world beyond their own and no longer needed her assistance. But in that time, she grew to appreciate the wider range of freedom that traveling with others of her own gave to her. No longer constantly worrying about exposing herself as much, Zanma was able to develop several hobbies including but not limited to an investment in the art of Necromancy. The conflict back in her home lands had ignited a curiosity in the notion of death, specifically in how it relates to magic arts. As a creature of the dark, she was not able to learn how to resurrect people fully like some of the Alluniums could, instead she wound up being only able to summon mindless cadavers who followed her orders.

Unfortunately for her, the people of Tyre considered her type of necromancy to be evil witchcraft. With less and less Shadelings to support her, it became harder and harder for her to train her abilities and evade suspicion from the locals. Tired of merely hiding around, Zanma eventually threw caution to the wind and took over an abandoned town with a small army of undead, fully intending to use them as a buffer between her and any outside incursion. Finally she was free to practice her work in peace, and she had so much fun that she wasn't even saddened when the last of her Shadelings went on their separate ways. For two solid years she was able to study and train in the ways of Necromancy, with the undead scaring off most outsiders she even considered it to be the most relaxing time of her life. But while she was enjoying herself, the rest of the realm found new trouble on its borders.

The inner conflict in the realm of Shadows had expanded immensely in those two years, not helped by the large number of spawning pits appearing there that rapidly caused overpopulation as well. Eventually the conflict spilled into Tyre, with Shadelings on all sides bringing the troubles of their homeland with them. The people of Tyre looked to the Allunians for aid, the holy overseers claiming the Shadelings were invading and calling upon the people to defend their homes. With Tyre's locals joining in the conflict, things continued to spiral out of control from there.

Of course, Zanma was isolated from most of this, but her peace came to an abrupt end when a holy inquisition came across her zombie infested town. Zanma managed to escape as the entire locale was razed, and would go into hiding for several months as the entirety of Tyre became a war zone. It was during her time in hiding that she found a sudden but welcome escape from her troubles and, more importantly, a place where she could practice her talents without interference.

Personality: As a Shadeling, Zanma's far more adaptable than others, able to slip into most types of social dynamics with ease. Because of this, her morale alignments are fairly loose, as she attempts to merely mimic the ideals of those around her to appear less inconspicuous. In reality, Zanma's far too narcissistic to concern herself with such notions. Zanma likes to laugh, and considers a sense of humor to be paramount in anyone. This thirst will often lead her to judge others entirely on how they react to humor. As those who do not encourage amusement will be viewed as simple vehicles for it.

Shockingly reserved at times, Zanma can go from quiet introspection to versatile linguist in a fraction of a second. Her ability to alter her disposition is fairly common for Shadelings, and Zamna's had more than enough time to master it. Her acting abilities are rivaled only by her ability to weave complicated lies, but nowadays its mostly used to more entertainment. She's far more studious than most give her credit for, in fact the only thing that actually seems to anger her is interrupting her research/training/studying. But even then, she'll probably keep that consistent smile on her face, as a smile is paramount in her eyes.

Likes: Dark Places, Cold Temperatures, Acting, Necromancy, Fish, Joking
Dislikes: Sudden flashing Lights, Being Interrupted while Studying,
Strengths: The Darker her surroundings are, the stronger both she and her abilities get. In the Pitch Black she's capable of breaking through stone walls with her bare hands. She's also capable of moving without a sound, extremely adaptable and can think on the fly. She's also able to manipulate her hair at will, growing it longer and shorter or using the tendrils as extra limbs.
Weaknesses & Flaws: The more light she's surrounded by makes both her and her abilities weaker. Any sudden flashing lights will make her hair retract, while Holy Spells can dispel her Shadeling Mimicry near instantly. Because of this, Zanma often keeps her hoodie up and tight while its day time and leaves it down at night.
Goal(s) in school: Master Necromancy now that she doesn't have to worry about Wars/Inquisitions interrupting her.

Powers & Abilities:
Shadow Walk- Zanma can enter any shadow that she comes into contact with and either hide in or move to adjacent shadows as long as they are connected.
Shadeling Mimicry- Like most of her kind, if Zanma comes into contact with someone's shadow, she can instantly turn into a replica of them. She can maintain this mimicry for a full day, or two if she does it in the dark, but will revert to her normal form afterwards. She will need to touch their shadow again if she wishes to redo it, meaning she cannot switch from one mimicking to another on the fly. However, while she is mimicking someone, she'll be visibly indistinguishable from them right down to the most minuscule of detail. She'll be able to utilize their abilities instead of her own in this form until she ends it or its dispelled.

Eye Spy- Zanma can form eyes all over her body, including her hair. She can see out of them fine, but these extra eyes only make her more susceptible to light. As a result she only really uses these indoors or at night.

Necromancer- Zanma can summon the cadavers of the departed to do her bidding, and will often spend her free time practicing summoning different corpse servants or making them do different things for her.​
 
Zanma
View attachment 706435
Age: 20
Race: Shadeling
Gender: Female
Sexuality: Pan-sexual
Height: 6'5"
Home: Realm of Shadows
Family members: Having been born from the tar-like fluids of the Seeping Willow, Zanma has plenty of brothers and sisters back in her home realm. She even considers regular shadows to be cousins of hers in a way.
Relationships: The Seeping Willow Spawn see her as direct kin. All Allunians recognize Shadelings like her as their sworn enemies.

Backstory: The Realm of Shadows is occasionally marred by deep black pools of sludge. As the Realm of Shadows is a mirror of the nearby holy realm of Allunium, the pits tend to form in places where Allunians engage in acts of extreme violence or discourse. One such place happened to be a massive Willow tree, its mirror in the Realm of Shadows eventually becoming the Seeping Willow. It was here that Zanma eventually crawled out of its leaking fluids and became whole. Unlike most of her kind, Zanma's curiosity went beyond just imitating those who wandered near the entrances to their realm. Though she fought and stole, her interest lured her out of her homelands onto a journey throughout the realms.

Developing a thirst for amusement which went beyond the aggressive curiosity of her kind, Zanma would find herself on a number of adventures, often times using her natural abilities to sneakily supplant a party member and hightail it once she was discovered. From Allunium to the mortal realms of Tyre and beyond, Zanma spent about ten years wandering. But as that particular section of the multiverse was cut off from others, her wandering eventually led her back to the Realm of Shadows. It was here she realized she was something of an oddity among Shadelings, despite how welcoming her fellow Seeping Willow Spawn were. That very oddity would come in handy when the sudden appearance of a new spawning pit right in between the Seeping Willow and their neighbors, the Deep Citadel, kick-started an internal conflict between the Shadelings for territory. Realizing that all three of the spawn pits' children would begin clashing, Zanma and several others began to vacate the Realm of Shadows. Unlike the others, Zanma was already used to time outside of her own realm, and so found herself the unofficial leader of a small group of Shadelings for the first few years.

As they journeyed the neighboring realms, Zanma no longer had to slip into other communes on her own. They could disguise themselves as entire groups to blend in with those around them. Zanma found her following diminishing as the other Shadelings became more accustomed to the world beyond their own and no longer needed her assistance. But in that time, she grew to appreciate the wider range of freedom that traveling with others of her own gave to her. No longer constantly worrying about exposing herself as much, Zanma was able to develop several hobbies including but not limited to an investment in the art of Necromancy. The conflict back in her home lands had ignited a curiosity in the notion of death, specifically in how it relates to magic arts. As a creature of the dark, she was not able to learn how to resurrect people fully like some of the Alluniums could, instead she wound up being only able to summon mindless cadavers who followed her orders.

Unfortunately for her, the people of Tyre considered her type of necromancy to be evil witchcraft. With less and less Shadelings to support her, it became harder and harder for her to train her abilities and evade suspicion from the locals. Tired of merely hiding around, Zanma eventually threw caution to the wind and took over an abandoned town with a small army of undead, fully intending to use them as a buffer between her and any outside incursion. Finally she was free to practice her work in peace, and she had so much fun that she wasn't even saddened when the last of her Shadelings went on their separate ways. For two solid years she was able to study and train in the ways of Necromancy, with the undead scaring off most outsiders she even considered it to be the most relaxing time of her life. But while she was enjoying herself, the rest of the realm found new trouble on its borders.

The inner conflict in the realm of Shadows had expanded immensely in those two years, not helped by the large number of spawning pits appearing there that rapidly caused overpopulation as well. Eventually the conflict spilled into Tyre, with Shadelings on all sides bringing the troubles of their homeland with them. The people of Tyre looked to the Allunians for aid, the holy overseers claiming the Shadelings were invading and calling upon the people to defend their homes. With Tyre's locals joining in the conflict, things continued to spiral out of control from there.

Of course, Zanma was isolated from most of this, but her peace came to an abrupt end when a holy inquisition came across her zombie infested town. Zanma managed to escape as the entire locale was razed, and would go into hiding for several months as the entirety of Tyre became a war zone. It was during her time in hiding that she found a sudden but welcome escape from her troubles and, more importantly, a place where she could practice her talents without interference.

Personality: As a Shadeling, Zanma's far more adaptable than others, able to slip into most types of social dynamics with ease. Because of this, her morale alignments are fairly loose, as she attempts to merely mimic the ideals of those around her to appear less inconspicuous. In reality, Zanma's far too narcissistic to concern herself with such notions. Zanma likes to laugh, and considers a sense of humor to be paramount in anyone. This thirst will often lead her to judge others entirely on how they react to humor. As those who do not encourage amusement will be viewed as simple vehicles for it.

Shockingly reserved at times, Zanma can go from quiet introspection to versatile linguist in a fraction of a second. Her ability to alter her disposition is fairly common for Shadelings, and Zamna's had more than enough time to master it. Her acting abilities are rivaled only by her ability to weave complicated lies, but nowadays its mostly used to more entertainment. She's far more studious than most give her credit for, in fact the only thing that actually seems to anger her is interrupting her research/training/studying. But even then, she'll probably keep that consistent smile on her face, as a smile is paramount in her eyes.

Likes: Dark Places, Cold Temperatures, Acting, Necromancy, Fish, Joking
Dislikes: Sudden flashing Lights, Being Interrupted while Studying,
Strengths: The Darker her surroundings are, the stronger both she and her abilities get. In the Pitch Black she's capable of breaking through stone walls with her bare hands. She's also capable of moving without a sound, extremely adaptable and can think on the fly. She's also able to manipulate her hair at will, growing it longer and shorter or using the tendrils as extra limbs.
Weaknesses & Flaws: The more light she's surrounded by makes both her and her abilities weaker. Any sudden flashing lights will make her hair retract, while Holy Spells can dispel her Shadeling Mimicry near instantly. Because of this, Zanma often keeps her hoodie up and tight while its day time and leaves it down at night.
Goal(s) in school: Master Necromancy now that she doesn't have to worry about Wars/Inquisitions interrupting her.

Powers & Abilities:
Shadow Walk- Zanma can enter any shadow that she comes into contact with and either hide in or move to adjacent shadows as long as they are connected.
Shadeling Mimicry- Like most of her kind, if Zanma comes into contact with someone's shadow, she can instantly turn into a replica of them. She can maintain this mimicry for a full day, or two if she does it in the dark, but will revert to her normal form afterwards. She will need to touch their shadow again if she wishes to redo it, meaning she cannot switch from one mimicking to another on the fly. However, while she is mimicking someone, she'll be visibly indistinguishable from them right down to the most minuscule of detail. She'll be able to utilize their abilities instead of her own in this form until she ends it or its dispelled.

Eye Spy- Zanma can form eyes all over her body, including her hair. She can see out of them fine, but these extra eyes only make her more susceptible to light. As a result she only really uses these indoors or at night.

Necromancer- Zanma can summon the cadavers of the departed to do her bidding, and will often spend her free time practicing summoning different corpse servants or making them do different things for her.​
Approved
 
"Aww~ Cat got your tongue?"

~•✿✿✿•~

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>Full name| Nickname

Akira Nanao | No nicknames.
Pronunciation
Ah-kee-rah Na-na-o
Age
19 years old.
Gender
Female.
Species/Race
Japanese Human.
Languages
Japanese and English.
Height
Despite her age, she is rather really small. 5'0 feet.
Weight
Underweight but not unhealthy. She is 110lbs.
Birthday
November 1st.
Zodiac
Scorpio
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♢P͟E͟R͟S͟O͟N͟A͟L͟I͟T͟Y͟♢

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General Temperament
Her usual mentality is of a mastermind, or rather an empress. She has the freedom to do anything and is egocentric when it comes to doing trouble-making actions. Akira will constantly torment someone up to any means if it was for her own benefit or just simple amusement.
Happiness
When something pleases her or just simply makes her happy, the woman will express her feelings in such a way that it would sound more like an owner content with their pet. Akira could say stuff such as "Good~" or even "I'd like this more often". Her attitude will somewhat drop but her happiness could make the Japanese woman become even more troublesome than usual. Being challenged and resulting victorious are definitely the main source of happiness and ego-feeding for her.
Sadness
She will not show her sadness easily. Akira would hate breaking that sinister and egocentric image of herself and would very much either ignore such emotion or disappear to be on her own where no one would see her even drop a tear. If someone would to walk up to her crying, the woman would genuinely not be able to think of a way to evade such scenario even with the years of experience when it came to sneaking out of places and situations.
Anger
Akira could get angry and she will let her complaints be heard. Her high ego and confidence will just make the black-haired woman let out her frustrations whether to someone or out to the air, no matter if the source of such annoyance comes from a person or not. Such frustration must be caused by something that greatly affect her since her naughty behavior also rather gives the cat-like woman a carefree nature.
Confusion
The young-looking woman doesn't usually get confused due to her uncaring manner, but if it were to happen then her image would break. Small mumbles would come out of her parted lips and her bright hues would look around as to find an answer to whatever is making her confused or even dared to make her unsure of herself. Though, she will quickly go back to her senses and instead ignore such issue and let someone else handle it.
Social skills
Since she treats others like spawns rather than people, her social skills are extremely low. Though, she will most likely let her existence be known with constant teasing and trouble-making towards others if it meant her own amusement.
Insecurities
Her ego and confidence are too high to find herself not enjoying something of her own self. Though, her image turns fragile once she must have to deal with money-related situations and will most likely either escape of such place or, if the opportunity arises, make someone take her place. Deeper within her, the emotions she feels are her biggest insecurity and keeps them hidden behind her naughty behavior and mischievous teasing, though even herself denies of such imperfection.
Hostility
This small girl will definitely attack whoever is angering her with her sharp tongue or maybe even result into physically attacking them if it were an extreme case. Though it is not easy to anger Akira, when doing so, the situation will pretty much turn into some kind of playground for herself and will be getting rid of toys until her frustration is gone. Her demeanor becomes extremely sassy and will throw knives towards the person with her words.

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LIKES AND DISLIKES

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Animal
Scorpions|Lizards
Weather/Time of the day/Season
She much prefers the nighttime rather than the daytime due to sneaking and having her presence go around undetected much easier for her.|Winter or any cold day are the worst things for Akira.
Food
She would never say no to a bowl of ramen.|She would never say yes to tomatoes.
Drink
Soda of any kind.|Alcohol.
Color
Purple|Orange

She absolutely LOVES money.


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♢RELATIONSHIPS AND BACKSTORY♢

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Relationships
As of right now, she has far more enemies than friends. Akira is rather the lone wolf to an extent. She will talk to people if they approach her, and WILL absolutely approach others in her own way. l.e pranks to annoy them or cause trouble for her amusement.

Backstory
The earliest memory of the cat eyed woman was of her mother cuddling her in her cold, yet warm arms, being a shield for her against the rain pouring down on them both.

"Everything will be okay, little Akira"

She wasn't sure though most of her childhood about the whereabouts of her father, and how she and her mother ended up living in a very small, yet comfortable wooden cabin in the most rural areas of the city, but the kid never was bothered by such thing. While her mother worked tirelessly as a waitress in the day and a janitor during the night, Akira was in charge of the food gathering for their meals everyday. The black haired girl wondered where the money always went to, but she learned many things about being as invisible as possible using sneaking and a little bit of magic her mother taught her in order to be able to gather their resources when hunting.

Akira started taking small jobs for the city folks at the age of 12.

Indeed, her main way of getting some extra money for them was by taking on requests from the market in exchange for some money in order to help out. Her mother well-knew about this fact, but due to the fear of starving while waiting to have enough money to buy food for the both of them she chose to instead encourage her daughter and even help her to be more efficient when doing said requests like being faster or time managing. As to where the money from her salaries has been going all of this time, it turns out Akira was a child made from the affair between her mother and the boss of an underground group. The father had a wife and 2 little boys at the time, and was at a trip to Japan for business-He originates from the USA-when he met Akira's mom. Call it lust or love at first sight, but the boss acted as if this woman was the one for him. Hiding the fact that he was a married man, he and the Japanese woman started to go out frequently. Eventually, the wife found out about this through one of the people who worked alongside with the boss, who witnessed such events and, though was ordered to not say a word, felt empathy. The boss didn't even try to take the blame for this, and instead acted as if he was seduced by Akira's mother all of this time. Due to this, the group's connections made some arrangements into making the woman's life be very difficult to be in. Any money she would make through her jobs, 80% of it would go to the group or else she would be killed.

"I want you to struggle and suffer, you w@!*#"

What they didn't know was that the woman was pregnant with the boss's baby by this time. She had support from her parents money-wise before they were suddenly dead due to a car accident, or maybe displayed as such. From the inheritance, 80% of it was sent to the underground group, and the woman was struggling with money through her remaining 6 months before giving birth to a homeless shelter. Akira was born, and the woman had a reason to live and struggle further in her complicated life with a smile. Everything seemed well by then, until Akira turned 16. While in the middle of the night, their cabin had suddenly caught on fire. The daughter, having woken up in coughs and wheezing due to the smoke, rushed to her mother's room completely worried and freaking out. To her complete shock, her mother was already killed off, with a bullet on her head, and her lower body already on fire. Standing there, completely silent and almost turning blind from the sight was Akira, aged 16, and now an orphan at the bridge of death.

She stayed that way for minutes until fire had caught to her barefeet, snapping her out from the pain and her survival instinct kicking in to get out of her barely-standing house. Barely making it out, she jumped to a tree branch nearby and checked her burned soles, groaning and paining her to even move her feet. Her mind hadn't processed what just happened or what she witnessed, but her ears heard mumbled voices nearby. As she leaned closer to take a peek at the group, her eyes caught a small group of men in suits. They seemed foreigners and were also people she has never seen in the markets. She would have yelled to get their attention, before noticing one of them carried what seemed to be a sniper, and the other putting on the ground two empty gallons of gasoline. "I didn't know she was pregnant...!" She heard the dude in the middle exclaim to his phone, seemingly in a call. After several minutes of this mumbled conversation, the man turned back to the fallen cabin, muttering something to himself. Akira had only caught a glimpse of it thanks to lip reading him from the distance.

"...Goodbye, Maki"

'How does he know mom's name...?' And then she snapped once again, the image of her dead mother in flames finally being processed. Instantly covering her mouth to prevent herself from screaming or making a noise, her eyes started to pour down what seemed to be gallons of tears, enough to make a river, yet she had to wait in silence until the men were gone to let herself out. Wailing and pleading to the gods that this was a nightmare and nothing else. This lasted for hours until morning came, and Akira passed out from exhaustion on top of that branch she was resting in. From now on, this was going to be her life.

Currently, Akira does what it takes to make money and get food, her main resource being taking on small jobs around the place. In the sidelines, she perfected her powers to help her almost be invisible and undetectable during the chases in hunting animals for food. In a whim, she applied to a college in hopes of getting some sort of dorm to sleep in and master her skills even more, as she knew she couldn't self-teach herself everything as much as she didn't admit it. Her current home is anything that she finds comfortable as of the moment, but tree branches are her favorite spot.
Goal through school
Deep down, Akira wants a normal life with a comfortable way of making money, so she would hope that the school would help her into reaching this goal. Overall, the woman wants money at the end of this college life. She would also, of course, want to perfect her abilities more even though she already thinks they're as perfect as they can be.

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♢POWERS AND ABILITIES/WEAKENESSES♢

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Class
Elemental Mage. Akira is able to have dark magic.
Range
Her attacks can be thrown from great distances, but the greater the distance is then the less accurate the attacks are.
B͟a͟s͟i͟c͟ A͟t͟t͟a͟c͟k͟s͟
Her usual attacks are balls of dark matter being thrown from her hands. They're rather small and can be quickly materialized.

She can set those balls of dark energy down to the ground and they will be able to act as if they were grenades, exploding and sending the person back as well as damaging them. Triggered when in contact with something or someone.

Shuriken-like discs will be thrown if Akira messes with the shape of the dark matter, creating somewhat of a frisbee with sharp edges and throwing them at a high speed, slicing whatever comes in contact with it.

S͟p͟e͟c͟i͟a͟l͟ A͟b͟i͟l͟i͟t͟i͟e͟s͟
Like a feline, her eyes can adjust to the dark better than an average person, making it extremely easy to go around without being noticed in dark places.

She can use a spell to blind a person for a few seconds.

In desperate needs, Akira can surround her dark magic on herself and transform into a fox composed of shadows. This is only used to escape quickly.

D͟r͟a͟w͟b͟a͟c͟k͟s͟

Light magic is the greatest weakness when it comes to her powers.

If she transforms into the fox form, Akira won't be able to use magic until the next day due to using all of her mana into herself.

Since she's extremely confident, she doesn't usually think of strategies in a battle and instead goes for whatever she feels like.


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♢THE END♢

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Please let me know if I should change this into making it shorter or meet some criteria!! I'll be reading the RP meanwhile <3 Thank you for the opportunity!
 

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[div class="root"] [div class="flexcontainer"] [div class="flexbox"] [div class="seikamainL"] [div class="seikaIMG clicker" style="background: url('https://data.whicdn.com/images/233222924/original.jpg') 50% 25%/400px 600px no-repeat;"] [div class="name"] [div class="EN"] Oliver Castro [/div] [/div] [/div] [/div] [div class="tabarea"] [div class="tabs basicstabs tabselect"]
basics#
[div class="tabtitle"] Basics [/div] [div class="tabsubtitle"] general infoxxappearancexxpersonality [/div] [/div] [div class="tabs detailstabs"]
details#
[div class="tabtitle"] Details [/div] [div class="tabsubtitle"] historyxxrelationshipsxx [/div] [/div] [div class="tabs skillstabs"]
skills#
[div class="tabtitle"] Abilities [/div] [div class="tabsubtitle"] skills [/div] [/div] [div class="tabs extratabs"]
extra#
[div class="tabtitle"] Extra [/div] [div class="tabsubtitle"] notesxxgallery [/div] [/div] [/div] [/div] [div class="flexbox"] [div class="scrollbox1"] [div class="EN"] [/div] [div class="indented" style="font-style: italic; margin-top: 25px;"]


[/div] [div class="bodytext" style="font-style: italic;"]

[/div] [div class="indented"] [/div] [/div] [div class="scrollbox2"] [div class="content basicsinfo"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xgeneral information . [/div] [/div] [div class="listwrap"] [div class="question"] name [/div] [div class="answer"] Oliver Castro [/div] [/div] [div class="listwrap"] [div class="question"] nickname [/div] [div class="answer"] n/a [/div] [/div] [div class="listwrap"] [div class="question"] Race [/div] [div class="answer"] Human/Demon Hybrid [/div] [/div] [div class="listwrap"] [div class="question"] age [/div] [div class="answer"] 18 [/div] [/div] [div class="listwrap"] [div class="question"] D.O.B. [/div] [div class="answer"] October 15th [/div] [/div] [div class="listwrap"] [div class="question"] sexuality [/div] [div class="answer"] Technically doesn't care, unlikely to get interested [/div] [/div] [div class="listwrap"] [div class="question"] hometown [/div] [div class="answer"] Chicago [/div] [/div] [div class="listwrap"] [/div] [div class="line"] [div class="lineheader"] xappearance . [/div] [/div] [div class="listwrap"] [div class="question"] height [/div] [div class="answer"] 5'3" [/div] [/div] [div class="listwrap"] [div class="question"] weight [/div] [div class="answer"] 113 [/div] [/div] [div class="listwrap"] [div class="question"] style [/div] [div class="answer"] Baggy, dark clothes to hide himself in. [/div] [/div] [div class="listwrap"] [div class="question"] diseases [/div] [div class="answer"] N/A [/div] [/div] [div class="listwrap"] [div class="question"] habits [/div] [div class="answer"] Biting his cuticles and lips [/div] [/div] [div class="bodytext"]
Oliver looks sort of sickly, not only being rather short but also quite skinny with pale skin. But his intense eyes speak otherwise about his health, always as if they're peering into your soul. His hair is self cut, and thus a little choppy. He doesn't really look like a young adult, but rather barley a teenager. [/div] [div class="line"] [div class="lineheader"] xpersonality . [/div] [/div] [div class="accentheader"] TRAITS [/div] [div class="indented"] + Quiet + Independent + Observant +
- Avoidant - Judgmental - Kleptomaniac -

[/div] [div class="bodytext"] Because of a rocky childhood, his personality isn't exactly the kindest. He usually avoids talking to people but when it comes to a matter that he has to speak up, its usually sharp and rude, filled with many insults. The situations in his life had left him with difficulties with authority and often rebelling. If he does decide it is in best interest to talk to someone, he may put on a friendly face as to fool them into letting their guard down, most likely to steal from them. People who are genuinely kind though, tend to break out of that for him as he will feel too guilty to do anything bad. If someone manages to get close, they may find random trinkets left on their doorstep, often stolen, as a repayment of their generosity. [/div] [/div] [div class="content detailsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xhistory . [/div] [/div] [div class="bodytext"]
Home life was incredibly toxic and abusive for Oliver. As his abilities began to appear when he was a child, his mother was terrified. She ushered him to suppress them, but when he could not control it things became explosive. There were times when he'd be locked in a room for days, or even kicked out to the streets. Things got more physical as he grew older, while having more control, everything was still blamed on him. His mother had turned to drugs and alcohol and had far more violent bursts at the smallest inconvenience.
Oliver lives by survival, the world is dog eat dog. Before making his way to Krauxose college, he was on the streets from a usual fight. [/div] [div class="line"] [div class="lineheader"] xrelationships . [/div] [/div] [div class="accentheader"] Mallory Castro [/div] [div class="indented"] Oliver's mother, he does not speak about her often at all and tries to avoid any mention of his family. To her, he was just a demon, something that ruined her life and only brought grave misfortune. [/div] [div class="accentheader"] Unnamed Demon [/div] [div class="indented"] Oliver has no opinion on his father and wishes nothing to do with him. All he knows is that he is a demon and an idea of his abilities due to what Oliver himself can do. [/div] [/div] [div class="content skillsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xskills . [/div] [/div] [div class="accentheader"] Telepathy/Empathetic Connection [/div] [div class="indented"] There have been instances of Oliver accidentally connecting to someone, able to hear and feel their thoughts, this has never been down of his own volition. It is an ability he wishes to learn how to control. This ability can only be used with reciprocal conditions, with the other person wanting Oliver to connect. [/div] [div class="accentheader"] Telekinesis [/div] [div class="indented"] This ability highly connected to his emotional state and may run hay-wire if he is incredibly worked up. That is an unlikely event now, it happened more when he was a child, items getting thrown about the room at incredibly high speeds until he finally used it too much, his nose and eyes bleeding and would pass out. With more control of the power, the threshold for carrying is far lighter, about a 100 pounds whereas out of control just about anything not nailed to the floor is shooting off. [/div] [div class="accentheader"] Precognition [/div] [div class="indented"] Only in the form of dreams, sometimes Oliver may see future events to come. He has no control over this whatsoever and is most often just about mediocre things. There have been a few exceptions of more important events, but only in relation to his safety and has not been a guarantee even if there is a danger. [/div] [/div] [div class="content extrainfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xnotes . [/div] [/div] [div class="accentheader"] name meaning [/div] [div class="indented"] Descendant Of The Ancestor [/div] [div class="accentheader"] Women [/div] [div class="indented"] Oliver has a hard time around older women because of his mother. Over the years it has softened enough so it doesn't affect him much in day-to-day life, but he still feels very uncomfortable left alone with them. He tends to be more avoidant of them and cautious. If one may get a bit too aggressive he'd likely retreat. [/div] [div class="accentheader"] Kelptomaniac [/div] [div class="indented"] It is in Oliver's nature to steal things, sometimes he does it without thinking. If he does not need it, and recognizes he stole like that, he may return it just as stealthily and treat it more as a test of his skills of thievery. [/div] [div class="line"] [div class="lineheader"] xgallery . [/div] [/div] [/div] [/div] [/div] [/div] [/div]
code by @Nano
[class name="root"] --bg: #fefefe; --accent: #b54434; --grey1: #656765; --grey2: #aaaaaa; --grey3: #e8e8e8; --text: #878787; --s1: 45px; --s2: 35px; --s3: 25px; --s4: 1.0em; --s5: 0.9em; --JP: 'Sawarabi Mincho', sans-serif; --EN: 'Work Sans', sans-serif; --LH: 125%; display: flex; flex-flow: row wrap; justify-content: center; margin: 0 auto; padding: 50px 0; background-color: var(--bg); font-size: initial; [/class] [class name="flexcontainer"] flex: 1 0 100%; display: flex; flex-flow: row wrap; justify-content: center; margin-left: -20px; width: 100%; max-width: 840px; [/class] [class name="flexbox"] flex: 1 0 300px; margin-top: 10px; margin-bottom: 10px; margin-left: 20px; width: 100%; max-width: 400px; height: 650px; background-color: var(--bg); overflow: hidden; position: relative; [/class] [class name="seikamainL"] box-sizing: border-box; padding: 25px; border: 1px solid var(--grey3); background-color: var(--bg); [/class] [class name="seikaIMG"] display: flex; flex-flow: column-reverse nowrap; width: 100%; max-width: 348px; height: 598px; background: url('') 50% 25%/400px 600px no-repeat; cursor: pointer; transition: height 1.5s ease-in-out 0.4s; [/class] [class name="IMGselect"] height: 348px; transition: height 1.5s ease-in-out 0.4s; [/class] [class name="name"] flex: 1 0 100%; margin-bottom: 15px; margin-left: 20px; width: calc(100% - 40px); max-height: 75px; [/class] [class name="JP"] font-size: var(--s1); font-family: var(--JP); font-weight: 500; color: var(--accent); line-height: 100%; [/class] [class name="EN"] font-size: var(--s2); font-family: var(--EN); font-weight: 900; color: var(--grey1); line-height: 100%; [/class] [class name="scrollbox1"] padding-right: 18px; height: 650px; width: 100%; max-width: 400px; background-color: var(--bg); overflow-y: auto; position: absolute; top: 0px; transition: top 1.5s ease-in-out 1.5s; [/class] [class name="scrollbox2"] height: 650px; width: 100%; max-width: 400px; background-color: var(--bg); overflow: hidden; position: absolute; top: -650px; transition: top 1.5s ease-in-out 0.4s; [/class] [class name="slideUP"] top: -650px; transition: top 1.5s ease-in-out 0.4s; [/class] [class name="slideDOWN"] top: 0; transition: top 1.5s ease-in-out 1.5s; [/class] [class name="bodytext"] font-family: var(--EN); font-size: var(--s4); text-align: justify; color: var(--text); line-height: var(--LH); [/class] [class name="indented"] margin-left: 20px; width: calc(100% - 20px); font-family: var(--EN); font-size: var(--s4); text-align: justify; color: var(--text); line-height: var(--LH); [/class] [class name="tabarea"] margin-top: 10px; height: 240px; width: 100%; max-width: 400px; [/class] [class name="tabs"] box-sizing: border-box; padding: 10px; height: 60px; width: 100%; background-color: var(--bg); cursor: pointer; transition: background-color .8s ease .1s; [/class] [class name="tabs" state="hover"] background-color: var(--grey3); transition: background-color: .8s ease .1s; [/class] [class name="hometab"] box-sizing: border-box; padding: 10px; height: 60px; width: 100%; background-color: var(--bg); cursor: pointer; transition: background-color .8s ease .1s; [/class] [class name="hometab" state="hover"] background-color: var(--grey3); transition: background-color: .8s ease .1s; [/class] [class name="tabselect"] background-color: var(--grey3); cursor: default; pointer-events: none; [/class] [class name="tabtitle"] font-family: var(--EN); font-size: var(--s3); font-weight: 900; color: var(--grey1); line-height: 100%; text-transform: uppercase; pointer-events: none; [/class] [class name="tabsubtitle"] font-family: var(--EN); font-size: var(--s4); color: var(--grey2); line-height: 100%; text-transform: lowercase; pointer-events: none; [/class] [class name="content"] position: absolute; padding-right: 18px; height: 650px; width: 100%; max-width: 400px; background-color: var(--bg); overflow-y: auto; top: 0; transition: top 1.5s ease-in-out 1.5s; [/class] [class name="hidecontent"] top: -650px; transition: top 1.5s ease-in-out; [/class] [class name="line"] margin-top: 26px; margin-bottom: 20px; width: 100%; height: 2px; background-color: var(--grey3); [/class] [class name="lineheader"] display: inline-block; float: right; margin-top: -12px; font-family: var(--EN); font-size: var(--s4); color: var(--accent); background-color: var(--bg); [/class] [class name="listwrap"] display: flex; flex-flow: row wrap; width: 100%; [/class] [class name="question"] flex: 1 0 100px; font-family: var(--EN); font-size: var(--s5); color: var(--text); line-height: (--LH); font-weight: bold; text-transform: uppercase; [/class] [class name="answer"] flex: 5 0 100px; font-family: var(--EN); font-size: var(--s5); color: var(--text); line-height: (--LH); text-transform: uppercase; [/class] [class name="accentheader"] display: inline-block; font-family: var(--EN); font-size: var(--s4); line-height: (--LH); color: var(--accent); text-transform: uppercase; [/class] [script class="pre"] set seikaIMG 1 [/script] [script class="clicker" on=click] if (eq ${seikaIMG} 0) (set seikaIMG 1) (set seikaIMG 0) if (eq ${seikaIMG} 0) (addClass IMGselect seikaIMG) (removeClass IMGselect seikaIMG) if (eq ${seikaIMG} 0) (addClass slideUP scrollbox1) (removeClass slideUP scrollbox1) if (eq ${seikaIMG} 0) (addClass slideDOWN scrollbox2) (removeClass slideDOWN scrollbox2) [/script] [script class="tabs" version=2] (= select "basics") [/script] [script class="tabs" version=2 on=click] (addClass "hidecontent" "content") (removeClass "tabselect" "tabs") (= select (index (split (getText) "#") 0 )) (addClass "tabselect" (+ select "tabs")) (removeClass "hidecontent" (+ select "info")) [/script]
 
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[div class="root"] [div class="flexcontainer"] [div class="flexbox"] [div class="seikamainL"] [div class="seikaIMG clicker" style="background: url('https://data.whicdn.com/images/233222924/original.jpg') 50% 25%/400px 600px no-repeat;"] [div class="name"] [div class="EN"] Oliver Castro [/div] [/div] [/div] [/div] [div class="tabarea"] [div class="tabs basicstabs tabselect"]
basics#
[div class="tabtitle"] Basics [/div] [div class="tabsubtitle"] general infoxxappearancexxpersonality [/div] [/div] [div class="tabs detailstabs"]
details#
[div class="tabtitle"] Details [/div] [div class="tabsubtitle"] historyxxrelationshipsxx [/div] [/div] [div class="tabs skillstabs"]
skills#
[div class="tabtitle"] Abilities [/div] [div class="tabsubtitle"] skills [/div] [/div] [div class="tabs extratabs"]
extra#
[div class="tabtitle"] Extra [/div] [div class="tabsubtitle"] notesxxgallery [/div] [/div] [/div] [/div] [div class="flexbox"] [div class="scrollbox1"] [div class="EN"] [/div] [div class="indented" style="font-style: italic; margin-top: 25px;"]


[/div] [div class="bodytext" style="font-style: italic;"]

[/div] [div class="indented"] [/div] [/div] [div class="scrollbox2"] [div class="content basicsinfo"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xgeneral information . [/div] [/div] [div class="listwrap"] [div class="question"] name [/div] [div class="answer"] Oliver Castro [/div] [/div] [div class="listwrap"] [div class="question"] nickname [/div] [div class="answer"] n/a [/div] [/div] [div class="listwrap"] [div class="question"] Race [/div] [div class="answer"] Human/Demon Hybrid [/div] [/div] [div class="listwrap"] [div class="question"] age [/div] [div class="answer"] 18 [/div] [/div] [div class="listwrap"] [div class="question"] D.O.B. [/div] [div class="answer"] October 15th [/div] [/div] [div class="listwrap"] [div class="question"] sexuality [/div] [div class="answer"] Technically doesn't care, unlikely to get interested [/div] [/div] [div class="listwrap"] [div class="question"] hometown [/div] [div class="answer"] Chicago [/div] [/div] [div class="listwrap"] [/div] [div class="line"] [div class="lineheader"] xappearance . [/div] [/div] [div class="listwrap"] [div class="question"] height [/div] [div class="answer"] 5'3" [/div] [/div] [div class="listwrap"] [div class="question"] weight [/div] [div class="answer"] 113 [/div] [/div] [div class="listwrap"] [div class="question"] style [/div] [div class="answer"] Baggy, dark clothes to hide himself in. [/div] [/div] [div class="listwrap"] [div class="question"] diseases [/div] [div class="answer"] N/A [/div] [/div] [div class="listwrap"] [div class="question"] habits [/div] [div class="answer"] Biting his cuticles and lips [/div] [/div] [div class="bodytext"]
Oliver looks sort of sickly, not only being rather short but also quite skinny with pale skin. But his intense eyes speak otherwise about his health, always as if they're peering into your soul. His hair is self cut, and thus a little choppy. He doesn't really look like a young adult, but rather barley a teenager. [/div] [div class="line"] [div class="lineheader"] xpersonality . [/div] [/div] [div class="accentheader"] TRAITS [/div] [div class="indented"] + Quiet + Independent + Observant +
- Avoidant - Judgmental - Kleptomaniac -

[/div] [div class="bodytext"] Because of a rocky childhood, his personality isn't exactly the kindest. He usually avoids talking to people but when it comes to a matter that he has to speak up, its usually sharp and rude, filled with many insults. The situations in his life had left him with difficulties with authority and often rebelling. If he does decide it is in best interest to talk to someone, he may put on a friendly face as to fool them into letting their guard down, most likely to steal from them. People who are genuinely kind though, tend to break out of that for him as he will feel too guilty to do anything bad. If someone manages to get close, they may find random trinkets left on their doorstep, often stolen, as a repayment of their generosity. [/div] [/div] [div class="content detailsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xhistory . [/div] [/div] [div class="bodytext"]
Home life was incredibly toxic and abusive for Oliver. As his abilities began to appear when he was a child, his mother was terrified. She ushered him to suppress them, but when he could not control it things became explosive. There were times when he'd be locked in a room for days, or even kicked out to the streets. Things got more physical as he grew older, while having more control, everything was still blamed on him. His mother had turned to drugs and alcohol and had far more violent bursts at the smallest inconvenience.
Oliver lives by survival, the world is dog eat dog. Before making his way to Krauxose college, he was on the streets from a usual fight. [/div] [div class="line"] [div class="lineheader"] xrelationships . [/div] [/div] [div class="accentheader"] Mallory Castro [/div] [div class="indented"] Oliver's mother, he does not speak about her often at all and tries to avoid any mention of his family. To her, he was just a demon, something that ruined her life and only brought grave misfortune. [/div] [div class="accentheader"] Unnamed Demon [/div] [div class="indented"] Oliver has no opinion on his father and wishes nothing to do with him. All he knows is that he is a demon and an idea of his abilities due to what Oliver himself can do. [/div] [/div] [div class="content skillsinfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xskills . [/div] [/div] [div class="accentheader"] Telepathy/Empathetic Connection [/div] [div class="indented"] There have been instances of Oliver accidentally connecting to someone, able to hear and feel their thoughts, this has never been down of his own volition. It is an ability he wishes to learn how to control. This ability can only be used with reciprocal conditions, with the other person wanting Oliver to connect. [/div] [div class="accentheader"] Telekinesis [/div] [div class="indented"] This ability highly connected to his emotional state and may run hay-wire if he is incredibly worked up. That is an unlikely event now, it happened more when he was a child, items getting thrown about the room at incredibly high speeds until he finally used it too much, his nose and eyes bleeding and would pass out. With more control of the power, the threshold for carrying is far lighter, about a 100 pounds whereas out of control just about anything not nailed to the floor is shooting off. [/div] [div class="accentheader"] Precognition [/div] [div class="indented"] Only in the form of dreams, sometimes Oliver may see future events to come. He has no control over this whatsoever and is most often just about mediocre things. There have been a few exceptions of more important events, but only in relation to his safety and has not been a guarantee even if there is a danger. [/div] [/div] [div class="content extrainfo hidecontent"] [div class="line" style="margin-top: 6px;"] [div class="lineheader"] xnotes . [/div] [/div] [div class="accentheader"] name meaning [/div] [div class="indented"] Descendant Of The Ancestor [/div] [div class="accentheader"] Women [/div] [div class="indented"] Oliver has a hard time around older women because of his mother. Over the years it has softened enough so it doesn't affect him much in day-to-day life, but he still feels very uncomfortable left alone with them. He tends to be more avoidant of them and cautious. If one may get a bit too aggressive he'd likely retreat. [/div] [div class="accentheader"] Kelptomaniac [/div] [div class="indented"] It is in Oliver's nature to steal things, sometimes he does it without thinking. If he does not need it, and recognizes he stole like that, he may return it just as stealthily and treat it more as a test of his skills of thievery. [/div] [div class="line"] [div class="lineheader"] xgallery . [/div] [/div] [/div] [/div] [/div] [/div] [/div]
code by @Nano
[class name="root"] --bg: #fefefe; --accent: #b54434; --grey1: #656765; --grey2: #aaaaaa; --grey3: #e8e8e8; --text: #878787; --s1: 45px; --s2: 35px; --s3: 25px; --s4: 1.0em; --s5: 0.9em; --JP: 'Sawarabi Mincho', sans-serif; --EN: 'Work Sans', sans-serif; --LH: 125%; display: flex; flex-flow: row wrap; justify-content: center; margin: 0 auto; padding: 50px 0; background-color: var(--bg); font-size: initial; [/class] [class name="flexcontainer"] flex: 1 0 100%; display: flex; flex-flow: row wrap; justify-content: center; margin-left: -20px; width: 100%; max-width: 840px; [/class] [class name="flexbox"] flex: 1 0 300px; margin-top: 10px; margin-bottom: 10px; margin-left: 20px; width: 100%; max-width: 400px; height: 650px; background-color: var(--bg); overflow: hidden; position: relative; [/class] [class name="seikamainL"] box-sizing: border-box; padding: 25px; border: 1px solid var(--grey3); background-color: var(--bg); [/class] [class name="seikaIMG"] display: flex; flex-flow: column-reverse nowrap; width: 100%; max-width: 348px; height: 598px; background: url('') 50% 25%/400px 600px no-repeat; cursor: pointer; transition: height 1.5s ease-in-out 0.4s; [/class] [class name="IMGselect"] height: 348px; transition: height 1.5s ease-in-out 0.4s; [/class] [class name="name"] flex: 1 0 100%; margin-bottom: 15px; margin-left: 20px; width: calc(100% - 40px); max-height: 75px; [/class] [class name="JP"] font-size: var(--s1); font-family: var(--JP); font-weight: 500; color: var(--accent); line-height: 100%; [/class] [class name="EN"] font-size: var(--s2); font-family: var(--EN); font-weight: 900; color: var(--grey1); line-height: 100%; [/class] [class name="scrollbox1"] padding-right: 18px; height: 650px; width: 100%; max-width: 400px; background-color: var(--bg); overflow-y: auto; position: absolute; top: 0px; transition: top 1.5s ease-in-out 1.5s; [/class] [class name="scrollbox2"] height: 650px; width: 100%; max-width: 400px; background-color: var(--bg); overflow: hidden; position: absolute; top: -650px; transition: top 1.5s ease-in-out 0.4s; [/class] [class name="slideUP"] top: -650px; transition: top 1.5s ease-in-out 0.4s; [/class] [class name="slideDOWN"] top: 0; transition: top 1.5s ease-in-out 1.5s; [/class] [class name="bodytext"] font-family: var(--EN); font-size: var(--s4); text-align: justify; color: var(--text); line-height: var(--LH); [/class] [class name="indented"] margin-left: 20px; width: calc(100% - 20px); font-family: var(--EN); font-size: var(--s4); text-align: justify; color: var(--text); line-height: var(--LH); [/class] [class name="tabarea"] margin-top: 10px; height: 240px; width: 100%; max-width: 400px; [/class] [class name="tabs"] box-sizing: border-box; padding: 10px; height: 60px; width: 100%; background-color: var(--bg); cursor: pointer; transition: background-color .8s ease .1s; [/class] [class name="tabs" state="hover"] background-color: var(--grey3); transition: background-color: .8s ease .1s; [/class] [class name="hometab"] box-sizing: border-box; padding: 10px; height: 60px; width: 100%; background-color: var(--bg); cursor: pointer; transition: background-color .8s ease .1s; [/class] [class name="hometab" state="hover"] background-color: var(--grey3); transition: background-color: .8s ease .1s; [/class] [class name="tabselect"] background-color: var(--grey3); cursor: default; pointer-events: none; [/class] [class name="tabtitle"] font-family: var(--EN); font-size: var(--s3); font-weight: 900; color: var(--grey1); line-height: 100%; text-transform: uppercase; pointer-events: none; [/class] [class name="tabsubtitle"] font-family: var(--EN); font-size: var(--s4); color: var(--grey2); line-height: 100%; text-transform: lowercase; pointer-events: none; [/class] [class name="content"] position: absolute; padding-right: 18px; height: 650px; width: 100%; max-width: 400px; background-color: var(--bg); overflow-y: auto; top: 0; transition: top 1.5s ease-in-out 1.5s; [/class] [class name="hidecontent"] top: -650px; transition: top 1.5s ease-in-out; 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Approved
 
[class=bkgd] position: relative; box-sizing: border-box; background: #000259; width: 740px; height: 630px; overflow: hidden; margin: auto; padding: 0; align-content: center; [/class] [class=bkgdpic] position: relative; box-sizing: border-box; background-image: url(https://media.giphy.com/media/UYBDCJjwOd9Re/giphy.gif); width: 740px; height: 630px; overflow: hidden; opacity: 0.7; margin: 0; padding: 0; align-content: center; [/class] [class=name] position: absolute; left: 55px; top: -8px; overflow: hidden; width: 294px; height: 80px; text-align: center; font-style: normal; font-weight: normal; font-size: 60px; color: #c5ecf1; align-content: center; text-shadow: 3px 3px #c24f66; [/class] [class=circlepic] position: absolute; overflow: visible; width: 245px; height: 245px; left: 75px; top: 80px; border-radius: 100%; background-image: url(https://theimmortalisles.files.wordpress.com/2018/11/fb6d54095600df7ad6356c6f3345ec0160111300267012347.jpg?w=1100); background-size: 100%; background-position: 60% 50%; border: 2px solid #c5ecf1; box-shadow: 5px 5px #c24f66; [/class] [class=circletext] position: absolute; overflow: visible; width: 100%; height: 100%; left: 0px; top: 0px; border-radius: 100%; background-image: url(https://data.whicdn.com/images/306439609/original.gif); background-size: 250%; background-position: 60% 50%; border: 1px solid #c5ecf1; box-shadow: 5px 5px #c24f66; text-align: center; font-family: Calligraffitti; font-size: 12px; color: #c5ecf1; [/class] [class=hidden] display:none; [/class] [script class=circlepic on=mouseenter] fadeIn 0500 circletext [/script] [script class=circlepic on=mouseleave] fadeOut 0500 circletext [/script] [class=basics] position: absolute; overflow: auto; width: 330px; height: 210px; border-radius: 10px; background: #87bfd6; padding: 10px; font-size: 10px; line-height: 14px; [/class] [class=basicscontainer] position: absolute; overflow: hidden; width: 330px; height: 229px; left: 25px; top: 361px; border: 1px solid #c5ecf1; border-radius: 10px; background: #87bfd6; box-shadow: 5px 5px #c24f66; [/class] [class=pages] position: absolute; overflow: auto; width: 308px; height: 530px; border-radius: 10px; background: #87bfd6; padding: 10px; font-size: 10px; text-align: justify; line-height: 14px; [/class] [class=textcontainer] position: absolute; overflow: hidden; width: 310px; height: 545px; left: 400px; top: 45px; border: 1px solid #c5ecf1; border-radius: 10px; background: #87bfd6; box-shadow: 5px 5px #c24f66; [/class] [class=subtitle] height: 10px; display: inline-block; background: #000131; padding: 0px 4px 5px 3px; color: #c5ecf1; font-size: 10px; font-family: Source Sans Pro; font-weight: 200; box-shadow: 2px 2px #c24f66; text-transform: uppercase; margin: 2px; [/class] [class=header1] position: absolute; left: -22px; top: 336px; overflow: hidden; width: 294px; height: 60px; text-align: center; font-style: normal; font-family: Calligraffitti; font-weight: normal; font-size: 20px; color: #c5ecf1; align-content: center; text-shadow: 3px 3px #c24f66; [/class] [class=header2] position: absolute; left: 340px; top: 20px; overflow: hidden; width: 294px; height: 60px; text-align: center; font-style: normal; font-family: Calligraffitti; font-weight: normal; font-size: 20px; color: #c5ecf1; align-content: center; text-shadow: 3px 3px #c24f66; [/class] [class=credit] position: absolute; left: 260px; top: 610px; overflow: hidden; width: 225px; height: 26px; text-align: center; font-family: Segoe UI; font-style: normal; font-weight: normal; font-size: 8px; color: #730b29; [/class]
[div class=bkgd][div class=bkgdpic][/div]
[div class=name]Thalia Blackthorn[/div]
[div class=circlepic][div class="circletext hidden"]



i can’t keep you in these arms
so i’ll keep you in my mind

[/div][/div]
[div class=basicscontainer][div class=basics][div class=subtitle]full name[/div] Thalia Blackthorn

[div class=subtitle]age[/div] 19

[div class=subtitle]race[/div] human (witch)

[div class=subtitle]gender[/div] female

[div class=subtitle]sexuality[/div] heterosexual

[div class=subtitle]height[/div] 5’3”

[div class=subtitle]home[/div] Pendle - a small area in the North West region above Manchester.

[div class=subtitle]eye color[/div] light brown / amber

[div class=subtitle]haircolor[/div] black hair
[/div][/div][div class=header1]the basics[/div]
[div class=textcontainer][div class=pages][div class=subtitle]personality[/div]
Thalia is very sweet and caring and tries her best to be the best person she can be. She often finds herself helping others without being asked to, and although she likes to help others, this can become very exhausting.

[div class=subtitle]family members[/div]
Agatha Blackthorn - grandmother
Maven Blackthorn - mother
She has not met any other members of her family as her mother kept Thalia’s life very secluded.

[div class=subtitle]backstory[/div]
Thalia grew up in a household where men simply didn’t exist. Her mother was estranged from her grandmother and thus Thalia wasn’t able to meet her until many years later. Her mother, Maven, was a witch who liked to dabble in necromancy and dark magic and so Thalia grew up mostly learning about that type of magic. It wasn’t until she accidentally met her grandmother when she was 17 that she realized there were other types of magic. As she became aware that her mother’s magic was evil, Thalia decided that she didn’t want to dwell in that type of witchcraft and ran away to live with her grandmother. For the past two years, she’s been living with her grandmother and learning about forest witchcraft, creating potions and elixirs, and healing magic, which she enjoys very much.

[div class=subtitle]likes[/div]
Coffee, flowers & gardening, staying out during the evening, summer nights, fireplaces, cats, apple pie, doing magic, etc.

[div class=subtitle]dislikes[/div]
Necromancy, dark magic, cloudy days, winter, thunderstorms, and rude people.

[div class=subtitle]strengths[/div]
She has a knack for her witchcraft and she enjoys helping others. Although she is still learning a lot about witchcraft, as it has a lifetime of learning, she is very knowledgeable on the subject. She’s good at creating healing potions as well as defense spells.

[div class=subtitle]weaknesses & fears[/div]
Thalia has problems with saying no to others. She feels as though she’s obligated to help someone even if the issue has nothing to do with her.

[div class=subtitle]goal(s) in school[/div]
Her goal is to try and find friends, as well as learn more about her abilities and what else she might be able to do.

[div class=subtitle]abilities[/div]
Divination (very little), creation of potions & elixirs, necromancy, and spells.

[/div][/div][div class=header2]more information[/div]
[div class=credit]code by sox[/div]
[/div]
Approved, beautiful sheet by the way.
 
aa7418910db23dd9a734d38c476817fc.jpgName: Nerium Oleandra Birchfall
Age: 148
Race: Dryad (Plant Folk/Treeant)
Gender: Female
Sexuality: Questioning (Pan)
Height: 6'2"
Home: Briarwood Forest
Family members: Mother: Dyana
Father: Cedar
Sisters: Oliandra (deceased), Liliana, Vyctoria

Relationships: Nothing romantic. Has a small pet who she considers a friend. They are a plant summon, lovingly named Atropa. Atropa is about cat sized.
747ea21a998a6d337ab0db2ea01a7bff.jpg
Backstory: Born, raised, and kept in the Briarwood Forest, Nerium is something akin to royalty among the Dryads. The plant people exist in clans based on species, but the overall ruler of the Dryads is a kind of plant Avatar (ones that represent all of plant life). Nerium is the youngest of her princess sisters.

She grew up studying all she could on the flora and fauna not just of the forest, but of all of the known worlds. Often, she would make deals with those lost in the Woods, either for information or powerful magics in exchange for leading them out of the woods.

One such traveler, seeing how untamed Nerium's powers were, reccomended the College. Though none of her family had ever left the forest before, they saw it as a chance to stretch her roots, and teach her more about the world.
Personality: A bit shy at first, but she blooms around people. She is a fair person, and easy going, but when she attacks, it can be hard to get her to stop. Very studious and knowledgeable. Not the biggest fan of people, and not the best with formalities. She is a forest child, and rarely interacted with flesh beings.
Likes: Being outside, plants (of course), animals, potion making, botany. Rivers, birdsong. Music, floral perfumes. Fresh compost. Pollinators. Birds
Dislikes: Pests, people destroying the environment, loud noises, fire. Animals trying to eat her.
Strengths: Thrives in the outdoors, and loves the sun. Is incredibly knowledgeable about plants and animals, almost encyclopedic. She does not eat, but photosynthesizes. Immune to plant based toxins.
Weaknesses & Flaws: Due to being a plant, she requires sunlight, soil, and water. If without any if these for too long, she starts to wither and wilt, which hurts her physically and weakens her powers. Tends to be surrounded by pollinators such as butterflies and bees.
Goal(s) in school: Learn more about controlling her powers. Make others smile.
Powers & Abilities:

Plant manipulation and summoning:
Being made of plants, and having a deep connection with nature, this connection to the natural life force allows Nerium to grow plans out of her root like limbs and body and to manipulate those plants and the plants around her. She often uses these ase viny whips or ropes. She can summon almost any plant, though larger plants require more energy, water, and sunlight.

She can also summon plant "creatures" such as Atropa to attack with. Or Venus Flytrap like creatures.

She can also summon thorns and spines for attacks. Basically, plants.

Plant growth: Nerium can rapidly stimulate plant growth around her, and control the speed at which she does this. It can be used to help with a garden, or rapidly grow trees to attack.

Plant Poison: Through her summoning, she can summon poisonous plants, or make her own body poisonous by spores, or a poison sap. (Think DC Comics Poison Ivy).

Speaking to plants: Exactly as it sounds. Through pheromones, she can communicate with plants (though she also speaks to them in the Druidic Dryad language)
 
Last edited:
View attachment 715244Name: Nerium Oleandra Birchfall
Age: 148
Race: Dryad (Plant Folk/Treeant)
Gender: Female
Sexuality: Questioning (Pan)
Height: 6'2"
Home: Briarwood Forest
Family members: Mother: Dyana
Father: Cedar
Sisters: Oliandra (deceased), Liliana, Vyctoria

Relationships: Nothing romantic. Has a small pet who she considers a friend. They are a plant summon, lovingly named Atropa. Atropa is about cat sized.
Backstory: Born, raised, and kept in the Briarwood Forest, Nerium is something akin to royalty among the Dryads. The plant people exist in clans based on species, but the overall ruler of the Dryads is a kind of plant Avatar (ones that represent all of plant life). Nerium is the youngest of her princess sisters.

She grew up studying all she could on the flora and fauna not just of the forest, but of all of the known worlds. Often, she would make deals with those lost in the Woods, either for information or powerful magics in exchange for leading them out of the woods.

One such traveler, seeing how untamed Nerium's powers were, reccomended the College. Though none of her family had ever left the forest before, they saw it as a chance to stretch her roots, and teach her more about the world.
Personality: A bit shy at first, but she blooms around people. She is a fair person, and easy going, but when she attacks, it can be hard to get her to stop. Very studious and knowledgeable. Not the biggest fan of people, and not the best with formalities. She is a forest child, and rarely interacted with flesh beings.
Likes: Being outside, plants (of course), animals, potion making, botany. Rivers, birdsong. Music, floral perfumes. Fresh compost. Pollinators. Birds
Dislikes: Pests, people destroying the environment, loud noises, fire. Animals trying to eat her.
Strengths: Thrives in the outdoors, and loves the sun. Is incredibly knowledgeable about plants and animals, almost encyclopedic. She does not eat, but photosynthesizes. Immune to plant based toxins.
Weaknesses & Flaws: Due to being a plant, she requires sunlight, soil, and water. If without any if these for too long, she starts to wither and wilt, which hurts her physically and weakens her powers. Tends to be surrounded by pollinators such as butterflies and bees.
Goal(s) in school: Learn more about controlling her powers. Make others smile.
Powers & Abilities:

Plant manipulation and summoning:
Being made of plants, and having a deep connection with nature, this connection to the natural life force allows Nerium to grow plans out of her root like limbs and body and to manipulate those plants and the plants around her. She often uses these ase viny whips or ropes. She can summon almost any plant, though larger plants require more energy, water, and sunlight.

She can also summon plant "creatures" such as Atropa to attack with. Or Venus Flytrap like creatures.

She can also summon thorns and spines for attacks. Basically, plants.

Plant growth: Nerium can rapidly stimulate plant growth around her, and control the speed at which she does this. It can be used to help with a garden, or rapidly grow trees to attack.

Plant Poison: Through her summoning, she can summon poisonous plants, or make her own body poisonous by spores, or a poison sap. (Think DC Comics Poison Ivy).

Speaking to plants: Exactly as it sounds. Through pheromones, she can communicate with plants (though she also speaks to them in the Druidic Dryad language)
Approved!
 
Nolganna Bethernaught
24142241423213124567.jpg
Age: 20
Race: Cyclops
Gender: Female
Sexuality: Pan-Sexual
Height: 8 ft 9
Home: The Deghoran Underground
Family members: Due to the lifestyles of Deghoran Cyclopes, Nolganna does not actually know if she had any surviving family members. In truth, she has two brothers who are wandering the Southern regions of the Underground and a Sister who's taken to the Ocean.
Relationships:
The Myth
Nolganna's actually something of a renown figure in Deghora due entirely to the weapons she's forged. There's an absolute wealth of weapons scattered across the land due entirely to her rampant crafting. Though not by intention, her presence in an area usually precedes an uptick in conflict due mostly to her careless weapon forging.
The Suitor Melphorg
Melphorg the Minotaur has been hounding Nolganna across the lands for years now, challenging her to feats of strength over and over again in order to prove himself as a worthy mate. Perpetually tunnel-visioned and dense, Nolganna has mistaken his misguided affection as a rivalry of sorts.

Backstory:
Like most of the Cyclopes of Deghora, Nolganna spent the first six years of her life wandering the underground with her care beast. A massive hog was the beast which her mother tamed for her, and that hog carried her through the massive caverns and shared its killings with her to survive. On year six, her mother tracked her down and Nolganna was forced to duel her care beast in one on one combat to be let allowed to the surface. Once the deed was done, Nolganna was fed and clothed using her former caretaker's body as her time on the surface began.

Its during this time that Nolganna made her first weapon, a simple club of wood and stone tied together by excess leather. Despite its simplistic makeup, this club stayed by her side for half a decade. Her mother taught her the basics of the world's cultures, giving her a rough idea of what was where and who was what. She spent only two years with her mother before being abandoned in a mountain cave to live on her own. Nolganna spent several more months in that cave, feeding off the wildlife and defending her territory. She probably would've stayed like that if a horrible storm hadn't led to her cave collapsing due to a wayward strike of lightning.

Though she survived the cave-in, Nolganna's trusty club had finally broken. More concerned with her lack of a weapon than her homelessness, Nolganna set off to the nearest village to seek a way to fix it. Of course, a random Cyclops wandering into town had the locals panicking, and there may have been a fight if one of the Local guards hadn't tried talking her down. After Nolganna lazily explained what was wrong with her club, the Town guard led her towards their smithy whilst keeping her in sight. Upon watching the smith work on her club, its said that a fire of interest was alighted within Nolganna's hazy one-eyed gaze.

Immediately upon leaving the village, Nolganna tore apart an abandoned quarry nearby to make herself a rudimentary workshop of her own. She spent several months living out of that quarry, once more feeding on the local wildlife while attempting to craft weapons of her own. Despite her passive knowledge of the craft, Nolganna soon discovered that she wasn't just a natural at forge-work, she was a savant. Over time her crude weapons were made stronger, more durable, yet she still felt the urge to make more. Wandering back to the village, she sought to trade her works for better materials. Being rather simple in terms of economics, she was promptly fleeced in the exchange and sent back to her quarry with rather few materials.

This cycle continued, for about a year, as Nolganna's unnatural mastery of the Anvil led her to make Excellent weaponry even with the rather dismal materials she'd get in exchange. Unknown to her, the village had been making a mint off her weaponry, selling them off and making bank. Eventually, a band of infamous Mercenaries tracked the flow of superb weaponry to the village and assaulted it. After capturing the Blacksmith and Armorer, the villagers were driven out as the mercenaries began searching the surroundings for the secret to the village's inexplicably grand weapons.

Nolganna was surrounded while taking her usual trip to the village, the Blacksmith and Armorer outed her on the spot as the source of their large supply of weaponry. Surrounded by mercenaries, Nolganna was ordered to craft their gear for them. She only asked that they get her good materials to use, then agreed on the spot when they reciprocated. Unbeknownst to Nolganna, while she toiled away improving her craftsmanship in the Mercenary band's fortress, they'd been using their exceptionally improved gear to help stage a coup of the local royalty.

Not really giving much care for what her works were being used for, Nolganna continued crafting whilst the nation outside was plunged into a civil war. Perhaps the Mercenary band's plans would've succeeded if a roguish elf hadn't infiltrated their fortress and come across the Cyclops. They convinced Nolganna that the Mercenaries were intentionally giving her subpar materials to use, caring more for their conquest than for her works. Disillusioned with her forceful employers, Nolganna proceeded to tear her anvil out of the floor, then walk through seven of the fortress's walls on her way out.

From that day forward, she'd promised herself to only craft the finest weapons, though her adherence to this ideal has been rather lackluster. Nolganna began adventuring solely to supply her crafting ambitions, utilizing her natural strength and Excellent weaponry to facilitate this. Never satisfied with her own works, Nolganna would sell off her works to local towns she'd run across during her travels. Still not the type to haggle, she was still scammed more often then not. Despite this, she did it so much that wound up making a fairly large amount of coin anyway. This process also led to a number of her weapons getting into stores across the nation.

Like this she continued for years, having a number of adventurers in-between crafting, eventually discovering that her unnatural craftsmanship was due to a type of magic she possessed. It was what allowed her to forge so excellently, and it was what she would use to reach her goal of creating the ultimate weapon. Fortunately for her, she'd find just the place to hone this magic.

Personality:
Nolganna's a simple soul; one who works hard when she can and sleeps harder when she can. She often lumbers wherever she's going with slothful motions, and will often speak in slow and steady methods which lead to her being spoken over in most cases. Clothes unkempt, sometimes still coated in the smell of soot and metal, she's not exactly a clean individual in the traditional sense. Despite this, she still attempts to stay on most people's good side, lazily agreeing to most things people say even when she doesn't mean it. She's surprisingly slothful for someone so focused on her craft, but for most things that don't involve crafting her enthusiasm is all but shot.

Though she means well in most cases, her obsession with forging better and better weapons seems to overwrite most of her other drives. Ever since she learned that her Blacksmith abilities come from Magic, she's been increasingly desperate to learn as much as she can about it and enhance it. She's never satisfied with her works, even though they tend to get better and better over time. In fact, she's so dissatisfied with them that she's actually fairly careless with them. Once she's finished with a weapon, she'll immediately focus on her next big project. This mindset is what led her to flood her homelands with deadly implements, but she's not one to sweat the small stuff either. As long as it helps her get closer to forging the Ultimate Weapon, which she doesn't really know how she'd even begin to describe, its fine in her books.

Likes: Weapons, Makin' Weapons, Crafting in General, Heavy Slabs of steamy meat, the smell of a good fire, Sleep, Building-Sized monsters
Dislikes: Having to think too hard, Mashed foods, Jellies, Rust, Weapons in Disrepair, Arguing.
Strengths:

Weapon Master- Nolganna's generally able to Masterfully wield any melee weapon that isn't too small for her, though she tends to stick with her hammer.

Monster Tamer- As like most of her people, Nolganna can commune with monstrous wildlife more easily than others

Craftsman's Knowledge- Though dim in most areas, Nolganna's insanely knowledgeable about weapon details. Everything from curvature to durability is blatant to her from a glance, though she struggles with identifying enchantments.

Weaknesses & Flaws:
Simple Sod- Nolganna is not the brightest bulb in the lighthouse, and is often straightforward to a fault as a result. This leaves her incapable of lying and fairly poor at catching underlying meanings.

Unenthusiastic- For everything that doesn't involve crafting or Forge Magic, Nolganna is remarkably unenthusiastic, often contributing halfheartedly.

Magic?- Despite her desperation to learn more of her magic ability and the sheer potency of it, Nolganna has never really given Magic much thought before and is a far slower learner in that regard.

Slothful Oaf- When she's not working herself to exhaustion perfecting her Blacksmith skills, she's slow and cumbersome in general.

Obsessive Creator- Most of Nolganna's works she views with apathy, as they're more often than not unsatisfactory in her eyes. She's fairly careless with them, as her true goal lies in what she knows only as her Ultimate Weapon, which she's convinced she can make as long as she focuses on honing her craft and learning more about Forge Magic.

Goal(s) in school: Get so good at Forge Magic that she can eventually create the Ultimate Weapon, which she doesn't exactly know how to describe.

Powers & Abilities:
Forge Magic- Though she's specializing in Weaponry, Nolganna's hands are capable of crafting both Excellent arms and armor.

Cyclops Eye- Nolganna's eyes is capable of producing a blinding light when she needs to, the light does not obscure her own vision.

Cyclops Physique- Nolganna's capable of feats of strength a regular human could never dream of. It also gives her greater durability and stamina than most.​
 
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Nolganna Bethernaught
View attachment 716121
Age: 20
Race: Cyclops
Gender: Female
Sexuality: Pan-Sexual
Height: 8 ft 9
Home: The Deghoran Underground
Family members: Due to the lifestyles of Deghoran Cyclopes, Nolganna does not actually know if she had any surviving family members. In truth, she has two brothers who are wandering the Southern regions of the Underground and a Sister who's taken to the Ocean.
Relationships:
The Myth
Nolganna's actually something of a renown figure in Deghora due entirely to the weapons she's forged. There's an absolute wealth of weapons scattered across the land due entirely to her rampant crafting. Though not by intention, her presence in an area usually precedes an uptick in conflict due mostly to her careless weapon forging.
The Suitor Melphorg
Melphorg the Minotaur has been hounding Nolganna across the lands for years now, challenging her to feats of strength over and over again in order to prove himself as a worthy mate. Perpetually tunnel-visioned and dense, Nolganna has mistaken his misguided affection as a rivalry of sorts.

Backstory:
Like most of the Cyclopes of Deghora, Nolganna spent the first six years of her life wandering the underground with her care beast. A massive hog was the beast which her mother tamed for her, and that hog carried her through the massive caverns and shared its killings with her to survive. On year six, her mother tracked her down and Nolganna was forced to duel her care beast in one on one combat to be let allowed to the surface. Once the deed was done, Nolganna was fed and clothed using her former caretaker's body as her time on the surface began.

Its during this time that Nolganna made her first weapon, a simple club of wood and stone tied together by excess leather. Despite its simplistic makeup, this club stayed by her side for half a decade. Her mother taught her the basics of the world's cultures, giving her a rough idea of what was where and who was what. She spent only two years with her mother before being abandoned in a mountain cave to live on her own. Nolganna spent several more months in that cave, feeding off the wildlife and defending her territory. She probably would've stayed like that if a horrible storm hadn't led to her cave collapsing due to a wayward strike of lightning.

Though she survived the cave-in, Nolganna's trusty club had finally broken. More concerned with her lack of a weapon than her homelessness, Nolganna set off to the nearest village to seek a way to fix it. Of course, a random Cyclops wandering into town had the locals panicking, and there may have been a fight if one of the Local guards hadn't tried talking her down. After Nolganna lazily explained what was wrong with her club, the Town guard led her towards their smithy whilst keeping her in sight. Upon watching the smith work on her club, its said that a fire of interest was alighted within Nolganna's hazy one-eyed gaze.

Immediately upon leaving the village, Nolganna tore apart an abandoned quarry nearby to make herself a rudimentary workshop of her own. She spent several months living out of that quarry, once more feeding on the local wildlife while attempting to craft weapons of her own. Despite her passive knowledge of the craft, Nolganna soon discovered that she wasn't just a natural at forge-work, she was a savant. Over time her crude weapons were made stronger, more durable, yet she still felt the urge to make more. Wandering back to the village, she sought to trade her works for better materials. Being rather simple in terms of economics, she was promptly fleeced in the exchange and sent back to her quarry with rather few materials.

This cycle continued, for about a year, as Nolganna's unnatural mastery of the Anvil led her to make Excellent weaponry even with the rather dismal materials she'd get in exchange. Unknown to her, the village had been making a mint off her weaponry, selling them off and making bank. Eventually, a band of infamous Mercenaries tracked the flow of superb weaponry to the village and assaulted it. After capturing the Blacksmith and Armorer, the villagers were driven out as the mercenaries began searching the surroundings for the secret to the village's inexplicably grand weapons.

Nolganna was surrounded while taking her usual trip to the village, the Blacksmith and Armorer outed her on the spot as the source of their large supply of weaponry. Surrounded by mercenaries, Nolganna was ordered to craft their gear for them. She only asked that they get her good materials to use, then agreed on the spot when they reciprocated. Unbeknownst to Nolganna, while she toiled away improving her craftsmanship in the Mercenary band's fortress, they'd been using their exceptionally improved gear to help stage a coup of the local royalty.

Not really giving much care for what her works were being used for, Nolganna continued crafting whilst the nation outside was plunged into a civil war. Perhaps the Mercenary band's plans would've succeeded if a roguish elf hadn't infiltrated their fortress and come across the Cyclops. They convinced Nolganna that the Mercenaries were intentionally giving her subpar materials to use, caring more for their conquest than for her works. Disillusioned with her forceful employers, Nolganna proceeded to tear her anvil out of the floor, then walk through seven of the fortress's walls on her way out.

From that day forward, she'd promised herself to only craft the finest weapons, though her adherence to this ideal has been rather lackluster. Nolganna began adventuring solely to supply her crafting ambitions, utilizing her natural strength and Excellent weaponry to facilitate this. Never satisfied with her own works, Nolganna would sell off her works to local towns she'd run across during her travels. Still not the type to haggle, she was still scammed more often then not. Despite this, she did it so much that wound up making a fairly large amount of coin anyway. This process also led to a number of her weapons getting into stores across the nation.

Like this she continued for years, having a number of adventurers in-between crafting, eventually discovering that her unnatural craftsmanship was due to a type of magic she possessed. It was what allowed her to forge so excellently, and it was what she would use to reach her goal of creating the ultimate weapon. Fortunately for her, she'd find just the place to hone this magic.

Personality:
Nolganna's a simple soul; one who works hard when she can and sleeps harder when she can. She often lumbers wherever she's going with slothful motions, and will often speak in slow and steady methods which lead to her being spoken over in most cases. Clothes unkempt, sometimes still coated in the smell of soot and metal, she's not exactly a clean individual in the traditional sense. Despite this, she still attempts to stay on most people's good side, lazily agreeing to most things people say even when she doesn't mean it. She's surprisingly slothful for someone so focused on her craft, but for most things that don't involve crafting her enthusiasm is all but shot.

Though she means well in most cases, her obsession with forging better and better weapons seems to overwrite most of her other drives. Ever since she learned that her Blacksmith abilities come from Magic, she's been increasingly desperate to learn as much as she can about it and enhance it. She's never satisfied with her works, even though they tend to get better and better over time. In fact, she's so dissatisfied with them that she's actually fairly careless with them. Once she's finished with a weapon, she'll immediately focus on her next big project. This mindset is what led her to flood her homelands with deadly implements, but she's not one to sweat the small stuff either. As long as it helps her get closer to forging the Ultimate Weapon, which she doesn't really know how she'd even begin to describe, its fine in her books.

Likes: Weapons, Makin' Weapons, Crafting in General, Heavy Slabs of steamy meat, the smell of a good fire, Sleep, Building-Sized monsters
Dislikes: Having to think too hard, Mashed foods, Jellies, Rust, Weapons in Disrepair, Arguing.
Strengths:

Weapon Master- Nolganna's generally able to Masterfully wield any melee weapon that isn't too small for her, though she tends to stick with her hammer.

Monster Tamer- As like most of her people, Nolganna can commune with monstrous wildlife more easily than others

Craftsman's Knowledge- Though dim in most areas, Nolganna's insanely knowledgeable about weapon details. Everything from curvature to durability is blatant to her from a glance, though she struggles with identifying enchantments.

Weaknesses & Flaws:
Simple Sod- Nolganna is not the brightest bulb in the lighthouse, and is often straightforward to a fault as a result. This leaves her incapable of lying and fairly poor at catching underlying meanings.

Unenthusiastic- For everything that doesn't involve crafting or Forge Magic, Nolganna is remarkably unenthusiastic, often contributing halfheartedly.

Magic?- Despite her desperation to learn more of her magic ability and the sheer potency of it, Nolganna has never really given Magic much thought before and is a far slower learner in that regard.

Slothful Oaf- When she's not working herself to exhaustion perfecting her Blacksmith skills, she's slow and cumbersome in general.

Obsessive Creator- Most of Nolganna's works she views with apathy, as they're more often than not unsatisfactory in her eyes. She's fairly careless with them, as her true goal lies in what she knows only as her Ultimate Weapon, which she's convinced she can make as long as she focuses on honing her craft and learning more about Forge Magic.

Goal(s) in school: Get so good at Forge Magic that she can eventually create the Ultimate Weapon, which she doesn't exactly know how to describe.

Powers & Abilities:
Forge Magic- Though she's specializing in Weaponry, Nolganna's hands are capable of crafting both Excellent arms and armor.

Cyclops Eye- Nolganna's eyes is capable of producing a blinding light when she needs to, the light does not obscure her own vision.

Cyclops Physique- Nolganna's capable of feats of strength a regular human could never dream of. It also gives her greater durability and stamina than most.​
Approved!
 
Name: Sun Xifeng
Fureriana.full.713996.jpg


Age: 19th year of the 43rd cycle.

D.O.B: Varies per Cycle, 43rd cycle - June 22nd


Race: Humanoid (Avian)

Gender: Female

Sexuality: Pansexual

Height: 153cm || ~5'

Weight: 50 Kg || ~110 lbs

Home:
Southern Skies of Zhongguo

Family members: Throughout the many cycles that Xifeng has gone through, she has had possibly thousands of family members, however only recalls the most recent family members, her current Adopted Mother, Sun Jun, and her Adopted Father Sun Xuefeng.

Relationships: Xifeng has many relationships over the many cycles of her near eternal "life" next to all of them she has lost to either death, or forgotten at the end of a previous cycle. However, she is quite good friends with several whom lived within her home, their names being: Zheng Yahui, Ye Tu, and Xu Genxin.


Backstory:
As far as Xifeng can remember, she was "born" within a city known as Yuzhang, in the southern regions of Zhongguo. A new cycle had begun for the new phoenix, whose vermilion wings had yet to spread. With no family to take Xifeng in, she was alone, defenseless within the halls of Yuzhang's Palace, which lay dormant centuries after the wars that once ravaged the land.

Crying her tiny lungs out, she had little way to gain the help she so desperately needed, until a stroke of circumstance came, as a man approached the room where a crying infant was heard, baring the crest of the newly formed government, he came to govern over Yuzhing and the local province. Entering a room draped in vermilion, he came across the young Xifeng.

Drawn to this strange child, the man known as Xuefeng took her in, with his loving wife, and raised the child as if she were his own. Years passed, as the young phoenix's wings began to spread, along with the strength for Xifeng to fly. A time of peace had came over the land during this time, with that, a new age of adventure, as people heard of the Vermilion Child of the south, whose wings supposedly burned bright as the sun (And hot enough to nearly burn down the palace on quite a few occasions). While many came to bear witness, said Vermilion child took her own flight, taking up the brush and book. Her studies varied, ranging from simple mathematics, to the intricate magics.

In this time, she ventured from the safety of Yuzhing, venturing out to meet the scholars of old and new, in that time, she would meet three others quite like her, the first was Yahui, a man to the East, whose eyes and soul radiated a deep azure, his intellect was of the ancient dragons of old. Spending time with the man, Xifeng learned of the magics she possessed, and the remedies some may wish upon her for. The second, was Ye Tu, a boy to the west, his strength rivaled the tigers that lurked within the jungles of the southern provinces. Xifeng spent the most time with him, as she learned of the balance of life from not only him, but through the battles seen from the western raiders. And finally, her travels led to the north, where her dear friend Genxin wait, knowing of her arrival, Genxin had readied for Xifeng, and the lesson he was to teach, that of the world, and what lay beyond the furthest reaches of the sky.

Returning home, after her journey, Xifeng began feeling different. It felt like someone was probing her mind, and that's where it came, the welcoming letter to a college Xifeng had never heard of, Krauxose College. While she had her doubts, the idea of more knowledge enticed Xifeng, and after some convincing from her three mentors and friends, decided to attend the classes within....


e6b0250eeec9cb7caabc3a4df3551290.jpg
Personality:
Xifeng is seen in many lights, she's inquisitive, intelligent and curious to all manner of topics. She presents herself in a kind and compassionate manner, using what knowledge she has to help further those around her along. While her temperament is rather mild, often, Xifeng comes off rather bookish, and can be taken as a know-it-all despite her admission to still have a lot to learn and prove. As mild-mannered as she makes herself to be, underneath the even-head she presents, is a raging fire, ready to consume all without a moment's notice, her temper is a fast blaze, as she unleashes all her aggression then and there, no punches pulled, no prisoners. Said outbursts do not last long on a normal occasion, as all of her fury is unleashed in a quick volley, before calming down, and often apologizing for snapping, or, in some cases, she finds a place to tuck herself within her wings and sleep.

Most notably, as intelligent as she is, her social skills are... Lacking. While her intelligence is there, Xifeng lacks social skills, and often fails to communicate her feelings effectively, the same goes with her answers.

Likes: Warm summer days, the sky, the colour red, Hot foods, stargazing, reading, camping, music, noodles, the sound of birds singing.

Dislikes: "For the last time, my Down does NOT revive people! Nor do my tears, now stop asking!!" The cold, water, Snap peas, being looked down upon, failure

Strengths: Quite fast when flying, picks up material quick, quick thinking and problem solving, despite intellectual nature, knows way around a fight, very good vision.

Weaknesses & Flaws: How to Social? Hollow bones, water is her natural enemy, plagued by nightmares, can be rather forgetful, Talons can hurt others if she's careless.

Goal(s) in school: Learn all that she can, and become a better person.

Powers & Abilities: Being a Phoenix, Xifeng has several skills that make her quite interesting in most situations.
~Talons: Replacing fingernails and toenails are talons much akin to a bird of prey, while Xifeng has dulled them as to not hurt anyone, they still pose a mild hazard if she's not careful.
~Flight: With broad vermilion wings on her back, Xifeng can fly with relative ease and speed, while it can be exhausting at times, she's learned to fly with air currents and the like. However, they do at times get in her way....
~Pyromancy: Being a Phoenix, fire is her natural element. Xifeng commands fire as if it were an extension of herself. While not immune to fire, she resists it quite well in comparison to others.
~Healing: The other side of the Phoenix, is the healing they can give. While she cannot bring back the dead, she's quite skilled in the art of putting people back together with her magic. "Don't.... You dare.... Ask again...."
~Shapeshift: While uncommon, Xifeng can change shape into a majestic vermilion bird, holding this form requires her concentration and exerts a lot out of her, but, it allows her to fly much faster than her normal shape.
~Rebirth: When a cycle is complete, and Xifeng dies, she does not stay dead long. Eventually she will return to the living world once more, whether in a few months to several hundred years, she will return.... Though Xifeng will disappear, replaced by a new conscious...
 
Last edited:
Name: Sun Xifeng
Fureriana.full.713996.jpg


Age: 19th year of the 43rd cycle.

D.O.B: Varies per Cycle, 43rd cycle - June 22nd


Race: Humanoid (Avian)

Gender: Female

Sexuality: Pansexual

Height: 153cm || ~5'

Weight: 50 Kg || ~110 lbs

Home:
Southern Skies of Zhongguo

Family members: Throughout the many cycles that Xifeng has gone through, she has had possibly thousands of family members, however only recalls the most recent family members, her current Adopted Mother, Sun Jun, and her Adopted Father Sun Xuefeng.

Relationships: Xifeng has many relationships over the many cycles of her near eternal "life" next to all of them she has lost to either death, or forgotten at the end of a previous cycle. However, she is quite good friends with several whom lived within her home, their names being: Zheng Yahui, Ye Tu, and Xu Genxin.


Backstory:
As far as Xifeng can remember, she was "born" within a city known as Yuzhang, in the southern regions of Zhongguo. A new cycle had begun for the new phoenix, whose vermilion wings had yet to spread. With no family to take Xifeng in, she was alone, defenseless within the halls of Yuzhang's Palace, which lay dormant centuries after the wars that once ravaged the land.

Crying her tiny lungs out, she had little way to gain the help she so desperately needed, until a stroke of circumstance came, as a man approached the room where a crying infant was heard, baring the crest of the newly formed government, he came to govern over Yuzhing and the local province. Entering a room draped in vermilion, he came across the young Xifeng.

Drawn to this strange child, the man known as Xuefeng took her in, with his loving wife, and raised the child as if she were his own. Years passed, as the young phoenix's wings began to spread, along with the strength for Xifeng to fly. A time of peace had came over the land during this time, with that, a new age of adventure, as people heard of the Vermilion Child of the south, whose wings supposedly burned bright as the sun (And hot enough to nearly burn down the palace on quite a few occasions). While many came to bear witness, said Vermilion child took her own flight, taking up the brush and book. Her studies varied, ranging from simple mathematics, to the intricate magics.

In this time, she ventured from the safety of Yuzhing, venturing out to meet the scholars of old and new, in that time, she would meet three others quite like her, the first was Yahui, a man to the East, whose eyes and soul radiated a deep azure, his intellect was of the ancient dragons of old. Spending time with the man, Xifeng learned of the magics she possessed, and the remedies some may wish upon her for. The second, was Ye Tu, a boy to the west, his strength rivaled the tigers that lurked within the jungles of the southern provinces. Xifeng spent the most time with him, as she learned of the balance of life from not only him, but through the battles seen from the western raiders. And finally, her travels led to the north, where her dear friend Genxin wait, knowing of her arrival, Genxin had readied for Xifeng, and the lesson he was to teach, that of the world, and what lay beyond the furthest reaches of the sky.

Returning home, after her journey, Xifeng began feeling different. It felt like someone was probing her mind, and that's where it came, the welcoming letter to a college Xifeng had never heard of, Krauxose College. While she had her doubts, the idea of more knowledge enticed Xifeng, and after some convincing from her three mentors and friends, decided to attend the classes within....


e6b0250eeec9cb7caabc3a4df3551290.jpg
Personality:
Xifeng is seen in many lights, she's inquisitive, intelligent and curious to all manner of topics. She presents herself in a kind and compassionate manner, using what knowledge she has to help further those around her along. While her temperament is rather mild, often, Xifeng comes off rather bookish, and can be taken as a know-it-all despite her admission to still have a lot to learn and prove. As mild-mannered as she makes herself to be, underneath the even-head she presents, is a raging fire, ready to consume all without a moment's notice, her temper is a fast blaze, as she unleashes all her aggression then and there, no punches pulled, no prisoners. Said outbursts do not last long on a normal occasion, as all of her fury is unleashed in a quick volley, before calming down, and often apologizing for snapping, or, in some cases, she finds a place to tuck herself within her wings and sleep.

Most notably, as intelligent as she is, her social skills are... Lacking. While her intelligence is there, Xifeng lacks social skills, and often fails to communicate her feelings effectively, the same goes with her answers.

Likes: Warm summer days, the sky, the colour red, Hot foods, stargazing, reading, camping, music, noodles, the sound of birds singing.

Dislikes: "For the last time, my Down does NOT revive people! Nor do my tears, now stop asking!!" The cold, water, Snap peas, being looked down upon, failure

Strengths: Quite fast when flying, picks up material quick, quick thinking and problem solving, despite intellectual nature, knows way around a fight, very good vision.

Weaknesses & Flaws: How to Social? Hollow bones, water is her natural enemy, plagued by nightmares, can be rather forgetful, Talons can hurt others if she's careless.

Goal(s) in school: Learn all that she can, and become a better person.

Powers & Abilities: Being a Phoenix, Xifeng has several skills that make her quite interesting in most situations.
~Talons: Replacing fingernails and toenails are talons much akin to a bird of prey, while Xifeng has dulled them as to not hurt anyone, they still pose a mild hazard if she's not careful.
~Flight: With broad vermilion wings on her back, Xifeng can fly with relative ease and speed, while it can be exhausting at times, she's learned to fly with air currents and the like. However, they do at times get in her way....
~Pyromancy: Being a Phoenix, fire is her natural element. Xifeng commands fire as if it were an extension of herself. While not immune to fire, she resists it quite well in comparison to others.
~Healing: The other side of the Phoenix, is the healing they can give. While she cannot bring back the dead, she's quite skilled in the art of putting people back together with her magic. "Don't.... You dare.... Ask again...."
~Shapeshift: While uncommon, Xifeng can change shape into a majestic vermilion bird, holding this form requires her concentration and exerts a lot out of her, but, it allows her to fly much faster than her normal shape.
~Rebirth: When a cycle is complete, and Xifeng dies, she does not stay dead long. Eventually she will return to the living world once more, whether in a few months to several hundred years, she will return.... Though Xifeng will disappear, replaced by a new conscious...
Approved!
 

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