Bloodshed and death is what keeps the Empire afloat. The plebeians may not know it, but the beast - the living monster we call our glorious Empire is only sustained by endless conflict, violence and vice.
The beating, pulsing Heart of the Empire lies in the great Arena, the centre of all. A...
NAME:
The Inferi.
MOTIVE:
Creating a land which they can truly call home.
ENEMY:
A rival group of equal numbers that wants to eradicate the tribe for reasons unknown and fully lost to time.
RESOURCE:
Calcium Carbonate
IN THE WOMB
A NAME:
All members of the tribe get a name, one way or another.
A NATURE:
One word to describe how your brain-meats function. Get as nasty as you want.
A ROLE:
You do something for the tribe, or you get left behind. What is your role, besides being part of the Council?
A GIFT...
Talk and converse between one another. Plan the tribe's next moves, share ideas for characters! In The Brain, everything is permitted, as long as it is Out of Character.
Days of crawling over the Neurotic Mass, scaling it to the top...
The blue tissue quivers under your feet, threatening to tear. One misstep could mean several members of the tribe lost to the labyrinthine insides of the Fleshscape.
You reserves of meat and Clearblood are thinning by the day...
Miles-long carcasses fuse with the sinewy soil. Towering hills follow you with their glowing, restless eyes. Cavernous, toothed orifices hide all manners of twisted creatures. A vast, grotesque expanse of bone, skin, cartilage and meat, sometimes interrupted by rivers and lakes of bile, blood...
CHARACTER SHEET
A Name:
"A name given from birth or a nickname you have gained in time."
A Nature:
"A man's nature is a complex thing, yet somehow it can always be described with one word only."
An Occupation:
"Living with a fat purse, or going on through sheer will day by day?"
A...
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"Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They...
Turn on your commlinks and get to chatting folks. You're in for a bloody, bloody ride.
--
Trauma Team wishes you an enjoyable day. May you never need our services.
OFFICIAL RECRUITMENT FORM
Name:
"First name and last name, if you will."
Handle:
"Your codename in the field. It must not exceed the limit of two syllables, to ensure maximum efficiency."
Sex:
"Straightforward."
Age:
"Straightforward."
Appearance:
"Pictured or written, it matters not. Know...
SHOCK TO SAVE - SHOOT TO KILL
“Activated Trauma Team Insurance Cards show up on the holographic map of the Northeast Sprawl. Johnny Silverhand is over-dosing in his penthouse. An as-yet-unidentified insurance card-holder is bleeding out downtown, pinned down by some of Morgan Blackhand’s merc...
GREETINGS and SALUTATIONS, terrible people of the world!
If you are here, then your thinking bits must have been stimulated by my ingenious and strategic placing of words in the title. Or perhaps you already know the wonderful game that is Everyone is John, and felt like playing. Either way, you...
"Welcome to a world of pain!"
A long time ago, there were no Scrapper teams hauling junk around, no Hunter boys hunting mutants, no warlords and warladies murderin' eachother over and over again until the earth's saturated with their blood.
A long time ago, the world was a lush, green place...
IN THE WOMB
A NAME:
All members of the tribe get a name, one way or another.
A NATURE:
One word to describe how your brain-meats function. Get as nasty as you want.
A ROLE:
You do something for the tribe, or you get left behind. What is your role, besides being part of the Council?
A GIFT...
Talk and converse between one another. Plan the tribe's next moves, share ideas for characters! In The Brain, everything is permitted, as long as it is Out of Character.
Days of crawling over the Neurotic Mass, scaling it to the top...
The blue tissue quivers under your feet, threatening to tear. One misstep could mean several members of the tribe lost to the labyrinthine insides of the Fleshscape.
You reserves of meat and Clearblood are thinning by the day...
Miles-long carcasses fuse with the sinewy soil. Towering hills follow you with their glowing, restless eyes. Cavernous, toothed orifices hide all manners of twisted creatures. A vast, grotesque expanse of bone, skin, cartilage and meat, sometimes interrupted by rivers and lakes of bile, blood...
Here is where the talking goes down between not-voices. So you, players. Talk as if you were not a figment of John's immagination.
Don't worry, we all know you actually are just that.