• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

UEEF - The Shadow Chronicles - IC Thread

OOC
Here
Characters
Here
Lore
Here
Jake steers the Alpha into an Immelmann turn to face his pursuers and fires 2 mini-missiles at Soldier 2.

"This enough or you wanna make this beatdown a combo deal?"

40MD
 
Jake launches a pair of missiles at Soldier 2, and they hit and do some good damage, but it is not enough to destroy it.

Springer makes up for it with a triple blast from his pulse cannons at it, finishing it off and taking it out of the fight.

Mirgris Mirgris is up next

Initiative order
Nat 20 - Bigs [2]
14 - Jake [1]
12 - Springer [1]
10 - Andrew <====
9 - Ian
8 - Soldier 3-4
6 - Victor

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Mirgris Mirgris hasn't been on for a few days, so I'll give him a little bit longer before having his character delay his action.
 
Seeing the enemy above on the second level. The young man takes his mech into a kneeling shooting position. It's quite literally text book movements from him as he takes aim and fires in a controlled burst seeking to end whichever enemy is closest. Textbook, eleminate the closest so that the enemy becomes less accurate.

Shooting

11+5 gun bonus+8 PP bonus = (24?)
Damage: 10 MDC
 
The shot flies out, and the Soldier tries to dodge out of the way but Andrew was able to track on it successfully. But the damage done to the Invid is minimal, and its armor is holding strong.

jaydude jaydude is up

Initiative order
Nat 20 - Bigs [2]
14 - Jake [1]
12 - Springer [1]
10 - Andrew [1]
9 - Ian <====
8 - Soldier 3 minor damage [1]
8 - Soldier 4
6 - Victor

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Ian launched another pod's worth of mini missiles at Soldier 4.

[160 MDC.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
0 bombs

Wing Mounted Hardpoints (6)
2/6 HEAP mini-missile pods
 
Last edited:
Ian launched another pod's worth of mini missiles at Soldier 4.

[10 MDC.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
0 bombs

Wing Mounted Hardpoints (6)
2/6 HEAP mini-missile pods
Just to confirm, you are firing only a single missile? A whole pod of mini missiles is six.
 
The missiles slam into Soldier 4 and blast it into bits.

Soldier 3 pulls back out of sight, flying up to go back to the upper level.

D. Rex D. Rex is up

Initiative order
Nat 20 - Bigs [2]
14 - Jake [1]
12 - Springer [1]
10 - Andrew [1]
9 - Ian [1]
8 - Soldier 3 minor damage [1]
6 - Victor <====

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Seeing the invid flee, Victor had to fight the urge to chase it down. No. Not here. Had to be careful.

Victor moves up to the corner where the soldier had fled, quickly peeking around the corner in case more were coming.
 
When Victor moves forward, you are able to catch a glimpse of the one Soldier bolting along to the level above you, ducking out of sight further into the hive. It is clearly in a hurry to get away from you.

Moving out of combat time - for now.

You still have five paths to choose from: one to the left and right, one forward, one down, and one up. The one fleeing soldier went up. Which way do you guys go?
 
Still with her Alpha in its Guardian mode, Bigs kicks in her flight jets. "Lets go up. Wherever that Soldier is going might be of interest to us, possibly something critical in the hive. A power system, or some sort of leadership caste that it is guarding." Unless she hears from Victor otherwise, she will boost up the passage to the level above, scanning for any signs of trouble.

D. Rex D. Rex
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 46
Mini Fragmentation: 8
 
Without any word to the contrary, Bigs jets up the shaft to the upper level, and you are not in a corridor but instead it is a large pie-wedge shaped room, probably four hundred feet at its widest, narrowing down to a rounded point about three hundred feet out from your current position. There are several exits leading out of here on both inner walls, two on each. The openings on the left wall are dark, but the right wall has a brighter glow to them than the halls you just came from.

This room is filled with hundreds of egg-shaped objects that are partly submerged in a pool of greenish-black glowing liquid, with each egg being large enough to fit a Alpha fighter inside if it were to crouch down a bit. The eggshells are semi-opaque, letting you have faint hints of what might be inside. There is enough room in this pool to easily have double the number of eggs in it if they were packed a little tighter together. Finally, there is a faint humming sound that can be heard inside your cockpits, with a low vibration in the floor.
 
"Orders, Ursa Major?" asked Ian, as he watched Bigs fly away.
 
Unless ordered otherwise, Jake will follow Bigs in pursuit of the fleeing Invid soldier.
 
Bigs pauses as she looks into the room with the strange pool, trying to get her head wrapped around what she is seeing. "What the hell? What is this, some sort of . . . hatchery? Are these all baby Invid?" She shudders at the thought. "We need to blow this whole place sky high to keep these things from hatching and coming after us. Lets find what this one Soldier is running to."

She directs her Alpha to go to the openings on the one wall where there is some light coming through.
 
As the fellow scout, Jake follows behind Bigs, "Well looks like executing order 66 might be easier than we thought if they are just gonna escort us in like that. You still got eyes on our little guide?"
 
"Come on everyone, stick together." Ian ordered as he followed close behind Mokoto and Jake, grimacing at the sight of all those eggs. "Someone please tell me that those won't all suddenly hatch and cause us to be swarmed by baby Invid..." he muttered.

"I second Bigs's suggestion. Let's follow that soldier."
 
Bigs calls out, "I don't have eyes on the Soldier, but I think it went this direction. Even if it didn't, we can find out what is through this opening."
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 46
Mini Fragmentation: 8
 
As the squad goes through the opening, you come face to face with several more Invid. There are two Enforcers and six Soldiers, all standing guard around what looks like a giant human brain the size of a Volkswagen. They aim their weapons at you as you enter the chamber, ready to fight!

Initiative rolls, please!
 
"Contact!" shouted Ian, as he saw the Invid and the brain-like thing, and readied himself for battle.

[Rolling initiative.]
 
Bigs replies, "I see them! Engaging!"
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 46
Mini Fragmentation: 8
 

Users who are viewing this thread

Back
Top