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UEEF - The Shadow Chronicles - IC Thread

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Perception roll. I have a +1 Bonus.
 
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As Alan and Bigs begin to move out across the opening of the intersection, Alan catches a glimpse of movement from above; just enough to be able to give warning as six Invid Soldiers lean over the edge of the upper level and fire on the two of you! Thanks to your keen eyesight, you both have your full modifiers to make a dodge roll.

Rykon Rykon and Psychie Psychie

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Swearing at herself for not paying enough attention, Bigs does her best to slew her Alpha to the side and avoid getting hit, calling out, "Heads up! We have company!"
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 48
Mini Fragmentation: 8
 
Jake caught himself cheerfully whistling within his own cockpit, off comms, as the glint of weaponry catches his eyes. With a measured adjustment on the stick, he aims to drift out of the path of fire without slamming into Bigs' Alpha.

Rolling Dodge...
 
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"Copy that. Jake, Bigs, pull them to us." He ordered over the radio. This was what he was expecting. "Let's see how they like getting ambushed in their own tunnels."

"Beta's, don't shoot unless you got a clear shot. When you have a clear shot, fire at will."

"Drew, keep your eyes peeled. We can get flanked any moment in these tunnels." Time to see how well the invid could operate. They had impressive sensors, and they know doubt knew there was some force here. And they could detect humans a lot easier than we can detect them. He was relying quite a bit on Andrew here, because Viktor was expecting an attack from behind. Its what he would do in this situation.
 
Both Bigs and Jake manage to evade the fire from above, and as you pull back, the six Soldiers kick on their jets and come flying down the passage in pursuit.

Springer, Victor and Ian are all poised to attack, and the three Beta pilots get a held shot off at the Invid before going to a standard initiative roll.

D. Rex D. Rex jaydude jaydude you are up.

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Grimacing at the sudden attack, Ian locked on to one of the Invid Soldiers and fired off a podful of mini-missiles at it.

He then gave a silent curse when they failed to hit.

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
12/16 HEAP missiles

Bomb Bay
0 bombs

Wing Mounted Hardpoints (6)
3/6 mini-missile pods
 
The Soldiers are lucky enough that the missiles do not track on them.

D. Rex D. Rex you have your action before everyone rolls initiative.
 
As soon as the jnvid turn the bend, with Jake and Bigs out of the way, Victor fires off four of his mini missiles at the incoming bug mechs.


Damage: 120
 
Springer launches two of his short range missiles at one of the Soldiers, blasting it to pieces. Victor's missiles cause lethal damage to his own target, leaving only four of the Invid units left.

Initiative rolls please

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Roll for initiative!

I got 9.

+1 Bonus from Mecha Combat Training, +1 Bonus from M.O.S.
 
Initiative roll for Bigs.

Nat 20!
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 48
Mini Fragmentation: 8
 
Psychie Psychie is up first

Initiative order
Nat 20 - Bigs <====
17 - Soldier 1-2
14 - Jake
12 - Springer
10 - Andrew
9 - Ian
8 - Soldier 3-4
6 - Victor

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Bigs aims two of her short range missiles at Soldier 1 and lets fly.

23 to hit, doing 180 MD to it if I hit.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 46
Mini Fragmentation: 8
 
The missiles slam into the Invid mecha and explode, killing it instantly.

Soldier 2 targets Bigs with its arm mounted plasma cannon, and will hit unless you dodge.

Psychie Psychie

Initiative order
Nat 20 - Bigs [1]
17 - Soldier 2 [1]
14 - Jake
12 - Springer
10 - Andrew
9 - Ian
8 - Soldier 3-4
6 - Victor

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
I will go for the dodge attempt.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 46
Mini Fragmentation: 8
 
Bigs is able to jink out of the way easily.

Rykon Rykon is up

Initiative order
Nat 20 - Bigs [2]
17 - Soldier 2 [1]
14 - Jake <====
12 - Springer
10 - Andrew
9 - Ian
8 - Soldier 3-4
6 - Victor

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 

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