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UEEF - The Shadow Chronicles - IC Thread

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A big brain thing being guarded. Now that looked important. Time to start making a mess.

Initiative: 14
 
Current Initiative
15 - Bigs
14 - Victor
9 - Ian
3 - Jake

Just holding on Mirgris Mirgris to see what his roll is.
 
Mirgris Mirgris is up first

Current Initiative
Nat 20 - Andrew
18 - Enforcer 1
15 - Bigs
14 - Victor
12 - Enforcer 2
9 - Ian
8 - Soldier 1-6
7 - Springer
3 - Jake
 
With Andrew holding his action, the first Enforcer goes. It fires its main shoulder mounted heat cannons at Bigs, since she was the first one into the room. It will hit you unless you dodge.

Psychie Psychie is up and needs to declare a defense.

Current Initiative
Nat 20 - Andrew - delay
18 - Enforcer 1 [1]
15 - Bigs <====
14 - Victor
12 - Enforcer 2
9 - Ian
8 - Soldier 1-6
7 - Springer
3 - Jake

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
With a wide grin, Bigs works the controls of her Alpha to attempt to evade the blasts, then follows up with a six pack of her HEAP missiles at the Enforcer that just shot at her.
Total of a 20 to dodge, and the missiles will hit for 320 MDC damage

In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 40
Mini Fragmentation: 8
 
Bigs is just barely able to dodge the blast.

The missiles hit the target, scoring a lot of damage to it, but the Invid mecha is still functional.

D. Rex D. Rex is up

Current Initiative
Nat 20 - Andrew - delay
18 - Enforcer 1 [1] critically damaged
15 - Bigs [2]
14 - Victor <====
12 - Enforcer 2
9 - Ian
8 - Soldier 1-6
7 - Springer
3 - Jake

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Seeing the chance for an opportunity to do some damage, Victor took it. "Heads up, big bang!" He called over the radio as he flipped a series of switches to arm a bunch of missiles.

Laughing 16 missiles at the brain.

Strike: 9 (its, uh. A good thing brain's can't dodge?)
Damage: 1530
 
Victor's mecha briefly disappears in a cloud of smoke as he launches so many missiles, and the swarm slams home into the Brain, and the organic materials of the thing explode everywhere, covering the Soldiers with gore.

The second Enforcer lets out a twin blast of its main weapons at Victor. It will hit unless you dodge.

D. Rex D. Rex needs to declare a defense.

Current Initiative
Nat 20 - Andrew - delay
18 - Enforcer 1 [1] critically damaged
15 - Bigs [2]
14 - Victor [1]
12 - Enforcer 2 [1]
9 - Ian
8 - Soldier 1-6
7 - Springer
3 - Jake

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Victor's mecha briefly disappears in a cloud of smoke as he launches so many missiles, and the swarm slams home into the Brain, and the organic materials of the thing explode everywhere, covering the Soldiers with gore.

The second Enforcer lets out a twin blast of its main weapons at Victor. It will hit unless you dodge.

D. Rex D. Rex needs to declare a defense.

Current Initiative
Nat 20 - Andrew - delay
18 - Enforcer 1 [1] critically damaged
15 - Bigs [2]
14 - Victor [1]
12 - Enforcer 2 [1]
9 - Ian
8 - Soldier 1-6
7 - Springer
3 - Jake

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD

Viktor laughed as the grey matter splattered everywhere, enraging the soldiers that were protecting it.

"Harharhar, look like I... struck a nerve!" With another laugh, Victor engaged his boosters. sliding out of the soldiers line of fire.


Dodge:28
 
You are able to dodge out of the way easily.

jaydude jaydude is up now with Ian

Current Initiative
Nat 20 - Andrew - delay
18 - Enforcer 1 [1] critically damaged
15 - Bigs [2]
14 - Victor [2]
12 - Enforcer 2 [1]
9 - Ian <====
8 - Soldier 1-6
7 - Springer
3 - Jake

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
With the brain effectively brain-dead, Ian launched a volley of 4 missiles from his MM-16 at Enforcer 2.

[240 M.D.C.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 455/515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
8/16 HEAP missiles

Bomb Bay
0 bombs

Wing Mounted Hardpoints (6)
2/6 HEAP mini-missile pods
 
Last edited:
"Betas, focus missile fire on the brain! Alphas, take care of other hostiles!" shouted Ian, before following up Viktor's attack with his own volley of twelve missiles.
The Brain appears to be very dead. Do you wish to choose a different target?
 
The missiles fly out and slam into the Enforcer, but its armor is thick enough to keep it alive.

The six Soldiers also target Victor. Apparently destroying their squishy made them mad. Five of the six will hit unless you dodge.

D. Rex D. Rex

Current Initiative
Nat 20 - Andrew - delay
18 - Enforcer 1 [1] critically damaged
15 - Bigs [2]
14 - Victor [2]
12 - Enforcer 2 [1] serious damage
9 - Ian [1]
8 - Soldier 1-6 [1]
7 - Springer
3 - Jake

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Looks like he really pissed them off. Good, meant the brain really was something important rather than something that was just for show. Once more Victor activate his boosters, swerving out of the way of the incoming fire.

Dodge: 26
 
Again, you are able to evade the attacks.

Springer aims his Beta at Enforcer 1, and fires a triple blast from his gun pods at it. This was more than enough to finish it off.

Rykon Rykon is up

Current Initiative
Nat 20 - Andrew - delay
15 - Bigs [2]
14 - Victor [3]
12 - Enforcer 2 [1] serious damage
9 - Ian [1]
8 - Soldier 1-6 [1]
7 - Springer [1]
3 - Jake <====

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Jake continues a pattern of saving his missiles, just in case. He targets Enforcer 2 and fires upon it with a burst from the EU-13

30MD if it lands
 
The burst hits the Enforcer, scoring even more damage to it.

Mirgris Mirgris is up with your delayed action unless you wish to continue holding. Then it would go to Psychie Psychie

Current Initiative
Nat 20 - Andrew - delay <====
15 - Bigs [2]
14 - Victor [3]
12 - Enforcer 2 [1] critical damage
9 - Ian [1]
8 - Soldier 1-6 [1]
7 - Springer [1]
3 - Jake [1]

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Andrew firs at the injured second enforcer trying to end it's life as quickly as he can with a burst fire from his rifle as he approaches the group of enemies.

28 to hit
40 MDC damage
 
The blasts from the gun pod were just enough to finish it off, making it collapse in a heap, with green goo oozing out of the various holes you just made.

Psychie Psychie is up

Current Initiative
Nat 20 - Andrew [1]
15 - Bigs [2]
14 - Victor [3]
9 - Ian [1]
8 - Soldier 1-6 [1]
7 - Springer [1]
3 - Jake [1]

Bigs (Alpha 1) -70 MD
Ian (Beta 1) -60 MD
Andrew (Alpha 2) -20 MD
Ursa Major (Beta 2) -20 MD
Jake (Alpha 3)-30 MD
Springer (Beta 3) -60 MD
 
Seeing that the Soldiers are the only ones left, Bigs fires 3 of her HEAP missiles at Soldier #1.
In the Alpha
Number of Attacks: 5
Strike: +9 / +10 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +5

Main Body: 420 / 350
Missile Payload
Short Range HEAP: 60 / 37
Mini Fragmentation: 8
 

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