MasterDAF
Member
It's funny that accruing points of Limit is obviously meant to be a bad thing, yet it happens so infrequently that we almost strive for reasons to gain more!Indeed it is. Also, yay, this gets me my first limit point! Whoo!
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It's funny that accruing points of Limit is obviously meant to be a bad thing, yet it happens so infrequently that we almost strive for reasons to gain more!Indeed it is. Also, yay, this gets me my first limit point! Whoo!
That doesn't bother me, as far as I'm concerned it should take away a character's agency. I feel each time a full limit break occurs (though I've never experienced/seen it in a game) the Storyteller should dictate the character's actions (preferably not narrating any of it that the other characters weren't present for) so that when the character awakens from it they (and player) have no memory of their actions and must piece it together (kind of like The Hangover).I use it for SXP in 3E games. Full Limit Break, anyways. Otherways it belittles character agency as written.
It's never come up in a game I've played mostly because limit only really accrues when you act out of character relative to virtue ratings or have to spend will to resist supernatural mental influence. Most players stick to character and most GMs I played with avoid mind controlling pics. Hence no limit breaks.I'll admit that sounds like an interesting xp system. I suppose I could see where the SXP would be useful for that purpose, allowing players to control their character's actions during a Limit Break, while providing an xp incentive to keep them from downplaying the negative effects.
I get what you're saying with player agency, and so far I've been lucky enough to avoid doing such things in games I've run. I guess my biggest worry in such a situation would be having a character suffer limit break, but then the player plays it out in as minimalist a fashion as possible to avoid negative in-game consequences. Perhaps I'm not giving players enough trust or credit on those situations though. I don't know, again I've been lucky enough not to have to make such a decision throughout all the GMing I've done.
We've got a hurricane down here in North Florida, so the past few days we're busy with prep and now internet access has been infrequent.