• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.
Just have to add appearance text, what happened after creation and human goals for mine now
 
Hmm, two of my character concepts are too similar to the ones already posted here. Can I use a more myth/magical origin rather than some sort of pseudoscuence?
 
Hmm, two of my character concepts are too similar to the ones already posted here. Can I use a more myth/magical origin rather than some sort of pseudoscuence?
Well, all of them are somehow man-made. Adam is based off a biblical Angel, so there is some leeway. Maybe your Supergod had a similar origin?
 
To be honest I mixed some Dalek stuff in how TC was made, the a bunch of sci-fi terms etc but short version was make a mind then make .....wait what do you mean it made a body itself?
 
Name: James Brown The Nothing

Personality: The Nothing sees himself as the herald of chaos, believing that there's nothing wrong in accelerating the destruction of the world. He likes tricking people into fighting each other and spreading paranoia, as shown in one of his crimes when he killed a parliament member during a public convention and intentionally left a message for the prime minister to be careful, prompting him into hiring more and more guards. Additionally, he also enjoys his infamy and likes to hijack television program to broadcast a recording of one of his crime.

Appearance:
He's 5'4, average build, and yeah he's standing there smiling at the camera.
images (23).jpeg

Gender: male

Age: 18

Country of Origin: UK - rogue

Base: The Clocktower. A research facility located underneath the famous Big Ben that focused their research in the secret of time. There's various research in it but only one supergod project ever, which is now abandoned due to the disappointing result of it.

Origins: The scientists tried to send James one hour to the past in one of their experimental session to make a time traveler supergod, but instead James was accidentally thrown into the border of being existing and not existing. The Clocktower don't know that they actually made a supergod, they only know that James vanished from the chamber.

Purpose: He's an accidental byproduct and as such has no purpose. Can he even be considered a supergod? He actually has a small cult that worships him so he believes that he deserves to be called a supergod.

Human Goals:
  • Become rich
  • Become famous

Supergod Goals:
  • World domination decimation
  • Sowing chaos

Mental Weakness:
  • He lacks the ability to perceive himself properly. He has his own shares of wounds and cuts but he can't be sure whether it's real or just him imagining things.

Physical Weakness:
  • Other than his ultimate stealth, he's a regular human

Powers and Features:
  • Glitched out: The Nothing can't be directly detected by any means. He's invisible, doesn't produce any sound, smell, heat etc etc and even echolocation pass through him. However, he can be touched just fine and he still leaves trails. These traits can be shared by objects that he's in contact with.
 
Last edited:
This is WIP, but tell me if he can't be used. Even I think he is rudiculous XD

~~~~~~~~~~~~~~~~

Name: James Brown The Nothing

Personality: A prankster that takes prank on another new level, and he does that for mere Youtube videos. Dozens might die but he doesn't care, he might die but he doesn't care.

Appearance:
He's 5'4, average build, and yeah he's standing there smiling at the camera.
View attachment 776136

Gender: male

Age: 18

Country of Origin: UK - rogue

Base: The Clocktower. A research facility located underneath the famous Big Ben that focused their research in the secret of time. There's various research in it but only one supergod project ever, which is now abandoned due to the disappointing result of it.

Origins: The scientists tried to send James one hour to the past, but instead James was thrown into the border of being existing and not existing.

Purpose: He's not an acknowledged result so he has no purpose.

Human Goals:
  • Be rich
  • Become the most famous content creator ever

Supergod Goals:
  • World domination

Mental Weakness:
  • Even he lacks the ability to perceive himself properly. He has his own shares own wounds and cuts but he can't be sure whether it's real or just him imagining something.

Physical Weakness:
  • Other than his invisibility, he's a regular human

Powers and Features:
  • Glitched out: The Nothing can't be directly detected by any means. He's invisible, doesn't produce any sound, smell, heat etc etc and even echolocation pass through him. However, he can be touched just fine and he still leaves trails. These traits are shared by the objects that he touches.
Could work, but I'd need to see the whole sheet.
 
Ok think im done for now, got a few ideas for how they work but that will need to come out in RP
 
Also for some reason when i read Ace Creams WIP sheet i thought of this.
 
Supergod Name: 7h3 G4m3 M4573r (The Game Master
Name: Keethan Joglo


Personality: spine chillingly cold and calculating, often overly paranoid. He is usually talkative and polite, but extremely manipulative. Loves to play games with people, with illusions, deceptions, and tricks. 90% of people die from his games because their minds end up trying so hard to figure it out, they end up committing suicide

Appearance: 1599102538166.jpeg

Gender: Male

Age: 17

Country of Origin: Brooklyn, New York

Base: The base was a Laboratory on an island near Brooklyn. It was ahead of its time, extremely night tech. It was being used as an alternative to fossil fuels

Origins: He was an employee at the laboratory. After there were some errors with the C.O.R.E
, an experimental infinite energy source, he was sent to see what happened to it. Once he was inside, he started checking things. About 30 seconds in, it exploded and everyone on the island died.

6 months later, his molecules reformed, and he came back only to know that he was listed as dead, and he had immense power. So he picked up an anonymous mask, and set out to wreck havoc. No one knows for sure is he, only that he is the game master, and that you do t toy with him, he toys with you

Purpose: He was created entirely on accident

Human Goals: To become a master chef, find people that he fits in with, and have a family

Supergod Goals: To become the most powerful person in history, and to play games with as many people as he can

Mental Weakness: Sees people as extremely manipulative objects.

Physical Weakness: His left arm has never fully recovered, and is a metal arm

Powers and Features:
-Can teleport
-Can phase through virtually anything
-Can turn invisible
-Heals 3x as fast as normal
-Extremely, unnervingly smart

“You know the challenges. You know the stakes. Let the games begin”
 
I'm still trying to think of the specifics for this guy but here's his WIP. Tell me what you think.

Name: Inconvenient Truth, "The Greenhouse man"

Personality: Truth is a relic of a time that only ever existed in fiction. He's selfless, genuinely wants to do the right thing and actively avoids unnecessary bloodshed. He's seen as something of a punchline by mainstream news stations internationally, and relatively harmless by the French government, which allows him relative freedom in his mission of cleaning other countries.

Appearance: 1599180051148.png

Gender: Male

Age: 18, roughly

Country of Origin: France (permitted relative freedom)

Base: Due to the nature of the moss he was exposed to, Inconvenient Truth spent the majority of his creation in a then-modern greenhouse surrounded by other plant-based experiments.

Origins: At a young age, Truth was taken in by the French government for an experiment involving plant life. Genetically modified moss was grown on the young boy's skin, eventually bonding with him and giving him some greater connection to nature.

Purpose: Inconvenient Truth was made as an environmental aid and has been fulfilling that role for the last three years.

Human Goals:
  • Find his parents
  • Find true happiness

Supergod Goals:
  • Wipe out all pollution
  • By extension, stop the use of nuclear warheads and other, similar weapons

Mental Weakness: Truth is a bit of a softy in a world where that isn't an ideal trait. He doesn't like doing dirty work, and won't without any serious reason to.

Physical Weakness: Excessive amounts of absorbed pollution make him sick.

Powers and Features:
  • Pollution absorption: His plant-like nature filters smog and other pollutants and outputs clean oxygen.
  • Flight
  • Super durability
  • Vestigial innards: In becoming closer to a plant than a human, a lot of his body has been rendered vestigial. As a result, he's no longer needs to eat or breath
  • Nature-based evolution
 
Last edited:
Name:
John Doe, "Average Joe"

Personality:
Depressed. That one word can be used to describe Doe's over all existence. No matter the situation, Doe always manages to find himself the ass of the situation. The bottom of the barrel. The last picked in gym class. His first memory was the feeling like he was a burden to those that had created him and being cast aside by those very same people, deemed as a 'failure'. Due to this, he feels like he's worthless and cannot achieve anything in life. He knows it isn't his fault and he attempts to claw his way out of the gutter of his life but it feels like, to him, the universe itself is constantly pushing him back down into the dirt.

Appearance:
1599181031139.png

Gender:
Male

Age:
15

Country of Origin:
Canada, Discarded

Base:
A hidden bunker in the snowy forests of Canada. Inside it is dimly lit, damp and extremely cold. While no weaponry is stored there, it has state of the art security, with robots roaming the halls, invisible lasers that scan your DNA before deciding whether or not to harm you, cameras that can see in every spectrum and, the good ol' classic machine guns. What is stored there, however, is a ludicrous supply of different insects and arachnids, with a slightly smaller stash of various chemicals and biology equipment.

Origins:
The scientists at this hidden lab had been experimenting on Cockroaches, failing at every hurdle until miraculously they had managed to mutate one with zero-point energy. Then, they selected specific parts of the newly mutated DNA and spliced it with John's, granting him his ability.

Purpose:
Originally he was made to be the ultimate weapon, but they deemed him a 'failure' and discarded him.

Human Goals:
John just wants the feeling of being wanted as, so far, he is yet to feel it.
Second to this goal, he wonders what it feels like to be happy, and is searching for this.

Supergod Goals:
Knowing nothing but pain, suffering and misery his entire life, John has decided that in order to prevent himself or any others from going through such a situation would be to destroy everything. If there's no one to be hurt, then no one can be hurt. Humans and Supergods alike are evil, selfish creatures and the only cure is to eradicate them.

Mental Weakness:
Due to his mental health, John can be extremely lazy at times. Some days he won't want to do anything because he doesn't see the point. Other days he may be extremely irritable, snapping at even the smallest comment.
John also believes that everyone is out to hurt each other in some shape or form. Everyone is only trying to provide for themselves, and this creates trust issues.

Physical Weakness:
He is extremely average in every physical attribute, basically making him a regular human in combat.

Powers and Features:
Immortality- Much like a cockroach, you can't get rid of John. And this cockroach has been mutated. John Doe will forever exist.​
 
I’ll post the OOC tonight.

Vsland Vsland
Looks good so far!

One remark for everyone, some of these characters are a little underpowered. These are basically walking city-killers of one sort or another, and their foes are similar.
 
One remark for everyone, some of these characters are a little underpowered. These are basically walking city-killers of one sort or another, and their foes are similar.
I'm aware of this and I already read the plot of the original Supergod from wiki. The Nothing's purpose is not to combat real supergod, he's just a bitter byproduct of such attempt, a failure, but he's unbound, and he wants the world bleed. I do have two other concepts that are more combat-oriented, Kadita(Indonesian rogue with ability to control water and cultivate sea monster) and Ultra Wormhole (American teleporter that can casually drop nukes). I might play one of them after The Nothing, but I think the regular guy with super stealth is the most suitable to start a world war XD

I can buff him if you want to though.
 
One remark for everyone, some of these characters are a little underpowered. These are basically walking city-killers of one sort or another, and their foes are similar.
How far can I go with giving my dude powers, in terms of the amount he can have?
 


7bed550560e7c455120ca69dbb9f406b.jpg
34kF8at.jpg


"Edgar" | | Midnight Dreary

Personality: A loner, by definition. He seldom speaks, and when he does, he often quotes his gothic foundation. He is not completely antisocial, at times speaking while others are in his presence, though he is not always speaking to them in particular. His Supergod nature has fractured his mind, causing his "human" self to come in waves, often overlapping with his other half, making it difficult to determine what mood he is in at any given moment. His expression rarely changes, a stolid, contemplative grimace that threatens to become a scowl at the slightest provocation. Little seems to get under Edgar's skin, nor does anything seem to put him in a good mood. The closest approximation to a positive mood are prolonged periods of time where he is permitted to indulge his journals, at which time he has no desire to feed. He takes an interest in others who share his appreciation for the macabre and scholastic, specifically going out of his way to reach out to them in his various eccentric ways. Edgar is at times human-seeming, longing for connections, albeit defined by his limited understanding of kinship and company defined by the Society's literature.

Midnight Dreary is a beast, carnal and sinister. He is driven by an unrelenting hunger, requiring an exorbitant sustenance to keep its monstrous nature at bay. He does not think, like a human, or any kind of animal. He is incapable of reason, interested only in acting as a predator to satisfy his base needs. The minds that make up his grotesque form are too numerous and eldritch to have any opinion about anything, let alone his mortal counterpart. When Midnight Dreary takes control, there is nothing to be reasoned with or manipulated. He is single-minded, pursuing all life in its presence to a cruel and vicious end. There is nothing clean or merciful about him, nor about "Edgar" himself. They are together a sordid demon of hunger and contempt, for which there is little value to a world that does not appeal to its dark heart.

Appearance: Midnight Dreary's human form is a frail beanpole of a person, his physical presence owing more to his draping cloaks and tunics than his muscle mass. He is not even what one would consider tall, rather average in height while severely malnourished in weight. His hair is a short, drooping mess, a gray mop hanging over sullen, grayed eyes. His face has a pallor that borders on corpselike, and feels like one dead to the touch. His clothing reflects the Victorian era: drab, dark shirts, tunics, waistcoasts, slacks, and so on, stuffy and pristine fashion over a century out of date. His true form is definitively horrific, a teeming mass of black feathers and obsidian hide that is impenetrable to the human eye, and fittingly unnerving for anyone capable of piercing that nightmare veil. Midnight Dreary is a homunculus horde, composed of hundreds - perhaps even thousands - of raven-like beasts, all cawing out of sync of one another in a discordant carrion call. For all its volume, Midnight Dreary is only twice the size of "Edgar", somehow capable of concentrating its hive mass within this form. At the core of this swarm is a lidless eye of golden, glimpses of which can be observed through the storm of feathers. No one has ever witnessed its full form.

Gender: Male

Age: Sixteen.

Country of Origin: The Dead Poet Society (United States)

Base: The Cask - Underground Boston
Buried hundreds of feet under the orphaned birthplace of Edgar Allan Poe is a highly fortified cult bunker, the heart of the Dead Poet Society that created Midnight Dreary. It is as much an emulation of that poet's legacy as the Supergod himself, a gothic dungeon staffed by society members grotesquely transformed by similar methods that created Midnight Dreary. Though a far cry from their patron deity, these people are monstrous warriors with little concern for modern weaponry and capable of tearing apart world-class infiltrators through sheer force of will, devilish strength, medieval weaponry enhanced by Society rituals, and many other methods. The facilities offer modern amenities, albeit through a Victorian filter to adhere to the society's ideal as frequently as possible. Access to the Cask was cut off shortly after it was constructed in the early nineteenth century. Individuals may only access the Cask through a series of convoluted puzzles and labyrinthine traps that are updated at frequent intervals. These pathways are so grounded in archaic means that contemporary attempts to subvert the Cask's defenses, such as blasting through the subterranea, tactical infiltration, or phasing through the Earth, are all rendered moot.

Origins: The Dead Poet Society is a secret fraternity stretching back to the colonial era, first founded on the basis of literary pursuits and applying these pursuits to the future of the colonies, and afterward, the newly formed United States of America. It began as a run-of-the-mill fraternity, its members imagining themselves would-be philosopher-kings invisibly guiding the fate of the new nation through delusions of the written word. Their true nature unfolded in the nineteenth century, when the likes of Edgar Allan Poe, Howard Phillip Loveraft, and others introduced works that spoke to the muse of the Society's masters. The literature sparked a cryptic hollow in their minds' eye that could not be ignored. From that point onward, the Society turned away from their political machinations and instead toward making this literary abyss manifest.

For a time, these rituals amounted to little but satanic practices that was not that different from any other death cult, feebly presuming to reach for a power that was beyond them. The Society only became more feverish the longer their attempts to summon the gothic spirit as a physical thing culminated in failure. Over the century and more that followed, these practices gradually became more refined, each disappointment building upon the last. It began as an ashen heart, the first victim that failed to resemble the Supergod - a term that eluded the Society until late into the twentieth century - that they longed for. The weight of the victims coalesced around it, building a dark mass around the literal and metaphorical core. The arcane rite of one's "soul" feeding upon others, even long after death, seemed to take hold in this mad idea, this very consumption coming to define what began to show promise in the new century. As members of the Society's inner circle recited their sacred script to the thing - and it was indeed a thing, unnatural and ominous - the works of Poe at last imprinted upon the Supergod's aura. The mass surrounding the heart took on lofty qualities, shuddering with quorks of a devil's bird, then several, dozens, hundreds, even thousands as its legion cry declared the myth made real.

Parallel to this development was the apparent upbringing of the "human" that this divine project was bringing to bear. He was Edgar, after the author who began this mission an era ago. He did not learn much that did not pertain to his nature, his roots, what he was meant to represent. His humanity was defined by literature, by the power that he would one day personify. He knew nothing else, and cared for nothing else. He fed upon whatever was offered before him, especially those cultists willing to submit themselves to the dark progenitor that they and countless before them were helping create. The day eventually came when Edgar, or Midnight Dreary, as he was so lovingly christened, was ready for the world, for the hunger he so desperately longed to satisfy, an eternal and impossible dream.

Purpose: Midnight Dreary came into being foremost as a physical manifestation of his cult's dark divinity. Now that the Dead Poet Society's centuries-old mission has been realized, their Supergod is at something of a loss at what comes next, other than his meal. Now that the gothic nightmare is a reality, the Society is all too eager to assert their power in the United States to usurp the powers that be, with Midnight Dreary as a reminder to anyone who would try to challenge their claim to power, something that is more than sufficient for his insatiable rancor.

Human Goals:
- Find others who share his affinity for gothic literature and that forgotten era
- Find those like him who can show him something to this existence beyond their apocalyptic intent

Supergod Goals:
- Consuming all heretics in the United States of America (this is 94.5% of the population, by the Society's dogma)
- Expanding its horde of inner demons

Mental Weakness: When Midnight Dreary is in control, it is a beast unleashed, unable to be affected by any mental interference, through charismatic wordplay or psionic powers. At the same time, it is also unable to think critically in a combat scenario, overwhelming its enemies through sheer numbers and force. If its opponent has time to prepare themselves, they can easily outmaneuver or even trick Midnight Dreary like one would trick an animal into an untimely demise.

Physical Weakness: Midnight Dreary's raven horde is powerful, but it are not invincible. While demon-like, these birds are vulnerable to what affects ordinary crows, particularly fire and large area-of-effect violence. Individual birds may be destroyed, particularly easily by the abilities of most Supergods. Furthermore, while Edgar, the Supergod's human self, is manifested, he is as vulnerable to harm as a sickly boy his age. If caught by surprise, Midnight Dreary could sustain serious harm.

Powers and Features:
The Murder
Midnight Dreary is host to over a thousand crow-like demons, all concentrated within his form. Each crow is approximately one and a half times the size of an ordinary crow, and is several times as strong and fast. A single crow is capable of devouring a single human's flesh within minutes, and a handful of them will pick a body clean within a handful of seconds. These birds may also tear through fully armored vehicles and similarly sturdy obstacles at rapid speed, a rate that is exponentially reduced as more birds are applied to the task. Releasing any number of birds takes place at the speed of thought, as is the process of the birds returning to Midnight Dreary upon flying back into his body. These birds may remain independent from Midnight Dreary indefinitely, so long as they sustain themselves on life. Dozens of birds are often dispersed throughout a city to prey upon swaths of a city to increasingly cull its population while amplifying Midnight Dreary's strength. Once a bird has consumed a sufficient amount of organic matter, it will use the excess energy to generate a new bird within the horde. Midnight Dreary may use its true form to fly through the air at near-sonic speeds, as well as to avoid attacks. It may also create several instances of its form, splitting itself off into many separate masses of birds before reforming into a single entity.​
 
Last edited:

Users who are viewing this thread

Back
Top