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Robotech - Tales of the UEEF (Main)

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Another deadly shot and yes, it is a Critical Strike, doing a massive amount of damage! Another Invid falls.

The last three Shock Troopers in that group fire once more on Grumpy. Only one has any chance of hitting, unless you dodge.

Still holding on Kwops Kwops to roll damage for his hit, and Psychie Psychie is up.

21 - Juryrig [2]
18 - Grumpy -20 MDC [5]
14 - Shock Troopers 3-5 [2]
9 - Scorch [4] <====
7 - Shock Troopers 8-10 [2]
 
Scorch lines up another burst with her Gu-11, this time at Shock Trooper 8.
46 Short HEAP
8 Mini Fragmentation
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
Grumpy attempts to auto dodge again!
 
Between Juryrig and Scorch, Shock Troopers 8 and 9 are blasted to pieces and fall from the sky.

Kwops Kwops is up once more

21 - Juryrig [2] <====
18 - Grumpy -20 MDC [5]
14 - Shock Troopers 3-5 [3]
9 - Scorch [6]
7 - Shock Trooper 10 [3]
 
Juryrig guns the engines once more and flies straight for Shock Trooper 10, opening up with his beam cannons.
 
The Shock Trooper is able to twist just enough that the worst of the damage doesn't hit directly in the eyepiece, but it is badly damaged. Another lightweight hit to the eye will take it out.

Orikanyo Orikanyo is up

21 - Juryrig [4]
18 - Grumpy -20 MDC [5] <====
14 - Shock Troopers 3-5 [3]
9 - Scorch [6]
7 - Shock Trooper 10 [3] badly damaged
 
(grumpy only has 5 actions right?)
 
You have five actions outside your mecha, and seven inside.
 
Well shit)

Grumpy lines up another shot and fires upon shock trooper 3's eye.
 
Shock Trooper 3 has its eyepiece pierced by the well aimed cannon fire.

Shock Troopers 4 and 5 both continue to fire on Grumpy. Only one will hit unless you dodge.

Psychie Psychie is up, and Orikanyo Orikanyo has a dodge to roll

21 - Juryrig [4]
18 - Grumpy -20 MDC [7]
14 - Shock Troopers 4-5 [4]
9 - Scorch [6] <====
7 - Shock Trooper 10 [3] eye badly damaged
 
"Shit come on! Don't scratch the paint!" Grumpy went for an auto dodge!
 
Scorch decides to take aim at the eye of the damaged Shock Trooper 10, hoping to wipe it out before it has a chance to shoot once more.

46 Short HEAP
8 Mini Fragmentation
30 Mini Plasma
6 Medium Multi-Warhead

Inside the Valkyrie
Number of Attacks: 8
Strike: +15, +18 with the GU-11
Parry: +16
Dodge: +18, +23 in Fighter Mode
Roll with Punch: +8
Initiative: +6
 
Another Critical Hit! There was more than enough damage done to kill a fully armored eyepiece, so when you hit the damaged one, it was even more spectacular of a kill.

At this point, both Scorch and Grumpy are out of actions, and the Invid are down to one more each.

Kwops Kwops is up

21 - Juryrig [4] <====
18 - Grumpy -20 MDC [7]
14 - Shock Troopers 4-5 [4]
9 - Scorch [8]
 
Juryrig turns the Falcon towards Shock Trooper 4 and opens up with another burst from the beam cannons.
 
Right on target. Please give me a damage roll of 4d10 for the cannons.
 
Watching the shot fly towards the enemy, Juryrig knew it would strike. Now it was just a matter of how hard.
 
The shot hits, doing critical damage, but the armor of the eyepiece is just barely able to hold.

The two Shock Troopers turn their anger on Juryrig, firing their cannons at you. They will both hit unless you dodge.

Kwops Kwops is up for his dodge and his next action.

21 - Juryrig [6] <====
18 - Grumpy -20 MDC [7]
14 - Shock Trooper 4 [4] critically damaged eyepiece
14 - Shock Trooper 5 [4]
9 - Scorch [8]
 
Also, Kwops Kwops , to help speed things along, add your damage roll to your to-hit post. If you miss your shot, I'll just disregard the damage roll.
 
Yes, please. Your dodge doesn't use a action, so you can do so freely. Then you are up for your next action.
 
Juryrig sees the Shock Troopers turn towards him and immediately dives, attempting to pull up before the Shock Troopers fire in an effort to throw off their targeting.
 

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