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Fantasy Raven Guild Armory

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[class=Title] font-family:'Oldenburg'; font-size:20px; text-align:center; [/class] [div class="Title"]Welcome to Kolan and the Guild Wars![/div]
Raven Armory
  • AgWordSmith

    A Freckled Encounter
    [class=Title2] flex-grow: 2; border-bottom: solid 3px #321000; border-top: solid 3px #321000; border-radius:5px; background-color: #321000; color: white; font-size: 25px; line-height: 2; text-align:center; font-family:Oldenburg; letter-spacing:3px; text-transform: uppercase; [/class] [class=Tborder2] border-top: 1px SOLID #b23902; border-bottom: 1px SOLID #b23902; border-radius:5px; padding:7px; margin:5px 0px 5px 0px; [/class] [class=Left] margin-left:20px; pointer-events:none; opacity:0.8; width:70%; height:50px; line-height:0px; background:url(https://cdn.discordapp.com/attachments/535146287876538379/542872167637843981/Guild_commitee-01.png); background-size:100% 100%; [/class] [class=Right] pointer-events:none; margin-right:20px; opacity:0.8; width:70%; height:50px; line-height:0px; float:right; background:url(https://cdn.discordapp.com/attachments/535146287876538379/542872167637843981/Guild_commitee-01.png); background-size:100% 100%; [/class] [div class=Title2][div class=Tborder2]
    [div class=Left]
    Raven Guild Armory
    [div class=Right][/div]
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    Here You'll Keep Track of Equipment

    For now You will be responsible of adding your new equipment to your Armory and Informing Me, Soma or Paul when you do so.


    Rules:
    • If We ask for you to make changes and you do not do so your Equipment will simply no longer exist and anything having to do with it in the rp will be ignored until its changed
    if this keeps happening I will post your armory and will keep track of it. Your previous Armory post will be invalid
    • If You Ignore what is put and go on using your weapon with the same unapproved abilities you will be Kicked from the Rp and your Slot in the guild will be free for anyone else to claim.
    • If you change your armory and do not inform us multiple times I will post your Armory and Keep track of it. Your previous Armory post will be invalid

      If you rp and continue to rp with changes to your Equipment that I have not put up at all, and have not approved You will be banned.


    How This Works:
    You may use this code

    no slide
    no slide
    or create a description of the same caliber using My Armory as an example.
    • You only need to post once and when you get new gear, just edit it into your post and Inform Me, Soma, or Paul of the change.
    • I will be checking this every once in a while for changes in case you simply forgot to tell us and it was an honest mistake.
    • Old Equipment not in use can just be put into a Spoiler or Accordion to keep post short
    [/div]


    Why?:

    Its so that we can keep track of how strong everyone gets and make sure we all understand the capabilities of our weapons. Its also to keep from using Dice and make things simpler. We wanted to make upgrading your equipment a bigger part of the Rp than usual since it will determine how quests go.

    Such as if your Axe with a wooded Handle catches on fire, the handle will break. but if your Armory says its fireproof, or fire resistant then it won't break and everyone will see that this was already established and not just something you made up to save your skin or to just keep from losing a fight.


    Please put any questions in the [ OOC ]

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    Calla's Armory
  • [class=TitleContainer] display: flex; flex-direction: row; width:70%; justify-content: space-between; align-items:stretch; //allows the title ends to work// [/class] [class=Title] flex-grow: 2; border-bottom: solid 3px #102f7e; border-top: solid 3px #102f7e; background-color: #102f7e; color: silver; font-size: 25px; text-align:left; font-family:Oldenburg; letter-spacing:3px; text-transform: uppercase; //the big fancy title// [/class] [class=Tborder] border-top: 1px SOLID silver; border-bottom: 1px SOLID silver; border-left: 1px SOLID silver; padding:7px; padding-left:20px; margin:5px 0px 5px 5px; //the little borders inside the title// [/class] [class=Ribbon] border-bottom: solid 36px #102f7e; border-top: solid 36px #102f7e; border-right: solid 40px transparent; border-left: solid 20px #102f7e; //the right triangles to make it look like a ribbon// [/class] [class=ArmBG] background-color:rgb( 238,198,118); border: 3px Solid #321000; color: black; padding: 5px; font-family:oldenburg; [/class] [class=ArmBord] border: 1px Solid #772500; padding: 3px; [/class] [class=ArmBord2] border: 1px Solid #772500; padding: 10px; [/class] [class=ArmHead] font-size:25px; font-family:Macondo; padding-left:3px; [/class] [class=Specs] border-bottom:2px SOLID #772500; border-top:2px SOLID #772500; padding:3px 0px 3px 0px; margin:5px; [/class] [class=ArmLVL] text-align:center; font-family:oldenburg; font-size:20px; [/class] [class=Pic] width:100%; float:left; margin-right: 10px; line-height:0px; border-right: 2px SOLID #321000; border-Bottom: 2px SOLID #321000; border-left: 2px SOLID #772500; border-top: 2px SOLID #772500; [/class] [div class=TitleContainer] [div class=Title ][div class=Tborder]Calla's Armory [/div][/div] [div class=Ribbon][/div] [/div]
    [div class=ArmBG] [Div class=ArmBord] [Div class=ArmBord2] [div class=ArmHead] Crystal Blade [/div] [div class=Specs] Hand crafted with crystal magic [/div]
    [div class=ArmLVL] LVL 1 [/div] [div class=Pic]
    proxy.jpg
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    A crystal long sword with old Faerie runes on them from that glow when the blade is charged with magic.

    The blade is a little light but magic can be channeled through the blade.

    One could slash through a human but may take a few tries to slice through orc flesh

    Fire Charge enchantment. Blade ca be charged with Fire magic to become flaming and deal more damage.
    [/div][/div][/div]

    [div class=ArmBG] [Div class=ArmBord] [Div class=ArmBord2] [div class=ArmHead] Crystal Staff [/div] [div class=Specs] Bought from the Capital Market in Kolan [/div]
    [div class=ArmLVL] LVL 1 [/div] [div class=Pic]
    bf76b881452cd098fcc03c6dd8c95421.jpg
    [/div]

    A Staff made with Dark Steel and crystals from Dracoviran's volcanoes.

    The staff is light enough to carry easily a d magic can be channeled through the crystal.

    One could stab through a human with the point but may take a few tries to slice through orc flesh

    Dead Rise enchantment, the staff can be charged with necromatic energy to control a high range of the dead or bind corpses to crystal enchancements.
    [/div][/div][/div]

    [div class=ArmBG] [Div class=ArmBord] [Div class=ArmBord2] [div class=ArmHead] Prussian Blue Leather [/div] [div class=Specs] Bought from the Prussian market place. [/div]
    [div class=ArmLVL] LVL 2 [/div] [div class=Pic]
    image0.jpg
    [/div]

    A tunic with leather padding paired with a thick cloak. Leather boots cover most of the pants and a woven long sleeved shirt is worn under along with a a belt for holding items and her sword

    Capable of absorbing attacks but a sword could pierce the leather after a few swings

    Its kinda light weight and is covered in simple elegant designs. The cloak is a little heavy for a cloak.

    Fireproof Enchantment; Cloak has Invisibility enchantment
    [/div][/div][/div]
    In Storage

    [div class=ArmBG] [Div class=ArmBord] [Div class=ArmBord2] [div class=ArmHead] Blue Rose Armor[/div] [div class=Specs] Bought from the Ninivan market place. [/div]
    [div class=ArmLVL] LVL 1 [/div] [div class=Pic]
    Ao.jpg
    [/div]

    A tunic with a leather patch over the chest paired with a cloak. Leather boots cover most of the pants and Leather gloves are paired with small bracers around he wrist.

    Capable of absorbing attacks but a sword could pierce the leather.

    Its relatively light weight and is covered in simple elegant designs, comes with two belts for pouches and weapon's storage.

    Fireproof Enchantment
    [/div][/div][/div]
     
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    Roland's Armory
  • Roland's Armory

    Deadshot
    Crafted together with a friend

    LVL 1
    d2ab39d3d7c0e83e0e12bf6f23665cdf.jpg

    Created using a mixture of elven and dwarven steel that was taken from the market. It appears to look metallic but doesn't seem to glint off the light, making it useful for stealth.

    The bow of is heavy and needs a lot of force to be drawn; hence why most who have little physical strength don't dare try to test the bow out.

    Custom fitted to himself, he's able to draw out the bow to its maximum draw weight with ease. it's capable of piercing through leather armor. Maybe even stick into orc flesh when drawn to maximum draw weight but wouldn't do much damage otherwise. However, it also depends on the arrows that are used. The usual arrows that are used are steel-tipped arrows, but his quiver can be mixed up with arrows made on the fly.

    No Enchantments

    Ilvelnal
    Farewell gift from a friend

    LVL 1
    s-l300.jpg

    It is made out of elven steel. They are around a foot in length and are focused mainly on swift and confusing attacks.

    Great at wounding when it comes to slashing, but can also be used to stab if faced with armored opponents.

    Can easily slice through human flesh, but would take a few more hits to slice through orc flesh.

    No Enchantments

    Scout Armor
    Bought from local craftsman

    LVL 2
    bounty_hunter_by_anchikusyou-d4wcqoh.jpg

    Mainly composed of leather and cloth though padded on the chest, forearm and lower limbs to absorb some damage but a blade can easily pierce through it. The gloves are custom made for an archer.

    It is light, allowing the user to sneak around with ease, and is rather flexible - allowing the user to move without hindrance. It offers minimal protection against stabs but is capable of absorbing some damage from blunt attacks.

    Muffle enchantment - boosts the wearer's ability to sneak around and to 'blend in' with the shadows.

    Durability enchantment - magic that allows for the chest armor to be able to take in slashes and stabs and be able to protect the wearer but will still break under immense pressure or multiple stabs to the same spot.
     
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    Henry's Armory
  • Henry Sask's Armory

    Noble Garments:

    Elegant tunic and trouser combination made of silk and cotton. It is raven black in color with gold and silver stitched into the lining of suit. Offers no enchantments other than making him seem like someone important and influential.

    Coat Doublet:

    The over piece that compliments his Noble Garments. It seems like something of a cross between a doublet and a trench coat. It is made of the same colors and material, reaching down past his thighs. Being 6'4, this would look huge on people of average height. No enchantments

    Sun-warding Cloak:

    In his years of travel, Henry finally managed to acquire a dark cloak that fit him, covering his whole body amicably. It has a strong enchantment to ward off the harmful rays of the sun from his undead person. The cloak seems a bit worn, which is in contrast to his rather elegant appearance.

    Steel Gauntlets:

    As the name suggests, Henry possesses vembraces made of steel with no enchantments. While he has them, it is very rare for him to use them. He only puts on actual armor when he feels like his own abilities wont be enough to tackle an incoming threat. But he has yet to face a foe he could not defeat or run away from. Fleeing holds no shame for the man.

    Steel Greaves:

    Same the vembraces.

    Fangs & Claws:

    As the name suggests, when things get up close and personal where his telekinesis has somehow failed him, Henry has no qualms getting his hands bloody. His vampiric body gives him a substantial boost to most of his physical traits such as strength, speed, senses, etc. This coupled with his years of training and experience has served him well over centuries.

    The strongest parts of him are his teeth and fangs. While specific and he needs go get in real close to use them effectively, they are hard enough to have never broken in the past and sharp enough to pierce even orc flesh with some effort. His teeth specifically can punch through an orc's neck with little to no problems....assuming he can get that close to a pissed off, unwounded, healthy orc without wearing them down first or binding them.
     
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    Arleth's Armory
  • Arleth's Armory

    Vestments of the Shadow Walker
    Quest reward from the citizens of Shnardlepuf

    LVL 2
    ac459cff67dcc3c7ce587ddb868aaf2a.jpg

    Lightweight equipment that allows for excellent mobility. This gear is comprised primarily of cloth with leather reinforcement across the chest and on the arms.

    Not very formidable on its own as armor.

    Iron Skin Enchantment - Her armor is tougher than it initially appears to be and is more capable of reducing the damage dealt by any sort of attack. Piercing and slashing blows are less likely to pierce through the armor.

    Shadow Step Enchantment – Allows for the use of shadows as doorways enabling the wearer to virtually teleport as long as shadows are around. Wearer must be able to see their target shadow from their starting shadow. Shadows must be large enough for the traveler's body to fit through.

    Illusionist's Mask
    Commissioned by a crafter from Tbjorniar

    LVL 1
    4073f987d32710f723b3e88215bb98ee.jpg

    This finally crafted mask is made of rare metal from Tbjorniar. The inside is layered with stretchy mesh that cushions the hard metal against the skin and also acts to hold the mask in place on the wearer's head.

    It's capable of holding an illusion spell cast on it for up to four hours without the caster of the spell being anywhere nearby nor expending any extra power - as well as softening the blow of the majority of attacks.

    Originally the mask is a luminescent silver in color though the enchantment placed on it caused it to turn white. Primarily the mask is used to change the appearance of the wearer's face and while it does little for the rest of the body, once enchanted it will move with the wearer's expressions and alter the sound of their voice. Use of this mask is not limited to Arleth.

    "Man of Many Faces" Enchantment - Illusion magic can be cast on the mask and bound to it for up to four hours. When the time is up, the mask quickly begins to fade back to its original white color.

    Vidarian Cloak
    Reward for caravan escort through The Witch Lands

    LVL 1
    945add8fbfcc6242bd7f7184f5a76d67.jpg

    It is unknown what the cloak is actually made of. Some say it was woven by millions of tiny spiders that crafted it from their silk. Others say that a God tore it straight from the fabric of the night sky. Regardless of what it’s made of, the material is lightweight and incredibly durable. Little can be done to tear the cloak but it is not fire resistant.

    The Vidarian Cloak is capable of suppressing the sounds of the wearer. The cloak is a normal cloak outside of its durability but when it is closed, the wearer’s footsteps lose their sound. Likewise, if the hood covers the wearer’s head, the sound of their breathing is swallowed and they lose their voice until the hood is again lowered.

    While the cloak itself is incredibly resilient, it does little to soften any attacks on the wearer. It is not recommended for use as armor.

    Silent Shadows Enchantment - The cloak absorbs the sounds of the wearer rendering them without.

    Si Moraes Mys
    Commissioned by her father from the High Elves of Legionatis

    LVL 1
    arabian-scimitar-swords-set.jpg

    While there is nothing particularly extraordinary about the twin scimitars, they are expertly crafted with incredibly sturdy metal from Tbjorniar which in itself makes them easily coveted weapons.

    These swords are sharp enough to easily cut through flesh of relatively any sort, though they are not indestructible and can easily break should their target prove to be too solid.

    Aes and Tyl are the names of the blades individually, given to them by the High Elf that crafted them.

    Timeless Enchantment - Protects the swords from the element of time. They do not rust or wear down and lose their edge but they can still be melted down and shattered, bent, or broken if placed in the circumstances where these things would happen to any ordinary weapon.

    Uldyrlit Ing Kver Felmakia
    A gift from her mother

    LVL 1
    medieval-knight-dagger-1801.jpg

    While crafted by a deft hand, this dagger does not appear to be anything spectacular and in fact is rather ordinary in all regards.

    It is not ideal for cutting through tough materials and instead seems to be designed for stabbing. It looks to be able to easily pierce through most soft substances.

    There is a small griffin on the blade and the handle is wrapped in leather.

    No Enchantments

    *At first glance it was an ordinary blade but after the encounter with the Gloryceans, the circle in the pommel has filled with a gem made of blood, the color becoming more intense with each kill.

    Blade Dancer Regalia
    Purchased from a merchant in The Fae Kingdom

    LVL 1
    311ffd00c100d1f07db64b051b89f99c--character-concept-character-art.jpg

    Minus all of the excess baubles, jewelry, and mask -- Arleth can be seen wearing this when she has a relaxing day planned or when she is certain she won't be going out on a quest that day.

    This clothing has no enchantments or secrets to it. It is simply made of soft silken fabric that is light weight and perfect for lounging.

    This outfit is not suitable for use as armor, though that might not necessarily stop Arleth from wearing it in combat during an emergency.

    Storage

    Belted Leather Armor
    Bartered from a merchant in The Dark Lands

    LVL 1
    87378a77e39a0a7a200965c8b853e836.jpg

    Made of soft leather of a medium thickness, this armor is form fitting and flexible.

    On its own it is capable of softening the blow of blunt attacks and might slow piercing or slashing blows but likely do little to entirely halt them.

    While the image of the armor shows a section missing over the breasts, Arleth's armor does not have that empty space and instead her armor covers all of her skin. She generally wears a black or other darkly hued blouse beneath it though the sleeves are the same style as the ones pictured. The decorative scarf at the hip would instead be black.

    Iron Skin Enchantment - Her armor is tougher than it initially appears to be and is more capable of reducing the damage dealt by any sort of attack. Piercing and slashing blows are less likely to pierce through the armor.

     
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    Helios's Armory
  • ——- HELIOS’ ARMORY ——-


    ** Helios does use items to help, despite using his claws, horn, and teeth in a fight.**

    Lvl.1
    Handmade by Helios


    B3E0226F-AC59-408F-8F87-0855EDBD7A0C.jpeg They are small bombs that can fit in the pouch that’s hidden under his sash. The reason why they are called surprise bombs is because he doesn’t know which one is which, so he doesn’t know what will happen to the enemy. All he knows that it will either slightly burn someone or knock them out with sleeping gas.

    No enchantments, it’s made with herbs.
    Lvl. 1
    Given by Grandpa Milo

    D37C9B8A-B703-465D-80D1-213BC7424532.jpeg His grandpa shove this armor to Helios before he set off, making him cough from the dusty and odd ashy smell. Helios has a feeling that his grandfather doesn’t use this armor a lot and stored it away for a long time. It’ll still hurt to feel the slash from a sword, but stabbing would definitely be effective.

    Enchantment: it’s surprisingly cooling, even in hot areas like his home.
     
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    Parfa'a Armory
  • - Parfa's Armory -

    Weapons:
    1. Wooden Bow [Lvl.1]
    Enchantments: None​
    Markings: Insignia of the Raven Guild​
    Description: Has a firing range of 200 yards.​
    Arrows in Quiver:​
    1. x50 Iron tip | The arrows could pierce the skin of a human with this and an orc's too if they are unarmored and cause death through severe bleeding without medical aid to stop the flow of blood. Against leather or thick hide, a single arrow can't pierce deep enough to cause severe bleeding, but can stay stuck. Against metal it just ricochets off. The feathers are white streaked with a slash of red on the side.​

    2. Hunting Knife [Lvl. 1]
    Enchantments: None​
    Markings: Wooden engravings of sheep.​
    Description: Made of iron, it is a dagger that can stab through the skin of a human and an orc's if they are unarmored. Slashing doesn't cause deep enough cuts to end a fight quickly. Against leather or thick hide, slashing is ineffective, it has to be a straight strong stab with both paws to get through. Cannot stab through metal. Cannot be thrown.​
    3. Skinning Knife [Lvl. 1]
    Enchantments: None​
    Markings: Wooden engravings of deer.​
    Description: Made of iron, it is a fine thin chef's knife that can stab through the skin of a human and an orc's if they are unarmored. Slashing doesn't cause deep enough cuts to end a fight quickly. Ineffective against leather or thick hide. Cannot stab through metal. Cannot be thrown. Breaks easily when the flat end is bent with the force of a kick. It's not a knife forged for battle, rather for finely slipping between skin and meat, de-boning fish , and making clean cuts.​

    Armor:
    1. Leather Armor [Lvl. 2]
    Enchantments: Water-breathing that allows speech as though on land.​
    Markings: Insignia of the Raven Guild, Runes of Water-breathing.​
    Description: Light armor that doesn't hinder movement, and prevents arrows and light slashing weapons such as daggers from giving a quick death through severe bleeding.​

    Backpack:
    1. Component Pouch | Filled with magical components Parfa's uses for exoteric magic and feathers in case she needs to flech some arrows.
    2. Smoked Bacon | Salted slab wrapped in aromatic leaves and cheesecloth.
    3. Grains | Pouch of seasoned rice grains, nuts, and dried fruit.
    4. Tea | Pouch of aromatic green tea leaves
    5. Spice Box | Has salt and dried herbs.
    6. Mess Kit | For cooking and eating.
    7. Sewing Kit | Waterproof. Has bandages, sutures and a curved needle for wounds, a bone carved comb, and a leather comb pouch that she's working on.
    8. Flint and Whetstone |For starting fires and sharpening blades
    9. Waterskin
    10. Oil lantern
    11. Silk Rope | 50 ft. Thin, about the thickness of a shoe string, but sturdy. It's made of giant spider silk from the Dark Lands.
    12. Tepee | Travel sized. Has a rolled up blanket.
     
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