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Fantasy Wolf Guild Armory

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Welcome to Kolan and the Guild Wars!

Index

Wolf Armory

AgWordSmith

A Freckled Encounter
Moderator
Guild Application

Here You'll Keep Track of Equipment

For now You will be responsible of adding your new equipment to your Armory and Informing Me, Soma or Paul when you do so.

Rules:
  • If We ask for you to make changes and you do not do so your Equipment will simply no longer exist and anything having to do with it in the rp will be ignored until its changed

    if this keeps happening I will post your armory and will keep track of it. Your previous Armory post will be invalid
  • If You Ignore what is put and go on using your weapon with the same unapproved abilities you will be Kicked from the Rp and your Slot in the guild will be free for anyone else to claim.
  • If you change your armory and do not inform us multiple times I will post your Armory and Keep track of it. Your previous Armory post will be invalid

    If you rp and continue to rp with changes to your Equipment that i have not put up at all, and have not approved You will be banned.


How This Works:
You may use this code

Armory code
Name Armory

Armor/Weapon Name
Where they got it/ Where it's from
LVL 1

What the weapon is/made of

It's capable of ______

One could __________ to a human with this but _____________ to bring down an orc.
(So for this line you are just going to say how much damage it could do to a Human and an Orc. Everyone needs this line as a common factor when comparing weapons/weapon capabilities.

List Echaments if any, or say "No Enchantments"


Armor/Weapon Name
Where they got it/ Where it's from
LVL 1

What The armor is/made of

Its Capable of ________

Anything extra about the Armor

List Echaments if any, or say "No Enchantments"


Code:
[nobr]
[comment][font=Oldenburg]keep this[/font]
[font=Macondo]To make fonts work[/font][/comment]
[class=Notes]
// Forward slashes are comments
and do no show up in the final design,
these are to help you find everything easily
and explain some code as well.
These comments must be with in a class or script tags
in order to be hidden, from what I know//

// Long URls are images
# followed by letter and numbers are Hex codes
or color codes, 
the only colors that are NAMED 
and do not use hex codes
 are White, black and Silver//

// This code does not show breaks unless is shows the [br][/br] code
When typing responses to rps, be aware that when you press enter
it will not show that you did. 
You'll have to use the [br][/br] tags
or you may copy and paste: [br][/br][br][/br]
after each time you want to show a paragraph break
you'll only need it one [br][/br]
if you only what to start at the next line//
[/class]


[class=TitleContainer]
display: flex;
flex-direction: row;
width:70%;
justify-content: space-between;
align-items:stretch;

//allows the title ends to work//
[/class]

[class=Title]
flex-grow: 2;
border-bottom: solid 3px #35a22f;
border-top: solid 3px #35a22f;
background-color: #35a22f;
color: #f8cc2d;
font-size: 25px;
text-align:left;
font-family:Oldenburg;
letter-spacing:3px;
text-transform: uppercase;

//the big fancy title//
[/class]

[class=Tborder]
border-top: 1px SOLID #f8cc2d;
border-bottom: 1px SOLID #f8cc2d;
border-left: 1px SOLID #f8cc2d;
padding:7px;
padding-left:20px;
margin:5px 0px 5px 5px;

//the little borders inside the title//
[/class]


[class=Ribbon]
border-bottom: solid 35px #35a22f;
border-top: solid 35px #35a22f;
border-right: solid 35px transparent;
border-left: solid 20px #35a22f;
height:0px;
//the right triangles to make it look like a ribbon//
[/class]

[class=ArmBG]
background-color:rgb( 238,198,118);
border: 3px Solid #321000;
color: black;
padding: 5px;
font-family:oldenburg;

//Background color and border//
//Also sets teh text color and font//
[/class]

[class=ArmBord]
border: 1px Solid #772500;
padding: 3px;

//one of the lines for the inner border//
[/class]

[class=ArmBord2]
border: 1px Solid #772500;
padding: 10px;

//one of the lines for the inner border//
[/class]

[class=ArmHead]
font-size:25px;
font-family:Macondo;
padding-left:3px;

//The header for the weapon/armor Armor/Weapon Name //
[/class]

[class=Specs]
border-bottom:2px SOLID #772500;
border-top:2px SOLID #772500;
padding:3px 0px 3px 0px;
margin:5px;

//borders for the "Where they got it/ Where it's from"//
[/class]

[class=ArmLVL]
text-align:center;
font-family:oldenburg;
font-size:20px;

//Alignment and spacing for the LVL #//
[/class]

[class=Pic]
width:100%;
float:left;
margin-right: 10px;
line-height:0px;
border-right: 2px SOLID #321000;
border-Bottom: 2px SOLID #321000;
border-left: 2px SOLID  #772500;
border-top: 2px SOLID  #772500;

//Border and spacing for the Picture//
[/class]

[div class=TitleContainer]
[div class=Title ][div class=Tborder]Name Armory
[/div][/div]
[div class=Ribbon][/div]
[/div]
[br][/br]
[div class=ArmBG]
[Div class=ArmBord]
[Div class=ArmBord2]
[div class=ArmHead]
Armor/Weapon Name
 [/div]
[div class=Specs]
Where they got it/ Where it's from
[/div]
[row][column=span1]
[div class=ArmLVL]
LVL 1
[/div]
[div class=Pic]
[IMG]https://i.pinimg.com/736x/f0/76/f2/f076f2d5191cd2fce06f2c3b52c1c453--battle-axe-fantasy-weapons.jpg[/IMG]
[/div][/column][column=span7]
[br][/br]
What the weapon is/made of[br][/br]
[br][/br]
It's capable of ______ [br][/br]
[br][/br]
One could __________ to a human with this but _____________ to bring down an orc.[br][/br]
 (So for this line you are just going  to say how much damage it could do to a Human and an Orc. Everyone needs this line as a common factor when comparing weapons/weapon capabilities.[br][/br]
[br][/br]
List Echaments if any, or say "No Enchantments"[br][/br]
[/column][/row]
[/div][/div][/div]

[br][/br][br][/br]

[div class=ArmBG]
[Div class=ArmBord]
[Div class=ArmBord2]
[div class=ArmHead]
Armor/Weapon Name
 [/div]
[div class=Specs]
Where they got it/ Where it's from
[/div]
[row][column=span1]
[div class=ArmLVL]
LVL 1
[/div]
[div class=Pic]
[IMG]https://cdn.discordapp.com/attachments/407317571080290306/420996314453639168/A1.jpg[/IMG]
[/div][/column][column=span7]
[br][/br]
What The armor is/made of [br][/br]
[br][/br]
Its Capable of ________ [br][/br]
[br][/br]
Anything extra about the Armor[br][/br]
[br][/br]
List Echaments if any, or say "No Enchantments"[br][/br]
[/column][/row]
[/div][/div][/div]


[/nobr]

or create a description of the same caliber using My Armory as an example.
  • You only need to post once and when you get new gear, just edit it into your post and Inform Me, Soma, or Paul of the change.
  • I will be checking this every once in a while for changes in case you simply forgot to tell us and it was an honest mistake.
  • Old Equipment not in use can just be put into a Spoiler or Accordion to keep post short


Why?:


Its so that we can keep track of how strong everyone gets and make sure we all understand the capabilities of our weapons. Its also to keep from using Dice and make things simpler. We wanted to make upgrading your equipment a bigger part of the Rp than usual since it will determine how quests go.

Such as if your Axe with a wooded Handle catches on fire, the handle will break. but if your Armory says its fireproof, or fire resistant then it won't break and everyone will see that this was already established and not just something you made up to save your skin or to just keep from losing a fight.


Please put any questions in the [ OOC ]

 
Last edited:
Dura's Armory

AgWordSmith

A Freckled Encounter
Moderator
Dura's Armory

Opal Kusarigama
Transmuted from the sands of the Earth territory
LVL 1

An small Orsimer sickle connected to a thin stake by a heavy iron chain. The stake and sickle blade are made up of a strong opal with leather wrapped around the handles.

It's capable of slicing and puncturing flesh and the chain is strong enough to pull down a medium sized tree

One could easily slice through a human but it make take a few tries to slice through an orc's skin.

Fire resistant enchantment


The Bloody Knuckles
Transmuted by Dura's original healer teacher
LVL 2

eel blades expertly created, meant to be held like brass knuckle but are meant for close combat slicing. It's enchantment leaves a painful poison in the blood and the victim will have to wait for it to pass for the pain to subside.

It's capable of slicing through flesh and leaving sizable wounds

One could easily slice through a human but it make take a few tries to slice through an orc's skin.

Poison enchantment


Leather Works Armor
Hand made Orsimer armor
LVL 1

Almost completely made of leather save for the iron shoulder armor, arm bracer and chain mail leggins and under shirt. A more modest example of Orsimer armor.

Capable of absorbing attacks but a sword could pierce the leather, but it may not pierce the intended wearer's Orsimer skin.

To an orc its light weight but modest, comes with two belts for pouches and weapon's storage and a fur covering for the other shoulder.

No Enchantment
 
Last edited:
Cassiel's Armory

Fenris

Howling Tempest
Cassiel's Armory

Glade Wardens Armaments
Common Armor for roving patrols around Tirion, a gift by his former mentor

LVL 2

A light weight armor made by weaving cloth and plant fibers together while imbuing it with minor enchantments.

It's capable of dampening the bite of most light attacks or blunt strikes but does little to turn a dedicated blade or larger weapon.

The armor sports a few pockets as well as a belt which can accommodate his knife and a small quiver.

The basic enchantment used to create the garment allow the user to more easily blend into forest environments and can mend itself by regrowing the plant fibers given time.

Minor Magic Resistance: The Armors fibers are able to absorb small amounts of magic to help them mend, this could turn weak spells or take a bit of force out of potent ones.


Elven Hunting Bow
Part of a trade during his spectator attendance at the 'Fight of Princes'

LVL 1

A simple wooden bow used for hunting. Its once stylized carvings have been worn smooth by years of use.

A well aimed arrow could take game or an unarmored human, however it was not built for piercing armor or even thick orc skin and would require scoring multiple hits to do any significant damage.

No Enchantments


Elven Dagger
Purchased in his youth

LVL 1

A sleek metallic dagger meant for cutting or stabbing but could be thrown in a pinch.

It's capable of piercing flesh or perhaps finding chinks in an opponents armor but will do poorly against orc skin or actual armor.

It's enchanted to mimic the numbing venom of a minor forest snake once per day, capable of placing a painless cut or finishing wounded game without inflicting additional suffering.
 
Last edited:
Clair's Armory

Swiftshots

The Swiftest Shot In The West
Clair's Armory

Simple Oak Staff
The High Elf City

LVL 1

Sturdy Oak

It's capable of keeping weak enemies at bay

One good thump to the head could concuss a human but there is no chance of bringing down an orc with it.

No Enchantments
LVL 1

Light Elven Garment

This Elven Garment is more than common in the elven regions and plantations but in Kolan it's a bit more rare to find.

This garment is light armour and as such struggles to defend against the more heavy attacks.

No Enchantments
Healing Potion
Hand Crafted

LVL 1
1525055441404.png

Morning Dew, Drop of Honey, water, potato startch, prickled node root

It's capable of healing minor wounds

One good sip of this potion will cleanse the body of any unwanted cuts or bruses and slow the bleeding of deeper wounds.

No Enchantments
Amount: 7
 
Last edited:
Harold's Armory

June Verles

Look at big boy forehead over here
Harold's Armory

A sword
From some random blacksmith

LVL 1

A one handed sword

It's capable of handling Harold's extreme strength.

He could easily cut the head of a human cleanly off but a orc would take another few tries.

No enchantments


Shapeshifting gambison
He got it from the same blacksmith

LVL 1

A gambison.

His actual skin is stronger than this, however it could probably stop a stab wound.

 

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