The Quest Book is where you can chose what quest you would like the guild to do. This can be discussed/announced in the OOC or (and I'll take suggestions on how to do this) create a voting system
The Quest book is magically tied, meaning every copy of this book will show the same thing. Where it has been changed in one copy, it will in all the others. Both Guilds have one copy and so does the King of Kolan and the Royal Guild Overseer (a recently made position)
You may only claim a quest if your guild will pursue soon
You cannot claim a quest when there is no one available in the guild to take on a new quest.
You cannot get points for an unfinished quest
Sometimes you may get more points/reward or less points/rewards depending on how the quest actually goes
S - Difficult to complete, high skill level required, will give 500+ points
A - Tough to complete, above average skill level required, will give 300-400 points
B - Average to complete, average skill level required, will give 200-300 points
C - Simple to complete, some skill level required, will give 100-200 points
D - Effortless to complete, no skill level required, will give 50-100 points
Open Quests: S
Please do not post in this thread, this is just for Quests to be posted.
A old farmer begs for some one to retrieve his live stock that have been set free by hooligans.
Genkins lives on the island of Kis’le. It’s a two day journey by boat. His livestock is a rare species of rather large Geese.
Return all 10 geese to Genkins and he’ll reward you kindly.
Reward: Geese eggsx12; 10 gold per member; free lodging
A Fair Trade
Rank D | 80 points | Submitted by Deralek Darna
A merchant suspects his goods are being stolen by his usual couriers. Under the guise of being guards against bandits and pirates. He wants someone to investigate the thefts.
Deralek’s ship is in the Capital of Kolan and his goods are being sent to a shop in Arlianea and will be bringing his payment back to him as well. The thieves should be captured and shown to him before being put in jail.
Find those behind the thefts and guard the goods to and from Arlainea.
Reward: 10 yards of fine silk; 30 gold per member; A deal
Bounty: The Hobo Thief
Rank A | 313 points | Submitted by The Kolan Guard
There's a bounty out for the arrest of The Little Hobo, a thief gaining a reputation in the Capital of Kolan
She may only ever steal food and occasionally valuables but the Government wants her behind bars, or to at least return the valuables. Rumors say she stays in the trash heaps of buildings.
Capture this low class, homeless thief and bring her to justice
Reward: Weapons Upgrade; 100 gold per member; add good reputation
Night at the Museum
Rank C | 150 points | Submitted by The Prussian Museum Curator
A display of ancient weapons and armor is coming to the Prussian Museum of History. One display needs more security than others.
The Golden Armor of Vaticio is a prized possession of the Dwarven presidency and is on loan to the Prussian Museum for their Ancient War display. The Curator would like to hire extra guards for the last two nights of the display due to recent break in attempts.
Capture any thieves and keep all the Artifacts safe from harm
Reward: Armor Upgrade; 200 gold per member; Good standing with Tybjornar and Prussia
A Kraken the Ship
Rank B | 270 points | Submitted by Phineas Odiare
The Odaire family in Kolan wants to bring their relatives from Hybridios to their new house in Ra'Kel, but rumors say there's a terrible beast in the waters
The trip will be long and the ship is small but the Odaires wants to make absolute sure their relatives will be safe during travel. The beast is rumored to be a 50ft Kraken and has taken down many ships before.
Find and safely bring the Odaire relatives from Hybridios to the Island of Ra'Kel
Reward: A patron deal; 300 gold per member; add good reputation
Rank B | 290 points | Submitted by Latica Vondonia
A vampire child has been lost and the Vondonias beg for someone to retrieve them, though they cannot offer much in terms of money but can put in a good word with a blacksmith friend.
The young Hera Vondonia has last been spotted in Shardlepuff, though some rumors place her on the Dracoviran shore. How a child could get there is beyond anybody.
Find and bring home Hera Vondonia to her family so they all may return to the Dark Lands together.
Reward: Weapon/Armor Upgrade; 100 gold per member; add Good Reputation
Rank A | 310points | Submitted by Cor'va Rhodes
A fae living on the coast of the kingdom has come in possession of a rather freaky Doll and cannot seem to get rid of it.
The doll is made of ceramic and looks like any other doll, it doesn't even look creepy, but it moves when you aren't looking and causes crazy things to happen. Cor'va just wants it gone but smashing it doesn't even work. She's hoping a guild of people can figure it out since no one else seems to want to get near her house.
Get rid of that doll at all costs
Reward: A jar of Soul Dust; 250 gold per member; add some good standing with the Fae Kingdom
Bounty: Rouge Nymph
Rank A | 360 points | Submitted by The Kolan Guard
There's a bounty out for the arrest of Valia, a water Nymph terrorizing any vessel traveling around Kis'le and Ottomat
Many ships sail and do not return in those waters, even fisherwomen near the shore are not safe. People say the Nymph is angry, some say its just a delinquent, others just want the problem fixed!
Find and bring the Nymph to either Kis'le authority or Ottomat Police.
Reward: Food supply deal; 200 gold per member; add good standing with Kis'le and Ottomat people
Refugees: Orsinium Earth Teritory
Rank S | 520 points | Submitted by Halian Cho of the Earth territory
Many outcasts from the Earth territory's main city seek passage to Kolan, however Orcs have set up colonies all over the border and patrol it constantly.
A message has been sent out asking for aid and passage to the island country to escape the Orcs and the scorching desert. The waters surrounding the Tybjornar Water states have dwarf ships constantly on look out and a couple Crystal Golems of the Fae king rest near the Earth territory as well.
Enter the territory, find the refugees and bring them to Kolan safely.
Reward: A ship; 400 gold per member; add good reputation; good standing with the native earth elementals
Rank S | 500 points | Submitted by the Mayor of M'kultra
A small town in Wyrm is experiencing strange occurrences. people levitating randomly, mutations
Rumors say its a curse upon that town from a Wizard, others believe its the small potion work house secretly testing on villagers, other say it may be an imbalance of magic within the people and they should repent and appease the gods.
Find out what's going on and fix M'kultra
Reward: 2 Enchantments per member; 500 gold per member; add good reputation
"Greetings, guild people! I am Darren and I am a proud progressive, a person who sees beyond traditions to embrace clearly beneficial things for society. Right now I am trying to get the local apothecaries to adopt an anesthetic called 'Huwana'. It is cheap to produce and pretty harmless with very little side effects.Come meet me in Merilee so we can discuss this further."
Help locals adopt Huwana
Reward: 100 gold per member; HuwanaX1 per member;
The Sky is the Limit
Rank B - 235 points - Submitted by Local Inventor @PaulHaynek
"To anyone willing to lend a hand, you can find me on the edge of Dracoviran. I'm working on a flying contraption that someone commissioned me to do and I need assistance even just a tiny bit. Like helping me gather materials or just plain helping out. Thank you for reading."
Assist in creating the flying machine
Reward: 75 gold per member; all the Scrap Metal you can carry to sell/use
" I am Lady Natasha, or Lady Nat, of a house in Orsinium that I shall not disclose due to confidentiality. However, my house is being trampled by another house who has been hounding my family since forever. I ask for help in this matter and rest assured that my family will compensate you generously for your help. There is a watchtower in Falio and that is where I shall meet you."
Help Lady Nat
Reward: 400 gold per member; Armor upgrade X1/member; Weapons upgradeX1/member
Rank A | 353 points | Submitted by Shnardlepuf Authority @Damafaud
A fight between a dragon and a draec starts to disturb the peace.
The harbor of Shnardlepuf has recently been turned into a playground by a dragon and a draec who fight each other at regular intervals. Attempts to capture them had ended with further property damage and the pair going into hiding.
Stop the fight between the pair and return peace to the harbor
Reward: Reward: Armor Upgrade; 350 gold per member (They are desperate); Good standing with Shnardlepuf
Rank C | 170 points | Submitted by Angus Mc'Phail @BluDaBaDee
A playwright has sent numerous people all over Nera to find his precious play. The only copy of his latest masterpiece "Spellbound" has been stolen and no one can find it.
The writer turns to the guild, hoping more people out there investigating will find the thief and get back his play. He suspects a rival writer may have taken it too but no one has found any connections.
Find the manuscript and return it to Mr. Mc'Phail, bringing the thieves to justice!
Reward: 100 gold/member; Tickets to his play and a part in it dedicated to the guild and one of it's members.
Rank B | 219 points | Submitted by Rowena and Liane Dowing - Requirements: 2 members Participation
A couple in charge of a small orphanage in Niniva are in need of a few days off but most people have turned down their offers for watching the children.
There's only ten kids staying at the orphanage, the building is big enough for them all and then some and there will be instructions waiting for the members after the couple leaves.
Keep the place from falling into chaos for 3 days and don't teach the kids anything they shouldn't know
Reward: 200 gold/member; Several powerful charms and enchanted items; Add Great Reputation
Rank S | 650 points | Submitted by Mar Keira Lonae - Requirements: 1 member from EACH Guild
There is no doubt that under the Arcane sea its it's own ocean of borders and societal clashes. In hopes of uniting not only the major communities and City under the sea Mar Kara, a high ranking royal, has offered a seat for those in the surface in the spirit of international peace.
By extending a seat to both guild Mar Kara hopes that with the treaty between the aquatic kingdoms they can work towards more of a relationship than a unspoken tolerance with those on land rather than keeping mainly to them selves. However not very Mar, Var and even Kar at the summit comes in hopes of peace, less so with those on land.
Send a representative to the Arcane Summit and establish relations with the Undersea kingdoms and communities with out bringing war and strife.
Reward: Weapons and Armor Upgrade +2 levels; Great reputation with The United Oceanic Nations; 500 gold/member; Gifts from the Oceanic Nations
Rank C | 150 points | Submitted by Donathan Joeness
A Dwarven Blacksmith Claims ghosts and spirits are possessing things in his shop and stealing his creations away only to find them returned to him the next day into odd sculptures. It wouldn't that bad if his lively hood wasn't being used to do this!
His shop and home is located in the top layers of the Dwarve cities. He will meet with you at border of the country to guide you to his home in order to stop this tomboolery once and for all. Other experts have yet to stop the mischievous spirits. He's tried setting out other materials for them but they seem to only take the weapons he's made.
Cease the ghostly thefts and return the stolen goods.
Reward: Weapons Upgrade +2 levels/member; Good standing with Tbjorniar; 300 gold/member