• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fantasy Plague and Fyre (Interest Check)

Tzun

Lord of the Dreadfort
As plague doctors, your job is to travel with your vocational group, land by land, working and experimenting to cure what seems to be a never ending wave of sickness. There will be several roles that are required for the group to travel. Mercenaries will be needed for the escort of the doctors, those that apply the chemicals and do the basic aid, using said chemicals supplied by the alchemists of the group. In a changing world, you will need to survive, while also managing to keep the rest of the world alive. In your travels, you will meet others that may choose to join your caravan, selling you wares or weapons, as the world is a dangerous place to travel.


This would be considered a low fantasy RP, all humans, but in a fantasy world with creatures that are like our own, but a dark and brooding setting, as the world is ravaged by ailments. Would anyone be interested in such an RP?


IC https://www.rpnation.com/threads/plague-and-fyre.103621/
 
Last edited by a moderator:
(Also, since I'm a newbie member, I can't send any Pms. So, I'll have to wait till I get some more posts up then. )
 
Much want! @_@ So, plague doctors, alchemists, and mercenaries, wandering around curing illness and battling monsters physical, mental, and medical? Boo-ya, count me in.
 
Hell, I'll consider this, if it's not going to be a super fast RP.
 
30bea914dbe40c224d53e671e903efb8cd6bafe2b599f8fd341ed8136af75f23.jpg
 
I wouldn't say it'd be super fast. The only question is, I figure we might need a world, yeah?
 
That's a good place to start. What do you have in mind? A coastal region? Mountains? Plains?
 
Temperate woodland, had the idea that maybe the entire world was covered in one big forest cut only by large lakes. No oceans. There are only towns near these lakes, and the paths between villages are just cut down trees, and the caravan is going in the forest to get to these towns because brigands stay on the roads and kill all who pass. So they're wandering through unexplored territory with a pretty decent idea where they're going.
 
That's a weird-ass idea for a world and I like it.
 
That's what I work for! So is everyone interested in that? It'd be pretty dark and disturbing. If you're all okay with that.
 
I can dig it. Why no oceans though?


 
Also how come theres no change in climate? is the world all one biome?
 
I'm cool with it :D somehow, I got the mental image of deserts in there somewhere, I think the mention of stereotypical caravans brought it to mind. What about some areas that were clear-cut to make it safer to travel, but over the ages just deteriorated from lack of vegetation, making some patches of inhospitable sands, with the villages and their lakes becoming oases? Might make some interesting variety in the landscape.


But, the one-world forest idea is pretty interesting too, I can go with that :D
 
Killigrew said:
I can dig it. Why no oceans though?
 
Also how come theres no change in climate? is the world all one biome?
The lakes act as oceans. But are freshwater rather than saltwater. And because fantasy!
 
Killigrew said:
Also how come theres no change in climate? is the world all one biome?
There would have to be some biome diversity, or there would be no conflict. No village would want to interact with any others if they just had the same stuff in one place as another. Wars for land or resources would be pretty much non-existent, I would think, and the brigands wouldn't have much to gain by killing travelers, because no one would be moving anything of interest that wasn't readily available to all. Just my point of view on it xD
 
Stickdom said:
I'm cool with it :D somehow, I got the mental image of deserts in there somewhere, I think the mention of stereotypical caravans brought it to mind. What about some areas that were clear-cut to make it safer to travel, but over the ages just deteriorated from lack of vegetation, making some patches of inhospitable sands, with the villages and their lakes becoming oases? Might make some interesting variety in the landscape.
But, the one-world forest idea is pretty interesting too, I can go with that :D
I had an idea similar to that. I do want to keep the world fully a forest, but I thought of the trees as being huge canopied forests that shroud most the area in darkness, so the trees that were cut down and made into villages would act as those oases. As far as those desolate sand areas. I did imagine some large pits, almost as though they were oceans without water, and just as deep, but with large towering fungi, where the ground is littered with mold and flowers and spores, and deepest within these oceans are large luminescent spores and wisps that alight the area.
 
Stickdom said:
There would have to be some biome diversity, or there would be no conflict. No village would want to interact with any others if they just had the same stuff in one place as another. Wars for land or resources would be pretty much non-existent, I would think, and the brigands wouldn't have much to gain by killing travelers, because no one would be moving anything of interest that wasn't readily available to all. Just my point of view on it xD
In this case, there would be several different biomes of forests. Such as varying types with different cores and properties that would insinuate that type of war and trade. Rather than mining, people would go into these pits or holes that are actually entrances to caves but are grown over by the trees, and the caves adopt those properties of the tree types that are of that biome, as the roots infect and seed within the earth, changing the properties of resources there. But as far as trade, there's always a varying skill that allows for the towns and villages to need to interact. Such as those that do dare to venture into the oceans of fungus and collect rare herbs and spores that are required for alchemy, and some mine and cut trees and there are of course carpenters and masons. Etc etc.
 
Tzun said:
I had an idea similar to that. I do want to keep the world fully a forest, but I thought of the trees as being huge canopied forests that shroud most the area in darkness, so the trees that were cut down and made into villages would act as those oases. As far as those desolate sand areas. I did imagine some large pits, almost as though they were oceans without water, and just as deep, but with large towering fungi, where the ground is littered with mold and flowers and spores, and deepest within these oceans are large luminescent spores and wisps that alight the area.
Fantastic! Fungal wastelands with spectral wisps and haunts, it sounds perfect for the setting. If you've ever seen Nausicaa of the Valley of the Wind (a wonderful film in any right, I highly recommend it.), it seems to fit with this setting a bit, and would lend to the toxic forests and diseases around the world, this driving the plot a bit as well :D
 
Killigrew said:
This I can accept x)
 
Ohhhh If youre going for an enshadowed world, I've got... a big idea.... might be too much for an rp though...
And what is that, my dear?
 
Stickdom said:
Fantastic! Fungal wastelands with spectral wisps and haunts, it sounds perfect for the setting. If you've ever seen Nausicaa of the Valley of the Wind (a wonderful film in any right, I highly recommend it.), it seems to fit with this setting a bit, and would lend to the toxic forests and diseases around the world, this driving the plot a bit as well :D
That was indeed the goal. But I have not seen the film. Seems like I'll have to here eventually! But as far as that goes, yes, the outside would will be quite treacherous. I have an origin story for the plague, but that's confidential for the time being! It's up to us to make the discovery and use science to figure out what's causing it!
 
Stickdom said:
Fantastic! Fungal wastelands with spectral wisps and haunts, it sounds perfect for the setting. If you've ever seen Nausicaa of the Valley of the Wind (a wonderful film in any right, I highly recommend it.), it seems to fit with this setting a bit, and would lend to the toxic forests and diseases around the world, this driving the plot a bit as well :D
That was indeed the goal. But I have not seen the film. Seems like I'll have to here eventually! But as far as that goes, yes, the outside would will be quite treacherous. I have an origin story for the plague, but that's confidential for the time being! It's up to us to make the discovery and use science to figure out what's causing it!
 
As I said, I highly recommend it. It's a little bit environmentally overactive (humanity destroying all of nature just by existing, etc.), but the artwork and plot line are exquisite. If you get the chance, look it up and watch it, you may draw some small inspiration from it :3
 

Users who are viewing this thread

Back
Top