Tende altum, volare altius
In a small forest glade, on the edge of a vast field, separated by a little stream, there is a very unique nation: It is a nation of bugs! Each group with its own customs and cultures: The honey bees, with their elegant monarchies and well-trained military, the beetles with their hardworking communities, farms and mines, the jumping spiders, with their crafts and trade caravans…but most special of all, is each group has been gifted with magic. Some groups have strengths in one over another magic, some have little magic at all, and some their magic burns so strong and so bright that it eats up their lives and turns them to ash in only months. The groups have coveted their magic, and developed it with their own unique ways of life, but now something is coming and each clan will have to work together as one to stop it.
Players can help develop the lore for their particular species or group of bugs (Honey bees and one species of jumping spider have been reserved, but there are many other species of social bee and more spiders, and you can make up your own honey bee colony with its own culture too). This will run sort of like Redwall, and or Hollow Knight, with the bugs generally looking like bugs, but standing and talking like people (as much as they can). I know finding charatcer refs will be hard so anything from a real bug photo to a sort of anthro thing will be fine.
The time period for this will be something like pre-renaissance, an era of art and scholars and battle with spear and sword. Poetry and plays are common and generally most groups are peaceable with each other. Smaller bugs like aphids and small flies will be more like livestock, allowing predatory bugs like spiders to live in peace with herbivores. Not all bugs have human intelligence and some can be the size of monsters.
Generally, the playable species and characters will be scaled to roughly the same size so a stag beetle would be larger than a bee, but only by a head and shoulders. There will of course also be larger (hungrier) bugs that could be the enemies.
The aging will be human-based, with your characters living years even though most bugs do not irl. The magic will be mostly elemental based (fire water earth etc.) but I will definitely be open to some insects having other types of magic with the exception of mind control, that never works in a group rp setting.
I generally do fairly long, plot-driven rps and I definitely have a story plan for this one too. It will mostly center around what the players write for their own character's and species lore. The post rate will be about once a week and the length will be 1-2 paragraphs on average, though I realize this concept is an uncommon one, I'll be flexible to accomodate a wider range of players.
I’d be happy to help anyone who wants to join but needs some info on different bugs, you can ask questions here in the interest check.
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