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Graded [Frontier] Golden Path

(Shorter post because I kindof can't rn)
Squink
8
Character Theme
Character Sheet

Tldr: Squink tries to cheer on people who can fight and cheer up those who can't. She tries to be a distraction for atleast some of any enemy since it's too hard to discern or focus on one through the conflict

Mentions: Novama Novama SilverFeathers SilverFeathers conman2163 conman2163

Squink listened to Jareth on the details that he had shared about himself and Ryke, hesitantly holding her own hands in patient wait as he explained of things as he led them in order to find said friend Michael in question. She was glad that the next person she had come across had shared a similarity to her own personality and a common person they both in a way admired. Letting him sttempt to seek out Michael amongst the rest of all those who were attending the market, she saw that it afforded him no luck as he had passed the torch of direction to her.
"U-uh, well I uh... " she mumbled awkwardly once he had came to ask what she was supposed to be, like it was some kind of poorly put together halloween costume.
"T-that's a lot of a question to ask that maybeee I shouldn't answer, b-but we'll come back to it... " she mumbled as she toyed with her empty hold, deciding that they would just wander the market until something came up as she vaguely picked a direction in hopes to not stray them too far from where they already were.

---

Weeks had past as Squink ended up travelling with the Sun worshippers and the others present within the group, of which had felt fairly calm up until the current moment where the entire caravan was struck with an attack by an offense that outnumbered them. She could already see others of their group stepping forward in order to stand for those who couldn't, such as Michael who willingly went forward to fight the foe without hesitation or Retili whose strategy and cooperation with those who trusted to follow and fight for him. She wanted to help as much as others could, but believed that there wasn't much she could do to aid as much help as she felt much along the lines of said civilians who were as equally defenseless.

Since those around were busy already getting into positions and doing their own thing, she didn't have much she could provide to others but just hopelessly watched as Michael's visible self and voice stood out like a beacon of hope. Not wanting to see him falter or suffer at all in his selflessness, she tried to use her own abilities to feel how he was feeling and to want to try and speak to him like his own cheerleader.
"W-we all believe in you Michael and so do I, please be the hero that people want you to be, o-or atleast the one I need you to be. I need people like you to inspire me" Squink tried to call out in answer to him as she tried in hope that she could give him another thought to fight for since he had promised to be there for her, and that Jareth told her of how trustworthy he could be. She didn't want to distract Oden's precision and she hadn't seen as to where Jareth was supporting the matter.

Unsure how else to directly assist, she hoped that she herself could just be as much of a distraction to anyone on the opposition if they had glanced her direction and just got their eye caught by pure chance. Trying to cheer on the attempts of others around them to hope that their efforts do not go unnoticed, unsure about cheering Retili and his people when they seemed so serious and concentrated she had softly turned down her voice not to get attention from people next to her or to distract more accuracy focused people like Oden. Plus, they might hear her anyway.
"We should be thankful for those who are willing to protect us, b-because they know we can't do it ourselves" Squink spoke to nobody in particular but publicly to the other innocents who were nearby. She hoped that dispelling fears would help rally everyone's spirits through the belief of the people in them.

Actions:
1. Try to distract atleast one/some of the attackers by being clearly visible behind the front defence.
Cunning Charm: Seduction (F) + Empathy (F) + Telepathy (F) - Persuade or influence someone through exploit of sex appeal, social understanding and knowledge of their current emotions (F Grade)
2. Try to let Michael know of her trust in him and to cheer him on to support him.
3. Try to encourage other standerbys around her to not feel scared and to be supportive of those protecting them.
 
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Jareth Fletcher
| Human | Eyeglass Adept | Ryken Adventurer E | Sandman | Comrade | Sun-Kissed |
Sandman - character's body is made of sand. Is likely to leave sand behind wherever they go. Has an easier time staying together in moist environments and less windy days. Even when solid, can give off the impression they may blow away at any moment.
Comrade - character has proved themselves to be a good ally and approachable. Character will have easier time convincing others to team up with their cause or to allow him to join theirs. More likely to join a cause that isn't worth joining too, however.
Sun-Kissed - character has a new found fascination with the Leilosis faith. Will suffer in social situations with those that despise the followers of the Sun God. Will excel in social situations with Sun God followers.

TL/DR - Jareth parts ways with Squink. Assesses the other PC members of the caravan met during the interim. Taps into his voyeurist side with the monks and their magical/martial arts. Questions when he'll see Ryken and his master again. Compares the brigands to the bugs down south while briefly reflecting on a death that occurred in his previous RP. Enters combat and attacks a single or multiple targets as his damage allows.

Jareth and Squink were unable to find Michael at that time. The sandman eventually parted ways with the illithid, but made sure to remind her that both Michael and he were not far.

Over the weeks that followed, Jareth would eventually meet the others in their party. Oden was probably the most interesting. Though he could not articulate it in word or thought, there was a subconscious synergy between Jareth's earth affinity and her affinity to the sky that drew him to her. Beside her, there was Retili, who was nice having around as he was a wee little man of a creature even next to Jareth. His height had never really stood out to the young man as an inconvenience, but now having someone else--a whole squadron even--who stood shorter than him did curl the sides of his mouth a bit at the sight of them. The late arrival Kristina was a wild card that largely went unnoticed by Jareth along with Cluilia. Under normal circumstances, a human Jareth might've approached them at one point or other for their wares, but as he realized back in the marketplace, he truly wanted for nothing aside from currency--and that was more of a formality to blend in with societies rather than out of any particular need for it.

Aside from his presumed temporary companions, Jareth's main concern while part of this company was the monks. They were a mixed people covering several demographics. The young, the old, the combatants, the civilians, the leaders, and the followers. Of particular interest to Jareth were the monks that possessed supernatural gifts and command of both sun magic as well as martial training. He found himself lurking nearby when they trained as though he expected to learn something through osmosis. Such was how he spent much of his downtime.

Upon entering the hill country, Jareth's thoughts drifted unexpectedly to Ryken and his master. His geographical knowledge was terrible, but based on conversation about their ultimate destination, he knew every hill they passed led them closer to the Ryke-Empire border, each step becoming the farthest he had been from home. Once they crossed the border, would there be a return journey? When exactly would he stand in the threshold of Master Nolan's shop once more? These persistent thoughts haunted Jareth as he would anxiously compress sand into tiny rocks in his palm.

Guilt was his first conscious reaction to the uproar caused by the sudden appearance of their first hostile encounter. Jareth's true first reaction had been excitement, perhaps even glee, at the news they were being attacked, but he grimaced realizing that not all in his company were so...sure of their life, so seemingly detached from death at this point. His guilt then turned to anger--for their sakes. How dare these brigands so willingly endanger such vulnerable people? Who were they to play judge and executioner over people they didn't even know? They were no better than those bugs to the south. Solidi's lifeless body atop the crimson-stained grass outside of Haedre village appeared in Jareth's mind.

"No. That's not happening again...." Jareth muttered as he moved to the defensive line. "Fleet, Particle Armor!" [Natural Armor C]

Jareth's body bubbled as black sand erupted and coalesced on the surface of his body. Rising in tendrils that wove into one another as they encompassed his form, the black sand had a slight sheen to it in the sunlight. Additionally, Jareth's steps became heavier causing his feet to sink deeper into the ground as he trudged towards the enemy. Raising a hand to his abdomen, Jareth pulled out his catalyst shaped like an enlarged sewing needle. Passing the catalyst downward in front of himself, Jareth spoke the command word: "Empower."

Meeting the first one to run up to him, Jareth countered the individual's attack with a triple mana blast of his own. As his damage allows, he'd target others within melee range if the first falls.

Actions: 1-3 Approach if necessary, then blast a guy (or three)

Cooldowns: F (Ready), E (Ready), D (Ready), Regen in -- posts

Calculations: INT C (4) + Catalyst D (3) + Empower F (1) = 8 BE
  • Vitality - A
  • Natural Armor (Heavy) C
  • Resistance [Physical] E
  • Regeneration D
  • Resilient [Fatigue (caused by hunger, thirst, lack of sleep); Suffocation] E
 
CODE BY SEROBLISS
Grade E | Human | Envoy of Ancient Dragon Crysanthara

They had managed to go on for weeks without incident. It had been easy enough making their way through the hills, and the sights had been beautiful; for a number of days, Kyra had begun to wonder if they would get lucky enough to have a fully peaceful trip- or at least get out of Ryke without combat. It seemed that there was only nature around them, and nothing who could want harm anywhere in the vicinity.

And then, like all things, the idyllic journey that it had been was shattered. In a moment, a ragtag band was attacking them, popping out of the hills like gophers coming up from the ground. Michael called out to rally their spirits, and from the corner of her eye, Kyra caught Oden firing an arrow. Retili was commanding his men, and Jareth seemed to be using the sand that made up his body to attack with. Kyra drew her sword, wished that she had more training with it, and sized up the nearest enemy with Appraisal [E].

Sword in hand, Kyra ran to the fiend, Fast [F] pushing her on, and attacked as soon as she was in range. Though she had built up muscle during her stay in this new world, her sword was still weak, she knew, and so she held back from using her full strength for fear of breaking it. As the metal came into contact with the brigand, Kyra found herself wondering why she hadn't gotten a shield at market, and hoped the fiend would be too dazed to counter her attack.

TL: DR; Kyra appraises, approaches, and attacks a single enemy.
 
AnnabelleCharacterFaceclaim.jpgAnnabelle Thistlehart
TLDR: Annabelle prepares herself for the upcoming battle!

- - -

During the weeks that were spent in the midst of travel, Annabelle didn't seem to mind - or even show any signs of suspicion - as she came to discover things were quite peaceful. A majority of the time she had spent during her time travelling with the party in tow was what any maid would have done, to help cater for the needs of those who accompanied her on the journey. Nothing that was truly out of the way or unreasonable, but Annabelle still went as far as to do her job as a Maid-for-Hire with a great deal of enthusiasm and an ever-present smile on her face.

And then came the ambush.

Scavengers, spellcasters and other assorted shady marauders seemed to crawl from the woodwork as those who were combat-able quickly got to work to protect the rest of the convoy. Upon hearing the signs of potential conflict, even Annabelle knew she had to get into action. She hurried to grab her own trusty broom - normally for sweeping and clearing dust away, but now for protection - as she joined those who were ready to fight back in the escalating battle, trying to remain close to Michael but daring not to get in his way of his likely upcoming strikes against the horde of foes.

Normally her face - once met with her pleasant cheer and sincerity - was replaced with a expression that seemed to range between the determination to protect those in need, with a hint of fear in of itself. She most certainly did know how to fend for herself, but a whole group of foes who could have killed any of the people she once looked after for the past few weeks was a different story compared to anything that she had prepared herself for. This was uncharted territory for the poor maid, but her resolve to serve didn't seem to waver as she seemed to chant to herself quietly three words to psych herself up.

"Live to serve... live to serve... live to serve..."

Sweat was starting to form above Annabelle's brow. Her breathing grew slightly more intense. And she dared not hope her glasses began to fog up under the stress of the situation. Clutching onto her broom with her hands, she readied herself for a strong defense with the rest of the formation as she spoke, this time directed towards those she was wishing to protect.

"Please, do not fear! We'll get through this, just remain calm and collected! Focus is the key!"

- - -

Actions List:
  1. Annabelle moves close to Michael's location, in line to any formation that would be issued to her.
  2. Annabelle prepares herself to intercept any attacks near the location of herself & her allies.
  3. Annabelle lets loose a few words of reassurance, hoping to deescalate any potential stress that may slowly be set within her allies.
 
Mentions: Clyvelle Clyvelle @Ian Temero saxon saxon conman2163 conman2163 SilverFeathers SilverFeathers Femboy Femboy upscalerat upscalerat NimbusWing NimbusWing EMIYAman EMIYAman
OOC: commanding minions/companions generally counts as an action. Any moving generally counts as an action. Please communicate with the party when you can't post. Some may be hoping to team up with others.
Time: 4:10pm
Weather: clear blue skies with lazy white columns. warm afternoon summer sun.
Cooldown:
TLDR: Everyone is getting attacked that is on the front lines. The minions are getting worn down. The caravan would seemingly have more quality fighters, but can they hold out long enough to win the day?
Post Listening:

East Empire Hill Countryside

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In the midst of a sloping hillside, a caravan stood surrounded by chaos and violence. The chaos was such that details and colors faded for all but the most pressing and demanding of occurrences. A battle unfolded with all the raw vigor of nature itself.

Oden's vision was unobscured as she let loose two shots. The arrows trailed through the battlefield, a ribbon of motion passing through friend, foe, and whatever stood between. It found its mark on an unsuspecting enemy caster, nestled within the back ranks. She fell, light extinguishing from her eyes along with her boons for some of her allies. The bandits were summarily pummeled by the sun monks.

Retili's Rifle squad plunged into the fray, their numbers seemingly a boon to the caravan. But it became evident that they were soon on the backfoot. Engulfed by the waves of bandits, their defense was a dance of desperation. Every shot, thrust, shout, and every fall was a testament to their resolve. But the sheer weight of numbers bore down on them, and it was all they could do to not be consumed.

Their compatriots, Retili's Pike company, faced a different challenge. The long reach of their polearms was deftly evaded by nimble ruffians, who seemed to weave through their ranks. The familiar sound of metal on metal was frequently overshadowed by the shattering of pike or armor. The light priestess, an ethereal figure in the chaos, lent her aid to the pike wielders, her might giving them support enough to not be entirely overrun. As she rallied the fallen of the company to regroup with the civilians, her voice was a beacon of hope amidst the din of battle.

Retili, himself, would likely feel the pressure as two distinct threats bore down on him. A hulking beastman, bearing a blade that promised destruction, vaulted over his comrades, eyes locked onto Retili. Simultaneously, the telltale whizz of an arrow cut through the air, launched from a bandit who took refuge behind an upright rock. (F attack +1)

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Elsewhere on the battlefield, the almost comical sight of Squink charming a bandit was met with both awe and amusement. The entranced bandit barely had time to register his new alliance before Michael, a blur of power and efficiency, struck him down. Their exchange was a wordless understanding, Michael's nod conveying all that needed to be said. His eyes a brilliant, glowing light blue that seemed to stare 1000 yards off rather than at what was right in front of him.

The amorphous Fleet shimmered like the night sky as it coated Jareth, forming a protective layer of glistening black sand. It was a sight to behold: bandits' weapons clashed against him, producing echoes of metallic futility. "You are welcome, Jareth," Fleet intoned, each time Jareth's newfound durability thwarted an attack. Yet, Jareth's magic blasts, potent and precise, could only keep the swelling numbers of bandits at bay for so long. 2 more bandits rushed up where the others had been. (F attack +1)

Kyra, her blade a shimmering arc of defiance, found herself outnumbered. As she moved to strike one brigand, another lunged at her from her blind side. The world became a dance of steel and evasion as she faced the dual threat. (F attack+1)

Amidst the unfolding violence, Annabelle, the loyal maid, found herself adrift. The battlefield had separated her from her master, Michael, whose whirlwind of activity sent marauder bodies flying. Her plight was soon noticed by two bandits who, with malicious intent, bore down upon her. (F attack+1)

The scene was a vivid painting of valor, desperation, and the raw brutality of combat.
 
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Jareth Fletcher
| Human | Eyeglass Adept | Ryken Adventurer E | Sandman | Comrade | Sun-Kissed |
Sandman - character's body is made of sand. Is likely to leave sand behind wherever they go. Has an easier time staying together in moist environments and less windy days. Even when solid, can give off the impression they may blow away at any moment.
Comrade - character has proved themselves to be a good ally and approachable. Character will have easier time convincing others to team up with their cause or to allow him to join theirs. More likely to join a cause that isn't worth joining too, however.
Sun-Kissed - character has a new found fascination with the Leilosis faith. Will suffer in social situations with those that despise the followers of the Sun God. Will excel in social situations with Sun God followers.

TL/DR - Jareth defends against his next attackers then launches a counter attack of his own.

If not for Fleet's monotone voice preemptively welcoming Jareth, the mage would not even know he had been struck. He barely felt touch as it was when he wasn't armored. The weak attacks from these ruffians proved insufficient time and time again. It seemed a wonder they weren't shattering their blades against his armored body.

With that in mind, Jareth stood still as the next two contenders approached ready to strike. Instead of blasting them away, Jareth placed both hands on his catalyst and held it close to his chest. Channeling mana into his armor, he began to manipulate its density. He allowed their attacks to connect with him, only to try and destroy their weapons in the same moment.

"Fourth Pillar of the Pharaoh" [Magic E, Domain F, Energize E]

After the weapons made contact, Jareth would use the moment to blast both creatures with a mana attack. [Empower] x2 (Magic F, Energize F)

Actions: 1. Defend (Fourth Pillar of the Pharaoh) 2. Mana attack 3 Mana attack

Cooldowns: F (Ready), E (Activated, CD: 0), D (Ready), Regen in -- posts

Calculations: Int C (4) + Catalyst D (3) + Fourth Pillar of the Pharaoh E (2) = 9 BE
INT C (4) + Catalyst D (3) + Empower F (1) = 8 BE
  • Vitality - A
  • Natural Armor (Heavy) C
  • Resistance [Physical] E
  • Regeneration D
  • Resilient [Fatigue (caused by hunger, thirst, lack of sleep); Suffocation] E
 
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Retili Loxinofican
Character Sheet Novama Novama Clyvelle Clyvelle SilverFeathers SilverFeathers Femboy Femboy upscalerat upscalerat saxon saxon NimbusWing NimbusWing

tldr; Retili engages the brigands, his troops continue the struggle onward.

Retili watched as the fight began. Screams of the wounded and dying, the crackle of gunshots, the sound of bayonets slicing flesh, and the occasional shout as a comrade went down in the line became common sounds. The minions were being pushed back hard, the once rigidly straight line was beginning to bend and thin and reinforcements weren't anywhere in sight. Their only hope was to keep fighting to the last and hope that the enemy broke before they died. Retili shouted encouragement as the fighting continued while keeping his eyes on the rest of the battlefield. [Action 1 Order the minions to keep fighting]

Soon the Zentox's attention was pulled from the current battle to a closer one. Two enemies attacked, one an archer and the other a massive beastman intent on his demise. The sword was large and intimidating, suitable for his opponent's size. Retili dodged to the left [Action 1 Dodge] in an attempt to avoid both attackers. He darted forward with his own dagger as he attempted to stab the beastkin in the side. [Action 3 Attack] He was careful only to use a portion of his strength [F grade], as he was certain his weapon might shatter with his improved capabilities otherwise.


Action 1: Retili orders his minions to keep fighting
Action 2: Retili dodges left in an attempt to avoid the beastkin and archer attacks
Action 3: Retili attacks with his dagger with F grade strength

  • Caelia Savant D - Law E, Warfare E, Business F, Academia F, Area Knowledge [Caelia Barony] F - Grade D, 2 post Cooldown - Retili uses his comprehensive knowledge built up through years of study to overcome issues that smooth talking might not otherwise be capable of.
  • Charismatic Scribe D - Insight D, Perception E, Empathy E, Persuasion D - Grade D, 2 post Cooldown - Using his quick wit and fast mind, Retili talks his way around and through problems that he encounters.
  • Noble Bearing D - Etiquette E, Law E, Academia F, Persuasion D, Empathy E, Perception E, Insight D, Business F - Grade D, 2 post Cooldown - After some time spent in study, on the road, and in the court of nobles Retili has learned the way and bearing required to be at least adequate in the many skills expected of nobility.
 
Oden (#ACA9A7)

8d491482b176d554d15e03d22091dab0.jpg
Character Sheet
Novama Novama NimbusWing NimbusWing
TLDR: Oden notices Retili and Annabelle, and fires an arrow at each of Annabelle's attackers.

Oden's gaze swept over the miniature fae as her arrows hit their mark, briefly scrutinizing the forces behind him. Considering he seemed to be the one with the most outward usefulness to the expedition crew, as a leader of many different squadrons of soldiers, Retili's presence on the battlefield was a very welcome one. Still, it seemed even he was growing overwhelmed by the sheer number of enemies, as forces began to outwardly target the clear leader.

Before she could even draw her bow to assist however, Oden's gaze was caught by another familiar figure amidst the chaos. The one still wearing her tell-tale maid's dress with a frilly mob cap. As she was separated from her master, Oden watched as two brigands noticed the easy prey, and drew her bow. With ease and familiarity, she quickly sent a single arrow at the first foe targeting the maid, before adjusting her aim and firing at the second only a moment later.

Action 1: Use [Steady Hands F] to aim and fire an arrow at the first bandit targeting Annabelle (Using Bow D, Precision C, Steady Hands F, so 8 effectiveness)
Action 2: Take aim at the second bandit targeting Annabelle
Action 3: Fire an arrow at the second bandit targeting Annabelle(Using Bow D, Precision C so 7 effectiveness)
 
sample-b27ca058dce16a85b6608d4a24a7df5e.jpgKristina let out an exasperated sigh. Finding her newest job becoming somewhat bothersome. Weeks had passed after running into Michael and helping him out on a whim. Kristina had eventually realized that they were in Dawn Island for the same reason. In other words they were handling the same job. Kristina had been hired as more an escort or guide. Her fighting capabilities weren't advertised so her role wasn't the same as Michael or the rest of his merry band. The Merchant was "hired" but it was more a manner of her tagging along providing financial support if it came up and giving advice. Thats what she was told, but she felt the Order knew more than it let on. Even she felt her reasons for being here were flimsy, but money was money. So she tagged along.

She could smell their presence before seeing them the brigands that now surrounded the caravan. Admittedly she could have said something but she was still getting used to her enhanced senses. She didn't realize quite what it was till that pressure in her head told her of coming danger. While Michael and the other adventurers moved to engage Kristina stayed within the back of a carriage listening and watching. The smell of blood grew along with the ferocity of the fighting. From what she could see there was an incredibly unique styles of combat from most involved. But of course the boy in blue Michael was something else entirely. More than a match for what she had heard of him in the past, a blue blur on the battlefield. He had this handled.

With content Kristina simply prepared herself to stand on the sidelines and let it all play out. They may lose some people in the struggle but not enough to truly matter, they'd survive in the end. Her presence wouldn't change much, besides she needed to keep her cover. Showing her hand could come later when she was confident fewer things could touch her. The smell of battle grew thicker and the sensation in the back of her head flared. The cries of those outside grew louder and Kristina grit her teeth as the sounds were too vivid to push away from the forefront of her mind. All thanks to her new damn set of ears. In an effort to ignore it she summoned the words of Caspar the man she had sworn her life to. "Put a steel mask on your face, and armor on your heart." Yeah that's all she had to do. Harden her resolve and focus on her ambitions. A bleeding heart will only get you hurt. She knew that, she'd seen the result too often to think anything else. This was hardly the worst thing she had watched, it was nothing compared to the Thorne Barony and that scene was a dime a dozen back home. Tragedies were commonplace and she'd participated in her fair share.

Kristina jumped out the back of the carriage finding herself amidst both the cowering and the struggling members of the convoy. She knew better, so what the hell was this!? Why was she doing this? Her eyes darted around assessing the situation, landing on one of the members of Michaels group alone beset by two bandits. A familiar situation appeared in her mind; a young woman being attacked by shadow beasts. In a practiced motion she cast off her Merchant clothes, revealing her crimson uniform underneath. Her full range of motion was unrestrained allowing Kristina to fight at her best. Her ears stood up and lightly flicked in anticipation to the coming battle, while her eyes narrowed as she focused on her targets. She placed a hand over her knife concealed within her holster attached to her side. Kicking off the ground she raced forward running towards the Maid Annabelle, particularly her attackers [Fast E]. With her speed she came upon them suddenly moving to strike at the first bandit who bore down upon Annabelle. With her knife held in a reverse grip she aimed for his throat intending to kill before they could react to her presence [Shadow Claw D]. Seeking to keep up her momentum and whatever precious element of surprise she had left, Kristina reached into a satchel on her waist wrapping her fingers around the handle of a throwing knife. Then in a swift motion she threw it at the other bandit. The attack was more to distract than anything else, in an effort to give Anabelle time to gather her wits and defend herself. Kristina was a capable fighter, but she knew not to underestimate the numbers advantage all it'd take is one mistake to cut her down. Better for them to fight together than alone. "Look alive girl, if you're going to brandish that stick then use it!". Kristina shouted at Anabelle trying to rouse her into fighting back against her attackers. All the while she kept her gaze firmly on the bandits, with her knife held out threateningly. Promising a swift end should they approach carelessly. Kristina's tail swished steadily side to side like a pendulum. Her wolven instincts reacting to the thrill of battle. Her ears twitched at the sound of something whistling through the air and growing closer very fast. Her eyes darted out following the sound only to find a giant owl like person firing arrows upon the bandits. She smirked, quite pleased by the fire support.

  • Shadow Claw - Stealth D, Fighting Style [K's Systema] E Hot Shot F, Concealment E - Operating from an unassuming position Kristina appears non threatening, blending into her surroundings. Upon reaching her target while she's either hidden or anonymous she discreetly strikes, going for a fatal attack with her knife in a split second. - Grade D - 2 Post Cooldown
 
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(Quick postyy)
Squink
9
Character Theme
Character Sheet

TLDR: Squink goes to help Jareth so maybe her own abilities and help is more noticeable.
Mentions: Novama Novama Clyvelle Clyvelle


Squink couldn't exactly tell the effectiveness of her own support because whoever she may have stole the attention of didn't exactly have any time to be apparent before they were simply removed from the fight entirely by Michael. She also couldn't tell whether or not Michael heard her, but considering how focused he must have been with how much pressure was on him then it was a good thing she wasn't a distraction to him at all. She could see that others were presently facing their own battles of which she was thankful for others to be able to work together in such dangerous times. Seeing as there was someone who was also willing to stand and fight on their own who promised that they would be there for her, she also wanted to provide her support to them however she could.
"G-good luck, Michael, I believe in you!" she reaffirmed before going over to see to another friend.

"H-hey, Mister Bandit person, please can you and your friend and other friends not do this?" Squink pleaded, trying to put on the same charm and methods of convincing as she did before with the stranger in the crowd of war she never got to notice although this time to one of the bandits attempting to target Jareth. She had come to try to aid Jareth unsure if he even needed assistance, but considering the warfront that Michael was facing her own efforts wouldn't make an even noticeable effect. That, and with everyone already standing to help eachother she may end up only getting in the way of others' planned out heroics.
"You don't benefit at all from fighting with us and all of this is very unnecessary, please can you find it in your heart to not fight so we can get along?.. " Squink asked as nicely as she could before looking to Jareth with a small warm and gleeful smile.
"It might not be much, but please allow me to try to assist you if possible. It makes me sad to see people try to hurt friends".
Actions:
1. Move from Michael to be near Jareth
2. Try to stop an opponent through asking nicely using Cunning Charm: Seduction (F) + Empathy (F) + Telepathy (F) - Persuade or influence someone through exploit of sex appeal, social understanding and knowledge of their current emotions (F Grade) (0 Post Cooldown)
3. Hope that her own antics are bizarrely distracting to any onlooking enemy.
 
Cluilia Calogera.png
Cluilia Calogera

E Grade Character

Titles: Human, Merchant, Dealer

mentions: Novama Novama @Ian Temero conman2163 conman2163 SilverFeathers SilverFeathers Femboy Femboy EMIYAman EMIYAman upscalerat upscalerat

Abillities/cooldown
  • 1000 cuts - Fighting Style [Eastern Obedience] Whip F, Flexible F - Cluilia lashes out with her whip at a target within 5 ft of her causing the wipe to bend and the razors to cut. - Grade F - 0 Post Cooldown
  • Tear and Pull - Fighting Style [Eastern Empire Gladitorial Style] [trident] E, Range F, Penetrating F - The Pit fighter keeps their opponent at a distance attempting to jab at the target and break through their armor or weapon. Target must be within 10 ft. - Grade E - 1 post cooldown
Actions

1. Move to the closest bandit
2. Uses 1000 Cuts and Minions use jab and Pull on same target
3. Defend

As the group traveled on Cluilia had managed to keep to herself seeing as further information didn't even seem relevant to gather. Walking along the sides of the road until her silence was broken by the sounds of shouting. She stopped for a moment and looked towards where the shouting was coming from, Well, I suppose we are about to be beset upon by bandits and ruffians. She thought to herself as she reached behind her back and pulled out her razor whip as she flicked it out the many blades that lined the wipe shined in the sunlight. She then quickly signaled her guards to follow her as she quickly started to run toward where the fighting was happening.

As the fighting came into view, Cluilia had a small smirk on her face as she rushed toward the closest assailant as she pulled back her whip and used 1000 cuts then lashed it toward the bandit closest to her. "Come on get them!" The Gladiators looked at each other for a moment before using Tear and Pull on the same bandit driving their tridents toward the target. As the whip was pulled back she quickly took a defensive stance readying herself to defend against an on coming attack if the bandit survived the multiple strikes.
 
Mentions: Clyvelle Clyvelle @Ian Temero saxon saxon conman2163 conman2163 SilverFeathers SilverFeathers Femboy Femboy upscalerat upscalerat NimbusWing NimbusWing EMIYAman EMIYAman
OOC: We are going into the last round of this battle one way or another :3
Time: 4:20pm
Weather: clear blue skies with lazy white columns. warm afternoon summer sun.
Cooldown:
TLDR: While a couple are attacked or continuing to fight enemies they are engaged with, the rest of the party notes the dismal fate looming for the them and the caravan.
Post Listening:

East Empire Hill Countryside

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In the beautiful yet hazardous tapestry painted by the forces of chaos and camaraderie, the brave members of the caravan and monks of the sun worshippers fought valiantly amidst the bedlam of battle, their spirits kindled by the hope of survival and protection of their kin. It was a world reminiscent of artistic elegance, where valor and gentleness danced in a symphony of conflict and resolution.

Jareth, the sand mage, seemed to be a living embodiment of unyielding strength, his body akin to the hardest stone, hardened further by the mysterious Fleet’s touch and his own potent abilities. When the mountain men struck him, their weapons shattered against his formidable form, the splinters turning back on them, rendering them wounded, bleeding, a sad testament to their futile attempt. They would crumple to the ground to linger in suffering while Fleet noisily crunched on the metal slivers lodged in Jareth's body from the attacks. "You are *munch munch* welcome, Jareth."

Retili, with the grace of a skilled warrior, dodged the onslaught from his adversaries, his counterattack forcing the colossal beastman to defend with swift parries uncommon for a swordsman his size. The battle between them continued, the dance of blades and arrows requiring him to divide his attention and skill. (F attack +1)

Oden, with her bow singing songs of accuracy and skill, made sure her comrades were safe, her arrows finding their mark in the chaos, saving Annabelle from potential harm. Her prowess, however, didn’t go unnoticed, the enemy archers sending their own messages of steel and wood towards her in retaliation. (F attack +1)

Kristina, reaching Annabelle just in time, provided her with the much-needed support and potential future backup, her swift and skillful moves a beacon of hope in the skirmish for some. Others were surprised by the sudden change.

Squink, with her unique ability, swayed the minds of the assailants, giving Retili’s soldiers the opportunity to dispatch some of them quickly, her kindness becoming a powerful weapon against the looming threat. Some of the enemy casters were noting Squinks ability use and some actively called out to some and pointed Squink out for targeting. Squink would not likely last long on the front line if she remained.

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Retili’s men, meanwhile, were a sight of endurance and will, battling fatigue and numerous foes, protecting the caravan with their dwindling strength. The golden shimmer of the priestess, the beacon of spiritual strength, was tainted with the red of her own blood, the aura of protection weakening as she was getting surrounded. While the Riflement still fought the good fight, all the Pikemen were killed or put to fleeing.

The enemy, not relenting, prepared their next wave, watching the caravan fight, assessing, waiting for the right moment to strike. Michael, amidst his powerful and graceful moves, had a moment of respite to observe the battlefield, realizing the enormity of the task at hand.

Meanwhile, from Kyra’s armor emerged a little soot spirit, witnessing the chaos around it. It watched as Kyra faced the brutal attack from two bandits, her armor falling apart, revealing her vulnerability. The enemies, encouraged by their perceived success, prepared for another strike. (Kyra takes 1hp damage and her armor is damaged beyond using.) (F attack +1)

Cluilia, joining the fray later, swiftly dispatched an unprepared foe, her moves precise and lethal. She, along with others who were not immediately engaged by the enemy, realized the overwhelming odds they were facing and the urgent need for a plan to prevent more casualties.

The battle had reached a pivotal moment where what the party did here would decide the fate of the caravan as they stared into overwhelming odds. the women and children were hiding in fear and many couldn't help but squeal as arrows hit the side of wagons and the screams of the injured and dying rang out. Many of the sunworshippers knelt in prayer, unable to fight should the worse come to pass.
 
Oden (#ACA9A7)

8d491482b176d554d15e03d22091dab0.jpg
Character Sheet
Novama Novama EMIYAman EMIYAman (first paragraph)
TLDR: Oden fires an arrow back at her attacker before using her heightened sense of hearing to locate any signs of an enemy leader.

Oden blinked as a crimson blur dived into the fray, black fur swept by the wind in the wake of her destruction. The owl recognized the red-clothed figure, a latecomer to their little ragtag expedition party. Kristin? Kristy? Kris? Her name somehow alluded her at the moment, but seeing her smirk towards her, the old owl merely nodded and bowed slightly in acknowledgement. Now was certainly not the time for greetings and pleasantries.

As the arrows were sent toward her, Oden merely re-drew her bow, carefully aiming toward the projectiles before firing an arrow to meet them mid-air.

But as she awaited the outcome of their aerial clash, Oden knew very well that they could not go on like this. Every number of theirs that fell was terribly impactful compared to the enemy's, where a single fallen bandit was so easily replaced by the overwhelming numbers swarming them. The old owl momentarily pondered if she should just make use of the chaos to escape on her lonesome, it's not like she had any deep connections with anyone here, but for now, she held her ground, deciding to make one last ditch effort.

Concentrating carefully, her amber eyes and ears surveyed the battlefield, heightening her senses as best she could to find any sort of leader figure amidst the bandits. Perhaps a leader amongst them did not even exist, instead hiding safely elsewhere as they sent their army out, but even still, she had to try. Bloody and gruesome sounds filled her ears, rising to volumes unbearably audible, but still she persevered, silently filtering out the screams and slaughter for any voice seemingly giving out orders.

Action 1: Take aim towards the arrow being sent towards herself
Action 2: Fire an arrow back (Using Bow D, Precision C so 7 effectiveness)
Action 3: Use [Heightened Sense F [Hearing]] to listen and try to figure out who is giving out orders in the enemy ranks
 
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Jareth Fletcher
| Human | Eyeglass Adept | Ryken Adventurer E | Sandman | Comrade | Sun-Kissed |
Sandman - character's body is made of sand. Is likely to leave sand behind wherever they go. Has an easier time staying together in moist environments and less windy days. Even when solid, can give off the impression they may blow away at any moment.
Comrade - character has proved themselves to be a good ally and approachable. Character will have easier time convincing others to team up with their cause or to allow him to join theirs. More likely to join a cause that isn't worth joining too, however.
Sun-Kissed - character has a new found fascination with the Leilosis faith. Will suffer in social situations with those that despise the followers of the Sun God. Will excel in social situations with Sun God followers.

TL/DR - Jareth has a terrible flashback. Realizes the urgency of the situation and launches the big sand.

Jareth didn't even need to attack as his armor ate their weapons (literally). While Fleet nonchalantly munched on the remnants of their blades, Jareth just stared in disbelief at the men now laying at his feet. Could their greed really push them to such extremes? In his moment of reprieve, he looked around him. All these creatures trying to dominate a caravan...for what? At what cost?

Then he saw her: the ghost of Solidi running past him to the frontlines.

The memory faded and in her place was Squink, working her bodice and skill to distract the enemy. Jareth didn't see her help however. All he could see was another fragile creature endangering herself without thinking of the risks. Without thinking!

"WHY DON'T YOU THINK?!" A harsh scream came from within the black armor as he ran over to Squink's position.

This fight has to end. Now. Jareth turned to survey the far line of the enemy. Archers. Mages. Reserves. So many people hanging back. Pecking away like vultures.

"Peck away, vultures, peck away. The sands will eat your flesh in the end." Jareth heard himself saying. "[Sandstorm]" (Magic D, Domain E (selective, range, aoe, duration, blight, contact, irritant)

A sandstorm spawns centered on Jareth. The sand is dense, eroding, and blinding to non-friendlies caught in it. Will actively strip armor and flesh of hostiles that remain in the effect zone.

Actions: 1. Move to Squink 2. Sandstorm 3. Razzle Dazzle

Cooldowns: F (Ready), E (Ready), D (Activated, Duration), Regen in -- posts

Calculations: Int C (4) + Catalyst D (3) + Sandstorm D (3) = 10 BE

  • Vitality - A
  • Natural Armor (Heavy) C
  • Resistance [Physical] E
  • Regeneration D
  • Resilient [Fatigue (caused by hunger, thirst, lack of sleep); Suffocation] E
 
(Mini squink postyy)
Squink
10
Character Theme
Character Sheet

TLDR: Squink stops trying to help and just hides behind him when Jareth yells because sad
Mentions: Clyvelle Clyvelle


Squink was somewhat able to tell the effect of her own support the second time around as she was briefly happy that she was able to lend some help for a brief moment only to find that the person she was helping appeared to be mad at her for being present. Her facial expression fell to one of disappointment as she nervously fiddled with her own hands, unable to look at Jareth as he had came to aid in her own protection as she was in a dangerous position.
"I-I'm sorry, I just wanted to t-try and help you. I didn't mean to upset you... " Squink mumbled softly as she caved in over Jareth's own outburst, choosing not to try and do anything else that may have ended up diverting attention of opposing forces to her as she just remained in his own presence and remaining behind him for the safety of his own defence.

As she would glance back in nervousness at everything going on, she couldn't focus from the sounds of warring ending with the voices of the harmed and the fearful. It felt only reasonable that those who chose to stand and fight on the frontlines might not be as friendly as they are off the battlefield yet she didn't feel any more prepared to be yelled at by a friend. Trying to hone in on Jareth, she tried to get a mental understanding on his own feelings in her own moment of helplessness.

Actions
1. Use Mediate on Jareth. Mediate: Telepathy (F) + Empathy (F) - Helps understand and detect negative thoughts of a target (F Grade) (0 Post Cooldown)
2. Stay behind Jareth for safety behind him and in his own sandstorm magic.
3. Stop being a distraction.
 
Cluilia Calogera.png
Cluilia Calogera

E Grade Character

Titles: Human, Merchant, Dealer

mentions: Novama Novama @Ian Temero conman2163 conman2163 SilverFeathers SilverFeathers Femboy Femboy EMIYAman EMIYAman upscalerat upscalerat

Abillities/cooldown
  • 1000 cuts - Fighting Style [Eastern Obedience] Whip F, Flexible F - Cluilia lashes out with her whip at a target within 5 ft of her causing the wipe to bend and the razors to cut. - Grade F - 0 Post Cooldown
  • Tear and Pull - Fighting Style [Eastern Empire Gladitorial Style] [trident] E, Range F, Penetrating F - The Pit fighter keeps their opponent at a distance attempting to jab at the target and break through their armor or weapon. Target must be within 10 ft. - Grade E - 1 post cooldown 1/1
  • Neptunes Reach - Fighting Style [Eastern Empire Gladitorial Style] [trident] F, Range F - The pit higher uses the trident's superior range to jab their target. Target must be within 10 ft. - Grade F - 0 Post Cooldown
Actions

1. Move to the closest bandit
2. Uses 1000 Cuts and Minions use Neptunes Reach on same target
3. Defend

As her target fell Cluilia looked around the battlefield seeing the faces of some of the other travelers. She quickly drew back her whip as she looked for the next target. "Stay close, I'm sure there will probably be more of them than what they are showing us now," she stated as she moved toward the next closest bandit and used 1000 cuts again while her minions used Neptune Reach. Without hesitation, she sent her whip toward another bandit while the minions went to jab the target with their tridents. She then prepared herself for a counter attack.
 
Retili Loxinofican
Character Sheet Novama Novama Clyvelle Clyvelle SilverFeathers SilverFeathers Femboy Femboy upscalerat upscalerat saxon saxon NimbusWing NimbusWing

tldr; Retili strikes and realizes he isn't as weak as he once was, his troops continue the struggle onward.

Without taking his eyes off his opponent Retili shouted again in defiance and ordered his men to keep fighting. The small fae danced like a leaf on the wind as he struck at his foe, a timely parry from the beastkin prevented it from striking home, but his sudden realization of his own physical prowess lent the Zentox a surge of confidence as he realized that he had come far from his time in Yemaya. He wasn't the weak thing that was injured on that distant battlefield. Confidence showed on his face as he looked up at his larger opponent. Perhaps the beastkin had underestimated him because of his size. Retili certainly had underestimated himself. Now he dodged again, using his own physical ability to try and dodge both arrow and the imposing wicked blade of rusty iron that the beastkin wielded. This time his dodge carried him right. [Action 1, dodge]. With his newfound confidence in his own abilities the Zentox slashed the blade at the sword arm of the beastkin in an attempt to try and disarm his opponent.

Meanwhile the ragged force of his own troops steeled themselves to die fighting for the caravan as they already were. They wouldn't suffer the shame of retreat before this foe, however determined they were, and would die a bloody death bringing as many down with them as they could. The broken bodies of the pikes stood as a testament to the will of the Zentail to defend their commander and bring honor to themselves and their people. Battle cries shouted in defiance were matched by fierce faces of disciplined soldiers. The brigands would have to pay dearly to bring down the little warriors.

Action 1: Retili orders his men to keep fighting.
Action 2: Retili dodges right in an attempt to avoid the beastkin and archer attacks
Action 3: Retili attacks with his dagger with F grade strength

  • Caelia Savant D - Law E, Warfare E, Business F, Academia F, Area Knowledge [Caelia Barony] F - Grade D, 2 post Cooldown - Retili uses his comprehensive knowledge built up through years of study to overcome issues that smooth talking might not otherwise be capable of.
  • Charismatic Scribe D - Insight D, Perception E, Empathy E, Persuasion D - Grade D, 2 post Cooldown - Using his quick wit and fast mind, Retili talks his way around and through problems that he encounters.
  • Noble Bearing D - Etiquette E, Law E, Academia F, Persuasion D, Empathy E, Perception E, Insight D, Business F - Grade D, 2 post Cooldown - After some time spent in study, on the road, and in the court of nobles Retili has learned the way and bearing required to be at least adequate in the many skills expected of nobility.
 
CODE BY SEROBLISS
Grade E | Human | Envoy of Ancient Dragon Crysanthara

Though she had initiated the attack, Kyra had quickly proved to be the loser. As she had raised her sword to strike one, another bandit struck her in the side, and the adventurer found herself dazed and winded as she fell to the ground. The fighting spun around her, and she found herself unable to do anything for several moments. When she was able to rouse herself again, she was quick to assess what had happened: her armor felt loose... It hadn't exactly been the highest quality, and oh, how she wished she'd sprung for more.

The little soot spirit from the market had been cowering inside her armor, but emerged at the commotion. Kyra's chest plate slid off of her stomach, showing plain woolen clothing underneath- nothing that would hold up to another attack. With a renewed determination to at least protect the spirit that she had befriended, she rolled up to stand- and cursed, loudly, at the pain the motion caused. She would definitely be feeling that in the morning.

If she survived the encounter, that was.

Her attackers were readying to strike again- and without the slim protection that her armor had offered, Kyra knew that she wouldn't be surviving that. A surge of adrenaline poured through her legs, allowing her to rise, and ready herself for whatever came next. Thoughts poured through her brain at the speed of light as she considered her options. I can't stay here. If they land another hit, I'm done for. I have to retreat. Or heal. Healing takes time. Can't heal here. But maybe I can attack first.

With the adrenaline's help, what she could see of the battle around her in her periphery painted a clear picture: everyone was busy with their own enemies, and she couldn't run away from her small share of the fight- especially not when they were so outnumbered. And her sword wasn't broken. The moment was here: the enemies were attacking. Drawing on her speed again, Kyra used Fast [F] to throw herself away from the oncoming blow.

She found herself on the ground- it was hardly the most ideal place to be attacking from, but it would have to do. She needed to be sure her attack would land this time; and took a moment to shut her eyes, and utilize Precognition [E]. And finally, armed with the knowledge of what the near future would bring, the adventurer swung her sword, confident that it would strike the nearer assailant on the knee- and hopefully dispatch them, as well.

TL; DR: Kyra dodges the oncoming attack, uses precognition, and attacks.
 
Kristina(Lupa)
Mentions: Novama Novama SilverFeathers SilverFeathers Clyvelle Clyvelle conman2163 conman2163

TL ; DR- Kristina makes a decision to defend the Priestess of the Sun Order running to her before using Jareths sandstorm to ambush her attackers​

sample-85dd26f40f802c7de1721c3db029b583.jpgKristina looked down upon the bodies of the bandits, arrow shafts sprouted from their corpses like flowers. Her knife held firmly in her grip she met the eyes of the archer. A bipedal owl whose name she had not taken the effort to learn, the lupine women gained a burgeoning respect for them. Perhaps enough to rectify her flippant attitude toward the adventurers. That would have to come later however. Kristina focused on the battlefield stretching her senses to establish some sort of order in the chaos of battle. Her nostrils flared with the scent of blood and sweat, while her ears took in the cacophony of sounds in an effort to pinpoint the most vulnerable. Her eyes swept from side to side taking in her surroundings. Two individuals in particular caught her gaze.

Retili Loxinofican, a man she had not expected to see again. Especially like this. He was surrounded by dozens of his personal guard yet the bandits had managed to get through the line of defense, preoccupied with the caravan as the soldiers were. And were directly attacking Retili. While she had only met the man in passing when he handed her the deed to her property, a task he had begrudgingly, he did not come across as a fighter. He was holding his own even now, but the question now was if the Fae could last long enough to either win or get aid from elsewhere.

The other was the Priestess of the Sun Order. The woman was essentially the keystone of this operation if she died the whole purpose of the caravan would become hollow. Technically speaking she was just one woman, but she was symbolic and the people relied on her spiritually. And seeing her magical aura marred with blood told Kristina the end result was likely a grim one at the rate they were going. The adventurers were holding their own, a good number of them were proficient killers; she didn't even need to mention Michael. But what they needed was to weather the worst of the storm not charge through it to rush to the other side. They were supposed to be bodyguard's, not selfish mercenaries.

Kristina grit her teeth in frustration. Realizing that she was the one who's seemingly burdened with a responsibility which wasn't hers. Of course she didn't have to do it. But those kind of thoughts didn't matter to her now, she'd already resolved herself to act. The why came when there was time for it. Kristina made a bee line for the Priestess dodging and weaving through ongoing skirmishes but not allowing herself to become tangled within them. However as she moved to defend the Priestess a sandstorm kicked up easily covering one hundred feet she made to cover her eyes and face at the sudden sand. But she found the sand barely touched her. It was faintly prickly as it touched her but it wasn't nearly as irritating as she thought it would be. This was surely an example of the Magic of this world. Seeing the opportunity she raced through the sandstorm. While it obscured her vision somewhat her senses were still as sharp as ever. Upon reaching the bandits surrounding the Priestess Kristina emerged from the sand like a crimson specter uttering not a word or making a sound. Setting upon the closest bandit with her knife [Hunting Operation F]. Once she did her initial surprise attack Kristina followed through slashing and stabbing at her enemy. Ensuring their death before moving on.

  • Hunting Operation - Fighting Style [K's Systema] F Accurate F, Climbing F, Stealth F, Acrobatics F - Kristina as "K" spent a large amount of time avoiding fights rather than starting them. As a bodyguard to Casper her role was mostly defensive in nature. She would respond to dangerous elements and react accordingly. But once in a while there were moments where Caspar declared a "Hunt". Kristina launches an attack from a hidden position on ground or from an elevated position similar in function to Tactical Retreat but used aggressively. - Grade F - 0 Post Cooldown
 
Mentions: Clyvelle Clyvelle @Ian Temero saxon saxon conman2163 conman2163 SilverFeathers SilverFeathers Femboy Femboy upscalerat upscalerat EMIYAman EMIYAman
OOC: Rp is in the latter half. Let's see how we handle the next scene. Feel free to use this scene to discuss or talk about the journey and the happenings of the journey so far while those more suited for negotiation do what they do.
Time: 10am
Weather: clear with clouds. Despite the sun, weather is comfortably cool with the elevation and approach of autumn.
Cooldown:
TLDR: The adventurers encounter a whimsical and peculiar border checkpoint to the East Empire
Post Listening:

East Empire Hill Countryside

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The echo of battle lingered, and the shadows of mountain men crept over hills and stones, an unorganized mass, lacking an obvious leader yet abundant in chaos. It was Jareth, a wielder of the sands, who had spun a storm of grit and gust, a canvas of chaos which felled many foes, their forms caressed and consumed by his sandy symphony, leaving them to writhe or to breathe their last. However, the tempest’s embrace couldn’t cradle the entire caravan, leaving fragments exposed to the barbaric ballet of the bandits.

Retili, calling out commands to his men, was a breath away from being a dance partner to the scythe of death, were it not for the sandy waltz sweeping through, turning his aggressor into a writhing relic of pain. Retili's riflemen remained stoic, guardians against the torrent of thieves.

Michael stopped cutting down bandits again to take in the grim situation the caravan was in. No matter what they did, they would likely face casualties at the least. There was hesitancy in Michael's gaze at Alpha, the first sword he made. Despite his best efforts, was he fated to make more sacrifices?

Yet the tale painted its most poignant stroke when Kyra, using her powers, saw the duality of danger, yet could not elude it. The soot spirit, a dark puff of existence, leaped before the blade, absorbing the cruel kiss meant for her. The bandits, failing in their initial intent, encroached again, only to behold the smoldering spirit explode into a symphony of fire, a phoenix, birthed from prayers and the longing to shield Kyra. The fiery guardian rained benevolent fire upon friends, healing and imbuing vigor, and spiteful fire upon foes, branding them with pain and fear. A harmonious horror that sent the bandits fleeing into the unseen, pursued by the burning guardian. The phoenix was massive and brilliant to look at. It's fire like a warm embrace to Kyra and her allies. There were no goodbyes. There was no time, but the phoenix, like the dragon, would be an ally of Kyra's.

When it was clear the battle was done and all had a chance to catch their breath and reflect on what happened, the sun priestess painted words of gratitude on the souls of the brave, commemorating the fallen pikemen who had shielded her light with their shadows. They would be eternal strokes in the sun order's new sanctum. The party too was bestowed with words of thanks and honor, protectors of the non-combatants within the kaleidoscope of chaos that threatened to snuff out the Leilosis worshippers' light.

East Empire Border Crossing

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The pilgrims, weary and tested, traversed through the hilly lands with a delicate blend of hope and anticipation. The journey had been a grueling march of survival, every step accompanied by the echoes of pain and fatigue. After another enduring week, amidst the hills and the whispers of the wind, they found themselves before a border checkpoint, a sentinel to the militaristic, yet advanced and revered East Empire.

The fortified structure was a monumental silhouette against the land, with fluttering flags speaking silent stories of the empire's past. The guards, towering figures, were draped in meticulously crafted armor, each piece reflecting a story of valor and tradition. Their breastplates were layered intricately, shimmering with the hues of the sun, and their helmets bore crests that seemed to flow with the wind, whispering tales of legacy. Each soldier bore a spear, their shafts polished, heads gleaming, a silent promise of protection and authority.

The air was filled with suspicion and formality, each moment a whisper of unseen strings and untold truths. The guards scrutinized every face, every shadow, the tides of war for their country having painted every outsider as a potential harbinger of chaos, especially those who bore the mantle of warriors.

The captain of the guard, a figure adorned in armor more elaborate and imposing, was a concoction of sternness and eccentricity. His orders were punctuated with odd quirks, like a sudden hum of an unfamiliar tune or an abrupt pause to admire the fluttering of a butterfly. His subordinates seemed to mirror his bizarre blend of authority and whimsy, with one soldier absentmindedly sketching on his shield while another practiced balancing his spear on his fingertip. It was obvious why such men were stationed at a border gate so far removed from the front lines or useful crossing for their Fae enemies.

As the caravan approached, an immediate spectacle unfolded before them. A guard, seemingly lost in his world, was conducting an imaginary orchestra with his spear, his movements fluid, his eyes closed in concentration. The air around him seemed to ripple with invisible notes, creating a silent symphony that only he could hear. His comrades watched, a mixture of amusement and annoyance painting their faces, while the captain seemed to be lost in a deep conversation with a fluttering leaf on the wind. No one seemed interested in opening the gate to the outsiders or even acknowledging their approach.

Michael frowned as he watched the guards' odd behavior. His eyebrow twitched and corners of his lips tightened as he began to fidget, waiting for someone to do something rather than screwing around.
 
(Squink but written smaller and in italics)
Squink
11
Character Theme
Character Sheet

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TLDR: Squink feels like she can't provide much, also because Jareth got angy at her. She'll let others take lead now, to be safe.
Mentions: Novama Novama Clyvelle Clyvelle upscalerat upscalerat conman2163 conman2163


Squink was relieved to be free from the conflict once things started to settle, able to finally look in a direction where there wouldn't be conflict and violence as she heard the words of the Sun Priestess give praise and thanks to the support of those who stood and fought. Seeing that the efforts of others was able to provide such a key supporting factor was a hesitated thought to think upon. The fact that there were people like Michael or Jareth who were willing to stand with their lives in the face of danger for the sake of other people was an overly admirable thought, but with Jareth's own words of yelling ringing in her mind she wasn't entirely confident of her own provided help no matter how hard she had tried.

While not everyone else was visible at the moment, her attention couldn't be helped but turned to the fact of how Retili's own people were willing to fight alongside him for the cause and that people could so willingly put their lives in the trust of someone else. Despite her own hesitations and dependence for support, even she faltered at the thought of doing such an act without second guessing. Even with the visible sight of a phoenix that had ignited by the end of the conflict was in hand with Kyra whom Squink thought at the beginning of the trip they were in a similar boat of headspace. Squink just held her voice to herself as she knew their trip wouldn't be over yet, it having just been one inconvenience.
"Maybe I am in over my head... " Squink sighed as she muttered to herself, for the moment thinking it may not be best to speak to Jareth or someone else in case her lack of thinking in such a dangerous situation or her own lack of understanding misdirects someone else's feelings.

---

Her thoughts didn't get very much better over another week of travelling, in fact becoming more worn through how much physical effort she was doing in going to where they were headed to. At least the sights and travel could occasionally take her mind off things.

Squink waited in patient silence as the caravan approached the gate whom the captain who should have been showing them passage was visibly distracted in their own business. It probably wasn't right for her to try and be in a position which might advance or slow the caravan's own progression considering those present were likely more convincing with their own reputation and experience with said matters. That, and in the way of support and social ranking she probably wasn't anything more than the civilians they were helping go from one place to another. She gently rubbed one of the undersides of her facial tentacles in thought as it grabbed back at her hand to keep her mind fidgeting and busy to feel calm. She had been a lot more silent over the time spent since the attack on the caravan as such conflict still sat in the back of her thoughts with how there wasn't much she could do to help preserve the lives and safety of others let alone herself.

"They're probably too hardened and trained, b-but maybe I can try listening to him. He's having better thoughts than I" Squink mumbled to herself as her attention drew to the Captain, choosing to try and read him telepathically at first before shortly after holding herself back before she actually did it. Trying to do such a thing might land her or others in way too much trouble, so perhaps it would be best if she just believed someone would have more reason to take initiative while she stood there and looked both pretty and completely harmless so maybe it catches someone's attention.

 Actions
1. Stand there and look good. Because. (Seduction F)
 
Retili Loxinofican
Character Sheet Novama Novama Clyvelle Clyvelle SilverFeathers SilverFeathers Femboy Femboy upscalerat upscalerat saxon saxon NimbusWing NimbusWing

tldr; Retili watches as the tide of battle turns and ends. With the battle done the Zentail mourn their dead and move on. At the border station Retili takes the lead of speaking to those at the fort crossing.

Retili could not see the flow of the battle from where he was, wrapped up in the midst of personal combat as he was. However. The sand power of Jareth wrapped the enemy he was facing in a swarm of dust. More and more of his own men died nearby defending the caravan from the destruction of the enemy bandits. All around the battle seemed like it was reaching it's final conclusion. Even as Retili turned to join the fray with his own men however a brilliant fiery bird leapt into the sky from within there own number, and Retili could only watch in awe as it singlehandedly turned the tide of battle. Fire and death rained down on the criminals even as they turned and fled. Retili fell backwards onto the ground of the hill and panted as the adrenaline of the moment seemed to drain from him. The fight was over and they had won.

The cost was dear. They buried many of his own soldiers on that hill. Spears and bayonets held the helmets of the fallen in graves that overlooked the countryside. No love was spared for the bandits, but Retili made sure each of his own troops were interned into a grave that befitted their sacrifice. That night when the caravan rested Retili stayed on his own contemplating the cost of the journey to him and his troops. Many of his men wrote letters home to the deceased's loved ones or held private sigils for the death of their comrades. The next day of marching and the one after that saw the marching zentail singing proud cadences about sacrifices in their native tongue as they marched.

As they approached the gate Retili took in the scene before him. He was already trying to work out the best approach to getting the refugees across. Certainly the men of the wall seemed at the very least disinterested in the party, while at most were apathetic. The mix of eccentric and diligent was curious, but understandable given the relative safety of a border with the Ryke. Retili figured this would be an uphill battle nonetheless though. For a country at war letting in what would at the most generous be more homeless refugees into their country, particularly foreign ones, would be unwise. Retili was glad he had left his little compliment of troops camped back behind the last hill. He had no intention of crossing into the East Empire himself given that was where his mission ended. Whatever the refugees did in the other country was their business. Putting on a diplomatic smile and doing a more thorough examination of the guards as he approached [Skill used: Charismatic Scribe, cooldown 2 posts] Retili spoke up making himself easy to hear while remaining at a respectful distance. "Hail soldiers of the Empire. I would like to negotiate passage for these refugees, might I speak with your commander?" He made his tone easy and friendly, and his stance was professional but informal.




  • Caelia Savant D - Law E, Warfare E, Business F, Academia F, Area Knowledge [Caelia Barony] F - Grade D, 2 post Cooldown - Retili uses his comprehensive knowledge built up through years of study to overcome issues that smooth talking might not otherwise be capable of.
  • Charismatic Scribe D - Insight D, Perception E, Empathy E, Persuasion D - Grade D, 2 post Cooldown - Using his quick wit and fast mind, Retili talks his way around and through problems that he encounters. On cooldown, 2 posts
  • Noble Bearing D - Etiquette E, Law E, Academia F, Persuasion D, Empathy E, Perception E, Insight D, Business F - Grade D, 2 post Cooldown - After some time spent in study, on the road, and in the court of nobles Retili has learned the way and bearing required to be at least adequate in the many skills expected of nobility.
 
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Jareth Fletcher
| Human | Eyeglass Adept | Ryken Adventurer E | Sandman | Comrade | Sun-Kissed |
Sandman - character's body is made of sand. Is likely to leave sand behind wherever they go. Has an easier time staying together in moist environments and less windy days. Even when solid, can give off the impression they may blow away at any moment.
Comrade - character has proved themselves to be a good ally and approachable. Character will have easier time convincing others to team up with their cause or to allow him to join theirs. More likely to join a cause that isn't worth joining too, however.
Sun-Kissed - character has a new found fascination with the Leilosis faith. Will suffer in social situations with those that despise the followers of the Sun God. Will excel in social situations with Sun God followers.

TL/DR - Feedback for Squink's telepathy on Jareth. Playing the part of the vigilant sentry during the uneventful travel to the gate. Asked Fleet for details on the gate. Making jabs at the guards' work ethic with Michael.

[Upon Squink tapping into Jareth's state of mind, she would start to see glimpses of the moment presently replaying in his mind: a death, a retaliation, and a meager burial. She would feel his anger, sadness, and grief at the loss of an ally, who he viewed as vulnerable and one that he was meant to protect. His inability to save her imprinted self-loathing and frustration at his own inadequacy. The force now compelling him to stand between her--and indeed this part of the caravan--and the enemy was a vow borne from these feelings.]

Though he conjured the sand, Jareth felt as though he was the sand. He saw every body dessicated and ruined by his attack. Skin raked off the bone. Eyes irrevocably blinded. Metal armor and sword ground down to be incorporated in the cloud of destruction he had unleashed. All of this pain and misery he caused...and it was right, just even. A punishment dealt to a deserving many that he would lose no sleep over--if indeed he could sleep.

The sands calmed down only when they sought for a stranger to consume and found none within its border. As the sands ebbed, the glow of the fiery bird that had been borne of the sincere desires in the heart of another creature came into view. The flames glinted off the black sands encasing Jareth. Along the ground, tendrils of sand could be seen returning to his body as Jareth opened and closed his mouth as though tasting something. The enemy had been routed at last.

Jareth's face emerged as the black sands returned within him. The fabric of his clothing was unveiled from its dark tomb. His form became as it normally is when he isn't fighting. Jareth's eyes would look down as he became aware of an oddity. Raising the hand that held his catalyst, he saw that the entire fist had become stone that he could not flex or bend. He tried shaking his fist around and prying it with the opposite hand, but nothing helped. Finally, with a shrug, his fist fell off as the sands coalesced to form a new hand in its place. Reaching down, he pulled his catalyst free and stuffed it into his robes.

He would turn, flexing his new hand and inspecting what and who remained of the caravan behind him. The hazel eyes came to rest on Squink as a pleased expression tried to make landfall on his emotionless face.

"Are you alright?" Jareth would calmly ask her not realizing how he had wounded her only moments before.

----

In the time that past since the encounter with the bandits, Jareth made a point of walking around with his [Tremorsense E] turned on at all times. Not requiring food or sleep made him the perfect sentry to watch over the caravan day and night. He would make a habit of walking circles around the entire company whenever they would stop. Thankfully, it would seem his diligence was unnecessary for the remainder of the journey as they would arrive at the border without incident.

Approaching the gate, Jareth could appreciate its size, but he took particular note of the stylistic differences between the fortifications here and what he recalled of Ryken construction. Even the former Light Barony differed from what he beheld there at the border, yet in the former Light Barony's case, that was undoubtedly due to the influence of the Leilosis religion.

Allowing others to take the lead in securing safe passage, Jareth summoned the amorphous companion he carried with him always. As the creature was roused, the sandman would move next to Michael towards the front of the party.

"Fleet tell me what you can regarding this gate in front of us." Jareth whispered as the creature emerged from his robes. Then, while Fleet made ready his report, Jareth spoke out of the corner of his mouth at Michael, "I don't recall the Ryken guards looking like this. What's the deal with these guys?"

Actions:
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Cooldowns: F (Ready), E (Ready), D (Ready), Regen in -- posts

Calculations: Int C (4) + Catalyst D (3) + Sandstorm D (3) = 10 BE

  • Vitality - A
  • Natural Armor (Heavy) C
  • Resistance [Physical] E
  • Regeneration D
  • Resilient [Fatigue (caused by hunger, thirst, lack of sleep); Suffocation] E
 
Oden (#ACA9A7)

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Character Sheet
upscalerat upscalerat (3rd paragraph)
TLDR: Oden awaited the guards' response to Retili.

With no leading figure detected, Oden's gaze grew dim with lost hope. As she turned her focus away however, beginning to quietly scrutinize an escape route, the old owl oddly felt the state of the battlefield begin to shift. Catching the growing wails of the enemy, she turned her head to behold a spawning sandstorm: one centred on a vaguely familiar white-haired male. Squink's new friend from the tea stall by the looks of things. Watching the raging clouds of dust tear up enemy lines whilst simultaneously harming neither of the pair nor their allies was a strange sight, but a welcome one, as some of their numbers could finally catch a short breather.

Somehow however, that wasn't even their most tide-turning event.

Oden had seen that little sooty blob of Kyra's. It accompanied her wherever she went, like a little pet. It did seem a bit odd to the old owl to acquire a new pet just before an expedition, but seeing it now, basking in its flames of glory, she couldn't have been more appreciative. Whilst cheering and celebrating with the survivors, Oden found her mind elsewhere, her gaze lingering towards the distance where the phoenix had departed. Would they not return? There was surely no one Oden would rather thank more at this moment. Still as time went on, she eventually realized that the phoenix, or little sooty creature, was not coming back. Perhaps as a gesture of comfort, or appreciation, she stretched a gentle hand to pat Kyra's shoulder, before returning her attention to the long journey ahead.

---

With time, mental and physical wounds began to heal, and in the blink of an eye, the group found themselves at the Eastern Empire's border. As one of beastly lineage, Oden did not feel particularly inclined to step forth only to be derided and scoffed at, but to her mild surprise, someone arguably even less advised to step forth did. Was it forgotten how the Otenzian Empire currently viewed fae, their war adversaries? Surely it should be the Sun Priestess or Michael, one of their unspoken leaders, that should be stepping forth? But, Oden could argue that she did not know much of this Retili figure, apart from the bad blood he seemed to hold with the blue hero, so she tried not to think too much, and quietly watched things play out from the side of the caravan.
 
CODE BY SEROBLISS
Grade E | Human | Envoy of Ancient Dragon Crysanthara

As Kyra moved, she could see that despite her speed, she wasn't quick enough to avoid the oncoming hit. While she did not stay her hand in her attack, she braced her battle weary body as well as she could for the unavoidable attack- and was surprised to be greeted with heat instead of pain. The little thing that had spent the preceding weeks crawling about her armor burst into a great phoenix, an emblem of hope in the battlefield. The spirit had the incredible dexterity to both protect the sun worshipers and their allies and attack only their attackers- a feat that Kyra was truly impressed by. As soon as it was gone, she missed her companion, and was grateful for Oden's pat to her shoulder to make up for the loss for a moment.

For the ensuing days, Kyra spent equal time being shocked by the revelation that the little soot spirit had been a phoenix, grateful that she had survived their battle, and doing what little she could to keep spirits up. Admittedly, it wasn't an easy task- the caravan had much to feel weary about, and the long days of travel weren't helping morale. But as the days did, they marched on; and finally, they came across a border checkpoint for the East Empire.

The sight there was not one that Kyra would have ever expected to see. The guards weren't simply lazy and lackadaisical- they were straight up childish and delusional. It was something that gave the adventurer pause, and she eyed her companions' reactions. Michael frowned, Squink seemed to be thinking to herself, and Retilli approached- a bold move on the latters' part, Kyra thought, but she was curious to see the response. Jareth addressed Michael, and Oden kept to herself. Kyra found herself walking up to the owl, and speaking quietly, as though to not disturb some peace. "This seems... Odd, and perhaps unnatural. Any thoughts on what might afflict these guards so?"

TL; DR: Kyra approaches Oden and asks for her take on what's affecting the guards.
 

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