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Azure Sky

Random Lazy Guy
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Name:

Epithet:

Appearance:

Personality: a short description will suffice. You can flesh them out more as the rp progresses.

Equipment:

Passive abilities:

Active abilities:

Trivia: Just a brief overview of who they are and their achievements in their home world.
 
Name: Maelenia
Epithet: Malenia the Severed, Blade of Miquella, Goddess of Rot, The Rot Goddess, Shardbearer Malenia

Appearance:
Malenia was a tall, well-built yet fairly slender woman with free-flowing long red hair that reached down her back. Her body was infected by scarlet rot which caused cracks to appear on various parts of her body. The rot infested Malenia's eyes, leaving her permanently blind. She also had golden prosthetic limbs in place of her right arm, her left leg, and the bottom half of her right leg which were all missing. When harnessing the power of the rot, Malenia could produce a pair of large wings consisting of many butterflies hewn together by her own hair.

Personality:
A Honorable Sword caring little for prestige or glory, but dedicated to the protection of their sibling. They can be calm, respectful and somewhat poetic but when focused upon a goal persue it relentlessly, without mercy and unnatural determination.

Equipment:
  • Hand of Malenia: The primary armament of the Blade of Miquella, known as the "Hand of Malenia," was a golden katana-like blade that was as long as Malenia was tall. The blade was built into Malenia's prosthetic arm and consecrated to resist the scarlet rot that its owner produced.
Passive abilities: Master Duellist, Flight, Longevity, Regeneration, Rot Manipulation, Rot Embodiment, Butterfly Manipulation, Superhuman Agility, Superhuman Durability, Superhuman Speed, Superhuman Strength,
Active abilities: Waterfowl Dance, Scarlet Aeonia, Phantom Spirits

Trivia:
Malenia was one of the demigod children of Queen Marika the Eternal and her King Consort Radagon of the Golden Order. She and her twin brother Miquella were both selected as Empyreans, candidates to one day replace Queen Marika as ruler of the Lands Between. Despite being beloved by many, Miquella suffered from a curse that halted his growth and stopped his body from progressing passed infancy. Malenia was also born with a curse in the form of the "Scarlet Rot," a lethal blight that slowly degraded her body and infected anyone close to her.

Despite the affliction that wracked her body, Malenia was never defeated in a duel and became renowned as one of the most skilful and powerful warriors in the Lands Between. Malenia's twin brother was eventually stolen away by the Lord of Blood Mohg, who sought to forcefully marry Miquella so that he could install Miquella as Marika's replacement and therefore make himself King Consort/Elden Lord. When Miquella refused Mohg, the Lord of Blood murdered him and resurrected him (causing Miquella to fall into a deep slumber). While waiting for her brother to return, Malenia slaughtered scores of her enemy.

Eventually, a massive civil war known as the Shattering erupted when the Elden Ring was shattered under mysterious circumstances. As numerous factions vied for power, Malenia sought to use her martial might to reunify the Lands Between and put an end to the chaos. However she came into conflict with General Radahn, her demigod half-brother, whose own goal was incompatible with Malenia's. A titanic battle commenced between the Blade of Miquella and the Starscourge Radahn, during which Malenia unleashed the power of the Scarlet Rot. Ultimately there was no clear victor however the clash resulted in the decimation of the Land of Caelid as it was overtaken by the ever-spreading Scarlet Rot.
 
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Name: Vordt

Epithet: of the Boreal Valley, Outrider Knight, Dog

Appearance:
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Art by epebe (on twitter)
Irithyllians are much taller than the average human standing at between 7 and 10 feet tall. They are also typically slender Vordt however has broad shoulders and chest, an oddity among his people

History:
A powerful native to the city of the cold moon Irithyll, Vordt was a proud warrior wielding a mace infused with powerful frost magic. His service to the Pontiff was best described as reluctant. However if the Dancer required anything of him he would snap to it like a dog. His loyalty to her was complete and he was ever by her side. When she was sent as an Outrider Knight destined to become a beast and spy for the Pontiff, Vordt demanded to accompany her and in doing so became a mindless dog ever guarding his beloved.

Personality:
Broody, Belligerent, and a bit of a hopeless romantic. He is kind to those who are good to him and vicious to anyone hostile.

Equipment:
Outrider Armor: Great physical and frost defense weak to dark magic.
Great Mace: Deals huge crushing damage and freezes those it hits applying frostbite.
Pontiff’s left eye: heals the wearer for each successive attack. Also slowly corrupts them. Changing them physically and mentally into beasts.

Passive abilities:
Mace inflicts frost damage.

Active abilities:
He can stomp to spread exploding Ice crystals in a cone in front of him or slam his mace down to make a circle of exploding icicles.
If he wears the ring his attacks will heal him.
He can breath a cloud of frost
After taking half his health in damage he exudes a continuous cloud of frost hurting those close to him.
 
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Name: N/A (May be decided as the rp progresses-)

Epithet(s): Waste of Skin | Paleblood Seeker | The Last Hunter of Old | Great One Reborn

Appearance:

NIRA_on_Twitter (1).jpeg

Faceclaim for whenever he gets that peaceful Isekai life

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As a no-name outsider, back when he first sought Iosefka's Clinic - Before old blood coursed through his veins - the Hunter was but a frail, sickly old man one step in the grave. Afflicted by a disease, unspecified by himself, he arrived to Yharnam's metropolis a milquetoast man nearing his sixties. Low stature, sunken eyes, flaking, scaled skin that paired wrong with his receeding gray hair, and an overall unwell look in anything but his way of dressing. After the transfusion there was no trace of that dying old man left. Yharnam's newest Hunter now donned the usual attire, standing taller at around 5'9, with a rougher and more athletic complexion in his face, revitalized, luscious gray hair and a sleek, more trimmed beard.

Once he transcended the hunt, ended Yharnam's nightmare and fought the Moon Presence, he was reborn as one of the Great One's. As an infant god, he had the same demonic yet godly appearance of all the Kin and Great One's he hunted; a malformed mess of flesh, a black mass that almost resembled a squid.

Personality:

After his blood transfusion in Iosefka's Clinic, along with constant abuse of beast blood, the Hunter soon succumbed to a blood-drunk frenzy, descending further into madness the deeper his manic search for paleblood drove him through the city of Yharnam. At some point, the bloodlust took its toll on him, making him forget where he came from, his purpose and even his own name. As if a child who'd just crawled out the craddle of the world, he was empty, barely spoke anything coherent, the only thing he knew is how to hunt, as it was instructed to him by Gehrman. At this point he was near beasthood, but the inhumane knowledge of the old one's returned a part of his sanity in a way. Albeit broken and scattered, dim, like blurry memories lost within fog, there is no longer a beast, he now has a human conscience, even if it is that of a madman. He acts upon the will of choice and not over bloodlust. All that insight, the knowledge of the myriad of worlds, dreams, and horrors around him drove him into a more existential type of craze - Ironically enough, were it not for the abstinence of blood and that deep-rooted crave for it, he would've been mortified by all his knowledge. Therefore he is in a constant state of self-induced ignorance, losing knowledge and embracing the horrors in a constant loop in order to keep his sanity, such is the curse of the wise. He is coherent, cunning, thoughtful, but a little bit too intense still.

"Chao ad ordinem", would be the best way to describe it.

As grounded and well aware of reality as he might think he is, he still lives by the motto, "A hunter must hunt."

Equipment:

- Sawcleaver: "One of the trick weapons of the workshop, commonly used in the hunting business. This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force. The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast."

- Holy Moonlight Sword: "An arcane sword discovered long ago by Ludwig. When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave. The Holy Moonlight Sword is synonymous with Ludwig, the Holy Blade, but few have ever set eyes on the great blade, and whatever guidance it has to offer, it seems to be of a very private, elusive sort."

- Hunter Blunderbuss: "A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly-effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark."

Passive abilities:

- Rally/Old Blood: The Hunter can recover from recent wounds by trading hits with the opponent, drawing blood for blood. If an opponent's blood is spilled on a Hunter's wound, it will count as a transfusion, rejuvenating the Hunter's body and healing it of any recent wound. A vial of blood may also be administered directly into the right leg to heal a recent or old wound.

- Guiding Moonlight: Guidance from the small beings of light prancing around the abyssal cosmos of Ludwig's mystical greatsword. Though vague and perhaps senseless, that thin thread of moonlight guiding the Hunter is able to soothe his worries away, allowing him to feel no fear in the middle of a hunt. This guidance may even return part of the Hunter's humanity in times of need. As it did with Ludwig, the holy blade, in his last moments, when the cleric was but a blood-crazed beast.

- A Thousand Eyes: The Hunter's insight and, so they say, eyes on the inside. His ability, or curse, to see that which is unveiled only to inhuman eye, comprehend the incomprehensible and hidden within the cosmos. This was enough to see Mad Ones, Amygdalae and other eldritch horrors hidden deep beneath Yharnam. Though it is unknown what the Hunter may see outside the streets of Yharnam, whatever it is that may be hidden in other world's beyond it.

- Great One: Once human, now an infant god, the Hunter is now akin to the Great Ones. Their knowledge and their strength. Much like the Celestial Emissary, the Hunter has only been capable of disguising himself as something other than the vile mass of tentacles he is now. Not that of a Kin, rather, he can morph his body to reminisce his old Hunter self. All of the supernatural strength, brutality, durability, and stamina of his old body paired with the incomprehensible intellect of a Great One. Incomprehensible being too big of a word for it, perhaps. He is merely a being of flesh that thinks and acts upon desire.

Active abilities:

- Empty Phantasm Shell: "Empty invertebrate shell that is said to be a familiar of a Great One. The Healing Church has discovered a great variety of invertebrates, or phantasms, as they are called. Shells with slime still harbour arcane power, and can be rubbed on weapons to imbue them with their strength."

- Old Hunter Bone: "The bone of an old hunter whose name is lost. It is said that he was an apprentice to old Gehrman, and a practitioner of the art of Quickening, a technique particular to the first hunters. It is most appropriate that hunters, carriers of the torch who are sustained by the dream, would tease an old art from his remains. When using this hunter tool, the Hunter appears to teleport while rolling or using the quickstep technique."

- A Call Beyond: "One of the secret rites of the Choir. Long ago, the Healing Church used phantasms to reach a lofty plane of darkness, but failed to make contact with the outer reaches of the cosmos. The rite failed to achieve its intended purpose, but instead created a small exploding star, now a powerful part of the Choir's arsenal. At times, failure is the mother of invention. Using this Hunter Tool summons a small nova which fires multiple homing projectiles."

Trivia:

The origins of the Hunter are that of a talentless, lowly wretch that arrived to the ancient city of Yharnam in search for a remedy, its famous Blood Ministration, said to cure any illness. Upon making their way to Yharnam, the Hunter ends up in Iosefka's Clinic where a strange-looking doctor is going to perform a blood transfusion on the Hunter as a treatment for their disease. Right after undergoing the transfusion, the Hunter falls unconscious and suffers from a nightmare. After they wake up, the doctor is nowhere to be found and the Hunter decides to get out of the clinic, finding a Beast gorging on a corpse he assumed to be the doctor near the entrance.

Outside the clinic is the district of Central Yharnam. Here, the Hunter encounters hordes of demented townsfolk. The Hunter then meets with Gilbert and a fellow huntress known as Eileen, who informs them of the dire situation Yharnam is going through. Shortly after encountering one of the many lamps scattered throughout Yharnam, the Hunter discovers the Hunter's Dream, an ethereal, dream-like area. In this place, he is greeted by the Messengers, the little pale, implike creatures he'd encountered clinging onto lamps in the nightmare. The Messengers equip the Hunter with a trick weapon, a firearm and a Notebook.

Inside the Workshop, the Hunter is greeted by Gehrman, an old wheelchair-bound man who instructs the player to kill more beasts "for their own good".

And hunt he did.

After a seemingly endless night in Yharnam, unveiling its secrets and witnessing the horrors that came with them, the Hunter finally puts Mergo and the nightmare to rest, it was time for him to transcend to a different stage of being. The Hunter meets Gehrman at the foot of the tree in the Hunter's Dream, where he is given two choices, to return to the waking world and put down his duties as a hunter or to fight Gehrman. The Hunter chooses the latter.

After defeating Gehrman, he is greeted by the Moon Presence, the Great One which created and rules over the Hunter's Dream. The moon presence embraces the Hunter, only for him to push the abomination away with a white shockwave, there was one last hunt left for him. Once the Moon Presence is defeated, the Hunter is reborn as an infant Great One, destined to “Lift humanity into its next childhood.” Possibly referring to a higher state of conscious or intellect beyond the reigns of that which is considered logical, by humans.

The rest is up in the wind.
 
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Name: The maiden in black

Epithet: The candle maiden, the firekeeper

Appearance: Under the wax that covers her eyes they are the red of a demon's.
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Personality: Quiet and humble the maiden serves the hunters of demons and keeps the candles of the nexus. She is also rather kind rarely speaking ill of others and seems to enjoy taking care of others. She however does not care to talk about herself and her past.

Equipment:
Nexial Binding: The mark of those imprisoned by the Nexus. The bearer of this seal is bound to the Nexus, never to be free, even in death. When the body is lost, the soul remains trapped.
Her staff: a simple looking black staff taller than the maiden herself with a fire at the tip for lighting candles.
Her dress: A dress seemingly made from one long strip of fabric wrapped around the maiden's body.

Passive abilities:
immortal: if killed the maiden will shortly return from death fully healed
Connected to the old one: The maiden is always in communication with the old one

Active abilities:
Souls art: The maiden knows how to use and manipulate souls to strengthen others and seemingly bind souls to the nexus.
Slumber: The maiden can lull the old one back to sleep, though she too will fall into slumber with it.


Trivia: It is said on the first day man was granted a soul and with clarity. Upon the second day upon the earth was planted an irrevocable poison. A soul devouring demon, the old one. That is the story at least. What is known is that in a time long forgotten the world was at peace thanks to the souls arts. The greed of man woke the old one and it enveloped the world win in a colorless fog that erased all the lands consumed. The beings known as the monumental managed to seal the old one below the nexus and mend the world. This is another story one written by the winner. It is said greed woke the old one, and those that are greedy become demons, so the first demon would be the strongest and most greedy wouldn't it?
 
Name: Arcturus Avenza

Epithet: Scarlet Raven
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Appearance Notes: Arcturus' attire is of fine make, and he often wears a white father in his cap. He himself is possessed of a lithe build, standing slightly taller than the average human at a few inches over six foot.

Personality: Years of exposure to the nightmarish horrors of his world have molded Arcturus into a cautious, guarded young man. He is slow to trust, preferring to keep his cards close to his chest, and is generally closed off to anything more than cordial association. Though that isn't to say he's entirely standoffish. Arcturus was raised a noble scion, and habit alone is enough to at least keep him polite. Indeed he doesn't at all mind company. He is merely reluctant to lower his guard, his hands never drifting far from his weapons. Externally The Raven is as confident as he is polite. He maintains a regal bearing, assured of his deadly skill and hard won experience. However he has gone places and seen things that would render most ill of mind. Wounds far beneath his flesh haunt him from the shadows, poisoning his dreams and fueling a latent paranoia.

Equipment:

Hemosynthia: Long, ornate saber with a swept guard. Signature weapon of The Scarlet Raven.
An elegant, winding depiction of thorny vines graces the length of the blade, stained upon steel in vibrant red. The curved, weighty blade dances with ease in the hands of a savvy swordsman, as if moving of its own accord. Eager to strike its prey.
The winding briars snag and ensnare upon contact with blood, tugging and guiding the vital fluid to flow neatly along their length. In this way even the smallest of cuts can inflict a mortal hemorrhage. Blood harvested can then be harnessed as an extension of the weapon, enhancing the range and lethality of the macabre saber.
Rumor has it that the scarlet design is in fact painted with The Raven's own potent ichor, stained and crystalized within the very blade upon its forging.


Scarlet Rose: Long barreled pistol modified to fire quicksilver bullets. Belonged to Arcturus before he became a hunter.
Graced with an intricate design of winding vines, this firearm is especially deadly when paired with noble blood.
The image of a rose, the symbol of House Avenza, is engraved along the side of the barrel.


Passive abilities:
- Thrill of The Hunt: The Scarlet Raven's blood boils in the heat of combat. Punishing his prey for wounding him, spilling their blood in return for his, will rally his hunter's instinct and drive him to press the hunt long past where normal humans would have collapsed. Imbibing blood, or injecting it directly, will also sustain him more permanently by healing his injuries. However blood can be intoxicating, only furthering a lust for more.

- Hunter of Horrors: A transfusion of "holy" blood, and a career of hunting that which lurks in the dark, have cultivated abilities not dissimilar to those of his prey. Arcturus possesses inhuman speed, endurance, and skill. All tempered by the steely cunning and expert knowledge of a veteran slayer.

- Blueblood: Already blessed (cursed?) with nobly tinged blood from birth, years of hunting and successive transfusions have further corrupted (refined?) Arcturus' blood to the point of blasphemy. His hair has turned white and his eyes a pallid red, demarcating a vile transformation beyond that of even other hunters. The Scarlet Raven's wounds slowly regenerate at death's door, his flesh clinging to even the smallest scraps of life, and it is rumored that he no longer ages.

-
Writhing Whispers: Arcturus has an affinity for quicksilver. His understanding of the volatile metal and how it interacts with blood allows him to make more efficient use of it, effectively increasing his ammunition supply. He can even fashion the blood of others into bullets the way he might his own, allowing him to more cleanly replenish his supply in the heat of battle. Although this technique can only be performed during a visceral attack upon vulnerable prey.


Active abilities:
- Quickened Shadow: A lost technique of hunters long past, uncovered and reconstructed by The Scarlet Raven. Allows the practitioner to move as though they were mist, appearing to teleport when rolling or employing the quickstep technique.

- Scion's Mastery: Art derived from the empowered blood of Avenza's scion. The introduction of quicksilver upon Hemosynthia's scarlet laced blade provokes an alchemical reaction, releasing a steady current of indigo electricity. It is thus temporarily imbued with bolt, lightning arcing across its surface and flowing through the blood it ensnares. In order to maintain initiative during a hunt, Arcturus trained to follow this up with a powerful forward thrust, sparking a thunderous burst of energy as quicksilver is swiftly forced along the length of the blade.


Trivia/Background: Arcturus Avenza was born an only child to minor nobility. As such he enjoyed relative comfort and safety from an early age, innocent to the horrible truths of the wider world. Indeed he had a bright and promising upbringing, afforded the leisure and education of a noble heir. The young Avenza boy demonstrated a keen mind in his studies and an affable disposition towards others. Unfortunately, however, his future was not to be a fairytale story of princedom. Terrors stalked the dark corners of his world, those born of man and those beyond it.

In the wake of a tragedy, the boy's innocence was tarnished, setting him on a path many before him have tread. The path of a hunter. It was morbid curiosity that drove him at first, investigating strange happenings in the lands nearby his childhood home. By then he had become a young man, acting on his own devices. It was only a matter of time before he came face to face with one himself.

A beast.

Arcturus got lucky that night. It was a lesser creature. Still small, almost humanoid, not yet strong enough to withstand the force of a leaden ball to the skull. Yet the encounter did not deter him. Rather the close shave with death only served to deepen his morbid fascination, and before long the eccentric nobleman decided to take the next step. To willingly become a hunter. A foolish decision, surely, driven by his naive idealism and yearning for adventure.

Yet House Avenza did not meet its end, as many had thought would happen. Arcturus suffered grisly wounds, witnessed abhorrent sights, and brushed shoulders with death more than once. Still the terrors of the night failed to take his life. He was talented to be sure, in spite of his comfortable upbringing. The Hunt still left its mark, however, and as the years began to pass the once starry eyed young man developed into a hardened slayer of beasts.

Though he contemplated retiring many a time, thinking to fall back on his remaining fortune and settle down to look after his family estate, the call of The Hunt was not so easily resisted. Time and time again Arcturus found himself once more beneath the shining Moon, the intoxicating scent of blood filling his lungs. It was a maddeningly powerful addiction. Though he was too proud to admit it aloud. Still he never fully lost his humanity to it, and made a name for himself alongside the legends of the horrors he slew.
Monstrous beasts, devilish witches, vile undead, blood frenzied hunters, otherwordly things none could name...

Even a nightmare, infant though it was, the prey of mere few other humans before him.

Alas, renown is a fickle thing. "The Scarlet Raven," they called him. A terror in black, with hair white as snow and eyes red as blood. In his right a sword weeping sanguine tears, in his left a pistol that can silence the heart. An omen of death, feared almost as much as the creatures he hunted. Many of the stories told about him were, ironically, embellished in all the wrong ways. Thus many of his true achievements fell by the wayside, overshadowed by the folktales which grew around him.

Though with time Arcturus came to fancy the sinister moniker. It was fitting for a hunter, after all. Besides, in some twisted sense, he had finally become the prince of a fairytale story.
 

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