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Thrazir was sitting on his throne. His lust for power was growing everyday and revenge. It was the only thing he could think about, that’s why the deep expansion began. Almost every male that could work was needed, the great expansion had finally start. The plan was too dig as deep as possible, to gain greater access to the metals. But other strange things were happening, weird sounds were heard at night. Not in the main kingdom but in the deep caverns.

Many folklore regained its importance, stories about monstrous hordes that had once almost destroyed the earth were told again. Even childish stories about weird wolf like monsters were told , but the worse part is they were believed. Every dwarf knew for sure they were entering a grim period. You could feel it in the air something changed.

And while the great expansion begun, a new grain was discovered. That could be grown underground so in the mountain kingdom. The gates were now closed permanently, because the dwarfs had everything they needed.
So a new big farm area was created and the first harvest would be harvested soon.

The tunnels were reaching greater depth with every day. It wouldn’t take to long before the dwarfs would reach the "heart” of the mountain. The dwarfs believes that every mountain has a heart at great depth. And that’s were their ancestor have the chance to come to earth again. It’s like a connection between ”heaven” and the normal world. And it’s also believed that their ancestors have the answers to all their problems and questions. So ofcourse the once who would find the hear would get rewarded ”appropriately".

Thrazir needed a person who could fight, a true weapon master. But also a mage who could learn him how to fully control his powers. Because his family never learned to fully control his powers. So news was being spread the the Great dwarven King was searching for a great mage which could train the young king.

Actions:
• great expansion to the "heart” of the mountain
• search for a mage
• creation of a underground farm


 
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Tags: Heyitsjiwon Heyitsjiwon Damafaud Damafaud

Wall of Attolia

The journey had been long but soon enough the small Kobold emissary was stood before a large wall, a gate sat right in the centre of it. With his typically high pitched kobold voice, the emissary known as Ack-Tun called out.

"Hello! My name is Ack-Tun and I have travelled here on behalf of the leader of the Nation of Itza. We are a nation hundreds of miles away to the south west."

Ack scanned the top of the wall with his eyes as best he could, unsure if anyone was even atop the ramparts.

"Would it be possible for me to speak to someone about potential diplomatic ties?"

Ack stood and waited for a response but not before an elemental of Aloiss arrived. They exchanged pleasantries, awaiting to see what the Kingdom of Attolia intended to do.

__________________________________________________________________


  • Actions: Actions for current turn.
    Current Status: Projected coin/population generation and bonuses.

 
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King Wolff looked over the maps and looked at the supply chain that would be formed in Attolia. This was a major leap/step in developing Attolia's economy by providing every settlement with a market and other assisting infrastructure and facilities, which would be fruitful and really make use of Attolia's unique position in the Khanzig connection. While King Wolff worked, he heard the sound of people entering the court.

He looked up and saw an odd sight, a lone female goblin. King Wolff spoke up "Allow me to formally welcome you to the Kingdom of Attolia. I thank you for your offer to serve the Kingdom and assist us in this time of uncertainty and growing chaos. Please, settle in first and we'll continue to discuss matters later." as he signaled to an adviser to assist the 4th Mage of the Court of Mages in Attolia.

King Wolff then returned to the Kingdom's map to continue to guide the growing kingdom through to the next age.

---

Income: 117 Gold Per Turn

-The Breakdown-
Base: 2
Royal Palace: 2
Musical Workshop: 1
Organized Labor: 1
Royal Treasury: 2
Forest Tile: 1
Giant Woods Tile: 1
Trade Route: 4
Saltern: 1
Tax Office: 1
Irrigation: 1
Granaries: 40
Caravanserai: 20
Royal Mint: 166/10 = 16
Market: 20
Internal Trade: 20/5 = 4

Current Population: 166

Cities: 20x2=40
Midwiferies: 40
Recruitment: -10

Next Turn Population: 236

---

Actions:

1. Finish Recruiting Tier 3 5x Diplomats (2/2 Turns) at Foix + 5 Bonus Elven Auxiliary Soldiers

2. Continued Advancement to the Next Age (3/5 Turns, -5 Gold)

3. Military Movements x5

a. 2 Diplomats at Foix take the portal to the North Western Military Settlement.

b. 1 Light Infantry Unit and 2 Diplomats take the portal to the supposed location of Uzhlitz.

c. 1 Diplomat Teleports South to the Orcish city to begin establishing diplomatic relations.

d. 1 Diplomat Teleports to Mara-Sama to begin and establish diplomatic relations

e. Western Wolf Unit goes west 1 unit and then north 1 unit.

Royal Engineers Project: (-1 Gold per Structure, -2 per settlement)

1. Build a Market in every City (-20 Gold)

2. Build a portal at the north western Military City

3. Build a caravanserai in every City (-19 Gold) (+1 Gold and Happiness each)

4. Build granaries in each city (-19 Gold) (+2 Gold)

5. Build midwiferies in every city (-20 Gold) (+2 Pop per turn)

Research Projects: (-2 Gold per Research)

1. Research Portal Disruption: The feasibility of portals brings to question. What if the Orcs or other hostiles also had the ability to portal? Could they directly arrive in front of the gates of Attolia itself? Thus, the Kingdom begins to research ways to prevent enemies from teleporting within the Kingdom.

2. Selective Breeding: Our Wolven companions have always been by our sides, just like our trusty steeds. However, what if we could mount our wolves instead into battle?

3. Non-commissioned Officers: Our veterans are a bounty of first hand experience in combat and war. Some should be given promotions to serve as junior officers and advisers to officers and fresh recruits to provide valuable wisdom.

4. Codified Laws: With paper and books abundant in Attolia, it is time that the law be firmly written without ambiguity to provide a more fair justice system for the Kingdom and its people where personal interpretation and subjectivity will not have as strong as an influence as in the past.

5. Psionics Research: With the recent discoveries in astral magic and the mind altering pearl, the Kingdom of Attolia cannot ignore the possibility that it's own people can be turned into weapons against them. Thus, we must research the mind and magic to discover the link between the two.

6. Auxiliary Soldiers: With Elven and Orcish allies, we must begin to find ways to use their natural talents and integrate them with the Attolian military.

7. Domestic Trade: With our widening lands, we have access to most resources that we need. Thus, we should further develop internal trade to improve national economic and financial efficiency.

8. The Pen is Mightier than the Sword: We should research more ways to use diplomacy as a means of furthering the interests of the Kingdom.

Exploration: The North Western most Light Infantry unit and 2 Diplomat Units explore the rumored ruins of Uzhlitz
 
Turn 17, Month 6 Year 3000 B.C. (Bronze Age)

The diseased civilization was taken in by The Unity, giving them great wealth, but also possible health issues that could threaten to bring them down from the inside out. Inziim watched with interest to see how they would deal with such a situation.

In the meantime, Inziim had an idea that might help spread goodwill, competition and the possibility of gaining an edge in the world at large for the continent. He sent out messengers to all the nations telling them of a Grand Tournament that would be held in neutral territory in a castle in the sky by Inziim The Eternal Watcher.

Letters come as follows:
Dear Illustrious leaders of nations of Khanzhig,
My name is Inziim, the leader of my own nation on this continent known as the Eternal Watcher. I invite you to send your greatest champions to compete in a friendly tournament for which there will be prizes not only for those that compete, but a grand prize for the nation that wins. Enclosed is the meeting location. At your request, the tournament can be magically broadcast to your nation. I eagerly await your response and hope that this can only improve relations between the nations.

Yours truly, Inziim The Eternal Watcher

--------------------------
Arrissa
41 Coin, Population 50, 5 Conscripts, 1 Wood Golem
Kanzhig Turn 17.6.png

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57 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners

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82 Coin, 77 Population, 13 Iron Guards, The Trireme, 2 Iron Knights

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The Iron guard arrive at the Kingdom of Uzhlitz and find a civilzation on the verge of collapse. The Unity gained a vast fortune and two cities of the fallen kingdom after deciding to take in the people (+40 Coin, 2 cities)

The troops explore the city and find plans for a large transport ship allowing 6 units to board.

While the troops are exploring, a group of soldiers from another nation arrive with some diplomats (Diplomacy with Attolia)

Travel Operations: (Gain the ability to move 3 units separately counting as a single move action)
Art of All Kinds: The freeform arts have given the people improved happiness in their lives(+2 Happiness)
Agricultural Upgrade: Improved farming techniques yield greater crop(+2 coin)
Mining Upgrade: Digging the mines deeper with more advanced techniques gives greater rewards. (+1 Coin)
Messenger Operations: Due to speediness of the mail services, there is greater efficiency within the kingdom. (+1 Action)
Optimized Trade Routes: Improved trade routes brings greater efficiency(+2 coin per trade deal)

A messenger arrives at the capital and hands a letter to Hanon. Letter from Inziim(See top bar)

----------------------------
Kingdom of Tartarus
9 Coin, 36 Population, 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB

Kanzhig Turn 17.0.png

The overseers office has been constructed(+1 turn action)
Antigravity magic has been researched

The Warriors group disembarks on this strange new land where the weather is very cold. Off in the distance, a large forest can be seen. At this beachhead, after exploring a bit, they discover an ancient lighthouse. Inside could be found odds and ends(+5 coin)

A messenger arrives at the capital and the letter finds its way to the God King. LETTER FROM INZIIM(SEE TOP BAR)

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8 Coin, 30 Population(Current Max Population reached),
Earth Shaker : x 1
Flint Fighters : x 5
Water Watcher: x2
Junkship:x1

Phase 1 completed(+1 Defense)
Crystal Fortification research begins(1 turn remaining)
Crystal Sun Tower research begins(1 turn remaining)
Thunder Spire research begins (1 turn remains)

Received a diplomatic visitor from The Kingdom of Attolia(Diplomacy)

A letter makes its way to the Duchess via messenger- A LETTER FROM INZIIM( SEE TOP BAR)

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18 Coin, 25 Population, 12 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem

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1. Ragna teaches an Earth Elemental how to lead. [1/2]
2. Military Instructors: Allow for training unit 4/turn instead of 2. [2/2]
3. Osena teaches a Water Elemental how to lead. [1/2]
4. Ragna starts the modified Nurture of Nature ritual in the mountain. [1/6]

Research Action:
1. Underwater Magic Forest | Adapt Nurture of Nature for underwater usage. [3/3]
2. Greenhouse| A structure able to store elemental essence to make it able to sustain plants all-year round [2/2]
3. Elemental Weapon | Elemental's body is its strongest weapon. They are able to change the shape of their limbs at will. [2/2] [+1 Martial Offense]
4. Construction Guidance | Increase the speed of structure building by having a proper guide for it. [1/2] [-1 turn for construction action to a minimum of 1]
5. Material Guidance | Improve the efficiency of material gathering by having a proper guide for it. [1/2] [-1 coin for construction actions to a minimum of 1]

A letter arrives via messenger. A LETTER FROM INZIIM(SEE TOP BAR)

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31 Coin, Population 41, 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers, 1 Wasp Guard, 1 Wasp Soldier, 1 Scorpian-taur Charger

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The Birthing Pods give life to a Wasp Guard unit, a Wasp Soldier Unit and a Scorion-taur unit.

The people are happy and are feeling better protected already.

A messenger arrives with a letter from a mysterious individual named INZIIM (SEE TOP BAR FOR MESSAGE CONTENTS)

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Aeldaris Dominion
55 Coin, 15 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin

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The city is upgraded to level 3 allowing the training of Tier 2 troops.
Some animals in the forest have begun to fall ill.

A messenger bird arrives at the capital with a letter addressed to Blademaster Maeteris from INZIIM (SEE TOP BAR FOR INFORMATION)

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8 coins, 18 pop, 4 Senaa Fighters, 4Vanh Scouts, 34Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

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The road was completed and now there is a full circuit from the Unity Capital to the Capital of Arrisa.
2 more units have been trained as the Nomads arrive at Overlook

Once they arrive at Overlook, the Rai gets handed a letter from a messenger addressed from Inziim(SEE TOP BAR FOR MORE INFORMATION)

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41 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships

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An underground farm is built to provide further stability to the mountain city and prevent them from being reliant on outsiders.

The dwarves begin digging deeper and deeper to get to the heart of the mountain(+1 coin)
The dwarves eventually find rock that is too hard to cut through and some start to hear voices. One of them hears a voice asking for the King. When the King goes to investigate, he starts hearing a voice telling him that once his people get strong enough to free him, everything that their hearts desire will be theirs. IN the meantime he continues to speak to the King in words that only he can hear. (Plans for underground siege weapon gained)

Searching the mountain, the dwarves find an ancient dwarf that knows magic and will work his craft for the kingdom.

Somehow a message arrives inside the mountain kingdom and finds its way to the King from a mysterious figure named Inziim. (SEE TOP BAR) The voice from inside the rock encourages participation, it has a plan and on top of that, this will show the continent that the dwarves are on top.

The Volcano dwarves also receive the same letter to participate.

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67 coin, 150 Population,
⦿ x8 Kobold Skirmishers
⦿ x15 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB

⦿ Build Structure | :

• Grand Farming Network: Provides much more sustainable farming able to support more population. Population divided by 10 rounded up is food. The amount of food increases population capacity of each settlement by that much.
• Interconnected Cities [Turn 4 of 7]


Builders Guild:

⦿ Pylon Project | Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.
[Turn 1 of 10 | 2 Coin]


Enlightenment of Itza:

⦿ Awakening: Magical Lore | The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to magic units) and Defence (all units).
[Turn 2 of 3 | 1 Coin]

⦿ More Efficient Birthing Pools | Further improvements now mean x4 units created for the cost of 1.
[1 Coin]

⦿ Improved Settlement Wagons: | Wagons can now be built, moved and set up in the same turn.
[1 Coin]

⦿ Cargo Hold | All boats receive +2 transport capacity and +1 coin from trade.

[1 Coin]

⦿ Builders Guild | -2 turns to building structures, can result in instant completion i.e. free actions. +2 coin cost.
[1 Coin]

⦿ Ever Evolving | The Itzan are always evolving. Once a turn one evolution may take place as a free action but will only affect one sub-species.
[1 Coin]

⦿ Further Astronomy | The Itzan have furthered their understanding of astronomy and it has seen benefits across the nation. Research -1 turn and -1 coin.
[1 Coin]

⦿ Vast Trade Network | Increase trade route gain by the number of Itzan settlements divided by 3, rounding up.
[1 Coin]

⦿ Emissaries | With the world map from Inziim, Itza begin to send emissaries to each nation, even those which they fought. Can open diplomacy with one additional nation a turn.
[1 Coin]

⦿ Medicine Men | Each settlement now has a person fully trained in medicine. +2 health.
[1 Coin]

⦿ God Engine | The Itzan utilise crystals to harness magic. The tier 3 bastiodon unit has +2 magic damage. If the hit roll succeeds then attack again and repeat until it misses. Must recharge for 1 turn before attacking again.
[1 Coin]

⦿ Loyalty to the Old Gods | The Old Gods are a major part of Itzan life. Add total religion to hope and loyalty.
[1 Coin]

⦿ Cartography | The map provided by Inziim has helped improve Itzas own map making. +1 movement to units.
[1 Coin]

⦿ Psychic Web | Each unit now has a magic capable kobold attached to it, psychically linked with the Kroakun. +2 units can move for each movement action.
[1 Coin]

⦿ One Family | The Nation of Itza comes before all individual needs and everyone is treated as a brother. Increase happiness by number of settlements divided by 5, rounded up.
[1 Coin]

⦿ Astral Forge | Once every four months (month 4, 8 and 12), the astral forge produces a powerful weapon, piece of armor or talisman. These can be equipped to leaders or units. Only one of each type can be equipped to a unit at a time meaning up to 3.
[1 Coin]

⦿ Diplomacy | Unlocks the capability to form alliances. Once in an alliance two nations work closer together. Each populations affinity for the other grows. May create units of the allied race as mercenaries but no upkeep cost. If the alliance ends by any reason other than one of the nations being wiped out then all units trained this way return to their home nation. In addition, no attacks can be made against the former ally for three months.
[1 Coin]

⦿ Mass Reforestation | The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.
[Turn 1 of 30 | 1 Coin]

Evolution:

⦿ Amphibious Kobold | Kobold are as comfortable underwater as they are on land. Can now move over water tiles.

Diplomacy:

⦿ Attolia | Diplomat sent to Attolia.

⦿ Aloiss | Aloiss presented the research for greenhouses to Itza, a much appreciated gift.

Magical Forest:

⦿ Grow New Forest | Begins to grow a rainforest on the mainland settlement square
[Turn 5 of 6]

Unit Upgrades:

⦿ Salamander Handlers | Salamander handlers upgraded to Tier 3 from Tier 1
[10 Coin Basic + 30 Coin for Units]

Races of Itza:

New additions to the Races of Itza policy given that units involving the feral races below have been unlocked. Given the strength of the below units there can only be one Bastiodon and one Carnivore Rex unit in every 30 units. Leader mounts do not count towards this.

⦿ Bastiodon | Any bastiodon unit counts as a siege unit in addition to its standard unit typing. Its thick armour gives its units +3 to all defence types and it takes 2 successful attacks to bring down. Basic movement is 1.

⦿ Carnivore Rex | Carnivore Rex units are frightful for all those who oppose them. The sight of these monsters eating men and monsters alike in one bite strikes fear into the heart. Carnivore Rex units are +3 to martial attack and gain three additional attacks. If a Carnivore Rex unit defeats an enemy unit then the rest of the enemy units will be -1 to hit for the remainder of combat. Basic movement is 2.

Carnivore Birthing Pools:

⦿ None | Nothing this turn.
[0 Coin]

Free Actions:

⦿ Explore Strange Crevice | The chamleonic kobold unit begin to explore the strange crevice.


Kanzhig Turn 17.5.png

Star Piece Research unlocked heavy armor plating- Structures and Vehicles gain a +2 Defense and a 25% chance to shrug off one attack per turn.

The jungles seem agitated by something deep within.

The crevice seems to go on for ages, but eventually they reach the bottom and come to a large metallic door of unknown material with symbols on it in another language.

A messenger from Inziim's island arrive for a letter for Tokotol with the added preface that Inziim had thought about his idea of unifying the continent and decided that now was as good a time as any to take that advice.(SEE BAR ABOVE)

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The Kingdom of Attolia
36 Coin, 236 Population , 5 Light Infantry, 3 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 1 Elf Archer, 5 Diplomats, 5 Auxiliary Elves

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Next Age research at 3/5
A market has been built in every city.
A portal has been built in the north western Military City.
A caravansari has been built in every city.
Granaries have been built in every city.
Midwiferies have been built in every city.
Research Portal Disruption: Able to build portal disruption device at each city to disrupt portals. (Downside it currently will affect all portal devices.
Selective Breeding: Wolf Mounts available
Non commissioned officers: 25% chance of surviving an attack
Codified Laws: +5 Order
Psionics Research: Able to shield troops against mind magic in the field
Auxiliary Soldiers: For every troop trained, gain a tier 1 Orc or Elf Auxiliary Unit
Domestic Trade: Gain 1 gold/5 Cities
The Pen is mightier than the sword: Able to absorb native villagers with greater ease into the kingdom

The Light Infantry and the Diplomats explore the city after teleporting and find a large group of soldiers from another kingdom doing the same while acquiring some new found wealth for themselves. (Diplomacy with The Unity)

The Diplomat arrives at the Orc encampment and is greeted by guards at the gate. (Diplomacy opened)

A single missionary that had embarked on the journey to the southwest collapsed at the Great Wall of Attolia with his tongue cut out. (Diplomacy open)

The King receives a letter from a messenger written by a mysterious figure known as Inziim. (See Bar Above)
 
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    Valerie Iceveil​
    "The Itza has arrived, yes!"

    Valerie had three Connecting Squares open. One each for Ravus, Osena, and Ragna. They were having something similar to a teleconference. At the same time, they could see the others at work. Ragna was overseeing his student in finishing reports. Osena was watching over a construction. Ravus was teaching Wryn Water how to release a water pulse.

    "What do you think of the proposal?" asked Valerie suddenly. The proposal she was talking about refer to the one mentioned in Rana's message. Itza planned to start a large scale forest in their nation. If they were to move there completely...

    "It's feasible," Ragna mused. "however, we should not forget our main purpose of leaving Hermit's Rest."

    "How was the development of the water base?"

    Osena thought before answering.
    "Bad."

    "Bad?" Ravus turned to Osena doubtfully. From what he saw, the colony was doing great.

    "We are too close to Mara-Sarma. Yet with the ruin here, we cannot leave."

    "That is indeed a problem."

    "Aloiss Forest is the same," Valerie sighed. "the dwarves are close, according to Ragna. Maybe we should move."

    "Most will not agree." Ragna shook his head.

    "Then we just need to make them."

    The remaining three Elementals stared at Valerie without a word. Every Elementals had their own nature coded into them since cultivation. Most Elementals stayed in Aloiss Forest to wait for the birth of new Spirits. Asking them to leave would be as difficult as asking a pacifist Elemental to kill.

    "Rana's report gave me an idea. What is the foundation of life?"

    "Nature and essence."

    "And our goal is to enrich nature, protect nature, and spread enlightenment to Spirits."

    "...yes." Ravus nodded, unsure where Valerie was going with this.

    "Then we can just make a tenet to worship nature and enlighten Spirits!"

    Ragna raised an eyebrow. "Valerie, by chance, do you intend to...?

    "Yup!" She revealed an owlish grin. "I'm going to create a religion!"

 
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Kingdom of Tartarus

A mysterious letter, from a mysterious figure upon the continent who possessed the wealth and power to host a tournament and invite possible hostile nations to participate. Then there was also the mention of a sky island. Maat’s eyes narrowed and it became clear that he was irritated by this letter’s very existence. The day had begun with such promise, but now it had become full of problems.

In the offices of the overseers’, Ptolemy worked tirelessly to plan the kingdom’s next steps towards improvement. He was certain of his ideas at the moment and although lacking sleep, he was awake purely because of excitement. This would be something an Internal Advisor had not done in all of Tartarus’ history. Now armed with several assistance, his workload was much lighter, so he handed out tasks to each one of them. “Take these to the correct people, and don’t walk, run.” As the sun came into his office for the first time today, Ptolemy stood up from behind his desk and grinned. His assistants raced out of the offices, scurrying all across the capital.

Khaleeda, Raere
They had managed to find a few riches, but this cold weather was unbearable, and this sheet of ice that covered the ground was a nuisance. Luckily she was armed with fire magic and that was enough to keep her warm. “May the king and divines damn this sunless place.” She cursed as fires spewed out of her palm and melted the snow in their path. The only comfort was that in the distance she could see smoke and the sound of a city was faint, but there. With anticipation boiling over, she willed herself forward until she came to the massive city of this foreign state.

Yomi
In the Capital, Maat discussed construction plan, prices, and time constraints for his newest project. The totals presented to him were not pleasing. To build his latest wonder would bankrupt the kingdom, far worse than this previous time. Several ideas swirled around in his head, but each one would take time. That was when he recalled the tournament and the invitation that he received. The grand prize from this event could perhaps solve his current problem, as well as improve other aspects of the state. “Ensure that the Chariot of Styx is in proper condition. I will be entering this...tournament to claim the grand prize.” There wasn’t an ounce of confidence missing from Maat’s voice when he made the announcement, but Ptolemy was worried. Before he could voice his opinion however, he was overshadowed by a sudden crescendo of applause from the others.

It seemed they would have their work cut out for them and now more than ever, Ptolemy was glad to have assistants.

Actions:
1. Khaleeda moves north (1 tile) and attempts to meet with the leader(s) of the city.
2. Begin upgrade of capital.
3. Build marketplace in Shedet.
4. Build Marketplace in Nekhen.
 

  • Unity Logo.jpg

    --------------------------------------------------TURN 17--------------------------------------------------

    Hanon stood in his war room, planning the next phase of operations. There was much to do, and he was going to see it through. As he stirred in thought, a messenger arrived and hastily presented a letter. The seal was different from any he had seen before, but it seemed quite lustrous. Hanon sighed deeply and set the letter aside, assuming it to be a contact request by some distant king. He had received them before, and he always ignored them. He placed his hands to his table, keeping his focus to his map, but the messenger stood anxiously nearby. Hanon turned his gaze to the young woman and said softly;

    "Why do you linger? Your job is done."

    "Good Uniter," she started, "The message came from a strange individual. He vanished immediately after he delivered it. I...I figured it must be important to come from someone so specter-like."

    "Like a phantom he came and left?" he questioned. His hands slid carefully to the letter, examining it once again. The material was strange, almost too clean to be regular papyrus or paper.

    "Yes, good Uniter." Hanon took a deep breath and sliced open the envelope. The letter itself was beautifully written, and in a northern Khanzig tongue to boot. He read over it carefully, taking in each and every word with grace. The messenger rubbed her hands together, becoming more anxious as she watched her Uniter's face grow grim. He set down the paper and rubbed his face, scowling at his map. "Wh-what does it say?"

    "Something I'd considered, but not that which I'd hoped," he said vaguely. "It's a tournament-one between all of the nations of Khanzig. One champion is sent, and a 'reward' of some kind is given to the winning nation."

    "That doesn't seem too terrible?"

    "It's not the tournament that bothers me," explained Hanon, "Ever since I gained insight from the forest, I've had the slightest feeling that I'm being watched. Originally, I shrugged it off as a consequence of my sudden influx of mystical energy, but this letter all but confirms my suspicions." He set the letter down and paced a few steps from the table with a hand cupped to his chin. "This could mean all sorts of things for the state of our nation. If someone truly is watching us, could it be they are orchestrating things behind the scenes as well? Could we be in danger? There's so much to learn from this event- that which most may not even consider. I have to send a champion to compete so that we can learn more about this 'Eternal Watcher.'"

    "Who will you send?" He pondered this question for a minute. Then, he eyed his blade with a gentle expression and sheathed it again. He adjusted his clothing and rolled up the map of the Khanzig.

    "Myself," he answered, "I will go alone. I'll use this opportunity to learn of the other kingdoms along the Khanzig, and see if I can learn anything about this 'watcher.' I can't trust anyone else to understand the importance of this task, so I will go alone. Send word to Aldrui; he will take care of things while I'm gone. I want that construction guild up and running as soon as possible, and I want him to prep Uzhlitz immediately for vaccination. It is absolutely crucial that those people get their medicine. We'll cure this plague as soon as we can."

    The messenger saluted the taller man. "Yes, Uniter! Immediately!" With that, she turned and dashed from the room. Word spread quickly of Hanon's choice to enter the tournament, but of the day many things were completed. The messenger appeared in Aldrui's research center and gave him the news. Aldrui immediately altered his tasks, preparing military movement and starting new constructions to speed things up back home while Hanon was away. Over the next few days, medicine was prepared and shipped over to Uzhlitz to be passed to the civilians. New structures were built to empower the Unity even further. The power of the Unity was growing at an exponential rate, and in strange directions.

 
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Tags: Heyitsjiwon Heyitsjiwon Damafaud Damafaud

Itzan Capital

Tokotol smiled as he read the letter from Inziim. Their recent conversation had been such a pleasant one and now he was looking to bring all the races together in a tournament. While he fully expected the dwarves and Tartarus to be there, he had hopes that other nations would be in attendance also. From the map Inziim had provided him several weeks prior there were plenty of other nations to meet. For him he had high hopes that they would be more like their close friends from Aloiss but the reality was he wasn't sure who he would meet. Inziim was clearly powerful as a result of his technology so whoever was sent by Tokotol would likely be safe even in a combat setting.

"I am sure you have read this my friend," the giant Kroakun addressed his famed advisor TikTaq, "We should send Xaka."

TikTaq nodded in agreement. Xaka was the youngest ever Scar Veteran and had an intelligence that far surpassed his saurian kin. "I think that would be a wise choice, he clearly has the talent for combat but his intelligence is the reason it would be best to send him."

"So it is settled...we send Xaka at sun rise," replied Tokotol. Much of the business he conducted was done under the blanket of the stars, a time where only the sounds of the forest could be heard as most of Itza slumbered.

Ready to move on, TikTaq craned his head upwards towards the Itzan leader. "We have had reports of strange goings on deep in the forest. Our feral kin have been acting most strangely, even the trees themselves seem disturbed."

Tokotol sat listening to the words of TikTaq and it confirmed a feeling he had recently been overcome with. He had felt something stirring within the deepest recesses of the jungle but it's true nature was unknown to him. It could be something good but equally could be something bad and for whatever the eventuality, they needed to be ready.

"TikTaq please arrange for an expedition into the forest. We must learn what is happening one way or another."

As TikTaq made notes on the small scroll in his hands Tokotol looked upwards as he often did at times of great change.

"We have expanded a great distance from our island...but we need more. Our population grows and we must ensure we have the capability to provide sustenance for it." Lowering his slender arms Tokotol presented his advisor with a duplicated version of the map Inziim had provided. The difference here was the vast difference in size of Itzan territory. "These plans dictate what I have called the Great Expansion. It is the biggest expansion we have or will ever likely have." Tokotol returned his glance down towards TikTaq. "These cities are beyond simple hubs for our people to live in but are a combination of farming cities and ports to ensure that we have the food to support our ever growing population. What I must make clear is that the expansion will continue up the western region of South Khansig. Once we reach the sea to the north and the marsh to the right, we must stop. The Kingdom of Tartarus is the other side of the marsh and the terrain will make a natural divide for our nations. With this land claimed, we will be able to produce more than enough food for ourselves. In fact, I hope that our surplus can act as a way to show people that we have no ill intention towards anyone else. We can offer to support these other nations with our vast farmlands and hopefully prepare ourselves for whatever darkness stirs."

TikTaq took the map in hand, his eyes opening wide at the sheer scale of the expansion. He motioned to speak, to share his opinion but quickly stopped himself. He simply bowed in recognition of his duties and smiled at his friend. Inside he knew the work would be hard and would push the limits of his people but the pay off would help them in the long term. Initial doubt was replaced with pure bewonderment.

Meanwhile...At the Orc city...

As the Orc city came into view the diplomat Hoken smiled, the first foreign city he had the fortune to see. It was wildly different from the Itzan architecture and had a strong, sturdy wall around it. As he and his party approached he ordered the salamander handlers to dismount and rest, leaving him and the Aloiss diplomat to approach the gate alone. The surrounding around was scattered with various battlefield debris, making it clear that some time ago there was some level of conflict.

Reaching the gate Hoken smiled wide and let out a loud call. "Hello there! Greetings to you! My name is Hoken and this is Sodia Earth. We have travelled from the nations of Itza and Aloiss and seek an audience with your leader to guess the possibility of trade or even diplomatic terms.

Meanwhile...At the wall of Attolia...

The journey had been long but soon enough the small Kobold emissary was stood before a large wall with his unit of salamander handlers and the Aloiss diplomat. The salamander handlers had all dismounted and began to allow their salamanders to graze freely. They looked more explorers than warriors. With his typically high pitched kobold voice, the emissary known as Ack-Tun called out.

"Hello! My name is Ack-Tun and and this is Winna Cold, we have travelled here on behalf of the nations of Itza and Aloiss. We have come a great distance from the south west and are looking to talk about the possibility of trade or even diplomacy."

Ack scanned the top of the wall with his eyes as best he could, unsure if anyone was even atop the ramparts. Ack and Winna waited patiently.

__________________________________________________________________


  • Actions: Actions for current turn.
    Current Status: Projected coin/population generation and bonuses.


 
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After an especially colorful night to send off their warrior, the caravans had resumed to a slow, quiet pace. The weather was calm enough for them to get to destiny faster than anticipated, and stopping on the Unity's cities had become a welcome delight. Some were considering staying in them, but the sting of curiosity and wanderlust that came with their kind stopped them from doing it. The market was flourishing, slowly growing as it picked up trends and designs from the places it left behind. They were steadily becoming more and more of an actual tribe than the remnants of a shipwreck, and most of them agreed it was a relief to have come this far nearly unscathed.

'Most', a group Klothe wasn't a part of. The peace and quiet were eating him alive.

Well, to be fair, it was the lack of chaos that was getting to his nerves. After months of fleeing, fighting, lying and making their way as they could on hostile nations, this new wave of calmness seemed wrong, somewhat, to him more than anyone, and he had grown restless as the weeks went by. Not having someone with who to chatter about the pettiest things possible was also a factor on it, and it might have been a mix of all of these plus worrying that ended up with the Rai asking a nearby music shop to lend him a guitar to play on the plaza. The first notes were hurried and messy, but he could get a good pace in after a short while. It had been ages since he didn't play. A couple of Haras marking the rhythm was enough to get a small group dancing to the music, and they keep on it until dawn.

It wasn't a party under the stars, or in the middle of nowhere in the ocean, or the chaos of scampering out of a place, but for now, dancing and singing had to be enough chaos for the group.

Current Numbers:
8 coins, 18 pop, 4 Senaa Fighters, 4 Vanh Scouts, 4 Undead Warriors (+1 1st Tier Undead Warrior Unit every turn for a year)

Actions:
1) Move one square grid to the north. (2 turns)
2) Build a mobile stage (-1 coin)
3) Train Conscripts. (Vahn Scouts, 2/turn, -1 coin)
 
Turn 18, Month 7 Year 3000 B.C. (Bronze Age)

The winters have begun to fully subside as the weather starts to warm up slightly. Soon enough, the white snow will give way to the wonderful color of the trees and the flowers. The tournament is under full swing now and all the participants will at least be getting some measure of gain for their country of origin. Inziim was completing his own preparations to get ready for the future if things went south as they had many times before in the past. But he has high hopes that things will proceed smoothly this time with these nations and their leaders.

-----------------------------

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2 Coin, 24 Population, 16 Nature Spirits Troops, 1 Leader, 1 tier 3 Large Stone Golem


View attachment 637202

An Earth Elemental and Water Elemental gain the ability to become a Leader Unit.
Mother Nature is created as the dominant religion of The Aloiss
Research is under way for Elemental Body, Elemental Damage, Shape shifting Guidance and Fading Presence Art. (1 turn remaining)
Construction Guidance | Increase the speed of structure building by having a proper guide for it. [-1 turn for construction actions to a minimum of 1]
Material Guidance | Improve the efficiency of material gathering by having a proper guide for it. [-1 coin for construction actions to a minimum of 1]

The Aloiss Forest trees grow to an immense height. (+2 Defense)
(Construction underway)
(Restoration of Ancient Site | Waterproof the Underwater Ruin and restore as much as possible | (-15 Coins) [1/2]
Command Center | Allow for movement of 3 separate armies at a turn [1/2]
Cultivation Wagon in Aloiss Reef | (-2 Coins) [1/2] [+2 Population/Turn]
Enlightenment Wagon in Aloiss Reef | (-2 Coins) [1/2] [+1 Population/Turn])

Ragna trains some elementals in the mountain to defend the efforts to grow there.
The Elemental Trio return to the underwater ruins while it is being reapired and discover a strange small boxed machine with a glowing light( Diplomacy)

------------------------

Kingdom of Tartarus
6 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB

View attachment 637204

2 new market places have been constructed(+2 coin and the ability to form land trade)
The Capital has begun upgrading (2 turns remaining)
Khaleeda and her entourage of undead warrior escorts have entered the forests of Raere and found the Capital city. (Diplomacy)

While the King is away at the tournament, a figure in a black cloak emerges from the deep desert after a large desert storm and approaches the Capital City, waiting at the gates.

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80 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 5 Iron Knights, 3 Sharp Shooters

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Construction Guild constructed at the capital. (Automate Construction)
Agricultural zone prepared at the Capital city. (+1 coin)
3 Iron Knights Trained
3 Sharp Shooters trained

Research gained:
  • Herbal Medicine (First Medicine)- (+2 Health)
  • Organization-( -1 Coin for construction)
    • Engineering Upgrade (for Super-projects)
  • Efficiency-(-Cities and upgrades decreased by 2 turn to a minimum of 0)
    • Construction speed
  • Improved Forging- (+1 Melee Attack/Defense)
    • Better Martial
  • Magical generation-(+1 Magical Attack/Defense)
    • Improved Magical
  • Shot-Tracking-(+1 range on ranged attacks)
    • Improved Ranged
  • Disruption Obelisk-(Requires being built in each city, places an anti teleportation magic field within the city limits)
    • Anti-Portal Magitek
  • Study Fallen Star- (Unearthed new metal refining techniques for improved use in structures and boats)
-------------------------------------

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281 coin, 389 Population,
⦿ x8 Kobold Skirmishers
⦿ x17 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB

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Build Structures:
• Mass Refineries: Refineries have been built in every city to better cope with trade demands. Refinery coin bonus is now multiplied by the number of settlements, martial bonuses unaffected.
• Sewer System: To help improve the removal of biological waste, a sewer system has been developed. +1 health and +1 reduction to flood risk..
• Interconnected Cities [Turn 6 of 7]
• Gate of the Star: After receiving the blue prints from Inziim, the Nation has built what it has dubbed the Gate of the Star in it's capital city, allowing one way teleportation up to 10 squares away.
• Theatre: The place where all musical performances and story sessions take place. The majority of Itzan art is also placed here. +1 happiness per building in cities.
• Wrestling Pits: Where the arena is for combat with weapons, the wrestling pits are more about the unarmed talent of Itza's finest warriors. Less bloody but by no means less violent, it is one of the most popular spectator sports in Itza. +1 happiness and 5% chance to spawn leader.


Builders Guild:

⦿ Pylon Project | Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.
[Turn 2 of 10 | 1 Coin]
Racing Arena | Another spectator sport, involving the racing of archraptors. Crowds gather to watch the beasts race each other. +1 happiness.

Enlightenment of Itza:

Awakening: Magical Lore | The mages within the Occulum have begun to expand their knowledge of magical lore. +1 Magic Attack (to magic units) and Defence (all units).
Cultural Leaders | The rapid development of Itzan culture sets it apart from many other nations. Double happiness.
Friendly Aura | Itzan look dangerous but upon meeting them it is clear they are far more friendly than there appearance would imply. Bonus to diplomacy with NPCs.
Itzan Cohorts | Units set up in each city to protect the populace from and potential dangers. +2 order and +1 defence.
Water Pump | A manual contraption used to pump water through a variety of hoses. +1 reduction in settlement fire chance.
Fire Prevention Cohorts | Each city has its own cohorts to help prevent and stop fires. Created given the current project to plant vast woodlands. +2 reduction in settlement fire chance.
Tiered Farming | Improved process for farming to allow better utilisation of space. +1 coin from non port settlements and +2 from farming settlements.
Waste Collectors | Food waste and such is collected from homes to avoid build up. Reducing the risk of disease and improving the appearance of all cities. +1 health and +1 happiness.
Architects | Vast experience has resulted in people being able to efficiently design structurally sound buildings with minimal resources. -1 building cost and -1 turn count.
Clinic Improvements | The quality of Itzan clinics has improved improved the health bonus from +1 to +2.
Fishery Improvements | Port cities fisheries are improved. +1 coin for each port city.
Skilled Blacksmiths | Persistent work in the refinery has seen an increase in the skillsets of the blacksmiths. +1 to all current refinery bonuses.
More Efficient Large Birthing Pools | The efficiency of the large birthing pools is increased from +1 to +2 population generated for each city.
Embassies | Allows embassies to be built in Itzan territory to improve relations and diplomatic ties with other nations.
Basic Instruments | Basic instruments have been discovered in Itza, allowing for the creation of basic music. +1 happiness.
Paints | Itza has developed paint which has been used by some members of its society to create basic works of art. +1 happiness.
Storytellers | Weekly some of the older, more charismatic Itzan sit in front of their people and tell fictional tales. +1 happiness.
Itzan Language | While the majority of Itza have the capability to speak the common tongue, while in their borders and not in the company of not Itzan they will speak in their native language. Consisting of many different glyphs which are used to make up their words, the complexity of the language is far beyond that of the common tongue. +3 order.
Virology | With so many types of poison available from all the flora and fauna in Itzan territory, the Itzan have found uses for them medcinally, such as anaesthetics. +2 health.
Scar Veterans | Scar Veterans are the stongest, more fearsome fighters in Itza. Winners of multiple arena contests and battles, these Itzan have a skill for battle both in terms of their capability to fight but also battlefield intelligence. They are the leaders of their units and command respect. 15% chance to survive killing blows.
Mass Reforestation | The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.
[Turn 2 of 30 | 1 Coin]
Evolution:
Amphibious Saurian | Saurian are as comfortable underwater as they are on land. Can now move over water tiles.
Diplomacy:
Orcs | Travelling with a Aloiss diplomat to a large settlement of creatures known as Orcs.
Arriving at the heavily armed gates, the guards question the diplomats and they are then escorted through the large city, seeing the grand sites, coming to a stop at a mansion of sorts where they are currently informed that the Chief is with audience but they will be allowed in shortly as part of the discussion. (Diplomacy)
Attolia | With an Aloiss diplomat in tow, an Itzan diplomat has arrived at the wall of Attolia.
Arriving at large wall that separates The Khanzig Connection from Northern and Southern Khanzig, they are greeted by a guard. (Diplomacy)
Magical Forest:
Grow New Forest | Begins to grow a rainforest on the mainland settlement square
The mainland settlement square now has a vast jungle growth, the same kind as the main jungle in the land of Itza itself.
Carnivore Birthing Pools:

x2 Salamander Handler Units | Built in the capital city to help explore the disturbances.

Free Actions:

Explore Strange Crevice | As with previous mysterious instances, the kobold summon a Kroakun from the nearest city. The kroakun attempts to open the door utilising its vast array of magic.
The Kroakun uses its vast magic and eventually the symbols begin to glow a bright brilliant blue hue. A humming sound can be heard as the door opens and a large rolling cloud of mist move out from underneath the door. On the other side is a metallic hallway with flickering lightsources. (Exploration in Diplomacy channel)
Investigate | Investigate the deep jungle to try to understand what is causing agitation amongst the wildlife utilising all available units near the capital

Upon delving deeper and deeper into the jungle, it appears to be getting darker with less normal jungles sounds. The occasional hooting and hollering followed by shrieks of an animal and the roars of the larger creatures on the hunt. The large group of investigators come across a dead raptor, claw marks across its throat, but out from the wound seems to be an oozing dark purple viscous liquid instead of blood. (Investigation continues in Diplomacy.)


--------------------------
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11 coins, 18 pop, 4 Senaa Fighters, 6 Vanh Scouts, 5Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

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Mobile stage constructed(+1 coin,+1 happiness)
2 more scouts trained

To the North off the beaten trail is a small village that seems to be a training ground of some kind. To the West lies the continued path through the forest.
Even though the cold has been subsiding, there seems to be an ominous feeling in the air as though something dangerous is going to be happening in the coming months.

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57 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners

Capital city upgraded to Level 4


-------------------------
Arrissa
42 Coin, Population 55 (Current Max population), 5 Conscripts, 1 Wood Golem

--------------------------

Aeldaris Dominion
56 Coin, 20 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin

Capital has been upgraded to level 4

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46 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships
Capital city upgraded to level 4

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36 Coin, Population 40(Current Max population), 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers, 1 Wasp Guard, 1 Wasp Soldier, 1 Scorpian-taur Charger

Capital City upgraded to level 4

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10 Coin, 30 Population(Current Max Population reached),
Earth Shaker : x 1
Flint Fighters : x 5
Water Watcher: x2
Junkship:x1

Crystal Fortification completed(+2 defense)
Crystal Sun Tower completed(+2 Boat speed)
Thunder Spire completed(+1 defense)

----------------------

The Kingdom of Attolia
110 Coin, 306 Population , 11 Light Infantry, 11 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 3 Elf Archer, 5 Diplomats, 5 Auxiliary Elves

Next Age research at 4/5
Troops Trained
2 Military Cities constructed
Port City constructed
Metal Ship continued repairs(Turn 3/5)
The Light Infantry and the Diplomats explore the city after teleporting and find a large group of soldiers from another kingdom doing the same while acquiring some new found wealth for themselves. (Diplomacy with The Unity)
The Diplomat continues diplomacy at the Orc encampment. (Diplomacy continues)
A single missionary that had embarked on the journey to the southwest collapsed at the Great Wall of Attolia with his tongue cut out. (Diplomacy open)
Two Diplomats from The Nation of Itzan and the Nomads of Aloiss along with an escort of soldiers arrive at The Great Wall of Attolia (Diplomacy Open)


Khanzhig TURN 18.6.png
 
Outside the Mage’s School, Akata, Arrisia

James stood smiling at the group of young mages most of whom were finishing their training. One young man stood out, his dark blue skin and black hair drew the eye to him but his stature was small and unintimidating. James watched his eyes narrowed and picked apart the boys magic. It was technical and cold, every motion calculated. James admired the technique, it was nearly as good as his own. As the boy continued the cool air of the early spring chilled ever so slightly and a thin layer of ice formed around his hands before extending into the air the crystals merging together inch by inch. First a handle, then a hilt, and eventually a blade extended across his chest coming to a point just past his shoulder.

James’ mind exploded at the sight he was seeing. Even he couldn’t summon a weapon from magic and this weapon was unlike any he had seen. The long slender blade would be of little use on the battlefield where slashing was the most useful. James wanted to test this mage and his blade, after which he wanted to learn about him. James grabbed a bronze sword and gestured to Alex to stay back and Rita was in a group training nearby.

James held the sword up and stood in front of the boy, “Where did you learn to make a blade like that?” He asked inspecting his own blade.

“I didn’t sire. It’s simply the shape the ice prefers,” the boy said eyeing James suspiciously.

“And how fast can you summon it?”

“Immediately if I have to,” his speech was steady and calm, the boy knew who James was but was not afraid of the legendary man.

“Disarm yourself boy, I would like to see what you can do myself,” the boy complied and James lowered his sword, “Begin!” he shouted lunging at the boy with the sword only for his blade to be stopped by the slender piece of ice.

James quickly slid his foot between the boys leg and attempted to knock him to the ground. His foot slid over the dirt only to miss completely and the boy lunged backwards. James growled and raised his empty hand causing his own ice to propel itself nearly striking the boy. Only to see the blade of ice coming straight for his chest and stopping just short of his heart. James wasn’t sure what happened, the boy moved unexplainably quickly. He hadn’t had a chance to strike back before the boy had him. James couldn’t help but smile and lower his sword and raising his free hand admitting defeat. “What is your name boy?” he asked.

“I don’t have a name sire. I’m an orphan,” he said a soft smile across his face.

“Well, I suppose you need to pick one, I’m sending you to a tournament to represent Arrisia. I expect you to do great things. You will of course be compensated, should you choose to go.”

“Of course sire, please call me Vrosk” the boy said allowing his sword to dissolve.

Several Days Later

“Alex we need to expand north more. We have plenty of money and there is plenty of land for our people. Let us claim more land.”

-----------------------------------Actions---------------------------------
Three Units of Conscripts are sent out to claim additional land
 

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  • 3a26e70d4c5a5505fa26f68ede660c59.jpg

    Valerie Iceveil​

    rokkistuff-stone-golem-1-95a6dcb0-ej3t.jpg

    Ragna Stonesoul
    "Ragnaaa!"

    Ragna got a headache hearing the voice. With a heavy heart, he turned around, wishing he just misheard something. Unfortunately, what greeted him was a blue-ish white owl, flying without any hint of grace to his head.

    Worshipping of Mother Nature was accepted surprisingly easily by the Elementals. The tenets were what the Elementals were already used to. Even Ragna had no objection. The only difference was the personification of nature and Mother Nature and even that was vague. The result of the creation of the religion was this: the huge migration of Elementals from Aloiss Forest to the mountain.

    With the extra people, Ragna had more time to put in the Nurture of Forest Ritual. Valerie, after being chatty and pestering him for hours, flew back to Aloiss Forest.

 
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"-and finally, the winner of the first ever food competition in this beautiful city is Corelein the Chomper, by a spectacular twelve pies more than any other contestant. You're a pride to the Unity and us, ma'am!"

Klothe was sure it didn't begin as a competition, but was glad it turned out like one. If not, they would have had to run their tails off the small settlement, as people really don't appreciate happy, giddy, and uninvited big eaters. Specially if it's just one giant guest who has a seemingly endless pit as a stomach. Regardless, one of the Haras managed to make the food massacre look like a game, and paid the cook some gold before anything had the chance to escalate. In about an hour, more people joined and paid their share, and by the end of the day, everyone in the make-shift settlement finished their day considerably heavier (in the good sense, and the chef, in the best of senses; He hadn't won so much gold in a sole day in years). People don't tend to mind waste when it's an excuse to celebrate something, and Klothe was thankful for it. The small town happy, music on the streets, and food all around...

Why did he still feel doom would strike soon?

Maybe it was the hunch that the place was a bit too receptive to strangers randomly organising parties. Maybe it was the that they seemed to be looking for a distraction, or trying to hold on to whatever familiar feeling the tribe could provide, instead of dwelling on bad thoughts. Klothe found himself rushing to finish constructions, resupply the caravans and train conscripts, completely opposite of his usual carefree self. He hoped his gut was wrong, a fruit of anxiety, but tried to prepare for a worst case scenario anyways. Olle would have done that. Maybe a bit late, but a bit more prepared is better that not at all, right?

Whatever was ticking this place and his senses off, he wasn't too excited to find out what it was, and that fact sent a chill up his spine. They could just pray and what had to happen next, would happen.

Current Numbers:
11 coins, 18 pop, 4 Senaa Fighters, 6 Vanh Scouts, 5 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

Actions:
1) Pay the cook (-1 coin)
2) Move a square to the north (2 turns)
3) Build a road (-1 coin)
4) Build a wagon to safely store small animals in (-1 coin)
5) Train Conscripts (2 Seena Fighters/1 turn)
 
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Tags: None

Things within Itza had begun to move forward very fast. The great expansion continued and with the rapid expansion of technology it felt as if the Nation was beginning to pull ahead of many of the other nations. Tokotol, as a sign of this, ordered the construction of the Great Pyramid of Itza. A true wonder, a pyramid that would dwarf most cities, in tribute to the Old Gods.

__________________________________________________________________


  • Actions: Actions for current turn.
    Current Status: Projected coin/population generation and bonuses.


 
Kingdom of Tartarus


Khaleeda, North Khanzhig
The Grand Explorer had been away from the deserts of home for quite some time now, but whatever despair she might have felt was drowned out by the high she was on. Being the first of her people to travel so far from home and seeing so many strange things put her on cloud nine. After having spent so much time in Raere however, she still felt as though there was more to learn, especially when it came to their sciences and magics. So she Sent word to her ship and crew to inform them of her decision.

Ptolemy, Tartarus
Once again the king was gone, but this time he’d taken the Chariot of Styx with him, a choice that didn’t make Ptolemy feel any better. Their king seemed to be working towards something and every decree only appeared to further this secret agenda of his. And now this new building he wished to have constructed was weighing on Ptolemy’s mind, and pockets. However, he couldn’t let the ambitions of his king distract him.

As he approached the city gates where a shrouded figure stood, Ptolemy kept his guard up and his wits about him. The unknown outsider had made a few citizens anxious and with their god away, many speculated that a devil stood at their gates. “My name is Ptolemy! Advisor to the God-King of Tartarus!” His eyes remained focused on the stranger and as he tried to figure them out, he stepped a bit closer. “What brings you to our kingdom!?”

Actions:
1. Scout heads east using sand skiff.
2, Capital continues to upgrade. ( +1 action)
3. Enact new policy “Mandatory Religious Donations’
 
Turn 19, Month 8 Year 3000 B.C. (Bronze Age)

Spring is now in full swing as the weather has become much warmer and the flowers are in full bloom, beautifying areas that were once covered in thick snow. It is a time for renewal of life and new beginnings.

All of a sudden as though teleported out from nowhere a series of ships arrived and with them, hundreds if thousands of troops and equipment from across the sea. Heavily armored figures stomp down and crunch the sand at the various beach heads where they arrived. One of them lifts the visor up from his helmet and takes a deep breath of fresh air. "Ahhh. You smell that boys? It's the smell of those about to be ground into the dirt and become another notch of victory in our belts."

The other ORCS yell out in enthusiasm as they move forward with supplies, weapons and all around general danger to the continent of Khanzig. Some of them charge forward at a nearby city and before long, it is up in flames. The tides of war are among them now and in a full force swing.

The nations of Serenia, Ludia Maroza, and Avalon have been crushed and conquered by invading forces
. The Leadership of these nations is either scattered or dead.

All contestants at the tournament are unreachable at this time for reasons unknown.


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19 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 8 Iron Knights, 3 Sharp Shooters

Khanzhig Turn 19.2.png

The Great Wall of the Unity has been constructed to protect the inner workings of their burgeoning empire.
Full territory capture and city construction of inside the wall. (40 coins and 4 turns remaining).
Obelisks built in all current cities.

Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.

------------------------------

Arrissa
50 Coin, Population 55 (Current Max population), 5 Conscripts, 1 Wood Golem

Khanzhig Turn 19.1.png

The three troops have claimed land to the North East. It looks as though there is a forest further to the North.

Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.

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nomad-of-aloiss-jpg.622546


7 Coin, 23 Population, 20 Nature Spirits Troops, 3 Leader, 1 tier 3 Large Stone Golem

Khanzhig Turn 19.2.png

The civilian spirits journey into the mountains to Ragna.
Ragna continues to use nuture nature to reinvigorate the mountain. (4/6 turns)

Research Completed:
Elemental Body- Elementals are created from essence, a semi-essence race. [+2 Magic Defense] [-2 Elemental Defense]
Elemental Damage-Elementals are able to control the essence of the world. [+2 Elemental Attack]
Shapeshifting Guidance- An art of how to shapeshift quickly [Allow Spirit Units to change their unit type before battle]
Fading Presence Art- Develop an art that allows Elementals to blend into nature [20% chance units fleeing a fight when losing a confrontation]

Construction:
Restoration of Ancient Site (The Underwater Ruin has been waterproofed and power has somehow come back online to the facility. In fact small machines seem to be moving around and aiding in the remaining efforts.
Command Center (Allow for movement of 3 separate armies at a turn)
Cultivation Wagon in Aloiss Reef [+2 Population/Turn]
Enlightenment Wagon in Aloiss Reef [+1 Population/Turn]
Cultivation Wagon in Aloiss Mountain[+2 Population/Turn]
Enlightenment Wagon in Aloiss Mountain [+1 Population/Turn]

Ravus sees Zeetha Wind waiting on the small island. (Diplomacy open)

Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.

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13 coins, 18 pop, 6 Senaa Fighters, 6 Vanh Scouts, 6Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

Khanzhig Turn 19.3.png

Cook was paid(+1 goodwill with the people of the Unity)
An animal storage wagon is constructed. (+2 food supply)
2 more Senaa Fighters have been trained in preparation.

Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.

---------------------------------------------

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644 coin, 650 Population,
⦿ x8 Kobold Skirmishers
⦿ x13 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB

Khanzhig Turn 19.4.png


⦿ Build Structures | :

• Shipwright | Ship capacity is increased by 2. In addition War Galley's can now be produced.
• Pyramid of Learning | The Pyramid of Learning now reduces the cost of research by 2 coin.
• Interconnected Cities [Turn 7 of 7]

[1 Action]

⦿ Recruitment | :

• ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.
[1 Action and 6 Coin | Turn 1 of 2]
⦿ Recruitment | :
• ⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.
[1 Action and 6 Coin | Turn 1 of 2]

⦿ Age Advancement | :

• The Nation of Itza has begun to advance to the next age...
[1 of 5 Turns | 5 Coin]

Builders Guild:
⦿ Pylon Project | Constructed over 10 unmodifiable turns, the pylon project will build barrier pylons in each current and future Itzan settlement. The barriers extend 1 square in each direction from a settlement and block access to that tile from anyone not allied to Itza. This applies to land and sea tiles and also obstructs flying units. Access can be gained through the barrier by sieging it for two turns. Once inside it remains down for that settlement until the enemy moves outside of the one square range.
[Turn 3 of 10 | 1 Coin]
Settlement Wagons:
⦿ The Great Expansion | The expansion continues... (locations sent direct to GM)
[34 coin]
Enlightenment of Itza:
⦿ Awakening: Advanced Magical Lore | The mages are further pushing their knowledge of magical lore. +2 Magic Attack (to magic units) and Defence (all units).
[Turn 1 of 3 | 1 Coin]
⦿ Divine Empire | Grand Mage Tokotol is viewed as a deity in his own right and each and every member of the Itzan race will serve him to their dying breath. Double Religion.
[0 Coin]
⦿ Tiered Housing | With the increasing population levels, housing has been designed to be over multiple floors rather than single floored buildings. +1 happiness and +1 order.
[0 Coin]
⦿ Gate of the Star Improvements | After some intensive research into the functionality of the Gate of the Star, by combining some magic with the technological aspects of the structure, the range of the gate has improved by 2.
[0 Coin]
⦿ One Family | Disagreements and internal strife are not something that occur within the Itzan empire, the needs of the many outweigh the needs of the few. One family now has the same benefit to order as it does to happiness (number of settlements divided by 3).
[0 Coin]
⦿ Cured Meat and Fish | An accidental discovery has found that meat and fish can be preserved so that it will remain edible for a longer period of time. +2 to Food.
[0 Coin]
⦿ Food Silos | Grains, cured meats and fish are stored in large silos within each settlement. This means that the majority of food surplus can now be stored safely ready to be used if needed. Food now not only affects maximum population but is now also the value for reduction in chance of famine.
[0 Coin]
⦿ Wonder Builders | The scale that Tokotol thinks on is beyond anything anyone within Itza can truly comprehend. He has created a team comprised of some of the most intelligent and skilled architects and builders. This team will be responsible for constructing buildings and monuments that will be the envy of all who look at the Nation. Wonders can now be constructed. They take 15 turns and 150 coin to build (unmodifiable) and provide significant bonuses upon completion. Only one can be built at a time and counts as a free action.
[0 Coin]
⦿ Mass Reforestation | The Nation of Itza has started a project to plant forests on every one of its settlements. It will take 30 turns at 1 coin a turn. Once complete all current and future settlements will have a forest on their tile. Will increase basic settlement build time by +1 upon completion.
[Turn 3 of 30 | 1 Coin]
Wonder Construction:
⦿ Great Pyramid of Itza | A towering wonder the size of a mountain, built to honour the Old Gods.
[Turn 1 of 15 | 10 Coin]
Evolution:
⦿ Salamanders | Salamanders have begun to grow webbing from their forelegs to their torso. Salamanders have the capability to swim.
Astral Forge:
⦿ Null Shield | The bearer of the shield is immune to all magic, friendly and enemy.
Carnivore Birthing Pools:

⦿ x4 Salamander Handler Units [Tier 3] | Built in the capital city.
[6 Coin | Turn 1 of 2]



Some areas of the Empire are suffering from dangerous toxins and poisons that are infecting the ground, plant and animal life. The orcs that were killed in the jungle apparently already had the poison in their blood and their corpses managed to affect further locations other than those that they had infected. On the mainland there were further teams of these suicide orcs to contaminate the empire. (-5 Health, -14 Population, -4 Morale)

Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.

-----------------------------------

Kingdom of Tartarus
180 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 5 Dune Warriors, 1 LB


Khanzhig Turn 19.5.png
The Capital continues to undergo upgrades. (1 turn remaining)
New Policy Mandatory Religious Donations( Variable coin increase 2 per pop x city coin +mystery factor)
A scout group with warriors takes the sand skiff to the east.

----------------------------
Raere.png



58 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners

-------------------------
Aeldaris Dominion
56 Coin, 20 Pop, 6 Spearmen, 2 bowsquad, 1 Javelin

Capital upgraded to level 5

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46 Coin, 40 Population(Max population), 3 Guards, 3 Human Ships

Capital upgraded to Level 5

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36 Coin, Population 40(Current Max population), 1 Dragonfly Scout, 7 Bee Workers , 4 Ant Archers, 1 Wasp Guard, 1 Wasp Soldier, 1 Scorpian-taur Charger

Capital City upgraded to level 5

--------------------------------

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14 Coin, 30 Population(Current Max Population reached),
Earth Shaker : x 1
Flint Fighters : x 5
Water Watcher: x2
Junkship:x1

----------------------------

The Kingdom of Attolia
110 Coin, 306 Population , 14 Light Infantry, 15 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 3 Elf Archer, 5 Diplomats, 11 Auxiliary Elves, 4 Auxiliary Orcs

IRON AGE UNLOCKED-
-Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.

-The base coin cost for actions double in the new age.

-1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15.
Troops Trained
4 Military Cities constructed
3 Farming Cities constructed
Metal Ship continued repairs(Turn 4/5)
The Light Infantry and the Diplomats explore the city after teleporting and find a large group of soldiers from another kingdom doing the same while acquiring some new found wealth for themselves. (Diplomacy with The Unity)
The Diplomat continues diplomacy at the Orc encampment. (Diplomacy continues)
A single missionary that had embarked on the journey to the southwest collapsed at the Great Wall of Attolia with his tongue cut out. (Diplomacy open)
Two Diplomats from The Nation of Itzan and the Nomads of Aloiss along with an escort of soldiers arrive at The Great Wall of Attolia (Diplomacy Open)

Rumors have begun to spread about the immediate collapse of Serenia, Ludia Maroza, and Avalon by an invasion force from across the sea.

Khanzhig Turn 19.7.png
 
ca.png
Klothe was pacing in circles inside the tent, tail rhythmically following his step. He looked tense, gaze fixed on the ground he stepped in. "I can't ask them to risk their lives for people they barely know."

Err'i raised an eyebrow, smiling. Her patterns fit perfectly with the ones on the tent's wall, and it made her look more like part of the scenery than anything else. "They have been risking more for less, for a long time now, Rei. Have you forgot?" She got up from her seat slowly, but with the mannerisms of someone who was used to order, honor and discipline. Klothe couldn't help it but stop and look at her, as if anything else would have been disrespectful, or dangerous, even, in any other scenario. She was a Sahe Jar, after all; A warrior retired of the battlefield from old age. One of the only ones in the tribe, she exuded respect. "You yourself have been doing it too. We fought alongside strangers for the chance to live, for our freedom. What were the odds we would get to meet each other before or after? To all of us to make it out of-"

"Not all of us." He bit his tongue immediately after that, but stood by his words. Some had already fought by his orders. Some had already died by his orders. The least he could do now was remember them.

The only thing he could do now was remember.

"Not all of us." Err'i agreed, calmly, looking up and down at the distraught leader. He was at least three decades younger than her, but towered over her smaller figure. "You led us, every last one that is here right now, out of the storm more than once. We all believe you can do it again. Wouldn't you now?"

"I would die for any of them," He took a deep breath, suddenly feeling tired. Outside, it was unsurprisingly quiet, the whole tribe waiting for him to make a decision. The air felt heavier. "I can't ask the same from them."

A hint of worry slipped in the warrior's kind smile, he noticed. Her voice didn't waver. "Be it a fight or a war, we can't let this poor people fight on their own, not after how much they've helped us."

"Oh, but we can. Integrity is overrated." Klothe snapped, the last couple of months finally showing their toll on him. He wanted to stop talking, but couldn't, word vomiting at no one in particular. "We can hide under the walls and act like we never existed. We can run, run and run and run and outrun the orcs, or we can take another ship and hope the ocean doesn't swallow us up this time. We can hope Illya is still with us and hasn't got bored yet. We can hope we'll survive if we decided we're too big cowards to-"

Smack. His cheek stung where he was slapped back to reality, Err'is reddish eyes looking fiercely through him. "Call us cowards again and I'll make you eat your tail."

He took a deep breath, lowering himself down until he could sit back on a chair. "I didn't got them out of a cage to have them die on the battlefield."

Her expression softened, and he could swear right there she would have looked exactly like Olle had her fur been darker. He couldn't help but look away from her at that. He didn't want to think she may be in danger, or worse... "I know your heart is good, Klothe. I know you care, and you worry, for them and for her." Was he that obvious? "I understand maybe no one has asked this of you before... But now, you're more than a lost conman. You're the Rai. Our Rai, and we trust you with our lives. Whatever you choose to do, we'll stand by that."

"You're the Rai, so act like it!"
Ah, about time to get around that, no? He couldn't have lived with himself if he didn't at least provide help, but to be honest... He needed to talk about it, go-to warrior gone for the time being.

He thanked the Jar, apologized for his behavior, and walked out of the tent to inform the tribe.

Current Numbers:
13 coins, 18 pop, 6 Senaa Fighters, 6 Vanh Scouts, 6 Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

Actions:
1) Send a diplomat to the Unity's capital to ask if we can stay inside it's borders until the orc threat passes; In exchange, we'll aid them in safeguarding the walls to the best of our capabilities.

2)a) Send 4 Senaa Fighters, 4 Vahn Scouts and 4 Undead Warriors one square south. (Light blue square, please refer to grid map below) (-1 turn)

b) Keep the remaining 2 Senna Fighters, 2 Vahn Scouts and 2 Undead Warriors were we are currently. (Blue square)

c) Have the rest of the unnarmed caravan with the leader go one square west. (Undead warriors should spawn here as well. Red square) (-1 turn)

3) Train 2 Senna Fighters. (-1 turn)

4) Build a small altar to Illya for people to ease their worries at. (Red Square. -1 coin)

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  • Unity Logo.jpg

    --------------------------------------------------TURN 17--------------------------------------------------

    The Great Northern Wall had finished its construction. It was a massive monument to the power of the Unity and the collaboration of its people. It was unguarded for the time being, but that wasn't a problem. For now, other plans had been made to inhabit all the territory currently within the wall. The people rejoiced at the newfound creations placed within their kingdom.

    Then Critona invaded.

    The Unity wasn't hit directly, but the people within the kingdom were tightly knit, and news spread quickly. Very quickly. At first, only the southern farmers and solo settlers had any word of the invasion, but the rumor quickly spread North. Overlook soon had the information, and the military post service managed to get it to the Capital. Eventually, the word of Serenia's fall had reached the Good Uniter's ears. The people had spoken for him. Fury engulfed the Unity. A fire of passion and outrage spread across the land in only a day and a half's time. Soldiers had already begun mobilizing South under orders from higher command. A military outpost was set up some clicks South of the wall, and it was immediately occupied by a variety of soldiers. The Unity's voices had joined together in a chorus of rage, and no response would silence the choir.

    Some soldiers set up careful positions along the camp, barricading any entry via land from Serenian territory. Soldiers stood at the ready, prepared to tear down any military force that attempted to make its way further into the Khanzig. While defenses were set, a lone Sharpshooter made his way along the plains. He came to a tall hill just outside of the invading territory. He produced a letter written by the Uniter himself. It was sealed in black, with the page itself enveloped in dark ink and thick borders. He carefully tied the letter to a single arrow and notched it in his longbow. With great force, he pulled back the arrow and aimed to the sun. By the time it landed, the soldier was long gone. The letter would be retrieved inevitably by the invading force, with its words printed clearly for any to read;

    "To those in charge of this invasion.

    The mistake you've made is one you will never forget. Serenia was a quiet kingdom, and it had done little to harm the world around it. Its people were content, and the land it occupied unperturbed. It was a place of peaceful living where few came seeking refuge. You have disturbed this peace. This has not gone unnoticed. You have committed a crime unknowable, and performed acts of violence unprecedented. You have insulted the way of life here, and you have taken that which doesn't belong to you. You plan on taking more, and all these crimes we cannot abide. You will know repercussions for your atrocities and your bloodshed.

    This is not a call for surrender. This is not an offer of peace. This is not a compromise. This is not a warning. You engraved your fate in this world when you spilled blood, and we shall be the court that places your neck in the noose. Violence for violence, an eye for an eye.

    Make your peace while you can.

    ~The People of the Unity of the Free Man
    "

 
Raere.png

"But...I-I don't understand...How? When?"

"How? When? The day we went missing was the day we have been chosen! To bear witness and testify to the coming of the Dark Ones and the restarting of the cycle!" The robed man explains

"Why not sacrifice me then? I've been here the longest, I should've been the one to sacrificed, not my master!" Lothrop pleads

"The goblins have taken a liking to you. You make a decent nurse for them so I decided to let them have you for now. Besides, I sacrificed your master as the Dark Ones had instructed me. Your master must be tested. They must know for sure if he is the one they desire." The robed figure turns around and looks back to the giant church doors

"How...How did this happen?" Lothrop asks

"We were summoned. The Dark Ones willed it and so it was. They needed more to join their fold for their future endeavor. The day in which the cycle will start again!" The figure proclaims maniaclly
------------------
Agares lets out n agonizing roar before he pulls back his hand and tries to swipe Jelich up. Jelich manages to hop back from Agares' attack but not without getting his robe torn. Agares swings at him him with his other arm but Jelich hops back again. He pouts his arms out in front of him"_". He generates a yellow orb, which widens itself along the length of his hand. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at Agares. Agares jumps up into the air above Jelich's head, evading the attack before before landing and about to slamming his fists into the ground. Jelich puts his hands up "Magidome!" a blue, runic dome covers him and Agares hits the dome but the sheer force practically cracks it "Agares, get a hold of yourself! You don't know what you're doing!"

"Do not pretend to know me, Jelich! I am fully aware of what I do! I hunger, Jelich! It is all I've known! And right now! You're blood can liberate me from this Dark world I have suffered for almost a decade!" Agares begins to repeatedly punch at the dome until it eventually breaks

Before the spell could hit him, Agares dashes backwards, while scrapping his claws against the floor "What tremendous speed..." Jelich says in astonishment before dashes forward. Agares grabs Jelich and proceeds to drag him around across the cathedral, before jumping and slamming him against a pillar, then jumping and slamming him against the room; followed by them plummeting as slamming Jelich into the floor. Jelich can feels his body trembling and shaking. He coughs violently and his mind whirls in a daze. Agares looks down at Jelich, his mouth drooling with black ooze. "Feed me, brother....Feed me and together we can both be greater than our tormentors. Our aggressors. Our beholders...." Agares slowly lifts Jelich towards his mouth and opens his black, oily maw. "We can be greater than them all...Hrrrgggkkk."

Jelich looks into the abyss of his former brother's mouth and fear fills his mind but so does the want to survive "Goodbye Agares....Lightning Prison!" streaks of lightning crashes through the cathedral and surround Agares. Agares looks around in confusion, only to realize that he's entrapped. "I pray that despite your hideous form...The Empyre still accepts you...DIVINE STRIKE!" All the pillars of lightning close in and strike Agares with great power. He yells out in agonizing pain as he can feel his body convulsing violently from the oversurge. Agares falls back to his hands, letting go of Jelich in the process

Jelich scrambles away from Agares and looks back to him to see him on his hands and knees. His body smoking, and black ooze seeping out from the large open pores in his skin. Agares spits out some of the ooze towards Jelich but luckily only reaches his foot. He breathes and coughs furiously before taking one last look at Jelich. "Yes...Now...." His eyes blackens again another voice can be heard speaking from his mouth "Go! Hasten your endeavors...Your ambitions! Seek the forgotten truth! Restart the cyle...Only then may we all will be...Free...Hrggggkkk..." with those last words, Agares collapses to the ground, his body melting into black ooze, which begins to stretch across the cathredral floor. The large rune on the door glows brightly behind Jelich before disappearing entirely. With one last look to at the ooze that was once Agares, Jelich heads towards the doors to exit the cathedral.​
 
Kingdom of Tartarus

Capital
The city had never looked so wondrous, not in all the centuries of the kingdom’s life. Throughout the city the commoners cheered their sovereign’s name, praising and worshipping his success. The walls were sturdy, the streets were clean, it was truly a new dawn on the Helian Empire. Although the citizenry didn’t know of their leader’s absence, Ptolemy and the other leaders ran the kingdom as if their God-King was present. They made decisions together and only enacted decrees that benefitted the kingdom.

Ptolemy, Yomi
“So we’re agreed? Next order of business will be to focus on completing his Majesty’s grand design and building the kingdom’s military might.” His assistants rose up from their desks, each one with their own assignments, and as the royal advisor stood, they bowed their heads and rushed out the doors. He was grateful to the king for these offices that allowed them to get more work done.

The advisor himself paid a visit to the construction guilds and the slave masters who owned each one. “Ladies and gentlemen, I present to you the king’s latest ambition!” A large canvas was unfurled, curving the entire wall, revealing the designs for a pyramid that levitated over the city. “Every slave in the kingdom must be set to this task and no expenses shall be spared. This structure shall be the crowning jewel of the continent and the greatest gift the god and goddess have ever given to our people.” The office erupted in cheers and applause, something Ptolemy didn’t truly care for, but it was good to excite the people.

With the declaration made, the capital began work on the grand project. The Pyramid of Maat would be completed before anyone could notice the King was missing.

Actions:
1. Construct Pyramid of Maat (Sacrifice two slaves and use 1 action to rush construction)
2. Awaken Dune Warriors (+3 tombs)
3. Awaken Dune Warriors (+3 tombs)
 
Turn 20, Month 9 Year 3000 B.C. (Bronze Age)

The Invasion is in full swing, with the ORCs of the continent of Citrona chugging along and in some cases enacting scorched earth policies


ca.png


15 coins, 18 pop, 8 Senaa Fighters, 6 Vanh Scouts, 6Undead Warrior (+1 1st Tier Undead Warrior Unit every turn for a year)

Khanzhig TURN 20.png

The Nomads begin to move along the wall to defend it against the oncoming invaders.

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18 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 11 Iron Knights, 6 Sharp Shooters, 3 Mages

Khanzhig TURN 20.2.png

The Unity Declares WAR on the invading Citrona Orcs and launch in a full scale Military Settlement which a small battalion of Orcs in heavy black armor charge with a larger group of Orcs and siege equipment luring off the horizon.
The Barricade that was built blocks the continued progress of other Orcs from moving deeper into the continent.

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Raere.png



58 Coin, 55 Population(Current Maximum reached), 2 Builders, 2 Miners, 4 Troops, 12 Dwarf Miners

Khanzhig TURN 20.3.png

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Kingdom of Tartarus
435 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 15 Dune Warriors, 1 LB

Khanzhig TURN 20.5.png

A large horde of undead awaken from the crypts so the ORCS decide to invade the far less defended city in the sands

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The Kingdom of Attolia
110 Coin, 306 Population , 14 Light Infantry, 15 Light Cavalry, 2 Engineer, 1 Wolf Unit, 1 Light Boat, 1 Hrignak(Elite Unit), 3 Elf Archer, 5 Diplomats, 11 Auxiliary Elves, 4 Auxiliary Orcs

IRON AGE UNLOCKED-
-Upon completion you may create profiles for 1 tier 4, 1 tier 5 and 1 tier 6 unit.

-The base coin cost for actions double in the new age.

-1 additional coin is generated a turn and each settlement grants 1 more pop generation. The capital city population cap rises to 30 while other settlements are 15.

Khanzhig TURN 20.6.png

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(Actual Numbers will be coming soon)
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644 coin, 650 Population,
⦿ x8 Kobold Skirmishers
⦿ x13 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB
• The Nation of Itza has begun to advance to the next age...
[2 of 5 Turns | 5 Coin]


Khanzhig TURN 20.7.png

The Orcs begin an invasion of a farming community to the North.
 

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"Tokotol we have received reports that one of our mainland settlements is under siege by a people similar to those who spread the poison throughout our land." TikTaq spoke open and honestly with his leader, as he always did. "If we do not respond soon then the city will fall to these invaders."

The Kroakun heard the words but paid them no mind. He was fully aware of the situation and he had already set about how he would repel the invaders. "My dear friend, a war isn't simply won or lost in the first skirmish. I have faith that our people will hold but in the mean time I want to muster a force, the kind which this world has never before seen. One that will dwarf those who invade our land and allow us to move onward and completely remove this plague from our lands."

Tokotol had always come across as a resolute pacifist in the time had ruled the Nation but this was the first time his true ruthlessness was on show to TikTaq. He was resolute and sure of his peoples capability to defend themselves, but even more sure that he would not allow the attackers to survive. The Itzan had shown mercy on numerous occassions previously but these invaders had their one and only chance and now it was time for Tokotol and his people to show them, and the world, what happens if you attack the peaceful nation.

"My more immediate concern however is the poison which is within our lands. I want you to gather our most intelligent researchers to look at this so that we can stop any further spread of the poison within our border. While our military ranks will surely swell, we can ill afford to watch our feral brethren fall to this nasty cocktail." Tokotol turned and looked at the erected scaffolding which housed the beginning of the Great Pyramid of Itza, taking a minute to take in its massive scale. "As for you..." TikTaq craned his head upwards to look at the Kroakun, who turned to meet his friends eyes. "...I need you to lead our forces against this threat. You have more than proven your worth to me and to our people but there is nobody who can inspire our forces like you. It pains me to put you in harms way but I know that with you leading our armies, we will certainly taste victory."

The Kobold advisor smiled wide, his hide scarred from the amount of battles he had been involved in, in such a short period of time. "While I do enjoy our time together discussing matters of state, I cannot hide the fact that the call of battle is a strong one." TikTaq knelt down and place his arm across his chest in salute to the Grand Mage. "I will lead our forces against this foe and will not return until our lands are safe from their threat."

Tokotol smiled before stepping down from his palanquin to embrace the far smaller being. "Thank you my friend. Ensure you return to our people safely."

__________________________________________________________________


  • Actions: Actions for current turn.
    Current Status: Projected coin/population generation and bonuses.


 

  • Unity Logo.jpg

    --------------------------------------------------TURN 20--------------------------------------------------

    Inside the walls, the fury burned brighter than the sun. City construction wasn't halted, but workers struggled to complete their duties under the flame of their hatred. Everywhere across the country, the people of the Unity were singing a song of war, raging in the streets and preparing themselves for the possibility of invasion. Capital orders were sent down to the military settlement to prep more soldiers and destroy the invading force as quickly as possible. Defensive units with massive shields along with powerful knights prepared themselves for a push. Materials made their way to the barracks of the small camp, and the soldiers inside steeled themselves for the fight of their lives.

    Knights ground their blades sharp enough to cut the horizon, and arrows were prepped for the hearts they would pierce. The mystics spoke their words and prayed for the safety of their fellow men in battle. When the dawn came, a sharpshooter's voice echoed out among the camp, signaling the approach of invading soldiers. The newly appointed heavy guard moved in first, shields up and ready to take the brunt of the damage. The knights followed in close behind, their blades already midswing by the time they came face-to-face with their attackers. Metal clashed against metal, blade into flesh and blood to the ground. The rage of the Unity soldiers was palpable as they pushed against the minuscule first wave. As their clash continued, a voice could be heard from the mystics behind the frontline;

    "Storm!" yelled Ene-Moirai, a speaker of the mystic forest, "Storm! Shields up!"

    The forward troops took back four paces and raised their shields to the sky. It was silent for only a second before a storm of arrows blotted the sun and littered the field. Bodies that had already hit the dirt became unrecognizable, and when the arrows finally subsided, the forward troops continued their assault. Meanwhile, the mystics aided their teammates with light healing while simultaneously throwing Mystic forest Vines to their enemy. The vines violently assaulted anything they didn't recognize, the Orcish invaders included. The violence between the two sides was immeasurable, and this was only the first wave.

    Time could only tell exactly how this fight would go.

 
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Kingdom of Tartarus



Actions:
  1. Send 2x Tartarus Warriors south to Nekhen to battle the orc invaders with 2x Tartarus Warriors already present in city.
  2. Awaken Tartarus Archers (+3 tombs)
  3. Build wall around Shedet (FC)
  4. Awaken Dune Racers (+3 tombs)
 
Turn 20, Month 9 Year 3000 B.C. (Bronze Age)


The Invasion continues...…

------------------------------
8249d58efc5546420a3821b40651befd.png


887 coin, 650 Population,
⦿ x8 Kobold Skirmishers
⦿ x13 Salamander Handlers
⦿ x5 Chameleonic Kobold
1 Airship, 1 LB
• The Nation of Itza has begun to advance to the next age...
[3 of 5 Turns | 5 Coin]

Khanzhig Turn 20.0.png

A large amount of troops were trained at the Itzan capital in preparation for the advance against the Invaders.

The Invading Orcs attack and overrun the farming community at the edge of their territory but not before taking out 2 units of troops.

-------------------------------

1568852419033.png



3 Coin, 80 Population(Current Max Population), 13 Iron Guards, The Trireme, 11 Iron Knights, 8 Sharp Shooters, 2 Mages, 2 HG

Khanzhig Turn 20.1.png
The engagement was fierce as the 3 ORC forces engaged with the military settlement and soon enough was joined by the 5 ORC group after they were unable to pass by the wall. Casualties on both sides, ending with that group of invading ORCs at 2 Troops remaining.

Conservation Innovation caused research to decrease by 1 coin for each research project.
Hunt for Gold Project (10 Coin, 2 turns remaining) Undergoing deep mining prospects for increased Gold revenue.
The Great Inspiration Project (5 Coin) Can gain once per turn at player choice between 3, gains one free research from another country. (Option: Conscription-Unit creation time can be halved (rounding down) but at an increased base coin cost of x4.
IRON PRODUCTION- The ability to have your troops wield Iron Weapons instead of Bronze weapons
Recruitment Stations- +2 troops gained with purchase of troop

------------------------------------
Kingdom of Tartarus
635 Coin, 40 Population(Current Max population reached), 1 Sand Skiff, 2 Builders, 2 Slaves, 2 Tartarus Warriors, 15 Dune Warriors, 1 LB, 5 Archers, 5 Dune Riders

Khanzhig Turn 20.2.png

Tartarus repels the initial wave of attacks from the ORCs with only the casualties of 2 Warrior units while the large breath of their army still remains within the capital.
 

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