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Mikasa361

New Member
Hi hi hi!!!!

So I posted an interest check some time back, but it occurred to me that maybe I should put some information on the opening post instead of just linking a Google doc.

Here is the main thread!

The information is down below, I'll include other details and lore in the Google doc here.

Here is the premise:

The year is 2050. At this point in time, many different species of humanoid creatures have been found all over the world- including dryads, elves, and different forms of human/animal hybrids, mainly bipeds. With the evolution of science and medicine, cyborgs were not uncommon. Yet with this evolving world, there was still a common belief that there were gods of many elements- such elements that would protect the planet and save it when the time came.

Three years ago, an entire town was overtaken by an unknown deity, the Entity as they call it, one that soon took over the planet with iron force. All hell broke loose, and many were killed brutally by the Entity and its many gangs of grublins and golems and wyverns. Others were killed further when they tried to rebel the entity’s rule. The rest now fight to survive, no longer able to gather up any courage to fight. All hope has been lost.

At the same time, reports of people going missing ran high. They were all young teenagers, and most of them were never found. Since the arrival of the Entity, these numbers had hit their peaks. However, this surprise anomaly had stopped within three months of the Entity’s appearance.

Three years later, a glimmer of hope arose. It turned out that many of the missing teenagers were found in crystal coverings, surrounded within a magical fluid. These crystals were found underground in the midst of the chaos and confusion, and with exposure to air, the crystals shattered. It was discovered that these teens had special… Abilities. Depending on the color of the crystals they were found in, these humans had the ability to wield any of the eight forms of magic below:

  • Fire- One who wields this ability can control fire. This means that they are able to start small fires through the palms of their hands and can deflect fire attacks. Further, they can control a fire that has already been started and utilize it to attack their opponents. Can breathe fire, but range is limited.
  • Electricity- Similarly, those with electricity are able to send out currents of electricity towards their opponents and- if strong enough- can channel smaller bolts of lightning through themselves and towards their opponents. No, they cannot channel entire lightning storms or summon a giant bolt of lightning.
  • Ice- Those who wield ice can drop the temperature of the air around them and withstand temperatures up to -3 degrees Celsius (25 degrees Fahrenheit). They are able to freeze their opponents with contact, and if given enough liquid, are able to freeze up some projectiles. This works best with the wind element.
  • Earth- Those with the earth ability are able to solidify mud into rock and hurl projectiles of rock at opponents. They are also able to create a temporary armor of mud or sand, which makes a great defense.
  • Poison- Those who wield poison can create their own venom and are immune to venom attacks. Very useful for assassination, if they’re okay with spitting in drinks. No, they cannot turn anything into poison.
  • Fear- Those who wield fear can emit high-pitched sound waves that can strike fear in those who hear. The waves can also cause minor physical damage if direct contact is made. Please be cautious around these Beacons, because their waves do not discriminate. Always use earplugs.
  • Wind- Those with the wind element can create small tornadoes and moderate wind storms. They are also able to use bursts of air to throw projectiles or carry fire forward. No, they cannot create hurricanes.
  • Shadow- Those who wield shadow are able to hide themselves in even the smallest of shadows. They can strike whenever they get the opportunity, and often use a strike of shadows, which will surround the enemy and disorient them for five minutes. Oftentimes the opponent will attack their own allies within this time. Proceed with caution.

All of these elements are unruly in their own rights, and they must be trained to be tamed. This is why, as soon as they were discovered, the Crystal Beacons were sent to a remote location, one of which seems uninhabitable due to the damage of scorched earth and thick ashy air. But this is only on the surface. In this location lie many caves that are connected by a network of tunnels. Beneath these caves lies a city much like the ones that prospered many millennia before the deity entered this world. It’s a wonderful city, with towers of stone and terracotta, temples everywhere, and the remnants of the gods who were once worshipped- and these are the gods whom blessed our heroes with their powers.

This is the secure base of the Beacons of Hope. Within the temples of the gods they train, within the security of the caves they thrive. The crystals lining the caves are a luxury and a great form of defense indeed- this is the material in which the Beacons keep hidden. Within this base as well are Guardians- humans with special psychic abilities who uphold the spiritual ideas of the elemental gods. They do their best to make sure that the Beacons are safe and training to the best of their abilities.

However, things are changing. As the world grows ever more bleak, the enemy draws nearer and nearer. This will cause some problems. After all, the initial aim was for the Beacons to be hidden until they were ready to fight back with full force. Alas, this cannot be the case. Thus, the beacons will fight back any of the Entity’s subordinates if they are near the base, though only for the sake of training.

Now the problem? None of the Beacons truly know what they are supposed to do- after all, these Beacons are all estimated to be between the ages of thirteen and nineteen, and it is difficult to fathom that one day they may have to kill any humans who surrendered to and became minions of the Entity. Animalistic and unnatural beings were easy to fight and defeat, but fellow humans would prove to be psychologically impossible to attack. After all, before they were found in crystals, they interacted with fellow humans. They had families, friends, memories, lives. So instead, they train on the daily, in constant search of their purpose. While they mingle, they know not of each other’s powers, for they train in seclusion. But with each day they grow stronger…

...Until one day the base is swarmed. The Guardians of the city were able to fend off the troops, but at a cost. Many of the Guardians were killed during the fight, whilst the rest passed on due to the injuries sustained…

With the exception of one. One of the younger Guardians at the age of thirty was able to escape the Beacons. They fled into another labyrinth of caverns from underneath the city to flee. But where did they go? Where else was there to go?

...Up. There was one final area that the Entity had not managed to touch. The oldest temple of the planet rested on a series of floating islands, and only reachable by those who possessed the power of Wind. With their help, the Beacons made it to safety… and to where they now stay. Without the multitude of Guardians watching their every move, the Beacons were finally free to train together, since they were not allowed to work together before. Here they are, under the direction of their head guardian Aurelius, waiting for the day they can finally come out of hiding…

So it begins.

Let me know down below if you're interested!
 
Great to see this again! I'm 50/50 split between picking up an old character or rolling a new one, but I'm looking at either Fear or Wind... Or maybe electricity?
 

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