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Fantasy Against the Gods' Will ~ Characters

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Deathkitten

I am the Deathkitten! Fear me!
The Characters

  • Normal RpNation rules apply. Follow them or you'll get the boot.
  • No Christian, Catholic, Muslim, and other religions' capital-G god. I have my own fantasy, non-biblical setup for them, and would prefer to avoid conflict since it can be a touchy topic if we go by the book.
  • No deities that are the one who created the universe, or that are all-knowing, or what have you.
  • Religion, even ancient ones, is a touchy topic. Please be polite. If two people have different interpretations that conflict, ask me and I will be the deciding factor. If you aren't sure about how you want to interpret something, ask me! I'll be happy to give my authoric two cents.
  • Ask me before making a full-deity child or a teacher.
  • Enjoy! Put "Ducks!" in your other category please so I know you read stuff. <3
Divine: All divine do not need to sleep, eat, or breathe. They are immortal in that they do not age and that they are extremely difficult to kill (let alone kill for good). They are natively stronger than demi-divine individuals.

Demi-divine: All demi-divine have a decreased need for sleep, food, and can hold their breath for an extended period of time. Once they pass their second century of life, their needs for food and sleep decrease even further. They are immortal in that they do not age, and are more difficult to kill than your average human, but they tend to stay dead once killed.

Demi-human: Those who are not human, but are not of the divine either. This includes many humanoid creatures from various mythologies, from yokai to vampires and everything in-between. Some of them have decided to assist the gods.

Monster: Those who are not human, divine, or even humanoid in general. This includes various mythological creatures, such as the hydra or Yamata no Orochi. These do not tend to have any leaning in the war.
3 slots open for demi-divine students. They must have one human parent and one divine parent.

1 slot open for full-divine students. They must have two divine parents. You must pm me first about these ones.

2 slots open for demi-human students. They must be humanoid and not incredibly obscure.

3 slots open for teachers. They can be demi-divine, full-divine, or demi-human.
All students have up to 30 points to allocate. All staff has up to 90.

These skills are not the be all end all for your character. They are there to allow us and you as the writer to get a better idea of your character's strengths and weaknesses. Therefore, it is not a problem if you have less than the maximum allowable points.

Generally speaking:
  • 0 would be where an average human sits. It is normal human strength, normal human beauty, and, usually, very little magic or psychic or ki potential.
  • 1 would be a human prodigy, an expert, cream of the crop. Not unobtainable, but pretty uncommon.
  • 2 would be superhuman. Vampires, werewolves, and other demi-humans tend to naturally hit here, along with some demi-divine.
  • 3 would be where you're getting into the territory of the divine. Demi-humans can reach this, but, like with number 1 for humans, it is uncommon. This is the average for demi-divine.
  • 4 would be similar to number 1 for humans. Prodigies, experts, cream of the crop. Not unobtainable, but uncommon. Here is where it is different, however.
  • 5 would be where your average young full deity sits. It is also possible for demi-divine to reach this and beyond with more training. They do not tend to plateau.
  • 6 would be like the teenage years of a deity. Extremely powerful, but not really potent on the scale of the gods yet.
  • 7 would be where your average deity sits.
  • 8 would also be where a number of your average deities sit.
  • 9 would be where a number of the "big" gods from pantheons would sit.
  • 10 is where your super-deities sit, those who have been around an awfully long time and have quite a few tricks up their sleeves and notches on their belt. The "main" deities of a pantheon. Think Zeus or Odin. There are, however, a few legends who have made it to this level as well, at least in a stat or two, such as Hercules and his unrivaled strength.
It is not unheard of for full adult deities to have a stat reaching 9 or 10, but their average would likely sit closer to 7 or 8.

  • Book Smarts - This involves what it sounds like. It's smart without, necessarily, common sense. You know a lot from various literature, could perhaps recite the periodic table by heart, and probably know - technically - how to start a fire. You probably know every rule you're supposed to follow, regardless of whether or not you do, but with only book smarts, you wouldn't be the best at conversation or interaction.
  • Charisma - This is both beauty and social prowess. In general, it is how much people like you. Aphrodite would have a 10 in this skill, for instance.
  • Combat - This is how well you do, combatively.
  • Endurance - This is how tough you are, as well as how much stamina you have.
  • Ki - Where magic and psychic deal with the soul and mind, respectively, Ki deals with the physical. They are abilities that draw energy from their surroundings or the body, to then use with various effects.
  • Luck - You feeling lucky, punk?
  • Magic - Where ki and psychic deal with the physical and the mind, respectively, magic deals with the soul. They are abilities that draw energy from the user's soul, to then use with various effects.
  • Mobility - How well do you move about?
  • Acrobatics - How well do you parkour/acrobat/contort?
  • Flight - Do you fly? How good are you at flying?
  • Teleportation - Can you teleport? How far/are you good at it?
  • Psychic - Where magic and ki deal with the soul and the physical, respectively, psychic deals with the mind. They are abilities that draw from the user's willpower, to then use with various effects.
  • Perception - How good are you at noticing things?
  • Speed - How fast can you move about?
  • Strength - How strong are you?
  • Street Smarts - This is the wisdom to the intelligence. You might not know a lot about literature, or maybe you do, but the important thing is that you know how to survive. You know how to barter, how to find your way around, how to drive, tie knots, or do a lot of other practical knowledge stuff.
(Put appearance here. Use a picture please.)
Name: (Make sure their name fits where they're from.)
Age:
Gender:
Status:
(Student, Teacher, etc.)
Species: (Divine/Demi-divine/Demi-human)
Kin: (Who are they related to?)
Homeland:
Pantheon:
Personality:
(Please write at least one short paragraph of personality.)
Sexuality:
Bio:
(Please write at least two paragraphs of bio.)
Abilities:
......Major Ability: (This should be an ability that really defines them, something dramatic and powerful, though not at the strength of a god/goddess or one of the more veteran demi-divine.)
......Minor Ability 1: (This should be an ability that fits their personality and kin, about half or less as powerful as the major ability.
......Minor Ability 2: (This should be an ability that fits their personality and kin, about half or less as powerful as the major ability.)
Skills: (Most would not have received any sort of training yet. Have you?)
......Book Smarts - (0-5)
......Charisma - (0-5)
......Combat - (0-5)
......Endurance - (0-5)
......Ki - (0-5)
......Luck - (0-5)
......Magic - (0-5)
......Mobility - (0-5)
............Acrobatics - (0-5)
............Flight - (0-5)
............Teleportation - (0-5)
......Psychic - (0-5)
......Perception - (0-5)
......Speed - (0-5)
......Strength - (0-5)
......Street Smarts - (0-5)
Other:
Ma'at - Headmistress, Goddess of Truth, Balance, Order, Harmony, Law, Morality, and Justice. She also helps to regulate the stars, seasons, and the actions of mortals.
Nadee Saanp - Magic Teacher
Accalia - Survival(?) Teacher
Lugh - God of Kings.
Artemis - Goddess of the Hunt, the Moon, Chastity, Childbirth, and Nature.
Zeus - God of Sky and Thunder, King of the Gods of Olympus.
Thor - God of Thunder, Lightning, Storms, Oak Trees, Strength, the Protection of Mankind, and also Hallowing and Fertility.
Loki - Trickster God, God of Fire and Shapeshifting.
Konohanasakuya-hime - Blossom-princess and Symbol of Delicate Earthly Life, and also the Goddess of Mount Fuji and All Volcanoes.
 
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Name: Fíon Neverbore
Age: 21
Gender:
Female
Status:
Student
Species: Demi-Devine
Kin: Bacchus is her dad.
Homeland: Scotland
Pantheon: Greek
Personality:
While Sober Fíon is quite timid yet calm. She enjoys chats books and naps. However. When drunk she is a violent hurricane of screaming insults deadly hugs and Scottish gibberish. It's a shame really because you'll only find Fíon sober once a week. But other then that her drunk self is the life of any party and always tries to cheer people up.
Sexuality: Anything as long as shes drunk enough. It doesn't even have to be a living thing.
Bio: From a young age Fíon has always been a little too strong. Accidentally bending bikes and snapping toys in half she had been avoided by most people her age. By the age of 14 she decided to fix her problem. With alcohol. Her personality seeming to flip like a switch when drunk she quickly became the life of parties and became quite infamous as no one could really stop her. Always thinking her dad a deadbeat who left her and her mother she constantly badmouthed him. She lived with her uncle in her later teen years who taught her how to play the bagpipes, use a claymore and rapier and how good whiskey is.

Upon being told she was the daughter of a god she drunkingly accepted going to their teaching for the main reason of finding her dad so she can drag his arse back to Scotland and make him apologize for avoiding her mother.
Abilities:
......Major Ability: Drunken strength: the more alcohol she has the physically stronger she can become. So much so that she can throw a double decker bus with ease.
......Minor Ability 1: Feast of health: she can quickly heal wounds just by eating. The quality if the food changes how fast she heals as well.
......Minor Ability 2: Drunken aroma: others will slowly be intoxicated just by being around her drunken self.
Skills: Many a bar fights and 4 years of being taught swordsmenship by her uncle.
......Book Smarts - [-1]
......Charisma - [4]
......Combat - [3]
......Endurance - [3]
......Ki - [0]
......Luck - [2]
......Magic
- [1]
......Mobility - [3]
............Acrobatics - [2]
............Flight - [0]
............Teleportation - [0]
......Psychic - [0]
......Perception - [1]
......Speed
- [2]
......Strength - [4]
......Street Smarts - [3]
Other: Duck. and she plays the bagpipes, Scottish as hell
 
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Name: Jīn yún Shèng (金云盛)
Age: 23
Gender: Male
Status: Student
Species: Demi-divine
Kin: Caishen is his father.
Homeland: China
Pantheon: Chinese

Personality: Made to feel like royalty, Jin finds difficultly in seeing the glass as half-empty. Even though he's polite, he has his father's freedom, finding himself moving place to place until something holds his interest. He's easily bored, but has grown accustomed to hiding his feelings, often making him out to be a hypocrite. Quick to summon his spear he has no qualms with showing force, sometimes taking things a little too far. In possession of an honor-code he prohibits himself from doing certain things no matter what.

Sexuality: Straight

Bio: Closely associated with a lot of higher-ups in the military, Jin's family wielded a lot of power and influence. His mother was an eager woman intent on putting him out there, she wanted her son to be as big as her husband and his family. He was well educated, his father later coming in to bestow honor, and the art of self-defense. Heavily influenced by his mother, Jin grew to understand his lacking of a true goal in life, that was when his father begun spending a lot more time with him. They'd have these talks, the older man telling his son all about his fears, hopes, literally everything on his mind. Eventually Jin found out about his parent being a god, later getting an explanation on what was actually going on and learning more about his heritage.

During a training session Jin summoned a black weapon seemingly out of thin air, other strange abilities manifesting not much later. Alarmed by this, the two men agreed to keep the woman in their lives out of the loop, convincing the clueless mother that their child was selected for a special operation.

Abilities:
......[Major Ability] Lightning Rod: A black spear that effectively channels his psychic energy can be summoned at will. The stronger his resolve, the stronger the spear and its effects.
......[Minor Ability 1] Caretaker: He can respond to any form of direct communication. Only during the interaction will he have the knowledge, otherwise he'd have to manually learn it.
......[Minor Ability 2] Goldmine: Anything he touches will be coated in gold.

Skills: Trained in Long Martial Arms, and Wing Chun.
......Book Smarts - (3)
......Charisma - (2)
......Combat - (4)
......Endurance - (2)
......Ki - (1)
......Luck - (3)
......Magic - (0)
......Mobility - (2)
............Acrobatics - (2)
............Flight - (0)
............Teleportation - (0)
......Psychic - (3)
......Perception - (3)
......Speed - (2)
......Strength - (2)
......Street Smarts - (1)
Other: Ducks go quack! The dude can make a mean Green Tea.
 
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Name: Alice Crestan
Age: 20
Gender: Female(?)
Status:
Student
Homeland: Greece
Species: Demi-divine
Kin: Achlys is her mother
Pantheon: Greek
Personality: Alice is quiet and anti-social, She usually stays away from anyone that tries to get close her. She does let a few people around her cause they know her issue. When she goes into either full yandere or murderous serial killer, she goes total psycho where she'll target anyone that gets close to her and the feeling of murder to make her feel wonderful! Those close to her will be ignored.
Sexuality: Lesbian
Bio: When Alice was young, Alice had a book that always blocked her face and when she was told to lower the book by her friends or by a adult, She would simply ignore them and keep it up in her face. The book was a children's book that was special to her as her mother gave the book to her. She was fine being alone like sitting in a corner of the room reading her book. Everything changed when a few bullies start to pick on her. The bullies antagonize her for always hiding her face with her book. One of the kids soon took her book as they saw her face. They soon laugh and pick on her face as she then heard the noise of paper of being ripped. The bully with the book was ripping out pages at that moment Something inside of her snapped as she soon lose control of herself as she would soon start slaughtering the class. Her mind soon came back to find most of the class was killed. The survivors said that her shadow attacked along with her. Alice was given a mask that hides her face and self repairs by her mother.
Abilities:
......Major Ability: She can control her shadow.
......Minor Ability 1: Wields a chainsaw with the chain and the blade is huge and covered in blood.
......Minor Ability 2: Capable of making entrances to her own pocket dimension. The room can be the size of a small closet that you can walk in to a size of a classroom.
Skills: (Most would not have received any sort of training yet. Have you?)
......Book Smarts - 2
......Charisma - 0
......Combat - 4
......Endurance - 5 until being attacked once and drops to 2.
......Ki - 2
......Luck - 0
......Magic - 3
......Mobility - 2
............Acrobatics - 1
............Flight - 0
............Teleportation - 2
......Psychic - 0
......Perception - 1
......Speed - 1
......Strength - 4
......Street Smarts - 3
 
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Name: Chrysós Alexandros
Age: 18
Gender: Male
Status:
student
Species: Demi-devine
Kin: Tyche is his mom
Homeland: Greece.
Pantheon: Greek
Personality:
Chrysós is a flamboyant ladiesman who is carefree and relaxed about everything. Nothing worries him even a gun pointed right at him. He has gotten use to luck and it has left him with a complex of believing he can't be killed by normal means. Despite this attitude he will do all he can when the objective will impress a girl.
Sexuality: Straight
Bio: Born in the slums of a town run by a gang Chrysós had a rough childhood of seeing his dad try to raise him while under heavy protection fees from the gang. His luck happened now and then but was considered coincidences. At eleven the first case of bad luck struck. While the gang was extorting money from his father he tripped knocking down a candle which then proceeded to cause a fire. Killing the gang members yet also his father. Despite being trapped inside the house he emerged perfectly unharmed. Orphaned now he had no choice but to join the gang. From this his luck let him survive every fight he was sent to letting him gain a reputation as an immortal. From this he gained many an experience with a pistol and knife and acquired his carefree attitude. Ever the ladies man he spent most of his free time flirting.

Upon being invited to the school he happily accepted. The chance to flirt with demigods and exotic beauties was all he needed. Not to mention he got to test his luck agaisnt other people with powers similar to his. Maybe even meet his mother and ask her why she left.
Abilities:
......Major Ability: Qauntum luck. He is both simultaneously incredibly lucky yet incredibly unlucky. The easiest way is to describe it as a pendulum. Once something lucky happens something unlucky will happen next.
......Minor Ability 1: Depending on his mood others will experience minor bad luck or good luck.
......Minor Ability 2: protective luck. His luck will always lessen damage he would normally take. Say if someone shoots at him it would miss to ricochet into a non fatal area. Furthermore if possible the luck will try to harm the attacker.
Skills: Experience with pistols And switchblades and very good at gambling. He has killed before and has no hesitation doing so again.
......Book Smarts - [2]
......Charisma - [2]
......Combat - [1]
......Endurance - [3]
......Ki
- [0]
......Luck - [5]
......Magic
- [1]
......Mobility - [3]
............Acrobatics - [3]
............Flight - [0]
............Teleportation - [0]
......Psychic - [0]
......Perception - [3]
......Speed
- [2]
......Strength - [1]
......Street Smarts - [4]
Other: Ducks and his favorite hobby is Russian Roulette. The mans entire clothes is laced with weapons from pistols, knives and chemicals to razorblades lining the inside of his scarf and brass knuckles on the bottom of his soles that are detachable. in short, the mans a walking weapons shed.
 
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Name: Nadee Saanp
Age: 137
Gender: Female
Status: Teacher
Species: Lesser divine( Shes a Naga and they are kinda considered Minor deities So would lesser divine work?)
Kin: She is a descendant of higher Nagas
Homeland: India
Pantheon: Hinduism
Personality: Nadee at first may look and act pleasant, but all of that is a facade. At the end of the day she's a crude and tired teacher. She is not willing to deal with anything troublesome or stupid and just wants to do her job.
Sexuality: straight.
Bio: Nadee was raised in the underground kingdom of the Naga for over 100 years. As the descendant of a high ranking Naga she was taught proper etiquette a multitude of magic and other languages. At the age of 115 she left the kingdom to go on a pilgrimage to learn about the world. She stayed in the upper world for more then twenty years. Before she headed back to the kingdom she was approached by the gods. They asked her to be a teacher for a collection of demi divine. Understanding the might of the gods from all her lessons she graciously accepted.

Once she began her job she realized how horrible a mistake that was. These kids were insane! One with a chainsaw, one who won't stop flirting another is constantly drunk! There's about only one sane student in her class. How can she teach these kids magic when they are too busy goofing off! She agreed by contract though so unfortunately shell have to somehow teach these brats.
Abilities:
......Major Ability: Water magic, she is highly skilled in water magic above all else and has become the self proclaimed guardian spirit of all the water in the school. She can bend water to her will or if need be even create water from the moisture in the air. Probably the most terrifying use of her power is manipulating the water in a person's body.
......Minor Ability 1: Lesser magic: while water is her most skilled subject. She is able to cast low-intermediate spells of most elements.
......Minor Ability 2: Her fangs contain a deadly poison.
Skills: 100 years of training in magic, bowmanship and etiquette.
......Book Smarts - [4]
......Charisma - [1]
......Combat - [3]
......Endurance - [2]
......Ki - [4]
......Luck - [2]
......Magic - [4]
......Mobility - [1]
............Acrobatics - [0]
............Flight - [0]
............Teleportation - [0]
......Psychic - [0]
......Perception - [3[
......Speed - [2]
......Strength - [2]
......Street Smarts - [4]
Other: Ducks! Also she is easily distracted by anything shiny. This comes from her Naga blood giving her the urge to protect treasure.
 
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Name:Cevai
Age: seventeen
Gender: Female
Status:Student
Species: Demi-Divine
Kin: Airmed (goddess of healing and herbalism) And a human Sword mage.
Homeland: Germany
Pantheon:Celtic
Personality: Cevai Is a upbeat person doing everything with a smile, and a few games or two. Her Parents training is shown both in spars, and when gardening. In public she acts clueless, usually her way to figure out peoples true intentions. When thoroughly investigated She actually has a motherly attitude,
Sexuality
Bio:
Abilities:.
Major Ability:
Minor ability:
Skills:
Book Smarts (0)
Charisma - (2)
Combat - (4)
Endurance - (3)
Ki - (0)
Luck - (0)
Magic - (5)
Mobility - (2)
Acrobatics - (2)
Flight - (0)
Teleportation - (0)
Psychic - (5)
Perception - (1)
Speed - (3)
Strength - (3)
Street Smarts - (0)
Other:
 

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Name: Zekera Nichols
Age: 21
Gender: Female
Status: Student
Species: Demi-divine
Kin: Kalfu
Homeland: The Dominican Republic and Louisiana
Pantheon: Haitian/Dominican Vodou Loa
Personality: Kind, curious and caring, but has a bit of a temper. Zekera spends a lot of time reading fantasy novels and thinking about art, the sky, imaginative things. She's one with her head in the clouds. She does, however, have a much darker side. As though she was possessed, she can change when she loses her temper, turning into a coldhearted bitch before your eyes.
Sexuality: Pansexual
Bio: I was born in the Dominican Republic, and I spent a long time there until I was 15. After that, I made my way to the U.S.A. Louisiana in specific. It felt like it fit my soul better. The French influences in my home were limited, but I learned both that and Spanish at a young age. My parents were what I consider to be victims of the Trulijo reign. He may have been working towards a better country with the economy, but it was at the price of a lot of lives and a lot of torture... My Father, which I now know to be not my biological Father, was a fan. He was part of the "personality cult", as it was referred to. My Mother fell victim to this and was too "Haitian" for life there. She was born in Haiti, but she did not want to go back, so she brought us to the United States of America instead. Being 15, I was hardly appreciative of the move. It was sudden. It was painful... and I looked a bit too mulatto to fit into white culture. Lucky for us, Louisiana had a lot of darker-skinned individuals like myself. I found myself among friends.

My Mother was an avid practitioner of Haitian Vodou, which was a bit different from American Voodoo. While I was growing up, she would practice it. She was always keen to show me what she was doing, though she kept it from my Father. They weren't close enough for that, she said. A marriage to survive, not for love. She said I was special. She would tout that I'm unique, that I'm going to change the world when I'm older. Personally, I was never really interested in that. I didn't believe that I was related to this Kalfu Loa... and it baffled my mind that she would actually want me to be related to a Loa like that... but... well, she was right after all.

But I'm not going to be like either of my Dads.
Abilities: Fire, crossroads, bad luck, destruction, sorcery
......Major Ability: Luck - Zekera has the ability to influence someone's luck, albeit primarily in the negative direction. She can make someone have extremely bad luck, or perhaps take away their bad luck. This is something that she has to be nearby to cause but isn't something she has to think much about to do. Likewise, her luck tends to swing towards good.
......Minor Ability 1: Crossroads - As the daughter of the Loa of the crossroads, she has the ability to open portals to nearby destinations.
......Minor Ability 2: Black Magic/Sorcery - As the daughter of the Loa of sorcery/black magic, she has at her disposal quite a lot of magic potential. Unfortunately, it scares her, and she only knows a few paltry spells. Something kind of... happens to her when she loses her temper too much.
Skills:
......Book Smarts - 2
......Charisma - 3
......Combat - 0
......Endurance - 3
......Ki - 0
......Luck - 5
......Magic - 4
......Mobility - 4
............Acrobatics - 0
............Flight - 0
............Teleportation - 3
......Psychic - 0
......Perception - 3
......Speed - 0
......Strength - 0
......Street Smarts - 3
Other: Ducks!
 
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Name: Aleksandros Barcid, though he uses the name Aetius Vatanam of Syria in public
Age: 22
Gender: Male
Status: Student
Species: Divine
Kin: Ba'al Hammon and Athena are his blood parents, though he was adopted into a Tunisian family
Homeland: The heavens, though he believes himself born in Tunisia
Pantheon: Hellenic and Punic
Personality: Aleksandros read much of the heroes of the Mediterrean world, men who embodied heroism, strength, courage, and martial prowess. Yet none inspired him more than the famous Hannibal Barca. He sought to emulate him, becoming a man who respected his foes but was also capable of great cruelty. He is resourceful and bold, a trait many of his family have. However, he has some traits of his true parents. From his father, he acquired an cold anger from the fall of his father's children (Carthage) and a sense of vengeance. These are seen in battle quite often, where he charges headlong in the fray to spill much blood. And from his mother, he got discipline and a lust for knowledge, but also a bitterness of how far her city fell.

In short, Aleksandros acquired traits from both his parents, but was more shaped by his studies of famous heroes and the general, Hannibal Barca.
Sexuality: Heterosexual
Bio:
When he was growing up in Tunisia, he would have been more skilled than most at in most fields. He excelled in school, especially in fields of history and science, and was excellent at all sorts of sports and martial forms. However, as he grew older, he exceed any before him in the city. He eventually gained the notice of local authorities, who sought to recruit him into a special program of some sorts. His true parents, thinking this to be a poor idea, influenced him through subtle means into turning this down. This incident would spark a thirst for knowledge that wouldn't be quenched.

Seeking to figure out why he was such a talented figure, the character would dig into his family history. He found nothing that would suggest possibly superhuman abilities, so he expanded his search to local history, then national, and finally international. Nothing. No distant family relations, no adoptions, nothing. In his desperate desire to quench his thirst, he turns to religion. Still, he finds nothing in the more common religions. Perhaps the older ones, the ones of the ancient world, held clues? And indeed they did. He discovered he was similar to a figure lost to time, the daughter of an ancient Phoenician god and a god of learning. Surely this couldn't be true. How could it be possible?

After discovering his possible heritage, he decided to try and ignore it all, to leave it behind and move on. But he would not deny what was his by blood. From day to day, he could hear whispers, clear yet distant, echoing in his head. It seemed familiar, yet at the same time, was spoken in an alien tongue. After his mythological twin, this was hardly strange. He viewed his inability to understand the whispers as a challenge to him. He embarked on a crusade to learnt he language the whispers were, using his knowledge from his earlier studies to help him. And soon he learnt, and deciphered what they said.

"The heavens tremble."

A warning that echoed through time. At the same time as this translation, the threat of war grew in Europe. Spurred on his lust of knowledge, he sought to do his part. From that moment, a cold anger, tempered by an experienced soldier's discipline, filled his form. He made his way to Europa, following the way his whispers told him to go. On his way, he began to be filled with brief flashes of memory of a mighty hoplite in a burning city, fighting off a foe with only a spear and shield. The memories impressed him, and he began to try and remember the hoplite's weapon and fighting style.
Abilities:
Major Power, Wrath of the Vengeful God: In honor of my personal favorite of the two gods, Ba'al Hammon, and the tragedy that befell his parent's respective civilizations, this power would reflect the anger of the Punic people for their demise and, to a lesser extent, the bitterness of Athens over their defeat to Sparta and subsequent fall from grace. The character would feel his soul fill up and quake with rage and bitterness and, channeling his pent emotions, release it all into a single great blast of white holy fire, scorching all before him and leaving the distinct smell of salt and smoke in the air. Accompanying this blast would be a seemingly ethereal scream of anger, as if the spirits of Carthage's fallen came back for a moment to express their unending rage.

Minor Power, Thine Thoughts are Mine: Reflecting the character's intense hunger of knowledge, the character could reach into a person's mind and pluck knowledge from them, transferring it to him. The knowledge is random, however. If he chose to, he could also provide subtle manipulations to a person's thoughts, changing them to favor him or work against the person's allies. This reflects the many influences his parents had on his life.

Minor Power, War Unending: More of a passive power than an active one, the character becomes more agile on his feet and has enhanced perception while in combat. In addition, if he suffers wounds, he becomes more resilient and stronger physically.
Skills: (Most would not have received any sort of training yet. Have you?)
......Book Smarts - 2
......Charisma - 2
......Combat - 5
......Endurance - 4
......Ki
- 0
......Luck - 1
......Magic
- 2
......Mobility - 4
............Acrobatics - 1
............Flight - 0
............Teleportation - 0
......Psychic - 0
......Perception - 2
......Speed
- 3
......Strength - 2
......Street Smarts - 2
Other: None

All edits will be marked with an underline
 
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Name: Liliana Estryette
Age: 10
Gender: female (?)
Status: Student
Species: Demi-divine
Kin: Chthulu
Homeland: United States of America - Chicago, Illinois
Pantheon: Eldritch/The Old Ones
Personality: To say that this Child is eccentric would be a gross understatement of the facts. Born into a home of knowledge and creativity, Liliana had picked up the joys of learning and became quite the voracious reader, but calls the books she is gifted her "Sacrifices" from the worshippers of her father that regularly swing by to give their respects. She does not normally socialize, and so the bad habits she had reinforced by those who follow her father and the rest of the Old Ones stuck hard. Liliana has no idea what the meaning of "Personal Space" is and will quite often say strange things during conversation.
Sexuality: (...)
Bio: hatched from an egg to Charles Estryette, Liliana had led quite a quiet and strange life. Her father, being gay and single, which wasn't exactly uncommon, worked hard and studied hard to support himself and his new child - who apparently had quite the voracious appetite for knowledge. Their lives became significantly easier once Charles had graduated from Law School, and with regular visits from the followers of the Old Ones, he found himself in no need of a babysitter. Her general upraising was laden with mostly positive attention and home-schooling.
Liliana also has other siblings, but she is the second oldest (and the only other one making a major appearance).
(Also, I'm doint this on my phone and it hates me, so I'll expand on this later)
Abilities:
......Major Ability: Eldritch Summoning:
Liliana has the latent ability to call minor and moderate leveled beings from the realm of the unnatural and immaterial, which come to her aid in many ways concerning the situation at hand. These creatures only persist for as long as she requires them, or until she is unconscious (whichever comes first).
......Minor Ability 1: Maddening Whispers:
As well as being able to summon creatures of minor and moderate levels, Liliana is capable of utilizing the language of the Old Ones with a touch of magick to temporarily drive her target insane, or pull them back from insanity. Insanity only persists as she speaks with the intent to drive her target into madness.
......Minor Ability 2: Spellcasting:
It should come as no surprise that the Old Ones, and therefore their kin (to a degree) are able to tap into the vast well of ancient magick to aid them in their daily trials and tribulations. Though most of what Liliana prefers to use could be classified as defensive and support magick, she is capable of throwing a portal, teleporting, or casting a fireball to wreak havoc upon her foes.
She mostlt just uses it to reach for books on the top shelf.
Skills: (Most would not have received any sort of training yet. Have you?)
......Book Smarts - (3)
......Charisma - (-(negative, to be clear)1)
......Combat - (2)
......Endurance - (1)
......Ki - (1)
......Luck - (0)
......Magic - (3)
......Mobility - (3)
............Acrobatics - (3 (aerial acrobatics))
............Flight - (2)
............Teleportation - (3)
......Psychic - (2)
......Perception - (2)
......Speed - (4)
......Strength - (0)
......Street Smarts - (0)
Other
Liliana, at all times, keeps her pet tentacle monster Chipper with her, who seems to be very protective of its Master, as a Mastiff would of a child it has known since that child's birth.
 

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Liliana would be adorable, but she has NO idea how to talk to people. She's really freaking awkward and really dense when it comes to people.
 
Name: Shi'arra Estryette
Age: 15
Gender: Female
Status: Student
Species: Demi-divine
Kin: Chthulu (and Liliana)
Homeland: United States of America - Chicago, Illinoie
Pantheon: Eldritch
Personality: Spunky, quick-tempered, and chock full of both confidence and capability, Shi'arra, with the life-long accompaniment of Carlton, has always been the center of attention, but it wasn't for her brilliant smile. Shi'arra, being a child of Chthulu, was one of the ones who only looked human due to having two arms, two legs, a busty torso, head, and walked on two feet. The appearance of Shi'arra's body could best be described as undead to those who didn't know better, including her mouth being stitched shut, but that doesn't stop her from chatting. Even while she regales those around her of why she's just another person, with Carlton backing her up at all times with his gentlemanly charm, it was decidedly hard for her to make friends. Still, the duo's charm and wiles had won over at least a few, and they don't even seem to mind the stitches that stretch while she laughs and Converses with them.
Due to all of this, Shi'arra is very protective of those she could get close to and will put her (interchangeable) limbs on the line against both bullies and more unrelenting threats that decide to rear their ugly heads.
Sexuality: Sapphic (that means gals only)
Bio: Liliana and Shi'arra were lucky enough to be not only born in the same city, but to the same family. Charles, Liliana's father, is actually her uncle, and her father Clarence is happily married to his wife Agatha. To be clear, their sudden pregnancy with Shi'arra's egg was quite a surprise to them, considering they had been trying for many years to have a child, but even when they found out she wasn't human, they had found it within them to be more than happy with being given a child regardless of what she looked like.
Career-wise, it was their overwhelming popularity that had saved them when Shi'arra had been born, and she grew up fairly well-off and surrounded by sweet melodies that rang from her mother's voice and the waltzes and boleros that her father played with deft hands upon his grand piano. She had been taught not only normal academics, being sent to public schooling, but also trained in the arts and music. It almost seemed like Shi'arra had a talent for it, but that wasn't all the tricks up her sleeve
Carlton and Shi'arra made one hell of a team when it came to sheer intimidation where it counted, and since the duo had been quite literally inseparable since birth, well, you could almost say they were always inside one another's head.
Abilities:
......Major Ability: Bolero of Wrath:
Carlton comes with a plethora of surprises, but when his Lady gets mad, this beast can dance with the best of them. Carlton will become an enormous skeletal construct, it's appearance almost downright feral as he looms protectively over his Ward. When she gives the signal, the dance floor is all theirs as they rip and tear their way to number one in any deadly competition.
(Strength is buffed (this is due to Carlton doing the quite literal heavy lifting - if you need an idea where I'm going with this, think of Stands in JJBA without the OP time stops and such. All-explaining picture will be attached.))
......Minor Ability 1: Magickal Muse:
This diva knows how to bring out the big guns, and it's all in the form or quick, dirty, absolutely ruthless magickal prowess. If Liliana and Chipper were the brains, Shi'arra and Carlton would be the mana-slinging brawn of the two. Sure, the Lady may not have pored over every tome the Cult of the Old One's could get their hands on to get to her, but her ability to quickly learn and adapt to the basics makes her a rapid fire, arsonist-antagonist wherever she may be.
With Carlton covering her, the Battlefield Muse can focus on what counts, and that's winning the fight by fighting fire with fire... And whatever other element she can get her hands on.
......Minor Ability 2: Opera Night
Somewhat like Liliana, Shi'arra has the ability to use the language of the Old Ones, but her little tune will have you jiving along. Where Liliana can drive a person insane, Shi'arra can turn the maddening phonetics into a pleasant tune - with a little dose of her magick - that is sure to charm the party... Or the victim.
Too bad for her, it only lasts so long as she's singing, and when the curtain closes, the audience will be left without a single note more to drop in their buckets. If they were mad before, they sure weren't going to appreciate her afterwards.
Skills: (Most would not have received any sort of training yet. Have you?)
......Book Smarts - (0)
......Charisma - (4)
......Combat - (3)
......Endurance - (2)
......Ki - (0)
......Luck - (1)
......Magic - (2)
......Mobility - (2)
............Acrobatics - (3)
............Flight - (0)
............Teleportation - (1)
......Psychic - (0)
......Perception - (1)
......Speed - (3)
......Strength - (2)
......Street Smarts - (4)
Other:

Carlton, a skeletal serpent that has been with Shi'arra since birth, is literally inseparable from his host as a symbiotic entity. His body is able to "stretch" in a way and, without going Bolero of Wrath, his spear-like tail can be used to attack with, as well as the trademark bite of any creature mostly made up of Vertebrae. As stated before, Carlton is always a gentleman, except when he has finally lost his ability to be patient (which is incredibly difficult), and is usually keeping alert for Shi'arra's sake. He sees himself as both a friend and a guardian to the future star of the stage, and always holds her in the highest regard.
Even being tied together, they do seem to exhibit incredibly different personalities, and will sometimes even argue verbally amongst themselves.
 

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Osuka Osuka - As you know, the maddening whispers, if used on a pc, would have to be something agreed upon. It wouldn't necessarily work perfectly on every creature either. Otherwise, accepted!
 
BETTER ZYLIN.png
Name: Alexander "Xander" Williams
Age: 15
Gender: Male
Status: Student
Species: Demi-divine
Kin: Mixcoatl (god of warefare, hunting, and fire)
Homeland: America (Born in Mexico)
Pantheon: Mayan
Personality: Xander is a little rough around the edges and gets frustrated easily. He can be distant at first, but once someone treats him with kindness or respect he warms up fairly quick. His bark is a lot worse than his bite, but he isn't afraid to act when needed. He's good at analyzing situations objectively and creating the most efficient solution to a problem, but he's easily goaded and his temper can distract him, so he often has trouble making friends due to this. Xander is actually very caring towards his friends, but he sometimes has difficulty comforting people so he'll end up awkwardly following his friends around until he can either A) figure out how to solve their problem or B) give them a gift to make them feel better.
Sexuality: Straight
Bio: Xander was adopted by an American family from Mexico when he was an infant, so he knew no other parents than the Williams. While the family was kind and caring, as Xander grew older it became apparent that his family wasn't his birth family, especially since they, and most of his affluent town, were white and he wasn't. His peers, fueled by the racism of the era, mostly ignored him but would occasionally lash out since he was the only non-white student at their school. Xander made a few friends here and there, but his closest friend was a girl a year younger than him that went missing when he had just started middle school. Desperate to find his friend, Xander joined the search party with his parents. While combing through the woods, Xander felt unsettled. They were going the wrong way, he knew it. Managing to convince his parents to trust him, they left the group behind and went in a different direction. Everything suddenly seemed sharper and clearer; the sounds of the animals around him, the smell of the forest, and even the sights around him were in high definition. Following crushed plants and disturbed portions of the ground, Xander ended up leading them back into town and to a house at the edge of the woods. Convinced that this was where his friend was, his mother went to retrieve the officers in the group while he and his father kept watch. When the officers finally arrived and knocked on the door, the man who answered the door immediately responded with gun fire. When the officers were finally able to take control of the situation, they not only arrested the shooter, but arrested three others and rescued five different girls that had been kidnapped from various towns and that the men were planning to sell. When questioned by the police as to how he found the location, Xander described the trail he followed as "sloppy" and easy to follow. While his friend was saved and Xander was recognized as a hero of sorts, the girl and her parents ended up moving in fear of another kidnapping. Proud of his accomplishments and hidden talents, the Williams began sending Xander to Boy Scouts and various hunting clubs where he excelled. However, this didn't last either as the Williams and other families in the town finally began feeling the affects of the Great Depression. Slowly, Xander saw less and less of his classmates attend classes and people were once again regarding him with suspicion and anger. As the Great Depression grips the town and Hitler's threat looms over them all, Xander has suddenly found a whole new problem to worry about....
Abilities:
......Major Ability: Fire (it's a new ability for Xander so he has little control over it)
......Minor Ability 1: Telumkinesis (can make weapons slightly more powerful and durable)
......Minor Ability 2: Surprisingly great hunter and survivalist.
Skills:
......Book Smarts - 1
......Charisma - 0
......Combat - 2
......Endurance - 4
......Ki - 0
......Luck - 0
......Magic - 4 (It can be volatile though, so he needs training)
......Mobility - 3
............Acrobatics - 2
............Flight - 0
............Teleportation - 0
......Psychic - 0
......Perception - 3
......Speed - 3
......Strength - 2
......Street Smarts - 1
Other: Ducks!
 
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Put appearance here. Use a picture please.)
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Name: Andraste Suebia Belatucardros

Age: 23

Gender: Female

Status: Student

Species: Divine

Kin: Epona and Wodan

Homeland: Belgium, the Ardennes

Pantheon: Celtic and Germanic (Epona and Wodan respectively)

Personality: Andraste is a stubborn and determined woman, focused solely on preparing for whatever the Great Struggle was. She doesn’t show much emotion outside of a refusal to surrender and some anger. Due to the conflicting nature of her parents, she doesn’t like French or Germans. She doesn’t like to work together

Sexuality: Straight

Bio: From a young age, Andraste knew that she was of the gods. How could she not when the gods themselves visited her and gifted her with memories of mighty champions and chieftains of Gaul and Germania? Though she was raised in a quiet region of Belgium, her thoughts were always of the old lands of the world. She was raised mainly by a priestess of Epona and Wodan, for both their parents had grown to despise each other. She was taught that she would be part of a wider struggle, one that would affect the world and the heavens. She began an education at the age of 8 based on Celtic-Germanic beliefs, with a huge emphasis on martial and mental strength.

At the age of 14, Andraste began the second phase of her education, which was focused on developing her abilities. At this point, Andraste had shown immense talent with animals, being a talented horseback rider. Her education further increased her talents, but while her physical abilities increased, her emotions were suppressed. She soon considered the animals as merely tools for a greater purpose, and took what she was taught too literally. She refused to work together with others and became a cold person.

When she turned 22, her training was completed, but it happened at the worse time. Fascist forces had begun their invasion of the west, slamming through Belgium and into France. Faced with a threat she could not deal with alone, but stubborn as a mule, Andraste waged a guerrilla war against the invaders in the Ardennes, butchering patrols with ease and then disappearing into the wilderness moments later.

Abilities:

......Major Ability: Andraste unleashes the wrath and speed of her parents, sending her into a frenzy. During this frenzy, she moves incredibly quickly, hits much more, and is more skilled with her weapon.

......Minor Ability 1: Andraste can summon a ethereal horse, a small round shield, a sword, and a bundle of javelins. In addition, she can throw a single javelin that can do an immense amount of damage.

......Minor Ability 2: Andraste can choose three animals to side with her.

Skills: Excellent horseback rider, great swordsmen and javelin thrower. Skilled at parkour and mobile forms of combat.

......Book Smarts - 1

......Charisma - 0

......Combat - 5

......Endurance - 4

......Ki - 0

......Luck - 2

......Magic - 0

......Mobility - 4

............Acrobatics - 3

............Flight - 0

............Teleportation - 0

......Psychic - 0

......Perception - 0

......Speed - 5

......Strength - 3

......Street Smarts - 3

Other: Ahhhh yes, the negotiators.
 

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