Nation Sheet
Flag:
Nation Name:
Government Form:
Population:
History (From between when your nation existed to 2032. If it's a nation that exists today then describe it from 2021 to 2032):
Territory (No specific territory limit, but try to keep it small and reasonable for the setting)...
It was the year 2021, all life on Earth was normal. Streets were bustling, people talking, dogs barking, phones ringing, meetings adjourning, all apart of a normal day on Earth for humanity. That's when it all happened, at 13:00 hours observatories noted a massive CME event from the sun that was...
After the Human-Covenant War, many post-war conflicts arose from the pyrrhic human victory and collapse of the Covenant. From the Battle of Draetheus V to Ealen IV the United Earth Government fought numerous engagements with various Covenant Remnants and during later stages the Prometheans. One...
CS || Maps || Mechanics || IC || War Room || Nation Overview
This is the nation overview! Basically this is where you may put neat facts about your nation, your exact military numbers, and other information. This isn't required for players to do, although it'd be appreciated if...
Here is where all of the wars within the RP, major battles and events of said wars, and their outcomes will be listed. All types of wars will be listed here, including diplomatic crises that followed up behind said wars. All wars will be posted by the GM and will be separate posts from this one...
Welcome to Arret, a planet about one and a half times the size of our own Earth. With five moons and two suns in her sky, the night and day are beautiful and mystic. Here on Arret for the past millennia and a half magic controlled nearly all aspects of society. Nearly all of magic's secrets have...
CS || Maps || Mechanics || IC || War Room || Nation Overview
Motto:
Flag:
Name:
Magical, Technological, or a Mix of both:
Religion, if any:
Backstory/Lore:
Territory, include capitol and other urban area locations:
Population:
Government Type:
Government Rank:
Military...
CS || Maps|| Mechanics || IC || War Room || Nation Overview
On this page will be the different maps that are provided to give a sense of knowledge of the landscape of Arret. Currently there are three maps: Political, Regional, and Geographical. Here are the maps as follow:
Political:
Nations...
CS || Maps || Mechanics || IC || War Room || Nation Overview
Okay so here are the current Mechanics of the RP, Rifles & Runes: Sequel. Note that more will be added or some will be updated based on moderator decisions and player actions within the RP. Here are the current list of mechanics...
The world of Arret and it's five moons and two suns, home to numerous humanoid races including humans themselves, elves, dwarves, and more. In this world magic controlled the past, with nations revolving around it's mysticism and promise of fortune if one can become a national magician. However...
In the distant future a great battle took place, larger than the battles of WWII and WWIII. In this future humanity had recently recovered from the great nuclear war that happened in the 2040's, and arose from their chambers and created great empires by the year 3251. Over the course of the next...
Battle between Heroes
Welcome to the Character Sheets! Below you'll find what you need to put in for your character to be officially submitted.
Name:
Age:
Gender:
Appearance: (Doesn't have to include a picture, but it one is heavily preferred)
Weight:
Height:
Personality:
Likes & Dislikes...
In 1962 reports from around the world began to surface that those with superhuman abilities had appeared. Ever since then the United Nations and many countries began to develop laws around these superhumans, which resulted instead of heroes rising up to save the people instead they would instead...
Magic in Rifles and Runes is just as important as the scientific side of things. However just like science, it does have it's limits on which ones can be used.
Banned Magics:
Technological Magic
Technomancy
Time Magic
Stellar Magic
Space Magic
Eldritch Magic
Creation Magic
Reality...
1. When making a nation you can only start out with 15 million at the most. This will change for future nations when average population rises.
2. Land forces must be reasonable, the size must fit well with your population and territory. Land Force should be equal to those of existing nations...
Green: The Elven Empire
Blue: The High Kingdom
Dark Red: The Reich
Light Red: Great Kingdom of Harukadia
Orange: Republic of Croina
Light Blue: The Knight's Order
Dark Green: Cascadian Heirarchy
Pink: The Vadium Imperium
Blue-Grey: The Deldremmor Empire
Light Turquoise: The Kingdom of...
Name:
Issac Franklin
Age:
21
Gender:
Male
Alignment:
Neutral Good
Height:
6'0 ft.
Weight:
178 lbs.
Appearance:
Personality:
Issac was one of the more quiet kids, only sticking out in Track and Field. He can hold a conversation and make polite talk...
Name:
Peter Solis
Age:
24
Gender:
Male
Alignment:
Neutral Good
Height:
5'11
Weight:
152 lbs.
Appearance:
Personality:
Peter is normally a calm and collected person at work and elsewhere. He is kind to his coworkers and to everyone in general. He...
This is the War Tab, where wars between players and certain events will be cataloged here. Only the RP Leader and Mods are allowed to post here.
Format:
Name of War
Belligerent 1
Belligerent 2
Result of War
Justification of War
Important Battles, must have some sort of impact
This is where all currently existing nations can put more details about their nation. This includes military, military equipment, political things about your nation, and maybe some little interesting facts. THIS IS NOT where you submit your nation.