Nation Overviews

Space_Kaiser

Formerly known as Loyal Guardian
This is where all currently existing nations can put more details about their nation. This includes military, military equipment, political things about your nation, and maybe some little interesting facts. THIS IS NOT where you submit your nation.
 

The Reich
Flag (16).png
Alliance(s):
INSD
Economy:

Trade Partners:

The Elven Empire

Main Export:
Beer, Wood, Gunpowder, Weapons


Government Type:
Fascist Dictatorship


Population:
13 Million


100% Human

Military:
The Reich's strict military training course goes back to the founding days of the Reich, when Franz came to power in Gusenburg. Because of this, the Reich's troops are usually more trained than other nations.

Total Soldiers: 650k:


325k Riflemen

Reichian Military Uniform:
German WW1 Uniform.jpg

Equipped with the G.12 as their primary weapon (IRL Equivalent: Mannlicher M1895):
Mannlicher M1896.jpg

Equipped with the P.12 as their secondary weapon (IRL equivalent: P08 Luger):
Luger P08.jpg

94k Machine Gun Crews

Equipped with the BLMG:
Bergmann 1915.jpg

85k Stormtroops

Equipped with the RMP-18:
MP 18.JPG

90k Horsemen


Reich Horsemen Uniform:
German Kurassier.jpg

28,880 Artillery/Artillery Crews

12,840 P.7 Crews

P.7:
A7V.jpg

12,000 K.2 Pilots


K.2:
Fokker Dreidecker.jpg

11,000 B.1 Pilot Crews


B.1:
Gotha Bomber.jpg

Total Ships: 56

1 dreadnought

20 U-1s


U-1:
U-boat.jpg


4 City-Class Ironclads

Ironclad.jpg

10 Galleons

Galleon.png

20 Corvettes
Corvette.jpg

Anthem:


Important People:
Kaiser Franz


Admiral Goering

Commander Himmler
 
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Sorry @Agent141, just hab to steal


Khajiit Union


/monthly_2016_12/5845cd5f479d8_ScreenShot2016-12-05at2_26_15PM.png.7fcddec7562459f52404c4c5c3d7eba7.png


Alliance(s):


Elven-Khajiit Alliance


Economy:


Trade Partners:


Elven Empire

Spider-land



Main Exports:


Wood, Metals, Oil


Government Type:


Democratic-Republic


Population:


11 Million


99% Khajiit (Not including Quadrupeds)


00.5% Argonian
00.5% Sin'Dorei (Either Elven or Orcish)



Military:


The Khajiiti Union's Military focuses on Mobility, and Strength. All Khajiit are natural acrobats and climbers, not including having lightning-fast reflexes and excessive strength, and have excellent vision (including Night Vision), and trained to harness those in all ways possibly


500k Riflemen



70k Snipers


(An upgraded version of the Rifle, with a longer barrel & scope)


5k Master Destruction Magic Users


(Powerful magic users, specializing in Destruction)


20k Master Enchanters


(Soldiers hard at work enchanting every item to increase accuracy and damage)


10k Master Healers


(Skilled in Healing Magic, irreplaceable on the battlefield)


55k Republic Magic User Apprentices


(Hard at work learning from Magic Masters)


3k Enchanted Mortarmen (Mortars enchanted for more accuracy)


10k Normal Siege Cannons


15k Armored Senche-raht Riders


(Tigers 2-3 times taller than a man, and ferocious, although sentient)

10k "Democracy Fighter" tanks
Bovington_179_FT-17_1.jpg



15k Pahmar Riders


(Pretty much a large Cheetah, able to run 80 MPH for long distances, Messengers of the Army, and still sentient)


20,000 Assassins


(Literally Professional thieves brainwashed into loving the Union and trained with Bows, silenced guns, and Close Quarter Combat. Very effective in Political assassinations among other things)


200 Airships


(Scout Airships, No Weaponry besides mounted Rifles)


2 Aircraft Carriers
HMS_Furious-15.jpg



12 Warships
HMS_Royal_Sovereign_FL18403.jpg



4 Dreadnoughts
300px-Bundesarchiv_Bild_183-R17062%2C_Linienschiff_%22Baden%22.jpg


8 Corvettes

15 Submarines



Anthem:



(Not really the anthem, just a placeholder)






Important People:
President-Ri Kharee'k (First Female Ri)



Minister of Science Ri Ataria (F)


Minister of Production Ri J'Zargo (M)


Minister of Magic Ri Lu'Kahn (F)


Senate Leader Ri Thenhirr (M)
 
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Kuukyojii


/monthly_2016_12/58422c9304997_konaekashi.png.5e93caad2e3f4328dd999aca4b218cf7.png​


 


Alliance(s):


None


Economy:


Trade Partners:


Kadath


Main Export:


Textiles (silk, cotton), Coffee, Fish, Dye, Spices


Government Type:


Theocracy


Population:


6,750,000


99.9% Wai


7% Iwai


5% Awawai


0.8% Eyaniwai


13% Temuwai


17% Konawai


18% Wavuzawai


13% Poiwai


5% Imikawai


17% Qowai


0.01% Waiwai


0.3% Ubakawai


0.8% Dewai


3% Sawai


0.003% Okamawai


0.1% Human


0.1% Sirdiumasian


Military:


The military of Kuukyojii places heavy value on naval and ranged power.


30K Riflemen


3K Infernals


500 Fire-Breathers


300 Cannoneers


100K Longbowmen


1K Composite bow serpent riders


50 Armored sea serpents


30K Mages


5 Grand Wizards


10K Marines


50 Birds


1 Ironclad


2 Man O' Wars


18 Frigates


16 Turtles


Anthem:





Imporant People:


Ekashinja Ubaka (Leader)


Aika (SiC)
 
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The Republic of Mortheim


 


 

Alliance(s):


None


Economy:


Trade Partners:


None


 

Main Exports:


Fish, Drake Scales, Coal,


Unique Exports:


Magic Crystals


Government Type:

[SIZE=25.333333333333332px]Indirect Democracy[/SIZE]


Population:


[SIZE=25.333333333333332px]7 Million[/SIZE]


 

[SIZE=25.333333333333332px]Territory:[/SIZE]


[SIZE=14.666666666666666px]
EcZ19rdog6tylRwTllZ3H5j0GSJS6xDux1yxOBkpeIFeKDBMQyhbztnkIgVr6fbWDabrrq8eyxT1fbWPgaX1Fiozr-wgegHXT05VQDYljpRQCjJItw0zE4D5Co8DDV33m0ZlFrdG
[/SIZE]


Military:


 


Technological Army:


160k Republic Rifleman armed with Gladium V bolt-action rifles

(Based on the Mauser 1871 Rifle, Single Shot, Energy Crystal Rounds)


20k Republic Snipers armed with Gladium VII bolt-action heavy rifles


(Based on Mauser 1871 Rifle, Single Shot, Telescopic Scope, Energy Crystal Rounds)


50k Republic Spearman


Magical Army:



 




15k Republic Master Magic Users


(Master of Magic of all types)


 

30k Republic Magic Users


(Magic Users use magic based on their chosen pantheon deity)


 

50k Republic Magic User Apprentices


(Apprentices that can use only basic attack spells and are used for more non-combat roles mostly)


 


Artillery:

5k Republic Okaruto Magic Cannons


(Cannons using magic as the cannonballs)


5k Republic Gladium Mark X Cannons


Calvary:


5k Republic Armored Drake Riders


(No Wings)


Republican Guard:


4.5k Republic Guardsmen armed with Okaruto III bolt-action magic rifles that defend the capitol


(The rifles are like the Mauser 1871, Single Shot, Energy Crystal Rounds, Hydro Crystal Rounds in case of riots)


5k Republic Magic Guardsman that defend the capitol


Air Navy:


500 Sjela Airships


(Basic Scout Airships, Little to No Weaponry)


Navy:


4 Gladium Class Ironclads


16 Sjela Class Frigates


10 Mortuis Class Man-o-Wars


10 Hiramele Class Corvettes


 

Religion:


[SIZE=25.333333333333332px]Pantheon Religion[/SIZE]


 

Important People:


 

[SIZE=25.333333333333332px]Head Councilman Elias Ravenwell[/SIZE]


[SIZE=25.333333333333332px]Councilman Arthur Damian[/SIZE]


[SIZE=25.333333333333332px]Councilwoman Emma Arlington[/SIZE]


[SIZE=25.333333333333332px]Professor Ana Dunwall[/SIZE]


[SIZE=25.333333333333332px]The Colonel[/SIZE]
 
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[SIZE=17.333333333333332px]    [/SIZE][SIZE=17.333333333333332px] [/SIZE]


[SIZE=17.333333333333332px]    [/SIZE][SIZE=17.333333333333332px]Nation Name:[/SIZE]


[SIZE=17.333333333333332px]    [/SIZE][SIZE=17.333333333333332px]  Pahū luku aina[/SIZE]


  Population:


8,000,000
 
The Elven Kingdom


standalone



Alliance(s):
The Reich

The League of Mages

The Crusade Order


Kadath

Others

The High Kingdom




Economy:


Trade Partners:


Reich, The High Kingdom, The Crusade Order, Kadath, Forgot the others


Main Export:
Fruits & Vegetables, Silk, Tomes, Minerals,
The Elven Kingdom uses the power of the Wisps to extract wood and Minerals from Nature without harming it.

Government Type:
Absolute Monarchy


Population
12 Million


Military:


The Military has a total of 410,000 Soldiers excluding the Royal Guard.


55,000 Riflemen


60,000 Hunters/Huntress


60,000 Hippogryph Riders


85,000 Magic Users


80,000 Elven Warriors


70,000 Elven Archers


5,500 Bolt throwers


500 Cannons


5 Ironclad Ships


50 other ships


12,000 tamed creatures/beasts


The King has a total of 5,000 Royal guards.


They are the Elite of the Elite among the army and is tasked in protecting the royalty and the palace.


Important People:
King Airion Perdithas
Prince Kyle Perdithas-Son
Prince Aragon Perdithas-Son
Princess Sylvia Perdithas-Sister
Prince Horus Perdithas
 
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Nation Name: The High Kingdom


Banner:


latest


Alliances:


The Elven Kingdom


Temporary alliance with the Reich


Economy:


Trade Partners:


The Elven Kingdom


The Reich


Main Exports:


Metals, Crafted weapons, Marble, carved stone


Government Type:


High Monarchy


Population:


7.568 million


100% Dwarves


Military:


75,000 Riflemen. 257,000 Riflemen in training


12,000 Sentinels. 20,000 Sentinels in training.


700 High Hammerers, armed with mithril weapons and armor.


2400 Artillery Pieces


fb61b49bc03c36bbace78af6a7054f70.jpg



Dwarf Uniforms (shorter)


1280px-Karbin_m-1871_Mauser_f%C3%B6r_kavalleriet_-_Tyskland_-_Arm%C3%A9museum.jpg



Dwarven Infantry Rifle '67


Reichs Revolver (not pictured internet too slow)


4 Monitors


26 Steamer ships


42 Air Ships


75 Whirlicopters, swift flying helicopters


Important People:


High King Dain


Lord of the Stone Hall Mali


Captain of the Army Fori Westmont
 
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Wip.


712abd15c6162e479635911ace244222_by_jay_hunter_frost-d8qwrg7.png



Name:


The knights order


Religion:


[Altered] Christianity.


History:

Backstory/Lore:


The order has existed for so long, that it would be near impossible to mark everything down accurately before AD. Our story takes place in 1108 BC, before Christ. In the main homeland of sergorath [center of all the territory below.], There existed an corrupt Monarchy system led by a tyrant named sir gallahorn the III. He fed the economy by making his own people and others suffer, and even raiding innocent nearby tribals and populations. Specifically targeting the regions for economic resource, or personal gain. he started construction of a large capital city within the center, and named it the citadel. It would be surrounded by 11 meter high thick walls, and where he would expand his empire. In 1112 BC, the empire had finally started colonizing the east, and they killed some of the innocent tribals who lived there. The tyrant then would enslave whoever was left for his personal workforce. In 1117 BC, sir gallahorn would of expanded upon the celestial sea, and invaded multiple islands, feeding his workforce and economy. The citadel was nearing completion, and over 100 tribes were assimilated.


In 1128 BC, a massive war between two empires over the sea had commenced. The empire fighting the celestian empire. 20 million people fought in the war for many years, and the empire's economy was slowly suffering due to all of the siege equipment being built to siege castles. In 1130, the Lord and Savior, Lesu Christ died for the empire's sins by being nailed to the cross. It was a major tragedy due to the religious inspiration, helpful insight of construction, and wisdom throughout the years. This eventually led to a rebellion which led to sir gallahorn the III's gruesome death, and the creation of the knights order. In 1417 AD, famine had struck the empire, and all attempts to prevent an additional plague had been all but entirely useless. In a mass exodus to the west, their Lord and Savior had arisen and surprised them all. He led them further west to where the empire's expansion ends, where they lived in the desert for decades until it was save to return home again.


In 1742 AD, what the people believed were the lord and Savior's descendants were finally fully put in place of leading the empire. Expanding rapidly through the celestial sea, and the deserts west. Old siege weapons besides a few cannons and ironclads were disassembled for ship construction. And the castle walls thickened over the decades and slightly heightened.


Current day, one of the two of the Imperial bloodline rule the empire. The empire have been at peace for thousands of years, and further interest into the unknown and magic had continued for longer. However Natalia was wise, and declared that while magic may prove helpful to the empire, more rudimentary and easy to gain technology should also be prioritized, yet somewhat lower than magic. Leading to the remaining ironclads being upgraded for modern use, cannons being refit strategically across the heartland, and a varying amounts of bows and arrow modernization into the crossbow. Occasionally Natalia leaves the safety of her home to visit parts of the empire, for studying, or exploration. However she always informs her guard and sister if she so would leave for a time. Usually having guards with her if venturing into unknown territory within the empire. The economy and population was stabilized at a 7 million, and the crusader order being the most prominent military force in the empire. Having quickly replaced the others. It took awhile to get the population of 2 million sole survivors scattered throughout the empire unified. owever once they were, the population steadily grew. Natalia renamed the capital city to Cambridge, replacing the original name to the castle surrounding the city/in it itself. Thus the capital is named Cambridge, and the castle is called the citadel.

[WILL ADD ONTO AFTER IC INVESTIGATION]





Territory:


1481371918715.png



[Has ice grasslands and ice and or snow to the east - far east, grasslands, a small mountain range, a forest, and a desert biome.]

Locations.png
[Boxes are normal farms and similar agriculture systems, rectangles are government owned agricultural systems, X's and target icons are military bases and naval bases, diamonds are military academies, the circle represents cambridge.]

bandicam_2017-04-11_15-26-10-481.jpg

Provinces/regions.


1481009395074.png



Verindum, purple. [The rich upperclass region.]


Riverside, yellow. [The poor region.]


Celestia, blue. [The combination of rich upperclass society, and middle class society.]


Hellendor. red. [The hellish region.]



Government Type:


Absolute monarchy.


[Currently adding detail to the below, and the territory tab above.]


Military:


The order has exactly 150,000 troops.


18k "knights" AKA footmen [equipped with crusader armor but lighter and more maneuverable/agile. Armed with a sword and a few actually having shields. They wear armor, however it is mainly fabric.]


18k Templar crusaders [same as the above but has red crosses on their shields and armor. They also consist of layers of cloth more than armor which allows them to move quicker, and why they own their own shields. The heaviest of their armor is their shields, and minor armor such as armor boots.]


72K Riflemen
Uniform+color+pic.png


4k spearmen/pikemen [having be equipped with a long spear or medieval pike, with few having dagger side arms. 1,000 at least are always stationed within the empire if the number allows, and guard very important or sacred sites.]


4K crossbowmen


22k magic users
7K Witches, [4k specializing in the destruction magics form of fire. 100 specialize in frost/ice magics, the rest specializing in electricity magics.]
3k wizards, [1k specializing in the destruction magics form of fire. The rest specialize with water and 1k in wind.]
4k mages, [So far all they are good for are healing.]
WIP
3k enchanters. [Anything and everything to do with enchanting something.]

5,000 Technical core. [Artillery crew, engineers, crew replacements, etc.]

7,000 in the navy.

324 cannons


3 ironclads
maxresdefault.jpg


200 other ships [not all of which developed for war purposes, such as fishing vessels.]


7K war-bred horses. [Armored medieval type horses with most having riders in full armor and shield.]

[Ignore machineguns on the below photos, those have not be invented by the empire yet.]
3 surviving prototype IS-15s.
"female" IS-15
ft17uugg7.jpg
The "female" IS-15 is a light tank of the frontline series. The reason that the tank is called a female is due to a future weapon going to be placed upon it. This weapon would be for anti-infantry purposes only, and the tank will be considered as a mobile anti-infantry battery or mobile bunker/pillbox. It is also called a female tank due the majority of "testers" for the tanks primarily being female. The crew is a commander/gunner and a driver, and top speed is 7 KM/H. The armor is 22MM, and 65 KM is it's range/consumption.

"Male" IS-15
FT_Koiras_Finnish.png

The male tank is the same as the female with the only difference being in armament. Unlike it's female counterpart, it is also not known or classified as female even with a female crew. It is known as a "male" due it's shortened in length and width 42MM gun. It is fitted with a magical 42MM rather than a default gun due to easier modification and shell sizes. Despite having a bigger gun, it is not weighed done by it in the slightest. The modified 42MM howitzer on the tank was originally a default 42MM but was enchanted to withstand use of magical shells. It however has a much slower reloading rate however. This is because while the gun is capable of surviving M-shells, it simply cannot survive firing them quickly. Reloading the weapon also takes time due to the limited space. Problems with firing rapidly include: destroying the barrels, failures to fire, jamming, or destroying the tank.

Enlarged "hermathrodite" IS-15M
3qt_front_left_textured.png
The Hermatank as it is also nicknamed to, is a widened IS-15 with a new weapon system which allows it to aim even lower with it's turret. It uses a more refined track base, a bigger engine, and the new mortar system. The idea of the mortar was that it might not experience combat quickly enough, or be ineffective at removing enemy targets. Thus they placed it upon a armored chassis instead. While the weapon cannot aim up or down too much, it can still fire a much heavier shell than the main gun. It also cannot turn too much, being near 180 degrees and thus is considered a near-stationary weapon. Due to the widened chassis, the tank can have a 3rd crew member and the rest of the room is dedicated to the engine and ammunition. It is slightly more armored with it being up to 42MM in the front but overall being 37MM worth of armor... It also features a plow for snow, can act as further armor for the lower-front, and it has side armor as well to cover the more weakened side. It features far more sloped armor than a regular IS-15, and the tank does not use a "tail" and functions just like a Is-15 with one. Due to it's enlargement, it is longer and thought to be able to cross over normal trenches without problems.
Length 6.69m
Width 3.02 m
Height 3.24m
Weight 24 tons, battle ready.
The topspeed is 45km/h, making up for the lack of armor.
The "hermatank" was created in the new regions to the south of the empire, by the russians in 19XX. It utilizes design from a captured test model and refitted for the environment's use. It is also considered a entrenchment tank, since it has various shovels and tools around this one model. It has since been shown to the imperial ministry of technology. It's construction was also overseen and blessed by the priest.

5 surviving prototype mark IVs.
[Specs.]
Dimensions Length 26ft 5in(8.05m).
Length with tail 32ft 6in (9.92m)
Width 8ft 4in (2.53m).
Width with Sponsons 13ft 7in (4.15m)
Height 8ft (2.44m)
Total weight 27.5 (female) 28.4 (male) tonnes
Crew 4 - 8
Propulsion Stalin 6 cylinder engine.
Road Speed 7 KM/H
Range 35 miles (56 km)
Trench Crossing ability 11ft 6in (3.5m)
Armament Male Tank 2 42MMs.

Armament Female Tank --------------

Cab Armor 15 mm
Side Armor 10 mm
Rear Armor 7 mm
Track links Length 8 1/2 inches (21.7cm)
Width 1ft 8in (52cm)
Sponson Hatch Length 2ft 7in (83cm)
Width 1ft 5in (44cm)
Rear Hatch Length 2ft 3in (69cm)
Width 1ft 3in (37cm)

"female" mark IV
mark_IV_female-1024x333.png
The female mark IV is a tank with very little difference to the male similar as the IS-15. It is faster than it's previous versions, and utilize better unditching equipment. The mark IVs have had reinforced armor to survive live fire tests from imperial weaponry better, and carefully designed in an attempt to stop interior shrapnel which has failed. While it does stop interior shrapnel to a extent, larger blasts budging around the vehicle can still cause this problem. The sponsons are the least armored section of the tank due to space limitations, but the turrets themselves are meant to act as armor or as a form of sponge.

"male" mark IV
tank_MkIV_male-1-1-1024x374.png


Supply mark IV
tank_MkIV_supply-1024x326.png
The supply mark IV is a variation from 5 different variants tested which is used for supply compacity. While still requiring a large crew to operate efficiently, there is still an immense amount of room for supplies, with the sponsons being heavily armored to the best compacity adding about 1 and a half MM to it's armor. The sponsons on the tank also are used for storing supplies, and thus much more can be sent out to the field.

Infantry unit, mark IV*
[Specs for mark IV* and IV**.]
Dimensions Length 31ft 11in (9.07m).
Width 8ft (2.44m).
Height 8ft 8in (2.64m)
Total weight 37 tons
Crew 4 + 30 infantry men
Propulsion Stalin 6 cylinder.
Range 45 miles (72.42 km)
Trench Crossing ability 12ft 5in (3.8m)
Armament 1 front mounted 42MM.
Armor Max 12 mm
Track links Length 8 inches (21.4cm)
Width 1ft 7in (52.3cm)
Side Hatch Length 4ft (1.21m)
Width 2ft 1in (63cm)
Mark-IX-pig_green.png
The mark IV* is the idea of a troop carrier and one of the reasons why infantry vehicle ideas are currently scrapped. The military wishes for a infantry transport tank that can successfully send troops to the front, but be capable of defending itself. The mark IV* is the only tank which solved some of the tank infantry problems, but still can cause immense problems for the infantry in the interior. The engine is it's own compartment within the front of the tank, to aid with stopping any fumes from reaching the rest of the vehicle, but there would still be problems of infantry illness within. While the mark IV* solves some of the bigger problems and could still be considered for production, it cannot have much ammunition for it's 42MM. This is a problem for the military ideal, and thus the idea was considered scrapped.


Supply unit, mark IV**
Mark-IX-duck.png
The mark iv** is a amphibious supply tank originally meant for naval resupply purposes. Since ships were large enough to carry more than enough ammo and equipment for themselves, the idea was scrapped. It was later turned into a amphibious troop transportation unit and a supply unit. Said idea was capable and more reasonable, but also scrapped due to the same problems as the mark IV*. The last idea was as a supply unit which can come in from the water to supply infantry and or positions, from allied water and still be small enough to either remain hidden from the enemy. This is due to the majority being submerged, or appearing as a series of debris. With the ability to only slightly surface and reveal the "Box" compartment or submerge enough to only reveal the small tubing from said compartment. While it cannot submerge deeper than a certain line without causing severe problems, or not being able to surface higher than it's track angle, it was the most likely design for such a vehicle. It would of been the first vehicle to be in military use that doesn't have a gun attached to it, but the idea was temporarily put down due to fears of the tubes being damaged before submerging and thus flooding the tank. Like the mark IV*, the compartment between the engine and the rest of the tank is designed like part of a ship. So thus if pressure doesn't rip the tank apart, or the door has some form of malfunction, infantry would be stuck within while it sinks to the depths. The tanks had long reinforced ropes upon them in this event, so anyone swimming out, or anyone in another tank could swim down and quickly attach it and pulled it out. However the additional weight would prove problematic, especially if the tubes failed to remove flooding and thus made it incapable of surfacing. The tank when in the water was also slow, but due to engine improvements and given the best engine in the empire, it could reach a ground speed of 6 - 8 KM/H, and move in the water at, in ground speed terms, 4 - 5 KM/H depending on conditions. And worse conditions could render movement speed in the water down to even 1 KM/H to half of that. It would also be immensely problematic if the engine was destroyed, or critically damaged beyond field repair. This was because that the tubes were designed to attach into the vents and or directly to the engine, and thus making it easier to fill or empty the tubes without outside intervention.
After the tank with the above idea was sent into a live fire simulation, it held up pretty well, but due to engines problems and a small hole easily being blown through, it sunk beneath the ocean. Thus another model was created except it couldn't submerge more. Thus the roof of the vehicle's back could be seen easily, but it's sheer size would be undeterminable. Thus this would be nicknamed the unknown threat, as the enemy would not have the ability to comprehend it's true size until it was too late. The new model was also incapable of surfacing itself unless it has sunk well below it's new default, and thus the design was better refined. The new model also contained a higher "ceiling" and while able to carry 30 people, it could also carry a low but reasonable amount of 42MM ammunition. Thus 2 42MMs would be placed upon it, and it would be capable of defending itself. However, all tubes would be automatically "empty" at all times. The new improvements made it's buoyancy better, but it did nothing for it's speed even if magic was used in attempt to make it move faster. The overall design in short, was essentially adding tubes to it to keep it floating in the water, and a roof vent system to clear out gasses.

1 Mark V:
tank_MkVII-tadpole.png
The dreadnought conqueror unsloganized "Victoria" heavy tank. The tank has "Primo Victoria" painted upon the sides, and is the first tank of it's class. The heavy tank constructed by a damaged refitted mark IV is a improved vehicle which is extremely long. It's longer length allows a variety of engine types to be installed, but using smaller engines allow much more interior space. The tank's creator, Joseph Kampri, utilized this to allow more space in the interior while also giving the tank superior armor. The Victoria follows her class's namesake by weighing 30 tons primarily due to the armor. The tank utilizes a heavily experimental "magical engine" which allows the Victoria to move at maximum 35 KM/H. While it did have a hard time crossing the first line in the "testing region" the tank eventually ran out of fuel after crossing the impenetrable third line. Due to it's engine, it is powerful enough to carry a unmodified 42MM without speed loss. This tank also features a faster turn cycle, faster rotating turrets, and a reinforced roof. The sponsons are also heavily reinforced with multiple layers of armor despite looking like a normal sponson. It has a larger success of passing very high inclines than most tanks in the world, and also has better mechanisms such as driveshaft, controls, and transmission.
Specs:
Dimensions Length 27ft 5in
Width 8.5ft 4in
Width with Sponsons 13.5ft 7in
Height 8ft 8in (2.64m)
Total weight 30 tons
Crew 8
Propulsion: "Hope" stalinized modified naval engine.

Road Speed: 35 KM/H
Soft ground speed: 20 - 25 KM/H
Mud travel speed: 10 - 15 KM/H
Range 45 miles (72.42 km)
Trench Crossing ability 11ft
Armament ----
Armor From 30 to 44 mm
Track links Length 8 1/2 inches (21.7cm)
Width 1ft 8in (51.7cm)
Sponson Hatch Length 3ft 1in (94.9cm)
Width 1ft 7in (47.9cm)


Rifles.
Ammo
K98kclip.jpg
Kar_98K_-_AM.033696.jpg
The gewehr 98, a "mauser creation" from the verindum company of "mauser royal arms". The number displays how many people had developed it, and the development group identification. The rifle has seen extreme modifications from a simple one shot rifle, to a complex yet still relatively simple bolt action rifle. A new innovative design, called a "charger-stripper clip" officially, allows the weapon to be loaded once with five bullets, and the bullets removed from the clip which can then be discarded later. A excellent example of this innovative technology is also the fact that you can load a single bullet into the chamber without requiring to use all of your bullets. This has been marked as a scientific discovery, and has been nicknamed "The call of duty" for the express purpose of constant reloading without using all of your ammunition. However it is still advised not to constantly reload as the weapon cannot fire while opened, nor will it be very reliable than to be used as a melee weapon should it jam because of reloading. Also as a upgrade from balls, or the original 88 Round which had the characteristic of a nearly flat elongated ball, The new 7.92×57mm Mauser cartridge featured a new design of bullet.

k41577_german-ww1-mondragon-m1908-mexican-7x57mm-autoload.jpg
The gun itself was named "The dragon" categorized in short as the Mon. However, the bullets themselves are enchanted but dormant. When "activated" it does require a considerable amount of mana/power from a mage depending on skill to place into it to increase it's abilities. Some may even be able to specifically configure a bullet to current needs. While this design being the first ever technological design primarily technology based, with a slight magical addition primarily within and outside the barrel, and the barrel end. It is classified as a "semi-automatic rifle" and has a bigger ammo load than a regular Mauser. This weapon can now load in 8 shells, and ammunition for the weapons have a painted white tip. This can vary between white, blue, and a combination of both. However, besides some slight length increase it changes absolutely nothing.


Machineguns.
main-big.png
there has been various research and prototypes upon machineguns, with various different designs and multiple barrels. There has been only been one design which fell under the category of recent militaristic demands, named the Emilia Maschinengewehr. [Emilia machine gun, or EMG.] The new weapon designed by the primarily german "Mauser Royal Arms" would have a mountable heavy variant, firing 800–900 rounds/min in sustained fire and carrying 50 rounds in a ammo box at a time, but could be linked to other belts for sustained fire. It could be given a bipod or tripod for different purposes, and had a range of 2,188 yds. The range being increased to 3,777 yds when given a tripod and telescopic sight, with maximum range for either variant being 5,140 yds. It has also been nicknamed as the marksman gun, heaven gun, angel gun, and even variation of the god - goddess gun for prototype testers given long range variants, and a new also developed lighter version with slightly more bullet spread would be fed by a drum carrying 47 to 97 rounds. This version would be easier to carry for infantry, but being less accurate. Both versions can be held with a "handlebar" on the top, or the multi-use handle closest to the lower drum infront of the grip despite being ill advised. It would have a maximum range of 3,500 yards with 880 of that actually being effective. The light version nicknamed the "Saint" could also be used as a mounted weapon. Both machineguns can be loaded with 50 bullet drums.

Spiritual protector, mark 1500 bayonet.
gew98baj98s.jpg
[Imagine this. there is also a variant with a double edge used for cutting better as well.]


Artillery/Guns/Howitzers.
Bofors_M34_105mm_Gun_Hameenlinna_5.jpg

The Icarus gun. The gun can fire effectively at short distance, and considered effective enough at firing to 3,000 yards away, with a actual maximum range of 6,573 yards. All of this depends upon the shell, as 2 shell types were created for the weapon. The regular shell which is essentially just a shrapnel shell, can be fired and work effectively within 3,000 yards alone, essentially just using a form of new fuse within the shell and "bullets" within to pound enemy infantry. While the shell was light enough to be fired at the weapon's maximum range, it simply would be ineffective for it's purpose in the process. The design of the shell consists of a portion being entirely filled with gunpowder which can be ignited, and thus guarantee success of deployment. During tests, all shells besides 30% detonated as intended. The shell was named after Bob shrapnel, the designer of the gun and shell. The second shell was more of a psychological warfare weapon. Designed by jack Churchill, the idea was to make a lighter shell which used less heavier amounts of components within it. The general design was more than a large portion of the shell being filled with the empire's best gunpowder, and some shells were even at best nearly-entirely filled with it while being a longer shell, and having thousands of tiny parts placed within the shell. This idea would allow useless parts from design failures, or chipped off parts of metal during the creation process be equally as useful as actual usable parts.The purpose of this shell would not as much be effective against infantry even though it might kill them, but the idea was primarily to have a shell which would explode as intended in various ranges, and create a massive sound from the explosion, that no other past weapon could remotely compete against. During tests, it could be heard for up to 2 miles away clearly, and made some of the veteran soldiers guarding the testing location literally piss themselves. Considering the weapon was extremely loud, and the shell being about 10 - 20X louder, it was considered to be a key weapon in future warfare. However, the soldiers who were severely affected by the effects of the weapon would be sent to a hospital, as they simply would not be capable of remaining calm despite being the most emotionally sound in the empire. Some have also considered this shell's very existence to be against the lord, and a horrible sin. A very minuscule percentage of why this had a major affect on some of the affected, was because such a sound from what was considered a light - medium weapon was thought to be impossible. This shell would be nicknamed the psycho shell. The gun itself can have a 3 man crew with a loader, gunner, and spotter, and has a high amount of elevation both down and upwards.
The magical version of the weapon has a slightly longer barrel and is bigger. With a maximum range of 14,000 yards with a slight boost depending on ammunition. The APIS ice shell is capable of boosting it by another thousand, while the fire shell/HEPS boosts it to 300, and the wind shell only effective at 13,100 yards. Naval versions of these weapons with slightly longer barrels can range at 15,000 yards - 15,300+.

Gear/uniforms.
743579023b505d3b99734e0477a49a13.jpg
The SBR bag and its four part snaps, the buckle on shoulder strap, the face piece, the rubber mouth piece, the eyeglasses, the suction section with rubber hose, the canister, and even the spring inside the SBR bag on which the canister rests are made with utmost care. Previous versions were considered faulty, as the eyeglasses could fog up easily, and air would be difficult to breathe in. However this new version has fixed this problem, and the eyeglasses fog up less easily. Though still prone to fogging up quickly, it is not as bad as previous versions. The mass production of these would take place, with some special versions also being ordered. The infantry would be trained in their use, how to repair them if needed, and how to maintain it. Along with this, it is also easier to see through since the glass has been refit from previous editions. The construction is rather simple as well: It uses a long tube going into a canister which is in a chemical-proof bag. The bag is light and easy to carry normally, and could also be used for storing additional supplies but is ill-advised. The bag can also be used to carry the mask itself, and the mask uses regular straps to keep itself attached to the user. It has defended well against Chlorine than previous versions, and is extremely light overall.

Elite mages.
s-l1000.jpg
The very bottom of the boots were made out of metal to resist intense heat, and a soft interior. The runes built within help with stability by making the user capable of being more balanced. It is also used as a form of "Hover" when stationary. They are made in the color black, and are intended for all terrain use and capable of being used on at least most terrain types if not all.
Uitrusting%20-%20Parachute%20RZ16%20-%20front.jpg
The rest of the kit, aka the uniform primarily, would be the essential to the mages. It would be a kind of green-esque uniform with various straps around the body to aid with varying body types and builds. The straps would also be helpful for carrying more gear, attaching onto large bags, tightening clothing, and allow a form of "towing". This towing would be simply attaching a rope onto them and being capable of carrying them around. In the same time, all mages would be required to own their own form of "gem" in some way. This would usually be worn around the neck like a necklace, or built into the center of the upper chest of their uniform. A few bags were also being constructed for them along with the rifle and or bullets. The design of the boots of this current version is superior to the last, as the last required various tubes and a pack on the back.

Knights, scouts.
391px-Scout.jpg
While primarily consisting of nothing too notable but a modernized helmet with neck plate and torso piece, it is rather tough plating as it can survive direct pistol fire. While not holding together against a rifle bullet from the Mauser, it is quite durable and has a guarantee to aid the survival rate of infantry on the battlefield. The "armored" uniform was similar to the imperial fist uniform but had a much more separating characteristic of being drastically colored differently. Consisting of dark earth color and desert sand color. The color scheme in influenced by the colors of the desert and the various crusades which took part within it. The classification of the actual armor would be light, and hinder mobility very lightly if at all.

Crusader armor.
536

The new armor didn't really have to much improvement except for still remaining light but stronger. This was achieved with simple enchantment on the knee high mud boots, and the torso - helmet armor. Making it capable of surviving more direct hits from smaller firearms, but still weak against rifle bullet. This armor could survive one bullet from the Mauser at melee range before breaking apart, and becoming useless and injuring the soldier wearing it. The helmet is thicker with a entirely different design to showcase rank superiority. However, at long distances the helmet compared to the light version is extremely difficult to find any differences. The new armor added to the uniform would be smaller arm-pads going up to the shoulders, and thicker boots. Besides additional armor and modification of pre-existing armor, there would be no change whatsoever between the assault and scout versions.

Field officer+ uniforms.
462_G_1406558016122.jpg
[Female]
WW2_german_uniform._For_RPNation_RP..jpg
[Male] Both uniforms have the cap as seen in the male uniform picture.

Mines.
ek_landmine.jpg
It was a landmine. It did infact keep to it's purpose of remaining small and easy to conceal, however the problem being that the explosion was bigger than anticipated. It was 1.3 KG of TNT. It is intended for anti personnel usages, and utilizes it's force and shrapnel to inflict major damage. The mine is nicknamed the "troll", and has a much higher damage output and radius than it's size would make it appear. It also utilizes the ground it is buried beneath to conceal it and also blows it into the air. Thus making it's explosion look even bigger than normal.

Mortars.
ww1003_image002.jpg
a 4 inch mortar.

Leader and other important people:

Natalia:



Spoiler



Artist drawing:


mages____day_15_by_nanashishi-daphzd6.png



Natalia has denim blue hair that reaches her waist, indigo eyes and a mole that sits just below her left eye. Her bangs have a slant cut to them. She wears a brownish witch hat with three gears: the top two criss-crossing each other around the crown, a white overcoat with brown details and a brown dress beneath it with a red tie. She also wears grey thigh high stockings and black shoes. She also wields a staff that is curved at the top, which she also uses in battle when she ever encounters a threat. She practices many spells, however she has also set a priority on any spells which would slow or stop death by aging alone. With nothing else to prevent death physically being of any concern to her.


Her personality is considered odd at best. Despite being aloof and strange, she can also be very friendly. She is calm, calculating, and stoic at times. Due to her higher than average intelligence, she considers herself "mad". She rarely participates in any battles outside of her nation's homelands, as she does not care for a life of war.


Age: 114





Sir Steel:

you-have-chosen-poorly.jpg



Info:


Sir Steel has lived a life of wealth and also of military aspect. At a young age he sought out to join the military, due to the heavy amount of emphasis upon honor and equally brutality. He helped his father with crafting everyday furniture, and eventually when he came of age he joined the military. He quickly rose up through the ranks due to showing extreme loyalty and results. As a initiate, he once met the younger Natalia while she visited the military camp he was in, and they even had a conversation when she accidentally bumped into him another time they met hours later. He was put under a test by her without realizing, which she had the commander put him in a situation where he had to choose either to save a child or the child's parents. He chose the child. Natalia after said experiment ordered his commander to give him a promotion, and she did it under Natalia's request.





After turning into a Templar knight, he was given a choice to either serve as a government member or a personal guard to Natalia. He chose the latter and was given a note listing names, dates, and deaths. It listed 22 knights doing a similar job throughout Natalia's family generation. 7 dying by war or was mortally wounded, 7 poisoned, 4 dying by environmental reasons, 2 dying by request, and finally another 2 dying by old age. He was instructed that if he ever retired, or was dying, to give the note to another Templar knight who takes the job. it also listed family members from Natalia's family generation which died. 2 being sisters and 3 being brothers.





He is persistent, cautious, and possibly even more wise than Natalia.



Emily:

IMG_20161210_074953_887.JPG

IMG_20161210_074953_887.JPG


Info:


Emily is the youngest sister and surviving member of Natalia's family. She has lived spoiled which she despises. She chooses to do most tasks herself, and has eventually joined the military. After two years of being an initiate, and demanding no special treatment, she got what she wanted. A few days later she completed all of her training, and was taken on the crusade into the hellendor province. She isn't proud about killing 15 people herself, but she did it due to wanting to help her people.





She can be or is cheerful, persistent, and honorable.





Age: 23..



Maxson:










Other:

19 million people, 88% human, 12% elves.


A single large castle known as the citadel with thicker than normal walls, and surrounds the capital city known as various names including the heartlands, and Cambridge.

Templar knight opportunities:


After gaining the highest rank in the military, a Templar knight can choose willingly at any time, to either become a member of thr government or a guard for royalty. Becoming a government member turns the option taker into what is known as a overseer. A overseer is a person who the current nation leader sends to a province, and thus is a small temporary leader of the province until replaced or removed. They cannot do anything major with the province like control a military base or do such action without approval, however they can do minor things such as edit the policies and edit how the police operate in a specific province. This makes it so if a leader [like Natalia], comes back from a quest/journey, Is incapacitated, or incapable of making a decision if nothing else quickly, it allows governing of a specific part of the nation to continue. Once the leader can resume their duty, or all problems that they sent a overseer to fix that they couldn't, they are removed from power and returned to the military until needed again.


IQ:
The standard imperial IQ is 160 - 180.
The queen's IQ is 266 - 300.
 
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[SIZE= 48px]Great Kingdom Of Harukadia[/SIZE]


[SIZE= 18px]Religion[/SIZE]


[SIZE= 18px]Harukadians worship the almighty sea god, Harukad. He is master of serpents, provider of currents and fish, birther of worlds. Legend has it that Arret was once a Great Desert, wandered only by nomads. However, the Lord of the Dark Gods, Dakos, desired to kill the True God, Eneshihem. Dakos killed Eneshihem, who exploded into infinite seawater. Harukad, then a great wizard, saved life by dragging up continents from the sea, and so became the new True God, destined to fight Dakos.[/SIZE]


[SIZE= 18px]Backstory/Lore:[/SIZE]


[SIZE= 18px]Harukadians have existed for a long time. While it is possible that their origin myth is true, scholars who reject the worship of Harukad say that they were peaceful seafarers who soon began to have petty wars until they united under Harukadia. They become notorious sea raiders and conquerers, and retain that strength and renown to this day.[/SIZE]


[SIZE= 18px]Territory:[/SIZE]


View attachment 213834


[SIZE= 18px]Government Type:[/SIZE]


[SIZE= 18px]Monarchy[/SIZE]


[SIZE= 18px]Military:[/SIZE]


[SIZE= 18px]Army:[/SIZE]


[SIZE= 18px]165k Helek Riflemen. Riflemen who are fantastic for coastal attacks, although they still can match any soldier in all situations.[/SIZE]


[SIZE= 18px]30k Jessiqian Pikemen. Pikemen who specifically fall into the Cult of Jessique, the goddess of heroes and monster slayers. Trained to extreme skill and devestating on the battlefield.[/SIZE]


[SIZE= 18px]30k Hitridisma Cavalry. Cavalry soldiers with sabres and guns. Fantastic at both landings and more conventional battle.[/SIZE]


[SIZE= 18px]20k Morash Gunner Crews. Crews with very rapid if inaccurate machine guns. Devastating against war beasts.[/SIZE]


[SIZE= 18px]22k Seviniss Artillery Pieces. Artillery designed to both fire from and take down ships, but also good on land.[/SIZE]


[SIZE= 18px]2k Horah-Kas. The Horah-Ka is a beast local to the western Sweet-Tree Isles of Harukadia. It is similar to an elephant, but with 4 tusks and about twice the size. They are quite the force to be reckoned with on the battlefield.[/SIZE]


[SIZE= 18px]500 Horah-Shimillish. Horah-Kas with an extra feature: a back-mounted cannon. While very hard to train for, when it is right done they are absolute destroyers on the battlefield.[/SIZE]


[SIZE= 18px]4.5k Seamages. Powerful mages that utilize lightning and water spells with devastating results.[/SIZE]


300 Bronze Guard. The highest military honor in the Kingdom, the Bronze Guard is made up of the most skilled soldiers in the nation. Using weaponry and occasional spells, these troops are the personal regiment of the King and fight alongside him, members joining him on quests and in battle.


[SIZE= 18px]Navy:[/SIZE]


[SIZE= 18px]4 Zovolia-class Iroclads[/SIZE]


[SIZE= 18px]22 Kirsid-class Steamers[/SIZE]


[SIZE= 18px]6 Missanda-class Steamers[/SIZE]


[SIZE= 18px]5 Midijimm-class Steamers[/SIZE]


[SIZE= 18px]10 Tuskwhale Riders[/SIZE]


[SIZE= 18px]2 Sea-Serpent Masters[/SIZE]


[SIZE= 18px]2 Kisoliar-class Grand Battleships[/SIZE]


[SIZE= 18px]1 Harukad-class Capitol Ship[/SIZE]


[SIZE= 18px]Leader & Leader Personality:[/SIZE]


View attachment 213813


[SIZE= 18px]Age: 32[/SIZE]


[SIZE= 18px]The current leader of Harukadia is Selwyth VI. The royal family is said to have the blood of Harukad himself, and Selwyth could easily convince anyone of that. He is one of the greatest if not the greatest captain in the world, and an unmatched admiral and naval tactician. He has the hard face of a raider, and the great bellowing laugh of a good uncle. Despite his intimidating appearance, Selwyth is pleasantt be around if you are one of his friends, but if you have done wrong by him or his nation, he has a fury only a Harukadian can have.[/SIZE]


[SIZE= 18px]Other:[/SIZE]


[SIZE= 18px]9,456,000 Population[/SIZE]


[SIZE= 18px]48% Mainland Harukadian[/SIZE]


[SIZE= 18px]27% Zuddanyallener[/SIZE]


[SIZE= 18px]16% Sweet-Tree Islander[/SIZE]


[SIZE= 18px]9% Red Wanderer[/SIZE]


[SIZE= 18px]Religion Demographics:[/SIZE]


[SIZE= 18px]78% Harukad Worship[/SIZE]


[SIZE= 18px]13% Harukad Cultism (Worship of only certain parts or aspects of Harukad and his pantheon)[/SIZE]


[SIZE= 18px]8% Red Pantheon (religion of Red Wanderers)[/SIZE]


[SIZE= 18px]1% Other[/SIZE]


[SIZE= 18px]Main Exports:[/SIZE]


[SIZE= 18px]Exotic beasts and flora.[/SIZE]


[SIZE= 18px]Citrus and other fruits and other sweet foods like sugar.[/SIZE]


[SIZE= 18px]Fish and other seafood.[/SIZE]


[SIZE= 18px]Rare metals and gems.[/SIZE]


[SIZE= 18px]Wood.[/SIZE]
 
Flag:


80da7553c82ef21a003f82c8ceeca5c5.jpg



Nation Name:  Kadath


Religion, if any:  They worship Lyarhis the great matron


Reasources  silk, mana gems, exotic  fruits/ foods, wine, exotic animals 


Trade partners:  


Khajiit:  mana gems for guns 


Kuukyojii: silk for ship exclusive


 


Backstory/Lore:The story of  Kadath starts long ago  so long ago it is just legend. It is said that the spiders as they call their race was made before any other race by primal and forgotten gods. Under these gods they were little more than slaves, they were made to build, fight, and sacrifice for their pleasure. Still it is said that during this time that they ruled the world as their masters thralls and  were so numerous that they outnumbered the stars int he heavens. This  long ago time did not last forever as  other more  merciful gods  came to the world and  saw the forgotten gods  reveling and corrupting the world and they were disgusted.  These foreign gods  took it upon themselves to  create  races and slay the spiders gods then cleanse the world of everything these gods had made including the spiders themselves. 


This great purge saw the now free spiders' cities destroyed and their race decimated  and  scattered. The servants of these invading gods hunted the spiders relentlessly even when  the spiders tired to make peace they were slaughtered and driven into the darkness. Still somehow they managed to endure  this  purging for untold years, their people displaced travelers and wandered unable to settle anywhere as the younger races took the world and claimed it as their own. The spiders cried out for a place of their own begged whatever gods might be out there to help them instead of killing them but they went unanswered for  a long time. That was until Lyarhis  called to  Iymace the leader of the largest  of these roaming tribes, the  great matron had finally heart their prayers and answered their  prayers. It was then a deal was struck  the spiders woudl have a safe home if they worshiped her, this they agreed too in and instant.  Iymace guided by Lyarthis gathered  up all her people and guided them to the edge of  and ocean and  ordered ships built to fair them to their home. So they boats were made and the spiders departed  vanishing into forgotten legends 


After sailing  for a time they came to an island and Lyarthis herself came down from the heavens to greet them and give them  their gift The lands of Kadath. Still the spiders begged their goddess for protection from the races that they feared would follow them to kill them like they always did and Lyarthis took pity on them and  stretched out her arms and cast a fog  about the lands  hiding them from the outside world. Still she foresaw that one day in the future  her children as she called them would wish to part the fog so she gave them a jeweled staff that could dissipate the fog.  She gave this to  Iymace and declared her the first queen of her people then she left. 


Kadath has grown and  flourished hidden from the world by their fog, every queen has had the chance to part the fog but none have and  in the thousands and thousands of years since they left the old lands many have come to believe that there is no outside , that the invading gods  got bored and destroyed the world or the races they made did it for them. Despite this even those that believe there is no outside fear that something from the outside might find them. Still this isolation can not last forever as even now the most recent queen has decided that it is time to see if the world outside is truly gone or not.  To see to this she has even created their  first true army  ever.


 


Territory: the dark purple


 


/monthly_2016_12/5849e77be6c5d_map1.png.9bb8789ad7ea1cccd480453ed07e5ecd.png


 


Government Type:  they have a queen and  an elder council that  advises her and  runs mundane  affairs. 


 


Military:


 1,000 swordsmen


1,000 spearmen


500 archers


20 frigates


10 transport ships


3,000  general mages


31,250  battle mages


31,250 illusionists


32,250 barrier mages


31,250 storm weavers


 


 


Leader & Leader Personality:


spider_queen_by_dreadjim-d87xsff.jpg



Queen Xerula  Khalazza: She is a fair and caring queen that is well liked by her people. Still she is willing to break social taboos and the greatest example of this is the creation of a military and  her decision to part the fog from their lands opening them to the outside. She  thinks that perhaps by now the other races will realize they do not serve and ever willingly served  the dark gods. 


 


councilors: they are currently all male this is rare


  Bagar Hylyrr: leads agriculture.


  Irennet Blaerane: leads  industry 


  Drizor Myrret:  speaks for the citizens directly


  Ildan Seerear: leads the mages has the most power


Banar Coliwin : leads the millitary has the least power because his postion is new.


Other: yes they are spider people


 


Population:


5,250,00
 
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Empire of the Sun


View attachment 215254


Territory


View attachment 215302


Government Type


Agnatic Primogeniture Absolute Monarchy


Military


Imperial Army


90,000 Imperial Infantry - Standard foot troops armed with rifles and carbines.
    40,000 Imperial Line Infantry
    40,000 Imperial Skirmishers
    10,000 Dragon Lance Infantry - Armed with Dragon Lances, weapons capable of firing long tongues of flame.
30,000 Imperial Cavalry - Mounted Troops
    6,000 Imperial Cavalry - Heavy Shock Cavalry, equipped with heavy armour, lances, and sabres
    8,000 Imperial Light Dragoons - Light Cavalry Skirmishers used for scouting, armed with carbines and sabres 
    12,000 Imperial Heavy Dragoons - Heavy Cavalry skirmishers used for raiding supply lines and flanking enemies, armed with carbines, revolvers, and sabres
    2,000 Lancers of Sol'Rah - Heavy Cavalry troops, armed with Flame Lances, special weapons that create long tongues of flame 
25,000 Imperial Dragon Guard - Elite troop with more vigorous training
    20,000 Imperial Dragon Guard Infantry
        15,000 Line Guard Infantry
        5,000 Dragon Lance Guard Infantry 
    5,000 Imperial Dragon Guard Cavalry
        3,000 Light Guard Dragoons
        2,000 Heavy Guard Dragoons
20,000 Engineers - Used for logistics, constructing defenses, sapping defenses and other miscellaenous tasks
10,000 I&E Forces - Troops used for Infiltration and Espionage purposes
75,500 Artillery Crewmen - Artillery used to support infantry and for bringing down walls
    25,000 10-pound cannon crewmen
    20,000 12-pound cannon crewmen 
    5,000 Rah Fire cannon crewmen 
    15,000 12-pound howitzer crewmen 
    20,000 Dragon Rocket Artillery crewmen
    500 Wrath of Sol'Rah crewmen 
    
    
Standard issue Weapons: 


barrel length, action, shot number, effective range, caliber


Infantry Rifles
    30 inch, bolt-action, single shot, 650yd, .22
    35 inch, bolt-action, single shot, 1000yd, .44
    45 inch, falling block, single shot, 500yd, .45
    
    
Infantry Carbines
    20 inch, bolt-action, 7 shots, 500yd, .22
    25 inch, repeating flint lock, 5 shots, 300yd, .22
    
Cavalry Carbines
    20 inch, bolt-action, 7 shots, 500yd, .22
    25 inch, repeating flint lock, 5 shots, 300yd, .22
    
Cavalry Revolvers
    5 inch, single action, 6 shot, 250yd, .45
    
Commander Revolvers
    5 inch, single action, 6 shot, 300 yd, .45
    
Special Weapons:
Dragon Lances - Bulky weapons able of shooting long tongues of flame. Effective range of only 50 feet.
Flame Lances - Lighter versions of Dragon lances for use by cavalry. Effective range 25 feet.
Rag Fire cannons - Specialised weapons designed to launch flames a long distance. Largely used as anti-infantry weapons 
Wrath of Sol'Rah - Large Artillery designed to launch explosive fireballs. Only 2 ever constructed
Dragon Rockets - Explosive filled rockets used for Shock and Awe. Many rockets can be launched simultaenously or in quick succession, but has low sustained rate of fire.


Imperial Navy


Open Seas Fleet


2 Ironclad Dragon Ships


3 Ships of the Lines


15 Corvettes


Grand Lakes Fleet


15 Corvettes


Population: 9.8 million
 
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Varisland



 


Government Type: Elective Theocracy


 


Population: 3,000,000


 


Important People: Arch Inquisitos Valex Maelstravi


The leaders of each region/state


The 15 Inquisitos, one from each state and two from The Seat of Fire


[SIZE= 18px]Two Inquisitos from the seat of fire are:[/SIZE]


[SIZE= 18px]Murash, High Inquisitos of Flames (AKA General)[/SIZE]


[SIZE= 18px]Neela, High Inquisitos of Dracos (AKA Diplomacy)[/SIZE]


 


[SIZE= 18px]Important Locations: The Capital City of each Region[/SIZE]


[SIZE= 18px]The Seat (The Capital of the Seat of Fire)[/SIZE]


 


Map of the Nation:


locations for RAR.png


(Will add more as it becomes relevant)
 
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Nation Sheet


Flag:
tr_relig.gif



Nation Name: The Sect of Yllah


Religion, if any: The Sect of Yllah follow Yllah, the almighty lord and the last prophet Myuhamid


Backstory/Lore: Formed after conquests by the Order, the warriors of the people conquered by the followers of Lesu Christ hid away and attacked by guerilla warfare their enemies.


Territory: They hold no official territory, but their main bases are in caverns in mountains inside the Order's lands.


Government Type: Theocratic Monarchy


Military: 6,500 followers of Yshaal, armed with rifled and scimitars, often found to be wearing linen clothes with a light padding of leather armor. There is also the Camel Forces, who use hit and run tactics and camels numbering 1,000. Among the two most fearsome forces however, are the Maegi of Yllah, who are trained in fire magic, illusion magic, and other magics, numbering 500. The other force is the Elephant Forces, used for large engagements with the Order. These men ride on massive elephants and have cannons and scaffolding on the beasts backs. There are 15 of these might Elephants and 400 who ride the Elephants.


Leader & Leader Personality: Caliph Myuhamid Laabaness. A wizened caliph who has led the Sect and ensured that their attacks on the Knight's Order and their raids on supplies have gone well.
latest



Other: The population of The Sect of Yllah, number 1.6 million currently and are a militant and strong force due to many years of battle with the Knight's Order. Yllah'an assassins are better than Khajiiti assassins due to their capabilities with decoy and stealth magic but used to be hard to find.
 
Republic of Croina
Croina.png



Capitol:

Croinia


Population:

15 Million


Government:

Democracy


Military:

210,000 Riflemen
Gewehr_98_Infantry.png
(Standard Rifle)

Luger.jpg
(Standard Pistol)

120,000 Cavalrymen (Men who ride on Horses wielding rifles, with a total of 10k Tanks within the mix but they are still in development)

1,000 Magic Users (Specializes in Fire and Light magic)

80,000 Artillery Men (Includes standard Artillery)
Artillery.JPG

50,000 Cronina Guns ( Advanced Artillery and Mortar)
Croina Gun.jpg

4 Battleships (Sachsen Class)
Sachsen.jpg

10 Coastal Defense Ships (Beowulf Class)
Beowulf.jpg

16 Battlecruisers (Hindenburg Class)
Hindenburg.jpg

10 Protected Cruisers (Hansa Class)
Hansa.jpg

40 Light Cruisers (Kesslar Class)
Kesslar.jpg

10 Minelaying Cruisers (Albatross Class)
Albatross.jpg

60 Torpedo-Destroyers (H1 Class)
H1.jpg


Total:

461,000 Land Forces
uniform.jpg
(Number 2 is the main combat uniform, ignore weapons)

150 Ships​
 
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Grand Principality Zodiac Empire

Flag:

Neo_Zeon_Flag.jpg



Nation Name: Grand Principality of the Zodiac Empire


Religion, if any: Ideological. Worship of the State & It's Emperor.

The people revere their Emperor as a saint. The man who's bloodline had kept the various kingdoms unified for centuries. They worship the Imperial faimly, along with the Imperial State. Imperialism is very different in their view. The Codex of Imperialism is the most sacred text, written by the Emperor's ancestors, detailing their ideological views, and how they view society. Imperial ideology is worshiped and kept in high regards. It's military is also held in high regard, as the people see them as the defenders of their Empire, and Imperial ways.

Territory:
upload_2017-4-13_12-56-36.png

Anthem of the Principality:


Lift up your heads oh Zodiacs, and rise up to your feet,
For Zera has claimed victory from land to sea to sky,
Our banners brighter than the stars that leads our troops on forth,
Behold their all, till all's gone by
Lead our men to the fight

And fear not, run not, turn back now,
Great Emperor shall shield thee, and the Nation shall nurture and feed
till strength has gathered thee.
From Baldrez to the shores of Lars, let our nation rise and shine
Long live Imperialism, let the Zodiac people rise

Now calls the Emperor, to us steeds, for Zera can not falter
Sons and daughters of the Emperor's light, now rise up and repel
The long night draws near, as it tries to corrupt our noble hearts
Draw your swords and repel the night, long live Zera our home.

Government Type: Principality (Zeran version of Principality)

Capital: Zéros

Major Cities:

Zeros

Escross

Zerogas

Karladrex

Zelerdraz

Reiss

Endros

Valeraz

Dravex

Kaisslerez

Maradez

Oliorimaz

Torez

Ildrex

Ruler: Emperor Heine Keizmaradez

Notable people:

Grand Admiral Doritez
Grand General Marshaz
Lieutenant General Glatez

Population: 24 million. 87% Humans, 5% Elves, 8% Nif

Resources: Steel, Iron, fruits, food, fish, magic mana, gunpowder, lumber, oil

Exports: Guns/Artillery, Food, Mana, oil

History:

The Zodiac Empire's history is very long and extensive, stretching back 20,000 years. Simply put, much of the Zaren population was a result of the mass migrations of humans and elves onto the continent where they established communities, which turned into tiny empires, which happened around 15,000 years ago. Hundreds of years after the establishment of the first legitament kingdoms, what occupied the territories of the Zaren Empire were various warring kingdoms and empires. The strongest states at that time were Escos and Zetra. Both states would battle each other for territory and influence over the lesser states. It wasn't until Lios Keizmaradez, the crowned Emperor of Zetra saw the risks of the outside world. He feared that if the various kingdoms and empires continued to fight among-st each other, their lands might be conquered by people outside of the known world. Lios felt that if unified, the people would stand a better chance at repelling any hostile invader, but was also driven with the ambition to bring a new age of prosperity to the people.

In order to prepare for his ambitious goals, the young Emperor wrote down his views of society and imperialism as an ideology, which is now known as the Holy Imperial Codex. he used this text to rally support across Zetra, and it's lesser kingdoms, in order to build an army for his war of unification.

The Unification wars started 10,000 years ago. The Zetran armies marched across the continents, integrating and unifying the various kingdoms under one single monarch. The unification wars lasted for 45 years. With substantial losses. It is said that the Emperor himself would lead his armies into battle, and would weep over the dead. At the ceremony of the newly founded Empire, the people, from across every kingdom witnessed the Emperor himself cry, saddened that many lives had to be lost on all sides in order achieve a greater future, and the Emperor apologized to the conquered, promising them that all the people of the Empire will enjoy a brighter future.

The Emperor and the newly formed Grand Zetran Empire kept their word, as innovation and prosperity was shared among-st the people. The people began to enjoy a new time of hope and peace as the Empire encountered new kingdoms, and nations alike. Even going as far as integrating the elves who had migrated to their soil.

3,409 years before present day, the Empire was dissolved as a corrupt politician seized power through a military coup, removing the Emperor from power, and crowing himself king. The Empire was then renamed into the Altari Kingdom. The Kingdom ruled for 412 years, where the people lived under constant fear and suffered greatly from poverty. in the year 2,996, a rebellion broke out across the kingdom. The revolution started when a group of peasants started a simple boycott of taxes which turned violent, this unjust violence and oppression sparked more minor revolts, such as not paying crops, speaking out against the king & queen, protesting. This all led to a rebellion. The rebellion lasted 9 years. The royal family was eventually executed, along with the rest of the government.

With the country finally free, it's people restored the old Imperial government, and brought back the Imperial family. The new nation was named the Grand Imperial Zeran Empire, with a new constitution. The Old Imperial family brought back prosperity and peace to it's people once more. Which continues to this day, with a great emphasis put on it's military in order to defend the peace and prosperity of it's people.

Recently, the Zeran Empire has reformed into the Grand Principality of the Zodiac Empire, in order to continue their large scale modernization and industrial growth.

Military: 470,825

The Imperial Zeran Military follows strict training regulation, and schedule, allowing their soldiers to be better trained than other empires' soldiers. The Military uses horses, transport ships and railways to transport men and equipment. It is one of the first militaries to integrate women into the military force, along with ethnically diverse military units instead of segregated units, in order to form a better, more efficient unit.

Infantrymen and soldiers are also issued swords to use in close quarters combat, or during charges, as the Zerans still value sword fighting. Every soldier is trained in the basics of sword fighting.

180k Riflemen. Still a very well trained force capable of holding their ground.

10k Machine gunners. Used as suppressors and support.

120k Imperial Marines. Much better trained riflemen, also trained to carry out landing operations.

1.5k Elite Magical Infiltrators. Made up of the best mages, they are used as counter insurgency, counter espionage, but also used to conduct espionage and covert operations.

17k mages. Magical users, mainly mages and elves.

5 Grand Master Mages. The 5 are included in the 17k, and are the most powerful mages from the 17k mage force.

300 Imperial Drednoughts. Most elite soldiers, both deadly & devastating on the battlefield, with their combat mastery. Made up of the most elite elves, humans, and mages. Very adaptable. 1/3rd of them are tasked with guarding the capital, and the Emperor.

70k engineers. Logistics, but also trained to man the artillery & Mortars

Equipment:

Infantry Handgun:

Model 810 - Standard Infantry sidearm. 8 shot
7971d1215125814-ww1-german-issued-bergman-bayard-000_0001.jpg

Model 930 - Standard Marine sidearm. 8 shot
1.jpg_thumbnail0.jpg

Type 1800 - Standard Drednought handgun. 9 shot
1bfd892da9f71513dd01b7e3ae79c0d8.jpg

Bayonet:

Series 500 Bayonet
16474.JPG

Swords:

Standard Sword.- It's small and sleek body allows it to be light and agile. It is very sharp, capable of cutting off limbs with ease.
katana-7339529.jpg

Short sword/Close Quarters sword
damascus-steel-traditional-tanto.jpg

Infantry Rifles:
Zalger Field Rifle MK.4 - Standard Bolt-Action Rifle. 5 shot
21582287_7.jpg

Zalger Sniper Rifle - The Mk. 3 with a scope & extended barrel. 5 shot
2-Copy.jpg

Zalger Field Rifle Mk. 5 - Imperial Marine Corps Standard Issue Bolt-Action. 8 shot
a92a.jpg

Raizen Repeater Rifle (Lever Action) 8 shot.
Henry_Repeater.jpg

Double Barreled Rifle - Capable of using magic rounds. 2 shot.
stoeger-coach-gun-661x496.jpg

Rezla - trench gun / shotgun 5. shot
11027265_2.jpg

ZAAR-15 - Anti-Armour/Tank Rifle
musee-de-larmee-img_10063-jpg.297375

IZSMG-18 Automatic SMG
on8744__9-jpg.299399



Hand grenades:
Type II Hand Grenade
agg7114__2.jpg

Type II B - Anti-War Beast/Armour grenade
agg7144z-5.jpg



Machine guns:
Tretez Machine gun
Maxim 08_sledge.jpg

Tretez Mod. 2 Machinegun/Light AA
400px-Vickers_gun.JPG

Tyria Light Machine gun
19390002-268-jpg.292912

Halzmen Gatling gun
e5a98643e411205b75586603218d0b0e.jpg

Flamethrower:
Mod 1. Flamethrower
499a0fdbba12bf6090c5d3230b62ac65.jpg

Chemical gases:

Chlorine gas
Nerve gas
tear gas

Gas mask:
agg8523__1.jpg

Land mines:
Mk 2 Landmine - Used as anti-infantry.

Mk 2A Landmine - Used as anti-war beast

Mk 2B Landmine - Used against Heavy units

Mk 2C Mine - Used against ships

Teera Landmine - Heavy Mine. Capable of Heavy demolition.
landmine-png.299427

Vehicles:
6k ZHT-25 Heavy Tank
belgen_gunther_tank_full_view_by_heinkelboy05-d9obvhb-jpg.297294

10K ZHT-20 Heavy Tank
tank-jpg.297290

20k ZLT-18 Light tank
type36_light_tank_a-jpg.297289

20k- ZACV-11 Armoured Car
car-jpg.297385

20k-ZASV-15 Armored Fighting Vehicle
soviet-armored-car-ba-10-zvezda-jpg.297293

Anti-Aircraft vehicles:

20k-ZAAT-04 Anti-Aircraft guns
4m_gaz-aaa_garage-jpg.297357

20k-ZHAAT-08 Medium Anti-Air Flak truck
069d6c600795f65a11cd4a63eeb05778-jpg.297353

20k-ZHAAT-12 Heavy Anti-Air Flak Truck
1bf2c424ce48-jpg.297360

20k light & medium tanks in development
10k armoured cars of various variants in development

Artillery:

22k - 35mm Field Guns
vickers_prev01.jpgce0a5ac5-7603-4f08-8c99-065a7b4d7fe0Large.jpg

21k - 80mm Field Artillery
0c5cb819178ef0e8ca169fb775729361.jpg

17k - 85mm Artillery
leFH_prev01.jpgdb37327e-839b-4d1d-b80f-56203266caa4Large.jpg

10k - 150mm Artillery
PICT0006.JPG

10k - 155mm Artillery
Mark_XIX_1.jpg

10k - Sniper Artillery
327ecfbf6cd0835e6aabb31fb1cbd584-jpg.295678

Howitzers:

10k - 15 inch howtizers
bzyuvnzgpl-jpg.295669

10k - Heavy Howitzer
morser_prev01-jpg256371c7-8ce4-488a-adfa-9816d16412f9large-jpg.295670

5k - Seige Howitzer
berta_prev01-jpgfd75f914-6f59-424f-bff9-81620c15b79elarge-jpg.295675

500 - Heavy Seige Howitzers
dikke-bertha-duitse-houwitser-die-tijdens-de-eerste-wereldoorlog-werd-gebruikt-cc-jpg.295679

Mortar:

13k - Type 1 Mortar. Used against infantry
DK_90212819_ymbvqo.jpg

20k - Type 2 Mortar. Used against heavier units, including war beasts
2297_l.jpg

IIM-18
3inch_Stokes_Mortar.jpg

Air Force:

100 airships for surveillance, sniping, covert operations. Only armed with rifles.

500 ZF-01
Armament: 2 x tretez Mod. 2 machineguns
2U8A7951A4SatSrp.jpg

2k ZFP-10
Armament: 2 x tretez Mod. 2 machineguns
Secondary:
6 x mini bombs
1 torpedo
tlu3we-jpg.295673

70 ZBA-02
Armament: Bombs, landmines
Defense: 1 Tretez Mod. 2 machinegun
7433994336_6a68058a76.jpg

400 ZB-20
Armament: Heavy bombs, landmines
2 x Torpedos

Defense: 2 x Tretez Mod 2 AA machine guns
maxresdefault-1-jpg.295674

Navy:

Total: 109 Combat ships, 20 armed transports

5 Aircraft Carrier (5)

Hollis - Class Carrier
GPN ______
GPN ______
GPN ______
GPN ______
GPN ______

6 battleships. (12)

Zéros-class
Length: 193
Armour:
- Deck: 2.5 inchs
- Turrets: 9 inchs
- Belt: 11 inchs
Main Armament: 4 x Twin 14 inch Naval gun turrets
Secondary:
16 x 6 inch naval guns
4 x gatling guns
4 x Tretez Mod. 2 light Anti-aircraft guns
8 x Tretez Machine guns
2 x triple 18 inch torpedo tubes
shot-15-06-20_10-28-14-0097-jpg.293290
GPN Zéros
GPN Éscross
GPN Zérogus
GPN Zélérdraz
GPN Éndros
GPN Garadéx

Iliéz-class
Length: 195 metres
Armour:
- Deck: 2.5 inchs
- Turrets: 9 inchs
- Belt: 12 inchs
Main Armament: 6 x Twin 14 inch Naval gun turrets
Secondary:
16 x 6 inch naval guns
4 x gatling guns
6 x Tretez Mod. 2 light Anti-aircraft guns
10 x Tretez Machine guns
2 x triple 18 inch torpedo tubes
shot-15-06-20_10-28-23-0842-jpg.293291
GPN Iliéz
GPN Toréz
GPN Varnidéz
GPN Sarimaz

Goréz-class
Length: 196 metres
Armour:
- Deck: 2.5 inchs
- Turrets: 9 inchs
- Belt: 13 inchs
Main Armament: 6 x Twin 14 inch Naval gun turrets
Secondary:
16 x 6 inch naval guns
4 x gatling guns
6 x Tretez Mod. 2 light Anti-aircraft guns
10 x Tretez Machine guns
2 x triple 18 inch torpedo tubes
bH4CT9G.jpg
GPN Goréz
GPN Badaréz

2 Yen-class battleships
Length: 222 metres
Armour:
- Deck: 3 inchs
- Turrets: 10 inchs
- Belt: 14.5 inchs
Main Armament: 6 x Twin 16 inch Naval gun turrets
Secondary:
24 x 8 inch naval guns
6 x gatling guns
8 x Tretez Mod. 2 light Anti-aircraft guns
4 x MK.2 AA gun
2 x MK. 2A Heavy AA gun
10 x Tretez Machine guns
2 x triple 18 inch torpedo tubes
nagato-png.299413
GPN Yen
GPN Murashi

8 Heavy Cruisers
Admiral Hézveléz-class

Length: 160 metres
Armour:
- Belt: 4 inchs
- Deck: 1 inch
Main armament: 6 x Single 10 inch Naval guns
Secondary:
4 x 6 inch naval guns
2 x gatling guns
4 x Tretez Mod. 2 light Anti-Aircraft Machine guns
4 x Tretez Machine guns
Smoke Dispenser
2 x twin 18 inch torpedo tubes
2.jpg
GPN Admiral Hézveléz
GPN Admiral Fézménéz
GPN General Goriméz
GPN General Réidraz
GPN Admiral Déxmaz
GPN General Zéndréx
GPN General Paladréz
GPN Admiral Lazar

Svénéz-class Heavy Cruisers (6)
Length: 170 metres
Armour:
- Belt: 5 inchs
- Deck: 1 inch
Main armament: 3 x triple10 inch Naval guns
Secondary:
4 x 6 inch naval guns
2 x gatling guns
4 x Tretez Mod. 2 light Anti-Aircraft Machine guns
4 x Tretez Machine guns
Smoke Dispenser
4 x twin 18 inch torpedo tubes
K%C3%B6nigsberg_wows_main.jpg
GPN Svénéz
GPN Arziméz
GPN Zarvidréx
GPN Morindréx
GPN Aritéz
GPN Sorfinéz

10 Cruisers Valiméz-Class Cruisers (5)

Length: 125 metres
Main Armament: 4 x 6 inch Naval guns
Secondary Armament:
4 x Tretez Mod 2 light Anti Aircraft guns
4 x Trezez Machine guns
2 x twin 18 inch torpedo tubes
Smoke Discharger
tenryu.jpg
GPN Valiméz
GPN Zaiméz
GPN Storiz
GPN Gargiméz
GPN Daradréx
GPN Toritez
GPN Nagashi
GPN Otaga
GPN Tora
GPN Norgéméz

6 Jira-Class Cruisers
Main Armament: 6 x 6 inch Naval guns
Secondary Armament:
4 x Tretez Mod 2 light Anti Aircraft guns
4 x Trezez Machine guns
2 x twin 18 inch torpedo tubes
wows6-png.295680
GPN Jira
GPN Mirialia
GPN Natalie
GPN Natalia
GPN Jintsuu
GPN Yoodo

10 Destroyers Nautilis-Class

Length: 68 metres
Main Armament: 2 x Twin 4 inch Naval guns
Secondary:
4 x Tetrez machine guns
2 x twin 18 inch Torpedo Tubes
Smoke Dispenser
Hashidate.jpg
Ships of the Class:
GPN Nautilis
GPN Galathea
GPN Akatsuki
GPN Nimble
GPN Aria
GPN Noran
GPN Kovia
GPN Stans
GPN Stanner
GPN Yala

15 Sarci-Class Destroyer
Main Armament: 3 x 4 inch Naval guns
Secondary:
4 x Tetrez machine guns
2 x twin 18 inch Torpedo Tubes
Smoke Dispenser
umikaze-jpg.295668
GPN Scari
GPN Mari
GPN Kairi
GPN Gari
GPN Starin
GPN Stella
GPN Toven
GPN Havard
GPN Stanforn
GPN Gil
GPN Rey
GPN May
GPN March
GPN Penostia
GPN Zorita

20 Frigates. Toritz-Class
Length: 44 metres
Main Armament: 2 x 12 pounder naval guns
Secondary:
1 x twin 18 inch Torpedo tubes
4 x tetrez Machine guns
Photo20CorSnowberryRCN-NP.jpg
Ships of the Class:
GPN Toritz
GPN Falza
GPN Nari
GPN Tari
GPN Garua
GPN Hesha
GPN Zymia
GPN Faris
GPN Haro
GPN Hashin
GPN Iso
GPN Hala
GPN Oia
GPN Pala
GPN Zei
GPN Idlib
GPN Orieon
GPN Idaho
GPN Oiyah

20 corvettes. Revan-class
Length: 40 metres
Main Armament: 1 x 12 pounder naval gun
secondary: 4 x tetrez machineguns
corvette-small.jpg
GPN Revan
GPN Reevis
GPN Eris
GPN Rio
GPN Lightning
GPN Escron
GPN Kara
GPN Zyia
GPN Ulsin
GPN Noritz
GPN Evra
GPN Gora
GPN Rine
GPN Nyan
GPN Tsai
GPN Cron
GPN Ras
GPN Aran
GPN Laman
GPN Kaito


10 Minelayer/clearer
Main Armament: 1 x 3 pounder naval gun
Secondary:
2 x tetrex machine guns
us_army_lt-454-jpg.292425

20 transport/supply ships

Submarines:


5 Submarines
Length: 70 metres
Armament: 4 torpedo tubes
secondary Armament: 1 x 85mm Artillery
uboat-jpg.297406
GPN Noratz
GPN Faritz
GPN Light
GPN Idlitz
GPN Zaritz

Uniforms:

Ceremonial
e99f88201647f31827bf1b371408cb46.jpg

Standard Infantry
c71806653dc833a4f949371aee58f71b.jpg

Imperial Marines
ccb20c5dfbaabe8dfeaf846b0b26a042.jpg

Mages
kingsglaive_05-26-16_001-jpg.292090

Drednoughts
latest

Leader & Leader Personality:

Emperor Heine Keizmaradez
king-jpg.291964


He is the Emperor and ruler of the Grand Principality Zodiac Empire. He is a very wise, intelligent and heartfelt leader. He loves his country, people and allies dearly, and will defend them if he needs to. A very patient, and wise man who is a skilled politician, as being one of the most powerful magic users on the planet. He is one of the 5 Grand Master Mages.


Other:

The Nation does have a well planned out railway system and relies on it for faster modes of transportation, and transporting goods.

Has a strong Industrial sector

Most of the population is human. But, around 25% of the population are elves, whom have been integrated into the Empire centuries ago.

Currency name is Rezas
 

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I.N.S.D
(Industrialized Nations Strategic Defense)
league_of_nations_flag_by_colorcopycenter-d4qc35g.png


Capital: I.N.S.D.C (Industrialized Nations Strategic Defense Command) H.Q. - Undisclosed Location​

Member States:

Cascadian Heiarchy

The Reich

Grand Principality of the Zodiac Empire

Republic of Cronia

Military:

I.N.S.D.F
(Industrialized Nations Strategic Defense Force)

The Military Consists of Contingents from all four nations. Each Nation is responsible for providing a certain portion of their Armed Forces into the creation of the I.N.S.D.F. The Coalition's Combined Armed Forces.

Equipment:

Tanks

12k Mk.6 Heavy Tanks. Currently the most heavily armed, armoured and most advanced tanks in the world.
insd-jpg.297398


12k Type-03 Armoured Vehicle
apc-jpg.297403


12k Type-03 AFV
ifv-jpg.297404


Vehicles of the 4 member states also make up portions of the I.N.S.D.F's equipment. Including Artillery, and infantry weapons.

Navy:

The I.N.S.D.F Currently has the largest naval fleet on the planet.

A total of: 305 Combat vessels + 30 Armed Transport/Supply ships
Grand Total: 335 ships

13 Battleships
12 BattleCruisers
8 Coastal Defense Ships
4 Ironclads
19 Heavy Cruisers
18 Cruisers
36 Light Cruisers
8 Minelaying Cruisers
82 Destroyers
10 Battle-Frigates
20 Frigates
50 Corvettes
10 Galleons
10 Minelayer/Clearer
5 Submarines
30 Armed transport/Supply Ships

Air Force:

The I.N.S.D.F consists of the Highly Agile and State of the Art Type.20 Aircraft.

2k Type. 20 Aircraft
af4ddda1f583ecf100adb674d879aa32.jpg


The Various Nations also supply their Air Force to the I.N.S.D.F​
 
The Kingdom of Låtvya:

MILITARY:
The military has been a very important part of Låtvya since its beginnings and thus it is a quite well trained force, prepared to take on any enemy they find.
Låtvyan army:
Victhomascavsitone.jpg

(A common Låtvyan infantryman's uniform)
150,000 total soldiers in the Låtvyan army
15,000 mounted infantrymen,cavalry
7,000 men in the artillery crews
133,000 infantrymen(riflemen, machine gunners, that sort)

Equipment:
Mauzeris 03(200,000)
Mannlicher_schoennauer_1903-14.jpg

(A bolt action rifle chambered in 6.5mm Mauzeris, 5 round magazine capacity fed by stripper clips, the standard service rifle of the kingdom)

Mauzeris 03/11(50,000)
Mann03c.jpg

(A shortened carbine version of the 03, made for cavalry use primarily)

Rubīs pistol(350,000)
196194

(The standard issue pistol for the military, chambered in 9mm Māz)

Mašīnpistole 12/09(25,000)
on8744__1.jpg

(The sub machine gun issued to officers in the military, chambered in 9mm māz)

Minhene heavy machine gun(12,500)
schwarzlose_07_dutch_m25mount.jpg

(Heavy machine gun used in the military, chambered in 13.5mm Mauzeris)

Kēnigsbergas light machine gun(90,800)
mg-15-3d-model-max.jpg

(The standard issue light machine gun of the army, fed by a dual drum 100 round magazine and chambered in 6.5mm Mauzeris)

Vehicles:
Valsts Transportlīdzekļu rūpnīcas(VTR) Smagā mašīna Modelis A/15(250)
Mack_AC_7.jpg

(Common truck with both civilian and military uses)

VTR Mk.15 armored car(25)
POL_Warsaw_11th_nov_car_wz29_1.jpg

(Armored vehicle of the Låtvyan army)

VTR Mk.17 armored vehicle(31)
afb811ca0cc5ae3e03ddec508ad0bda2.jpg

(Another armored vehicle of the army, heavier armored than the other)

TF Mk1 light tank(27)
m53-003.jpg

(Light tank created for the army, specifics classified, although it does well in off road terrain)

Artillery:
AL HH(Heavy Howitzer) M.1913 155mm(125)
dml6411reviewcs_1.jpg

(One of the many artillery pieces in the Låtvyan army's arsenal)

AL H(Howitzer) M.1901 120mm(133)
150mm_sFH18_howitzer_base_borden_1.jpg

(A lighter howitzer of the army)

AL FA(Field artillery) M.1914 100mm(240)
300px-10cmKanone17FortSill23July2005.jpg

(Common field artillery pieces of the army)

AL FA M.1905 80mm(128)
80M1905Bxl1.jpg

(Smaller artillery piece of the army)

AL MG(mountain Gun) M.1912 65mm(321)
ee7ab47574398bc6605c4091dfb05277.jpg

(The smallest piece of artillery the army has, very mobile and compact)

AIR FORCE(thank god the army is finally over):
FNrttorso.jpg

(Låtvyan airman uniform)

Planes:
ZF-1 Firestorm(27)
article-2662730-05FB88190000044D-832_634x331.jpg

(The only current fighter of the air force, built with a reinforced frame to better survive the harsh weather and quite comparable to other planes in the current nations)

XF-2 eagle(13)
Fokker%20M5L%20tekening.jpg

(Recon aircraft, quite mobile and fast)

NAVY(Well the air force was quick...):
lv-jack.gif

(Låtvyan naval jack)

sotonaval.JPG

(Common sailor uniform)

Jānis class battleship:
armament:
2x2 12" guns
12x 6” guns
8x 4.7” DP guns
5x 21" torpedo mounts
Speed: 25 knots cruise, 31knots flank
Armor:13" belt, 6" deck, 11" turrets, 7" barbettes
Displacement: 48,300 Tons
Powerplant: 4x32,000sho boilers w/ 4 screws
Length: 782ft
Beam: 97ft
Draft: 29ft
2py4851.jpg

(The only battleships serving in the Låtvyan navy, the head of the fleet is the battleship Jānis, the lead of the class)


Rīga class battlecruiser:
Armament:
2x2 13.5" guns
10x 6" guns
4x 4.7" DP guns
Powerplant: 8 boilers w/ 3 turbines; 110,000shp
Speed: 26knts cruise, 32knts flank
Length: 768ft
Beam: 94ft
Draft: 22ft
Armor: 15" belt, 4" deck, 15" turrets
Crew: 1,220
Displacement: 36,200 tons
hms-tiger-battlecruiser-1914.jpg

(The battlecruisers of the Låtvyan navy, strong and fast....yeah I'm gonna stop placing ship specs now for the sake of getting this done finally)


Māzistov class armored cruiser:
russia-rurik-ii-armored-cruiser.png

Armament:
6x2 6" guns
8x 4.7" guns
2x 3" AA guns
2x3 18" torpedo tubes
18x1 12.7mm MG's
Powerplant: 2 boilers 2/ 2 turbines; 53,000 shp
Speed: 19knts cruise; 26knts flank
Length: 572ft
Beam: 57ft
Draft: 7ft
Armor: 5" belt, 1.75" deck, 3" turrets
Crew: 522
Displacement: 8,960 tons


Kâvston class scout cruiser
per_cr4.gif

Displacement: 3,100 long tons (3,150 t) Normal
Length: 115.82 m (380 ft) oa
Beam: 12.34 m (40 ft 6 in)
Draught: 4.267 m (14 ft)
Installed power: 14,000 ihp (10,000 kW)
Propulsion: 2 shafts, triple-expansion steam engine
Speed: 24 knts
Complement: 320
Armament:
2 × 6 in (152 mm) guns
8 × 3 in (76 mm) guns
8 × 1.4 in (47 mm) guns
2 × 18 in (450 mm) torpedo tubes
Armour:
Deck: 38 mm (1 1⁄2 in)
Conning tower: 76 mm (3 in)
Gun shields: 76mm (3in)


Nurvaan class submarine
PhotoWW1-12SSGrXifias1PS.jpg

Displacement:
surfaced: 360 tons
submerged: 452 tons
Length: 49.5 m (162 ft)
Speed:
surfaced: 12 knots (22 km/hr
submerged: 8 knots (15 km/h)
Complement: 24
Armament:
5 × 18 in (450mm) torpedo tubes
1 x 3 in (76mm) deck gun


Rväsotv class destroyer
c0d793069bfa4d9fc7b27c802f4f38e4.jpg

Displacement: 1,536 – 1,650 tons (normal); 2,067 tons (maximum)
Length: 101.00 m (331.36 ft)
Height: 3.30 m (10.8 ft)
Draught: 3.30 m (10.8 ft)
Installed power:
4 Yarrow boilers 42,000 hp 31,000 kW
Propulsion: 2 Parsons turbines
Speed: 36 knots (67 km/h)
Complement: 160

Armament:
5 × 120 mm (4.7 in) L45 guns in single mounts
1 × 76 mm (3 in) anti-aircraft gun
4 × machineguns
6 × 533 mm (21 in) torpedo tubes in two triple mounts
2 × Depth charge racks


Mzbuthand class destroyer
300px-Oriani_and_her_crew.jpg

Displacement: 530 long tons (540 t) normal
Length: 64.7 m (212 ft 3 in)
Beam: 6.7 m (22 ft 0 in)
Draft: 1.7 m (5 ft 7 in)
Propulsion:
3-shaft steam turbines,
6,250 shp (4,660 kW)
Speed: 28 knots (52 km/h; 32 mph)
Complement: 70
Armament:
5× 76mm (3 in) guns
4× 450 mm (18 in) torpedo tubes (2×2)


NON MILITARY STUFF:
Capital: Kērnigsbergas
Other important cities:
Rīga
Mzrhov
Pärhir
Nôvus
Zhroovi

Other:
Population: 14.6 million people(100% human)
Government: absolute monarchy
Currency: the Lat
Strong industry

Alliances:
None
Trade agreements:
None
Economic agreements:
None
Knowledge of other nations:
None
Exports:
None, nobody to export to(that is known about at least)
 
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