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Fantasy Kolan and The Wolf Guild

[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clover Saylan") (hide Tags) if (eq "${link}" "Clover Saylan") (show Stats) if (eq "${link}" "Clover Saylan") (show Eq) if (eq "${link}" "Clover Saylan") (hide CS) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show CS) [/script]

[div class="Button CS"]
Clover Saylan
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
BluDaBaDee BluDaBaDee

Mentioned:
No one in particular.

Located:
Wolf Guild Hall Entrance; Conversing [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
195G

Weapon:
None in view.

Armor:
Traditional Cloth Tunic
[/div]
The guild hall had fallen into silence after the majority of the guild had left to take on quests. The other two remaining members still in the Guild Hall besides Clover seemed to be preparing to head out as well. Clover had no interest in joining them, he'd preferred to familiarize himself a bit more with the Guild Hall and the surrounding places before heading out. Also not after the events of last quest. He's already spoken to Ragnar about the surrounding areas earlier. The beast of a man had a surprisingly friendly attitude and the conversation brought with it comfort, though short-lived.

Now, having just gotten back from Galventia to buy fresh food and ingredients dressed in a light black and gold cloth tunic-- which he considers his day-to-day attire-- Clover noticed a small disturbance near the front entrance of the hall. Going closer, he stood by a small tree some distance away, just enough to inspect the scene. Ragnar seemed to be talking to a stranger with ragged clothing, mismatched articles of clothes with a faded lavender scarf. Someone that looks weak, frail, and homeless. Or so it would seem to the untrained eye. Clover wasn't naive enough to judge someone based on looks alone, this person carried himself with grace and the posture of someone fast. A Rogue, and judging by the clothes, a thief specifically. Thieves wouldn't normally be a problem but Clover can see this one has lived long enough to be good at what he does, not the best, perhaps, but better than most. And Ragnar knew it too, judging with how the guy kept his guard up and watched the stranger like a hawk. Sighing, Clover moved from under the shade of the tree, trying to make a lot of noise to alert the two of his presence. If the Thief felt like he'd want to take his chances with Ragnar, then Clover arriving would surely remove such thought from the stranger's head. "Hey, Ragnar! Is there a problem here?". Closer inspection proved Clover's initial suspicions, the Stranger's large and mismatched clothes hid much of his body from view, unfortunately, this also means that concealed weapons could be anywhere and Clover doesn't know where a possible attack might come from. The stranger also had what seemed to be remarkably white hair. "Do you need anything?"

 
Rhi'on's Tale
Currently Confronted by PaulHaynek PaulHaynek and Maine Coon Maine Coon ,
then Runs off and Steals a Loaf of Bread, En Route to a Local Tavern,
Perhaps is being chased...?


He was sure that he could ensure his escape with only one person looking down upon him. However, now that a second person appeared, he was going to have to think this through. By the words the newcomer said, the tall one is called Ragnar. Of course, he many a time had to get away by bolting as fast as he could. However, he was running on an empty stomach. He would have collapsed once he got out of town.

Forget that. He felt like he was going to collapse now. He needed to get out of the situation and in a place where he can get food. However, those two were in his way. Have they already seen me as a thief? It was remarkably fast for them, maybe a little too fast. He made a mental note to perhaps fix his appearance if he got the chance.

There was no way that words were going to fix this, for him at least. He can't even talk. Or perhaps, he just doesn't want too. Regardless, ever since then he never spoke a word. Besides, it was like his vocal chords were fine to use now. So, how to escape?

He could draw his blade, and kick the giant, and bolt out of there.
He could draw his blade, and use some form of misdirection.
Or... he could start off with some form of misdirection, and bolt while they're distracted.
He could also just start running, even on an empty stomach, he did ascertain that he would at least get out of the area.

He came up with his answer: Through some form of misdirection, he'll just have to distract the two, bolt out, and on his way, he'll steal some food.

Or... he could just ask where the market was. No. If they've confronted him, they'd know I'd be looking to steal. They only action to take now is to flee. Yes, he must go.

He was at the entrance of the Guild Hall. In order to distract those two, he could:

Draw his sword. And... what could he do with that?
He could also... throw his daggers. If they hit, hurray, if they didn't, doesn't matter, they should be, in his mind, checking if they did hit.

After he threw the blades, he should...

Run away quickly.
Leave an article of clothing behind.

That's right. His scarf. If he did run, his scarf would give him away. But... he didn't exactly want to let go of that. Why? You'll learn later.

He was going to bolt after the misdirection. He then looked right and left, and, to his luck, a lucky baker's stall was set up to his left. With a nice crowd of customers to blend in with as well.

With all the pieces put in place, it's time to execute the plan.

He jumped back, as to put some starting distance between the two of them and himself.

From within his shirt, he took out 3 of his 12 (of a nice and lovely stolen set) of daggers, and threw them, aiming for their feet and lower leg, all in one fell swoop.

If they hit, hurray to him. If they didn't their heads should, if they cared for their well-being, looked up and down, giving him a window to run.

He bolted left, disregarding anything that may be said. If they were going to chase him, he'd be more than just a pace away. He ran into a large crowd surrounding the marketplace, giving him some form of cover. He always worked well in large crowds that would block another's way. The first stop for him was the baker's stall. Without stopping, one less loaf of bread would be for sale, and one more loaf would be in Rhi'on's hands.

If the Baker noticed, hurray, they aren't too old that they would take notice. If they did, well, he'd still be far away, and with a loaf in his mouth.

The large sea of people still covered him, and he started to look for a place to eat. He had seen a bunch of men heading towards what seemed to be a tavern. However, he couldn't help but think that he was being followed. I'll give them the benefit of the doubt. They may have just been on my tail the entire time. Let's see if that's the case. He walked towards the tavern, and stood by its entrance. Leaning on the wall, he wanted to see if he was safe, or perhaps, about to meet his end.
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
PaulHaynek PaulHaynek Ineptitude Ineptitude

Mentioned:
None

Located:
Dracoviran Cliffs; Discussing [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

Huj smiled at the man's enthusiasm and took note of the materials needed also. "Hmm sounds like a plan then." He responded to the tinkerer. "And yes I am ready when you are, where would you like to begin looking? I haven't really used these materials for my own rifle before." As he said this and looked into her eyes he found himself staring too long and blushed as he looked away and rubbed the back of his neck. "Umm...anyway any suggestions?"

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
PaulHaynek PaulHaynek Fenris Fenris

Mentioned:
Damafaud Damafaud

Located:
Pitsofe the mansion I Backing up Cassiel I [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

The group had circled around the manor and to the backyard. Lush green plant life made the yard look more like a forest than someone's backyard since there was no one to maintain it. However, the group noticed that someone was watching them, looking at them as if they were prey. Suddenly, something fell from one of the trees in front of the group. He was a bald man wearing foreign clothing and wielding a long wooden pole with steel ends. His weapon was at the ready, pointed threateningly towards the group. His stance was prepared and it would not do good for the guild to try anything to him as he appeared he could move strike at them at a moment's notice. "Who are you? What are you doing in this abandoned manor?" The foreign man demanded, a little bit of accent in his voice. "Looters, perhaps? Scavengers?" He tried to guess, his weapons still at the ready. "I'll have you know that this place still belongs to someone. Or are you robbers?"
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Cassiel Fyrune") (hide Tags) if (eq "${link}" "Cassiel Fyrune") (show Stats) if (eq "${link}" "Cassiel Fyrune") (show Equip) if (eq "${link}" "Cassiel Fyrune") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Cassiel Fyrune
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
AgWordSmith AgWordSmith Damafaud Damafaud

Mentioned: PaulHaynek PaulHaynek


Located:
Marielle Donna's Mansion [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
282

Weapon(s):
Hunting Bow and Dagger

Armor:
Glade Wardens Armaments
[/div]
While he agreed with Dura's plan to scout around the outside, in part because the wild garden put him at ease, the elf considered Rina the most experienced of them when it came to mansions or artist and was willing to follow her lead in this matter. By now they had almost reached the back of the sizable estate; the vegetation was only growing thicker and Cassiel could have sworn there was a glimpse of movement just beyond his field of vision. “You think it was a personal matter that made her disappear?” he inquired, just moments before an angry man dropped from the canopy of branches above to threateningly point his weapon at the group.

The initial shock of a suddenly appearing man throwing accusations around took Cass aback; luckily his instincts relied strongly on his magical gifts having him throw up his hands in a non threatening gesture rather than go for the knife on his belt. “We are hardly common criminals. My name is Cassiel Fyrune and we are here as members of the Wolf Guild to find the owner of this Estate.” The elf kept his expression neutral, feeling he'd spoken enough and now looking to his companions for support.


Dura’s first instinct to something dropping on them from above was to take up her bloody knuckles. Seeing that it was a man with an odd stick though, and after the rather, nonagressive response of Cassiel’s Dura our down her weapon a bit embarrassed. “Sorry, Yes. We are from the Wolf Guild to search for Ms. Donna. We didn’t expect...anyone to fall from above here at such an empty lookin estate. “ She chuckled a bit and stood up straight. It was better to treat this delectately and not flip this man over her shoulder or cut him up like her initial thoughts said. Thought it was odd. He just came out of nowhere.

She had to keep herself from looking up to see where he came from though. What was he here for? Was he a squatter? Would he even know what happened to this mansions owner? Better just ask when the time is right. This guy didn’t seem to keen on just answering questions right now.

 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clair O'Reilly") (hide Tags) if (eq "${link}" "Clair O'Reilly") (show Stats) if (eq "${link}" "Clair O'Reilly") (show Equip) if (eq "${link}" "Clair O'Reilly") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Clair O'Reilly
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Fenris Fenris

Mentioned:
PaulHaynek PaulHaynek

Located:
Wolf Guild Hall; Docks [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency: 200G


Weapon(s):Simple Oak Staff, x7 Health Potions


Armor:Simple Elven armour, Potion Bag

[/div]
Clair had spent most of the previous night out in the large forest neighbouring the Guildhall, she had set herself a task and while it did keep her awake into the early hours of the morning it also provided her with the results she had hoped for. You see having permission to build and utilise a garden was one thing but what was a garden without plants and what was a fence without shape or form. Well, the answer was nonexistent and Clair's little journey into the forest and late night mission had been to solve just that problem.
Clair now had in her bedroom chest a small number of toadstool spores, wheat seeds and a very small pouch of snowberries ranging from ten to twenty of each. It was a small haul but then again Clair was reluctant on taking anything that wasn't fully embedded in the soil. So with that in mind, she was quite happy with her total. She had also managed to find a fallen tree somewhat close to the guild but without the proper tools to harvest it properly, she decided it best to return at a later date.
When she awoke later than usual as a result of this she wasn't all that surprised, that was until she was practically jumped by John Doe on her way out of her room. Jumping with surprise and after producing a cute 'peep' sound Clair turned to the man and sighed with relief. And after listening to his story and thinking on the subject for some time she proceeded to quickly write down the following in her journal before passing it on to John
Although I must say this sort of mission definitely peeks my interest wouldn't you say the mission seems to be rather simple for a two-day voyage? Might I ask what the reward is?

 
Wild Goose Chase [START]
Missing Persons: Marielle Donna

~ AgWordSmith AgWordSmith Damafaud Damafaud Fenris Fenris ~
"Is that so?" The bald warrior did not appear to believe the guild members' words but he appeared to relax a bit. "I, too, am looking for the missing owner of this manor. But not for a guild, I have a client who is very much worried for Miss Donna's safety." He himself explained his reason for being there. "Since our interests align for now, how about we work together for now?" He offered. "I am Hao, by the way. A monk mercenary who's current contract dictates that I need to determine Marielle Donna's status and find out why she disappeared."

"You are lucky that I ran into you, you know? There had been sightings of a large wolf that has been coming to this area. Many believe that the wolf may be connected to Marielle's disappearance. It would be unfortunate if it is the wolf who found you rather than me, no?" Hao chuckled while also revealing some details. "It would be dangerous to investigate the manor with a dire wolf running around so that is why I've been waiting in concealment to ambush it." The monk explained.

"I wanted to prepare some traps for the wolf as well but then you showed up so I had to go hide. But now that we've established an alliance of sorts, why don't we build some traps for this wolf? You know, just in case we cannot deal with it on our own." Hao suggested. "Do you know of any traps that are effective against wolves?"

The Sky Is The Limit

~ Ineptitude Ineptitude Soma Schicksal Soma Schicksal ~
"Oh, you can gather the animal hides and feathers in the local shops though I wager they'll be quite pricey since you'll be buying a lot." Kyle offered a suggestion. "Or you can perhaps complete a request and ask for some hides and feather for reward instead of... the usual award your guild gets."

"The Morning Light flowers are more difficult to find though, considering they're not local to Kolan so you'll have to get more creative for that one." The inventor explained as he continued working on his contraption. "You may have to meet some high-end merchants to get those flowers but I doubt they'll sell it for its regular price here in Kolan. And those flowers are already pretty expensive. Of course, you can always get your clients to get you Morning Light flowers as a reward for completed requests."

Goose Chase

~ Uasal Uasal ~
Although I must say this sort of mission definitely peeks my interest wouldn't you say the mission seems to be rather simple for a two-day voyage? Might I ask what the reward is?

"Well... the island where this quest is is pretty far. That's why it's a two-day voyage, even if it's just a simple quest." John replied as he gave you back your journal. "As for the reward, I believe we'll get some gold out of it as well as some eggs for the trouble."

"Well then, we'll go when you're ready."

------

The smell of seawater and the sound of waves and bustle were in the air when you and John arrived at the Galventian port. Ships of all sizes could be seen anchored by the dock. Some were small like boats, others were moderately-sized but a few ones were rather huge, clearly built for long travels across harsh waters. Meanwhile, the markets were filled with sea-related goods like fish and pearls and the like. John did most of the talking when he booked for the two of you to travel to Kis'le island.

"And now, we wait." John said as he sat beside you in the waiting area. "The ship we'll be on is still preparing for the trip. They said it'll be ready in an hour or so." The guild master leaned his halberd on an adjacent wall. "I suppose we can talk until then. Err... you know what I mean."

"So, is there anything you want to ask me?"
Ragnar evaded the thrown knife. "Hey! What do you think you're doing?!" The seaman had his axe at the ready but Rhi'on was already away, the attack actually just a diversion for a quick escape. "Hey! Wait!" Ragnar wanted to give chase but the Rogue was already far away so the seaman hesitated.

As Ragnar watched Rhi'on run to the distance, he could not help but ask Clover. "Should we... should we chase him or something? He's already pretty far now so I don't know if we can catch him. We can look for him on the town though."
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
PaulHaynek PaulHaynek Fenris Fenris Damafaud Damafaud

Mentioned:
Soma Schicksal Soma Schicksal

Located:
Outside the Manison I Accepting the assistance [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

"I wanted to prepare some traps for the wolf as well but then you showed up so I had to go hide. But now that we've established an alliance of sorts, why don't we build some traps for this wolf? You know, just in case we cannot deal with it on our own." Hao suggested. "Do you know of any traps that are effective against wolves?"
Dura couldn't help but smile as he spoke of a wolf prowling around. Now this was interesting. They could catch it alive and maybe even had it lead them back to its den. Of course it would be ashamed if Ms. Donna was after all eaten by wolves but maybe there's something more. Perhaps she though the wolf would make a good pet? Humans usually try to do stupid things like that, especially rich ones. What ever the case Dura was all for trapping the beast. "I know of some very great traps. Perhaps we could even track the wolf if we find any prints in the ground. Though witch all this vegetation that may be difficult. " She chuckled.

Thanks fully this man was willing to work with them. Maybe he could give them any other details of the absence of Marielle. "Have you only been setting traps outside the mansion Hao?" If he's been inside sh'd like to know what he found. Dura looked back at Rina and Fenris, wondering what they thought of teaming up with this monk. Though part of her wished Huj was here, it would be better if they had a few more people to spread out and investigate more of the property. Maybe Rina could go inside the mansion after all, but Dura would rather not send her in alone.

 
[class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Rina Winterfield") (hide Tags) if (eq "${link}" "Rina Winterfield") (show Stats) if (eq "${link}" "Rina Winterfield") (show Equip) if (eq "${link}" "Rina Winterfield") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Rina Winterfield
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
rina-smaller-jpg.430144

Interaction:
PaulHaynek PaulHaynek

Mention:
Fenris Fenris AgWordSmith AgWordSmith

Location:
Marielle's Donna Garden, Backyard [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
rina-smaller-jpg.430144

Currency:
300G

Weapon:
Travelling Staff

Armour:
Travelling Cloak​
[/div]
"I don't like wolves..."

Why can Dura be so enthuasiastic over the mention of wolf? They are scary!

Rina shuddred at the mention of Dire Wolf. She had chosen to look for Miss Denna not only because she was a fellow Entertainer, but also because she hoped she could run out of danger for maybe one quest or two. Thus, the mention of Dire Wolf broke her expectation. There might actually not be a Dire Wolf around, but Rina was not well versed in the art of tracking and hunting, so she had no right to say outrightly reject Hao's statement.

"Is it normal for a lone Dire Wolf to be roaming this area? I always thought that wolves avoided settlements and civilisations when they could. Maybe it's a just a drunken rumour," she said to the Monk Mercenary with a worried face.

Her question has three purposes. To investigate the source of the mention that there is a Dire Wolf around, to see if there is any correlation with the missing Miss Denna, and to know... whether Mr. Hao was trustful or not.

The timing was quite peculiar. A wolf was rumoured in the neighbourhood of a missing celebrity at the same time as a guild accept the quest to look for the celebrity. On the same moment, a third party hired a Monk Mercenary to also look for Miss Donna. It couldn't be the same employer as the one that hired the guild, as they would have informed the guild of the Monk Mercenary if so.

Rina firmly believe that every action would have an effect on the big picture. Just what would Mr. Hao contribute to the puzzle of Missing Miss Donna...?


 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Cassiel Fyrune") (hide Tags) if (eq "${link}" "Cassiel Fyrune") (show Stats) if (eq "${link}" "Cassiel Fyrune") (show Equip) if (eq "${link}" "Cassiel Fyrune") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Cassiel Fyrune
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
AgWordSmith AgWordSmith Damafaud Damafaud

Mentioned: PaulHaynek PaulHaynek


Located:
Marielle Donna's Mansion [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
282

Weapon(s):
Hunting Bow and Dagger

Armor:
Glade Wardens Armaments
[/div]
There was a certain feeling of relief as the situation deescalated without anyone getting injured. Even Dura, whom he had figured to act first ask question later, was willing to discuss rather than slay the mercenary monk. Perhaps his judgment of her was still clouded by the stereotype? Cassiel silently chided himself before turning his attention back to the monk Hao's suggestion of a temporary alliance.

A dire wolf was a formidable opponent, its sharp senses and crushing fangs dangerous even to experienced hunters. “Indeed, its seems fortune smiles upon us today.” The elf inclined his head in agreement. He didn't entirely trust the mercenary yet, but working together seemed sensible and Dura's eager smile certainly gave away her thoughts.

Slowly unslinging his bow Cassiel noted, Rina's shudder “I've never hunted something as large as a dire wolf, but between the four of us we should be a match for it.” Turning to the half elf he added That is, if this isn't just an exaggerated rumor of a wild dog.”

Still it was better to be prepared and with all the vegetation around Cassiel was certain he'd be able to create some slings or a net using a bit of craftsmanship and magic. In either case we should take care of this. The idea of being stalked by a dire wolf while investigating doesn't strike me as pleasant.” For a moment his imagination ran wild and he very much understood Rina's hesitation. With an slowly exhaled breath the elf retained his calm and offered,I should be able to restrict the wolf's movement once we find it.”


 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clair O'Reilly") (hide Tags) if (eq "${link}" "Clair O'Reilly") (show Stats) if (eq "${link}" "Clair O'Reilly") (show Equip) if (eq "${link}" "Clair O'Reilly") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Clair O'Reilly
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Fenris Fenris

Mentioned:
PaulHaynek PaulHaynek

Located:
Docks [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency: 200G


Weapon(s):Simple Oak Staff, x7 Health Potions


Armor:Simple Elven armour, Potion Bag

[/div]
Humans. Humans were such an interesting race. Born from nothing with such a short span of life those who claimed it's racial traits were almost unbound by the metaphysical laws other races had to follow. They were an imperfect race who excelled at copying the skills of other races to fulfil there own desires. They were an amalgamation. Even in this town great ships of size were being crafted and sailed from far harbour to far harbour.

The humans, while nowhere near as skilled as an elf in woodworking, could accomplish this task through sheer determination and hard work alone. The humans, Although nowhere near as skilled as the dwarves in excavation and smelting, could forge steel and mine resources with great metallic constructions in much the same way. Every century humans passed on these skills to their students and with every century they improved. Humans were wonderful in that regard but there was plenty of downfalls many had to face...

"I suppose we can talk until then. Err... you know what I mean."

The very words jolted Clair from her thoughts and as John came to sit down he was quickly met with a journal full of words:

'I have many questions for you, John. The first being why exactly you chose for me to come with you on this mission? If you plan to use this mission as an excuse to lecture me on how I should cooperate with the she-beast of an orc you call a teammate. Then please do not waste your breath. I will leave the mud born be so long as IT stays out of my way.

Secondly, I wish to ask you about what it is you expect of me exactly. You accepted my registration papers for a reason and I'd like to know why.

Thirdly, tell me. What is it you hope to gain from reestablishing the Kolan Guilds?'

 
Rhi'on's Exit
Escaping Wolf Guild Area
En Route to Raven Guild

"It's been a long run, however, it's about time I make my leave," Rhi'on thought. He made for the docks again, and decided to catch a ride on a ship. He had his fill in Galventia. He eyed a ship that was docked. He didn't care where it was heading too, all he wanted to know was that it had food, that he could steal.

When the sailors went out to get a drink, Rhi'on snuck on. He found a spot in the lower deck and found a box to jump in and call home.

---Hours Later---

The ship was on the move, sailing far, far away. Little did he know he would find an adventure in Niniva, the place where the ship is heading. Oh, he also didn't know that it was the Raven Guild's HQ. So that's going to be fun for him.

(Rhi'on's migrating to the relevant guild. Suck it nerds.)
(In all seriousness, I wanted to be more active in this RP, so uh... I guess I'll just move where the more active RPers are... Sorry guys.)​
 
Missing Persons: Marielle Donna

~ AgWordSmith AgWordSmith Damafaud Damafaud Fenris Fenris ~
Rina Winterfield said:
"Is it normal for a lone Dire Wolf to be roaming this area? I always thought that wolves avoided settlements and civilisations when they could. Maybe it's a just a drunken rumour,"

"Well, it is not normal to be sure but many people are saying it, whether they are drunk or not." Hao replied.

Dura Galesh said:
"Have you only been setting traps outside the mansion Hao?"

"Well... you guys interrupted me so I haven't actually done setting up all my planned traps." Hao replied. "I only have a few traps set up and they're pretty far from here. It would be lucky at this point if the dire wolf steps onto them. That's why I'm asking for--"

Hao suddenly stopped when he noticed something. "Quick! Hide!" He ordered the guild members.

Once they were concealed, Hao pointed. "Look!" The monk pointed to a large canine beast, a Dire Wolf. The creature had silver-colored fur and it walked towards the manor, unaware that it was being watched. It was clear that the great wolf was not being overly cautious, as if it had been returning there for quite some time now. With the rumors prove true, Hao turned to the guild members. "Looks like we are too late for traps. How do you people want to approach this?" He asked.

The guild can follow the wolf for now to see what its business is in Marielle's manor. Or they could ambush it right then and there. The choice was theirs.

Goose Chase

~ Uasal Uasal ~
Claire O'Reilly said:
'I have many questions for you, John. The first being why exactly you chose for me to come with you on this mission? If you plan to use this mission as an excuse to lecture me on how I should cooperate with the she-beast of an orc you call a teammate. Then please do not waste your breath. I will leave the mud born be so long as IT stays out of my way.

Secondly, I wish to ask you about what it is you expect of me exactly. You accepted my registration papers for a reason and I'd like to know why.

Thirdly, tell me. What is it you hope to gain from reestablishing the Kolan Guilds?'

"Err, firstly, no." John awkwardly replied. "Originally I was going to tackle this quest by my lonesome since everyone has left while you were still asleep. When I bumped into you, I figured to invite you along for the ride." The guild leader explained. "It has nothing to do with Dura or your feelings for her. Although, I wish you could be friendlier to her despite being a... 'mudborn', was it? Well, at least you're willing to tolerate her." John continued. "However, I expect professional behavior should the two of you end up working together, okay?" He sternly ended.

"Secondly... Well, you wanted to join the guild. Isn't that reason enough?" John answered. "I mean don't get me wrong, I don't accept people willy-nilly but you appear to be a capable individual and I am glad that you are with us." The guild leader continued. "Of course, I do expect you to contribute to the guild and pull your own weight. But other than that, feel at home Claire."

John was silent for a few moments. "I-I wanted to... well... You see, I heard-- read, that there have been guilds in the distant past but are banned for... reasons I can't remember at the moment." John begun. "Anyway, I thought that was a great idea, helping out people and stuff, so me and a another certain person appealed to the leaders of Kolan to allow us to establish guilds again." That was the explanation although you felt like there was more to it than that.

"Well, looks like it's boarding time. Come on, Claire. Let's continue on the ship."

------

The ship sailed with its passengers and crew. The winds of the sea was doubtless. While the other passengers were inside the cabins or admiring the view at the deck, you and John were at the bow, continuing were you left off. "Okay, now it's my turn." John cleared his throat. "First, I'd like to know your favorite color. Someone's favorite color says a lot about a person, you know?" He then laughed. "I'm just kidding. It'd be good to know though. That way, I'd know what color of the gift I'll give you on your birthday. Hahaha!"

"I mean, you and your people do celebrate birthdays right?"
 
[class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Rina Winterfield") (hide Tags) if (eq "${link}" "Rina Winterfield") (show Stats) if (eq "${link}" "Rina Winterfield") (show Equip) if (eq "${link}" "Rina Winterfield") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Rina Winterfield
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
rina-smaller-jpg.430144

Interaction:
Fenris Fenris , PaulHaynek PaulHaynek , AgWordSmith AgWordSmith

Mention:
-

Location:
Marielle's Donna Garden, Backyard [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
rina-smaller-jpg.430144

Currency:
300G

Weapon:
Travelling Staff

Armour:
Travelling Cloak​
[/div]
So there really was a dire wolf!

Again, Rina bit her lower lip out of frustration. Two of her three questions were answered, but she wasn't happy. The Dire Wolf was real. Seeing how it entered the mansion as if it was entering its own den, she was certain that the Dire Wolf had connection to the disappearance of Miss Donna. Regarding Mr. Hao...

While he certainly warned them of the Dire Wolf, the timing was too peculiar; although she also felt it was out of his goodwill. The Monk seemed honest, but without knowing the identity of his contractor, Rina couldn't fully trust him.

Seeing the Dire Wolf entering the mansion, Rina spoke her mind, "How about we chase after it now? It's easier to catch it while its indoor," she then turned to Mr. Hao "and if traps are put outside while we are inside, we can trap the Dire Wolf easily." At the same time as she talked, Rina conveyed her emotion to Cassiel. I don't want Mr. Hao to enter the mansion with us. Although the message is phrased differently when spoken through emotion, the content was of a similar tune. She stared at Cassiel, waiting for his response.

While Rina was not proficient in the art of combat, the movement of the Dire Wolf was certainly not ordinary. It was only a gut feeling, but she was sure that the wolf could lead them to the location of Miss Donna.


 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
PaulHaynek PaulHaynek Damafaud Damafaud Fenris Fenris

Mentioned:
N/A

Located:
Marrielle Mansion I Watching the Dire Wolf [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

Once they were concealed, Hao pointed. "Look!" The monk pointed to a large canine beast, a Dire Wolf. The creature had silver-colored fur and it walked towards the manor, unaware that it was being watched. It was clear that the great wolf was not being overly cautious, as if it had been returning there for quite some time now. With the rumors prove true, Hao turned to the guild members. "Looks like we are too late for traps. How do you people want to approach this?" He asked. The guild can follow the wolf for now to see what its business is in Marielle's manor. Or they could ambush it right then and there. The choice was theirs.
"How about we chase after it now? It's easier to catch it while its indoor," she then turned to Mr. Hao "and if traps are put outside while we are inside, we can trap the Dire Wolf easily."
Dura smiled as they caught sight of the creature. "No we shoudl Track it, see where it goes while its not aware, find out if its here for food or if the mansion is a spot for it to den. Never attack with out knowing the weakness first." The orc grinned, this was going to be fun. A real hunt like back in Orsinuim or the Earth territory.

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Illiara Derolis") (hide Tags) if (eq "${link}" "Illiara Derolis") (show Stats) if (eq "${link}" "Illiara Derolis") (show Eq) if (eq "${link}" "Illiara Derolis") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Illiara Derolis
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Interacting:
Soma Schicksal Soma Schicksal

Mentioned:
Kyle


Located:
Dracoviran Cliffs
[/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
250G

Weapon:
Frenzy, Tremor

Armor:
Leather Outfit
[/div]
Listening to Kyle's suggestions, the harpy tilted her her head as she mulled over his words. A thoughtful expression painted her delicate features. "What do you think, Huj?" Illiara glanced towards Huj, curving her lips into a small smile. "Personally, I believe it would be best if we got the materials as a quest reward, but I would like to hear your thoughts on the matter." She put in her own two cents about what they should do.


 
Walking up to the guild, King had his fist clenched and had already decided on what he was going to do. Talking to him self "I'm going to inside find the leader and ask about the guild." then he whispers to himself " I am become the strongest and I will beat my sis."

PaulHaynek PaulHaynek Maine Coon Maine Coon
 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clair O'Reilly") (hide Tags) if (eq "${link}" "Clair O'Reilly") (show Stats) if (eq "${link}" "Clair O'Reilly") (show Equip) if (eq "${link}" "Clair O'Reilly") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Clair O'Reilly
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Fenris Fenris

Mentioned:
PaulHaynek PaulHaynek

Located:
Ship Bow [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency: 200G


Weapon(s):Simple Oak Staff, x7 Health Potions


Armor:Simple Elven Clothing, Potion Bag

[/div]

Clair was anticipating somewhat of a stern talking to over the whole cooperation situation and was pleasantly pleased to find that, at least for now, John had no intention of confronting her on the subject during their mission together. It wasn't something she was all too concerned about but the last thing she wanted was to pretend she had some tiny shred of interest in being at all friendly with the orc abomination.

John Doe, he was a good leader for a human. However the fact he hadn't even provided Clair with the slightest clue as to why Guilds had been banned in the past. Well. It made her quite curious indeed. Of course, Clair had read it in books and heard the rumours from her people. She had a rough enough idea as to why. But here stood a leader, one who actually went as far to reestablish a guild and change pre-first alignment law. Just who in their right mind would or could pull that off without the slightest idea of the past ramifications! Just what was this man up to? Just what was he hiding? His explanation was far to bare-boned. Only time would tell.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Having made her way to the bow of the ship alongside John Clair found herself a comfortable place to lay and did just that. Staring up at the shifting clouds Clair listened intently to what John had to say next. And it almost. Almost! Forced a giggle from her sealed lips. Just what kind of questioning order was that? Favourite colour and then straight onto the topic of 'do elves celebrate birthdays'. Incredible, humans sure were a funny bunch. Moving to grab her notebook Clair wrote down at great speed what she had to say on the matter and passed it up lazily to John with a pleasant smile on her face.

First of all, let me start by saying that if I didn't know any better I'd say you were making attempts to court me Mr Doe. But I shall humour you seeing as we are alone. My favourite colour is green. Bright green like the leaves of the elder trees back home during the spring seasons. And as for your question on birthdays, I can answer yes we do but In a much different way to humans. You see elves live very long lives with myself being almost one hundred and ten years of age. My birthday is in a mere two weeks time actually. We don't tend to celebrate with cakes or parties or the like but instead spend the early morning hours of the day in deep prayer to mother nature. We thank her for another year of life and after that well, I guess everything goes back to normality. We do often offer up a sacrifice such as fertiliser to an elder tree but as you have probably well realised they only grow in the closed-off high elven city. Other than that we tend to put in an extra effort every fifty years, we dawn a traditional clothing and head home to our birth towns to pray and pay our respects to the elders. It all would probably bore you so don't worry about it.

 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Cassiel Fyrune") (hide Tags) if (eq "${link}" "Cassiel Fyrune") (show Stats) if (eq "${link}" "Cassiel Fyrune") (show Equip) if (eq "${link}" "Cassiel Fyrune") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Cassiel Fyrune
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Damafaud Damafaud | PaulHaynek PaulHaynek

Mentioned: AgWordSmith AgWordSmith


Located:
Marielle Donna's Mansion [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
282

Weapon(s):
Hunting Bow and Dagger

Armor:
Glade Wardens Armaments
[/div]
Cassiel could almost hear his own rhythmic heartbeat during the sudden silence that enveloped the group as they hid from the approaching beast. The wolf was enormous, covered in thick silver fur and sporting fangs like curved daggers as large as the one Cass wielded. It moved with the natural grace of a hunter, fearing no challenge within its own territory. There was a mixture of awe, fear and excitement which welled up within Cassiel, some of which he sensed through his bond with those around him.

Hao spoke first evoking a quick response from Rina which the mage agreed to with a nod, hesitating only a moment to make sense of the message. He considered the lone mercenary intriguing but also found it difficult to dispel the lingering suspicion; besides exposing fewer people to harm always seemed preferable. He was about to set out when Dura replied, evoking an amused smirk after a moments confusion. She was proving to be a skilled hunter, capable of patience even when the target was within sight.

“We shouldn't let the opportunity pass and follow the wolf to its den where it'll be easier to spot potential openings.” The elf paused, just a moment before addressing Hao, “If we flush it out you could set a trap outside. Also... it is dangerous for the uninitiated to be near my colleague when she calls upon her gifts.” Cassiel nodded toward Rina before moving toward the mansion. Misleading people did not come naturally, even if it was probably for their own good.


 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
Ineptitude Ineptitude

Mentioned:
Ineptitude Ineptitude

Located:
On a quest by the mountains. [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

Huj chuckled. "I'm honestly doing this quest with you to hang out with you more so with getting the materials I feel like maybe we could use our knowledge on our weapons and make better weapons or upgrades together when we get back to the Guild Hall." He said simply and with a smile. He really just wanted to kinda show that he had a thing for her but he was sure she already knew that.​

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
PaulHaynek PaulHaynek Damafaud Damafaud Fenris Fenris

Mentioned:
N/A

Located:
Outside the manor I Stalking the wolf [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

“We shouldn't let the opportunity pass and follow the wolf to its den where it'll be easier to spot potential openings.” The elf paused, just a moment before addressing Hao, “If we flush it out you could set a trap outside. Also... it is dangerous for the uninitiated to be near my colleague when she calls upon her gifts.” Cassiel nodded toward Rina before moving toward the mansion. Misleading people did not come naturally, even if it was probably for their own good.
"Good. Now keep your steps light and don't make a sound." Dura already began to step closer to the beast, curious about how it moved. It must've ran out the celebrity if not having already devoured her. The creature seemed so comfortable returning to the mansion, heading straight for the front doors. The orc stayed low in the over grown grass, staying near the untamed shrubbery to further keep herself hidden.

 
(There is Timey-Wimey Ball going on regarding Soma, Meraki, Maine and ken's characters. Soma and Meraki are ahead of the timeline than Maine. Sorry for any confusion.)

Missing Persons: Marielle Donna

~ AgWordSmith AgWordSmith Damafaud Damafaud Fenris Fenris ~
"Very well. I shall set up a trap while you guys lure it out." Hao said.

The guild members followed the wolf which entered the manor via the slightly ajar front doors. Inside the dark manor, the dire wolf howled as if the full moon was in display. It turned out, it was a call. Something shifted and moved in the darkness before revealing itself to the dire wolf. A tall black-furred creature standing on two legs with an appearance similar to that of a wolf. 'Twas a werewolf within Marielle's mansion. But then, something very curious happened.

"How are you, Marielle? Have you decided?" The dire wolf told the werewolf, with the name of the missing actress.

The werewolf shook its head. The whimpers indicated that it was confused, unsure, undecided.

"Well you have to make a decision soon. People will start looking for you, you know?" The dire wolf continued. "In fact, people are looking for you right now." The wolf revealed. Apparently, it knew that it was being watched the entire time. "Come on out, now. No need for this to get violent."

"And yes, this is Marielle Donna. It's a... uh, long story. I'm willing to explain if you are willing to listen."
Huj and Illiara have decided to return to the guild for the moment and get the materials needed from the rewards of other quests. Surprisingly, Ragnar was not there to take them back so they had to take the ferry boats back to Galventia.

Once they were on the way to the guild headquarters, the air suddenly felt heavy. When they reached the headquarters, they found that there were multiple tents set up around it as well as several ships docked by the shores and the cliffs near the Wolf Guild. There were a few dozen Human knights and soldiers hanging around the area but none of them said a word to the two guild members. They eerily stared and looked at Huj and Illiara as they arrived.

The soldiers did not stop them from entering their guild home but do they really want to? With all these knights around and probably inside?

Goose Chase

~ Uasal Uasal ~
Clair O'Reilly said:
First of all, let me start by saying that if I didn't know any better I'd say you were making attempts to court me Mr Doe. But I shall humour you seeing as we are alone. My favourite colour is green. Bright green like the leaves of the elder trees back home during the spring seasons. And as for your question on birthdays, I can answer yes we do but In a much different way to humans. You see elves live very long lives with myself being almost one hundred and ten years of age. My birthday is in a mere two weeks time actually. We don't tend to celebrate with cakes or parties or the like but instead spend the early morning hours of the day in deep prayer to mother nature. We thank her for another year of life and after that well, I guess everything goes back to normality. We do often offer up a sacrifice such as fertiliser to an elder tree but as you have probably well realised they only grow in the closed-off high elven city. Other than that we tend to put in an extra effort every fifty years, we dawn a traditional clothing and head home to our birth towns to pray and pay our respects to the elders. It all would probably bore you so don't worry about it.

"Ah well, you can't blame me for attempting to court a lady such as yourself." John winked then chuckled. "I'm just kidding. I don't think I even have a chance."

"Anyway, your birthday's in two weeks? You may not celebrate like us Humans but let me at least give you a gift. Maybe an exotic plant or something. For your room." John suggested. "Or do you want something else? Like a beautiful necklace or ring?"

------

The trip had taken two days and most of it was spent having idle chat with John or just admiring the vast watery horizon. In a way, two days did not feel that long. Soon enough, the ship reaches its destination: the island of Kis'le. You and John disembark the ship and onto the docks with the latter leading you to where the quest objective was. "Alright, if I'm not mistaken, Genkins' farm should be this way. I've found that the farmer actually takes care of Giant's Fowl. They look like normal geese but they're larger and... uhh, meaner. Catching them will be... hard."

You and John begun the walk to old man Genkins' farm. However, on the way you encounter quite the coincidence. In your way was a geese-like creature that is as tall as a small human with white feathers. "That's it! That's a Giant's Fowl. No doubt one of farmer Genkins'." John said as he crouched so the creature do not get alerted. "I'll be honest, Clair. These guys aren't jokes but with determination, we can capture them." The guild leader told you.

"It's not alerted to us yet so we have the element of surprise which is pretty huge when dealing with Giant's Fowl." John continued. "Got any ideas, Clair? I'm all ears."
"What was that about?" Ragnar told Clover.

Then, another newcomer arrived. The one named King. "And who are you supposed to be?" Ragnar asked of the newcomer who appeared to be whispering to himself. "Clover, can you handle this? I've had enough of weirdos for one day." The boatman requested Clover before going away.

Meanwhile, several ships could be spotted in the distance on the open water. They appear to be just passing by but there were many of them and they sailed really close to the Guild Headquarters.
 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clair O'Reilly") (hide Tags) if (eq "${link}" "Clair O'Reilly") (show Stats) if (eq "${link}" "Clair O'Reilly") (show Equip) if (eq "${link}" "Clair O'Reilly") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Clair O'Reilly
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Fenris Fenris

Mentioned:
PaulHaynek PaulHaynek

Located:
Ship Bow/Dirt Path [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency: 200G


Weapon(s):Simple Oak Staff, x7 Health Potions


Armor:Simple Elven Clothing, Potion Bag

[/div]

It took great effort to hold back the giggle that was attempting to break her silence, it had been quite some time since someone had attempted to make an advance on Clair and it had been even longer since anyone had caught her off guard with a response. This John Doe was most certainly an interesting man and while it was true that she had never once entertained the idea of being courted by any member of a race lower than hers on the Hekaspectrum she didn't mind playing along if it meant she remained entertained throughout the journey.

Moving towards the guardrails of the bow Clair took a lean and gazed out at the vast ocean as she wrote up her response to the situation as a whole, a soft and joyful smile planted thoroughly upon her face. You sure are one interesting fellow, John Doe. Not many have made such an attempt and even fewer have actually brought me to the brink of breaking my silence with a laugh. However, you are correct in saying you stand little to no chance with a lady such as myself. A relationship between us two would be far too difficult to maintain. My longevity and your lack thereof would result in much mental torment. Not only would you die of old age in what would seem like the blink of an eye to an elf. I would have to witness it happen and be powerless to do anything about it.

Such an act would be far too cruel, but if it humours you to make attempts at my hand I more than welcome it so long as it is in private. Besides I find it to be somewhat fun.

I apologise for being somewhat harsh in my writing but I don't wish to be cruel in leading you on. Regarding my present, I really require nothing of the like. You have already granted me the use of land for a garden and a bed to call my own. Not to mention a contract with your guild to carry out missions such as this. You've done more than enough so if anything it is you who should be rewarded. And I insist on that, so, please. If there is anything I can do for you please let me know. Take time to think about it and get back to me. Note: I WILL UNDER NO CIRCUMSTANCES MAKE FRIENDS WITH THE MUDBORN AS A REWARD

..............................................................................................................................................................................................................

After travelling for two days at sea, making small talk and long talk alike both Clair and John made landfall and were well on their way to completing the mission assigned. Travelling on foot up a long and winding dirt path, the two were promptly brought to a halt. What stood before them was quite majestic in its own right, John's intel was dead on, a goose the size of a small man. Giant's Fowl.

Truth be told Clair had never seen one of the beasts in person before, they were somewhat of a rarity in the world of Kolan. Of course, she had read about them due to their eggs being a key ingredient in potions of potent energising. But to actually see one in person was exciting.

Snapped out of her thoughts by a crouching John, Clair listened carefully to what he had to say. The man was cautious of the beast and as a human Clair fully understood why. But she was a true elf, as pure as pure could be. Such a task was nothing to her and her kind. She needed no plan to capture the beast, all she had to do was calm it's wild heart and lead it back to the farm. This was going to be a walk in the park.

Taking a few steps forward Clair alerted the beast to her presence and in doing so brought it's full attention to both her and her companion. Tossing her staff back towards John Clair proceeded to walk forward unarmed without so much as a sound. With only a few steps to go until she collided with the goose, Clair took a stand and extended her left hand out toward the beast calmly before doing the unthinkable.

Yes, in that very moment Clair did what very few people had ever witnessed in their life. Clair spoke. Her voice was warm with a rounded feel. And as it rung out it brought on a feeling of cosiness and made all who heard it feel as though they were being wrapped in a blanket and warmed from deep within their heart. Yes, Clair spoke to the beast and just after began to sing a soft and melodic song in the tongue of her people. Those who didn't speak ancient elven had no clue as to what the she-elf was singing or saying. Yet still, it was hard to turn away from the performance. And as for the goose. Well, it's response was;


 
Kana Ferlin

location:
Wolf guild
interacting:
none

Meations:

PaulHaynek PaulHaynek Maine Coon Maine Coon

Kana smiled as she walked thought the town as she walked toward wolf guild, which kind of suited her in someway if you took to notice her animal like parts on her body. she did worship shifters after all so it was only fair that she would join in the guild that seemed to enjoy animals as much as her plus, it seemed wolf guild was short on members as raven guild was already full and working to be the best, so she joined Wolf guild thinking that it would be a great start for her new life here in this new town. she figured that being new and all and still learning more about Kolan. she loved the city so far and it seemed to be one of the best looking cities she had been to in years. she was almost to the guild , she only had a few more walking steps to get there.

After a while, the young wolf girl made her way toward the guild as she went inside and looked around as she happily as she walked inside the building before sitting down at a table as she looked around at the other people and members of the group. everyone was probably all staring at her as she walked though those doors, it was so awkward to be looked at as she walked to her sit and sat down alone. she looked around before standing up again and going to the counter and talking to who ever was there so she could tell them that she was the new member that just joined the wolf guild not to long ago. " Hmm hi here I'm Kana Ferlin...im the newest member of Wolf guild...hmm do you know who i have to meet to join the guild or get everything set up so i can get a room and figure everything out about this guild" she asked looked away as she looked shy and very cute.
 
[class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Rina Winterfield") (hide Tags) if (eq "${link}" "Rina Winterfield") (show Stats) if (eq "${link}" "Rina Winterfield") (show Equip) if (eq "${link}" "Rina Winterfield") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Rina Winterfield
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
rina-smaller-jpg.430144

Interaction:
Fenris Fenris , PaulHaynek PaulHaynek , AgWordSmith AgWordSmith

Mention:
-

Location:
Marielle's Donna Garden, Backyard [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
rina-smaller-jpg.430144

Currency:
300G

Weapon:
Travelling Staff

Armour:
Travelling Cloak​
[/div]
...eh?

Even in her wildest guess, the scenario where a Werewolf Marielle appeared with a talking Direwolf never appeared. Rina conveyed her confusion to Cassiel, before she gingerly pushed the door open further. The Direwolf already knew they were there anyway. If it wanted to cause them harm, it would have been able to do so.

Rina stepped into the room. While she wasn't the most powerful in the team, she was confident she would be able to protect herself if the Direwolf leap at her.

Seeing the DireWolf staying still as she entered his view, Rina spoke her mind, "My name is Rina, from the Wolf Guild," her eyes went to The Werewolf Marielle."we are hired by Billiam Spaere to look for you and convince you to return to the stage. But..."

Her voice trailed off. It wasn't possible for Marielle Donna, famed for her beauty, to return on stage as a Werewolf. Not only she would lose her fans, she might as well self-destruct if she willingly took to the stage as she was.

"How did this happen?"


 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
PaulHaynek PaulHaynek Fenris Fenris Damafaud Damafaud

Mentioned:
N/A

Located:
Inside the Mansion I Asking questions [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

"Well you have to make a decision soon. People will start looking for you, you know?" The dire wolf continued. "In fact, people are looking for you right now." The wolf revealed. Apparently, it knew that it was being watched the entire time. "Come on out, now. No need for this to get violent." "And yes, this is Marielle Donna. It's a... uh, long story. I'm willing to explain if you are willing to listen."
Seeing the DireWolf staying still as she entered his view, Rina spoke her mind, "My name is Rina, from the Wolf Guild," her eyes went to The Werewolf Marielle."we are hired by Billiam Spaere to look for you and convince you to return to the stage. But..." Her voice trailed off. It wasn't possible for Marielle Donna, famed for her beauty, to return on stage as a Werewolf. Not only she would lose her fans, she might as well self-destruct if she willingly took to the stage as she was. "How did this happen?"
"Yes I would like to know the story as well. I'm Dura, all of us hail from the Wolf guild but as of right now. I'd say its unsure whether or not to return you to the stage. Perhaps more details and your own thoughts on this may help a decision." Dura secnonded Rina's question. The actress herself a wolf! Seems chosing this quest was indeed perfect for the wolf guild haha. In all seriousness, what the dire wolf was here for was a big concern, and what Hao was going to do with both of them added to the list. Personally Dura would just like to take Ms. Donna back to Billiam, surely changing to a wolf monthly isn't something she couldn't handle.

 

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