• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Kolan and The Wolf Guild

[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clair O'Reilly") (hide Tags) if (eq "${link}" "Clair O'Reilly") (show Stats) if (eq "${link}" "Clair O'Reilly") (show Equip) if (eq "${link}" "Clair O'Reilly") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Clair O'Reilly
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:


Mentioned: Fenris Fenris Panzer Panzer Open to interaction

Located:
Coastline [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency: 200G


Weapon(s):Simple Oak Staff, x7 Health Potions


Armor:Simple Elven Dress, Potion Bag

[/div]
Clair had fallen fast asleep shortly after the ship had launched from the port, the hardwood decking of the ship was of little inconvenience to that end. In fact, hardly anything came to inconvenience Clair when it came to sleeping, she was quite the pro when it came around to it. Laying soundly asleep and secluded at the bow spurt of the ship the elf was obviously at ease. And while everyone else was offboarding Clair was barely stirring.
The time came and went and Clair soon found herself surveying the coast with the elf she had met previously and the skittish yet oddly amusing centaur she had seen several times before. The group had quite an easy walk, the cliff edges may have been a bit steep but the winds were calm providing a safety factor Clair was happy to accept. Everything was pretty normal, almost too normal for a vampire hunt.
But that soon changed when a strange figure called out her name and those of her companions. The man was eerily similar in body to that of John however his manner of talking and clothing suggested some sort of foul magic was at play. If Clair had to guess it was that of high-level Illusion or even perhaps a hidden technique unbeknownst to the masses. None the less this figure knew of her and her companions and if whoever was orchestrating this was behind the kidnapping. Well, it wouldn't be very good for her team. In this situation, Clair took precaution by taking a few steps back behind her companions and remaining vigilant.

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
AgWordSmith AgWordSmith Ineptitude Ineptitude

Mentioned:
AgWordSmith AgWordSmith Ineptitude Ineptitude

Located:
Location; Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

After helping gather the materials Huj nodded. "Ya I can try to get it in there but I will need a slightly bigger crack..."Before he could begin using his wind magic he noticed someone floating above the cabin he had just checked. It was a beautiful and Elegant and if he guessed correctly Illiara. "Heh seems that Johns group has found there way back to us....Hey, Illiara we are gonna try to knock out the vampire and get her from through that window...wanna help?" He whispered as he now started to get his wind to help the magic from the rune.​

 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Fionn Achaius") (hide Tags) if (eq "${link}" "Fionn Achaius") (show Stats) if (eq "${link}" "Fionn Achaius") (show Equip) if (eq "${link}" "Fionn Achaius") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Fionn Achaius
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
Smiling.PNG

Interacting:
PaulHaynek PaulHaynek Uasal Uasal Fenris Fenris

Mentioned:
PaulHaynek PaulHaynek Uasal Uasal Fenris Fenris

Located:
Unknown; Hiking. [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]
Something they don't like..PNG
[class=Notes] //use this for routing!// // background-color:Alicewhite; opacity:0.4;// [/class] Health:Sick.
[Class=Notes]// 100= Healthy/Buffed// // 90= Normal// //60= Slightly Hurt/Sick // //40= Wounded// //~10= Critical// //0= Defeated//[/class]Energy: Tired
[Class=Notes] // 100= Overly Energetic// // 90= Normal// //60= Winded// //40= Weary// //~10= Exhausted// //0= Collapse// [/class] Moral: Miserable.
[Class=Notes] // 100= Confident// // 90= Normal// //60= Unsure// //40= Wavering (Close to route!)// //~10= Broken (Routed!)// //0= Shattered (Routed!)// [/class] [/div]
Fionn couldn't have been more happy to see dry land. Even with the soft and gentle waves that barely turned the ship, his stomach wrapped in knots, turning his ride into one of a fair amount of discomfort. He stumbled off of the boat, his face green and his skin pale, his body weak as his energy went to clog his throat and keep his dinner of grass down. He hadn't even had breakfast yet… what a miserable morning.

The first trip, and Fionn already felt miserable…

No one seemed to notice his rather sickly apparel; the Centaur took great lengths to make sure of it. He feared that this may halt their journey, something which could completely ruin his relations with his peers, which was reason enough to hide his discomfort. He couldn't have friends if he was to chicken out at the first sign of trouble; He’d be known as a bothersome member, and possibly never connect with the others. He'd be the outcast again, and this time, he didn't have Sera by his side... And thus, he trucked on, marching forth behind his obnoxiously slow comrades through the perilous and rather torturous hike. While one could assume that with his horse-like stature, he'd be a natural at hiking, but that was rarely the case. He was stuck behind his slow human counterparts, as he himself nearly slipped at each challenging slope- which luckily enough, there were not an abundance of them. It't easy bein’ half horsey.

Nearing the hikes end, the Centaurs curious gaze landed to the horizon, catching the sunrise. Once more, the Centaur became distracted by the scene, and oblivious to his peers. Suddenly, he felt a startling impact at his middle, and nearly crumpled inwards at the hit. He covered his hands over his middle, as the bump was just enough to remind him of his discomfort, and possibly made it worse.

After a short pause in dealing with what was currently a brief mishap, he swung his vision back up to the path ahead, his eyes curiously following the gaze of his peers’. What he found… didn't really spooky him as much as the others. In fact, he didn't even take a moment to think…

“Hey! It's that guy- it's uhhh… Joe? It's Joe!” He stepped forward with an eager smile, beginning forth towards the figure, completely oblivious to the situation… as usual.
 
Last edited:
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Illiara Derolis") (hide Tags) if (eq "${link}" "Illiara Derolis") (show Stats) if (eq "${link}" "Illiara Derolis") (show Eq) if (eq "${link}" "Illiara Derolis") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Illiara Derolis
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Interacting:
Soma Schicksal Soma Schicksal

Mentioned:
Damafaud Damafaud | PaulHaynek PaulHaynek | Maine Coon Maine Coon | AgWordSmith AgWordSmith | Oliver

Located:
Shardlepuff; Cabin
[/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
150G

Weapon:
Frenzy, Tremor

Armor:
Leather Outfit
[/div]
Illiara blinked upon hearing a familiar voice just below her. Her aquamarine orbs scrolled down, and landed on a snow haired half-elf. 'Huj.' The harpy instantly made the connection. 'Dura. Oliver.' She thought as her eyes flitted towards the scarred orc and the teal eyed human respectively. As the whispered question sunk into her mind, she briefly glanced towards a distant small hill to her right, where she knew the others were hiding, before turning her gaze back towards her fellow gunslinger.

'I'll help.' She nodded, flashing him a dazzling smile. 'What do you need me to do?'


 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Cassiel Fyrune") (hide Tags) if (eq "${link}" "Cassiel Fyrune") (show Stats) if (eq "${link}" "Cassiel Fyrune") (show Equip) if (eq "${link}" "Cassiel Fyrune") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Cassiel Fyrune
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Uasal Uasal Panzer Panzer PaulHaynek PaulHaynek

Mentioned:


Located:
Shardlepuff Coast, Cliff [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
182

Weapon(s):
Hunting Bow and Dagger

Armor:
Glade Wardens Armaments
[/div]
While Claire was fast asleep for most of the journey, Fionn was initially talkative as they discussed their destination but seemed to grow unconformable as time went on leaving Cassiel to his own musings. Upon landing however there seemed to be an unseen energy in the air, with various members quickly gathering their equipment and setting out. His own group was striking a comfortable pace along the shoreline despite the rough terrain. Now and then Cassiel had the impulse to ease the passage by magical means, but both of his companions proved sure footed enough that simply following along provided the same benefit.

The endless ocean stretching out from the rocky shoreline made for a breathtaking backdrop, but so far there were no signs of a lost girl. The further it stretched along the more Cassiel became aware of the centaur's restlessness, feeling the lack of success grow his own agitation. Then practically out of no where they walked into a very familiar face. Fionn approached the fake John without missing a beat while Claire cautiously hung back. The unexpected appearance of their guild leader look alike certainly evoking different reactions.

The familiar looking man could have hidden an number of things beneath those white robes, but for now he seemed peaceful enough prompting the high elf to speak up.
“Legionatis if far off indeed and changing the past would certainly prove difficult... why bring it up?” Cassiel sent a non verbal message of caution but quickly realized the one he hoped to warn would not understand. He wanted to glance at Claire, but couldn't quite take his eyes of the stranger who once again turned toward the ocean. Just who was he and what was his game?

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
Soma Schicksal Soma Schicksal Ineptitude Ineptitude

Mentioned:
PaulHaynek PaulHaynek Damafaud Damafaud Maine Coon Maine Coon

Located:
Location I Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

Dira looked up as Huh did. She hadn’t noticed the other group above them the whole time. The orc smiled as Illiara agreed to help. “As soon as you see the blue light fade I need you to send the air around us to the girl in side and make sure she breaths in enough to faint.” As she explained furs gathered around. Alike of leaves and grass near by and pit them on the circle she drew. She doubled check that the widow bear by was cracked open enough and started the transmutation. Blue lighting like energy engulfed the plants and took in nitrogen fro maybe air. The gas being form (Cyanide) would be able to knock Hers out in a few minutes after the substance makes it into her body. “Now Illaira, Huj” The orc said and the lightning faded. She tried not to breathe as the other two swept the glass away.

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
AgWordSmith AgWordSmith Ineptitude Ineptitude

Mentioned:
AgWordSmith AgWordSmith Ineptitude Ineptitude

Located:
Location; Action [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

Huj nodded and smiled as Dura explained what Illiara should do for him. He then used his magic to move the alchemy towards the window, it went towards Illiara so that she could help push the wind in easier and as they did so together the polluted air went into the cabin and into the young vampire girl's face, hopefully she wouldn't cause a ruckus before passing out, that could end badly for the group if that happened. "I think that should work right?"

 
Missing Persons: Hera Vondonia

~ AgWordSmith AgWordSmith Soma Schicksal Soma Schicksal Ineptitude Ineptitude ~​

The artificial cloud blew into the cabin and made its way to the girl. The wind blowing, however, made the Vampire girl turn around and her eyes widened at the visible air that encroached unto her. She panicked, quickly making her way to the cabin door and exited the cabin and caring not for the Imps that awaited her just outside. After all, there was a more immediate threat descending upon her in the wooden home.

Of course, that did not diminish the threat of the numerous Imps that had camped outside the cabin. The little Vampire stumbled out of the cabin, covering her mouth and nose to avoid inhaling whatever it was that was coming after her, and right in front of the Imp encampment. Both she and the Imps took a second to look at each other before the latter realized the opportunity before them and begun to chase after her. The poor, little Vampire girl also took off, running back to the direction of the wooden cabin. Away from the dozen or so Imps after her. She may be able to take care of two humans but even she knows that she would be overwhelmed by the Imps.

The plan had failed in the worst way possible but it was still salvageable. What is the guild's next course of action?


Fionn Achaius said:
“Hey! It's that guy- it's uhhh… Joe? It's Joe!”

"Well, if that's what you want to call me." The strange man turned again to face Fionn, not at all denying or correcting the Centaur's assumptions.

Cassiel Fyrune said:
[“Legionatis if far off indeed and changing the past would certainly prove difficult... why bring it up?”

"I agree. Changing the past is certainly difficult." He then replied to Cassiel. "I think the past's certainly going to bring itself up in the near future." He continued, cryptically.

The John-lookalike then sighed before striding around the three guild members. "Listen, sometimes... I just wish I knew more about this world. I wish I had better guidance." He said. "A friend of mine... is drunk as a skunk back in Galventia." The stranger motioned to a direction. "I think... he is about to be unfaithful to his dear wife." Patting Cassiel on the shoulder, he continued. "Why don't you... tell your guild leader to head over there and... advise him how best to proceed. It's going to be a nice little exercise for your leader." He then went back to the cliff edge to stare at the horizon again. "Just if you've got the time, my friends."

"By the way, the Vampire girl you're looking for is over there." The strange man pointed inland. "I have a feeling you'll be arriving there just in time."
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
Soma Schicksal Soma Schicksal Ineptitude Ineptitude PaulHaynek PaulHaynek Maine Coon Maine Coon Damafaud Damafaud

Mentioned:
N/A

Located:
Outside the Cabin I Taking a fight to the imps [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

The vampire had run out to the open. Dura cursed out as she ran to the front of the cabin, hopgig the others were following. “Illaira, Huj. Get the girl. I’ll take the imps.” Dura wasted no time and took out her Kusarigama while headed for the purple fiends. She caught sight of John, Rina and Clover around where they found Illaira. “A little help would be nice!” she smiled at them before turning back around to the task at hand. While she went to the imps Dura hopes the harpy would be able to pluck the Hera girl from the situation and take her somewhere safe. For now She was going to love getting rid of these things and with that she threw the blended end of her weapon towards the nearest vile creature. The opal blade glistening in the light as it lands on her target.

 

rina-smaller-jpg.430144

Rina Winterfield
A bit away from the cabin
Currency: 100G
Interaction
: PaulHaynek PaulHaynek Maine Coon Maine Coon
Mention: AgWordSmith AgWordSmith Ineptitude Ineptitude Ineptitude Ineptitude
Seeing Dura had ran out into the open, Rina relaxed her muscles and stood up. In a swift trained movement, her violin was already rested on her left shoulder, with the bow on her right hand. Her travelling staff fell with a soft thud into the grass. Her combat ability was not good. The only way she would be able to help is with her magic.

"Please take care of me," she said toward John and Clover. Then she started to play.

A tune that started soft like the gentle sway of a breeze, yet gradually fastened its pace into one of a frantic dance of the grass. It was a wild tune. Melody without lyric. A free rhythm that defied order. A song that had no title, and could never be named, as it couldn't be performed twice.

It was how Rina controlled her power. She imbued her will into the vibration of the music, letting the pitch and note carried her power into the world. Sound travelled through air, ground, and water. Her will was listened by nature at a larger spectrum, extending her radius beyond what she could reach without a medium.

Roots and vines moved to her intent, binding imps all around at various parts of their body. That was one weakness of her way to control nature: It is difficult to be specific given a short time span.

Of course, a violin was not quiet. By playing, Rina attracted attention of those around her.
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Illiara Derolis") (hide Tags) if (eq "${link}" "Illiara Derolis") (show Stats) if (eq "${link}" "Illiara Derolis") (show Eq) if (eq "${link}" "Illiara Derolis") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Illiara Derolis
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Interacting:
Hera

Mentioned:
AgWordSmith AgWordSmith | Soma Schicksal Soma Schicksal

Located:
Shardlepuff; Cabin
[/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
150G

Weapon:
Frenzy, Tremor

Armor:
Leather Outfit
[/div]
Acting quickly on Dura's instructions, Illiara jumped off of the roof and landed right in front of the young vampire, who froze in shock at her abrupt appearance. Without so much as a warning, she then hoisted her up into her arms, with one under her legs and the other supporting her back in a bridal carry, before bolting from the scene as fast as her talons could carry her. She silently hoped that Huj would be able to cover for her as they ran.

"I'm sorry." The words slipped out of her mouth as she tightened her grip on the little girl she cradled in her arms, her mind distracted by the fact that she had to get her somewhere safe.


 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
Ineptitude Ineptitude

Mentioned:
AgWordSmith AgWordSmith Damafaud Damafaud

Located:
Outside Cabin; Fighting Imps [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

Huj nodded at Dura's orders and followed Illiara's lead, he quickly aimed and fired his rifle with a few loud booms, no reload was heard in between. The only thing that could be heard were the bodies of multiple imps hitting the floor as their lifeless corpse would start its decay into the soil. Thankfully some of Rina's magic reached them making the shots on the binded imps. "Just keep going and I'll back you up as we go....and uhhh don't let her bite you." He said to Illiara as he followed after her and gave covering fire to the imps that tried to follow or attack.​

 
Missing Persons: Hera Vondonia

~ AgWordSmith AgWordSmith ~
Your weapon drew the first blood in this fight but one Imp's death did not deter the rest at all. They still descended unto you but suddenly, roots and vines erupted from the earth and entangled several of the hostile Imps but not all of them. Out of fifteen, eight managed to evade the clutches of the moving plants.

Two charged straight for you, evading your attacks and latching onto you. One of them used its not-so-sharp claws to make painful but not very damaging scratches to your face and body. The other was pushing and scratching your legs, hoping to bring you down so they could deal with you more easily. You realize they were there to keep you occupied while three of their ilk went after Huj and the others. Meanwhile, the remaining three went after John and Rina in the distance.

Despite being there for distraction, the two Imps on you needed to be dealt with to assist the others.
"Hey wai-- Who are you?!" The girl frantically asked. However, she did not struggle against Illiara. It appeared that she knew the Harpy was no threat to her, actually the opposite.

Three Imps were on Huj and Illiara's tail. Their small physiques and nimble bodies allowed them to dodge most of Huj's shots. One bullet, however, managed to hit one of the Imps right between its eyes. Now there were only two but they were not deterred at all by the felling of their friend, they pushed on and soon they caught up. One of them jumped at Illiara, disrupting her and dropping the young Vampire. The other tackled Huj's leg with enough force to knock him down.

"Quick! Get the girl!" One of the Imps ordered the other. Though, both of them ignored their adversaries in order to seize the dropped and dazed Vampire girl. Time was of the essence in order to rescue Hera Vondonia.

~ Damafaud Damafaud ~
Your spell worked and several of the Imps have been caught and bound in the plants you called. However, eight of them managed to evade the roots and vines. Five went after Dura and her group who included Illiara and Huj while three went after you and John.

John was an imposing figure and he knew it. He stood between you and the incoming Imps. After knocking away one, the remaining two latched onto him to nullify the advantages that John's halberd gave him. However, the guild leader's armor was too mighty for the Imps' claws to penetrate but that did not mean that John could catch them immediately. The two Imps on John were nimble, no doubt.

However, the knocked away Imp came to after a few moments and seeing that his two allies were taking care of John, its eyes laid on you. The Imp made its way to you, intent on doing you harm. You must defend yourself however you can.
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Illiara Derolis") (hide Tags) if (eq "${link}" "Illiara Derolis") (show Stats) if (eq "${link}" "Illiara Derolis") (show Eq) if (eq "${link}" "Illiara Derolis") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Illiara Derolis
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Interacting:
Hera | Imps

Mentioned:
Soma Schicksal Soma Schicksal

Located:
Shardlepuff; Cabin Outskirts
[/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
150G

Weapon:
Frenzy, Tremor

Armor:
Leather Outfit
[/div]
Illiara drew her pistol and aimed it at the pair of imps in one swift movement. Choosing to ignore their adverseries was a mistake, and it was one they would pay dearly for. At such a close distance, there was no way she could miss. Her index finger hovered above the trigger, and just as they were about to close in on the fallen vampire, the sound of two gunshots being fired in rapid succession rang through the air. Their bodies fell to the ground with a dull thump.

The harpy released a sigh of relief, holstering her gun before getting off of the ground. She quickly approached Hera, kneeling in front of the girl so that the two of them were at eye level.

"Are you okay?" She asked, giving her a quick one over with worry swirling in her aquamarine orbs.


 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Clair O'Reilly") (hide Tags) if (eq "${link}" "Clair O'Reilly") (show Stats) if (eq "${link}" "Clair O'Reilly") (show Equip) if (eq "${link}" "Clair O'Reilly") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Clair O'Reilly
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:


Mentioned: Fenris Fenris Panzer Panzer Open to interaction

Located:
Coastline [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when they click the button typically the image of what your Armor/clothes/or weapon looks like //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Currency: 200G


Weapon(s):Simple Oak Staff, x7 Health Potions


Armor:Simple Elven Dress, Potion Bag

[/div]
A grin slowly came to creep up upon Clair, her posture becoming more relaxed and her grip softening upon her staff. The highest did not know if the thing could be trusted in terms of its direction but at this point, she had sussed the being likely had no intentions of engaging in combat. It was clearly after John for some reason or another but then again a lot of people would be considering his position. Not everyone was pleased to see guilds returning.

Turning ever so slightly to gaze in the direction highlighted by the doppelganger, Clair came to view a forest of sorts. If anything this was a blessing in disguise with two highelfs traversing such a terrain would be easy. Even if the doppelganger was attempting to lead the group astray it would be easily corrected in said territory. Weighing up the pros and cons Clair finally came to her decision.

With a loud tap of her staff, Clair drew upon the attention of her group and then after made a hand gesture suggesting they depart immediately.

 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Cassiel Fyrune") (hide Tags) if (eq "${link}" "Cassiel Fyrune") (show Stats) if (eq "${link}" "Cassiel Fyrune") (show Equip) if (eq "${link}" "Cassiel Fyrune") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Cassiel Fyrune
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Uasal Uasal Panzer Panzer PaulHaynek PaulHaynek

Mentioned:


Located:
Shardlepuff Coast, heading inland [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
182

Weapon(s):
Hunting Bow and Dagger

Armor:
Glade Wardens Armaments
[/div]
The look alike seemed content to answer their questions in a civil manner which was more than Cassiel had initially hoped for. Though the cryptic words hardly came close to unraveling the knot of confusion the mans mere presence had evoked. The high elf's features remained carefully neutral despite his failed attempt to make sense of the strangers motivation, at least there seemed to be no sense of malice.

If not for Clair tapping her staff to get his attention the mage might have spent a good deal longer studying the familiar looking stranger. As it was the fake John had said his piece and was now busy directing his attention to the waves which broke along the shoreline below; while Clair had clearly made up her mind on how to proceed. With a nod Cass turned to leave, pausing only long enough to announce their departure. “Your advice is appreciated, may we meet again.”

Claire set a firm pace, making the high elf consider Fionn who would undoubtedly keep up easily with a pang of jealousy. Time was of the essence if anything spoken was true and Cassiel decided to leave his contemplation and complaining for later. Even if the parting tap on the shoulder and cryptic words still haunted him.

 

rina-smaller-jpg.430144

Rina Winterfield
A bit away from the cabin
Running away; Fighting
Interaction
: PaulHaynek PaulHaynek Maine Coon Maine Coon
Mention: AgWordSmith AgWordSmith Ineptitude Ineptitude Ineptitude Ineptitude

Rina froze. The imp was running at her. She had to do something, but there was no time for her to send any command. She was used to having time for working her magic. Being rushed by the imp was a first time for her. Her mind went blank. In a panic, Rina stopped playing and start to run toward her staff. Why did she throw it away at the first place?

She dropped her violin and bow carelessly into the grass. It was difficult for her to did so, but her life worth more than her violin. When the slim bow was replace by the solid staff, she swung it as hard as she could at the incoming imp side way.
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
Soma Schicksal Soma Schicksal PaulHaynek PaulHaynek

Mentioned:
Ineptitude Ineptitude Damafaud Damafaud

Located:
Woods by the Cabin I Fighting [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

Dura snarled and cursed her self for letting any of these vermin touch her. Quickly she slipped on her other weapon of choice, the deadly blades she liked to call Bloody Knuckles as opposed to brass ones. With two hard hitting punching she wet straight for the Imps thin and gnarled necks, easily slicing through them as they catch these hands. The orc forcefully pulled the still writhing bodies, the hive mind fighting for control of it still, off her and threw them with all her might against a tree for good measure. They didn't hurt her to bad but the scratches not only hurt but were not wounds she intended to keep after this. Now she had to think fast and get rid of the rest of these purple rats.

The Orc felt that getting the girl out of here was more important. Complete the quest first so the child wouldn't be harmed be the fiends. John did have two imps on him as well and Rina headed straight for one. Illaria took out the Imp on her. The harpy should be able to carry Hera and fly high enough to be out of reach of the imps. Huj how ever still had one on him. He should be able to take care of it but the Orc couldn't stop herself from running in his direction, taking up her Kusarigama again and throwing the bladed end towards the Imp. Hoping it would land right in its head if not the rest of its disgusting body.

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
AgWordSmith AgWordSmith Ineptitude Ineptitude PaulHaynek PaulHaynek

Mentioned:
Everyone

Located:
Near Shore; Fighting Imps [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

"Man these things are hard to hit!" He yelled out after headshotting one but then quickly getting his leg grabbed by another he attempted to shake it off until some friendly green fists came to whisk away the purple rodents. "Heh...nice hit." He got up and brought Dura with him to check on the vampire girl, Illiara, and the others. "Let's hope everyone else doesn't have their hands too full." he said to Dura before seeing Illiara and asking her. "Hey are you and that vamp okay?!"

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Illiara Derolis") (hide Tags) if (eq "${link}" "Illiara Derolis") (show Stats) if (eq "${link}" "Illiara Derolis") (show Eq) if (eq "${link}" "Illiara Derolis") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Illiara Derolis
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Interacting:
Hera | Soma Schicksal Soma Schicksal | Dura

Mentioned:


Located:
Shardlepuff; Cabin Outskirts
[/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
150G

Weapon:
Frenzy, Tremor

Armor:
Leather Outfit
[/div]
Illiara looked back upon hearing the sudden inquiry, and was relieved to see the pair relatively unharmed. "We're fine, thankfully." Her lips pulled back into a gentle smile as she replied, before her aquamarine eyes flitted back to the young vampire girl. Aside from a few superficial wounds from the earlier scuffle, the two of them came out of the encounter with the imps unscathed.

"Hera, shall we return to your family?" She asked, offering her a gloved hand to hold.


 
Missing Persons: Hera Vondonia


Illiara Derolis said:
"Hera, shall we return to your family?"

"W-wait! Who are you, people?!" The Vampire asked, not taking Illiara's hand. "How do you know about my family? How did you even know I was here?"

Before anyone could reply, Hera suddenly pointed. "Look!" The Vampire girl pointed to seven Imps, the ones who were previously captured by the plants, charging at John and Rina. You all see the guild leader embrace the half-elf and laid down. This meant that Rina was covered with John's thick armor, preventing the Imps from hurting her. The Imps smothered and covered John, attacking him and trying to get past his armor. The armor may prove tough against the Imps but John could do little else.

None of the Imps appeared to care for the Vampire girl anymore.

~ Damafaud Damafaud ~​

You swung hard at the incoming Imp but it was quick, easily dodging your haphazard attack. It jumped, its claws bare, right at your face. But it never reached its destination. An mailed fist gripped its neck before it could land on you. John had seized the Imp by the neck and then knocked its head to his halberd and putting it out of the fight. "Rina, are you alright?" John asked you worriedly. He himself had several scratches to his face but all his worry was directed at you. "S-Sorry I couldn't protect you. I have no excuse." He apologized.

However, without you to keep the plants binding the other Imps tight, they slipped free from the plants' grips. There were about seven of them and they felt that some payback was in order. All seven of them rushed your position. "...Here we go!" John gripped his halberd as he faced the rabid Imp wave. However, after a few moments and when the Imps were close, John dropped his halberd and suddenly embraced you. He then brought you down until the two of you were on the ground. You realized that John completely covered you and so you enjoyed the protection that his armor provided.

John remained unmoved when the Imps crashed into him and began trying to tear him apart. "I... hope you have a plan, Rina." John whispered to you as the Imps attacked and attacked him.

Following the direction the John-lookalike pointed, Cassiel and Claire soon ascend a hill and from there they spotted the whole thing. In another hill there was a wooden cabin and near it were your fellow guild members Dura, Huj and Illiara and with them was a young girl of white hair. Perhaps she was Hera Vondonia? Have they already found and recovered her? But there was something to be seen that demanded more attention.

There was a pack of seven Imps charging at the Wolf Guild leader John and the half-elf Rina. John then embraced the half-elf and laid down. This meant that Rina was covered with John's thick armor, preventing the Imps from reaching and hurting her. The Imps were all over John, attacking and trying to get past his armor. The guild leader's armor was a tough protection against the Imps but John could do little else but hold and keep Rina from the Imps' sharp claws.

It was clear as day that they needed help and fast.
 
[class=Notes] // Forward slashes are comments and do no show up in the final design, these are to help you find everything easily and explain some code as well. These comments must be with in a class or script tags in order to be hidden, from what I know// // Long URls are images # followed by letter and numbers are Hex codes or color codes, the only colors that are NAMED and do not use hex codes are White and Silver// // This code does not show breaks unless is shows the
code When typing responses to rps, be aware that when you press enter it will not show that you did. You'll have to use the
tags or you may copy and paste:

after each time you want to show a paragraph break you'll only need it one
if you only what to start at the next line// [/class] [class=hidden] display:none; //Allows hidden things to be hidden until they are told to be shown// [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; //The Button with the OC's Name in it// [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; //What the button looks like when clicked This is actually not necessary, but I copied this from a previous code and decided not to mess with it.// [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; //What the button looks like when a mouse hovers over it// [/class] [script class=Button on=click] //This script allows the button to do its button thing// removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Cassiel Fyrune") (hide Tags) if (eq "${link}" "Cassiel Fyrune") (show Stats) if (eq "${link}" "Cassiel Fyrune") (show Equip) if (eq "${link}" "Cassiel Fyrune") (hide Name) //IMPORTANT // When you put in your OC's name into the button // you have to put it in the " " here in the code // THE EXACT NAME // just copy and paste it above in each " " and it will work// if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) //you don't have to change this //UNLESS you replaced the word "Status" in the button //THEN YOU HAVE TO REPLACE IT HERE TO //best to just not replace it if you're unfamiliar with code and just want the thing to work// [/script]

[class=Notes] //Bellow are the Buttons the first line is the button where you will change your Name the second line you don't have to change// [/class] [div class="Button Name"]
Cassiel Fyrune
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"] [class=Notes] //The div box below is where you will change the image this is the image people will see when the page first loads typically the image of what your OC looks like// //TIP if your image shows up a bit distorted or out of place Change the Background-size and background-position properties till it looks like how you want it// [/class]

Interacting:
Uasal Uasal PaulHaynek PaulHaynek Damafaud Damafaud

Mentioned:


Located:
Shardlepuff log cabin, engaging the Imp's [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;"]

Currency:
182

Weapon(s):
Hunting Bow and Dagger

Armor:
Glade Wardens Armaments
[/div]
Swiftly navigating from the cover of the underbrush into a clearing Cassiel took in a sharp breath of surprise at the scene playing out not too far off. John, the elf trusted it was the right John this time around, was beset by a multitude of imps kicking, clawing and biting at whatever they could reach. Features twisting into a scowl the magician made his displeasure known by thrusting out one arm, and calling upon a simple spell to aid his comrade. A fist sized globe of light materialized just above the grounded man and burst with an inaudible pop and bright flash, blinding those nearby.

Harmless but usually effective he hoped it would allow them a short reprieve and buy him enough time to start into a more complex invocation. With a moments glance toward Claire he wordlessly conveyed his intention of approaching the unruly mob, hoping for his own sake that she would not have to bring her healing skills to bear on him for acting rashly.

The first imp to recover and decide the approaching elf would be an easier target for his brand of mischief quickly found itself locked in a shimmering dome as Cassiel released his second spell. Initially he'd intended to place the protective dome upon the guild leader, but it worked rather well as a makeshift prison assuming the imp did not have the strength to undo the barrier. All out of tricks for the moment Cassiel pulled his hunting knife and silently wondered when he'd last practiced with the blade. Perhaps he had become too reliant on magic? It was too late for second guessing now with another of the troublemakers moving to block his path.

 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Huj Arkemis") (hide Tags) if (eq "${link}" "Huj Arkemis") (show Stats) if (eq "${link}" "Huj Arkemis") (show Equip) if (eq "${link}" "Huj Arkemis") (hide Name) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Equip) if (eq "${link}" "Status") (show Name) [/script]

[div class="Button Name"]
Huj Arkemis
[/div] [div class="Button Equip hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"] [class=Notes] GEO UNDER THIS IT WHERE YOU PUT THE TAGS [/class]

Interacting:
AgWordSmith AgWordSmith Ineptitude Ineptitude PaulHaynek PaulHaynek

Mentioned:
Everyone nearby

Located:
Near ship; Fighting imps [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
500G

Weapons:
Hunting Rifle
Elven Kantana

Armor:
Dark Leather Armor
[/div]

"Heh I'm glad, and we are friendly. We came to help you get back home." Huj gave a bright smile before it dropped back down to a more serious expression as the young vampire came to notice their group being jumped by more imps. "Here let's go help out Dura...and Illiara maybe keep that height going so if the imps feel like attacking they can't reach you." He suggested as he jogged to the other guild members and unsheathed his sword to swing some of the imps off of John. "I gotcha buddy." He smiled brightly as he slashed a few more off of him and got enough weight off for John to help attack back.​

 

rina-smaller-jpg.430144

Rina Winterfield
A bit away from the cabin
Fighting; Casting
Interaction
: PaulHaynek PaulHaynek Fenris Fenris
Mention: AgWordSmith AgWordSmith Ineptitude Ineptitude Ineptitude Ineptitude

She couldn't see the whole picture. Held under John's armour, all she saw was a flurry of claws and green. Her face was pressed against the ground, but it didn't feel important at that moment. She was scared. More than anything else, she was scared. Rina led a somewhat pampered life so far. At Legionatis, her mother always protect her from danger. As a bard supported by noble, she had little interaction with bandits and threats to her life. Facing a situation where she could die at any moment, she was scared.

A flash. She couldn't see what made the flash, but it distracted the imps for a moment. The flash disoriented her sight as well, but it helped that John's armour blocked most of the light. Acting more on instinct than her mind, Rina evoked a spell at herself and John. A spherical barrier expanded with them as the center, pushing the imps away from the two of them. Expanding the barrier made it weaker, but it gave breathing space for the two of them against the imps.

"I can't hold this for long. We just need to wait for help!"

Rina took a firm grip on her cane. Her violin was out of reach. She needed to prepare for a fight up close... if she could hit anything from under John. Falling silent, she concentrated on maintaining the barrier around the two of them, hoping for help to arrive.
 
[class=hidden] display:none; [/class] [class=Button] background-color: #35a22f; color: #f8cc2d; text-align:center; padding:5px; width:100%; [/class] [class name=ButtonClick] background-color: #0e610a; color: #f8cc2d; text-align:center; padding: 5px; width:100%; [/class] [class name=Button state=hover] background-color: #0e610a; cursor:pointer; color:#f8cc2d; [/class] [script class=Button on=click] removeClass ButtonClick Button addClass ButtonClick set link (getText) if (eq "${link}" "Dura Galesh") (hide Tags) if (eq "${link}" "Dura Galesh") (show Stats) if (eq "${link}" "Dura Galesh") (show Eq) if (eq "${link}" "Dura Galesh") (hide DG) if (eq "${link}" "Status") (show Tags) if (eq "${link}" "Status") (hide Stats) if (eq "${link}" "Status") (hide Eq) if (eq "${link}" "Status") (show DG) [/script]

[div class="Button DG"]
Dura Galesh
[/div] [div class="Button Eq hidden"]
Status
[/div] [div class=Tags style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Interacting:
Soma Schicksal Soma Schicksal Ineptitude Ineptitude PaulHaynek PaulHaynek

Mentioned:
Damafaud Damafaud PaulHaynek PaulHaynek

Located:
Woods outside the cabin I Imp Fishing [/div] [div class="Stats hidden" style="font-family: Oldenburg; Font-size: 85%;Text-align:center;color:black;"]

Currency:
157G

Weapon:
Opal Kusarigama The Bloody Knuckles

Armor:
Leather Works
[/div]

Before going to help with Huj Dura crouched to the Vampire's level. "Heh You're family sent us to make sure you are safe, so Illaria here is going to take you from the vermin and to a place where you won't be harmed." The orc smiled and stood. She followed Huj back to John. She kept her distance and went imp fishing with her Kusarigama. Pulling them back from the barrier formed arounf John and Rina and injuring them in the processes. She tried to get them around the neck to kill them easily.

 

Users who are viewing this thread

Back
Top