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Futuristic Incarnate OOC

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Are the Attack, Defense, etc stats just for the Incarnate? I figure the Incarnate and Eden would have different stats due to the differences in their abilities.
 
Gnomar Gnomar

Ah, the original intent was for the copies to be non-storable. Once another emobidment has been assumed, the previous embodiment is discarded permanently. As an upgrade, I was thinking of having a "queue" that allows the champion to store the last three embodiments. If a new embodiment is taken, then the oldest embodiment is discarded. In either case, all embodiements (queued or not) expire after a minimum of a day if not used, and at a maximum of a week if maintained.
Personally, I think a better way to balance them would be to limit the power level of what they can copy. If you did that, you could let it have a bit of a storage for a few incarnates. That way, it becomes a utility champion that can swap around depending on the need. That way, as your champion gets stronger, so does the limit of what it can mimic.

My concern with that would be copying some world ending incarnate, then roflstomping everything for a week. Although, I'm also not the GM. Just a suggestion.
 
Are the Attack, Defense, etc stats just for the Incarnate? I figure the Incarnate and Eden would have different stats due to the differences in their abilities.
Yes. I mean, if Gnome wanted otherwise, then my apologies, but I'm like, 99.9% sure that it's just the incarnate. I also assume it's that way to help keep Incarnate levels comparable. While human levels are already easy to keep comparable, since it's limited by the limitations of the mind and body. Though I may be reading too much into it. XD
 
WIP
Name: Eden Hoss
Age: 18
Gender: Female
Sexuality: Heterosexual
Height: 5'
Weight: 120
Physical appearance: The way she moves is at odds with her stature. Broad shoulders, curvature, and hips, all stuff that once would've had too much air resistance for her to have this much maneuverability. It would weigh her down more were her Incarnate Ability not compensating for it now. It won't keep it from looking odd to anyone unfamiliar with her situation, maybe to those familiar with it too. Outside that she'll have several notable features like bright, expressive brown eyes that don't seem like they can hide much of anything from others. Those are certainly darker than the thick locks surrounding her head. Blonde and closer to the colorations of lioness fur, it's made into feathery layers that are thinner towards the tips.
Clothing (Optional, can just be what styles they generally wear): WIP
Personality: WIP
Nationality: White American
Cause of death: She was the friend of the son of a City Councilman. Something that would seem innocent enough if not for the whole local radicals wanting to threaten the City Councilman kidnapping her. Then throwing her off the tallest building to prove how far they'd go with the Councilman's son if they didn't get their demands. Her family wasn't alone in signing her over to I.C.E. for the project, the City Councilman also took an interest in seeing her brought back to life.

Armour: TBD
Incarnate ability: Nerves function like cables carrying electrical impulses between the brain and the rest of the body. Strength, speed, and reaction speed are a result of chemical and electrical (very mild in normal people) interactions. For Eden, the internal electrical function and resistances were increased, increasing muscles, speed, and reaction speed accordingly. It always meant her non-dominate hand improved so much that she was basically ambidextrous.
Preferred weapons/ combat role: Frontline fighter more skilled with using blunt, tonfa-like weapons.

Incarnate name: WIP
Incarnate physical appearance: WIP
Incarnate height: WIP
Incarnate weight: WIP
Incarnate personality: WIP
Incarnate abilities: WIP
Incarnate preferred combat role (Front line, support, tank, etc): Elemental offense with close-range electric attacks. But is somewhat more like a glass cannon considering that, while it is coated in electricity, the Incarnate beneath it is actually very fragile. Can also be used to power weapons that need electricity to function.


Attack: 3
Defense: 1
Speed: 3
Energy: 5
Intelligence: 3
Interesting stat distribution! Please let me know when you finish it. I'm curious to see how you design the incarnate! I like Eden so far, though. She's like this tiny little powerhouse. Pretty funny to see tiny characters being super strong.
 
Gnomar Gnomar

Ah, the original intent was for the copies to be non-storable. Once another emobidment has been assumed, the previous embodiment is discarded permanently. As an upgrade, I was thinking of having a "queue" that allows the champion to store the last three embodiments. If a new embodiment is taken, then the oldest embodiment is discarded. In either case, all embodiements (queued or not) expire after a minimum of a day if not used, and at a maximum of a week if maintained.
Seems fair, considering that most big boss level beasties would be the last thing to die in most battles. I'm genuinely concerned that it wouldn't be much fun to play with but from a balance perspective I think you're fine
!
 
And there we go - compared to characters I’ve written elsewhere, Zee is comparatively tame. But all the same, I just can’t color inside the lines all the the time. :3
 
Here's a gently-updated sheet:


Name: Zahra (Zee) Rashid

Age: 37

Gender: Female-presenting (She/they)

Sexuality: Direct, ambient, and frequent - if she wants to kiss you, you'll be aware of that in no uncertain terms.

Height: 1.67 meters (About five and a half feet)

Weight: About 75kg (About 165 pounds)

Physical appearance: Zee is a woman of Arabic descent, a little shorter than average, with elegant, playful features, and large, green eyes that sparkle with intelligence and mischief. She keeps her hair tomboyishly short, the coffee-dark locks framing a face that smiles more than anything else. Her lips are full and inviting, often curved into an expression that's no more than a moment away from a laugh or a kiss. She maintains an appealing and athletic figure, her build strong and feminine, with the lines of her figure suggesting an easy dexterity more than raw power. Her voice is rich, warm, sonorous, and a total delight to listen to - all the better, because she loves to tell stories, from what happened last night at the bar, to campfire ghost stories, or the high tales of gods and monsters. She walks with the easy confidence of someone who's lived to tell the tale, with body language that never approaches arrogance, but is also never more than a slide of a finger away from flirtation - or even much more. A daughter of immigrants, Zee's skin is the rich, dusky olive of the Middle East, her complexion smooth and unblemished - save for the scars. The most visible cuts through her left eyebrow, old and healed over silver-smooth; the rest are under her clothes - though a fair few on her chest, hip, and back are visible if she's spending a day by the pool.


Clothing: When not involved in some supernatural catastrophe, Zee's wardrobe is decidedly eclectic. She enjoys jeans, comfortable boots, and T-shirts from thirft stores - though everything is, by nature or careful tailoring, flattering to her figure. You may see her in everything from bright jewel tones to subdued blues and blacks, with no particular pattern saving, perhaps, where she the laundry rotation might be at the moment. Button-down shirts and blouses aren't totally unheard of, but will almost always be left with one more button undone than might be polite, and Zahra prefers slacks or trousers over skirts and dresses. She wears a variety of jewelry that suits her moood or outfits, ranging from rings she might have picked up at an art festival to dollar-store ear studs or family heirlooms.


Personality: Zahra is a person who is, to her core, kind - a term that doesn't always mean she's nice, and certainly doesn't mean she's a doormat. Her smile is not only for herself, but for the whole world, and she takes the time to find the wonders in the small things in addition to the life-changing. Her voice, which carries a London private-school accent, never seems to be more than a syllable from music, or laughter, both of which she's very good at. By inclination rather than effort, Zahra is gentle and warm, the kind of person you talk to just because you know the conversation will make the both of you feel good. Among the monsters and the melees, Zee is the kind of person who will bring trinkets or sweets back to someone at headquarters, because she knows they'll make that person smile.

Zee is, in a word, brilliant - a voracious reader and seeker of experience and knowledge. Her hobbies are numerous, and while few are anything she's necessarily proficient at, she makes a habit of being familiar with the broadest part of the world she can be. She is independent without being a loner, she is witty without wielding her words as weapons, often seeking understanding rather than mastery. For the things that are important to her, she is dedicated - she takes her job seriously, but she also takes cooking and karaoke seriously too. She learns quickly, makes mistakes, and tries again, and sees very little as being beneath her notice or interest.

She is someone who enjoys the pleasures the world has to offer - and especially in this renewed life. Zahra is a connoisseur of delicacies, liquors, wines, candies, music, plays, women, men, and neither the world over. She knows where to get the best bourbon in Kentucky and the best tea in Kyoto, the good therapists to call, and how to find the bookstores you can get lost in for a lifetime. And more than all of that, she wants to share all of it with anyone who will come along with her. She loves sweet whisky and tall tales, good books and bad movies. To her mind, goodness never has to equate to being boring. She is sensual, flirtatious to the point of being forward, but never upset if the answer might not be what she's looking for.

In a fight, Zee is never cruel or petty, but she also fights to win - and has almost no interest in a fair fight if she can avoid one. She is confident, courageous without being foolish, and takes great pains to know when it's time to back off - there's no purpose in being killed again. After all, there's a new ice cream shop that opened around the corner...


Nationality: London-born to Iranian parents

Cause of death: Punctured lung followed by drowning, during a fight with a Big Monster.

Armour: Whatever she's wearing at the moment.

Incarnate ability: Superhuman durability. This is not an inherent healing factor - rather, Zee's body is immensely resistant to being damaged. Once something does manage to hurt her, it's a very bad time.

The details on this aren't that complicated. It's very, very difficult to physically hurt Zee, due to the inherited power from her Incarnate. Her bones are superhumanly strong, her skin is difficult to cut, her tendons don't stretch and tear. She absolutely can be killed - being hit hard enough will punch through her innate resilience, and broken bones, deep lacerations, and damaged organs are debilitating. In the absence of other assistance, Zee heals at a normal human rate - and normal humans don't heal from having their liver turned into pulp. She can drown, or suffocate if she's in a room without oxygen for long enough - though that period of time might be longer than expected. While she's comfortable in every climate on Earth, extreme heat and cold will eventually disable or kill her - Zee won't be walking through rocket wash or swimming in liquid nitrogen.

This is an ability she can turn off - and it's an all-or-nothing switch. Her Champion exists only within her body, and in order to use its abilities on someone else, a transfusion rig has to be able to pierce her skin. And where a needle can pierce, so can a claw, a sword, a bullet, or a fireball. Her natural resistance 'defaults' to being active, being unconscious or in an altered state doesn't automatically disable it.

Preferred weapons/ combat role: Zee's almost certainly on the front lines, likely shoulder to shoulder with the more traditional Champions that the organization fields through its agents. You'll frequently find her with a beautifully-made single-handed sword of modern manufacture, a bandolier of grenades, and sometimes a short-barreled shotgun slung across her back when it's time to fight the Monster of the Week.

Incarnate name: Sanguine ("San")

Incarnate physical appearance: The contents of a human circulatory system. Zee's, specifically. San does not have a physical presence outside of Zahra's body, and is contained within her veins, arteries, capillaries and organs. When Sanguine is brought forth as a Champion - a very non-traditional one - Zee's body changes. Her eyes shift from their caramel-brown to deep, crystalline scarlet, and glow faintly from within. Lines of light cascade down her body, following the lines of superficial veins in her skin, pulsing with her heartbeat. Sanguine's personality takes over; they are no less gentle, but their body language is different, Zee's accent disappears, and their voice gets a little deeper, more resonant. Zee is not 'pushed to the side,' but she absolutely gives up control of her body in these situations.

An important result of this is that Zee and Sanguine are joined at the hip - Sanguine doesn't exist outside of Zee's body, and can't join the fight as a separate entity. Anything that hurts, or kills, Zee inescapably hurts or kills Sanguine. Zee and Sanguine are operating without the safety net represented by most other results of Project Emblem.

Incarnate height: About 1.67 meters

Incarnate weight: About 4 kilograms

Incarnate personality: Sanguine is not only sentient, but on Zee's level of intelligence. They are somewhat cooler and more detached, but still maintain a familiar gentlenss and depth of care for people. They have a sardonic, dry sense of humor; something on the order of Reginald Jeeves, and Sanguine is frequently more than a little exasperated with the choices Zee makes. For Sanguine, a life of quiet contemplation in a library, with fewer trips to fight monsters, attend raves, or see how fast Zee's motorcycle can go would be not only fine, but preferable. They are very fond of Zee, and of the people she lives and works with, and grateful for this second chance at existence. Sanguine was one of the more terrifying Incarnates that ICE has had to capture - and they are not proud of the things they did when they were that feral, violent creature.

Incarnate abilities: Healing (For Zahra herself and, via transfusion, to others). This is an exceptionally limited resource - Sanguine may be able to put Zee's body back together, but that's a 'once in a while' rather than 'keep taking Zee-level kill-shots to the dome all day.' More importantly, this healing can be extended to another person through the use of a blood transfusion rig. For the very small amount of energy that Sanguine has, both Zee and Sanguine prefer to save this to save someone else, trusting in Zee's incredible resilience instead. There has been, at least once, where Zee and Sanguine have, with tremendous frustration, used this ability to cure someone's hangover, due to really needing that person for today's monster fight.

Incarnate preferred combat role: Support

Attack: 2
Defense: 5
Speed: 2
Energy: 2
Intelligence: 4
Firstly, I think you made a mistake. Under physical description, you say she has green eyes, then later, I think in the spoiler, say her eyes are brown.

I do love this character, though! I imagine she would get along great with both Dayquan, who is, himself, very kind, and Wumsy, who would share her love of seeking knowledge.
 
Firstly, I think you made a mistake. Under physical description, you say she has green eyes, then later, I think in the spoiler, say her eyes are brown.

I do love this character, though! I imagine she would get along great with both Dayquan, who is, himself, very kind, and Wumsy, who would share her love of seeking knowledge.
I absolutely made a mistake, I was thinking of someone else!
 
Interesting stat distribution! Please let me know when you finish it. I'm curious to see how you design the incarnate! I like Eden so far, though. She's like this tiny little powerhouse. Pretty funny to see tiny characters being super strong.
Will do. I haven't finished it, but I did a little bit more or Crow.
 
Name: Nozomi Shiranui
Age: 18
Gender: Female
Sexuality: ? (Prefers girls)
Height: ~160 centimeters
Weight: "Is this necessary to fill in?"

Physical appearance:
Nozomi is a slim Japanese woman with fair skin and shoulder-length black hair that currently has a few red highlights dyed into it. Burn scars are visible around the edges of her face, tapering down her neck. She tends to have a slightly hunched posture, and has to squint closely at things that aren't in braille or otherwise readable.

Personality:
In her current state, Nozomi is quite reserved, being rather guarded with her emotions and somewhat passive. While dedicated to her current duty because it's the only thing she can do, one might not help but get the feeling she wishes to be somewhere else. When face-to-face with her Champion Carmilla, that all changes. The two share a deep, romantic devotion towards one another, and Carmilla is the only one who makes Nozomi laugh (quietly). When she looks deep into Carmilla's eyes, it's almost like she can see clearly again.

Nationality: Japanese

Cause of death:
Nozomi Shiranui. Yes, that Nozomi Shiranui, the former teen idol and TV star. The one who, at the age of 16, was trapped with her mother in a house fire set by a suspect who had yet to be found. Was it a fan of one of her rivals? Yakuza who wanted to eliminate one of her agency's top money makers? No one knew. Either way, that wasn't what killed her. The burns she sustained as she narrowly escaped with her mother left her legally blind and conspicuously scarred. Her career was over. Scaling down their life and trying to look forward to a new future, the two moved to a new town. Things went well for the next two years, as well as they possibly could. One night, however, while out on a walk, Nozomi was accosted by some miscreants the same age as her, the kind who wandered around at night, under the influence, looking for things to destroy. That night, it was Nozomi. She didn't remember the last thing she saw, or didn't. But she received a second chance. Her mother, understandably, didn't take Nozomi's initial fate too well, and could not be contacted after her revival. With her new duty the only thing she has left, Nozomi carries on.


Incarnate ability: Nozomi has the ability to teleport to any location within line of "sight", which she visualizes by throwing an intangible ball from her hand and instantly teleporting to the first solid object it strikes. Due to her restricted eyesight, it is difficult for her to use this ability effectively, but her connection to Carmilla means she can always aim at her straight on.

Preferred weapons/ combat role: "I'd prefer to not be here. But if I have to answer, it doesn't look like we can fight head-on very well, so we'll do a better job by trying to control the battlefield and support those who can."


Incarnate name: Carmilla
Incarnate physical appearance:
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Having the questionable benefit of being one of the most human-looking Incarnates, Carmilla is a dark-skinned woman resembling the stereotypical image of a "succubus".
Incarnate height: 160cm "Just like my beloved!"
Incarnate weight:
"I can fly, so I'm practically weightless!"

Incarnate personality:

In considerable contrast to Nozomi, Carmilla is playful and full of cheer, often prone to mischief. She may come across as flirtatious, but she returns Nozomi's strange feelings entirely. When Nozomi died and Carmilla manifested, she was just as ferocious as any other Incarnate, mercilessly avenging her "lost love" and then destroying anything else she could. But perhaps due to the nature of her current condition, she seems much more resigned to the present state of affairs than Nozomi is.

Incarnate abilities:
Flight - Carmilla can float in the air and generally attain speeds slightly faster than a typical human's sprinting speed, though she can push her self a fair bit beyond that. Her wings angle and point as she uses this ability, but their presence or lack thereof does not actually affect this power.

Rending Claws - Only affecting inanimate objects, Carmilla's claws can tear easily through them, limited only by her comparatively tiny reach. But if there ever needs to be 10 finely cut lines in something, she can deliver.

Dark Orb - The most distinct of Carmilla's abilities, Carmilla can generate and throw orbs of solid darkness that permeate through solid objects. The largest she can generate have a diameter of her arm span. The dark orbs can float up to 100 meters away when thrown, gradually slowing to a stop as they reach the limit (or earlier, if she wants). The darkness is utterly impermeable, and no known means of imaging so far can perceive what is inside or past them from outside. Furthermore, they have a deadening effect that gradually depletes energy that passes through them: weaker attacks based on energy like fire or electricity are completely nullified as they strike an orb, while stronger energy or kinetic attacks can be somewhat dampened. Due to the enervating effects of the orbs, anyone except Nozomi who remains inside an orb for around 10 minutes is likely to fall unconscious (or even comatose).


Incarnate preferred combat role: "Support"

To keep things balanced for Incarnates, you'll be using a point buy system to allocate stats that will give everybody a rough idea of how your Incarnate performs in certain fields. Each stat can have a maximum of 5 points, and you have a total of 15 points to spend.

Attack: 2
Defense: 1
Speed: 3
Energy: 5
Intelligence: 4
I like them! They are extremely similar to Dayquan and Wumsy, telporting around. And almost the same stat distribution as well. XD That cracks me up. I wonder if Nozomi opens up to friendly people? If so, they may get along with Dayquan.

Also, Wumsy would have a blast trying to figure out how the ball of darkness works.
 
To think I was worried about everyone wanting to blast things and figuring I would be one of the only supports and then like over half of people's ideas were support-type champions ^^; This is a bit unusual for the things I'm normally in, but I'm all for it ^^
 
To think I was worried about everyone wanting to blast things and figuring I would be one of the only supports and then like over half of people's ideas were support-type champions ^^; This is a bit unusual for the things I'm normally in, but I'm all for it ^^
Haha! Right? I also love the idea of two humans that can teleport around. It'll make the squad very mobile. Although I dunno about Nozomi Nellancholy Nellancholy , but Dayquan & Wumsy can teleport things with them, including other people. And they will develop to be able to accomplish that task even better, with less restrictive teleporting and even gates to transport many things at once.

Although, if it turns out the squad needs more firepower, my characters can develop to be more destructive. So there's a lot of flexibility with my characters.
 
Nozomi can take anything she can carry with her (or grab after throwing the "ball" but before it lands).

Carmilla could carry some stuff with her while flying too,but good luck persuading her to.

Now that raises a question,if Champions can change clothes or have other physical changes apply to them and have it persist between manifestations.
 
Nozomi can take anything she can carry with her (or grab after throwing the "ball" but before it lands).

Carmilla could carry some stuff with her while flying too,but good luck persuading her to.

Now that raises a question,if Champions can change clothes or have other physical changes apply to them and have it persist between manifestations.
That's a very good questions. Could store our incarnates with gear.

Also, teleporting with things is the reason behind my design for Wumsy. Their long, segmented body can grab and teleport many things, like people or gear, or even rather large objects, like vehicles.

As they develop and get stronger, I may have Wumsy gain segments, thus ability to teleport larger and more things. Also, I just am being a little petty and want them to be taller at their max than Spidey. :p Though, being longer also fits their design for growth, as Wumsy will be able to transport more things.
 
Both your characters look like they'd have fun interactions with Wumsy. Gerry ignoring his strategies, and Spidey being playful. Also, boo, being taller at their max than Wumsy at their max. XD

I didn't mean for them to be the tallest. I was basing his max height from the length of an actual tank track, which happened to add up to 30 ft XD I wasn't sure if it would matter but I'll scale them down if it bothers ya.

I was also planning on changing Spidey's name as well, but I haven't really found any others with the same ring to it and I honestly just wanted to get something out before I wasted too much time.
 
I didn't mean for them to be the tallest. I was basing his max height from the length of an actual tank track, which happened to add up to 30 ft XD I wasn't sure if it would matter but I'll scale them down if it bothers ya.

I was also planning on changing Spidey's name as well, but I haven't really found any others with the same ring to it and I honestly just wanted to get something out before I wasted too much time.
Haha, no worries! It gave me the idea to have Wumsy gain segments as they develop. Which works well thematically, as it'll be able to teleport more things and bigger things as the story progresses. It's a good way to scale their teleporting ability methinks.
 
Made some minor adjustments to the wording of things on my sheet. Primarily wanted to rewrite some of Marie's personality, since I felt what I had didn't explain how I saw her acting in my head very well, as well as tweaking her incarnate ability to both differentiate it more and make it more applicable to her preferred scouting/relay role.
 
Trying to pull together some art for the armour concepts and man, I'm really struggling to find what I'm after. So many of these pins are from existing franchises, and finding any female armour that's practical has been even worse.

Might just have to give you the small selection I've got and let you go off and find your own! Which I was probably gonna do anyway, just wish I had more to give you a better idea of the aesthetic I'm kinda after
 
Trying to pull together some art for the armour concepts and man, I'm really struggling to find what I'm after. So many of these pins are from existing franchises, and finding any female armour that's practical has been even worse.

Might just have to give you the small selection I've got and let you go off and find your own! Which I was probably gonna do anyway, just wish I had more to give you a better idea of the aesthetic I'm kinda after
I'm happy to just go from general descriptions, if that helps (Despite Zee being someone who, ah, has a limited use for armor in general). Are you thinking things like powered exoskeletons (similar to the films Elysium or Edge of Tomorrow), full-on super-suits (Halo, Iron Man), armored encounter suits (Mass Effect) or more along the lines of Real-World Body Armor, But Shiny (the type used by everyone who isn't on the poster in every science fiction film)?
 

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