Thanny
The Destined Undestined
They are making my night, that is for certain! =P I will head to bed for now. Till next time, all.
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Caltrops and ball bearings are a lot of fun, and it is overall rather hilarious to see an entire room covered in caltrops and ball bearings, scarier still if you Thunderwave them out of the way. My L1 wizard Swats-at-Light-a-Lot did this on a 3x3 room with traps. Everything went into the wall.
Magical light armour is tough to bite the bullet on because why buy that when you can justify going in full-plate for relatively the same cost. I think a +1 rapier and a +1 Cloak are good. Cloaks, sad to say, are considered rare items, so that would break the scheme of magical item donations. If you can trade that out with something else or devote to it, I would greatly appreciate it.
Bugbears and their long arms can be pretty terrifying for assassin types. "I stab you! You are in the presence of my allies." "But you are 10 feet away!" *sheathes dagger in fleshy scabbard*. Terrifying. As for plot, I can see if I can find a rare weapon out there that is perfect for a heist. =P
Organ gun? Does that mine there are firearms and cannons in this campaign?An Efficient Quiver is a pretty cool pocket-space item much like the bag of holding. I would probably say that it is 500 gp similarly, though you can be an organ gun if you and everyone else is an archer-caster. Even then, I allow it. It is always hilarious to see greatswords stuffed in quivers.
This is a bit of a city-crawling game with wide expanses of travel, and if similar to the first game it will have some dungeon encounters as well for both side quests and main quest. A warhorse would be beneficial, or even Find Steed because you do not need to maintain it. The distance matter you might be fine with, as you can all travel in the wagon with Shade's merchant and move double-quick.
Oh! I was under the impression that we choose only one of the bullet points (gold or the magic items), my bad! Thanks for letting me know, I'll probably do some more shopping with that! And also thank you for your patience!Nice, Felis! Looks good in terms of inventory -- both are uncommon in my eyes, and I agree with the rating -- with the exception that you have a bit more spending money than contemplated, 1000 gp additional, in fact, as a bonus! Owlfolk, in my opinion, are about as long-lived as Aarakocra (30 years max) , maybe a little longer (40 years max). In the end it chiefly is for flavour. As for starting your backstory, no worries! Take the time you need and it will be fine.
I even got some Pocket Sand for emergencies! Can't ever forget how useful some of those little items can be!
It really was a tough choice. But with cloaks being rare, and not much armor worth really devoting into, I think that I will definitely invest in a rare magic weapon instead.
I think it could be pretty fun. A swashbuckler with a magic cutlass or holy rapier. Swishing and swashing all the buckles. So long as it is something I can use, I wouldn't mind seeing what you would suggest. Maybe something we can discuss as we take it to PM.
I believe I have finished all the mechanical stuff except for backstory.
Organ gun? Does that mine there are firearms and cannons in this campaign?
I'm having difficulty coming up with my characters backstory. The background of my character is that they are a Guild Merchant. They travel around to make a profit. They sometimes enter dungeons to see if there is anything for them to take and sell. If it's beatable then they clear it and take all that they can, if not then they take what they can and run the other way. No point in amassing wealth if you're dead.
Oh! I was under the impression that we choose only one of the bullet points (gold or the magic items), my bad! Thanks for letting me know, I'll probably do some more shopping with that! And also thank you for your patience!
Yeah, the idea of being put on military leave does work for me. I really just want a way of explaining how Jalana can go around adventuring with everyone else.The Steel Sisters sound like they can definitely be there. Are you still considered one of their ranking people? I don't think they would have left without you willingly except in possible circumstances. My thoughts led me to the potential case that you were put on military leave, and then, bored and listless, you joined a ragtag group of adventurers while you were left to rest and recuperate. Let me know what you think about this. In the end what is in the background doesn't matter too much because it can change in-game, but I like to offer possibilities nonetheless.
Yeah, the idea of being put on military leave does work for me. I really just want a way of explaining how Jalana can go around adventuring with everyone else.
With regards to equipment, I'm going to swap out my two martial weapons for a greatsword and a maul, just to make sure I get the bonus from my Great Weapon Master Feat. Also, if Sherwood's allowed to spend gold prior to the campaign start, you mind if I sell the chainmail I start with and buy a warhorse?
*muses*, a rare magic weapon, and one with finesse . . . I daresay a Sun Blade will be up your alley. Flavour it as a rapier hilt and the blade itself is magical energy with no steel in it. These things are menacing because they provide radiant damage, and that blends well with sneak attack because that too is radiant damage. I know just the souls from which to collect something of the sort, too, which can cause an interesting stir of communication within the party. Also, POCKET SAND!
I will check on the mechanical stuff and see how it looks. I am sure it looks good, though. I am looking forward to the backstory!
If you ever confront drow or kobolds, the Sun Blade can be very potent due to sunlight sensitivity. I have used a Sun Blade twice, one with my minotaur and one with my kobold gladiator Fighter/Rogue/Barbarian with the thousand nets. I recommend it to anyone, even non-martials.
A friend and fellow player made this. It contains my lovely Deadlift, said minotaur.
I can easily adjust my idea so that they do raid dungeons for treasures but can also just be looking for inspiration as most of what they find would probably be ruined beyond selling. So I could have it so that they go in, see a ruined table, takes it with them, studies it for a bit to learn how it was built, make notes, get rid of the ruined one as it has no value anymore and use tools to try and imitate what they have seen.
No problem and thanks for the effort!You are welcome! Sorry for any confusion caused by the character sheet info. I will see if I can word that and other areas better to create less pitfalls.