Thanny
The Destined Undestined
Quick Viewings:
Sherwood: Post #2
Jaydude: Post#3
Psychie: Post #4
Shadeofshade: #5
D. Rex: Post #9
Felis: Post #10
Grimmmy: Post #11
Here you may post your completed or even transitive character sheets or discuss each others characters as long as it doesn't seem too much like OOC chat. If at all possible, I highly recommend links to D&D Beyond, as it is a website decent at navigating those new and old to D&D through what their characters can do. Other options are PDFs or JPGs or PNGs of your character sheet, or perhaps another method that is not quite known to me.
Character Sheet Info:
Character Creation: I again highly recommend a D&D website to get good content for free. It helps with customisation. Nevertheless, having a character race, racial traits, class, subclass/specialty (this gets unlocked after levels 2 or 3 often), spells, weapons, and tools are great for starters. Personality can develop over time, but if you can flesh out your background that would be great. For those who do not have a Player's Handbook or a liking to a specific D&D website, let me know and I can help you through the process.
Allowable Level: 5 for starters.
Multiclassing EXP Penalty: None.
Based on EXP or In-Game Milestone: In-Game Milestone.
Attributes based on rolls or by point-buy system: roll 4d6, drop the lowest die. (e.g. You roll 5, 3, 6, 1, and drop the 1. 5+3+6 = 14 for that stat.) Attributes can be shuffled for maximum benefit to the player.
Common Items: Any non-magical items can be bought and sold for full price at the start, even animals. Remember weight. Horses cannot climb steep terrain. Food and drink expenses? Do not worry about those except maybe at an inn. Food is cheap. I won't penalise you for not having rations too, though they do make for interesting campfire conversation pieces. For animals, consider them nice, plump, and happy. You feed them even offscreen.
Magical Items: This is where you pick out your magical items. All bullets can be claimed, but there are options below:
Sherwood: Post #2
Jaydude: Post#3
Psychie: Post #4
Shadeofshade: #5
D. Rex: Post #9
Felis: Post #10
Grimmmy: Post #11
Here you may post your completed or even transitive character sheets or discuss each others characters as long as it doesn't seem too much like OOC chat. If at all possible, I highly recommend links to D&D Beyond, as it is a website decent at navigating those new and old to D&D through what their characters can do. Other options are PDFs or JPGs or PNGs of your character sheet, or perhaps another method that is not quite known to me.
Character Sheet Info:
Character Creation: I again highly recommend a D&D website to get good content for free. It helps with customisation. Nevertheless, having a character race, racial traits, class, subclass/specialty (this gets unlocked after levels 2 or 3 often), spells, weapons, and tools are great for starters. Personality can develop over time, but if you can flesh out your background that would be great. For those who do not have a Player's Handbook or a liking to a specific D&D website, let me know and I can help you through the process.
Allowable Level: 5 for starters.
Multiclassing EXP Penalty: None.
Based on EXP or In-Game Milestone: In-Game Milestone.
Attributes based on rolls or by point-buy system: roll 4d6, drop the lowest die. (e.g. You roll 5, 3, 6, 1, and drop the 1. 5+3+6 = 14 for that stat.) Attributes can be shuffled for maximum benefit to the player.
Common Items: Any non-magical items can be bought and sold for full price at the start, even animals. Remember weight. Horses cannot climb steep terrain. Food and drink expenses? Do not worry about those except maybe at an inn. Food is cheap. I won't penalise you for not having rations too, though they do make for interesting campfire conversation pieces. For animals, consider them nice, plump, and happy. You feed them even offscreen.
Magical Items: This is where you pick out your magical items. All bullets can be claimed, but there are options below:
- Starting gold is 1000 gp + your starting gold bonus (depends on your starting chosen class).
- two uncommon items, weapons, or armour (non-consumable) OR 1 rare item, weapon, or armour
- 1 uncommon to rare potion.
- Ban List: No Robes of Useful Items (uncommon).
- COMMON: normal weapons, cantrip scrolls, normal armour, and normal items (tools, utensils, common trap items like ball bearings and caltrops
- UNCOMMON: +1 weapons, +1 armour, mithral armour, adamantine armour, L1-3 spell scrolls, and low-grade magical items which serve one purpose are considered uncommon.
- RARE: +2 weapons, +2 armour, +1 Ring of Protection, +1 Cloak of Protection, L4-6 spell scrolls, and magical effect weapons like Flame Tongue and Sun Blade and Wand of Lightning Bolt are considered rare.
- VERY RARE: +3 weapons, +3 armour, L7 spell scrolls, and extremely multi-use items as well as very powerful weapons besides one-shot weapons are considered very rare.
- LEGENDARY: Vorpal swords, Nine Lives Stealers, specialty items of unique design, and L8-9 spell scrolls are considered legendary.
- COMMON: Potion of healing (50 gp), antitoxin (50 gp), potion of climbing (25 gp)
- UNCOMMON: Oil of Slipperiness, Philter of Love, Potion of Acid/Cold/Fire/Force/Lightning/Necrotic/Poison/Psychic/Radiant/Thunder Resistance (choose one), Potion of Animal Friendship, Potion of Growth, Potion of Greater Healing, Potion of Hill Giant Strength, Potion of Poison, and Potion of Water Walking
- RARE: Oil of Etherealness, Potion of Clairvoyance, Potion of Diminution, Potion of Frost/Fire/Stone Giant Strength (choose one), Potion of Gaseous Form, Potion of Superior Healing, Potion of Heroism, and Potion of Mind Reading
Last edited: