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YohhananArbuckle

New Member
-- THE FAST VERSION OF THE PITCH --
This is a soft science fiction/space operatic setting where all players possess the power of Dreaming - in their dreams they consistently visit the same unreal place, inhabiting the same unreal form, and they can partially manifest that private reality into the real world. This is the only confirmed paranormal phenomena in the universe, and it is relatively recent. The players start on the tropical island megalopolis of Port Gladys, on a somewhat lawless ocean world known as Arcadia. While a world changing plot device will be used to keep moving the setting and ultimate narrative forward, this RP should mostly be about players writing stories that are interesting to them.

-- INITIAL PITCH --

Our story begins on the ocean world of Arcadia, population six billion, ruled by the interstellar and at best unevenly benevolent Association. It was colonized thousands of years ago, and is now inhabited by a multicultural, multiracial stew of Association species. Some choose to live in floating arcologies, while others live in dome bound cities beneath the waves. Air barges and ultra fast aquatic craft ply from habitation to habitation, transporting goods and people across the open sea.

You live in, or at least you are currently visiting, an archipelago bound metropolis called Port Gladys. PG was the first settlement on Arcadia and is now the largest, housing two hundred million souls across a single enormous island chain. The warm tropical climate, killer beaches, and vibrant cultural attractions of the city bring in hundreds of thousands of visitors every year, and the safe parts of the city are delightful. You could be a desk jockey on a good island and never see a body or hear a gunshot.

Of course it being an enormous city (two hundred million people!), conditions in certain areas are much worse. Poorer islands or neighborhoods are de facto ruled by criminal outfits or questionable corporate interests. The Association, which always has bigger fish to fry elsewhere, tolerates this so long as mayhem doesn’t become the norm. When things become untenable teams of cleaners are sent in, and by hook or by crook order is restored.

Here are some other details that are not quite the point. But they do provide color. In the Association cybernetic and biological augmentations are standard fare, not exceptional. On a nice day the piers ringing Savoy Island are packed with people drinking at cheap patio tables and watching a touring vessel dock one isle away. Public transit is accomplished via a fleet of fast and generally reliable air barges. At night magnetic interference turns the sky streaky indigo and gold, and you can tell who isn’t a local because they walk around looking up with their mouth open.

Here are some details that are the point. You are anybody, but you aren’t just anybody. You are a Dreamer. The phenomena you control is recent, having first been recorded a millennium ago. It is the sole paranormal phenomena that anyone has discovered and it manifests in around one in one hundred thousand people without pattern. No satisfying scientific explanation has been forwarded.

When you sleep you dream of a different world, and in the dream you are not yourself but you are always the same. You may find yourself moved forward chronologically in the dream but you always understand what you are doing and how you got where you are. It is not jarring. In the dream you wield power that commands respect or fear, if other living things are inside your dream they know you or know of you. These dream worlds vary endlessly in composition and character and defy classification. They do not correctly reference places or historical events, but are occasionally and obviously influenced by such. The temperament and character of the dreamer appears to matter. What is hard on most dreamers is that the dream and the world seem concrete and real to the same degree. Various philosophies are adopted. I don’t know what you’ve decided to do.

If you focus you can manifest your dream powers in the real world, not forever but long enough to be useful. If you choose to be a violent person you are a frightening one indeed.

If you are lucky or a hard worker your abilities will go beyond that. Some dreamers can turn a space around themselves into their dream, and be more perfectly both selves in that location. Others can pull living beings out of the dream and into the world and make use of them. Some learn to permanently and effortlessly maintain some small aspect of their dream self that is useful.

An immoral dreamer who finds others willing to believe in their dream draws strength from that belief. While they do so they drive their supplicants insane. This is in the main not a socially useful trade off and it is illegal in the Association.

Dreamers always recognize other dreamers. The best way to describe the feeling is like seeing someone you remember from university forty years later but then realizing right away that they haven’t aged a day. Every hair on your body stands on end and you get icy cold at the extremities. You don’t magically know the other guy’s name but you know what they’re about. For a very confused second you can see their dream and feel how it makes them feel. This tends to pull dreamers right together or push them right apart.

What is happening the literal moment this story starts is that a fixer is stepping off of an unmarked Association vessel with his kit bag and verbal only orders to bring to heel a dream cult that has started to take hold in a sorry, by-the-wayside section of Port Gladys. You are not necessarily involved in this, perhaps you have happier business elsewhere. If it is compelling other dreamers might be pulled into your ambit - I hope you will welcome them. To start there isn’t more to it.

-- ABOUT ME BRIEFLY --

  • I have been role playing since high school, so over fifteen years now, and am just getting into things on this forum. Hello!
  • I am a grown lad with a day job and am not super available until east coast evenings as a result.
  • As you can probably tell from this write up, I am not big on beautifying my own posts. The words are apposed to be the beautified part in my opinion.

-- SOME ADDITIONAL OOC NOTES --

  • I have a few ideas with this roleplay that I think are interesting from a connection and setting perspective:
    • I would like all character profiles to include a Motivation that is a short description of what your character is trying to accomplish in Port Gladys. This should be purposeful - no idlers. These will be added to the top line description of the RP and will become a story hook that folks can hop in on.
    • Over time I will advance a mechanic that alters the world in a hard to miss, global way. This will also be kept track of on the front page of the main roleplay. This will create some shared context between story threads and be disruptive enough to shake things up and hopefully keep them interesting.
  • You should feel free to add to the setting and really make it your own. If people are interested in this roleplay idea I will write up additional setting notes for color, but those are for guidance - they don’t establish the boundaries of the universe. Invent species and traditions, go deep on hypothetical technology you find interesting, add secondary or tertiary plot lines that are as galaxy brained as the primary plot line will probably wind up being. I love that stuff! Just try to avoid writing anything that makes it impossible for others to also do what they want.
  • To the extent that I am the pace car for this stuff, I expect this to be a slower RP with folks posting once or twice a day tops. I no longer have the free time to do much more than that.

-- WHAT WOULD NEED TO BE TRUE FOR THIS RP TO START --

  • I think if four other people are interested we have a stew going and I’ll get the rest of the threads/world written up. We can start at that point but it’ll be with the RP open to anybody who wants to join. I wouldn’t start capping entrants unless we had like fifteen people active and I don’t see that happening.

Happy to answer questions or hash out character ideas, don't be shy if you're interested!
 
This sounds good, what are those "association species"? And do they have abilities or something? (I mean since being a dreamer is described as the only supernatural phenomenon, are these other species as normal as humans or can we add some special attributes?)
 
This sounds good, what are those "association species"? And do they have abilities or something? (I mean since being a dreamer is described as the only supernatural phenomenon, are these other species as normal as humans or can we add some special attributes?)

Hey Neo, glad you're interested!

The Association is a multi species interstellar government which devolves a lot of power to individual planets. As a result conditions are pretty uneven across the Association, and its primary value is holding the line against competing interstellar societies. From the outside it is regarded as secretive, detached, and somewhat blase about the value of sapient life. There are better and worse interstellar societies around it. With regards to Dreamers it gives them a lot of freedom but tends to keep an eye on them and jumps in if things get weird.

This is soft science fiction, so if you want to make a species that has some powers that have a semi-plausible biological or cybernetic basis that's fine, they just shouldn't possess literal magic. They can be different and unique in ways that wouldn't really work as long as you can wrap a rational explanation around it.

Some species I was going to initially introduce on Arcadia, you are encouraged to add more with flavor you'll enjoy:

* The Humans: Are normal human beings, but in a society that loves enhancing organic life. Most people have cognitive and physical augmentations and appearance modifications that range from subtle to jarring (to us).
* The Hamaedron: A humanoid, amphibious species that favors aquatic worlds, and is hence heavily represented on Arcadia. They are regarded as ethereally graceful in water and on solid ground, and produce a lot of fashion, art, and culture that other species eagerly adapt. On Arcadia large numbers of Hamaedri live in underwater cities, and grow rich accessing resources that land based species have a bit more trouble getting to. Have the same fascination with augmentations that Humans do, so the same variety of improvements and weird cosmetic flourishes abound.
* The Druner: Enormous, quadrupedal insectoids with a column body featuring six pairs of arms and heavy chitinous armor. The face is unmistakably the face of an insect, and over-the-mandible real time translators are required to communicate with species that have vocal chords. Druner are known for being patient and mathematically astute, and are often found contributing to cutting edge research or financial outfits. In spite of their terrifying appearances and enormous physical strength they are actually less prone to violence than Humans and Hamaedri.
* The Tau Navar: A largely ship bound species organized into a uniquely rigid class and caste system. The Tau Navar wrap their humanoid forms in richly adorned clothing and tech-gear that obscures their physical appearance. It is however known that they are near human in appearance, with ashy gray skin and a cluster of four eyes that give them superior vision. They have the sharp teeth of predators. Tau Navar clans fly from location to location in kitted out ships, offering both muscle and engineering services to anyone who can pay. Tau Navar privateers are an elite auxiliary arm of the Association Navy.

What did you want to play?
 
I wanted to play an elf-like race with ties to the moon. Since they live in it they've learned to harness its light to accelarate healing and to control water through gravitational pull and push. They have special technological implants on their bodies that allow and magnify this features

The downside being that ouside of the moon they have heavy mood shifts deppending on the lunar phases, making them look a bit crazy to regular people.
 
I'm interested... can't help it, I love space opera style worlds and ridiculous, needlessly complex science fiction.
(If there's any space left already!)

Can't say I have a character in mind, though I'm drawn to giant insectoid types...
 
I wanted to play an elf-like race with ties to the moon. Since they live in it they've learned to harness its light to accelarate healing and to control water through gravitational pull and push. They have special technological implants on their bodies that allow and magnify this features

The downside being that ouside of the moon they have heavy mood shifts deppending on the lunar phases, making them look a bit crazy to regular people.

This actually works well! It will lead to interesting complications with the main narrative advancement, which I don't want to spoil.

I think the light accelerating healing works if it is a biological or cybernetic reaction, and if that is something that can be mechanized or shared it would make that race very important to the Association. The water manipulation is also fine. I would say that if these are species wide powers they are probably a little constrained, whereas if they were your Dreamer's specific powers they could go fairly nuts.

The lunar phase stuff - what happens when they're on a planet with no moons?
 
I'm interested... can't help it, I love space opera style worlds and ridiculous, needlessly complex science fiction.
(If there's any space left already!)

Can't say I have a character in mind, though I'm drawn to giant insectoid types...

Welcome! Glad to have another lover of purposeless complexity in world building. There is definitely space left.

Druners are giant insects! They are also great bookies, particle physicists, or heavy weapons systems. I haven't really thought much about how dreamers are integrated into that culture, or what the nuances of that culture really are. If you wanted to flesh it out that would be cool.

Adding another big insect species is also fine, it's a big galaxy.
 
This actually works well! It will lead to interesting complications with the main narrative advancement, which I don't want to spoil.

I think the light accelerating healing works if it is a biological or cybernetic reaction, and if that is something that can be mechanized or shared it would make that race very important to the Association. The water manipulation is also fine. I would say that if these are species wide powers they are probably a little constrained, whereas if they were your Dreamer's specific powers they could go fairly nuts.

The lunar phase stuff - what happens when they're on a planet with no moons?
Those are the general abilities of the Lunatics (why not? Is a fun name) and yes it can be shared so i would like that they're important for the association. Like... Most elite healers belong to this species bc of those healing capabilities


Being in a planet with no moons would make them extremely depressive and pessimistic, only those that go on extensive training to can resist the suicidal thoughts that they're bound to get in such places.
 
Welcome! Glad to have another lover of purposeless complexity in world building. There is definitely space left.

Druners are giant insects! They are also great bookies, particle physicists, or heavy weapons systems. I haven't really thought much about how dreamers are integrated into that culture, or what the nuances of that culture really are. If you wanted to flesh it out that would be cool.

Adding another big insect species is also fine, it's a big galaxy.

Oh, the druners are what I was thinking of! I've a few alien species of my own (of course... I think most soft science fiction people do), but then I saw that description and went... yep! Gotta go for these insects! (I do love the "gentle giant" trope too: big scary-looking monster that's actually a very well-respected engineer, thank you.)
I mean, no need to add more when there's a perfectly good species going spare right here that I like the sound of! Especially if they haven't been brought to life yet by anyone else (let me know of any details/ideas if you've already got them: how much you've planned, and how much can be elaborated on).

Assuming that it would work with the dreamer part of it... presumably it would be a bit of a shock to the system, to them as much as everyone else.
 
Those are the general abilities of the Lunatics (why not? Is a fun name) and yes it can be shared so i would like that they're important for the association. Like... Most elite healers belong to this species bc of those healing capabilities


Being in a planet with no moons would make them extremely depressive and pessimistic, only those that go on extensive training to can resist the suicidal thoughts that they're bound to get in such places.

It's okay for other people to call them Lunatics for the obvious associative reasons, but I think they'd have a different name they used for themselves originally! Are they natively from the moon above Arcadia? That would be interesting because they would have seen the Association initially settle the world. Unless they came after.

Oh, the druners are what I was thinking of! I've a few alien species of my own (of course... I think most soft science fiction people do), but then I saw that description and went... yep! Gotta go for these insects! (I do love the "gentle giant" trope too: big scary-looking monster that's actually a very well-respected engineer, thank you.)
I mean, no need to add more when there's a perfectly good species going spare right here that I like the sound of! Especially if they haven't been brought to life yet by anyone else (let me know of any details/ideas if you've already got them: how much you've planned, and how much can be elaborated on).

Assuming that it would work with the dreamer part of it... presumably it would be a bit of a shock to the system, to them as much as everyone else.

The only things I had imagined for the Druner were a religion based on geometric and auditory harmony and a tendency to enjoy working alongside other species, so in addition to being gentle terrifying giants they're very social ones. If those ideas are interesting to you you can take them and run with em!

I'm also going to say that this is ADEQUATE INTEREST and I will write up the rest of the stuff required for us to begin the roleplay. Not like closing recruitment or precluding further discussion or anything, would be happy to have more people join and discuss the setting further.
 
It's okay for other people to call them Lunatics for the obvious associative reasons, but I think they'd have a different name they used for themselves originally! Are they natively from the moon above Arcadia? That would be interesting because they would have seen the Association initially settle the world. Unless they came after.


Yep, they're natives to the moon above Arcadia and watched the whole thing. But they've colonized other moons too in order to expand their horizons, improving the research and technological advances on their abilities

I can't think of a real name for them right now but i'll give it some thought (i'm open to suggestions).

They're a monarchy type society, they value compassion and intelligence above all things. The Empress resides in the moon above arcadia while Queens rule over the other moons only having to obey to the Empress herself. This could be considered a bit outdated but it has manteined their society safe and in a good place inside of the Association, there's no reason to change it.
 
Definitely interested!

Initial character idea would be in the direction of street urchin surviving in the seedy underbelly of Port Gladys... I'd need to put a good bit of thought into race specifics and all that, but this is a great premise and I'd love to join in if you'll have me!
 
Yep, they're natives to the moon above Arcadia and watched the whole thing. But they've colonized other moons too in order to expand their horizons, improving the research and technological advances on their abilities

I can't think of a real name for them right now but i'll give it some thought (i'm open to suggestions).

They're a monarchy type society, they value compassion and intelligence above all things. The Empress resides in the moon above arcadia while Queens rule over the other moons only having to obey to the Empress herself. This could be considered a bit outdated but it has manteined their society safe and in a good place inside of the Association, there's no reason to change it.

How about, hmmm, the Menalisians. It is derived from the Lithuanian for 'moon' and sounds pretty.

I think it's interesting for them to have such a government that has to interface with the Association. They would have representatives they send to Association pow wows; we don't have to get into the parliamentary mechanics of it until somebody is interested in very specifically that. A society that values compassion would find some of their neighbors in the Association mildly frustrating, to say the least, so that sets up some interesting tension. What I'm imagining right now is that the Druner, the Lunatics, and the Hamaedron represent a fairly peaceable wing of the government. Humans and Tau Navar and probably a slew of other species are more... piratical in approach.

Definitely interested!

Initial character idea would be in the direction of street urchin surviving in the seedy underbelly of Port Gladys... I'd need to put a good bit of thought into race specifics and all that, but this is a great premise and I'd love to join in if you'll have me!

Welcome! You are of course free to join! A street urchin character would very naturally run into my character, eventually, and as a Dreamer they would pick him out as a fellow Dreamer right away. It is a useful mechanic for making characters interact! Since this is a weird future where augmentations and other toys are common even the urchins can be kitted out with black market gear, if that's interesting to you.

Woah, augments, seems cool!

Yeah I think they're fun. I'm imagining everything from fairly unobtrusive physical and cognitive enhancements to people who are mostly mechanical and not particularly humanoid in profile anymore. You would also have folks who go the bio-engineering route and give themselves things like cat eyes or secondary hearts. If you want to make a character who has gone super deep on augmenting themselves I think that would be interesting.

*Slaps down my interest on this*

Welcome! What were you thinking of playing?
 
I'm not sure yet what character I want to play, but I'm leaning towards Alastair. He's got an evil twin who he's hunting down, and works as a contract killer. Kinda extreme, but hey I figured it'd be interesting at the very least. He's an augmented human, with most of his "upgrades" focused around doing his job: arm augments to make him stronger without the added muscle bulk, cyber-mechanical legs to eliminate the possibility of breaking them if he were to fall from great heights, enhanced reflexes, the like. The few that he has for fun are mostly in the form of detachables - he actually tends to favor a mechanical tail - otherwise his personal upgrades would make him easier to identify.
 
Uhm, here's my ticket to join!

..Wait, I lost my ticket. Well, I can still join, right? xD.

But yeah, I is interested.
 
Honestly, this is really interesting and reminds me of something I'm trying to write. May I join the club?

But also, I'm lazy and I want to know what the mandatory posting uh pace is. Is it once per day, once per week, twice per week?
 
I'm not sure yet what character I want to play, but I'm leaning towards Alastair. He's got an evil twin who he's hunting down, and works as a contract killer. Kinda extreme, but hey I figured it'd be interesting at the very least. He's an augmented human, with most of his "upgrades" focused around doing his job: arm augments to make him stronger without the added muscle bulk, cyber-mechanical legs to eliminate the possibility of breaking them if he were to fall from great heights, enhanced reflexes, the like. The few that he has for fun are mostly in the form of detachables - he actually tends to favor a mechanical tail - otherwise his personal upgrades would make him easier to identify.

My character is going to be a heavily augmented Dreamer who hunts dangerous Dreamers on behalf of the Association, so the two will either get along or really not get along! My guy has a similar suite of augmentations emphasizing physical ability and heightened senses and reflexes. I have a few ideas for his dream world that range from grimdark to vaguely campy fun, although he obviously doesn't perceive it that way.

Are Alastair and and his brother both Dreamers? I was imagining that all characters are dreamers, twins could like share similar dream worlds or inhabit the same one at different time periods or something bizarre. It can work all kinds of ways.

Uhm, here's my ticket to join!

..Wait, I lost my ticket. Well, I can still join, right? xD.

But yeah, I is interested.

You are lucky the train is not full today! Yes you may join. What were you thinking of playing?

Honestly, this is really interesting and reminds me of something I'm trying to write. May I join the club?

But also, I'm lazy and I want to know what the mandatory posting uh pace is. Is it once per day, once per week, twice per week?

Welcome! And yes, not even close to full yet.

I think as long as you post three or four times a week you're good. I'm fairly busy at work so I can't do much more than that. If you're role-playing with specifically somebody super active I'm sure you can figure something out to keep things moving.

What were you thinking of playing?

---

Also general status update, I used yesterday as a brain reset from work, so didn't do much writing. Will get right on that later today.
 
Welcome! And yes, not even close to full yet.

Cools, cools, glad to join the group.

I think as long as you post three or four times a week you're good. I'm fairly busy at work so I can't do much more than that. If you're role-playing with specifically somebody super active I'm sure you can figure something out to keep things moving.

Hmm, it's more than I usually post, but I think I can do it.

What were you thinking of playing?

I have no idea, so I'm just going to toss whatever I think right now. Perhaps an alien species related to moon jellies (wait, would the Hamaedron work for that) or a parasitic vine like the oriental bittersweet? Er, somebody who's a local and owns a less than legal pet/plant shop in the seedier or more affluent parts of town? And if in seedier, pays protection fees to the neighbourhood corporate gang, and affluent would be to whichever Association official takes care of that district to look the other way.

Yeah, sounds about right. Okay, I have a character!
 
Yeah, I imagine Alastair and his brother Octavius are both Dreamers. If they share a Dreamworld, that'd be the greatest irony, seeing as how they both hate each other. Though I could see it as how they still converse - I can't decide what kind of Dreamworld they'd have. Probably some grim wasteland for Octavius and maybe a lush forest for Alastair? The two landscapes might intermingle haphazardly, or there could be a defined line between the two. I imagine the landscape shifts a lot given their mental states and who has a stronger mental control over the Dreamworld.
 
I have no idea, so I'm just going to toss whatever I think right now. Perhaps an alien species related to moon jellies (wait, would the Hamaedron work for that) or a parasitic vine like the oriental bittersweet? Er, somebody who's a local and owns a less than legal pet/plant shop in the seedier or more affluent parts of town? And if in seedier, pays protection fees to the neighbourhood corporate gang, and affluent would be to whichever Association official takes care of that district to look the other way.

Yeah, sounds about right. Okay, I have a character!

I was thinking of the Hamaedron as being near human in appearance with some clearly aquatic adaptions. Probably more fish or amphibian like in a stylized, aesthetically pleasing way. If you want to be a floating jellyfish (Hanar gang represent) or a plant person you should create one of those races. The Association is vast.

I love the questionable shopfront angle, it reminds me of this one fish supply store in my city that illegally sold turtles (I think?) out of a back room. Lots of opportunity for story lines about the specimens. You could even be working with the rogue corporate outfit in your neighborhood, supplying them with rare product and all that.

Yeah, I imagine Alastair and his brother Octavius are both Dreamers. If they share a Dreamworld, that'd be the greatest irony, seeing as how they both hate each other. Though I could see it as how they still converse - I can't decide what kind of Dreamworld they'd have. Probably some grim wasteland for Octavius and maybe a lush forest for Alastair? The two landscapes might intermingle haphazardly, or there could be a defined line between the two. I imagine the landscape shifts a lot given their mental states and who has a stronger mental control over the Dreamworld.

Dreamworlds can have (or at least seem to have, depending on how real you think the Dream is) people living in them, too, so if it were a world that oscillated between fiery wasteland and forest and was inhabited that would be quite the trip.
 
I was considering who would be able to live in such a world, and it seems like the most liable people to survive would be nomadic people. The initial gut reaction is a tribal, human-esque species, perhaps with some animalistic features. They'd probably revere Alastair as a god, and he'd probably take the form of a leopard prowling the forest. The people would probably bear cat-like features: claws, digitigrade legs, short fur, tails, all in varying arrays of mix between human and animal, some with very grotesque combos that look more like a monster than a cat or human.
 

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