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Fantasy Warriors Of Khartouma: The Seven Dreaded (Sign Up & OOC)

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Darrian_Gabriel

Sicarii Assassin
The 7 Dreaded.jpg

The Great Lands of Khartouma are fraught with hardship, strife and war. Split among the sands are small kingdoms and tribes...but at the heart of it all is the Argosian Empire. In legend it is known as the birthplace of civilization itself. To the outlying realms it goes by many names..."Eye Of The World", "City Of Shadows" and "The Demon's Refuge". Argosian is lorded over by it's monstrous and tyrannical ruler, Nastor, The One Deified. An evil demigod, Nastor is the son of the demonic deity Scarr-Talos, lord of the Ninth Realm of the Abyss. For some over twenty five years Nastor has ruled supreme, his power absolute...legions of monsters, demon soldiers and evil creatures under his command. His cruelty is legendary throughout the Great Lands, his subjects living in perpetual fear. But Nastor’s days may be numbered, for he has a vengeful enemy brewing just under his gaze. You see we are that enemy...seven siblings, whose father was ruthlessly murdered by Nastor in his bid to take over the throne of the Argosian Empire. Bound by an oath of vengeance, we seven siblings are coming for you Nastor, ready or not. For we are your, Seven Dreaded...

Character Sheet

Name:
Height:
Age:
Physical Appearance: (Description or pic)
Tribe:
Weapon(s):
Special Abilities/Powers:
Bio:
 
Name: Jericho, Son Of Tavvin The Feared
Height: 6'2
Age: 32
Physical Appearance:

14656440_10202360041400066_8250710216035642579_n.jpg

Tribe: The Blight
Weapon(s): battle ax named Covenant & his blade named Ascendance
Special Abilities/Powers: Master warrior and swordsman adept in the fighting art of the Chakra. His sword, Ascendance...is immune to nearly all forms of magic.

Bio:
Jericho was born the second eldest son of King Darris and was originally second in line to the throne of the Argosian Empire. But due to his uncle's and his older brother's treachery...his father was murdered, his mother exiled and he along with his other siblings were scattered throughout Khartouma, to hide them from their murderous uncle.


Jericho, as a nine year old boy...was taken in by The Blight, a savage tribe of cutthroats and barbarians situated amongst the far flung desert lands of the Forbidden Dunes. He was adopted by the chieftain of The Blight, known as Tavvin the Feared. Retaining almost no memory of his former life...Jericho has blocked out the bloody revolt that led to his father's death and his identity as a prince of Argosian. All he knows is the blood soaked life amongst The Blight. Tavvin and his fellow Blightsmen, molded young Jericho into a fierce and fearless warrior...Tavvin even teaching his adopted son the fighting art of The Chakra, the deadliest known combat discipline in all the land and was devised by the god Kharderach, who is an elder deity of the Compendium Of Chaos. Jericho became a master of The Chakra, on equal footing with is father. When he was sixteen, Jericho competed in the Trials Of Kharderach, a grueling and brutal death race that serves as a right of passage and a test of manhood. One must survive the Trails in order to become a full fledged member of The Blight. However Jericho did one better, he not only survived the vicious ordeal, but finished first, earning the immense respect of his father, tribesmen and of Kharderach himself. His prize was his blade, which he named Ascendance. A mighty sword forged by the gods of the Compendium Of Chaos themselves. It is immune to nearly all forms of sorcery, nigh indestructible and can go toe to toe with even the weapons of the gods...only the Nameless Superior has the power to disarm it.

Jericho is set to inherit his adoptive father's mantle as the chieftain of The Blight...however Tavvin knows that his son's true destiny lies in him taking his true birthright. To locate his lost siblings, liberate all of Khartouma from the tyranny of Nastor and avenge his biological father's murder
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I just don't want to scroll to 3rd post of 1st page to check for Derek's CS, 13th post of the 3rd page for Sabrina's and then 7th post of the 4th page for Samson's.
 
Reserving this post. Gonna put links to all the CS in this one for future reference.

Jericho, Son of Tavvin the Feared
Seymour, the Blind One
Raina, the Dancer
Vriska, the Hidden Healer
Alder, Captain of the Ocean Storm
Belladonna, The Mist Warden
Balik, Son of Dakir the Tormented

Also what is generally the level of tech and magic? Are mages rare and dangerous or does everyone have at least some potential? Is this the early Roman age tech with individual blacksmiths struggling to get the hang of iron smithing or are we talking early 1700's where bulletproof steel plate is common enough for the rank and file soldiers?
 
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Here it is, if you have any problem with it, just let me know.
Name: Seymour, The Blind One
Height: 5'10" (177 cm)
Age: 30
Physical Appearance:
88326ed28ff8147361d4d711a80d2a28.jpg

b321078d96f9d5f58b4c2eda47cb27fe.jpg
Tribe: Tribeless/Nomad
Weapon(s): Eternal Moon - An ordinary longsword with a special quality, during the full moon it possesses an ethereal green glow. Bastard Sword - Ordinary bastard sword.
Special Abilities/Powers: Sight Beyond Sight, As Seymour's title boasts, he is blind to the world and all its' beauties. Yet he does not need his mortal eyes to see, as his other senses are more than enough.
Bio:

Seymour was only seven when the bloody revolt against his father, King Darrin happened. It is unclear how Seymour managed to survive the culling of royalty but survive he did although despite his luck, he was still a child with no discernable skills. The streets were hard on the former prince, begging strangers for scraps upon scraps of food or maybe even money so he can buy something. One day as he went through the same soul-crushing motions that he always did, a band of young adults walked up to the hapless child. It seems that fate doesn't favor the child as these 'savages' didn't have anything better to do but to mock and beat on a feeble being. Seymour could not stand it anymore, he could not stand being weak anymore so when his body became battered enough and the savages were belly laughing at him, he stood up and socked one of the thugs in his stomach. For his defiance, one of them drew a serrated dagger and attempted to cut the boy but he was nimble and dodged the swing. But for his defiance also, was he rewarded as a wandering warrior spotted the boy's spirit, he decided to intervene.

Seymour was offered a choice, to remain here on the streets or become the ward of this warrior. It wasn't a difficult choice for him, he became the warrior's ward. The warrior raised Seymour as if he were his own son although despite the charity, there were also expectations of him. For every meal, he would be beaten with a wooden sword, for every beverage, the warrior expected him to run into the sunset and back a thousand times. The warrior hoped to hone this wayward soul into a weapon of destruction. At nineteen, Seymour was sent out into a forest near the warrior's keep, to hunt a beast that would test his might. Young Seymour, determined, ventured deep within the forest. The great beast wasted no time in initiating the hunt for blood but so did Seymour. In the middle of a clearing, they met, the pup's vindication vs the beast's survival. It is unknown who would survive this ordeal but it is known that only one will walk away from this. They stood across each other and began to circle. They both released a vicious roar before they began their charge. The beast was fierce but Seymour was concentrated, their first attacks missed as they dodged their opponent's blow. It was their second attempt that decided this primal duel between man and beast. Seymour managed to severe the beasts throat but with its' last breath, it stabbed at him, taking from him, his sight. He should have died there but his will prevailed and began to leave the forest.

When he returned to the warrior, he was both disappointed and proud of the lad, he treated his wounds and expanded his knowledge. At twenty-three, the new swordsman left his teacher in search of the world, now blind from his encounter with the beast yet all the more enlightened from the world itself, ignorant of his true destiny.
 
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Reserving this post. Gonna put links to all the CS in this one for future reference.

Also what is generally the level of tech and magic? Are mages rare and dangerous or does everyone have at least some potential? Is this the early Roman age tech with individual blacksmiths struggling to get the hang of iron smithing or are we talking early 1700's where bulletproof steel plate is common enough for the rank and file soldiers?

This is set during an age similar to that of something like Conan the Barbarian. Metallurgy is advanced enough to make high quality blades and instruments but not much beyond that. Magics are common but adept practioners, such as people like Prince Valens are rare, without years of training.
 
This is set during an age similar to that of something like Conan the Barbarian. Metallurgy is advanced enough to make high quality blades and instruments but not much beyond that. Magics are common but adept practioners, such as people like Prince Valens are rare, without years of training.
Right. I was thinking of making a mad scientist/mage type. The islanders would not be very good ground troops but they'd have the world's best navy because they sail around in first rates dabbing on the peasants still messing around in triremes and the like. Maybe an ironclad as their flagship, designed and built by my guy.
 
Not quite sure what you mean. But also keep in mind, I don't think it would be relevant since the siblings have pretty much lost all memory of their lives before the fall of the Argosian Empire.
Family name. Might be or might not be relevant for me since one of the concept that I might use is the child who grow up with the exiled queen.
 
Family name. Might be or might not be relevant for me since one of the concept that I might use is the child who grow up with the exiled queen.

There is no surname, keeping it ambiguous. Also, it might not be the best idea for the character to be exiled along with the queen, since I kind of wanted the siblings to have no memory of their past life.
 
Please double check to make sure this fits in. Also what exactly do we need tribe for again?

Name: Vriska
Height: 5'2"
Age: 27

Physical Appearance: Vriska often dons a dark wooden mask that is a cross between a skull and a demon while wearing a maroon hooded robe covering all of her with barely a trace of a peek of auburn hair as the rest of her hair is behind her under the hood. The end of the sleeves and the bottom of the robe could be fastened to her wrist and ankle to prevent them from catching onto random paraphernalia. Inside of the room, she has a pale skin color from lack of exposure to the sun due to being covered even within her sleep. Her eyes are a shade of light brown, often half closed as if in a constant state of sleepiness. Her face is a fairly attractive but never seen due to always wearing the mask. Body is build fairly curvy somewhat athletic, but slimmed down by tightly bound wrappings to hide her feminine curves from being revealed. For all purposes, her form is essentially androgynous and her voice is lowered down to a tenor voice to add further confusion.

Tribe: None

Weapon(s): Vriska does not have a singular weapon that she is attached to, nor does she carry anything large as it would be difficult to store or conceal. Her main weapons are set of a flat head spade dagger often more used as a tool rather than a weapon and is often not seen as a threat. However, its edges are still very capable of inflicting grievous wounds. She also often employs poison on it to compensate for its lack of killing power compare to the axe or sword, making even the lightest cut life-threatening. She also often employs ropes within her toolkit for mobility purposes and are considered the most important tool in her inventory, although she can attach her spade daggers to turn them into a different form of weapon used to entangle foes. The ropes can also be used to create trip-line traps in indirect combat. Finally she has access to several different chemicals which include but not limited to poison, ointments, smoke, explosives, and acid.

Special Abilities/Powers: Her only supernatural ability are spells of illusions. They only pertain to the sight but are generally more than enough for Vriska's purpose. However, she is very adept in subtle movement and position that allows her to virtually be unnoticed even without her illusions. In addition, she has keen knowledge of the humanoid body, letting her strike at specific part of the body to disable or kill. In addition, she is very skilled as a healer even without a magical means of healing. The same knowledge used to harm can also be applied to heal.

Weakness: Animals are the creatures that often given Vriska the most trouble as they have the senses to pierce through her illusions and stealth, natural lethalness to potentially dispatch her, and ignore her knowledge of weak points as her knowledge only applies to humanoids, not animals. Undeads are gives her issues as they are immune to poison, feel no pain, and ignore most of her ability to strike weaknesses. Also, while she is more than capable of killing, her weapons doesn't have the same lethalness to dispatch more than a handful of enemies as her spade dagger lacks area range to kill multiple enemies as they are modified tools customized for combat rather than devoted weapons so she is at a disadvantage if badly outnumbered.

Bio: At the age of 4, Vriska was the sibling that often plays hide and seek with other kids and often use her ability to hide and sneak to play pranks, including annoying her siblings. It was due to this ability to naturally sneak that she was able to escape when the king was slain. Many miles away, her unconscious form was found by a herbalist, or rather he tripped over her body. Using his medical knowledge, he nursed her back to health. After living with him and his family, she became one of his apprentice, training along with his children.

Though she had no innate aptitude and is certainly no prodigy as his kids are, Vriska was very studious and took every aspect of herbology into mind, how to heal, how to harm, and other miscellaneous uses. Vriska also studied the human body and how different chemical affect the body, sometimes utilizing somewhat disturbing means to do so. Her apprenticeship ended when her master decided to retire. She did not inherit his legacy or store as that was given to his children, whom equally studious but also had an innate gift for the job. Vriska decided to stake her claim elsewhere. After parting amiably with the family, and receiving some parting gifs, Vriska sets off on her own.

For the most part, she was a wandering peddler of recent repute, able to to treat many different symptoms and even cure some maladies. However, she has came across some diseases that she admits that she has no power over, something she sought to remedy, awakening the seed of thirst of knowledge that was already within her. While she had been a valuable asset to those that sought her help, following her were disturbing occurrences of bandits that had been mutilated, poisoned, and even dissected. Often their corpses (or their body parts) were scattered across areas and never in one spot.

It was only when she was near the territory of the befallen Argosian Empire that she felt an odd tug at her, as if there was something there that was familiar. Has she peddled near the area before? It doesn't matter. Seeing that there are going to be discord within the region, there are bound to be some health issues and an opportunity for her. And perhaps she can set up shop within the region.
 
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Please double check to make sure this fits in. Also what exactly do we need tribe for again?

Name: Vriska
Height: 5'2"
Age: 37

Physical Appearance: Vriska often dons a dark wooden mask that is a cross between a skull and a demon while wearing a maroon hooded robe covering all of her with barely a trace of a peek of auburn hair as the rest of her hair is behind her under the hood. The end of the sleeves and the bottom of the robe could be fastened to her wrist and ankle to prevent them from catching onto random paraphernalia. Inside of the room, she has a pale skin color from lack of exposure to the sun due to being covered even within her sleep. Her eyes are a shade of light brown, often half closed as if in a constant state of sleepiness. Her face is a fairly attractive but never seen due to always wearing the mask. Body is build fairly curvy somewhat athletic, but slimmed down by tightly bound wrappings to hide her feminine curves from being revealed. For all purposes, her form is essentially androgynous and her voice is lowered down to a tenor voice to add further confusion.

Tribe: None

Weapon(s): Vriska never has a singular weapon that she is attached to, nor does she carry anything large as it would be difficult to store or conceal. Her main weapons are set of a flat head spade dagger often more used as a tool rather than a weapon, easily hidden, is often mistaken as a tool. However, its edges are still very capable of inflicting grievous wounds. She also often employs poison on it to compensate for its lack of power compare to the axe or sword, making even the lighting cut life-threatening. She also often employs ropes within her toolkit for mobility purposes and are considered the most important tool in her inventory; but they also can attach her spade daggers to turn them into a different form of weapon used to entangle foes. The ropes can also be used to create trip-line traps in indirect combat. Finally she has access to several different chemicals which include but not limited to poison, ointments, smoke, explosives, and acid.

Special Abilities/Powers: Her only supernatural ability are spells of illusions. They only pertain to the sight but are generally more than enough for Vriska's purpose. However, she is very adept in subtle movement and position that allows her to virtually be unnoticed even without her illusions. In addition, she has keen knowledge of the humanoid body, letting her strike at specific part of the body to disable or kill. In addition, she is very skilled as a healer even without a magical means of healing. The same knowledge used to harm can also be applied to heal.

Weakness: Animals are the creatures that often given Vriska the most trouble as they have the senses to pierce through her illusions and stealth, natural lethalness to potentially dispatch her, and ignore her knowledge of weak points as her knowledge only applies to humanoids, not animals. Undeads are gives her issues as they are immune to poison, feel no pain, and ignore most of her ability to strike weaknesses. Also, while she is more than capable of killing, her weapons doesn't have the same lethalness to dispatch more than a handful of enemies as her spade dagger lacks area range to kill multiple enemies as they are modified tools customized for combat rather than devoted weapons so she is at a disadvantage if badly outnumbered.

Bio: Vriska was an apprentice to an herbalist. Though she had no innate aptitude and is certainly no prodigy, Vriska was very studious and took every aspect of herbology into mind, how to heal, how to harm, and other miscellaneous uses. Vriska also studied the human body and how different chemical affect the body, sometimes utilizing somewhat disturbing means to do so. Her apprenticeship ended when her master decided to retire. She did not inherit his legacy though as that was given to her daughter, whom equally studious but also had an innate gift for the job. Vriska decided to stake her claim elsewhere. After parting amiably with the family, and receiving some parting gifs, Vriska sets off on her own.

For the most part, she was a wandering peddler of recent repute, able to to treat many different symptoms and even cure some maladies. However, she has came across some diseases that she admits that she has no power over, something she sought to remedy, awakening the seed of thirst of knowledge that was already within her. While she had been a valuable asset to those that sought her help, following her were disturbing occurrences of bandits that had been mutilated, poisoned, and even dissected. Often their corpses (or their body parts) were scattered across areas and never in one spot.

It was only when she was near the territory of the befallen Argosian Empire that she felt an odd tug at her, as if there was something there that was familiar. Has she peddled near the area before? It doesn't matter. Seeing that there are going to be discord within the region, there are bound to be some health issues and an opportunity for her. And perhaps she can set up shop within the region.
I thought we couldn't be older than 32 since Jericho was the second eldest child?
 
Dodging Rain Dodging Rain

Yes, all sibling characters but be between 23-31 years of age. Also, include how she, as a child, escaped the Argosian massacre. How did Vriska become an apprentice to the herbalist?
 

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