Lorsh
Varlot
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To Never Question | Dystopian [OPEN]
Basically, a DMed roleplay where the players are in the middle of a dystopian war zone. Whether you all want to be soldiers working for the government (sides can be switched later), civilians, or rebels, can be up to you. In the end, one of these options will have to be applied to everybody, since this will focus on teamwork.
THERE IS NO LOYALTY WITHOUT ACTION.
Over a century ago, the world was cleasned in cinders and smoke during a supervolcanic event known as Ashfall. This brought about the Great Apocalypses; the Winter Years, the Starvation, and the Chemical Wars. The old nations fell as much of the world was reduced to an ashen wasteland. Many humans were left dead, or mutated in the aftermath of the Chemical Wars. Over the generations, many others "naturally" grew to have dramatically different appearances as they adapted to the Post-Ashfall environment. Some examples are those who took refuge underground, eventually adopting aspects of albinism. Others had the color of their skin change to green due to being forced to eat algae-derived rations due to crop failures. Those people who did not become mutants or posthumans are known as the 'Orthodox', or pure humans.
Over time, new nations would arise, but much of the world would remain a brutal wasteland. Sanctaria is the only country left where the Orthodox are in the majority. Presided over by the tyrannical Autumn Party, Sanctaria an oppressive regime which has suffered war and internal strife for decades. Conditions are wretched and miserable the vast majority Sanctaria's cities, with many people living in bombed-out buildings and going barefoot throughout their day-to-day drudgery. Despite the fact that many people essentially live on the same level as peasants, the technologies being used to wage war are only improving. Recent innovations such as the assault rifle, hovercraft, and combat walkers are beginning to appear on the battlefields. Still, the average Sanctarian soldier is only equipped with a coat, some padding, an iron helmet, and a bolt-rifle. These hordes of troopers pour into the bloodsoaked battlefields where they fight against the many enemies of Sanctaria, dying for their evil generals with mindless, eager sacrifice.
Sanctaria, as the last bastion of the Orthodox, has numerous foes. Posthumans and mutants, which outnumber the Orthodox four-to-one, are deemed barbaric, corrupted species that will bring about the end of the Orthodox if they are not defeated. The Autumn Party's ultimate plans are to exterminate them until they are in the minority, whereupon the survivors will be enslaved.
Another enemy of Sanctaria is the Nexus, an entity with control over armies of biomechanically altered humans and war machines. The Nexus is suspected to be controlled by a small cadre of technocrats, which might just be as unpleasant as the Autumn Party itself. The Nexus foregoes ideology, opting to directly control the minds of their subjects using their malevolent advancements in science.
Sanctaria's internal enemies are rebel groups and uprisings, the largest of which is known as the Connection. Inner Sanctaria tends to be more loyal and slightly more prosperous than the outer cities, which are prone to attempting to rise against their totalitarian overlords.
You are a citizen or soldier of Sanctaria, and have been drawn into one of these conflicts.
To Never Question | Dystopian [OPEN]
Basically, a DMed roleplay where the players are in the middle of a dystopian war zone. Whether you all want to be soldiers working for the government (sides can be switched later), civilians, or rebels, can be up to you. In the end, one of these options will have to be applied to everybody, since this will focus on teamwork.
THERE IS NO LOYALTY WITHOUT ACTION.
Over a century ago, the world was cleasned in cinders and smoke during a supervolcanic event known as Ashfall. This brought about the Great Apocalypses; the Winter Years, the Starvation, and the Chemical Wars. The old nations fell as much of the world was reduced to an ashen wasteland. Many humans were left dead, or mutated in the aftermath of the Chemical Wars. Over the generations, many others "naturally" grew to have dramatically different appearances as they adapted to the Post-Ashfall environment. Some examples are those who took refuge underground, eventually adopting aspects of albinism. Others had the color of their skin change to green due to being forced to eat algae-derived rations due to crop failures. Those people who did not become mutants or posthumans are known as the 'Orthodox', or pure humans.
Over time, new nations would arise, but much of the world would remain a brutal wasteland. Sanctaria is the only country left where the Orthodox are in the majority. Presided over by the tyrannical Autumn Party, Sanctaria an oppressive regime which has suffered war and internal strife for decades. Conditions are wretched and miserable the vast majority Sanctaria's cities, with many people living in bombed-out buildings and going barefoot throughout their day-to-day drudgery. Despite the fact that many people essentially live on the same level as peasants, the technologies being used to wage war are only improving. Recent innovations such as the assault rifle, hovercraft, and combat walkers are beginning to appear on the battlefields. Still, the average Sanctarian soldier is only equipped with a coat, some padding, an iron helmet, and a bolt-rifle. These hordes of troopers pour into the bloodsoaked battlefields where they fight against the many enemies of Sanctaria, dying for their evil generals with mindless, eager sacrifice.
Sanctaria, as the last bastion of the Orthodox, has numerous foes. Posthumans and mutants, which outnumber the Orthodox four-to-one, are deemed barbaric, corrupted species that will bring about the end of the Orthodox if they are not defeated. The Autumn Party's ultimate plans are to exterminate them until they are in the minority, whereupon the survivors will be enslaved.
Another enemy of Sanctaria is the Nexus, an entity with control over armies of biomechanically altered humans and war machines. The Nexus is suspected to be controlled by a small cadre of technocrats, which might just be as unpleasant as the Autumn Party itself. The Nexus foregoes ideology, opting to directly control the minds of their subjects using their malevolent advancements in science.
Sanctaria's internal enemies are rebel groups and uprisings, the largest of which is known as the Connection. Inner Sanctaria tends to be more loyal and slightly more prosperous than the outer cities, which are prone to attempting to rise against their totalitarian overlords.
You are a citizen or soldier of Sanctaria, and have been drawn into one of these conflicts.
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