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Soviet Panda

Red Panda Commanda.
Roleplay Type(s)
The rule of mankind has been brought to it's knees. A plague so virulent and infectious that it corrupted and killed all it touched. Whole kingdoms slowly and painfully withered away because of this fell disease. A disease of magical origins, that much was clear. Yet no mage could cleanse it, such was the power of this shadowed caster. Soon, only pockets of humanity clung to life. These pockets were those that cloistered themselves away from the rest of the world. And most of those groups were the knightly orders of the land. From the Order of the Maple, who zealously protected their forest from invaders, to the Hedgehog Sentinels, whose mountain home was simply to arduous to reach for most.

Now, these knightly orders are all that remain. The kingdoms that once were have crumpled to dust, leaving their prestige and hordes of materials behind. Castle walls untouched by war, treasuries filled with gold unspent. A taunting lure for all of the orders. And they would have been quickly snatched up, had the plague not still lurked around every corner.

Twisted beasts stalk the world, infecting all they touch and twisting the land they tread upon. It is all the orders can do simply to survive unless this curse was lifted from the world. But, as luck would have it, a diviner with his phoenix companion have managed to find the source of this plague, though not cleanse it. Now, he beseeches the knightly orders to send him their strongest to rid the world of this evil. And while the leaders are all to glad to be rid of the plague, they plot behind closed doors. For allies may soon become enemies in their bid for a kingdom.
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Misc information.

Knightly orders have begun making pacts with supernatural beings commonly referred to as demons. Not all are demons in the biblical sense, it's just a net term.

These demons hold a large portion of whatever magic the knight uses, though their magic levels can vary from creature to creature, and some forgo magic capabilities in exchange for more physical strength. On a list of rarity, powerful creatures such as dragons, large elemental, and greater demons are at the top. These creatures, if deciding to answer the powerful magical call, can resist the ritual completely if they do not like what they see, possibly even going on a rampage. Making the arduous ritual a giant waste of time and energy as well as dangerous. Almost everything else is commonly seen. Demons are relatively easy to gain if one does not care what they get. Specific companions are harder to get for the ritual takes longer to prepare, the required materials needing to be gathered and added.

Mundane magic:
Mundane magic is the magic that humans can naturally wield. Anyone can wield this kind of magic, and it can be as powerful as a Demon's magic. The draw back is mundane magic always requires a tedious ritual. Drawings on the ground, burning incense, etc. Large groups of people can make this faster, but as the old saying goes, to many cooks spoil the broth.

Fay magic:
Fay magic, or Demonic magic, is the magic companions use. They do not need to perform rituals to use their magic, and so can quickly fire out many spells. However, most demons have a fairly narrow skill set and can take months if not years to learn another spell.

 
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And with that I deem enough interest to warrant a CS.

 
Wide spread mundane magic is kind of rare due to how tedious it is to do, but summoning a magical companion is fairly common, if that companion is only just something like a brownie that can help around the house.
 
Wide spread mundane magic is kind of rare due to how tedious it is to do, but summoning a magical companion is fairly common, if that companion is only just something like a brownie that can help around the house.
I see, so the church having a lot of fire elementals and fire related creatures for more powerful magic isn't overboard, right?
 
Only the companions would do the magic. But they signed a contract of some sort (gonna leave the specifics up to you) so they can't, like, incinerate their master or whatever you want to call them.
 
Only the companions would do the magic. But they signed a contract of some sort (gonna leave the specifics up to you) so they can't, like, incinerate their master or whatever you want to call them.
Alrighty I got an idea for the familiar now
 

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