welian
#BlackLivesMatter
I don't think anyone would complain if Mrs. Brahn were trapped in a wall.
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Maybe Mrs. BrahnI don't think anyone would complain if Mrs. Brahn were trapped in a wall.
She complains about everything.Maybe Mrs. Brahn
Also, Season 2 antagonists will be a cannibal cult who think they will gain superpowers if they eat supers.
Thanks for the concern, but if she is to get shot, she is getting shot.
Kezia is a brutal one, I'll give you that (though the funnel would end up making it tougher seeing Cecil so, harder to aim), but there is a chance they'd just try to disable her instead of killing in the spot.
Oh no, sorry. That was not the impression I wanted to give... I'm not expecting anything, I am not saying this will happen, it's a chance. The last thing I would want people to do is go OOC for me. I don't want that, I don't do that. I may not sound so worried in typing, but trust me I am. I like Cecilia, a lot, but if it comes a point where Giy might go OOC for her to survive then I don't want that. It's supposed to be real danger, and I want it to be so. This is kinda the talk I had with Sy about plot-armor, there are possibilities and possibilities, some that I wish for more than others, but I'd never force such a thing upon other to make them come true.I guess it's up to Giyari but Kezia has killed NPCs already demonstrating the willingness to use excessive violence, is currently agitated with having her foot pinned, is trained to kill, and originally here to 'judge supers' through pewpew. It doesn't make much sense for me for her to just 'disable' a threat when she could permanently put it down. Aaron notwithstanding because I'm not even sure if the knights can legitimately hurt him?
I would like to echo Syren's sentiments, though. This has been a concern of mine for a while with player controlled knights. It's my understanding that these characters are here to add gravity to the situation, in a sense that they are not your typical Saturday morning, mustache twirling,albeit just as demented,villains who forget how to aim properly when engaging another player character, like so:
Not saying Kezia should gun down Cecilia on the spot; she might not even see the girl through the water wall or the crowd. However, try not to be so willing to expose your characters to danger? Expecting to only be 'disabled' instead of killed if you do so puts those of us with Knights in a precarious spot. I'd hate to force others to play their character being out of character, and this goes the same way for people with Knights, expendable as these antagonist characters are. If we're pressured into just disabling player characters with our Knights in situations where they could and probably would do much worse given their motives, I don't really see the need for player controlled Knights, is all. I'm not trying to get the cast killed here, but just tossing the perspective out there for those who might not have considered this yet.
You're right, it is a choice, this is mine. Because I feel, no more even, I know that anything else that I could do with her would turn OOC. Just as you were in conflict with what to do with Susan because of the character she is, I am decided about this because of the character Cecilia is.What I mean to say, Nessy, is while characters might feel alive to us as writers, you don't have to put Cecilia into that position. There are always multiple options open to you. It wouldn't, in my opinion, mean you're doing a disservice to your character. In another RP a fellow writer came up to me and said, "Okay, how can we get our characters to x?" His first suggestion, best for his character, wouldn't work for mine. The second option was less optimal for him, less optimal for me, but it works! So that's what we are doing.
And it's not just about you, it's about everyone. There isn't ever just one option that's right. It's like picking out a flavor of ice cream. One spot might hit the spot better than the rest, but maybe you want your little brother to have the last of it. Maybe you need to save it for tomorrow. You can pick another flavor. The choice is up to you, but it's absolutely a choice.
Okay. Bad move comparing it to your situation, I won't do it again...Do you realize.... that I could have argued that Susan was built to take out Simj's snipers, though? And the reason she did not do that is because I am driving her? I don't think anyone is arguing that what Cecilia is going to do is unreasonable, but you keep framing it like this is your only real option... and it's not. And it's not up to the world whether she dies; it's up to other players and what they do.
People say, "Don't drive it OOC!" But on some level we are. This isn't a novel we're writing ourselves. This isn't our lives, where there are things completely beyond our control. No character is driving.
I'm not trying to be mean, but this is really frustrating riding off of me feeling and/or being told I had to be flexible with my Susan post to accommodate other people and/or the plot. It feels, perhaps wrongly, that in one breath I am told that I must make concessions for the plot and story that guides AEGIS, and other characters, but other players and characters absolutely must go down a single path. No other options are available.
I don't get the impression it will even be ended anywhere close to two posts.GM Note: Do refrain from going overboard and accidentally solving the entire situation in two posts. I want to end this episode by the 15th, but not like.... too much before the 15th, you know?
No one is trying to do that, it's just I guess people starting getting worried that Cecilia could get killed or that I was expecting her to not be killed, and I don't know, suddenly I was explaining my reasonings for things and now I'm explaining why I roleplay XDGM Note: Do refrain from going overboard and accidentally solving the entire situation in two posts. I want to end this episode by the 15th, but not like.... too much before the 15th, you know?
we haven't walked into the clinic yet.