Secret Identity: Marked by Celeste
Alias: Celesteon
Name: Fay D. Fluorite
Class: Apprentice
Function: Jack of All Trades (Mage)
Type: Other (Other (Mage))
Ability Classification: Magick-User (Arcane)
Sex: Male
Gender: Can't care anymore
Age: 16
Family Members: Emancipated from Biological parents and adopted by Headmistress of Alaska's Arcane School for Young Magi (who is currently indisposed)
Sexual Preference: If you're smart, maybe.
Significant Others: Nope
Hideout: Nada
Hideout Location: N/A
Cooperation: Apprentice, so Frequent
Team Size: Currently unknown aside from Super he is assigned to
Common Gear: Shield bracelet, elemental focus rings, Necklace of Arcana (hidden), Earring of Whisper, Earring of Mental Focus, Anklet of Durability (hidden) chalk, coal, pocket knife/athame, Spacious Pouch (hidden)
Civilian Appearance:
Jacket and Goggles (enchanted), plain white shirt, Jeans, shoes, chain wallet (Chain is enchanted), rings, Necklace of Arcana (hidden), shield bracelet, Earring of Whisper/Mental Focus, Anklet of Durability (hidden), Spacious Pouch (hidden), Chalk, Coal, Pocket Knife/Athame, gloves (mundane, fingerless gloves)
Costumed Appearance:
Snow Cloak (enchanted), Shield Bracelet, Focus Rings, Arcane Tome, Necklace of Arcana (hidden), Earring of Whisper, Earring of Mental Focus, Anklet of Durability (hidden), Chalk, Coal, Pocket Knife/Athame, Spacious Pouch, Crystal Staff, steel-toed boots, blue fatigues
Height: 5’2”
Weight: 120 + snow cloak = 130
Race: Human
Body Type: Thin, slender, near womanly but holds the faintest traces of muscle
Backstory:
Born into a zealous christian family who had shunned Magick, it wasn't until Fay was thirteen that he understood the gravity of the tattoos upon his back, and when his first Arcane Anomaly had occurred, he was visited by a Mage. This, unfortunately, ended up in being nearly disowned by his family, but thankfully, it wasn't a problem for him since someone was immediately there to fix the situation, and he had immediately agreed to enroll in a school as a Fledgling Mage (this part is boring, so I shortened it really hardcore and it's not as important as the following, soooooo yeah!)
Fay had been a very withdrawn and quiet young man even throughout his years in an Arcane School for Young Magi located in Alaska. Normally, Fay was the target of many jokes due to his more androgynous and somewhat feminine appearance and stature, and this continued for years, giving him a constant reminder that he did not belong.
At the age of sixteen, the Arcane School that Fay had been attending fell under attack by a growing faction of power-hungry Magi - dubbed "Warlocks," who wished to take over the country, its people, and then use the U.S. as its governing country in order to control the rest of the globe. All but their leader, codename "Phoenix," were thwarted though, when a moment of desperation had left Fay no choice but to take the intruders out using a spell with a devastating shockwave that left him crippled and dry of mana. It was only a few minutes later that Heroes had shown up to reinforce and take down straggling infiltrators while cleaning up the remaining equally crippled and wiped out invasion force. The school had to, then, shut down its operations until repairs could be made, sending many students to a skilled care facility for long-term rehabilitation, while others sadly didn’t make it home to their loved ones.
Fay, himself, was a resident in one such skilled-care facility, known as a Healing Cathedral, though his wounds weren't all physical. The crippling damage had been tackled by doctors and Mages specializing in the Healing Arts just in time, having spared him from being wheelchair-bound for the rest of his life, but the mental had taken its toll along with some of the damage left over from what they called "Mana Burn." When an individual uses more mana than their bodies can handle, or if they run dry, the body takes damage internally, and compounded with the psychological damage after seeing the carnage and devastation left by the invaders post-raid, it almost seemed as if he wouldn't come out of his waking coma-like state. To be brief, it took almost a full year before Fay could walk and talk again on his own, and after far more counseling, he was taken before the Arcane Council that his school worked under to discuss his placement in the world.
He would be placed under the care of the Aphera family, apprenticing to acquire and become a superhero while continuing his studies while living on his own in housing supplied by the Council. Other ex-students of the School of Young Magi would also be compensated similarly, with certain things afforded to them regarding which path they would choose after their recovery. For those who chose the Path of the Hero, they would be gifted items that befit their current station, and rewarded for their hard work as well as contribution to those who live in the world of Magick - whether that be their deeds, their creations, or their research.
Gear:
Snow Cloak (Enchanted): The adept Snow Cloak of the Arcane School for Young Magi. This item has basic wards woven into it as to deflect or to less the blows of arcane magicks and physical attacks. This cloak also keeps the wearer comfortable and protected in hazardous environments and dangerous climate, such as intense heat or freezing cold, as well as certain gasses, but only when the hood is worn.
Jacket and Goggles (Enchanted): A white and blue stylish jacket that is enchanted two-fold, gifted to all students of the Arcane School for Young Magi in order to stay safe and blend in with the mundane world. The first spell is a basic prestidigitation, which keeps the article of clothing clean and unnecessary to wash. The second is an Environmental Spell used to keep the wearer comfortable and protected in hazardous environments and dangerous climates, such as intense heat or freezing cold, as well as certain gasses, but only when the goggles are worn.
Shield Bracelet: An Arcane Focus developed by Fay himself, this bracelet is decorated with six small, bronze shields that dangle from the main metal chain. This bracelet holds multiple charges of a basic defensive spell used to protect the wearer when a somatic gesture is used. This bracelet can currently hold up to six charges of the spell used.
Focus Rings: Rings gifted by the Headmistress of the Arcane School for Young Magi to students who show skill and work hard in their studies rather than relying on talent alone. These rings confer help to the wearer when using elements such as Fire, Water, Wind, and Earth, depending on which rings are worn (Currently, Fay has Fire and Earth)
Arcane Tome: A personal journal of spells the Wizard has chosen to further study and rely on, also amplifying their spells with special attributes for unique effects.
Necklace of Arcana: A box-chain necklace with a small pendant representing growth (Physical shape is a rose). This necklace is gifted to students of the Arcane School for Young Magi by the Headmistress who show skill and work hard in their studies rather than relying on talent alone. The pendant represents growth no matter the environment, and is used to amplify the effects of spells. This can only be used (4) times per day.
Earring of Whisper: An arcane object developed by Fay himself, the earring is an inconspicuous, small, silver loop earring. The wearer of the earring can telepathically speak to another who wears the mate. Restriction of this is within 200 yards.
Earring of Mental Focus: Earring gifted by the Headmistress of the Arcane School for Young Magi to students who show skill and work hard in their studies rather than relying on talent alone. This earring has a basic enchantment that bolsters the user's mental will, making them less prone (but not impervious) to mental attacks which would make them afraid or shaken.
Anklet of Durability: Anklet gifted by the Council of Magi to young Mages who decide to apprentice in the Path of the Hero. This Anklet is enchanted with a basic "Hardened Flesh" spell that makes it more difficult to be lacerated, as if the flesh is leather.
Spacious Pouch: A common item sold within the Magick community that makes the bag it is placed within twice its size, though can only be placed into small bags or pockets. Most use the Spacious Pouch to double the size of their pockets to hold components.
Contents: Chalk, Coal, Piece of Wick Yew Branch, Yarn, Vial, Sand
Pocket Knife: Some wizards of classical teaching tend to carry an Athame with them when performing rituals, and this pocket knife has been imbued with the user's mana over multiple months of retaining it without losing physical contact. This athame is in the form of a folding pocket knife, the blade sharp, but not typically used in combat as-is.
Crystal Staff: The Bread and Butter of an Arcane Wizard's spellwork. This staff is a head taller than the user and is imbued with mana from the user over a long period of time being in contact with the user. The head of the staff is a medium sized fluorite crystal, which was picked by the Mage themselves for the purposes of their spellcasting and general aesthetic preference.
Chain Wallet: This personal-effect is used to keep one's physical information such as identification and other cards stored neatly, as well as to store currency, and comes with a chain that attaches to the belt loop of a pair of comfortable jeans. The decal on this wallet is of a well-known hero in animation who was summoned from another world through a book to be a Hero, and wields the mighty shield to protect the innocent. The chain of this wallet is enchanted to straighten as if a magick rod and used to cast spells. The chain is able to be disconnected from the wallet.
Jeans: Blue denim pants that are quite durable and comfortable, but somewhat baggy on the wearer if they are of small stature.
Blue Fatigues: These pants are similar to the pants that particular military personnel might wear in or outside of combat, though they are an azure blue. They are supported with a sturdy belt and very comfortable!
Shoes: Athletic sneakers that are worn on the feet for the purposes of extra traction while protecting the foot from abrasions such as gravel, sticks, glass, and a plethora of small, minor hazards. The decal of these shoes depicts a young woman with a large stereotypical wizard's hat who obsesses over the use of fire in grand displays of destruction. Her friends are a clumsy goddess, a young man who was given another chance at life after being killed in an embarrassing manner in his old world, and an honorable Knight who obsesses over the sensation of pain inflicted upon them. The wearer doesn't particularly like one more than the other, and is made uncomfortable by the Knight's antics, but they very much enjoy the shoes for it's patented cushioned soles!
Steel-Toed Boots: When your workload is heavy and you need that extra bit of protection, steel-toed boots are a must-have for the rugged, hard worker! The reinforced toes and soles of the shoes ensure that your feet will stay protected from heavy objects falling onto the toes or shrapnel of many varieties piercing through the soles of your feet. These sturdy boots were on sale for 1/4 off and were definitely worth the price!
"When your work is tough, these boots are tougher!"
Spellcasting:
Evocation: Unlike what many might think as spells such as Fireball, Ice Storm, and the like, Evocation is the use of the wielder's will to shape their own desires into reality. This can lend to interesting combinations, from creating a simple fireball to something like a sculpture of water that feels solid to the touch. Some mages who use such a skill are normally very practiced and tedious with their work to create magnificent displays, but for those who seek to use such a thing in a plethora of ways, such usage may vary from said magnificent opulence to quick and dirty spellcasting.
Scrawling/Scribing: For those who practice evocation but wish to build the effect of their spell, one may find themselves training in a more ancient art of Scribing. This is the use of Magick to literally write their will into the air before them, or in the dirt via their own mana to create a spell that could have either a devastating or far-reaching rejuvenating effect. Some mages who tend to favor Nature may use these skills to work in animal and environmental conservation, recovering vast swathes of forests from man-made fires or warding endangered species from poachers who are looking for their next big (illegal) paycheck. This, however, is very taxing for the caster and uses large amounts of their stored mana, and those who aren't careful could potentially suffer mana burn to a debilitating (or life-ending) extent.
Interests:
Magickal Beasts (Magizoology): These creatures are considered extremely rare in the mundane community - more than 90% of civilians may never see hide nor hair of these fantastic creatures, but for the Spellcasting and Superhuman, it's quite the opposite. Many mages are known to have a sort of pet, or sometimes a Familiar for their own needs and wants, and Fay is no different, having an intense love for magickal beasts such as Gryphons, Wyverns, and an assortment of intelligent creatures. He even has a domestic magickal creature of his own that he takes with him during his downtime in civilian areas that are more used to such a sight.
Mage History:
This is self-explanatory, though he had become highly interested in an ancient Mage who had passed away at the height of his power named only as the Wizard of Celeste. This mage was known as the most powerful mage in all of history, and many scholars who have found information about him all believe that, after his death, he was the first to be able to deny passing into the other realm with his sheer will alone, wandering the earth as a powerful Ghost of sorts. To what end, they have no idea. Fay seeks to gain power akin to the Wizard of Celeste so that atrocities such as the raid on his old school could never again claim so many young and promising lives.
Hobbies:
Reading (Most usually texts concerning the History of Magick and other scholarly articles)
Crafting Magick Items (These are most usually of base level, and he sells them to those of a level similar to or below his own, though he will create better items if he has better materials. This is also his main income)
Tutoring fledgling mages (Small portion of his income - he only charges so they feel like they're earning their study if they are likely to protest his help for nothing in return (Stereotypically, Fledglings he has encountered are stalwartly against handouts))
Donating to Kitten Orphanages (and puppy orphanages, and magickal beast orphanages, and....)
Extra information!!!
"Council"
The Council of Mages, Soul Council, or "The Council" is a collective of five of the world's strongest mages who have forsaken foolish ideas such as political favoritism, borders, and other such disgusting atrocities to focus solely on the improvement of the World itself. They disconnect themselves purposely from the other organizations - military and civilian - with the purpose of ensuring that those who follow their guidance of their own free will are treated properly and with respect. Most recently, aside from their aim to lift third-world countries from their squalor, their biggest move has been to ensure those who have been victim to rising instances of "Warlock Raids" are taken care of to the fullest extent, at no cost, using their vast network of mages to ensure this is done quickly and with proper compensation. Alaska's Arcane School for Young Magi has been their most recent effort, and to their chagrin, they have agreed to keep quiet on those who had truly saved the school rather than the Heroes who had shown up too late to the scene in order to ensure that the People are not disheartened by those who have done their best despite the situation, as well as to protect the identity of those who were victim of the Warlock who brought about wickedness and devastation.
Mages who ally themselves with the council are also likely to object to political activity that would set the denizens of this planet backwards instead of progressing into a better age - a more peaceful age, and only step in when a political power has gone too far. For the moments in which this has occurred, which has not happened since the events of World War One, "Code Omega" is given, and mages who have sworn to fight to depose those who objectively have harmed the progress of the planet's denizens at-large are dispatched to offer aid in said tyrant's takedown.
The Council, however, does not operate without any form of compensation. Those who have chosen to live within their realm - fully knowledgeable of what it means and all the strings attached - pay a certain type of Tax, in which they may be asked to do a favor if they cannot afford payment via currency, but the favor is always within their capabilities and moral standing. Such favors may include helping in Healing Cathedrals, where the sick are taken care of, or to create an arcane object to ward an innocent from being "witch-hunted" by those in the world who look down upon magick or those who support its use. (This occurs in the real world, but instead of witch hunting - which does exist, some countries will execute someone for Blasphemy alone.)
The swearing-in process to associate with The Council is one's Word, sealed with power more ancient than the Council itself.
"Upon my True Name and my Deeds do I swear: Never shall I seek to further only myself lest it be for the better of all, and I shall strive always to ensure amnesty be given to innocents who seek shelter from the wicked and unjust."
Tenants of the Council of Mages:
1.) I shall always be prepared, for to be unprepared is to fail or be felled before I even begin.
2.) Always shall I seek to better those around me.
3.) Never shall I turn a blind eye to the ignorant or the wicked before me.
4.) I shall always remember that, though I am only one candle flame, my actions may set ablaze a nation if I am reckless. I will strive to be thoughtful of every action I take.
5.) It is not what one is born as that matters - but how they treat those around them.
6.) I shall not allow my personal biases to cloud my judgement.
7.) Never stop learning.
8.) But, sometimes, you can put the book down and go for a jog. Don't forget to shower. (This one is always a joke, but some Mages do end up getting obsessed)
9.) I shall remember the weight of my Staff, the aftermath of my decisions, and give my all for Justice.
10.) Kindness never killed anybody, but a spell might do the deed. Point it at those who deserve it.
Behavior and Ranking
Raw Power ~ 90/100
Visibility ~ 50/100 (due to wide variations depending on spell)
Success ~ 70/100 (They did stop a raid, but at a high cost)
Out of Combat Reputation ~ 100/100 (They definitely donate to kitten orphanages)
Ranking ~ 20/100 (Each Rank Intern to S Class is worth 20 points.)
Political Abrasiveness ~ 70/100 (How disagreeable are their opinions and how abrasively do they voice their opinions? Higher is less abrasive.)
Property Damage ~ 99/100 (only reference is blowing up part of his school)
Lethality ~ 90/100 (Only once, but fair kill count)
Rescue ~ 90/100
Tenure ~ 1/100 (I think - since they're just starting?)