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Fantasy Starcraft (Sidestory) - The Great War

Soft winds billow with dust threading between the sullen parts and components of an abandoned jeep half-buried in the dirt. The soft clicks of the pecking sands rake over the shell of your vehicle as you pass through the great stretch of dry desert land. The shine of short metal towers in the distance attracts your attention to the small colony perched amongst the desolate landscape. The hum of your engine reverberates through your body. Soft, slow drips of water from the coolant pipe behind your seat serve the only solace of sound beyond the engine. One hand upon the wheel, you tilt down at the badge in your other hand. The word Marshal is emblazoned along the top of the badge with the name of the colony worn past legibility. With a soft sigh, you pull into the main street of the colony amongst the people running around gathering their covered supplies through the light dust storm rolling through. A small shack of a structure shivers against the wind. The words Marshals Place rests upon the sign bouncing in the wind. You turn and pull into a small carport-style garage for your vehicle. You snap the badge on your belt, pull down your glasses, and bring your mask up over the lower part of your face and over your nose. The wind whips at you the moment you exit the vehicle.

"A bit windy today, Marshal!" A passing older man shouts while holding onto his dog. The animal is whimpering with a cloth over its eyes as protection against the sand. He smiles a little, though without parting his lips to avoid eating the dirt. Your glasses provide a good deal of protection and the mask around the lower part of your face helps with breathing. Such a storm is nothing new to you.

"Sure is Jerod. You best get in cover. I'm just here to grab my piece. Had a report of some odd activity in the hills about five miles north." You shout back to the man. Jerod nods his head and gives a thumbs up. He starts walking again, heading across the street back to his bar.

"Righto, Marshal. Be safe out there!" Jerod shouts back as he makes his way through the storm. You give him a nod and a wave before shutting the door to your vulture. You turn and head inside of the building. A pistol rests upon the desk which is covered in papers, folders, and items of various purposes. A communication radio is in the back. The light is blinking and a voice trying to come through.

"H-llo...-el-o...chhs...-one rea-ing me?" The voice cuts in and out. You walk over and grab the mic. You flick the switch and attempt to respond.

"Yeah, this is the Marshal. Kilwen, is that you?" The signal is weak and disrupted. The storm often messes with the poor transmitters in place between the posts. Two days prior, the main tower had been attacked and destroyed by an unknown assailant. It was shredded to pieces, but no one witnessed what happened. No one had seen the operator and there was no sign of him at the scene.

"M-shal! Wh-re the h-ll hav- you be-n? Chhs. We h-ve a probl-m up her- schh. Lorson sa- he s-w a -ss ship!" The signal cuts out again. You sigh and shake the radio a bit. Tapping it with your hand...a typical love tap with your fist...it spurts and whines a bit.

"Kilwen, say again. What kind of ship?" You attempt to respond.

"M-shall, c-n you r-ead? A p-ss ship! It lande- near the -ines to the nor-h. chhs." The radio signal cuts out completely at this point. With a sigh, you toss the mic to the table and turn around. You grab your piece and head back outside, jumping into your vulture. Something had landed and it has Kilwen worried. This is enough. With reports already coming in about strange activity and sightings to the north coupled with that attack, now this from Kilwen. Nothing is making sense. You peel out of the colony and head North through the storm to investigate.


---​

Concept

This is a near play on Jim Raynor and his story, but with a different plot. Jim is still in this universe, but this story parallels what is happening on Mar Sara. Your character is the Terran Marshal in question. The colony is under your authority and protection, though you answer to the Confederate authorities. Your character may be male or female and of an age of your choosing. Through your investigation, you will encounter Protoss--dark templar at that. One is a female (my character, pending which option you choose below).

When the time comes in the story, you will have three choices to choose from. Each option has its own story plot and consequences to face. Here is the breakdown of the choices.

Option One: Kill the Protoss

If you choose to kill the Protoss, you will be rewarded by your superiors and recognized by the citizens of the colony as a hero. However, you will make immediate enemies of the Dark Templar and be known to them as such. All future interactions with the Dark Templar will be immediately hostile. Furthermore, your colony will eventually fall to the Zerg of whom the Protoss was attempting to eliminate. Unbeknownst to the Dark Templar, a Protoss fleet is already en route and will arrive to purge the infestation. Your survival and that of the colonists will depend on story development. Further details will arise as the story progresses.

Option Two: Let the Protoss Live

If you choose to do nothing and allow the Protoss to leave, you will be scorned by your superiors and the citizens of the colony will question your loyalty. The Protoss will be confused by your decision and become intrigued. Future interactions will be neutral and they will watch your initiative before determining their own actions. Furthermore, your colony will be attacked by a smaller number of Zerg based on the Protoss partially succeeding in their mission. Unbeknownst to the Dark Templar, a Protoss fleet is already en route and will arrive to purge the infestation. Your survival and that of the colonists will depend on story development. Further details will arise as the story progresses.

Option Three: Side with the Protoss

If you choose to help the Protoss in their mission to eliminate the Zerg, you will be immediately identified as a rogue element by your superiors and you will be branded an outlaw and traitor to your own people. The Dark Templar will be stunned by your degree of sacrifice and dedication and, though cautious, will permit your support with their judgment pending upon their success to eliminate the Zerg threat and your actions in the joint effort. Furthermore, your colony's survival will depend wholly upon the success of the joint effort between yourself and the Protoss. Unbeknownst to the Dark Templar, a Protoss fleet is already en route and will arrive to purge the infestation. Your survival and that of the colonists will depend on story development. Further details will arise as the story progresses.
 

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