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Futuristic SS Destiny Crew (CS)

Main
Here
OOC
Here
Characters
Here
Lore
Here
Other
Here




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KIRA EPSI
- PILOT -


  • + Age: 25
    + Gender: Female
    + Race: Oni


    + Height: 5'0
    + Weight: 100 lb


    + Skills & Abilities:
    • Stronger and faster than your average human
    • Very Minor pyromancy
    + Enhancements: None

    + Weaknesses: Sucks at shooting, addicted to cigarettes, a bit of an alcoholic, Arrogant, and quick to anger.







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BASIC INFORMATION
Appearance:
daeho-cha-ake1.jpg
Name: Cho Montalba
Aliases
: None
Age: 24
Gender: Female
Race: Human
Class: Gunslinger

PERSONAL
Sexuality: Bisexual
High Concept: A self-proclaimed "military chick" who cares more about looking hot than anything actually pertaining to the military.
Relatives:
  • Pierre Montalba (father)
  • Zhu Han Ying (mother)
Organizations\Affiliations: None
Bio: Cho was born the daughter of a proprietor of military clothing and his supermodel wife. She was always kept in the house by her parents while they went out and worked. It got pretty boring pretty fast. Many years went by. Then she decided to sneak out, under her parents' noses. She went to a party, got super wasted, and woke up two days later under her parents' enforced house arrest.
More years went by, until her parents decided that it was time for Cho to make her way in the world. She needed to get a job. Cho decided that her first job would combine her mother's and father's jobs: she'd model her father's military uniforms, for advertisements for his business. Things started off well enough, until Cho got the bright idea to perform alterations to the clothing she modeled. She showed up to the photoshoot the next day in a ridiculous outfit that showed way too much skin for the military. Despite this, her photos, and her outfits, made it onto the next round of ads for her father's military clothing.
Her father's business plummeted, due to the impractical nature of the clothing that was being advertised, and her father grew very disappointed with her. Upset, Cho left, and got her own place, taking her frustrations out at the local firing range. She actually got pretty good at it. She switched from modeling for her father to modeling for whichever agency would take her. It was an honest living.
Eventually, Cho grew dissatisfied with her life again. The firing range was really the only fun she had now. She longed for something fresh, something groovy... something involving getting off of Earth. And this is when she found out about the departure of the SS Destiny...

PHYSICAL
Appearance: Cho is of mixed French and Chinese heritage. She stands at 5'5", and is noticeably curvier than the average Asian chick. Maybe it's because of the French genes in her. Her eyes are naturally brown, but she enjoys wearing yellow-colored contact lenses. Her clothing is designed to show off her body in... questionably tasteful ways.
Weapons & Armor:
  • VDt-77 Shotguns x2 (the guns in her appearance image)
  • Smoke grenades
  • "The Bachelorette" combat knife
  • Numerous fanservice-y "military uniforms"
Items & Personal Belongings:
  • A small medallion
  • Makeup kit
  • A small amount of whatever monetary units this game uses
Skills & Abilities: Cho is very good at shooting. Medium-to-close-range are her specialty, but she can manage to hit at long-range fairly well.
Enhancements: None
Weaknesses:
  • Vanity- Cho cares more about her armor looking good than she does about her armor actually protecting her. In this regard, her fanservice-y outfits don't work out in her favor.
  • Impulsiveness- Cho tends to get into situations that are over her head.
FLUFF (Optional)
Hobbies: Flirting, playing with her makeup kit
Quotes: "Aw, titties."
Theme:
 
BASIC INFORMATION
Appearance:
daeho-cha-ake1.jpg
Name: Cho Montalba
Aliases
: None
Age: 24
Gender: Female
Race: Human
Class: Gunslinger

PERSONAL
Sexuality: Bisexual
High Concept: A self-proclaimed "military chick" who cares more about looking hot than anything actually pertaining to the military.
Relatives:
  • Pierre Montalba (father)
  • Zhu Han Ying (mother)
Organizations\Affiliations: None
Bio: Cho was born the daughter of a proprietor of military clothing and his supermodel wife. She was always kept in the house by her parents while they went out and worked. It got pretty boring pretty fast. Many years went by. Then she decided to sneak out, under her parents' noses. She went to a party, got super wasted, and woke up two days later under her parents' enforced house arrest.
More years went by, until her parents decided that it was time for Cho to make her way in the world. She needed to get a job. Cho decided that her first job would combine her mother's and father's jobs: she'd model her father's military uniforms, for advertisements for his business. Things started off well enough, until Cho got the bright idea to perform alterations to the clothing she modeled. She showed up to the photoshoot the next day in a ridiculous outfit that showed way too much skin for the military. Despite this, her photos, and her outfits, made it onto the next round of ads for her father's military clothing.
Her father's business plummeted, due to the impractical nature of the clothing that was being advertised, and her father grew very disappointed with her. Upset, Cho left, and got her own place, taking her frustrations out at the local firing range. She actually got pretty good at it. She switched from modeling for her father to modeling for whichever agency would take her. It was an honest living.
Eventually, Cho grew dissatisfied with her life again. The firing range was really the only fun she had now. She longed for something fresh, something groovy... something involving getting off of Earth. And this is when she found out about the departure of the SS Destiny...

PHYSICAL
Appearance: Cho is of mixed French and Chinese heritage. She stands at 5'5", and is noticeably curvier than the average Asian chick. Maybe it's because of the French genes in her. Her eyes are naturally brown, but she enjoys wearing yellow-colored contact lenses. Her clothing is designed to show off her body in... questionably tasteful ways.
Weapons & Armor:
  • VDt-77 Shotguns x2 (the guns in her appearance image)
  • Smoke grenades
  • "The Bachelorette" combat knife
  • Numerous fanservice-y "military uniforms"
Items & Personal Belongings:
  • A small medallion
  • Makeup kit
  • A small amount of whatever monetary units this game uses
Skills & Abilities: Cho is very good at shooting. Medium-to-close-range are her specialty, but she can manage to hit at long-range fairly well.
Enhancements: None
Weaknesses:
  • Vanity- Cho cares more about her armor looking good than she does about her armor actually protecting her. In this regard, her fanservice-y outfits don't work out in her favor.
  • Impulsiveness- Cho tends to get into situations that are over her head.
FLUFF (Optional)
Hobbies: Flirting, playing with her makeup kit
Quotes: "Aw, titties."
Theme:

Accepted
She's missing something though
latest
 




UqnWpbX.jpg

KIRA EPSI
- PILOT -


  • + Age: 25
    + Gender: Female
    + Race: Oni


    + Height: 5'0
    + Weight: 100 lb


    + Skills & Abilities:
    • Stronger and faster than your average human
    • Very Minor pyromancy
    + Enhancements: None

    + Weaknesses: Sucks at shooting, addicted to cigarettes, a bit of an alcoholic, Arrogant, and quick to anger.







Mb02tFC.jpg


I somehow missed this one
Accepted
 
30014559_p0_master1200.jpg

  • Name: Lucas Townsend
    Aliases: "that kid"
    Age: 10
    Gender: Male
    Race: Human
    Class: UTY Cadet (basically a glorified boy scout) (United Terran Youths)
 
regie-santiago-ged-thumbnail.jpg
BASIC INFORMATION
Name: Andrew Waltz
Aliases: Wattz, Cash
Age: 272
Gender: Male
Race: Remain/High-cyborg
Class: Soldier

PERSONAL
Sexuality: Heterosexual
High Concept: Robot vigilante gunslinger.
Relatives: Father - Dennis Waltz, founder and owner of Mars Mechanics.
Probably has descendants around the solar system.
Organizations\Affiliations: Mars Mechanics - Technically has a position on the board of executives, though he hasn't attended any meetings or taken part of anything for the past few years.
Bio:
Andrew Waltz was born like any other human - out of a mostly loving relationship between a man and a woman, which culminated with him coming into existence, while his mother left at the same time, making Waltz be grown up by his big boss dad. Growing up, Andrew's dad was always strict, no-nonsense type of guy, bitter from the loss of his wife, with little time for his son due to his work, leaving Andrew to be grown up with an unnecessarily large amount of babysitters, personal cooks, butlers etc.
Andrew, however, hated other people telling him what to do and how to live, which resulted in him often sneaking out and becoming friends with all sorts of interesting people on the streets. Due to his high status, but constant interactions with people of lower folk he became quite popular among the people in his home city. He was also quite charitable, using his personal allowance, which was quite large, to help out the less fortunate people he knew, earning him the nickname of Cash.
Though as time went on and Andrew was forced into more and more time consuming activities by his dad, such as going to Persistence City University to learn business and after that helping his father manage and grow his business. This time disconnected Andrew from the things and people he really cared about, he became like a robot, only a tool for his father's will, all of his ambitions lost to the corporate machine. He also became a robot literally - as he aged he slowly became a high-cyborg. It started from simple things - a weak heart here, a barely functioning leg there - but soon Andrew was wholly robotic, his brain being the only biological part of him that remained.
But then a surprisingly special person came into Andrews life. The person was just a kid, a prodigy child to be exact, Andrew met him when the kid was only 13, already working as one of the most talented and useful engineers and designers for Mars Mechanics. The kid, who called himself Kicks, changed Andrews views about life, made him realize how he was wasting his near-immortality on things he didn't care a bit for. Because of his very look on life, Kicks became Andrews friend, he even gave him a nickname - Wattz - which Andrew started to use more than his real name. With his newfound enthusiasm, Wattz left Mars and used his wisdom and robotic power to become a vigilante - protecting to innocent from lowlives on any world that needed him.

PHYSICAL
Appearance: In all visible senses Wattz looks like a robot. His frame is mostly barebones, with protective plates where they are needed. His head consists of one large blue optic. While Wattz doesn't really require any clothes, unless in very harsh tempatures, he likes to wear longer coats, that conceal his body and upper leg area, both to avoid people from realizing he is a robot and to avoid people from noticing any weapons he might be carrying in normal circumstances.
Weapons & Armor:
A pair of laser-revolvers - revolvers that shoot high-powered lasers. Pack a punch with no recoil.
Built-in knives- throughout his frame, there are areas with built in blades. These blades are easily replaceable.
Skills & Abilities: Expert with using pistols, even two pistols at once. He's also wise and knows how to act in many situations.
Enhancements:
Robotic strength - he's quite strong, about the strength of a somewhat gene-modified human.
No pain - while he can detect when he is getting damage, he feels no pain and as such, won't be convinced from doing something simply because of it.
Strong frame - metal's stronger than skin and bones.
Modular - parts of him can be replaced, he can also take parts of himself off and function normally.
Aim assist - built-in computers help him aim better, if he wishes to use them.
Data assisted - has a few computers connected to his brain, which help him do logical processes faster.
Hard to tire - efficient oxygen filtration systems to his brain and generator make it so that its hard to tire both his mind and body.
Weaknesses:
Afraid of his father and because of that, tries to avoid Mars.
Being near-immortal has made him insensitive towards danger, making it easier for him to take tasks way over his head.
Weak towards EMP. While they will not kill him outright, proper EMP attacks can shut his robot body down, trapping him into his brain, with only his thoughts as company.

FLUFF
Hobbies: A big fan of chess and checkers. Also enjoys running and parkour.
Theme:
 
Last edited:
View attachment 399454

  • Name: Lucas Townsend
    Aliases: "that kid"
    Age: 10
    Gender: Male
    Race: Human
    Class: UTY Cadet (basically a glorified boy scout) (United Terran Youths)

A child?
Nice. Accepted


regie-santiago-ged-thumbnail.jpg
BASIC INFORMATION
Name: Andrew Waltz
Aliases: Wattz, Cash
Age: 272
Gender: Male
Race: Remain/High-cyborg
Class: Soldier

PERSONAL
Sexuality: Heterosexual
High Concept: Robot vigilante gunslinger.
Relatives: Father - Dennis Waltz, founder and owner of Mars Mechanics.
Probably has descendants around the solar system.
Organizations\Affiliations: Mars Mechanics - Technically has a position on the board of executives, though he hasn't attended any meetings or taken part of anything for the past few decades.
Bio:
Andrew Waltz was born like any other human - out of a mostly loving relationship between a man and a woman, which culminated with him coming into existence, while his mother left at the same time, making Waltz be grown up by his big boss dad. Growing up, Andrew's dad was always strict, no-nonsense type of guy, bitter from the loss of his wife, with little time for his son due to his work, leaving Andrew to be grown up with an unnecessarily large amount of babysitters, personal cooks, butlers etc.
Andrew, however, hated other people telling him what to do and how to live, which resulted in him often sneaking out and becoming friends with all sorts of interesting people on the streets. Due to his high status, but constant interactions with people of lower folk he became quite popular among the people in his home city. He was also quite charitable, using his personal allowance, which was quite large, to help out the less fortunate people he knew, earning him the nickname of Cash.
Though as time went on and Andrew was forced into more and more time consuming activities by his dad, such as going to Persistence City University to learn business and after that helping his father manage and grow his business. This time disconnected Andrew from the things and people he really cared about, he became like a robot, only a tool for his father's will, all of his ambitions lost to the corporate machine. He also became a robot literally - as he aged he slowly became a high-cyborg. It started from simple things - a weak heart here, a barely functioning leg there - but soon Andrew was wholly robotic, his brain being the only biological part of him that remained.
But then a surprisingly special person came into Andrews life. The person was just a kid, a prodigy child to be exact, Andrew met him when the kid was only 13, already working as one of the most talented and useful engineers and designers for Mars Mechanics. The kid, who called himself Kicks, changed Andrews views about life, made him realize how he was wasting his near-immortality on things he didn't care a bit for. Because of his very look on life, Kicks became Andrews friend, he even gave him a nickname - Wattz - which Andrew started to use more than his real name. With his newfound enthusiasm, Wattz left Mars and used his wisdom and robotic power to become a vigilante - protecting to innocent from lowlives on any world that needed him.

PHYSICAL
Appearance: In all visible senses Wattz looks like a robot. His frame is mostly barebones, with protective plates where they are needed. His head consists of one large blue optic. While Wattz doesn't really require any clothes, unless in very harsh tempatures, he likes to wear longer coats, that conceal his body and upper leg area, both to avoid people from realizing he is a robot and to avoid people from noticing any weapons he might be carrying in normal circumstances.
Weapons & Armor:
A pair of laser-revolvers - revolvers that shoot high-powered lasers. Pack a punch with no recoil.
Built-in knives- throughout his frame, there are areas with built in blades. These blades are easily replaceable.
Skills & Abilities: Expert with using pistols, even two pistols at once. He's also wise and knows how to act in many situations.
Enhancements:
Robotic strength - he's quite strong, about the strength of a somewhat gene-modified human.
No pain - while he can detect when he is getting damage, he feels no pain and as such, won't be convinced from doing something simply because of it.
Strong frame - metal's stronger than skin and bones.
Modular - parts of him can be replaced, he can also take parts of himself off and function normally.
Aim assist - built-in computers help him aim better, if he wishes to use them.
Data assisted - has a few computers connected to his brain, which help him do logical processes faster.
Hard to tire - efficient oxygen filtration systems to his brain and generator make it so that its hard to tire both his mind and body.
Weaknesses:
Afraid of his father and because of that, tries to avoid Mars.
Being near-immortal has made him insensitive towards danger, making it easier for him to take tasks way over his head.
Weak towards EMP. While they will not kill him outright, proper EMP attacks can shut his robot body down, trapping him into his brain, with only his thoughts as company.

FLUFF
Hobbies: A big fan of chess and checkers. Also enjoys running and parkour.
Theme:

More soldiers
Accepted
 
BASIC INFORMATION
Appearance:

3EAEC278-232C-42D2-B162-1FFD9A8E114E.jpeg

Name:
Harrison Norfolk

Aliases:
Twitchy

Age:
25 Earth Years

Gender:
Male Conscious

Race:
Cyborg

Class:
Firearms Expert, Part-Time Roboticist

PERSONAL
Sexuality:
Heterosexual

High Concept:
The angriest gunslinger in the galaxy.

Relatives:
Unknown

Organisations\Affiliations:
Formerly Terran Army Robotics Corps

Bio:
Somewhere in a galaxy - presumably our own, in fact - there was a boy. That boy was called Harrison Norfolk. Now this boy didn’t grow up in a loving household, no sir. Harry grew up with a helmet on his head and a gun in his hand, assaulting the enemy position in the fashion of a suicidal bayonet charge. Harry was a child soldier, you see. He was raised for a single purpose. A purpose undoubtedly obvious to the most dense, of course. Absorb bullets so the lads at the back of the line don’t have to. Luckily Harry didn’t absorb bullets in the most vital of spots, and miraculously managed to pull through any challenge set against him. Unfaltering determination manifest.

One day, Harry made a break for it. He abandoned the cause he was raised to die for for the prospect of something not quite as bloody. Mission failed, given what he does for a living now. Our little Harry instead stumbled upon a mad scientist of some sort. Whoever he was, he was most certainly marching towards his grave. Little Harry was abducted and augmented beyond all comprehension. At this point, what was left of the real Harry was a brain and some other organs. Harry’s new purpose was to serve. But the scientist was atrocious at coding, and producing a script that could sway Harry to his cause was implausible. The scientist’s work was his own undoing. You get the picture.

As the years past, Harry eventually found a cause he thought he could fight for. The Army of Terra needed fresh recruits to wage wars. But, these lot seemed to conduct themselves in a more noble fashion. And seeking to further his understanding of his own body, Harry enlisted himself into the Robotics Corps. It filled that void for a time, until Harry was eventually abandoned by his comrades. It was like he was some sort of offering to the enemy. A sort of sacrifice to hold the line. At this point, Harry found no other cause superior than his own.

He eventually found himself amongst a crew of others, some like him and some completely alien. But he isn’t here fighting for their cause. He’s here for his own reward.

PHYSICAL
Appearance:
The appearance of Harry’s body is unquestionably simple. He has no face to speak of, nor does he display any features identical to an organic’s whatsoever. Just a humanoid metal husk decorated with hexagons and an ominous red glow just beneath, and that’s about it. A husk that also stands at about 5’10”, draped in a torn hooded jacket and equipped with a pair of cargo trousers and combat boots.

Weapons & Armor:
Harry lauds around his trusty collection of sidearms with great pride. His armour would be himself, installing a sense that Harry must perform at 110%, else it’s the scrapyard for him. He also carries a set of knives, though only for the purpose of intimidation.

Items & Personal Belongings:
Harry’s only true personal belonging would be his ragged jacket, keeping than rain out of his innards since maybe 7(?) years or so.

Skills & Abilities:
Harry is undoubtedly capable in the practise of excessively overwhelming the enemy with intense firepower. All that skill is natural. He also happens to be quite the roboticist, mind you.

Enhancements:
Harry’s entire body is practically augmented. None of that fleshy badness. The only traces of humanity left in this tin can is the odd organ now and then. This metal husk provides a degree of superior strength, an ability to keep up the pace with little need for rest, and somewhat of a semblance of greater physical durability.

Weaknesses:
An EMP of a certain degree is incredibly lethal to one such as Harry. What keeps him alive is his brain, and the whole electrical system needs to be working in harmony to keep him alive. Beyond that, anything that can kill a regular man can kill Harry. His body wasn’t built for combat, and most modifications only offer a limited degree of protection. There’s also the fact that costly repairs must be conducted when damage is unavoidable.
 
BASIC INFORMATION
Appearance:

View attachment 400104

Name:
Harrison Norfolk

Aliases:
Twitchy

Age:
25 Earth Years

Gender:
Male Conscious

Race:
Cyborg

Class:
Firearms Expert, Part-Time Roboticist

PERSONAL
Sexuality:
Heterosexual

High Concept:
The angriest gunslinger in the galaxy.

Relatives:
Unknown

Organisations\Affiliations:
Formerly Terran Army Robotics Corps

Bio:
Somewhere in a galaxy - presumably our own, in fact - there was a boy. That boy was called Harrison Norfolk. Now this boy didn’t grow up in a loving household, no sir. Harry grew up with a helmet on his head and a gun in his hand, assaulting the enemy position in the fashion of a suicidal bayonet charge. Harry was a child soldier, you see. He was raised for a single purpose. A purpose undoubtedly obvious to the most dense, of course. Absorb bullets so the lads at the back of the line don’t have to. Luckily Harry didn’t absorb bullets in the most vital of spots, and miraculously managed to pull through any challenge set against him. Unfaltering determination manifest.

One day, Harry made a break for it. He abandoned the cause he was raised to die for for the prospect of something not quite as bloody. Mission failed, given what he does for a living now. Our little Harry instead stumbled upon a mad scientist of some sort. Whoever he was, he was most certainly marching towards his grave. Little Harry was abducted and augmented beyond all comprehension. At this point, what was left of the real Harry was a brain and some other organs. Harry’s new purpose was to serve. But the scientist was atrocious at coding, and producing a script that could sway Harry to his cause was implausible. The scientist’s work was his own undoing. You get the picture.

As the years past, Harry eventually found a cause he thought he could fight for. The Army of Terra needed fresh recruits to wage wars. But, these lot seemed to conduct themselves in a more noble fashion. And seeking to further his understanding of his own body, Harry enlisted himself into the Robotics Corps. It filled that void for a time, until Harry was eventually abandoned by his comrades. It was like he was some sort of offering to the enemy. A sort of sacrifice to hold the line. At this point, Harry found no other cause superior than his own.

He eventually found himself amongst a crew of others, some like him and some completely alien. But he isn’t here fighting for their cause. He’s here for his own reward.

PHYSICAL
Appearance:
The appearance of Harry’s body is unquestionably simple. He has no face to speak of, nor does he display any features identical to an organic’s whatsoever. Just a humanoid metal husk decorated with hexagons and an ominous red glow just beneath, and that’s about it. A husk that also stands at about 5’10”, draped in a torn hooded jacket and equipped with a pair of cargo trousers and combat boots.

Weapons & Armor:
Harry lauds around his trusty collection of sidearms with great pride. His armour would be himself, installing a sense that Harry must perform at 110%, else it’s the scrapyard for him. He also carries a set of knives, though only for the purpose of intimidation.

Items & Personal Belongings:
Harry’s only true personal belonging would be his ragged jacket, keeping than rain out of his innards since maybe 7(?) years or so.

Skills & Abilities:
Harry is undoubtedly capable in the practise of excessively overwhelming the enemy with intense firepower. All that skill is natural. He also happens to be quite the roboticist, mind you.

Enhancements:
Harry’s entire body is practically augmented. None of that fleshy badness. The only traces of humanity left in this tin can is the odd organ now and then. This metal husk provides a degree of superior strength, an ability to keep up the pace with little need for rest, and somewhat of a semblance of greater physical durability.

Weaknesses:
An EMP of a certain degree is incredibly lethal to one such as Harry. What keeps him alive is his brain, and the whole electrical system needs to be working in harmony to keep him alive. Beyond that, anything that can kill a regular man can kill Harry. His body wasn’t built for combat, and most modifications only offer a limited degree of protection. There’s also the fact that costly repairs must be conducted when damage is unavoidable.
Accepted
 
1519017551050.png
Shade Councilor Faer Nostryn
"Slenderman"

Age: 3254
Gender: "Male"
Race: Servyus
Class: Diplomat/Support

PERSONAL
Sexuality: Not a thing
High Concept: Hyevane's Superior, round-out support for the team.
Relatives: None Known
Organizations\Affiliations: Solvarous Tezxis Kollam

Bio: Faer Nostryn is a high ranking official of the Servyus State and the superior of Hyevane. Faer is a prominent diplomat and has been negotiating with neighboring races of the Solvarous Tezxis Kollam in their respective galaxy, undiscovered by humanity. He has served under multiple Umbras(Like Presidents) and is flexible with needs of others. Faer has been sent on a mission by the current Umbra to monitor Hyevane's progress while collecting intelligence on the current state of the Human federation. Being the man who authorized the project, Faer is eager to see the return. Uplinked on the Republic's databanks, Faer is fluent in a multitude of languages. Faer has never served in the military, but as a high-ranking diplomat and officeholder, all officeholders are heavily trained so that they may protect themselves when all else fails.

Faer is known as a "Vanished", a victim of a void-jump drive experiment that caused him and others of his kind to travel across the supercluster for sometime. Some landed upon Earth and went into hiding, causing Faer to become the "Slenderman". He remained to longest of his kind on Earth, disappearing after 1994 AD on Earth. His impact on Earth culture gives him a defining look in humans and those who study human culture.

PHYSICAL
Appearance: Faer is very much mechanical in appearance with various purple lashes hanging over his body with very fancy, circular and sharp details in his Victorian-styled "Suit". His face seems human from a distance, however, the mechanical features of his face allow for some horrifying images. His face is crystallized and adorns "skin" with "burn" scars.
Weapons & Armor: Faer uses his powers to combat others, his body is very similar to Hyevane's and generally does not take kinetic very well.
Items & Personal Belongings: None
Skills & Abilities: Knows a great deal of languages, cunning, Detects Lies easily.

Enhanced Omi Powers: Faer, due to his experience and age, wields heightened power use that most others cannot use. His powers, being his only line of combat, influences how he approaches combat. He power has allowed new, uncommon aspects of the Omi to reveal itself and Faer uses this precisely
  • Mass Photon split - A trademark trait of the Omi in large amounts, photons are split, causing all light to be disrupted and destroyed around him. The power causes a splitting "scream of a banshee" that supplies Faer with energy when needed. To continue to split, Faer must channel and stand still. The scream comes explicitly from his hands, so someone could follow the sound to him.
  • Space portals - Similar to the portal gun, Faer can rip through the fabric of space to create a two-way portal, causing projectiles to travel through them. Vision restricted range.
  • Invisibility - Just like how Icarus uses it, however, infrared and UV are also blended and blocked.
  • Time Snap - Two/Three second snap into the past before returning to present. Due to reflexive properties of time, no inherent time travel is done. High drain of energy.
  • Tentacles - Faer uses his bodies conduits on the back of his to channel tentacles to use on foes.
  • Teleport - Similar to Hyevane's teleport, except can be chained and increased range.
  • Electronic Disruption(Passive) - Everytime Faer snaps, teleports, or slaps someone with a tentacle, electronic equipment with buzz for a couple seconds before returning to normal.
Weaknesses: Vulnerable while adapting, lack of weapons(Non-power based), Too-patient, Likes to hear himself talk, Narcissist.

FLUFF (Optional)
Hobbies: Law, Philosophy, Animals.
 
((WIP, this gal needs race information ;0; sorry if I'm doing this wrong, I don't know the customs of this site yeeet))
BASIC INFORMATION

Name: a series of annoying high pitched whistles followed by a balloon unexpectedly deflating
Aliases: Windy, Whistles, Cleaning Lady, Galactic Jello
Age: 63 years
Gender: Sequential Hermaphrodite; female
Race: Ambiivel
Class: Space Janitor

PERSONAL
Sexuality: high maintenance
High Concept: An unnerving space sea-cucumber with a heart of gold!
Relatives: The whole Ambiivel race
Organizations\Affiliations: She's her own woman who doesn't need herself a cause.
Bio: Much like all young Ambiivel's, Windy burst forth from her father's chest a fully-formed and functioning individual - a miracle to be sure. She spent her early years wandering with her pod, consuming any plant-life that brushed against her acidic skin. She loved, she lost, and she explored the simplistic world around her. Windy's existence was forever altered when news spread from pod to pod of strangers from the sky descending unto their home. The strangers were friendly and held great knowledge that, much like the local flora, the Ambiivel were prepared to consume. Windy's pod was hesitant to approach the strangers, but, being the curious creature she was Windy abandoned them in the quest for knowledge. After weeks of searching and implementing the directions given to her by others of her kind she managed to find the explorers' retreat. They were a troupe of renegades, trying to hole themselves away from human regimes; not that the Ambiivel comprehended what the presence of renegades might mean for them. They did however, comprehend a startling amount of information in a fraction of time it would take for a human being. Languages of the alien inhabitants, how their machinery worked and operated, the Ambiivel were highly adept in these feats and aided their new friends with dedication. Though the renegades kept information from them, the history of the universe beyond - and that of their very own.
There came a time, after several years, that Windy's friends from outer space could not hide their true nature. They were enemies of humanity after all, and they became fond of the Ambiivel through their time spent with them; they would not want danger to befall the race, the planet, do to their proximity. The renegades expressed their grievances and explained that they would need to leave the planet. Those of the Ambiivel race that had left their pods to live with the strangers were in an uproar; their tutors were leaving for beyond the stars! None in the group, Windy's new pod, were upset that the strangers might have endangered all of the communities that had ever existed on the planet; the knowledge was too much a precious thing for them. Their loyalty was unwavering and many begged to go with the renegades; only three managed to tag along. Perhaps the renegades took them out of curiosity, or profit, but to Windy it was purely a matter of friendship and beginnings. The signals of human approach that the renegades picked up concerned them, but do to their inconsistency the troupe thought that perhaps their presence was sheer coincidence, and set sail for their home planet. Who would remember a group of renegades after seven years time? They sailed wishfully through the stars for months uninterrupted, and when their home was in view - the enemy struck. Only Windy and her dearest human friend made it into a shuttle quick enough to avoid the debris. The metal burned around them as they hurled to the planet at an unsettling trajectory, but, they made it.
The sole renegade's planet was not as she left it. Her small revolt, a pet cause initiated by adolescents, had turned into outright war. It could only end one way, the renegade's race would not surrender, and the humans could not be shaken of their ways.
She did not know, whether her race had been exterminated or relocated - but she knew one thing, the air was unbreathable. Her planet had been terraformed for the betterment of a species not her own. The atmosphere was similar enough to survive for a few days, a few days of morosely walking with Windy by her side through a country that was unrecognizable. She succumbed to the poor air quality, and Windy preformed a ceremony in a way which was customary to the renegade species. She had witnessed it once before, back on her home planet. Windy grieved in her own way, but continued walking in the aimless direction, devouring the plant-life that grew underfoot. Eventually she came upon a strange encampment, she witnessed machines making more machines and loading them onto yet bigger machines to be shipped off to an unknown destination. They were not sentient and Windy observed them devoutly. Windy did not know the name of what was being made, but she understood its purpose, relocating ground debris into an internal compartment; what a silly machine. Curiosity and loneliness got the best of her, and Windy loaded herself up onto one of the self-flying ships to see where the vacuums were being shipped to.
Through luck and boredom Windy made it safely into a hangar low on employees, the ship lowered its doors via its programming and Windy wandered out; after fumbling about in the dark she managed to open a door exclaiming a neon "SALIDIA". The streets were loud, and bustling. It was peculiar how easily you can get around in a place like that without anyone ever taking an interest in who you are or where you came from. The city life suited Windy well, and the libraries weren't half bad, but she had always been a restless one; it was only a matter of time before she took to the skies yet again.
PHYSICAL
Appearance: Windy is an amorphous blob; she keeps a bipedal shape with four limbs and what one might describe as a head if a head required only six eyes and a brain. Her brain is visible, by the way, all her organs are. They float around with seemingly no rhyme or reason throughout whatever liquid fills the capacity of her body. Her skin and the liquid are tinted the color of whatever she's been noshing on recently, usually greens. Her skin undulates upsettingly and leaves secretions on whatever she comes in contact with. Though she appears jellified, her skin is rather thick. Unless of course she allows it to collapse in order to intake (or expel) something. She's really an amalgamation to behold.
Weapons & Armor: She's a janitor.
Items & Personal Belongings: Her trusty mop and bucket; then again, those probably belong to the ship.
Skills & Abilities: Can expel most of her bodily organs without personal harm -then, regrow them; has acidic skin; is capable of comprehending knowledge with great efficency
Psionics: She speaks telepathically? ((I don't know if this would go here since I don't really know what Psionics are supposed to be))
Weaknesses: She ruins everything she touches; she physically cannot run; nothing in this universe is tailored to her freakish alien self

FLUFF (Optional)
Hobbies: Space Martinis, Karaoke, Absorbing Knowledge (literally and figuratively)
 
((WIP, this gal needs race information ;0; sorry if I'm doing this wrong, I don't know the customs of this site yeeet))
BASIC INFORMATION

Name: a series of annoying high pitched whistles followed by a balloon unexpectedly deflating
Aliases: Windy, Whistles, Cleaning Lady, Galactic Jello
Age: 63 years
Gender: Sequential Hermaphrodite; female
Race: Ambiivel
Class: Space Janitor

PERSONAL
Sexuality: high maintenance
High Concept: An unnerving space sea-cucumber with a heart of gold!
Relatives: The whole Ambiivel race
Organizations\Affiliations: She's her own woman who doesn't need herself a cause.
Bio: Much like all young Ambiivel's, Windy burst forth from her father's chest a fully-formed and functioning individual - a miracle to be sure. She spent her early years wandering with her pod, consuming any plant-life that brushed against her acidic skin. She loved, she lost, and she explored the simplistic world around her. Windy's existence was forever altered when news spread from pod to pod of strangers from the sky descending unto their home. The strangers were friendly and held great knowledge that, much like the local flora, the Ambiivel were prepared to consume. Windy's pod was hesitant to approach the strangers, but, being the curious creature she was Windy abandoned them in the quest for knowledge. After weeks of searching and implementing the directions given to her by others of her kind she managed to find the explorers' retreat. They were a troupe of renegades, trying to hole themselves away from human regimes; not that the Ambiivel comprehended what the presence of renegades might mean for them. They did however, comprehend a startling amount of information in a fraction of time it would take for a human being. Languages of the alien inhabitants, how their machinery worked and operated, the Ambiivel were highly adept in these feats and aided their new friends with dedication. Though the renegades kept information from them, the history of the universe beyond - and that of their very own.
There came a time, after several years, that Windy's friends from outer space could not hide their true nature. They were enemies of humanity after all, and they became fond of the Ambiivel through their time spent with them; they would not want danger to befall the race, the planet, do to their proximity. The renegades expressed their grievances and explained that they would need to leave the planet. Those of the Ambiivel race that had left their pods to live with the strangers were in an uproar; their tutors were leaving for beyond the stars! None in the group, Windy's new pod, were upset that the strangers might have endangered all of the communities that had ever existed on the planet; the knowledge was too much a precious thing for them. Their loyalty was unwavering and many begged to go with the renegades; only three managed to tag along. Perhaps the renegades took them out of curiosity, or profit, but to Windy it was purely a matter of friendship and beginnings. The signals of human approach that the renegades picked up concerned them, but do to their inconsistency the troupe thought that perhaps their presence was sheer coincidence, and set sail for their home planet. Who would remember a group of renegades after seven years time? They sailed wishfully through the stars for months uninterrupted, and when their home was in view - the enemy struck. Only Windy and her dearest human friend made it into a shuttle quick enough to avoid the debris. The metal burned around them as they hurled to the planet at an unsettling trajectory, but, they made it.
The sole renegade's planet was not as she left it. Her small revolt, a pet cause initiated by adolescents, had turned into outright war. It could only end one way, the renegade's race would not surrender, and the humans could not be shaken of their ways.
She did not know, whether her race had been exterminated or relocated - but she knew one thing, the air was unbreathable. Her planet had been terraformed for the betterment of a species not her own. The atmosphere was similar enough to survive for a few days, a few days of morosely walking with Windy by her side through a country that was unrecognizable. She succumbed to the poor air quality, and Windy preformed a ceremony in a way which was customary to the renegade species. She had witnessed it once before, back on her home planet. Windy grieved in her own way, but continued walking in the aimless direction, devouring the plant-life that grew underfoot. Eventually she came upon a strange encampment, she witnessed machines making more machines and loading them onto yet bigger machines to be shipped off to an unknown destination. They were not sentient and Windy observed them devoutly. Windy did not know the name of what was being made, but she understood its purpose, relocating ground debris into an internal compartment; what a silly machine. Curiosity and loneliness got the best of her, and Windy loaded herself up onto one of the self-flying ships to see where the vacuums were being shipped to.
Through luck and boredom Windy made it safely into a hangar low on employees, the ship lowered its doors via its programming and Windy wandered out; after fumbling about in the dark she managed to open a door exclaiming a neon "SALIDIA". The streets were loud, and bustling. It was peculiar how easily you can get around in a place like that without anyone ever taking an interest in who you are or where you came from. The city life suited Windy well, and the libraries weren't half bad, but she had always been a restless one; it was only a matter of time before she took to the skies yet again.
PHYSICAL
Appearance: Windy is an amorphous blob; she keeps a bipedal shape with four limbs and what one might describe as a head if a head required only six eyes and a brain. Her brain is visible, by the way, all her organs are. They float around with seemingly no rhyme or reason throughout whatever liquid fills the capacity of her body. Her skin and the liquid are tinted the color of whatever she's been noshing on recently, usually greens. Her skin undulates upsettingly and leaves secretions on whatever she comes in contact with. Though she appears jellified, her skin is rather thick. Unless of course she allows it to collapse in order to intake (or expel) something. She's really an amalgamation to behold.
Weapons & Armor: She's a janitor.
Items & Personal Belongings: Her trusty mop and bucket; then again, those probably belong to the ship.
Skills & Abilities: Can expel most of her bodily organs without personal harm -then, regrow them; has acidic skin; is capable of comprehending knowledge with great efficency
Psionics: She speaks telepathically? ((I don't know if this would go here since I don't really know what Psionics are supposed to be))
Weaknesses: She ruins everything she touches; she physically cannot run; nothing in this universe is tailored to her freakish alien self

FLUFF (Optional)
Hobbies: Space Martinis, Karaoke, Absorbing Knowledge (literally and figuratively)
Accepted
 

1520230175651.png
(As you can probably tell, Inspired by Hollow knight.)
Name: ዪጌልዪክቿኗክልዪዐርጕ
Aliases: "Lily" "#494"
Age: Lily hibernates like most of her species for around two decades or so before emerging from her chrysalis. Unfortunately, due to being part of the Ivara trade, her chrysalis was opened within five years of being germinated, leaving her smaller and less developed then her kin. Due to this she is only around twenty, and is around a similar mental age.

Gender: Lily is asexual, as her species reproduces via Asexual duplication and genetic incubation.

Race: Ivara, An insectoid-like race capable of advanced telepathy and mental communication.
Class: Scout and Mental health supervisor - In other words, a ship therapist.

PERSONAL

Sexuality
: Her species has no exploration of sexuality due to it not being a factor in their race, but due to being exposed to human ideals from an early age she is most likely bisexual with a preference for females. She is also attracted to robots due to her isolated upbringing, and finds them familiar.

High Concept: A young woman whose method of communication makes her extremely valuable, and at the same time isolated.

Relatives: Lily has no family, as she is produced by a group of Ivaran's combined efforts. The idea of family is nonexistent for her.

Organizations\Affiliations: The SS Destiny, Formerly the Jackal Market.

Bio: Born and produced on her home planet of RU-1023G, A planet that orbited a red star far outside the habitation zone, Lily was formed into her chrysalis in a routinely and professional manner. The planet, previously considered an ice dwarf was used as a pit stop for a small carrier belonging to the "Jackals" An organisation dedicated to the trafficking of robotic and non-robotic work forces, legal and not. The discovered life on the planet surviving without light - and the Ivaran species led to the market taking interest in the sentient species, and as such due to their lack of development and lack of understanding of colonisation, Ivarans were forced into work as scouts and translators, as their telepathy allows them to converse with any sentient race. However the slow incubation time and slow life cycle of the Ivara soon became an issue, and the newly produced young started to be harvested, their chrysalises easy to transport. As the traffic became more and more known the law of the galaxy began to press in on the Jackal Market, and the rate of abduction was slowed. Chrysalises were broken before they were ready in order to be utilised sooner, resulting in confused and underdeveloped young that had no understanding of the world and had none of the telepathic knowledge comunicated to them that they should have had.

Lily is one of these examples, and was rescued from the cargo of a Jackal trading ship by local parsec authorities. By now her home planet was mostly colonised and the remaining Ivara had either been enslaved or had fled their home planet, as the nomadic and passive world they lived in had become aggressive and ruthless from otherworldly intervention. Shuttled from colony to colony under responsibility, Lily was educated in human nature alongside other children of war-torn planets despite the difference in mental development. Coming of human age for job employment she was thrust upon the SS-Destiny as their responsibility, as her race is too few and too passive to be utilised effectively and as such is more of a burden to humanitarian aid then a useful part of the galaxy.

What does Lily think herself? She was extremely quiet through her upbringing, with only herself to talk to and no other being to telepathically communicate to without being harshly reprimanded. Suppressing her only form of communication and with no vocal cords, she is entirely silent and has only recently been legally permitted to communicate using telepathic methods, although she is forced to keep them extremely little, practically "brushing" over others mentally rather then the deep and personal communication her species kept for so long. This has not creating an angsting or depressed young Ivara, but rather one who is quiet and has grown accustomed to listening rather then speaking.
PHYSICAL
Appearance: Lily has an arachnid body, with eight limbs overall. Two limbs that act as both Ears and arms sprout from her head, which is a hard white substance akin to bone. Her eyes are seemingly nonexistent and the interior of her "Skull" is black, and the eye-holes reveal nothing but inky void. (It is extremely discomforting for Lily to have her eyes stared into). Her limbs are thin and delicate and while able to move her at great distances and speeds, are relatively weak. She has very little physical strength and at her relaxed stance stands at about 4,3 but when reared up to full height reaches an impressive 7,8

Weapons & Armor: Lily has no clothing or weaponry, but can utilise her psychokinesis to a large degree. She reaches her limit of manipulable matter weight at about a tank, and cannot manipulate things further then a hundred meters in any direction. Her species grows a natural "Cloak" Which offers very little physical protection but is highly sensitive, covered in hundreds of hairs attuned to heat, pressure, wind and more.

Items & Personal Belongings: A single luminous blue shard, a piece of her chrysalis. It is kept within her cloak and is a private belonging.

Skills & Abilities:

Telepathy: Lily uses telepathy as her only method of advanced communication, and can use it to varying degrees. Her mental presence in another's mind can vary from a "Brushing" feeling that conveys basic words and no emotional undertone and is exclusively one-way, to a deep projection that can perceive the emotions and mental words from another being and vice versa. This second method is illegal under parsec law, as it is considered a telepathic attack and breach of social security. Lily's telepathy cannot travel further then an earshot, and beyond this she is only capable of weak 'emotional pulses' that cannot be felt past five hundred meters.

Psychokinesis: Lily can mentally move and apply force to her surroundings, and can do so with ease and extreme accuracy. This is done both unconsciously to objects surrounding her due to her planet having extremely low gravity, and can be applied with as much force as a ton. She is unable to manipulate things larger or heavier then a tank, and her psychokinesis has the same limits as her telepathy.

Enhanced Speed: thanks to their limbs Ivara can run far faster and for longer then the average human, being able to reach the same speeds as wild deer or horses. This also allows them much better terrain agility due to being elevated off the ground and having longer, thinner limbs.

Mental Manipulation: Ivara can stimulate or dampen certain areas of the brain in surrounding organisms with delicacy, however this is not only extremely intrusive but is highly distressing to the Ivara doing so, as it is an extreme breach of personal trust and privacy. Lily can with great difficulty and only if insisted by another can dampen receptors or enhance stimulus for a period of time, and as such can nullify pain in certain areas or enhance the vitality of a being by increasing their adrenaline and stimulating muscle growth.

Weaknesses: Lily is extremely timid, and as such she loathes pushing for information or prying despite her role as a scout. She is also extremely frail physically - while her species is quick, she is brittle and has little to no physical strength or resistance. Lily is mentally quite fragile and has very little understanding of social conduct, and as such can be quite the doormat. She is also unable to recognise where force is needed and will always go for a passive or diplomatic route until it is absolutely impossible.

Fluff
Hobbies:
Lily enjoys reading to a ridiculous degree, and tends to hoard books with an obsessive nature. She also likes listening to other's problems and assisting them mentally, as she feels this is the one thing she is confident at. Due to this, she tends to fill an informal "Therapist" role within the SS Destiny.

Quotes:
1520230281000.png
"..."
"Your hormone levels are fluctuating. This is typically referred to as an erection. Would you like me to write this in the log book?"
"Your endoskeleton is looking ravishing today!"
"I would rather not specify where my mouth is, sir."

Theme:
Other: Bug gal​
 

View attachment 408552
(As you can probably tell, Inspired by Hollow knight.)
Name: ዪጌልዪክቿኗክልዪዐርጕ
Aliases: "Lily" "#494"
Age: Lily hibernates like most of her species for around two decades or so before emerging from her chrysalis. Unfortunately, due to being part of the Ivara trade, her chrysalis was opened within five years of being germinated, leaving her smaller and less developed then her kin. Due to this she is only around twenty, and is around a similar mental age.

Gender: Lily is asexual, as her species reproduces via Asexual duplication and genetic incubation.

Race: Ivara, An insectoid-like race capable of advanced telepathy and mental communication.
Class: Scout and Mental health supervisor - In other words, a ship therapist.

PERSONAL
Sexuality
: Her species has no exploration of sexuality due to it not being a factor in their race, but due to being exposed to human ideals from an early age she is most likely bisexual with a preference for females. She is also attracted to robots due to her isolated upbringing, and finds them familiar.

High Concept: A young woman whose method of communication makes her extremely valuable, and at the same time isolated.

Relatives: Lily has no family, as she is produced by a group of Ivaran's combined efforts. The idea of family is nonexistent for her.

Organizations\Affiliations: The SS Destiny, Formerly the Jackal Market.

Bio: Born and produced on her home planet of RU-1023G, A planet that orbited a red star far outside the habitation zone, Lily was formed into her chrysalis in a routinely and professional manner. The planet, previously considered an ice dwarf was used as a pit stop for a small carrier belonging to the "Jackals" An organisation dedicated to the trafficking of robotic and non-robotic work forces, legal and not. The discovered life on the planet surviving without light - and the Ivaran species led to the market taking interest in the sentient species, and as such due to their lack of development and lack of understanding of colonisation, Ivarans were forced into work as scouts and translators, as their telepathy allows them to converse with any sentient race. However the slow incubation time and slow life cycle of the Ivara soon became an issue, and the newly produced young started to be harvested, their chrysalises easy to transport. As the traffic became more and more known the law of the galaxy began to press in on the Jackal Market, and the rate of abduction was slowed. Chrysalises were broken before they were ready in order to be utilised sooner, resulting in confused and underdeveloped young that had no understanding of the world and had none of the telepathic knowledge comunicated to them that they should have had.

Lily is one of these examples, and was rescued from the cargo of a Jackal trading ship by local parsec authorities. By now her home planet was mostly colonised and the remaining Ivara had either been enslaved or had fled their home planet, as the nomadic and passive world they lived in had become aggressive and ruthless from otherworldly intervention. Shuttled from colony to colony under responsibility, Lily was educated in human nature alongside other children of war-torn planets despite the difference in mental development. Coming of human age for job employment she was thrust upon the SS-Destiny as their responsibility, as her race is too few and too passive to be utilised effectively and as such is more of a burden to humanitarian aid then a useful part of the galaxy.

What does Lily think herself? She was extremely quiet through her upbringing, with only herself to talk to and no other being to telepathically communicate to without being harshly reprimanded. Suppressing her only form of communication and with no vocal cords, she is entirely silent and has only recently been legally permitted to communicate using telepathic methods, although she is forced to keep them extremely little, practically "brushing" over others mentally rather then the deep and personal communication her species kept for so long. This has not creating an angsting or depressed young Ivara, but rather one who is quiet and has grown accustomed to listening rather then speaking.
PHYSICAL
Appearance: Lily has an arachnid body, with eight limbs overall. Two limbs that act as both Ears and arms sprout from her head, which is a hard white substance akin to bone. Her eyes are seemingly nonexistent and the interior of her "Skull" is black, and the eye-holes reveal nothing but inky void. (It is extremely discomforting for Lily to have her eyes stared into). Her limbs are thin and delicate and while able to move her at great distances and speeds, are relatively weak. She has very little physical strength and at her relaxed stance stands at about 4,3 but when reared up to full height reaches an impressive 7,8

Weapons & Armor: Lily has no clothing or weaponry, but can utilise her psychokinesis to a large degree. She reaches her limit of manipulable matter weight at about a tank, and cannot manipulate things further then a hundred meters in any direction. Her species grows a natural "Cloak" Which offers very little physical protection but is highly sensitive, covered in hundreds of hairs attuned to heat, pressure, wind and more.

Items & Personal Belongings: A single luminous blue shard, a piece of her chrysalis. It is kept within her cloak and is a private belonging.

Skills & Abilities:

Telepathy: Lily uses telepathy as her only method of advanced communication, and can use it to varying degrees. Her mental presence in another's mind can vary from a "Brushing" feeling that conveys basic words and no emotional undertone and is exclusively one-way, to a deep projection that can perceive the emotions and mental words from another being and vice versa. This second method is illegal under parsec law, as it is considered a telepathic attack and breach of social security. Lily's telepathy cannot travel further then an earshot, and beyond this she is only capable of weak 'emotional pulses' that cannot be felt past five hundred meters.

Psychokinesis: Lily can mentally move and apply force to her surroundings, and can do so with ease and extreme accuracy. This is done both unconsciously to objects surrounding her due to her planet having extremely low gravity, and can be applied with as much force as a ton. She is unable to manipulate things larger or heavier then a tank, and her psychokinesis has the same limits as her telepathy.

Enhanced Speed: thanks to their limbs Ivara can run far faster and for longer then the average human, being able to reach the same speeds as wild deer or horses. This also allows them much better terrain agility due to being elevated off the ground and having longer, thinner limbs.

Mental Manipulation: Ivara can stimulate or dampen certain areas of the brain in surrounding organisms with delicacy, however this is not only extremely intrusive but is highly distressing to the Ivara doing so, as it is an extreme breach of personal trust and privacy. Lily can with great difficulty and only if insisted by another can dampen receptors or enhance stimulus for a period of time, and as such can nullify pain in certain areas or enhance the vitality of a being by increasing their adrenaline and stimulating muscle growth.

Weaknesses: Lily is extremely timid, and as such she loathes pushing for information or prying despite her role as a scout. She is also extremely frail physically - while her species is quick, she is brittle and has little to no physical strength or resistance. Lily is mentally quite fragile and has very little understanding of social conduct, and as such can be quite the doormat. She is also unable to recognise where force is needed and will always go for a passive or diplomatic route until it is absolutely impossible.

Fluff
Hobbies:
Lily enjoys reading to a ridiculous degree, and tends to hoard books with an obsessive nature. She also likes listening to other's problems and assisting them mentally, as she feels this is the one thing she is confident at. Due to this, she tends to fill an informal "Therapist" role within the SS Destiny.

Quotes:
View attachment 408554
"..."
"Your hormone levels are fluctuating. This is typically referred to as an erection. Would you like me to write this in the log book?"
"Your endoskeleton is looking ravishing today!"
"I would rather not specify where my mouth is, sir."

Theme:
Other: Bug gal​

Accepted
 

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